Difference between revisions of "Unique Items"

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<center> [[Encyclopedia]] | [[Items|Lesser Items]] | [[:Category:Unique Items|Unique Items]] | [[Spells]]</center>
 
  
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{{Navigation}}
  
[[Unique Items#Unique Items|Get down to the list quick!]]
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= Introduction =
  
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A Unique Item is an extremely rare item of which there is only a single one in the game at any time.
  
There is at max one of each Unique Item at any time in the game, and your guilds do not produce them. They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again.
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Unique Items are released into the game via two methods, with an equal (50%) chance for either method: the [[Black_Market|Black Market]], or the [[Unique_Pool|Unique Pool]]. At the beginning of a reset, none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the [[Unique_Pool|Unique Pool]] (where they wait to be claimed via [[Treasure_Chest|Treasure Chests]] or other methods mentioned below), or they go straight to the [[Black_Market|Black Market]] to be sold to the highest bidder.
 
* Exceptions:
 
** [[Holy Grail]] (there are five that are constantly swapping between owners)
 
** a Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.
 
** [[Minor Indulgence]] (unlimited) actually is generated by guilds and not a real unique at all.
 
** Rumours of heroes duplicating Uniques are from the [[History_of_Archmage|Archmage]] buggy past.
 
  
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Unique Items are accompanied by bonuses, abilities, uses, and in some cases, upkeeps. Some Uniques grant the mage an Enchantment-like blessing (which show up when viewing the current Enchantments affecting ones Kingdom). Some grant a one-time blessing, such as a [[Heroes|Hero]] or [[Geld|Geld]]. Some grant the mage an ability for use during battles, such as randomly-dealt damage or [[Accuracy|Accuracy]]/AP bonuses. Some must be charged before using once more. Some demand upkeep which can grow increasingly difficult to satisfy. Unique Items vary greatly, and the advantage they provide cannot be understated.
  
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Each Unique Item can be used, sold, stolen, or lost; they cannot be pillaged. When no one owns the item, it has a chance to get back into the game through [[Treasure_Chest|Treasure Chests]] or the [[Black_Market|Black Market]], as mentioned above. Usable Unique Items which target enemy mages (such as a [[Holy_Hand_Grenade|Holy Hand Grenade]]) must go through [[Barriers|barriers]] just like non-Unique Items, and can be blocked.
  
There are various ways to get Unique Items:  
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<br/> '''Notes:'''
* buy on [[Black Market]]
 
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)
 
* steal them with [[Letters of the Thieves Guild]]
 
* [[Minor Indulgence]] is generated by guilds
 
* [[Holy Grail]]s you get from [[Blood Stained Map]]s
 
* [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].
 
  
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*[[Holy_Grail|Holy Grail]] - There are five unique holy grails, one for each color. This means that there can be FIVE items with this item name in existence at any one time (one of each color)
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*A Unique that is being sold on the [[Black_Market|Black Market]] is technically not in the game. If you happen to get that unique (via a [[Treasure_Chest|Treasure Chest]]) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the [[Efreeti_Bottle|Efreeti Bottle]] and the [[Holy_Grail|Holy Grails]] stay in your possession for a brief time only, sometimes less than an instant
  
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= Acquiring Unique Items =
  
=Unique Items=
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'''There are various ways to acquire a Unique Item:'''
<table width=90% align="center">
 
<tr valign="top"><td width=25%>[[Altar of Blood]]
 
</td><td>
 
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.
 
</td></tr>
 
  
<tr><td>[[Ancient Staff of Pure Quartz]]
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*Buy the unique on the [[Black_Market|Black Market]] once it is activated by the server
</td><td>
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*Find the unique in a [[Treasure_Chest|Treasure Chest]], which has a 2% chance to award a Unique upon use
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.
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**As mentioned above, the Unique Item granted by a [[Treasure_Chest|Treasure Chest]] is taken from the [[Unique_Pool|Unique Pool]]. If there are no Unique Items currently in the [[Unique_Pool|Unique Pool]] (due to all Uniques being possessed OR being VERY early in the reset), no Unique will be awarded on a successful roll
</td></tr>
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***The only exception to this is on the Beta and Lightning Servers, where a [[Treasure_Chest|Treasure Chest]], on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other mages)   
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*Steal them with [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]]. The Letters must pass through [[Barriers|Barriers]] before having a chance to steal a Unique
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**The chance to steal a Unique from target mage is n%, where n=the number of Uniques owned by target mage
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***The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number of Uniques owned by target mage (i.e. mage has 6 uniques. there is a 36% chance to steal one)   
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*Become a [[Science_Favor|Most-Favoured Follower of Science]]. This will only grant items from the [[Unique_Pool|Unique Pool]]. It can award a [[Holy_Grail|Holy Grail]], so it is generally advised to collect all five before attempting to become [[Science_Favor|Most-Favoured]] to prevent being given a [[Holy_Grail|Grail]] in place of another Unique
  
<tr><td>[[Ancient Tome]]
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<br/> '''Miscellaneous Information:'''
</td><td>
 
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)
 
</td></tr>
 
  
<tr><td>[[Apparatus]]
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*[[Holy_Grail|Holy Grails]] are by far the most common Unique Item in Terra. Although the primary method of obtaining a [[Holy_Grail|Grail]] is a [[Blood_Stained_Map|Blood Stained Map]], [[Holy_Grail|Grails]] can also be obtained by any other method outlined above (like any other unique). It is generally considered a great disappointment if a mage is awarded a [[Holy_Grail|Holy Grail]] via a [[Treasure_Chest|Treasure Chest]] or any method other than a [[Blood_Stained_Map|Blood Stained Map]], since the [[Holy_Grail|Holy Grails]] are common, cheap and short-lasting when compared to other Uniques
</td><td>
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*[[Efreeti_Bottle|Efreeti Bottles]] can be retrieved by [[Phantasm|Phantasm]] mages by using the spell [[Wish|Wish]]. As there can only be one Bottle in existence, they are often lost if kept for too long without using it
Summons 100 [[Hellhound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.
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*[[Guilds|Guilds]] built on your land produce only [[Items|Lesser items]], not Uniques
</td></tr>
 
  
<tr><td>[[Archmage Strategic Guide]]
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<br/> '''There are also unfortunately some ways to lose a Unique:'''
</td><td>
 
Reduces casting cost by 10% and reduces chance of casting failure.
 
</td></tr>
 
  
<tr><td>[[Atomic Bomb]]
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*On the Beta and Lightning Servers, whenever a mage successfully uses a [[Treasure_Chest|Treasure Chest]], and all uniques are held by players, one will be taken at random from an enemy mage
</td><td>
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*Whenever a mage uses [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]] on an enemy mage and it passes [[Barriers|barriers]], there is a chance of stealing a unique
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.
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**The chance to steal a Unique via a [[Letters_of_the_Thieves_Guild|Letter]] is found above 
((think buildings is 25% but units is 33%))
 
</td></tr>
 
  
<tr><td>[[Basin of Far Seeing]]
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= Unique Items =
</td><td>
 
Gives information about a country like [[Scrying Mirror]] spell.
 
