Wish

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Revision as of 21:46, 4 January 2007 by 82.35.93.14 (talk)
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Encyclopedia | Units | Spells

Rank: Ultimate
Type: Instant/self/non-battle
Cost: 1 turn, 100,000 MP


Effects

Here are an approximation of what you get when you cast wish

  • 40% chance nothing happens
  • 20% chance to gain Geld (average 51.8M, min 24,6M, max 70,3M)
  • 20% chance to obtain between 6-11 of one lesser item. Or 1 Treasure map/chest item.
  • 8% chance for increased population (always 30% of total population)
  • 8% chance you gain a number of turns. The turn addition is Spell Level/50 (about 11 for blue, 12 with Magic Favour).
  • 2% chance to get the Efreeti Bottle (use it fast or sell it if you get it)
  • Chance of adding a Skills point (%?) Can get a skill point
  • 2% chance bad effect. It can be 2 things:
    • lose turns. The turn subtraction is Spell Level/20 (about 29 for blue, 30 with Magic Favour). Can give you negative remaining turns.
    • lose an extra 100 000 mana.

Note

Lower spell levels gives a smaller effect. i.e. less items aquired and less geld received

Also, lower spell level will get you more chance of getting nothing. I ended up with 2 x 10 million geld at spell level 200.

Also, it *could* be that on average you get a little more (benefits) when you cast wish in chunks, like 4 or 5 times, instead of just casting it 1 time. The reason might be random clumps of the seeder, or just "luck" :>

Psy: The percent are probably a little too positive, as in, the negative and neutral have a higher chance of happening and the positive, some higher some lower