<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adamantine</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adamantine"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Adamantine"/>
	<updated>2026-04-23T10:45:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nodes&amp;diff=49274</id>
		<title>Nodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nodes&amp;diff=49274"/>
		<updated>2015-04-18T04:32:59Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nodes generate and store [[mana]] for the mage. Generating [[mana]] is done automatically in each turn. The higher number of nodes, the more [[mana]] is generated.&lt;br /&gt;
&lt;br /&gt;
Nodes, like barriers, provide no space for population (even wilderness provides 10)&lt;br /&gt;
There is often no point in having more than 45% of your country as nodes.&lt;br /&gt;
&lt;br /&gt;
The equation for M.P. production is [(Total Land) * (% Nodes as Whole Number) * ( 110 - % )]/1000&lt;br /&gt;
&lt;br /&gt;
So 55% is max M.P. production but the difference is minute as you get really high.&lt;br /&gt;
&lt;br /&gt;
at 5k land;&lt;br /&gt;
&lt;br /&gt;
55%: [(5000) x (55) x (55)]/1000 = 15125 &amp;lt;br&amp;gt;&lt;br /&gt;
50%: [(5000) x (50) x (60)]/1000 = 15000 &amp;lt;br&amp;gt;&lt;br /&gt;
45%: [(5000) x (45) x (65)]/1000 = 14625 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Max 10 M.P. per node.  That comes into effect at under 10% Nodes.&lt;br /&gt;
* Rounding issues come into play, may be off by an M.P. or five but is close enough.&lt;br /&gt;
* Note that this is ROUGH, meant for layman calculations, see bottom of [[Mana]] for exact formula&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49245</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49245"/>
		<updated>2015-03-13T15:59:58Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* The Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: PLAYER-CAST ARMAGEDDON CURRENTLY ENABLED ON BETA, LIGHTNING, AND GUILDWAR SERVERS&lt;br /&gt;
&lt;br /&gt;
ON ALL OTHER SERVERS ARMAGEDDON STARTS AUTOMATICALLY IN THE LAST WEEK OF THE GAME ROUND&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ddgAnzKdB4Y GroeTube - Funkadelic - Wars of Armageddon]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Research=&lt;br /&gt;
Individual-cast version:&lt;br /&gt;
*Research follows all other spells&lt;br /&gt;
*No increase to spell level&lt;br /&gt;
*Casting sequence can be started at any time after research&lt;br /&gt;
&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* You can only learn the spell when you are in a guild and have sufficient power.&lt;br /&gt;
* Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
=The Casting=&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
*The minimum required force starts at 2000 and drops by 30 per day&lt;br /&gt;
&lt;br /&gt;
* After successfully casting Armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. &lt;br /&gt;
** the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well), &lt;br /&gt;
** the idea is you don't pay upkeep during the last 24h of Armageddon itself.&lt;br /&gt;
** this has never worked properly yet (most guild-armageddon-casters dispell Armageddon after 7th seal was broken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal&lt;br /&gt;
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection&lt;br /&gt;
*Variation: On Guildwar, Armageddon does not have an upkeep&lt;br /&gt;
&lt;br /&gt;
* If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list&lt;br /&gt;
&lt;br /&gt;
Server-casted version:&lt;br /&gt;
* it comes at an announced day and hour [http://www.the-reincarnation.com (see portal)], 2 or 3 months after the game round started&lt;br /&gt;
* it counts down for 7 days. The last of these 7 days is armageddon day.&lt;br /&gt;
&lt;br /&gt;
=Guildwar version=&lt;br /&gt;
-May be ported to other servers in future. (July 29, 2014)&lt;br /&gt;
&lt;br /&gt;
Player castable Armageddon mechanics:&lt;br /&gt;
&lt;br /&gt;
* Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours.&lt;br /&gt;
* There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
* A mage can only break a single seal per casting sequence. &lt;br /&gt;
* In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
* Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
* The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
* Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
* If the owning guild does not pre-cast within 24 hours of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
* If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
* Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
* If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins. &lt;br /&gt;