OR
 
Grants owner unlimited scrying.
 
</td></tr>
 
  
<tr><td>[[Black Ankh]]
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'''Note by Zero:''' '''This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.'''
</td><td>
 
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Healt Points|HP]] by 10%
 
</td></tr>
 
  
<tr><td>[[Blood Knife]]
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{| align="center" border="1" width="90%"
</td><td>
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|- valign="top"
Stops resurrecting ________ poor description ___ </td></tr>
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| width="25%" | [[Altar_of_Blood|Altar of Blood]]
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|
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Increases [[Mana|mana]] production by 2,500 mp (5,000 mp on Over-Summoning Servers)&nbsp;with an upkeep of 5,000 [[Population|population]]. Both upkeeps do not show on status report, and the [[Mana|mana]] bonus is independent of the population upkeep (if at 0 population, mana is still given)
  
<tr><td>[[Blue Ice]]
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|-
</td><td>
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| [[Ancient_Staff_of_Pure_Quartz|Ancient Staff of Pure Quartz]]
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[ICE]] [[Unit Attacktype|attack]], which is increased by 50%.
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|
</td></tr>
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Multiplies spell&nbsp;casting cost by 30%. Increases [[Primary_Attack|Primary]] AP, Extra AP and [[Counter|Counter]] AP, and [[Hit_Points|HP]] by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP
  
<tr><td>[[Book of Geology]]
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|-
</td><td>
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| [[Ancient_Tome|Ancient Tome]]
Chance to learn [[Earthquake]] [[ancient]] spell, for eradication mage, and perhaps for spell-whored black or green mage too. Also chance to lose [[mana]] if it fails.</td></tr>
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|
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Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill
  
 +
|-
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| [[Apparatus|Apparatus]]
 +
|
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Summons 100 [[Hell_Hound|Hell Hounds]], 100 [[Salamander|Salamanders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Level]]
  
<tr><td>[[Burning Incense]]
+
|-
</td><td>
+
| [[Archmage_Strategic_Guide|Archmage Strategic Guide]]
Reduces spell casting failure. Reduces spell casting cost by 10%  
+
|
</td></tr>
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<span style="color:#2ecc71;">Increase chance of casting success by 200%</span>
  
<tr><td>[[Chaos Ward]]
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<span style="color:#2ecc71;">Multiplies&nbsp;dispel cost by 80%</span>
</td><td>
 
Reduces damage from Eradication spells, but does not block them.
 
</td></tr>
 
  
<tr><td>[[Crimson Banner]]
+
|-
</td><td>
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| [[Atomic_Bomb|Atomic Bomb]]
Increases Units' Attack Power. (Same effect as [[Bloodlust]])  
+
|
</td></tr>
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Destroys exactly 25% of target's [[Mana|mana]], buildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all land without buildings built on it ([[Wilderness|Wilderness]]). Capable of completely annihilating a mage of lesser strength (under 3k land).
  
<tr><td>[[Crystal of Tear]]
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|-
</td><td>
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| [[Basin_of_Far_Seeing|Basin of Far Seeing]]
Increases [[Mana]] production by 5,000
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|
OR
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Gives information about an enemy mage, similar to [[Phantasm|Phantasm]] spell [[Scrying_Mirror|Scrying Mirror]], but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs 1 turn to use, and 20 turns to charge.
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].
 
</td></tr>
 
  
<tr><td>[[Dead Sea Scroll]]
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|-
</td><td>
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| [[Black_Ankh|Black Ankh]]
There is a minute chance of learning [[Heavenly Protection]], if used by a white mage, others lose all of their [[mana]].
+
|
</td></tr>
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Increases [[Ascendant|Ascendant]] Resistance by +50
  
<tr><td>[[Dragon Slayer]]
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|-
</td><td>
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| [[Blood_Knife|Blood Knife]]
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons.
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| Prevents all healing and resurrecting abilities, such as [[Strange_Metallic_Can|Strange Metallic Can]] or [[Ascendant|Ascendant]] Spell [[Resurrection|Resurrection]]. This effect cannot be resisted. No upkeep.
</td></tr>
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|-
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| [[Blue_Ice|Blue Ice]]
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|
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Non-Arch: Reduces all units [[Attack_Power|Attack Power]] by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a [[Cold|Cold]] [[Unit_Attacktype|attack type]] in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).<br/> <span style="color:#2ecc71;">[[Beta_Server|Beta Server]]: Does not reduce </span><span style="color:#2ecc71;">[[Attack_Power|Attack Power]]</span><span style="color:#2ecc71;">&nbsp;of Non [[Cold_attack_type|Cold attack type]] units</span>
  
<tr><td>[[Efreeti Bottle]]
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|-
</td><td>
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| [[Book_of_Geology|Book of Geology]]
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].
+
|
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.
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For [[Eradication|Eradication]] Mages, it will grant the [[Ancient|Ancient]] spell [[Earthquake|Earthquake]]. For mages of all other colors, there is a 50% chance of being granted [[Earthquake|Earthquake]], and a 50% chance of failing, in which case all mana is drained
</td></tr>
 
  
<tr><td>[[Egg of Time]]
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|-
</td><td>
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| [[Burning_Incense|Burning Incense]]
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.
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|  
</td></tr>
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<span style="color:#2ecc71;">Multiplies spell casting cost by 80%</span>
  
<tr><td>[[Excalibur]]
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<span style="color:#2ecc71;">Multiplies dispel costs by 90%</span>
</td><td>
 
Increases units' attack power by 15%.
 
</td></tr>
 
  
<tr><td>[[Hand of Negation]]
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<span style="color:#2ecc71;">Increases the chance of casting success by 100%</span>
</td><td>
 
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.<br>
 
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).
 
chance to be blocked: (targets SL - your SL) / 10 %
 
</td></tr>
 
  
<tr><td>[[Hell Fire]]
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|-
</td><td>
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| [[Chaos_Ward|Chaos Ward]]
Gives you [[resistance]] to [[fire]], increases [[FIRE Attack]] power, but adds weakness to cold.
+
|
OR
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Increases [[Eradication|Eradication]] Resistance by +50
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.
 
