Difference between revisions of "Unique Items"

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{{Navigation}}
 
{{Navigation}}
  
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= Introduction =
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A Unique Item is an extremely rare item of which there is only a single one in the game at any time.
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Unique Items are released into the game via two methods, with an equal (50%) chance for either method: the [[Black_Market|Black Market]], or the [[Unique_Pool|Unique Pool]]. At the beginning of a reset, none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the [[Unique_Pool|Unique Pool]] (where they wait to be claimed via [[Treasure_Chest|Treasure Chests]] or other methods mentioned below), or they go straight to the [[Black_Market|Black Market]] to be sold to the highest bidder.
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Unique Items are accompanied by bonuses, abilities, uses, and in some cases, upkeeps. Some Uniques grant the mage an Enchantment-like blessing (which show up when viewing the current Enchantments affecting ones Kingdom). Some grant a one-time blessing, such as a [[Heroes|Hero]] or [[Geld|Geld]]. Some grant the mage an ability for use during battles, such as randomly-dealt damage or [[Accuracy|Accuracy]]/AP bonuses. Some must be charged before using once more. Some demand upkeep which can grow increasingly difficult to satisfy. Unique Items vary greatly, and the advantage they provide cannot be understated.
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Each Unique Item can be used, sold, stolen, or lost; they cannot be pillaged. When no one owns the item, it has a chance to get back into the game through [[Treasure_Chest|Treasure Chests]] or the [[Black_Market|Black Market]], as mentioned above. Usable Unique Items which target enemy mages (such as a [[Holy_Hand_Grenade|Holy Hand Grenade]]) must go through [[Barriers|barriers]] just like non-Unique Items, and can be blocked.
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<br/> '''Notes:'''
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*[[Holy_Grail|Holy Grail]] - There are five unique holy grails, one for each color. This means that there can be FIVE items with this item name in existence at any one time (one of each color)
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*A Unique that is being sold on the [[Black_Market|Black Market]] is technically not in the game. If you happen to get that unique (via a [[Treasure_Chest|Treasure Chest]]) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the [[Efreeti_Bottle|Efreeti Bottle]] and the [[Holy_Grail|Holy Grails]] stay in your possession for a brief time only, sometimes less than an instant
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= Acquiring Unique Items =
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'''There are various ways to acquire a Unique Item:'''
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*Buy the unique on the [[Black_Market|Black Market]] once it is activated by the server
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*Find the unique in a [[Treasure_Chest|Treasure Chest]], which has a 2% chance to award a Unique upon use
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**As mentioned above, the Unique Item granted by a [[Treasure_Chest|Treasure Chest]] is taken from the [[Unique_Pool|Unique Pool]]. If there are no Unique Items currently in the [[Unique_Pool|Unique Pool]] (due to all Uniques being possessed OR being VERY early in the reset), no Unique will be awarded on a successful roll
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***The only exception to this is on the Beta and Lightning Servers, where a [[Treasure_Chest|Treasure Chest]], on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other mages)   
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*Steal them with [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]]. The Letters must pass through [[Barriers|Barriers]] before having a chance to steal a Unique
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**The chance to steal a Unique from target mage is n%, where n=the number of Uniques owned by target mage
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***The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number of Uniques owned by target mage (i.e. mage has 6 uniques. there is a 36% chance to steal one)   
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*Become a [[Science_Favor|Most-Favoured Follower of Science]]. This will only grant items from the [[Unique_Pool|Unique Pool]]. It can award a [[Holy_Grail|Holy Grail]], so it is generally advised to collect all five before attempting to become [[Science_Favor|Most-Favoured]] to prevent being given a [[Holy_Grail|Grail]] in place of another Unique
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<br/> '''Miscellaneous Information:'''
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*[[Holy_Grail|Holy Grails]] are by far the most common Unique Item in Terra. Although the primary method of obtaining a [[Holy_Grail|Grail]] is a [[Blood_Stained_Map|Blood Stained Map]], [[Holy_Grail|Grails]] can also be obtained by any other method outlined above (like any other unique). It is generally considered a great disappointment if a mage is awarded a [[Holy_Grail|Holy Grail]] via a [[Treasure_Chest|Treasure Chest]] or any method other than a [[Blood_Stained_Map|Blood Stained Map]], since the [[Holy_Grail|Holy Grails]] are common, cheap and short-lasting when compared to other Uniques
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*[[Efreeti_Bottle|Efreeti Bottles]] can be retrieved by [[Phantasm|Phantasm]] mages by using the spell [[Wish|Wish]]. As there can only be one Bottle in existence, they are often lost if kept for too long without using it
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*[[Guilds|Guilds]] built on your land produce only [[Items|Lesser items]], not Uniques
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<br/> '''There are also unfortunately some ways to lose a Unique:'''
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*On the Beta and Lightning Servers, whenever a mage successfully uses a [[Treasure_Chest|Treasure Chest]], and all uniques are held by players, one will be taken at random from an enemy mage
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*Whenever a mage uses [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]] on an enemy mage and it passes [[Barriers|barriers]], there is a chance of stealing a unique
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**The chance to steal a Unique via a [[Letters_of_the_Thieves_Guild|Letter]] is found above 
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= Unique Items =
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'''Note by Zero:''' '''This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.'''
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{| align="center" border="1" width="90%"
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|- valign="top"
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| width="25%" | [[Altar_of_Blood|Altar of Blood]]
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|
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Increases [[Mana|mana]] production by 2,500 mp (5,000 mp on Over-Summoning Servers)&nbsp;with an upkeep of 5,000 [[Population|population]]. Both upkeeps do not show on status report, and the [[Mana|mana]] bonus is independent of the population upkeep (if at 0 population, mana is still given)
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|-
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| [[Ancient_Staff_of_Pure_Quartz|Ancient Staff of Pure Quartz]]
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|
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Multiplies spell&nbsp;casting cost by 30%. Increases [[Primary_Attack|Primary]] AP, Extra AP and [[Counter|Counter]] AP, and [[Hit_Points|HP]] by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP
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|-
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| [[Ancient_Tome|Ancient Tome]]
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|
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Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill
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|-
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| [[Apparatus|Apparatus]]
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|
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Summons 100 [[Hell_Hound|Hell Hounds]], 100 [[Salamander|Salamanders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Level]]
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|-
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| [[Archmage_Strategic_Guide|Archmage Strategic Guide]]
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|
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<span style="color:#2ecc71;">Increase chance of casting success by 200%</span>
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<span style="color:#2ecc71;">Multiplies&nbsp;dispel cost by 80%</span>
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|-
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| [[Atomic_Bomb|Atomic Bomb]]
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|
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Destroys exactly 25% of target's [[Mana|mana]], buildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all land without buildings built on it ([[Wilderness|Wilderness]]). Capable of completely annihilating a mage of lesser strength (under 3k land).
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|-
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| [[Basin_of_Far_Seeing|Basin of Far Seeing]]
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|
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Gives information about an enemy mage, similar to [[Phantasm|Phantasm]] spell [[Scrying_Mirror|Scrying Mirror]], but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs 1 turn to use, and 20 turns to charge.
  