&lt;br /&gt;
* Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
* Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
* The amount of Volcano Eruptions a mage can be targeted with in a 24 hour period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
* Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
* Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
* Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%. &lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal. &lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').&lt;br /&gt;
* Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* HoF usually automatically updated immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
* Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)&lt;br /&gt;
* Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.&lt;br /&gt;
&lt;br /&gt;
=Terra Destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49244</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49244"/>
		<updated>2015-03-13T15:59:43Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* The Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: PLAYER-CAST ARMAGEDDON CURRENTLY ENABLED ON BETA, LIGHTNING, AND GUILDWAR SERVERS&lt;br /&gt;
&lt;br /&gt;
ON ALL OTHER SERVERS ARMAGEDDON STARTS AUTOMATICALLY IN THE LAST WEEK OF THE GAME ROUND&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ddgAnzKdB4Y GroeTube - Funkadelic - Wars of Armageddon]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Research=&lt;br /&gt;
Individual-cast version:&lt;br /&gt;
*Research follows all other spells&lt;br /&gt;
*No increase to spell level&lt;br /&gt;
*Casting sequence can be started at any time after research&lt;br /&gt;
&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* You can only learn the spell when you are in a guild and have sufficient power.&lt;br /&gt;
* Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
=The Casting=&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
*The minimum required force starts at 2000 and drops by 30 per day&lt;br /&gt;
* After successfully casting Armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. &lt;br /&gt;
** the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well), &lt;br /&gt;
** the idea is you don't pay upkeep during the last 24h of Armageddon itself.&lt;br /&gt;
** this has never worked properly yet (most guild-armageddon-casters dispell Armageddon after 7th seal was broken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal&lt;br /&gt;
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection&lt;br /&gt;
*Variation: On Guildwar, Armageddon does not have an upkeep&lt;br /&gt;
&lt;br /&gt;
* If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list&lt;br /&gt;
&lt;br /&gt;
Server-casted version:&lt;br /&gt;
* it comes at an announced day and hour [http://www.the-reincarnation.com (see portal)], 2 or 3 months after the game round started&lt;br /&gt;
* it counts down for 7 days. The last of these 7 days is armageddon day.&lt;br /&gt;
&lt;br /&gt;
=Guildwar version=&lt;br /&gt;
-May be ported to other servers in future. (July 29, 2014)&lt;br /&gt;
&lt;br /&gt;
Player castable Armageddon mechanics:&lt;br /&gt;
&lt;br /&gt;
* Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours.&lt;br /&gt;
* There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
* A mage can only break a single seal per casting sequence. &lt;br /&gt;
* In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
* Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
* The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
* Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
* If the owning guild does not pre-cast within 24 hours of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
* If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
* Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
* If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins. &lt;br /&gt;
&lt;br /&gt;
* Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
* Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
* The amount of Volcano Eruptions a mage can be targeted with in a 24 hour period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
* Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
* Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
* Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%. &lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal. &lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').&lt;br /&gt;
* Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* HoF usually automatically updated immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
* Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)&lt;br /&gt;
* Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.&lt;br /&gt;
&lt;br /&gt;
=Terra Destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=49076</id>
		<title>Love and Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=49076"/>
		<updated>2015-01-01T04:06:55Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell makes everyone in the country happy and live peacefully together in harmony. This greately increases both the population and geld growth rate, as your people become more productive. However, the people may refuse to fight as they become more and more peaceful, thus decreasing the fighting ability of your armies. The spell will also attract all kinds of Preachers to your country.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*As of January 2007, the spell is now a permanent dispellable enchantment.&lt;br /&gt;
*Increases all your units [[Hit Points]] by 25% and decreases all their [[Attack Power]] by 20% &lt;br /&gt;
*A number of [[Preacher|Preachers]] will join your army each turn. (Between 1 and [[Spell Level]]/10) &lt;br /&gt;
*Reduces base [[geld]] upkeep of your units by ([[Spell Level]] / 8)% (or for those of us that hate fractions, SL*.125%), rounded to the nearest %&lt;br /&gt;
*God's Love and Peace reduces army's geld upkeep by 97%&lt;br /&gt;
&lt;br /&gt;
==Obsolete Effects==&lt;br /&gt;
*+(0.2 x [[Spell Level]])% bonus to your [[geld]] income and population income. &lt;br /&gt;
**This bonus in [[geld]] income is added directly to Net Geld Income and does not count towards gelding.&lt;br /&gt;
** 0.2 x 777 = 155% extra income in case of a [[GodFavour|God]] casting [[Love and Peace]] on you, for limited amount of turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Love and peace &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=49075</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=49075"/>
		<updated>2014-12-27T04:25:48Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Sages are those mages who dedicated their lives into researching the magical arts. They spend most of their time studying in the magic guild's library.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[Researching]] (Lv.9): &lt;br /&gt;
*Reduces research cost of each spell by 6% + 3%/lvl&lt;br /&gt;
&lt;br /&gt;
[[Skill Lore]] (Lv.12):&lt;br /&gt;
*Increases the skill points generated by your guilds by 2% + 1%/lvl&lt;br /&gt;
*Decreases item generation by 1% + 0.5%/lvl&lt;br /&gt;
&lt;br /&gt;
[[Spell Lore]] (Lv.16):&lt;br /&gt;
*Reduces casting cost of each spell by 2% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:Phantasm Heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=49071</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=49071"/>
		<updated>2014-12-27T01:06:15Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Sages are those mages who dedicated their lives into researching the magical arts. They spend most of their time studying in the magic guild's library.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[Researching]] (Lv.9): &lt;br /&gt;
*Reduces research cost of each spell by 6% + 3%/lvl&lt;br /&gt;
&lt;br /&gt;
[[Skill Lore]] (Lv.12):&lt;br /&gt;
*Increases the skill points generated by your guilds by 2% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
[[Spell Lore]] (Lv.16):&lt;br /&gt;
*Reduces casting cost of each spell by 2% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:Phantasm Heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Net_Power&amp;diff=48676</id>
		<title>Net Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Net_Power&amp;diff=48676"/>
		<updated>2014-07-22T01:29:12Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your net power determines your ranking.&lt;br /&gt;
Net power is calculated based on&amp;lt;br&amp;gt;&lt;br /&gt;
A: your Kingdom (land and a lot of extra stuff, listed below)&amp;lt;br&amp;gt;&lt;br /&gt;
B: [[army power]] (number * power rank summed for each stack),&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1,000 per acre of land (built or [[Wilderness]]) &lt;br /&gt;
** extra 19,360 per [[Fort|Fort]] &lt;br /&gt;
** extra 6,500 per [[Barriers|barrier]]&lt;br /&gt;
** no extra for other [[buildings]]&lt;br /&gt;
&lt;br /&gt;
* 1/20 (0.05) per [[mana]] in pool&lt;br /&gt;
* 1/50 (0.02) per current [[population]] &lt;br /&gt;
* 1/2000 (.0005) per [[geld]] &lt;br /&gt;
&lt;br /&gt;
* 1,000 per [[spell level]]&lt;br /&gt;
** Nothing for [[GodFavour|god's favour]], except Magic Favour through spell level bonus.&lt;br /&gt;
&lt;br /&gt;
* 1,000 per lesser item (includes [[Minor Indulgence]] and [[Magical Compass]]) &lt;br /&gt;
* 95,000 per unique (from AM, needs confirmation in TR), &lt;br /&gt;
