Difference between revisions of "Temporal Stasis Field"

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<noinclude>
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]
 
[[Category:Complex Spells]]
 
[[Category:Complex Spells]]
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</noinclude>

Revision as of 08:47, 27 August 2010

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.

Magic Specialty: Icon PHANTASM.gif
Rank: Complex
Type: Enchantment
Cast Turn: 10
Cast M.P.: 20,000
Research Cost: 4,000
Upkeep: 1,000 m.p.
Related Unit: None

Effects

  • On-color Icon PHANTASM.gif, removes a turn for every turn you use.
  • Off-color has a chance to take turns.
  • If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.

The Spell can put you into negative turns. Have the following on my mage: -1 turn(s) available