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''
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=Introduction=
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| [[Black_Ankh|Black Ankh]]
A Unique Item means it is a rare item of which there is max one in the game at any time.
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|
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Increases [[Ascendant|Ascendant]] Resistance by +50
  
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked.
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|-
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| [[Blood_Knife|Blood Knife]]
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| Prevents all healing and resurrecting abilities, such as [[Strange_Metallic_Can|Strange Metallic Can]] or [[Ascendant|Ascendant]] Spell [[Resurrection|Resurrection]]. This effect cannot be resisted. No upkeep.
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|-
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| [[Blue_Ice|Blue Ice]]
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|
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Non-Arch: Reduces all units [[Attack_Power|Attack Power]] by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a [[Cold|Cold]] [[Unit_Attacktype|attack type]] in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).<br/> <span style="color:#2ecc71;">[[Beta_Server|Beta Server]]: Does not reduce </span><span style="color:#2ecc71;">[[Attack_Power|Attack Power]]</span><span style="color:#2ecc71;">&nbsp;of Non [[Cold_attack_type|Cold attack type]] units</span>
  
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running.
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Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].
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| [[Book_of_Geology|Book of Geology]]
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|
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For [[Eradication|Eradication]] Mages, it will grant the [[Ancient|Ancient]] spell [[Earthquake|Earthquake]]. For mages of all other colors, there is a 50% chance of being granted [[Earthquake|Earthquake]], and a 50% chance of failing, in which case all mana is drained
  
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Notes:
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| [[Burning_Incense|Burning Incense]]
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).
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* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.
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<span style="color:#2ecc71;">Multiplies spell casting cost by 80%</span>
  
=How to get?=
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<span style="color:#2ecc71;">Multiplies dispel costs by 90%</span>
There are various ways to get Unique Items:  
 
* buy on [[Black Market]]
 
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)
 
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.
 
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).
 
  
* steal them with [[Letters of the Thieves Guild]]
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<span style="color:#2ecc71;">Increases the chance of casting success by 100%</span>
* miscellaneous
 
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.
 
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].
 
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].
 
  
There are unfortunately also some ways to lose a Unique:
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* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..
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| [[Chaos_Ward|Chaos Ward]]
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.
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** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)
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Increases [[Eradication|Eradication]] Resistance by +50
  
=Unique Items=
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<table width=90% align="center" border=1>
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| [[Cloak_of_Concealment|Cloak of Concealment]]
<tr valign="top"><td width=25%>[[Altar of Blood]]
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|
</td><td>
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Conceals information from enemy mages about the mage's kingdom (from spells such as [[Scrying_Mirror|Scrying Mirror]] and items like a [[Crystal_Ball|Crystal Ball]]). The [[Basin_of_Far_Seeing|Basin of Far Seeing]] is still capable of revealing information despite the Cloak's concealment
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.
 
</td></tr>
 
  
<tr><td>[[Ancient Staff of Pure Quartz]]
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</td><td>
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| [[Crimson_Banner|Crimson Banner]]
Reduces casting cost by 30%.
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|
</td></tr>
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<span style="color:#2ecc71;">Increases all friendly units' Primary, Extra, and Counter AP by 20%</span>
  
<tr><td>[[Ancient Tome]]
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</td><td>
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| [[Crystal_of_Tear|Crystal of Tear]]
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points
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Note: As of Oct 2007 - got 4 skill points in beta
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Increases [[Mana|Mana]] production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers
</td></tr>
 
  
<tr><td>[[Apparatus]]
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</td><td>
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| [[Dead_Sea_Scroll|Dead Sea Scroll]]
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.
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|
</td></tr>
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For [[Ascendant|Ascendant]] Mages, it will grant the [[Ancient|Ancient]] spell [[Heavenly_Protection|Heavenly Protection]]. For mages of all other colors, there is a 50% chance of being granted [[Heavenly_Protection|Heavenly Protection]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Archmage Strategic Guide]]
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</td><td>
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| [[Dragon_Slayer|Dragon Slayer]]
No spell casting failure even with Confuse on.
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|
</td></tr>
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<span style="color:#2ecc71;">Reduces HP of all enemy dragon-type units by 30%</span>
  
<tr><td>[[Atomic Bomb]]
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</td><td>
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| [[Deck_of_Many_Things|Deck of Many Things]]
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.
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((think buildings is 25% but units is 33%))
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A reusable Unique Item, the owner 'draws a card' by using the Deck, causing either a positive or negative effect to occur. These effects vary wildly. The Deck is capable of producing 3 separate effects before being returned to the [[Unique_Pool|Unique Pool]] (on 4 draws), but it can be returned to the [[Unique_Pool|Unique Pool]] on the first, second, or third draw as well, in which case it is possible that the Deck will produce no effects (drawing 'Escape' on the first draw). The following are the 'cards' available to draw:
</td></tr>
 
  
<tr><td>[[Basin of Far Seeing]]
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*Positive Cards:
</td><td>
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**Recharge: Restores 200% of maximum [[Mana|mana]]
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).
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**Wisdom: Raises a random friendly [[Heroes|hero's]] level by 1
</td></tr>
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**Supplication: Grants the [[God_Favour|favor of two random Gods]]  
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**Jester: Changes 1 random stack in the friendly army to a different random stack of equal power (i.e. changing [[Red_Dragon|Red Dragons]] into [[Phoenix|Phoenixes]])
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**Nookie: Grants an increase in [[Population|population]] up to 300% of maximum [[Population|population]]
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**Life: Grants the user 4 beneficial [[Enchantment|enchantments]]
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**Sage: Grants the user a random number of skill points
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**Banker: Grants a random amount of [[Geld|geld]]
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**Explorer: Grants 10% of mage's current [[Land|land]] total in [[Wilderness|Wilderness]]
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**Jackpot: Grants the user 30 of 1 [[Items|Lesser Items]]
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**Fate: Grants the user [[Luck|Lady Luck]]
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**The Hero: Grants the user a random [[Heroes|hero]] between the levels of 14 and 19 
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*Negative Cards:
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**Wasteland: 20% of all the user's [[Buildings|buildings]] turn into [[Wilderness|Wilderness]]
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**Jack: No effect, wasted draw
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**Befuddlement: Reduces a random [[Heroes|hero's]] level by 1
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**Loneliness: A random [[Heroes|hero]] retires from your service
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**Penance: Draws the fury of two Gods, causing [[God_Favour|disfavour]]
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**Drain: Drains 100% of the user's remaining [[Mana|mana]]
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**Rot: The user's farmland turns into [[Wilderness|wilderness]]
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**Lazy: The user loses 5 skill points
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**Anti-Magic: [[Cancellation|Cancellation]] is cast upon the user
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**Deserter: Disbands one [[Random_stack|random stack]] in the user's army
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**Fool: [[Destroy_Artifacts|Destroy Artifacts]] is cast upon the user
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**Fate: The [[Luck|Star of Luck]] avoids the user
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**Escape: The Deck of Many Things returns to the [[Unique_Pool|Unique Pool]]. This is ALWAYS the fourth card drawn; it is also a possible outcome of the first, second, and third draws.  
  