</td></tr>
 
  
<tr><td>[[Helm of ESP]]
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|-
</td><td>
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| [[Cloak_of_Concealment|Cloak of Concealment]]
Believed to increase [[PSYCHIC attack]]s by 50%
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|
</td></tr>
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Conceals information from enemy mages about the mage's kingdom (from spells such as [[Scrying_Mirror|Scrying Mirror]] and items like a [[Crystal_Ball|Crystal Ball]]). The [[Basin_of_Far_Seeing|Basin of Far Seeing]] is still capable of revealing information despite the Cloak's concealment
  
<tr><td>[[Holy Grail]]
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|-
</td><td>
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| [[Crimson_Banner|Crimson Banner]]
<i>(there are five different ones in the game - 5 unique holy grails.)</i>The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. Hidden Upkeep: Lowers [[mana|mana production]] by 10%.
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|
Notes:
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<span style="color:#2ecc71;">Increases all friendly units' Primary, Extra, and Counter AP by 20%</span>
* Will disappear whenever someone successfully uses [[Blood Stained Map]].
 
* It is rumored to increase [[Knight]]s [[Attack Power]].
 
* It is rumored to increase your recruit rate.
 
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]].
 
</td></tr>
 
  
<tr><td>[[The Iron Golem]]
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|-
</td><td>
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| [[Crystal_of_Tear|Crystal of Tear]]
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]
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|
</td></tr>
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Increases [[Mana|Mana]] production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers
  
<tr><td>[[Lipstick of Enslavement]]
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|-
</td><td>
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| [[Dead_Sea_Scroll|Dead Sea Scroll]]
Allows you to steal an opponents male hero
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|
</td></tr>
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For [[Ascendant|Ascendant]] Mages, it will grant the [[Ancient|Ancient]] spell [[Heavenly_Protection|Heavenly Protection]]. For mages of all other colors, there is a 50% chance of being granted [[Heavenly_Protection|Heavenly Protection]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Love Potion #9]]
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|-
</td><td>
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| [[Dragon_Slayer|Dragon Slayer]]
Grants 2 random female [[heroes]].
+
|
</td></tr>
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<span style="color:#2ecc71;">Reduces HP of all enemy dragon-type units by 30%</span>
  
<tr><td>[[Lucky Charm]]
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|-
</td><td>
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| [[Deck_of_Many_Things|Deck of Many Things]]
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]].  
+
|
</td></tr>
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A reusable Unique Item, the owner 'draws a card' by using the Deck, causing either a positive or negative effect to occur. These effects vary wildly. The Deck is capable of producing 3 separate effects before being returned to the [[Unique_Pool|Unique Pool]] (on 4 draws), but it can be returned to the [[Unique_Pool|Unique Pool]] on the first, second, or third draw as well, in which case it is possible that the Deck will produce no effects (drawing 'Escape' on the first draw). The following are the 'cards' available to draw:
  
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*Positive Cards:
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**Recharge: Restores 200% of maximum [[Mana|mana]]
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**Wisdom: Raises a random friendly [[Heroes|hero's]] level by 1
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**Supplication: Grants the [[God_Favour|favor of two random Gods]]
 +
**Jester: Changes 1 random stack in the friendly army to a different random stack of equal power (i.e. changing [[Red_Dragon|Red Dragons]] into [[Phoenix|Phoenixes]])
 +
**Nookie: Grants an increase in [[Population|population]] up to 300% of maximum [[Population|population]]
 +
**Life: Grants the user 4 beneficial [[Enchantment|enchantments]]
 +
**Sage: Grants the user a random number of skill points
 +
**Banker: Grants a random amount of [[Geld|geld]]
 +
**Explorer: Grants 10% of mage's current [[Land|land]] total in [[Wilderness|Wilderness]]
 +
**Jackpot: Grants the user 30 of 1 [[Items|Lesser Items]]
 +
**Fate: Grants the user [[Luck|Lady Luck]]
 +
**The Hero: Grants the user a random [[Heroes|hero]] between the levels of 14 and 19 
 +
*Negative Cards:
 +
**Wasteland: 20% of all the user's [[Buildings|buildings]] turn into [[Wilderness|Wilderness]]
 +
**Jack: No effect, wasted draw
 +
**Befuddlement: Reduces a random [[Heroes|hero's]] level by 1
 +
**Loneliness: A random [[Heroes|hero]] retires from your service
 +
**Penance: Draws the fury of two Gods, causing [[God_Favour|disfavour]]
 +
**Drain: Drains 100% of the user's remaining [[Mana|mana]]
 +
**Rot: The user's farmland turns into [[Wilderness|wilderness]]
 +
**Lazy: The user loses 5 skill points
 +
**Anti-Magic: [[Cancellation|Cancellation]] is cast upon the user
 +
**Deserter: Disbands one [[Random_stack|random stack]] in the user's army
 +
**Fool: [[Destroy_Artifacts|Destroy Artifacts]] is cast upon the user
 +
**Fate: The [[Luck|Star of Luck]] avoids the user
 +
**Escape: The Deck of Many Things returns to the [[Unique_Pool|Unique Pool]]. This is ALWAYS the fourth card drawn; it is also a possible outcome of the first, second, and third draws. 
  
 +
|-
 +
| [[Efreeti_Bottle|Efreeti Bottle]]
 +
|
 +
Grants either 2,000,000 [[Mana|mana]], 200,000,000 [[Geld|geld]], or 30 of one [[Items|Lesser Item]]. This is often a result of the [[Phantasm|Phantasm]] spell [[Wish|Wish]]. There can only be one Efreeti Bottle in Terra at any one time, so the spell [[Wish|Wish]] will often take the Bottle from another mage's possession if it is not used or sold.
  
<tr><td>[[Minor Indulgence]]
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|-
</td><td>
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| [[Egg_of_Time|Egg of Time]]
<i>(Not really a unique item - many of them in the game!)</i> It has a chance to remove all "dispellable" [[enchantments]] cast upon you, offensive and defensive, including [[Fury of God]] cast by a [[GodFavour|hatred god]].
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|
</td></tr>
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Grants the user 51-151 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the [[Egg_of_Time|Egg of Time]] grants you 127 turns. You will only be granted 100).
<tr><td>[[Nether Parchment]]</td><td>Either grants the user the spell Corruption or drains all their MP. </td></tr>
 
  
<tr><td>[[Orb of Protection]]</td><td>Covers your country in a forcefield that blocks out all spells and attacks. Effectively gives Council Protection for a period of 24 hours (doesn't work on Arma). </td></tr>
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|-
 +
| [[Excalibur|Excalibur]]
 +
|
 +
<span style="color:#2ecc71;">Increases all friendly units' Primary, Extra and Counter AP by 15%</span>
  