** except [[Holy Grail]] gives 0 (or 1000 like a lesser item?)&lt;br /&gt;
&lt;br /&gt;
* 10,000 per ally &lt;br /&gt;
* 10,000 per level for battle and non-battle hero &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
how to increase netpower by alot during the last hour of amm.&lt;br /&gt;
&lt;br /&gt;
You needed a few thing&lt;br /&gt;
-full mana(depend on the thing you summon)&lt;br /&gt;
-200 or more peaches&lt;br /&gt;
-alot of land.&lt;br /&gt;
-alot of barrack&lt;br /&gt;
-the most powerful spell and item you have for defend.someone will kamakazi with you .&lt;br /&gt;
-remove of all barrier.&lt;br /&gt;
-TONS tons of geld.&lt;br /&gt;
-ash of I.&lt;br /&gt;
&lt;br /&gt;
summon up unit that eat mostly geld less mana and high NP.and make sure you got enought mana for the 200 turn summon.&lt;br /&gt;
&lt;br /&gt;
Peaches  Summon 1,500-5,000 Gorillas&lt;br /&gt;
200 turn = 300,000-1,000,000 Gorillas = 10,200,000-32,000,000NP&lt;br /&gt;
barrack recuit Militia-Cavalry.if you got enought barrack to max out your pop then use cavery.Do not use hornof V as they will eat your population.&lt;br /&gt;
&lt;br /&gt;
why Militia as they are the fastest to summon up to max and max your poplation plus they only cost geld to upkeep.&lt;br /&gt;
1 million Militia = 9million netpower.&lt;br /&gt;
&lt;br /&gt;
It is also advicable to buy Mercenary AND Bounty Hunter AS THEY COST GELD TO UPKEEP ONLY.&lt;br /&gt;
&lt;br /&gt;
Build 2.5% Full fort.&lt;br /&gt;
&lt;br /&gt;
use spell like the blood ritual if you got enought mana.&lt;br /&gt;
&lt;br /&gt;
overall the more land the better advantage you have on power up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
second way.&lt;br /&gt;
summon up all the stuff you have.with full barrier and spell.make sure you got enought mana.Use mana crystal to chage up.after that,buy MERCENARY.i manage to raise 100 million np with MERCENARY.and i move a few turn.You needed the hero veterian.they boose your MERCENARY power alot.plus ash and spell that modify your unit attack type.Under these term and condition you can pray to GOD.&lt;br /&gt;
&lt;br /&gt;
Pray to GOD get their spell enchangment.Wait for 2 day pray again.&lt;br /&gt;
sell one item and get geld to pray.&lt;br /&gt;
this power up must be done during the first seal.so that you can pray to god alot of times.If you are lucky to get THE HOLY LIGHT 777.NOT EVEN THE TOP TEN KING OF HELL CAN WIN YOUR ARMY during defend ONLY if you get this spell so it important not to loss it.You will loss your battle Unless you are ready bad luck(enemy ash penerated your barrier) or lousy in your stacking and spell.&lt;br /&gt;
&lt;br /&gt;
One last point.even if you got 100 million NP that does not mean you can attack top 10.As likly you got a 85% failure rate.Due to the fact they got stronger unit.they have the spell aready.your  spell likely to be bloke by barrier.The only way is to wait for them to attack you or when you are sure they have remove their barrier.The first to attack usually suffer 2-3 times more death than the defender.Use ASH of I.IT IS THE MOST IMPORTANT ITEM IN AMM.The first to hit kill the most.&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48261</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48261"/>
		<updated>2014-02-26T06:11:47Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For each of your units, add 20% (30% in AW/Arch) to primary, secondary and counter AP. Secondary AP bonus does not apply in AW and Arch servers.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds 15% of primary, secondary and counter AP to all your units. &amp;lt;br&amp;gt;AW/Arch: 25% primary and counter AP only to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For all your units without Fire in primary or secondary attack type, adds 10% (25% in AW/Arch) primary, secondary (not in AW/Arch) and counter AP. &amp;lt;br&amp;gt;For all your units with Fire in primary/secondary attack type, add 30% to all attack types (75% to primary and counter AP in AW/Arch).&lt;br /&gt;
&lt;br /&gt;
Reduces MP income by 5% (2.5% for non-OS servers).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives +50% resistance to breath attacks to all of your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;For all demon type units, increase primary, secondary (not in AW/Arch) and counter AP as well as HP by 10% (25% for AW/Arch). &amp;lt;br&amp;gt;For all non-demon type units, reduce primary, secondary, counter AP and HP by same percentage (only HP is reduced in AW/Arch). Area of effect: all units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Reduces MP income by 10% (5% for non-OS servers). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