<tr><td>[[Black Ankh]]
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</td><td>
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| [[Efreeti_Bottle|Efreeti Bottle]]
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10%
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|
</td></tr>
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Grants either 2,000,000 [[Mana|mana]], 200,000,000 [[Geld|geld]], or 30 of one [[Items|Lesser Item]]. This is often a result of the [[Phantasm|Phantasm]] spell [[Wish|Wish]]. There can only be one Efreeti Bottle in Terra at any one time, so the spell [[Wish|Wish]] will often take the Bottle from another mage's possession if it is not used or sold.
  
<tr><td>[[Blood Knife]]
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</td><td>
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| [[Egg_of_Time|Egg of Time]]
Prevents ALL healing/resurrecting abilities </td></tr>
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Grants the user 51-151 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the [[Egg_of_Time|Egg of Time]] grants you 127 turns. You will only be granted 100).
  
<tr><td>[[Blue Ice]]
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</td><td>
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| [[Excalibur|Excalibur]]
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.
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<br>AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.
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<span style="color:#2ecc71;">Increases all friendly units' Primary, Extra and Counter AP by 15%</span>
</td></tr>
 
  
<tr><td>[[Book of Geology]]
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</td><td>
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| [[Hell_Fire|Hell Fire]]
Either grants the user the spell [[Earthquake]] or drains all their MP.
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|
</td></tr>
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Increases all friendly units' Primary, Extra and Counter without a [[Fire|Fire]] [[Attack_Type|Attack Type]] by 10%. Increases all friendly units' Primary, Extra and Counter with a [[Fire|Fire]] [[Attack_Type|Attack Type]] in either their Primary or Extra attack by 30%.&nbsp;
  
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<br/> Reduces MP income by 5% (2.5% on non-oversummoning servers).
  
<tr><td>[[Burning Incense]]
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|-
</td><td>
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| [[Helm_of_ESP|Helm of ESP]]
No spell casting failure. Reduces spell casting cost by 20%  
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|
</td></tr>
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Increases AP of Primary, Extra and Counter by 50% for all friendly units with a [[Psychic|Psychic]] [[Attack_Type|Attack Type]] in either their Primary or Extra attack.
  
<tr><td>[[Chaos Ward]]
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|-
</td><td>
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| [[Holy_Grail|Holy Grail]]
Grants 50% eradication resistance to your country.
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|
</td></tr>
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There are five different [[Holy_Grail|Holy Grails]] in Terra; each is unique in its own right, and serves a purpose for mages of each color.
  
<tr><td>[[Crimson Banner]]
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*{{white}} [[Holy_Grail_(Copper_Chalice)|The dull looking copper chalice]]: Ascendant
</td><td>
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*{{green}} [[Holy_Grail_(Shimmering_Golden_Chalice)|Shimmering golden chalice]]: Verdant
Increases unit's attack power by 30%, no hit point penalty.
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*{{red}} [[Holy_Grail_(Blood_Stained_Golden_Chalice)|The blood stained golden chalice]]: Eradication
</td></tr>
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*{{black}} [[Holy_Grail_(Human_Skull)|The human skull]]: Nether
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*{{blue}} [[Holy_Grail_(Silver_Chalice)|Gemstudded silver chalice]]: Phantasm
  
<tr><td>[[Crystal of Tear]]
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If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 [[Mana|Mana]] (500 on non-oversummoning servers). The [[Holy_Grail|Holy Grails]] that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since [[Holy_Grail|Holy Grails]] are the most common Unique Items and are easily obtainable through the usage of [[Blood_Stained_Map|Blood Stained Maps]], mages tend to only hold on to a [[Holy_Grail|Holy Grail]] for a short time before they are taken away and granted to another mage.
</td><td>
 
Increases [[Mana]] production by 2,500.
 
</td></tr>
 
  
<tr><td>[[Dead Sea Scroll]]
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|-
</td><td>
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| [[Holy_Hand_Grenade|Holy Hand Grenade]]
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.
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|
</td></tr>
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Destroys one [[Random_stack|random enemy stack]]. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.
  
<tr><td>[[Dragon Slayer]]
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|-
</td><td>
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| [[Lipstick_of_Enslavement|Lipstick of Enslavement]]
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).
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|
</td></tr>
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Allows a mage to steal a target enemy mage's [[Heroes|hero]]. This item is only useable once and must penetrate barriers first.
  
<tr><td>[[Efreeti Bottle]]
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|-
</td><td>
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| [[Love_Potion#9|Love Potion #9]]
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].
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|
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.
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Grants the user a random male [[Heroes|hero]] between the levels of 16 and 19.
</td></tr>
 
  
<tr><td>[[Egg of Time]]
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|-
</td><td>
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| [[Lucky_Charm|Lucky Charm]]
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.
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|
</td></tr>
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Grants the owner permanent [[Luck|Luck]] status along with other positive effects. The cumulative results are as follows:
  
<tr><td>[[Excalibur]]
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*+10 to each color [[Resistance|resistance]]  
</td><td>
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*Accuracy +3%
Adds 15% of primary, secondary and counter AP to all your units. <br>AW/Arch: 25% primary and counter AP only to all your units.
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*Summoning rate +5%
</td></tr>
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*Concentration +5%  
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*Item generation +2%
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*Increased land exploration by 10%
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*Dispel cost reduction of 10%  
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*The Charm also prevents any [[God_Favour|disfavour effects from angry Gods]]
 +
*Improved odds with the [[Unique Item]] [[Deck_of_Many_Things|Deck of Many Things]]
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*There is no upkeep
  
<tr><td>[[Hell Fire]]
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|-
</td><td>
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| [[Nether_Parchment|Nether Parchment]]
For all your units without Fire in primary or secondary attack type, adds 10% (25% in AW/Arch) primary, secondary (not in AW/Arch) and counter AP. <br>For all your units with Fire in primary/secondary attack type, add 30% to all attack types (75% to primary and counter AP in AW/Arch).
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|
 +
For [[Nether|Nether]] Mages, it will grant the [[Ancient|Ancient]] spell [[Corruption|Corruption]]. For mages of all other colors, there is a 50% chance of being granted [[Corruption|Corruption]], and a 50% chance of failing, in which case all mana is drained.
  