<tr><td>[[Pan's Flute]]</td><td>Decreases enemies initiative by 10%.</td></tr>
+
|-
<tr><td>[[Pouch of Infinite Wealth]]</td><td>Gives 500,000 extra geld per turn. </td></tr>
+
| [[Hell_Fire|Hell Fire]]
<tr><td>[[Protector]]</td><td>Adds 100% resistance against breath attack type to your units.</td></tr>
+
|
<tr><td>[[Ring of Amethyst]]</td><td>Reduces research turns in half.</td></tr>
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Increases all friendly units' Primary, Extra and Counter without a [[Fire|Fire]] [[Attack_Type|Attack Type]] by 10%. Increases all friendly units' Primary, Extra and Counter with a [[Fire|Fire]] [[Attack_Type|Attack Type]] in either their Primary or Extra attack by 30%.&nbsp;
<tr><td>[[Ring of Djinni Summoning]]</td><td>Cast Wish 6 times on the user.</td></tr>
 
  
<tr><td>[[Sceptre of Rulership]]</td><td>Increases your units HP by 10% (believed to work in 30% of the battles).</td></tr>
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<br/> Reduces MP income by 5% (2.5% on non-oversummoning servers).
<tr><td>[[Scroll of Cancellation]]</td><td>Either grants the user the spell Cancelation or drains all their MP.</td></tr>
 
<tr><td>[[Scroll of Insight]]</td><td>Either grants the user the spell Wall of Silence or drains all their MP.</td></tr>
 
<tr><td>[[Skull Ring]]</td><td>Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.</td></tr>
 
<tr><td>[[Soul Eater]]</td><td>Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. </td></tr>
 
<tr><td>[[Spectacles of True Seeing]]</td><td>Allows the owner to gain 75% resistance to Phantasm magic.</td></tr>
 
<tr><td>[[St. Nara's Lock of Hair]]</td><td>Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). </td></tr>
 
<tr><td>[[Staff of the Archmage]]</td><td>Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. </td></tr>
 
  
 +
|-
 +
| [[Helm_of_ESP|Helm of ESP]]
 +
|
 +
Increases AP of Primary, Extra and Counter by 50% for all friendly units with a [[Psychic|Psychic]] [[Attack_Type|Attack Type]] in either their Primary or Extra attack.
  
<tr><td>[[Magic Mirror|The Magic Mirror]]</td><td>Summons two <i>female</i> [[heroes|heroines]] with an upkeep of 5,000 m.p./turn for the mirror...use it fast. The [[Magic Mirror]] only gave one female hero and had no upkeep this reset when I used it.
+
|-
</td></tr>
+
| [[Holy_Grail|Holy Grail]]
<tr><td>[[The Mirror of the Grey Witch]]</td><td>[[Reflection|Reflects]] 33% of spells cast on you back to the caster. Believed to force the enemies top stack to attack it's own army 1/3 of the time. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.</td></tr>
+
|
<tr><td>[[The Sinner]]</td><td>Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). </td></tr>
+
There are five different [[Holy_Grail|Holy Grails]] in Terra; each is unique in its own right, and serves a purpose for mages of each color.
  
<tr><td>[[Thor's Hammer]]</td><td>Reduces target armys'[[Attack Power|AP]] and [[counter attack|counter AP]] by 25% as well as [[Health Power|HP]] by 5%.</td></tr>
+
*{{white}} [[Holy_Grail_(Copper_Chalice)|The dull looking copper chalice]]: Ascendant
 +
*{{green}} [[Holy_Grail_(Shimmering_Golden_Chalice)|Shimmering golden chalice]]: Verdant
 +
*{{red}} [[Holy_Grail_(Blood_Stained_Golden_Chalice)|The blood stained golden chalice]]: Eradication
 +
*{{black}} [[Holy_Grail_(Human_Skull)|The human skull]]: Nether
 +
*{{blue}} [[Holy_Grail_(Silver_Chalice)|Gemstudded silver chalice]]: Phantasm
  
<tr><td>[[Thunder Blade]]</td><td>Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). </td></tr>
+
If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 [[Mana|Mana]] (500 on non-oversummoning servers). The [[Holy_Grail|Holy Grails]] that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since [[Holy_Grail|Holy Grails]] are the most common Unique Items and are easily obtainable through the usage of [[Blood_Stained_Map|Blood Stained Maps]], mages tend to only hold on to a [[Holy_Grail|Holy Grail]] for a short time before they are taken away and granted to another mage.
  
<tr><td>[[Wand of the Moon]]
+
|-
</td><td>
+
| [[Holy_Hand_Grenade|Holy Hand Grenade]]
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.
+
|
</td></tr>
+
Destroys one [[Random_stack|random enemy stack]]. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.
  
<tr><td>[[Wings of Glory]]
+
|-
</td><td>
+
| [[Lipstick_of_Enslavement|Lipstick of Enslavement]]
Increases the AP of Angels by 15% (white mages) and 10% for non-white mages.
+
|
</td></tr>
+
Allows a mage to steal a target enemy mage's [[Heroes|hero]]. This item is only useable once and must penetrate barriers first.
  
<tr><td>[[World Peace]]
+
|-
</td><td>
+
| [[Love_Potion#9|Love Potion #9]]
Gain 40% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.
+
|
</td></tr>
+
Grants the user a random male [[Heroes|hero]] between the levels of 16 and 19.
</TABLE>
 
  
 +
|-
 +
| [[Lucky_Charm|Lucky Charm]]
 +
|
 +
Grants the owner permanent [[Luck|Luck]] status along with other positive effects. The cumulative results are as follows:
  
orphans:
+
*+10 to each color [[Resistance|resistance]]  
"The [[spell resistance]]s are all 10% except phantasm, which was 5%. "
+
*Accuracy +3%
 +
*Summoning rate +5%
 +
*Concentration +5%
 +
*Item generation +2%
 +
*Increased land exploration by 10%  
 +
*Dispel cost reduction of 10%  
 +
*The Charm also prevents any [[God_Favour|disfavour effects from angry Gods]]
 +
*Improved odds with the [[Unique Item]] [[Deck_of_Many_Things|Deck of Many Things]]
 +
*There is no upkeep
  
"Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. "
+
|-
 +
| [[Nether_Parchment|Nether Parchment]]
 +
|
 +
For [[Nether|Nether]] Mages, it will grant the [[Ancient|Ancient]] spell [[Corruption|Corruption]]. For mages of all other colors, there is a 50% chance of being granted [[Corruption|Corruption]], and a 50% chance of failing, in which case all mana is drained.
 +
 
 +
|-
 +
| [[Orb_of_Protection|Orb of Protection]]
 +
|
 +
Grants the user [[Council_Protection|Council Protection]] for a period of 48 hours. This item has no effect during [[Armageddon|Armageddon]].
 +
 
 +
|-
 +
| [[Pan's_Flute|Pan's Flute]]
 +
|
 +
Reduces all enemy units' Primary, Extra and Counter AP by 10%. No upkeep
 +
 
 +
|-
 +
| [[Pandora's_Box|Pandora's Box]]
 +
|
 +
Causes random effects to take place during battle. There is an equal chance (25%) of each effect occurring. These effects are:
 +
 