To one weighted random stack in your army, gives +5% Accuracy, +15% Efficiency. Note: if you only have one stack, then you don't get the bonus. This is the ONLY item/spell/unique which uses this mechanic.&lt;br /&gt;
&amp;lt;br&amp;gt;To one random enemy stack, give -15% Efficiency.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For each of your [[:Category:Angels|Angels]] units, add 25% to primary, secondary and counter AP as well as HP. Secondary AP bonus does not apply to AW and Arch servers.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48259</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48259"/>
		<updated>2014-02-25T09:38:45Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds 15% of primary, secondary and counter AP to all your units. &amp;lt;br&amp;gt;AW/Arch: 25% primary and counter AP only to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For all your units without Fire in primary or secondary attack type, adds 10% (25% in AW/Arch) primary, secondary (not in AW/Arch) and counter AP. &amp;lt;br&amp;gt;For all your units with Fire in primary/secondary attack type, add 30% to all attack types (75% to primary and counter AP in AW/Arch).&lt;br /&gt;
&lt;br /&gt;
Reduces MP income by 5% (2.5% for non-OS servers).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;For all demon type units, increase primary, secondary (not in AW/Arch) and counter AP as well as HP by 10% (25% for AW/Arch). &amp;lt;br&amp;gt;For all non-demon type units, reduce primary, secondary, counter AP and HP by same percentage (only HP is reduced in AW/Arch). Area of effect: all units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Reduces MP income by 10% (5% for non-OS servers). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48258</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48258"/>
		<updated>2014-02-25T09:38:20Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds 15% of primary, secondary and counter AP to all your units. &amp;lt;br&amp;gt;AW/Arch: 25% primary and counter AP only to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For all your units without Fire in primary or secondary attack type, adds 10% (25% in AW/Arch) primary, secondary (not in AW/Arch) and counter AP. &amp;lt;br&amp;gt;For all your units with Fire in primary/secondary attack type, add 30% to all attack types (75% to primary and counter AP in AW/Arch).&lt;br /&gt;
&lt;br /&gt;
Reduces MP income by 5% (2.5% for non-OS servers).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;For all demon type units, increase primary, secondary (not in AW/Arch) and counter AP as well as HP by 10% (25% for AW/Arch). &amp;lt;br&amp;gt;For all non-demon type units, reduce primary, secondary, counter AP and HP by same percentage (only HP is reduced in AW/Arch). Area of effect: all units.&lt;br /&gt;
&lt;br /&gt;
Reduces MP income by 10% (5% for non-OS servers). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48257</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48257"/>
		<updated>2014-02-25T09:36:56Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds 15% of primary, secondary and counter AP to all your units. &amp;lt;br&amp;gt;AW/Arch: 25% primary and counter AP only to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For all your units without Fire in primary or secondary attack type, adds 10% (25% in AW/Arch) primary, secondary (not in AW/Arch) and counter AP. For all your units with Fire in primary/secondary attack type, add 30% to all attack types (75% to primary and counter AP in AW/Arch).&lt;br /&gt;
&lt;br /&gt;
Reduces MP income by 5% (2.5% for non-OS servers).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48256</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48256"/>
		<updated>2014-02-25T09:35:56Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds 15% of primary, secondary and counter AP to all your units. &amp;lt;br&amp;gt;AW/Arch: 25% primary and counter AP only to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
For all your units without Fire in primary or secondary attack type, adds 10% (25% in AW/Arch) primary, secondary (not in AW/Arch) and counter AP. For all your units with Fire in primary/secondary attack type, add three times the same percentage (eg 75% in AW/Arch).&lt;br /&gt;
&lt;br /&gt;
Reduces MP income by 5% (2.5% for non-OS servers).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48255</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48255"/>
		<updated>2014-02-25T09:35:10Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds 15% of primary, secondary and counter AP to all your units. &amp;lt;br&amp;gt;AW/Arch: 25% primary and counter AP only to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48254</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48254"/>