Reduces MP income by 5% (2.5% for non-OS servers).
+
|-
</td></tr>
+
| [[Orb_of_Protection|Orb of Protection]]
 +
|
 +
Grants the user [[Council_Protection|Council Protection]] for a period of 48 hours. This item has no effect during [[Armageddon|Armageddon]].
  
<tr><td>[[Helm of ESP]]
+
|-
</td><td>
+
| [[Pan's_Flute|Pan's Flute]]
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).
+
|
</td></tr>
+
Reduces all enemy units' Primary, Extra and Counter AP by 10%. No upkeep
  
<tr><td>[[Holy Grail]]
+
|-
</td><td>
+
| [[Pandora's_Box|Pandora's Box]]
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.
+
|
* The dull looking copper chalice: Ascendant
+
Causes random effects to take place during battle. There is an equal chance (25%) of each effect occurring. These effects are:
* Shimmering golden chalice : Verdant
 
* The blood stained golden chalice : Eradication
 
* The human skull : Nether
 
* Gem-studded silver chalice : Phantasm
 
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..
 
Notes:
 
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).  
 
</td></tr>
 
  
<tr><td>[[Holy Hand Grenade]]
+
*Increases all friendly units' Primary, Extra and Counter AP by 25%
</td><td>
+
*Decreases all friendly units' Primary, Extra and Counter AP by 25%
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.
+
*Blood Curse (eliminates all healing and resurrection effects during battle)
</td></tr>
+
*Adds 15% Regeneration to all friendly units
  
<tr><td>[[Lipstick of Enslavement]]
+
|-
</td><td>
+
| [[Phoenix_Pendant|Phoenix Pendant]]
Allows you to steal an opponents male [[heroes|hero]]
+
|
edit: I stole an Amazon on beta
+
Resurrects killed mage. This item does not work during [[Armageddon|Armageddon]]. When resurrected, the mage comes back with 10 [[Fortress|forts]] and [[Council_Protection|Council Protection]]. [[Land|Land]], [[Buildings|buildings]], [[Geld|geld]], and [[Mana|mana]] stay the same as they were before the mage's death, unless the mage had less than the minimum, in which case they are resurrected with:
</td></tr>
 
  
<tr><td>[[Love Potion #9]]
+
*600 acres
</td><td>
+
*100 [[Nodes|nodes]], 50 [[Workshops|workshops]]  
Grants a random male [[heroes|hero]].
+
*5,000,000 [[Geld|geld]]
</td></tr>
+
*100,000 [[Mana|mana]]  
  
<tr><td>[[Lucky Charm]]
+
|-
</td><td>
+
| [[Pouch_of_Infinite_Wealth|Pouch of Infinite Wealth]]
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.
+
|
</td></tr>
+
Increases raw [[Geld|geld]] generation by 500,000
  
<tr><td>[[Nether Parchment]]</td><td>Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. </td></tr>
+
|-
 +
| [[Protector|Protector]]
 +
|
 +
Increases the [[Damage_Resistance|resistance]] to [[Breath|Breath]] attacks of all friendly units by +50
  
<tr><td>[[Orb of Protection]]</td><td>Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.</td></tr>
+
|-
 +
| [[Ring_of_Amethyst|Ring of Amethyst]]
 +
|
 +
Multiplies spell casting cost by 80%
  
<tr><td>[[Pan's Flute]]</td><td>All enemy stacks have their main attack and counter lowered by 10%.</td></tr>
+
Increases the chance of casting success by 100%
  
<tr><td>[[Pandora's Box]]</td><td>Random effects in battle, positive and negative, charges in 15 turns.</td></tr>
+
|-
 +
| [[Ring_of_Djinni_Summoning|Ring of Djinni Summoning]]
 +
|
 +
Casts the [[Phantasm|Phantasm]] spell [[Wish|Wish]] 3 times based on the user's own [[Spell_Level|Spell Level]]
  
<tr><td>[[Phoenix Pendant]]
+
|-
</td><td>
+
| [[Rod_of_Testing|Rod of Testing]]
Resurrects killed mage
+
|
</td></tr>
+
Chooses a [[Heroes|hero]] at random that the user owns and tests them. There are five possible outcomes, all with their own chances of occurring:
  
<tr><td>[[Pouch of Infinite Wealth]]</td><td>Gives 500,000 extra geld per turn. </td></tr>
+
*5%: The [[Heroes|hero]] loses 2 levels
 +
*15%: The [[Heroes|hero]] loses 1 level
 +
*10%: The [[Heroes|hero]] is tested, but is left unaffected
 +
*60%: The [[Heroes|hero]] gains 1 level
 +
*10%: The [[Heroes|hero]] gains 2 levels
  
<tr><td>[[Protector]]</td><td>Adds 100% resistance against breath attack type to your units.</td></tr>
+
|-
 +
| [[Sceptre_of_Rulership|Sceptre of Rulership]]
 +
|
 +
Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases [[Geld|geld]] income by 10%
  
<tr><td>[[Ring of Amethyst]]</td><td>Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.</td></tr>
+
|-
 +
| [[Scroll_of_Cancellation|Scroll of Cancellation]]
 +
|
 +
For [[Verdant|Verdant]] Mages, it will grant the [[Ancient|Ancient]] spell [[Cancellation|Cancellation]]. For mages of all other colors, there is a 50% chance of being granted [[Cancellation|Cancellation]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Ring of Djinni Summoning]]</td><td>Cast Wish 6 times on the user.</td></tr>
+
|-
 +
| [[Scroll_of_Insight|Scroll of Insight]]
 +
|
 +
For [[Phantasm|Phantasm]] Mages, it will grant the [[Ancient|Ancient]] spell [[The_Wall_of_Silence|The Wall of Silence]]. For mages of all other colors, there is a 50% chance of being granted [[The_Wall_of_Silence|The Wall of Silence]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Sceptre of Rulership]]</td><td>Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.</td></tr>
+
|-
 +
| [[Skull_Ring|Skull Ring]]
 +
|
 +
Increases [[Mana|mana]] income by 10% on Non Oversummoning Servers and 20% on Oversummoning Servers. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% [[Population|population]] sacrifice per turn.
  
