Difference between revisions of "World Peace"

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[[Unique Items|Unique Item]]
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This glowing orb gives off a soft light that illuminates the surrounding area. When you touch the orb with your fingers, a sense of peace and comfort begins to reside within your heart. Soon the sensation spreads onto your entire country, making your people work more efficiently. Even your army is under the spell, and will be reluctant to fight.<br>
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{| cellspacing="0"
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|Attribute: ||UNIQUE PERMANENT
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|Charge Turn:||0
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[[Category:Items]] [[Category:Unique Items]]
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{{NeedsConfirm}}
  
//Someone please fix this article to sound like less gibberish.
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==Effects==
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* Increases geld income by 25%
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* Increases all units' HP by 10% and AP by 5% on defense
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* No upkeep (?)
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Are you a white or a green?Do you love geld?Hate war? then this the item you needed most.
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[[Category:Items]] [[Category:Unique Items]]
 
 
World peace will make your people rich and make tons of geld for you.you will see an increase of 40% in geld in your kindoms.Who care for the rest of the effect as long as they give alot of geld and no mana upkeep.
 
 
 
Best for people who want ton of heros.This is a must buy item if you see it in a black market.If you dont like to have tons of heros mabe tons of other spell and make yourr spell level 600++ does that satify your thirst for power.
 
 
 
overall a Grade AAA++ item .
 
 
 
with 2500 land a white with love and peace can get 1500000 geld or more per turn.If you dont understand 1500000 geld per turn. I will explain it clearly here.It is 1.5 million ged without using the gelding fuction.so if you use your turn to geld you are likely to get 3 million geld a turn.for a 7000 land they dont even get 1 million geld a turn consider that they have to maintain their huge expensive army that are geld consuming.it is ususally the one with ver very huge land can have 3 million geld a turn.Usually the top ten.So do not belittle 1.5 million geld a turn as it will took you hell to get that amount.
 
 
 
Use this stack
 
 
 
Love and peace
 
protect from evil
 
 
 
At first buy a illusionist hero.And use AA as defend until your illusionisy reach level 18.
 
 
 
After he reach level 18,use peacher only.
 
 
 
Your illusionist peacher will be on the first stack and your second stack is your real peacher.
 
 
 
Use the spell healing and booth of protection.
 
why brooth of protection?as the real thing that ready kill a peacher is treant stack booth of protection will negative the effect of rush armour and stun.
 
 
 
healing can heal thousand of peacher.
 
 
 
I have over a few hundreds battle, more than 70% of the time i got all my peacher heal back.
 
 
 
If able buy the summoner also.
 
 
 
and the squire and the illusionist stack will act as the first and second stack.
 
 
 
With this stack over a few hundreds of battle i encounter .1 only loss less than 5%.
 
 
 
the most important thing is my mana upkepp for my unit is less than 500.So what i do is i rase most of the mana building and build farm and farm and farm all the way.I love to be a farmer.
 
 
 
After 2 month of waiting hehehe, i have most of the hero and spell ready to rock muhahahhahahaha.
 
 
 
illusionist if you know how to use them well you can seigh people that have higher army than you and yet win their land.I got 70% winning rate with it.
 
 
 
Overall this technique is not suitable for people who love kamakazi, raze ,blood lust,war war every day type.As you likely to loss alot of your hero.
 
 
 
-Hamster D COL
 
 
 
NOTE:
 
Testing with a white mage, August 2008:
 
This unique will only give you +10% hp on all defenses, but instead of -5% AP1 as this wiki used to say, it will give you +5% (so with base L&P your main attack is reduced by 25% *only*, and you get +40% hp), forgot to add, "If your hands arent bloody".
 
Also, the +income is of 25% only, not 40%, this works all the time.
 
IT ONLY WORKS ON DEFENSE.
 

Revision as of 04:51, 25 April 2010

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This glowing orb gives off a soft light that illuminates the surrounding area. When you touch the orb with your fingers, a sense of peace and comfort begins to reside within your heart. Soon the sensation spreads onto your entire country, making your people work more efficiently. Even your army is under the spell, and will be reluctant to fight.

Attribute: UNIQUE PERMANENT
Charge Turn: 0
Data on this page needs confirmation

Effects

  • Increases geld income by 25%
  • Increases all units' HP by 10% and AP by 5% on defense
  • No upkeep (?)