		<updated>2014-02-25T03:29:01Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48253</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48253"/>
		<updated>2014-02-25T03:28:44Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces HP for all enemy dragon type units by 30% (50% in AW/Arch).&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48252</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48252"/>
		<updated>2014-02-25T03:25:50Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
&amp;lt;br&amp;gt;AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48251</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=48251"/>
		<updated>2014-02-25T03:23:28Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 30%.&lt;br /&gt;
AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=48250</id>
		<title>Blue Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=48250"/>
		<updated>2014-02-25T03:18:56Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects on Aw/Arch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This piece of blue ice crystal has the shape of a curved dagger. It is so cold to the touch that no ordinary human can wield it. The blade emits a freezing aura that turns the nearby temperature below zero degree. Water will turn into ice. All creatures will have difficulty fighting in such environment, except those akin to cold, who will be magically empowered by the crystal. Any creature struck by the dagger will be frozen. As a side effect, the crystal drains magic energy from the wielder.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Adds 30% to primary, secondary and counter AP to all units with attack type cold.&lt;br /&gt;
*For all units without attack type cold, reduce primary, secondary and counter AP by 15%.&lt;br /&gt;
*This reduction is not included in Beta server.&lt;br /&gt;
*Area of effect: all units.&lt;br /&gt;
*Reduces MP income by 10% (5% for non-OS servers).&lt;br /&gt;
&lt;br /&gt;
==Effects on Aw/Arch==&lt;br /&gt;
*Adds 50% to primary and counter AP to all units with attack type cold.&lt;br /&gt;
*For all units without attack type cold, reduce primary and counter AP by 25%.&lt;br /&gt;
*This reduction is not included in Beta server.&lt;br /&gt;
*Area of effect: all units.&lt;br /&gt;
*Reduces MP income by 10%.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=48249</id>
		<title>Blue Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=48249"/>
		<updated>2014-02-25T03:18:39Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This piece of blue ice crystal has the shape of a curved dagger. It is so cold to the touch that no ordinary human can wield it. The blade emits a freezing aura that turns the nearby temperature below zero degree. Water will turn into ice. All creatures will have difficulty fighting in such environment, except those akin to cold, who will be magically empowered by the crystal. Any creature struck by the dagger will be frozen. As a side effect, the crystal drains magic energy from the wielder.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Adds 30% to primary, secondary and counter AP to all units with attack type cold.&lt;br /&gt;
*For all units without attack type cold, reduce primary, secondary and counter AP by 15%.&lt;br /&gt;
*This reduction is not included in Beta server.&lt;br /&gt;
*Area of effect: all units.&lt;br /&gt;
*Reduces MP income by 10% (5% for non-OS servers).&lt;br /&gt;
&lt;br /&gt;
==Effects on Aw/Arch==&lt;br /&gt;
*Adds 50% to primary and counter AP to all units with attack type cold.&lt;br /&gt;
*For all units without attack type cold, reduce primary and counter AP by half the percentage.&lt;br /&gt;
*This reduction is not included in Beta server.&lt;br /&gt;
*Area of effect: all units.&lt;br /&gt;
*Reduces MP income by 10%.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Thunder_Blade&amp;diff=46579</id>
		<title>Thunder Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Thunder_Blade&amp;diff=46579"/>
		<updated>2013-12-24T05:45:55Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects on Blitz and Beta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description   = It looks like a normal broad sword in first sight, but the whole blade sparkles in lightning and energy when it is drawn. The sword has a lightning elemental sealed inside it. It gives the wielder resistance to lightning attack and enhance the lightning magic of the wielder. Any creature struck by the thunder blade will be fried by raw energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects on Arch==&lt;br /&gt;