 +
*Increases all friendly units' Primary, Extra and Counter AP by 25%
 +
*Decreases all friendly units' Primary, Extra and Counter AP by 25%
 +
*Blood Curse (eliminates all healing and resurrection effects during battle)
 +
*Adds 15% Regeneration to all friendly units
 +
 
 +
|-
 +
| [[Phoenix_Pendant|Phoenix Pendant]]
 +
|
 +
Resurrects killed mage. This item does not work during [[Armageddon|Armageddon]]. When resurrected, the mage comes back with 10 [[Fortress|forts]] and [[Council_Protection|Council Protection]]. [[Land|Land]], [[Buildings|buildings]], [[Geld|geld]], and [[Mana|mana]] stay the same as they were before the mage's death, unless the mage had less than the minimum, in which case they are resurrected with:
 +
 
 +
*600 acres
 +
*100 [[Nodes|nodes]], 50 [[Workshops|workshops]]
 +
*5,000,000 [[Geld|geld]]
 +
*100,000 [[Mana|mana]]
 +
 
 +
|-
 +
| [[Pouch_of_Infinite_Wealth|Pouch of Infinite Wealth]]
 +
|
 +
Increases raw [[Geld|geld]] generation by 500,000
 +
 
 +
|-
 +
| [[Protector|Protector]]
 +
|
 +
Increases the [[Damage_Resistance|resistance]] to [[Breath|Breath]] attacks of all friendly units by +50
 +
 
 +
|-
 +
| [[Ring_of_Amethyst|Ring of Amethyst]]
 +
|
 +
Multiplies spell casting cost by 80%
 +
 
 +
Increases the chance of casting success by 100%
 +
 
 +
|-
 +
| [[Ring_of_Djinni_Summoning|Ring of Djinni Summoning]]
 +
|
 +
Casts the [[Phantasm|Phantasm]] spell [[Wish|Wish]] 3 times based on the user's own [[Spell_Level|Spell Level]]
 +
 
 +
|-
 +
| [[Rod_of_Testing|Rod of Testing]]
 +
|
 +
Chooses a [[Heroes|hero]] at random that the user owns and tests them. There are five possible outcomes, all with their own chances of occurring:
 +
 
 +
*5%: The [[Heroes|hero]] loses 2 levels
 +
*15%: The [[Heroes|hero]] loses 1 level
 +
*10%: The [[Heroes|hero]] is tested, but is left unaffected
 +
*60%: The [[Heroes|hero]] gains 1 level
 +
*10%: The [[Heroes|hero]] gains 2 levels
 +
 
 +
|-
 +
| [[Sceptre_of_Rulership|Sceptre of Rulership]]
 +
|
 +
Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases [[Geld|geld]] income by 10%
 +
 
 +
|-
 +
| [[Scroll_of_Cancellation|Scroll of Cancellation]]
 +
|
 +
For [[Verdant|Verdant]] Mages, it will grant the [[Ancient|Ancient]] spell [[Cancellation|Cancellation]]. For mages of all other colors, there is a 50% chance of being granted [[Cancellation|Cancellation]], and a 50% chance of failing, in which case all mana is drained.
 +
 
 +
|-
 +
| [[Scroll_of_Insight|Scroll of Insight]]
 +
|
 +
For [[Phantasm|Phantasm]] Mages, it will grant the [[Ancient|Ancient]] spell [[The_Wall_of_Silence|The Wall of Silence]]. For mages of all other colors, there is a 50% chance of being granted [[The_Wall_of_Silence|The Wall of Silence]], and a 50% chance of failing, in which case all mana is drained.
 +
 
 +
|-
 +
| [[Skull_Ring|Skull Ring]]
 +
|
 +
Increases [[Mana|mana]] income by 10% on Non Oversummoning Servers and 20% on Oversummoning Servers. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% [[Population|population]] sacrifice per turn.
 +
 
 +
|-
 +
| [[Soul_Eater|Soul Eater]]
 +
|
 +
Increases the HP and Primary, Extra and Counter AP of all [[Demon|Demon]] units by 10%, while reducing the HP, Primary, Extra and Counter of all non-[[Demon|Demon]] units by 10%. Both effects apply to both friendly and enemy units.
 +
 
 +
Mana Income is reduced by 5% (10% on non-oversummoning servers).
 +
 
 +
|-
 +
| [[Spectacles_of_True_Seeing|Spectacles of True Seeing]]
 +
|
 +
Increases [[Phantasm|Phantasm]] Resistance by +75
 +
 
 +
|-
 +
| [[St._Nara's_Lock_of_Hair|St. Nara's Lock of Hair]]
 +
|
 +
Increases Resistance to all colors by +10. In addition, it kills [[Undead|undead]] in battle, similar to the [[Items|item]] [[Flask_of_Holy_Water|Flask of Holy Water]]. This effect is not stopped by [[Barriers|barriers]]. No upkeep.
 +
 
 +
|-
 +
| [[Staff_of_the_Archmage|Staff of the Archmage]]
 +
|
 +
Inflicts 1,500,000 - 2,000,000 of [[Lightning|Lightning]], [[Cold|Cold]], or [[Fire|Fire]] damage to one [[Random_stack|random enemy stack]] in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.
 +
 
 +
|-
 +
| [[The_Amulet_of_Kael|The Amulet of Kael]]
 +
|
 +
Doubles the experience earned by [[Heroes|heroes]] in battle
 +
 
 +
|-
 +
| [[The_Assassin's_Cloak|The Assassin's Cloak]]
 +
|
 +
Grants one [[Random_stack|random friendly stack]] +5% [[Accuracy|Accuracy]] and +15% [[Efficiency|Efficiency]]. To one [[Random_stack|random enemy stack]], it decreases [[Efficiency|Efficiency]] by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.
 +
 
 +
|-
 +
| [[The_Golden_Crown|The Golden Crown]]
 +
|
 +
Increases skill point generation by 15%. No upkeep.
 +
 
 +
|-
 +
| [[The_Hand_of_Negation|The Hand of Negation]]
 +
|
 +
[[Cancellation|Cancels]] all of the target enemy mage's [[Enchantments|enchantments]]. It can be blocked by [[Barriers|barriers]]. It is rechargeable and takes 200 turns to charge.
 +
 
 +
|-
 +
| [[The_Iron_Golem|The Iron Golem]]
 +
|
 +
User gains 1-5 acres of [[Farms|farmland]] per turn. It has a [[Mana|mana]] upkeep that increases as total [[Land|land]] increases:
 +
 
 +
*at 4k acres, 10% MP reduction
 +
*at 5k acres, 20% MP reduction
 +
*at 6k acres, 30% MP reduction
 +
*at 7k acres, 40% MP reduction
 +
*at 8k acres, 50% MP reduction
 +
 