<tr><td>[[Scroll of Cancellation]]</td><td>Either grants the user the spell [[Cancellation]] or drains all their MP.</td></tr>
+
|-
 +
| [[Soul_Eater|Soul Eater]]
 +
|
 +
Increases the HP and Primary, Extra and Counter AP of all [[Demon|Demon]] units by 10%, while reducing the HP, Primary, Extra and Counter of all non-[[Demon|Demon]] units by 10%. Both effects apply to both friendly and enemy units.
  
<tr><td>[[Scroll of Insight]]</td><td>Either grants the user the spell [[The Wall of Silence]] or drains all their MP.</td></tr>
+
Mana Income is reduced by 5% (10% on non-oversummoning servers).
  
<tr><td>[[Skull Ring]]</td><td>Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.</td></tr>
+
|-
 +
| [[Spectacles_of_True_Seeing|Spectacles of True Seeing]]
 +
|
 +
Increases [[Phantasm|Phantasm]] Resistance by +75
  
<tr><td>[[Soul Eater]]</td><td>For all demon type units, increase primary, secondary (not in AW/Arch) and counter AP as well as HP by 10% (25% for AW/Arch). <br>For all non-demon type units, reduce primary, secondary, counter AP and HP by same percentage (only HP is reduced in AW/Arch). Area of effect: all units.
+
|-
 +
| [[St._Nara's_Lock_of_Hair|St. Nara's Lock of Hair]]
 +
|
 +
Increases Resistance to all colors by +10. In addition, it kills [[Undead|undead]] in battle, similar to the [[Items|item]] [[Flask_of_Holy_Water|Flask of Holy Water]]. This effect is not stopped by [[Barriers|barriers]]. No upkeep.
  
Reduces MP income by 10% (5% for non-OS servers). </td></tr>
+
|-
 +
| [[Staff_of_the_Archmage|Staff of the Archmage]]
 +
|
 +
Inflicts 1,500,000 - 2,000,000 of [[Lightning|Lightning]], [[Cold|Cold]], or [[Fire|Fire]] damage to one [[Random_stack|random enemy stack]] in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.
  
<tr><td>[[Spectacles of True Seeing]]</td><td>Allows the owner to gain 75% resistance to Phantasm magic.</td></tr>
+
|-
 +
| [[The_Amulet_of_Kael|The Amulet of Kael]]
 +
|
 +
Doubles the experience earned by [[Heroes|heroes]] in battle
  
<tr><td>[[St. Nara's Lock of Hair]]</td><td>Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). </td></tr>
+
|-
 +
| [[The_Assassin's_Cloak|The Assassin's Cloak]]
 +
|
 +
Grants one [[Random_stack|random friendly stack]] +5% [[Accuracy|Accuracy]] and +15% [[Efficiency|Efficiency]]. To one [[Random_stack|random enemy stack]], it decreases [[Efficiency|Efficiency]] by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.
  
<tr><td>[[Staff of the Archmage]]</td><td>Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. </td></tr>
+
|-
 +
| [[The_Golden_Crown|The Golden Crown]]
 +
|
 +
Increases skill point generation by 15%. No upkeep.
  
<tr><td>[[The Amulet of Kael]]
+
|-
</td><td>
+
| [[The_Hand_of_Negation|The Hand of Negation]]
Increases EXP gained by heroes per turn.
+
|
</td></tr>
+
[[Cancellation|Cancels]] all of the target enemy mage's [[Enchantments|enchantments]]. It can be blocked by [[Barriers|barriers]]. It is rechargeable and takes 200 turns to charge.
  
<tr><td>[[The Assassin's Cloak]]
+
|-
</td><td>
+
| [[The_Iron_Golem|The Iron Golem]]
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.
+
|
</td></tr>
+
User gains 1-5 acres of [[Farms|farmland]] per turn. It has a [[Mana|mana]] upkeep that increases as total [[Land|land]] increases:
  
<tr><td>[[The Golden Crown]]
+
*at 4k acres, 10% MP reduction
</td><td>
+
*at 5k acres, 20% MP reduction
Reduces the number of turns required for skills.
+
*at 6k acres, 30% MP reduction
</td></tr>
+
*at 7k acres, 40% MP reduction
 +
*at 8k acres, 50% MP reduction
  
<tr><td>[[The Hand of Negation]]
+
Not to be confused with [[Iron_Golem|Iron Golem, the plain unit]].
</td><td>
 
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.
 
</td></tr>
 
  
<tr><td>[[The Iron Golem]]
+
|-
</td><td>
+
| [[The_Last_Defense|The Last Defense]]
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]
+
|
</td></tr>
+
Reduces building damage from offensive enchantments by 75%. No upkeep.
  
<tr><td>[[The Last Defense]]
+
|-
</td><td>
+
| [[The_Magic_Mirror|The Magic Mirror]]
Reduces building damage from offensive enchants by 75%.
+
|
</td></tr>
+
Grants the user a female [[Heroes|heroine]] between the levels of 16 and 19.
  
<tr><td>[[The Magic Mirror]]</td><td>Summons one <i>female</i> [[heroes|heroine]], this mirror has no upkeep.
+
|-
</td></tr>
+
| [[The_Mirror_of_the_Grey_Witch|The Mirror of the Grey Witch]]
 +
|
 +
Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and [[Heavenly_Protection|Heavenly Protection]], if the user has it active. There is an upkeep of 5k [[Mana|mana]] (2.5k on non-oversummoning servers) per turn.
  
<tr><td>[[The Mirror of the Grey Witch]]</td><td>Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.</td></tr>
+
|-
 +
| [[The_Searing_Stone|The Searing Stone]]
 +
|
 +
Destroys 25% of target enemy mage's [[Nodes|nodes]], with a minimum of 200 [[Nodes|nodes]] destroyed.
  
<tr><td>[[The Searing Stone]]</td><td>Destroys 200 or 25% of target's [[nodes]] whichever is higher.</td></tr>
+
|-
 +
| [[The_Sinner|The Sinner]]
 +
|
 +
Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.
  
<tr><td>[[The Sinner]]</td><td>Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). </td></tr>
+
|-
 +
| [[Thor's_Hammer|Thor's Hammer]]
 +
|
 +
Reduces the HP and Primary, Extra and Counter AP of all enemy non-[[Flying|flying]] units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 10% (5% on non-oversummoning servers).
  