* Increases primary and counter AP by 50%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 50%, for all units&lt;br /&gt;
&lt;br /&gt;
==Effects on ArchWar==&lt;br /&gt;
* Increases primary and counter AP by 25%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 25%, for all units&lt;br /&gt;
&lt;br /&gt;
==Effects on Blitz, Lightning and Beta==&lt;br /&gt;
* Increases primary, secondary and counter AP by 15%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 15%, for all units&lt;br /&gt;
&lt;br /&gt;
==Effects on Guild and Solo==&lt;br /&gt;
* Increases primary, secondary and counter AP by 30%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 30%, for all units&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not add lightning attacks to your units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Thunder_Blade&amp;diff=46578</id>
		<title>Thunder Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Thunder_Blade&amp;diff=46578"/>
		<updated>2013-12-24T05:45:37Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects on Guild, Lightning and Solo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description   = It looks like a normal broad sword in first sight, but the whole blade sparkles in lightning and energy when it is drawn. The sword has a lightning elemental sealed inside it. It gives the wielder resistance to lightning attack and enhance the lightning magic of the wielder. Any creature struck by the thunder blade will be fried by raw energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects on Arch==&lt;br /&gt;
* Increases primary and counter AP by 50%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 50%, for all units&lt;br /&gt;
&lt;br /&gt;
==Effects on ArchWar==&lt;br /&gt;
* Increases primary and counter AP by 25%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 25%, for all units&lt;br /&gt;
&lt;br /&gt;
==Effects on Blitz and Beta==&lt;br /&gt;
* Increases primary, secondary and counter AP by 15%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 15%, for all units&lt;br /&gt;
&lt;br /&gt;
==Effects on Guild and Solo==&lt;br /&gt;
* Increases primary, secondary and counter AP by 30%, for all units with any lightning attack&lt;br /&gt;
* Increases lightning resistance by 30%, for all units&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not add lightning attacks to your units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=46495</id>
		<title>Ancient Staff of Pure Quartz</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=46495"/>
		<updated>2013-10-13T15:05:52Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
When you first look at it, you cannot even believe in what you have seen. This six foot long staff is solidly made of quartz! But, somehow it looks very strong and will not break. Then you notice that there are many runes and magical writings inscribed on the quartz itself. When you hold the staff up high, you can sense the morale of your troops rising. Also, whenever you cast a spell, you feel the power of the staff flowing into your body.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Reduces spell casting cost by 30%&lt;br /&gt;
* Increases creatures' primary AP, counter AP, HP by 5%.&lt;br /&gt;
* Increases summoning by 5%&lt;br /&gt;
* No hidden upkeep &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=46494</id>
		<title>Ancient Staff of Pure Quartz</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=46494"/>
		<updated>2013-10-13T15:05:32Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
When you first look at it, you cannot even believe in what you have seen. This six foot long staff is solidly made of quartz! But, somehow it looks very strong and will not break. Then you notice that there are many runes and magical writings inscribed on the quartz itself. When you hold the staff up high, you can sense the morale of your troops rising. Also, whenever you cast a spell, you feel the power of the staff flowing into your body.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Reduces spell casting cost by 30%&lt;br /&gt;
* Increases creatures' primary AP, counter AP, HP by 5%.&lt;br /&gt;
* Increases summoning by 5%&lt;br /&gt;
&lt;br /&gt;
* NO hidden upkeep &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=46482</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=46482"/>
		<updated>2013-09-03T02:52:25Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and [[Spell Level]].&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether&lt;br /&gt;