 +
Not to be confused with [[Iron_Golem|Iron Golem, the plain unit]].
 +
 
 +
|-
 +
| [[The_Last_Defense|The Last Defense]]
 +
|
 +
Reduces building damage from offensive enchantments by 75%. No upkeep.
 +
 
 +
|-
 +
| [[The_Magic_Mirror|The Magic Mirror]]
 +
|
 +
Grants the user a female [[Heroes|heroine]] between the levels of 16 and 19.
 +
 
 +
|-
 +
| [[The_Mirror_of_the_Grey_Witch|The Mirror of the Grey Witch]]
 +
|
 +
Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and [[Heavenly_Protection|Heavenly Protection]], if the user has it active. There is an upkeep of 5k [[Mana|mana]] (2.5k on non-oversummoning servers) per turn.
 +
 
 +
|-
 +
| [[The_Searing_Stone|The Searing Stone]]
 +
|
 +
Destroys 25% of target enemy mage's [[Nodes|nodes]], with a minimum of 200 [[Nodes|nodes]] destroyed.
 +
 
 +
|-
 +
| [[The_Sinner|The Sinner]]
 +
|
 +
Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.
 +
 
 +
|-
 +
| [[Thor's_Hammer|Thor's Hammer]]
 +
|
 +
Reduces the HP and Primary, Extra and Counter AP of all enemy non-[[Flying|flying]] units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 10% (5% on non-oversummoning servers).
 +
 
 +
|-
 +
| [[Thunder_Blade|Thunder Blade]]
 +
|
 +
*Arch: Increases Primary and Counter AP by 50% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 50% of all friendly units.
 +
*Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 15% of all friendly units.
 +
*Guild, Solo: Increases Primary, Extra and Counter AP by 30% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 30% of all friendly units.
 +
 
 +
There is no upkeep.
 +
 
 +
|-
 +
| [[Wand_of_Cursing|Wand of Cursing]]
 +
|
 +
Inflicts negative [[Enchantments|enchantment(s)]] on the target, as long as the Wand passes [[Barriers|barriers]], for the cost of 125% [[Mana|mana]] of the sum of the chosen [[Enchantments|enchantments']] cost(s) with a minimum of 50,000 [[Mana|mana]]. If, by chance, the user does not have sufficient [[Mana|mana]] to cast the chosen [[Enchantments|enchantment(s)]], then all [[Mana|mana]] will be drained and there will be no effect. The [[Enchantments|enchantment(s)]] will last 49 [[Turns|turns]] and will have a [[Spell_level|spell level]] equal to the [[Spell_level|spell level]] of the user +50. The number of [[Enchantments|enchantments]] inflicted is random, and it is capable of casting any or all of the following [[Enchantments|enchantments]], as long as the target was not previously inflicted by them before being targeted:
 +
 
 +
*[[Confuse|Confuse]]
 +
*[[Death_and_Decay|Death and Decay]]
 +
*[[Meteor_Storm|Meteor Storm]]
 +
*[[Temporal_Stasis_Field|Temporal Stasis Field]]
 +
*[[Laziness|Laziness]]
 +
*[[Summon_Locust_Swarm|Summon Locust Swarm]]
 +
*[[Pacifism|Pacifism]]
 +
 
 +
|-
 +
| [[Wand_of_the_Moon|Wand of the Moon]]
 +
|
 +
Inflicts 3,000,000 - 4,000,000 of [[Psychic|Psychic]], [[Paralyze|Paralyze]], or [[Magic|Magic]] damage in battle. There is an equal chance for each damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.
 +
 
 +
|-
 +
| [[Wings_of_Glory|Wings of Glory]]
 +
|
 +
Increases the HP and the Primary, Extra and Counter AP of all friendly [[Angel|Angel]] units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.
 +
 
 +
|-
 +
| [[Wizard's_Hat_and_Robe|Wizard's Hat and Robe]]
 +
|
 +
Increases the mage's [[Spell_level|spell level]] by +25. No upkeep.
 +
 
 +
|-
 +
| [[World_Peace|World Peace]]
 +
|
 +
Increases [[Geld|geld]] production by 25%. Decreases the Primary, Extra and Counter AP of all enemy units by 5%; this bonus is only active during defensive battles. There is no decrease to Extra AP on the Arch Server. No upkeep.
 +
 
 +
|}
 +
 
 +
[[Category:Items]]

Latest revision as of 13:17, 23 September 2019

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Introduction

A Unique Item is an extremely rare item of which there is only a single one in the game at any time.

Unique Items are released into the game via two methods, with an equal (50%) chance for either method: the Black Market, or the Unique Pool. At the beginning of a reset, none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the Unique Pool (where they wait to be claimed via Treasure Chests or other methods mentioned below), or they go straight to the Black Market to be sold to the highest bidder.

Unique Items are accompanied by bonuses, abilities, uses, and in some cases, upkeeps. Some Uniques grant the mage an Enchantment-like blessing (which show up when viewing the current Enchantments affecting ones Kingdom). Some grant a one-time blessing, such as a Hero or Geld. Some grant the mage an ability for use during battles, such as randomly-dealt damage or Accuracy/AP bonuses. Some must be charged before using once more. Some demand upkeep which can grow increasingly difficult to satisfy. Unique Items vary greatly, and the advantage they provide cannot be understated.

Each Unique Item can be used, sold, stolen, or lost; they cannot be pillaged. When no one owns the item, it has a chance to get back into the game through Treasure Chests or the Black Market, as mentioned above. Usable Unique Items which target enemy mages (such as a Holy Hand Grenade) must go through barriers just like non-Unique Items, and can be blocked.


Notes:

  • Holy Grail - There are five unique holy grails, one for each color. This means that there can be FIVE items with this item name in existence at any one time (one of each color)
  • A Unique that is being sold on the Black Market is technically not in the game. If you happen to get that unique (via a Treasure Chest) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the Efreeti Bottle and the Holy Grails stay in your possession for a brief time only, sometimes less than an instant

Acquiring Unique Items

There are various ways to acquire a Unique Item:

  • Buy the unique on the Black Market once it is activated by the server
  • Find the unique in a Treasure Chest, which has a 2% chance to award a Unique upon use
    • As mentioned above, the Unique Item granted by a Treasure Chest is taken from the Unique Pool. If there are no Unique Items currently in the Unique Pool (due to all Uniques being possessed OR being VERY early in the reset), no Unique will be awarded on a successful roll
      • The only exception to this is on the Beta and Lightning Servers, where a Treasure Chest, on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other mages)
  • Steal them with Letters of the Thieves Guild. The Letters must pass through Barriers before having a chance to steal a Unique
    • The chance to steal a Unique from target mage is n%, where n=the number of Uniques owned by target mage
      • The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number of Uniques owned by target mage (i.e. mage has 6 uniques. there is a 36% chance to steal one)
  • Become a Most-Favoured Follower of Science. This will only grant items from the Unique Pool. It can award a Holy Grail, so it is generally advised to collect all five before attempting to become Most-Favoured to prevent being given a Grail in place of another Unique