<tr><td>[[Thor's Hammer]]</td><td>Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. </td></tr>
+
|-
 +
| [[Thunder_Blade|Thunder Blade]]
 +
|
 +
*Arch: Increases Primary and Counter AP by 50% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 50% of all friendly units.
 +
*Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 15% of all friendly units.  
 +
*Guild, Solo: Increases Primary, Extra and Counter AP by 30% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 30% of all friendly units.  
  
<tr><td>[[Thunder Blade]]</td><td>Adds AP to units that have a lightning attack already & increases lightning resistance to everyone.  
+
There is no upkeep.
* Arch: 50% res & 50% primary/counter
 
* Archwar: 25% res & 25% primary/counter
 
* Beta: 15% res & 15% primary/secondary/counter
 
* Elsewhere: 30% res and 30% primary/secondary/counter
 
</td></tr>
 
  
<tr><td>[[Wand of the Moon]]
+
|-
</td><td>
+
| [[Wand_of_Cursing|Wand of Cursing]]
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.
+
|
</td></tr>
+
Inflicts negative [[Enchantments|enchantment(s)]] on the target, as long as the Wand passes [[Barriers|barriers]], for the cost of 125% [[Mana|mana]] of the sum of the chosen [[Enchantments|enchantments']] cost(s) with a minimum of 50,000 [[Mana|mana]]. If, by chance, the user does not have sufficient [[Mana|mana]] to cast the chosen [[Enchantments|enchantment(s)]], then all [[Mana|mana]] will be drained and there will be no effect. The [[Enchantments|enchantment(s)]] will last 49 [[Turns|turns]] and will have a [[Spell_level|spell level]] equal to the [[Spell_level|spell level]] of the user +50. The number of [[Enchantments|enchantments]] inflicted is random, and it is capable of casting any or all of the following [[Enchantments|enchantments]], as long as the target was not previously inflicted by them before being targeted:
  
<tr><td>[[Wings of Glory]]
+
*[[Confuse|Confuse]]
</td><td>
+
*[[Death_and_Decay|Death and Decay]]
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.
+
*[[Meteor_Storm|Meteor Storm]]
</td></tr>
+
*[[Temporal_Stasis_Field|Temporal Stasis Field]]  
 +
*[[Laziness|Laziness]]
 +
*[[Summon_Locust_Swarm|Summon Locust Swarm]]  
 +
*[[Pacifism|Pacifism]]
  
<tr><td>[[World Peace]]
+
|-
</td><td>
+
| [[Wand_of_the_Moon|Wand of the Moon]]
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.
+
|
</td></tr>
+
Inflicts 3,000,000 - 4,000,000 of [[Psychic|Psychic]], [[Paralyze|Paralyze]], or [[Magic|Magic]] damage in battle. There is an equal chance for each damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.
</TABLE>
 
  
 +
|-
 +
| [[Wings_of_Glory|Wings of Glory]]
 +
|
 +
Increases the HP and the Primary, Extra and Counter AP of all friendly [[Angel|Angel]] units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.
  
orphans:
+
|-
"The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. "
+
| [[Wizard's_Hat_and_Robe|Wizard's Hat and Robe]]
 +
|
 +
Increases the mage's [[Spell_level|spell level]] by +25. No upkeep.
  
"Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. "
+
|-
 +
| [[World_Peace|World Peace]]
 +
|
 +
Increases [[Geld|geld]] production by 25%. Decreases the Primary, Extra and Counter AP of all enemy units by 5%; this bonus is only active during defensive battles. There is no decrease to Extra AP on the Arch Server. No upkeep.
  
 +
|}
  
Note by Alzorath:<br>
 
Many of these unique item descriptions are incorrect, misrepresented, or "mixxed up". I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.
 
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 13:17, 23 September 2019

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Introduction

A Unique Item is an extremely rare item of which there is only a single one in the game at any time.

Unique Items are released into the game via two methods, with an equal (50%) chance for either method: the Black Market, or the Unique Pool. At the beginning of a reset, none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the Unique Pool (where they wait to be claimed via Treasure Chests or other methods mentioned below), or they go straight to the Black Market to be sold to the highest bidder.

Unique Items are accompanied by bonuses, abilities, uses, and in some cases, upkeeps. Some Uniques grant the mage an Enchantment-like blessing (which show up when viewing the current Enchantments affecting ones Kingdom). Some grant a one-time blessing, such as a Hero or Geld. Some grant the mage an ability for use during battles, such as randomly-dealt damage or Accuracy/AP bonuses. Some must be charged before using once more. Some demand upkeep which can grow increasingly difficult to satisfy. Unique Items vary greatly, and the advantage they provide cannot be understated.

Each Unique Item can be used, sold, stolen, or lost; they cannot be pillaged. When no one owns the item, it has a chance to get back into the game through Treasure Chests or the Black Market, as mentioned above. Usable Unique Items which target enemy mages (such as a Holy Hand Grenade) must go through barriers just like non-Unique Items, and can be blocked.


Notes:

  • Holy Grail - There are five unique holy grails, one for each color. This means that there can be FIVE items with this item name in existence at any one time (one of each color)
  • A Unique that is being sold on the Black Market is technically not in the game. If you happen to get that unique (via a Treasure Chest) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the Efreeti Bottle and the Holy Grails stay in your possession for a brief time only, sometimes less than an instant

Acquiring Unique Items

There are various ways to acquire a Unique Item:

  • Buy the unique on the Black Market once it is activated by the server
  • Find the unique in a Treasure Chest, which has a 2% chance to award a Unique upon use
    • As mentioned above, the Unique Item granted by a Treasure Chest is taken from the Unique Pool. If there are no Unique Items currently in the Unique Pool (due to all Uniques being possessed OR being VERY early in the reset), no Unique will be awarded on a successful roll
      • The only exception to this is on the Beta and Lightning Servers, where a Treasure Chest, on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other mages)
  • Steal them with Letters of the Thieves Guild. The Letters must pass through Barriers before having a chance to steal a Unique
    • The chance to steal a Unique from target mage is n%, where n=the number of Uniques owned by target mage
      • The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number of Uniques owned by target mage (i.e. mage has 6 uniques. there is a 36% chance to steal one)
  • Become a Most-Favoured Follower of Science. This will only grant items from the Unique Pool. It can award a Holy Grail, so it is generally advised to collect all five before attempting to become Most-Favoured to prevent being given a Grail in place of another Unique


Miscellaneous Information:

  • Holy Grails are by far the most common Unique Item in Terra. Although the primary method of obtaining a Grail is a Blood Stained Map, Grails can also be obtained by any other method outlined above (like any other unique). It is generally considered a great disappointment if a mage is awarded a Holy Grail via a Treasure Chest or any method other than a Blood Stained Map, since the Holy Grails are common, cheap and short-lasting when compared to other Uniques
  • Efreeti Bottles can be retrieved by Phantasm mages by using the spell Wish. As there can only be one Bottle in existence, they are often lost if kept for too long without using it
  • Guilds built on your land produce only Lesser items, not Uniques


There are also unfortunately some ways to lose a Unique:

  • On the Beta and Lightning Servers, whenever a mage successfully uses a Treasure Chest, and all uniques are held by players, one will be taken at random from an enemy mage
  • Whenever a mage uses Letters of the Thieves Guild on an enemy mage and it passes barriers, there is a chance of stealing a unique
    • The chance to steal a Unique via a Letter is found above

Unique Items

Note by Zero: This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.

