Difference between revisions of "Vampire"

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<li>Magic: 50%
 
<li>Magic: 50%
 
<li>Melee: 95%
 
<li>Melee: 95%
<li>Lightning: 0%
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<li>Lightning: 50%
 
<li>Ranged: 95%
 
<li>Ranged: 95%
 
<li>Cold: 50%
 
<li>Cold: 50%

Revision as of 01:27, 18 November 2006

Nether Units | Spells | Guides

Description

Vampires are creatures of the night. They hunt at night and sleep in their coffins in the daytime. They look exactly like normal human being in appearance , although they cast no shadows and cast no reflections in mirrors, and they have fangs. They move swiftly and in complete silence. Those who are bitten by a vampire will themselves turn into a vampire within a few nights. Their gaze can charm any normal human being, and their touch can drain the life energy of any creature. They hate holy symbols and garlic, and will not come close anywhere where these things are present. They are especially fond of drinking the blood of virgin girls. They can take the shape of a bat or a raven. They will merely turn into gaseous form when their HPs are reduced to 0. A vampire can only be killed by exposing it to direct sunlight, or by immersing it in running water, or by driving a wooden stake through its heart.


Magic Speciality:NetherSpell Resistance:
  • Ascendant: 0%
  • Verdant: 0%
  • Eradication: 50%
  • Nether: 50%
  • Phantasm 25%
Race:Undead
Attribute:Summon Undisbandable
Power Rank:2058
Attack Power:3,000
Attack Type:Magic Paralyse 
Attack Resistance:
-
  • Missile: 95%
  • Fire: 75%
  • Poison: 75%
  • Breath: 50%
  • Magic: 50%
  • Melee: 95%
  • Lightning: 50%
  • Ranged: 95%
  • Cold: 50%
  • Paralyse: 75%
  • Psychic: 75%
  • Holy: 0%
Attack Initiative:1
Counter Attack:1,000
Extra Attack Power:6,000
Extra Attack Type:Magic Ranged
Extra Attack Initiative:3
Hitpoints:4,500
Recruit Costs:-
Upkeep Costs:2.5 M.P., 5.00 Population
Unit Abilities:Weakness to Holy; Charm; Swift; Marksmanship; Steal Life; Flying
Related spell:Summon Vampire
Related item:-

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