Miscellaneous Information:

  • Holy Grails are by far the most common Unique Item in Terra. Although the primary method of obtaining a Grail is a Blood Stained Map, Grails can also be obtained by any other method outlined above (like any other unique). It is generally considered a great disappointment if a mage is awarded a Holy Grail via a Treasure Chest or any method other than a Blood Stained Map, since the Holy Grails are common, cheap and short-lasting when compared to other Uniques
  • Efreeti Bottles can be retrieved by Phantasm mages by using the spell Wish. As there can only be one Bottle in existence, they are often lost if kept for too long without using it
  • Guilds built on your land produce only Lesser items, not Uniques


There are also unfortunately some ways to lose a Unique:

  • On the Beta and Lightning Servers, whenever a mage successfully uses a Treasure Chest, and all uniques are held by players, one will be taken at random from an enemy mage
  • Whenever a mage uses Letters of the Thieves Guild on an enemy mage and it passes barriers, there is a chance of stealing a unique
    • The chance to steal a Unique via a Letter is found above

Unique Items

Note by Zero: This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.

Altar of Blood

Increases mana production by 2,500 mp (5,000 mp on Over-Summoning Servers) with an upkeep of 5,000 population. Both upkeeps do not show on status report, and the mana bonus is independent of the population upkeep (if at 0 population, mana is still given)

Ancient Staff of Pure Quartz

Multiplies spell casting cost by 30%. Increases Primary AP, Extra AP and Counter AP, and HP by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP

Ancient Tome

Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill

Apparatus

Summons 100 Hell Hounds, 100 Salamanders, 50 Hydra or 50 Chimera per turn. Number of units given is not affected by external influences such as Spell Level

Archmage Strategic Guide

Increase chance of casting success by 200%

Multiplies dispel cost by 80%

Atomic Bomb

Destroys exactly 25% of target's mana, buildings (including forts), land (permanently), units, geld, and population. The bomb will scorch all land without buildings built on it (Wilderness). Capable of completely annihilating a mage of lesser strength (under 3k land).

Basin of Far Seeing

Gives information about an enemy mage, similar to Phantasm spell Scrying Mirror, but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs 1 turn to use, and 20 turns to charge.

Black Ankh

Increases Ascendant Resistance by +50

Blood Knife Prevents all healing and resurrecting abilities, such as Strange Metallic Can or Ascendant Spell Resurrection. This effect cannot be resisted. No upkeep.
Blue Ice

Non-Arch: Reduces all units Attack Power by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a Cold attack type in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).
Beta Server: Does not reduce Attack Power of Non Cold attack type units

Book of Geology

For Eradication Mages, it will grant the Ancient spell Earthquake. For mages of all other colors, there is a 50% chance of being granted Earthquake, and a 50% chance of failing, in which case all mana is drained

Burning Incense

Multiplies spell casting cost by 80%

Multiplies dispel costs by 90%

Increases the chance of casting success by 100%

Chaos Ward

Increases Eradication Resistance by +50

Cloak of Concealment

Conceals information from enemy mages about the mage's kingdom (from spells such as Scrying Mirror and items like a Crystal Ball). The Basin of Far Seeing is still capable of revealing information despite the Cloak's concealment

Crimson Banner

Increases all friendly units' Primary, Extra, and Counter AP by 20%

Crystal of Tear

Increases Mana production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers

Dead Sea Scroll

For Ascendant Mages, it will grant the Ancient spell Heavenly Protection. For mages of all other colors, there is a 50% chance of being granted Heavenly Protection, and a 50% chance of failing, in which case all mana is drained.

Dragon Slayer

Reduces HP of all enemy dragon-type units by 30%

Deck of Many Things

A reusable Unique Item, the owner 'draws a card' by using the Deck, causing either a positive or negative effect to occur. These effects vary wildly. The Deck is capable of producing 3 separate effects before being returned to the Unique Pool (on 4 draws), but it can be returned to the Unique Pool on the first, second, or third draw as well, in which case it is possible that the Deck will produce no effects (drawing 'Escape' on the first draw). The following are the 'cards' available to draw:

  • Positive Cards:
    • Recharge: Restores 200% of maximum mana
    • Wisdom: Raises a random friendly hero's level by 1
    • Supplication: Grants the favor of two random Gods
    • Jester: Changes 1 random stack in the friendly army to a different random stack of equal power (i.e. changing Red Dragons into Phoenixes)
    • Nookie: Grants an increase in population up to 300% of maximum population
    • Life: Grants the user 4 beneficial enchantments
    • Sage: Grants the user a random number of skill points
    • Banker: Grants a random amount of geld
    • Explorer: Grants 10% of mage's current land total in Wilderness
    • Jackpot: Grants the user 30 of 1 Lesser Items
    • Fate: Grants the user Lady Luck
    • The Hero: Grants the user a random hero between the levels of 14 and 19
  • Negative Cards:
    • Wasteland: 20% of all the user's buildings turn into Wilderness
    • Jack: No effect, wasted draw
    • Befuddlement: Reduces a random hero's level by 1
    • Loneliness: A random hero retires from your service
    • Penance: Draws the fury of two Gods, causing disfavour
    • Drain: Drains 100% of the user's remaining mana
    • Rot: The user's farmland turns into wilderness
    • Lazy: The user loses 5 skill points
    • Anti-Magic: Cancellation is cast upon the user
    • Deserter: Disbands one random stack in the user's army
    • Fool: Destroy Artifacts is cast upon the user
    • Fate: The Star of Luck avoids the user
    • Escape: The Deck of Many Things returns to the Unique Pool. This is ALWAYS the fourth card drawn; it is also a possible outcome of the first, second, and third draws.
Efreeti Bottle

Grants either 2,000,000 mana, 200,000,000 geld, or 30 of one Lesser Item. This is often a result of the Phantasm spell Wish. There can only be one Efreeti Bottle in Terra at any one time, so the spell Wish will often take the Bottle from another mage's possession if it is not used or sold.

Egg of Time

Grants the user 51-151 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the Egg of Time grants you 127 turns. You will only be granted 100).

Excalibur

Increases all friendly units' Primary, Extra and Counter AP by 15%

Hell Fire

Increases all friendly units' Primary, Extra and Counter without a Fire Attack Type by 10%. Increases all friendly units' Primary, Extra and Counter with a Fire Attack Type in either their Primary or Extra attack by 30%. 


Reduces MP income by 5% (2.5% on non-oversummoning servers).

Helm of ESP

Increases AP of Primary, Extra and Counter by 50% for all friendly units with a Psychic Attack Type in either their Primary or Extra attack.