Altar of Blood

Increases mana production by 2,500 mp (5,000 mp on Over-Summoning Servers) with an upkeep of 5,000 population. Both upkeeps do not show on status report, and the mana bonus is independent of the population upkeep (if at 0 population, mana is still given)

Ancient Staff of Pure Quartz

Multiplies spell casting cost by 30%. Increases Primary AP, Extra AP and Counter AP, and HP by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP

Ancient Tome

Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill

Apparatus

Summons 100 Hell Hounds, 100 Salamanders, 50 Hydra or 50 Chimera per turn. Number of units given is not affected by external influences such as Spell Level

Archmage Strategic Guide

Increase chance of casting success by 200%

Multiplies dispel cost by 80%

Atomic Bomb

Destroys exactly 25% of target's mana, buildings (including forts), land (permanently), units, geld, and population. The bomb will scorch all land without buildings built on it (Wilderness). Capable of completely annihilating a mage of lesser strength (under 3k land).

Basin of Far Seeing

Gives information about an enemy mage, similar to Phantasm spell Scrying Mirror, but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs 1 turn to use, and 20 turns to charge.

Black Ankh

Increases Ascendant Resistance by +50

Blood Knife Prevents all healing and resurrecting abilities, such as Strange Metallic Can or Ascendant Spell Resurrection. This effect cannot be resisted. No upkeep.
Blue Ice

Non-Arch: Reduces all units Attack Power by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a Cold attack type in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).
Beta Server: Does not reduce Attack Power of Non Cold attack type units

Book of Geology

For Eradication Mages, it will grant the Ancient spell Earthquake. For mages of all other colors, there is a 50% chance of being granted Earthquake, and a 50% chance of failing, in which case all mana is drained

Burning Incense

Multiplies spell casting cost by 80%

Multiplies dispel costs by 90%

Increases the chance of casting success by 100%

Chaos Ward

Increases Eradication Resistance by +50

Cloak of Concealment

Conceals information from enemy mages about the mage's kingdom (from spells such as Scrying Mirror and items like a Crystal Ball). The Basin of Far Seeing is still capable of revealing information despite the Cloak's concealment

Crimson Banner

Increases all friendly units' Primary, Extra, and Counter AP by 20%

Crystal of Tear

Increases Mana production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers

Dead Sea Scroll

For Ascendant Mages, it will grant the Ancient spell Heavenly Protection. For mages of all other colors, there is a 50% chance of being granted Heavenly Protection, and a 50% chance of failing, in which case all mana is drained.

Dragon Slayer

Reduces HP of all enemy dragon-type units by 30%

Deck of Many Things

A reusable Unique Item, the owner 'draws a card' by using the Deck, causing either a positive or negative effect to occur. These effects vary wildly. The Deck is capable of producing 3 separate effects before being returned to the Unique Pool (on 4 draws), but it can be returned to the Unique Pool on the first, second, or third draw as well, in which case it is possible that the Deck will produce no effects (drawing 'Escape' on the first draw). The following are the 'cards' available to draw:

  • Positive Cards:
    • Recharge: Restores 200% of maximum mana
    • Wisdom: Raises a random friendly hero's level by 1
    • Supplication: Grants the favor of two random Gods
    • Jester: Changes 1 random stack in the friendly army to a different random stack of equal power (i.e. changing Red Dragons into Phoenixes)
    • Nookie: Grants an increase in population up to 300% of maximum population
    • Life: Grants the user 4 beneficial enchantments
    • Sage: Grants the user a random number of skill points
    • Banker: Grants a random amount of geld
    • Explorer: Grants 10% of mage's current land total in Wilderness
    • Jackpot: Grants the user 30 of 1 Lesser Items
    • Fate: Grants the user Lady Luck
    • The Hero: Grants the user a random hero between the levels of 14 and 19
  • Negative Cards:
    • Wasteland: 20% of all the user's buildings turn into Wilderness
    • Jack: No effect, wasted draw
    • Befuddlement: Reduces a random hero's level by 1
    • Loneliness: A random hero retires from your service
    • Penance: Draws the fury of two Gods, causing disfavour
    • Drain: Drains 100% of the user's remaining mana
    • Rot: The user's farmland turns into wilderness
    • Lazy: The user loses 5 skill points
    • Anti-Magic: Cancellation is cast upon the user
    • Deserter: Disbands one random stack in the user's army
    • Fool: Destroy Artifacts is cast upon the user
    • Fate: The Star of Luck avoids the user
    • Escape: The Deck of Many Things returns to the Unique Pool. This is ALWAYS the fourth card drawn; it is also a possible outcome of the first, second, and third draws.
Efreeti Bottle

Grants either 2,000,000 mana, 200,000,000 geld, or 30 of one Lesser Item. This is often a result of the Phantasm spell Wish. There can only be one Efreeti Bottle in Terra at any one time, so the spell Wish will often take the Bottle from another mage's possession if it is not used or sold.

Egg of Time

Grants the user 51-151 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the Egg of Time grants you 127 turns. You will only be granted 100).

Excalibur

Increases all friendly units' Primary, Extra and Counter AP by 15%

Hell Fire

Increases all friendly units' Primary, Extra and Counter without a Fire Attack Type by 10%. Increases all friendly units' Primary, Extra and Counter with a Fire Attack Type in either their Primary or Extra attack by 30%. 


Reduces MP income by 5% (2.5% on non-oversummoning servers).

Helm of ESP

Increases AP of Primary, Extra and Counter by 50% for all friendly units with a Psychic Attack Type in either their Primary or Extra attack.

Holy Grail

There are five different Holy Grails in Terra; each is unique in its own right, and serves a purpose for mages of each color.