Holy Grail

There are five different Holy Grails in Terra; each is unique in its own right, and serves a purpose for mages of each color.

If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 Mana (500 on non-oversummoning servers). The Holy Grails that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since Holy Grails are the most common Unique Items and are easily obtainable through the usage of Blood Stained Maps, mages tend to only hold on to a Holy Grail for a short time before they are taken away and granted to another mage.

Holy Hand Grenade

Destroys one random enemy stack. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.

Lipstick of Enslavement

Allows a mage to steal a target enemy mage's hero. This item is only useable once and must penetrate barriers first.

Love Potion #9

Grants the user a random male hero between the levels of 16 and 19.

Lucky Charm

Grants the owner permanent Luck status along with other positive effects. The cumulative results are as follows:

Nether Parchment

For Nether Mages, it will grant the Ancient spell Corruption. For mages of all other colors, there is a 50% chance of being granted Corruption, and a 50% chance of failing, in which case all mana is drained.

Orb of Protection

Grants the user Council Protection for a period of 48 hours. This item has no effect during Armageddon.

Pan's Flute

Reduces all enemy units' Primary, Extra and Counter AP by 10%. No upkeep

Pandora's Box

Causes random effects to take place during battle. There is an equal chance (25%) of each effect occurring. These effects are:

  • Increases all friendly units' Primary, Extra and Counter AP by 25%
  • Decreases all friendly units' Primary, Extra and Counter AP by 25%
  • Blood Curse (eliminates all healing and resurrection effects during battle)
  • Adds 15% Regeneration to all friendly units
Phoenix Pendant

Resurrects killed mage. This item does not work during Armageddon. When resurrected, the mage comes back with 10 forts and Council Protection. Land, buildings, geld, and mana stay the same as they were before the mage's death, unless the mage had less than the minimum, in which case they are resurrected with:

Pouch of Infinite Wealth

Increases raw geld generation by 500,000

Protector

Increases the resistance to Breath attacks of all friendly units by +50

Ring of Amethyst

Multiplies spell casting cost by 80%

Increases the chance of casting success by 100%

Ring of Djinni Summoning

Casts the Phantasm spell Wish 3 times based on the user's own Spell Level

Rod of Testing

Chooses a hero at random that the user owns and tests them. There are five possible outcomes, all with their own chances of occurring:

  • 5%: The hero loses 2 levels
  • 15%: The hero loses 1 level
  • 10%: The hero is tested, but is left unaffected
  • 60%: The hero gains 1 level
  • 10%: The hero gains 2 levels
Sceptre of Rulership

Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases geld income by 10%

Scroll of Cancellation

For Verdant Mages, it will grant the Ancient spell Cancellation. For mages of all other colors, there is a 50% chance of being granted Cancellation, and a 50% chance of failing, in which case all mana is drained.

Scroll of Insight

For Phantasm Mages, it will grant the Ancient spell The Wall of Silence. For mages of all other colors, there is a 50% chance of being granted The Wall of Silence, and a 50% chance of failing, in which case all mana is drained.

Skull Ring

Increases mana income by 10% on Non Oversummoning Servers and 20% on Oversummoning Servers. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% population sacrifice per turn.

Soul Eater

Increases the HP and Primary, Extra and Counter AP of all Demon units by 10%, while reducing the HP, Primary, Extra and Counter of all non-Demon units by 10%. Both effects apply to both friendly and enemy units.

Mana Income is reduced by 5% (10% on non-oversummoning servers).

Spectacles of True Seeing

Increases Phantasm Resistance by +75

St. Nara's Lock of Hair

Increases Resistance to all colors by +10. In addition, it kills undead in battle, similar to the item Flask of Holy Water. This effect is not stopped by barriers. No upkeep.

Staff of the Archmage

Inflicts 1,500,000 - 2,000,000 of Lightning, Cold, or Fire damage to one random enemy stack in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.

The Amulet of Kael

Doubles the experience earned by heroes in battle

The Assassin's Cloak

Grants one random friendly stack +5% Accuracy and +15% Efficiency. To one random enemy stack, it decreases Efficiency by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.

The Golden Crown

Increases skill point generation by 15%. No upkeep.

The Hand of Negation

Cancels all of the target enemy mage's enchantments. It can be blocked by barriers. It is rechargeable and takes 200 turns to charge.

The Iron Golem

User gains 1-5 acres of farmland per turn. It has a mana upkeep that increases as total land increases:

  • at 4k acres, 10% MP reduction
  • at 5k acres, 20% MP reduction
  • at 6k acres, 30% MP reduction
  • at 7k acres, 40% MP reduction
  • at 8k acres, 50% MP reduction

Not to be confused with Iron Golem, the plain unit.

The Last Defense

Reduces building damage from offensive enchantments by 75%. No upkeep.

The Magic Mirror

Grants the user a female heroine between the levels of 16 and 19.

The Mirror of the Grey Witch

Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and Heavenly Protection, if the user has it active. There is an upkeep of 5k mana (2.5k on non-oversummoning servers) per turn.

The Searing Stone

Destroys 25% of target enemy mage's nodes, with a minimum of 200 nodes destroyed.

The Sinner

Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.

Thor's Hammer

Reduces the HP and Primary, Extra and Counter AP of all enemy non-flying units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 10% (5% on non-oversummoning servers).

Thunder Blade
  • Arch: Increases Primary and Counter AP by 50% of all friendly units with a Lightning attack and increases Lightning resistance by 50% of all friendly units.
  • Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% of all friendly units with a Lightning attack and increases Lightning resistance by 15% of all friendly units.
  • Guild, Solo: Increases Primary, Extra and Counter AP by 30% of all friendly units with a Lightning attack and increases Lightning resistance by 30% of all friendly units.

There is no upkeep.

Wand of Cursing

Inflicts negative enchantment(s) on the target, as long as the Wand passes barriers, for the cost of 125% mana of the sum of the chosen enchantments' cost(s) with a minimum of 50,000 mana. If, by chance, the user does not have sufficient mana to cast the chosen enchantment(s), then all mana will be drained and there will be no effect. The enchantment(s) will last 49 turns and will have a spell level equal to the spell level of the user +50. The number of enchantments inflicted is random, and it is capable of casting any or all of the following enchantments, as long as the target was not previously inflicted by them before being targeted:

Wand of the Moon

Inflicts 3,000,000 - 4,000,000 of Psychic, Paralyze, or Magic damage in battle. There is an equal chance for each damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.

Wings of Glory

Increases the HP and the Primary, Extra and Counter AP of all friendly Angel units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.

Wizard's Hat and Robe

Increases the mage's spell level by +25. No upkeep.

World Peace

Increases geld production by 25%. Decreases the Primary, Extra and Counter AP of all enemy units by 5%; this bonus is only active during defensive battles. There is no decrease to Extra AP on the Arch Server. No upkeep.