If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 Mana (500 on non-oversummoning servers). The Holy Grails that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since Holy Grails are the most common Unique Items and are easily obtainable through the usage of Blood Stained Maps, mages tend to only hold on to a Holy Grail for a short time before they are taken away and granted to another mage.

Holy Hand Grenade

Destroys one random enemy stack. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.

Lipstick of Enslavement

Allows a mage to steal a target enemy mage's hero. This item is only useable once and must penetrate barriers first.

Love Potion #9

Grants the user a random male hero between the levels of 16 and 19.

Lucky Charm

Grants the owner permanent Luck status along with other positive effects. The cumulative results are as follows:

Nether Parchment

For Nether Mages, it will grant the Ancient spell Corruption. For mages of all other colors, there is a 50% chance of being granted Corruption, and a 50% chance of failing, in which case all mana is drained.

Orb of Protection

Grants the user Council Protection for a period of 48 hours. This item has no effect during Armageddon.

Pan's Flute

Reduces all enemy units' Primary, Extra and Counter AP by 10%. No upkeep

Pandora's Box

Causes random effects to take place during battle. There is an equal chance (25%) of each effect occurring. These effects are:

  • Increases all friendly units' Primary, Extra and Counter AP by 25%
  • Decreases all friendly units' Primary, Extra and Counter AP by 25%
  • Blood Curse (eliminates all healing and resurrection effects during battle)
  • Adds 15% Regeneration to all friendly units
Phoenix Pendant

Resurrects killed mage. This item does not work during Armageddon. When resurrected, the mage comes back with 10 forts and Council Protection. Land, buildings, geld, and mana stay the same as they were before the mage's death, unless the mage had less than the minimum, in which case they are resurrected with:

Pouch of Infinite Wealth

Increases raw geld generation by 500,000

Protector

Increases the resistance to Breath attacks of all friendly units by +50

Ring of Amethyst

Multiplies spell casting cost by 80%

Increases the chance of casting success by 100%

Ring of Djinni Summoning

Casts the Phantasm spell Wish 3 times based on the user's own Spell Level

Rod of Testing

Chooses a hero at random that the user owns and tests them. There are five possible outcomes, all with their own chances of occurring:

  • 5%: The hero loses 2 levels
  • 15%: The hero loses 1 level
  • 10%: The hero is tested, but is left unaffected
  • 60%: The hero gains 1 level
  • 10%: The hero gains 2 levels
Sceptre of Rulership

Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases geld income by 10%

Scroll of Cancellation

For Verdant Mages, it will grant the Ancient spell Cancellation. For mages of all other colors, there is a 50% chance of being granted Cancellation, and a 50% chance of failing, in which case all mana is drained.

Scroll of Insight

For Phantasm Mages, it will grant the Ancient spell The Wall of Silence. For mages of all other colors, there is a 50% chance of being granted The Wall of Silence, and a 50% chance of failing, in which case all mana is drained.

Skull Ring

Increases mana income by 10% on Non Oversummoning Servers and 20% on Oversummoning Servers. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% population sacrifice per turn.

Soul Eater

Increases the HP and Primary, Extra and Counter AP of all Demon units by 10%, while reducing the HP, Primary, Extra and Counter of all non-Demon units by 10%. Both effects apply to both friendly and enemy units.

Mana Income is reduced by 5% (10% on non-oversummoning servers).

Spectacles of True Seeing

Increases Phantasm Resistance by +75

St. Nara's Lock of Hair

Increases Resistance to all colors by +10. In addition, it kills undead in battle, similar to the item Flask of Holy Water. This effect is not stopped by barriers. No upkeep.

Staff of the Archmage

Inflicts 1,500,000 - 2,000,000 of Lightning, Cold, or Fire damage to one random enemy stack in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.

The Amulet of Kael

Doubles the experience earned by heroes in battle

The Assassin's Cloak

Grants one random friendly stack +5% Accuracy and +15% Efficiency. To one random enemy stack, it decreases Efficiency by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.

The Golden Crown

Increases skill point generation by 15%. No upkeep.

The Hand of Negation

Cancels all of the target enemy mage's enchantments. It can be blocked by barriers. It is rechargeable and takes 200 turns to charge.

The Iron Golem

User gains 1-5 acres of farmland per turn. It has a mana upkeep that increases as total land increases:

  • at 4k acres, 10% MP reduction
  • at 5k acres, 20% MP reduction
  • at 6k acres, 30% MP reduction
  • at 7k acres, 40% MP reduction
  • at 8k acres, 50% MP reduction

Not to be confused with Iron Golem, the plain unit.

The Last Defense

Reduces building damage from offensive enchantments by 75%. No upkeep.

The Magic Mirror

Grants the user a female heroine between the levels of 16 and 19.

The Mirror of the Grey Witch

Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and Heavenly Protection, if the user has it active. There is an upkeep of 5k mana (2.5k on non-oversummoning servers) per turn.

The Searing Stone

Destroys 25% of target enemy mage's nodes, with a minimum of 200 nodes destroyed.

The Sinner

Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.

Thor's Hammer

Reduces the HP and Primary, Extra and Counter AP of all enemy non-flying units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 10% (5% on non-oversummoning servers).

Thunder Blade
  • Arch: Increases Primary and Counter AP by 50% of all friendly units with a Lightning attack and increases Lightning resistance by 50% of all friendly units.
  • Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% of all friendly units with a Lightning attack and increases Lightning resistance by 15% of all friendly units.
  • Guild, Solo: Increases Primary, Extra and Counter AP by 30% of all friendly units with a Lightning attack and increases Lightning resistance by 30% of all friendly units.

There is no upkeep.

Wand of Cursing

Inflicts negative enchantment(s) on the target, as long as the Wand passes barriers, for the cost of 125% mana of the sum of the chosen enchantments' cost(s) with a minimum of 50,000 mana. If, by chance, the user does not have sufficient mana to cast the chosen enchantment(s), then all mana will be drained and there will be no effect. The enchantment(s) will last 49 turns and will have a spell level equal to the spell level of the user +50. The number of enchantments inflicted is random, and it is capable of casting any or all of the following enchantments, as long as the target was not previously inflicted by them before being targeted:

Wand of the Moon

Inflicts 3,000,000 - 4,000,000 of Psychic, Paralyze, or Magic damage in battle. There is an equal chance for each damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.

Wings of Glory

Increases the HP and the Primary, Extra and Counter AP of all friendly Angel units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.

Wizard's Hat and Robe

Increases the mage's spell level by +25. No upkeep.

World Peace

Increases geld production by 25%. Decreases the Primary, Extra and Counter AP of all enemy units by 5%; this bonus is only active during defensive battles. There is no decrease to Extra AP on the Arch Server. No upkeep.