**+58 Ascendant Magic resistance for 487 SL nether (Full SL 463 + Magic -&amp;gt; 20 + GE 2 -&amp;gt; 4)&lt;br /&gt;
**+60 Ascendant Magic resistance for 501 SL nether&lt;br /&gt;
**+61 Ascendant Magic resistance for 510 SL nether&lt;br /&gt;
**+63 Ascendant Magic resistance for 531 SL nether&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether&lt;br /&gt;
**+23 Ascendant Magic resistance for 675 SL Phantasm (Full SL + 2 Ancients &amp;amp; Level 11 GE &amp;amp; Magic Favour)&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
***Shroud of Darkness gives Ascendant resist based on the following formula:&lt;br /&gt;
****0.12 * Current [[Spell Level]] rounded to the nearest whole percent (on-color)&lt;br /&gt;
****0.034 * Current [[Spell Level]] rounded to the nearest whole percent (off-color)&lt;br /&gt;
****0.03 * Current [[Spell Level]] rounded to the nearest whole percent (opposite-color)&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=46481</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=46481"/>
		<updated>2013-09-03T02:52:04Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and [[Spell Level]].&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether&lt;br /&gt;
**+58 Ascendant Magic resistance for 487 SL nether (Full SL 463 + Magic -&amp;gt; 20 + GE 2 -&amp;gt; 4)&lt;br /&gt;
**+60 Ascendant Magic resistance for 501 SL nether&lt;br /&gt;
**+61 Ascendant Magic resistance for 510 SL nether&lt;br /&gt;
**+63 Ascendant Magic resistance for 531 SL nether&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether&lt;br /&gt;
**+23 Ascendant Magic resistance for 675 SL Phantasm (Full SL + 2 Ancients &amp;amp; Level 11 GE &amp;amp; Magic Favour)&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
***Shroud of Darkness gives Ascendant resist based on the following formula:&lt;br /&gt;
****0.12 * Current [[Spell Level]] rounded to the nearest whole percent (on-color)&lt;br /&gt;
****0.034 * Current [[Spell Level]] / 1.75 rounded to the nearest whole percent (off-color)&lt;br /&gt;
****0.03 * Current [[Spell Level]] / 3.5 rounded to the nearest whole percent (opposite-color)&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Battle_Chant&amp;diff=46480</id>
		<title>Battle Chant</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Battle_Chant&amp;diff=46480"/>
		<updated>2013-09-01T01:19:24Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
*'''BATTLE EFFECT EVERYWHERE EXCEPT ARCH SERVER'''&lt;br /&gt;
**On colour: +20% AP, -10% HP&lt;br /&gt;
**Adjacent: +10% AP, -5% HP&lt;br /&gt;
**Opposite: +5% AP, -2.5% HP&lt;br /&gt;
&lt;br /&gt;
All the above are scaled by enchantment_SL/max_erad_SL. So a red with standard SL (477 on blitz) will have +20% AP, whereas a blue with 631 SL casting BC will actually get (631/477) * 5 = 6.6% AP boost. AP boosts apply equally to primary (including counter) and secondary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''BATTLE EFFECT ON ARCH SERVER'''&lt;br /&gt;
**On colour: +0.066*SL % AP, -0.022*SL % HP&lt;br /&gt;
**Adjacent: +0.033*SL % AP, -0.011*SL % HP&lt;br /&gt;
**Opposite: +0.020*SL % AP, -0.0067*SL % HP&lt;br /&gt;
&lt;br /&gt;
This AP boost is primary (including counter) only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''PILLAGE EFFECT'''&lt;br /&gt;
**All servers, at least once the size component is gone from beta/lightning  &lt;br /&gt;
***A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''UPKEEP EFFECT'''&lt;br /&gt;
**Blitz, Beta, Lightning and Archwar only  &lt;br /&gt;
***On Blitz and Beta, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.&lt;br /&gt;
***On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
&lt;br /&gt;
''For {{red}}'':  +20% AP/Counter/EAP and -10% HP (base SL) &lt;br /&gt;
~ +0.044*SL %AP (rounds down to nearest 0.1) &lt;br /&gt;
~ -0.022*SL %HP (rounds down to nearest 1) &lt;br /&gt;
Pillages geld if attack is successful (randomized amount). [1]  Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks half that. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formula for amount of geld pillaged [2] &lt;br /&gt;
&lt;br /&gt;
% of target's geld pillaged = (1) x (2) x (3) ; where &lt;br /&gt;
&lt;br /&gt;
(1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges. &lt;br /&gt;
&lt;br /&gt;
(2): Current spell level of &amp;quot;Battle Chant&amp;quot; enchantment / Base full spell level of Erad mage (differs depending on the server) &lt;br /&gt;
&lt;br /&gt;
(3): A random number in the range 0.8 - 1.2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example (quoting Azroen): &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So on a server where erad's SL is 456, and their BC enchant is 545... &lt;br /&gt;
&lt;br /&gt;
10% geld * (545/456) * (rand (.8-1.2)) &lt;br /&gt;
&lt;br /&gt;
This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
(updated March 16th 2011 by slivers7; credits to Azroen) &lt;br /&gt;
&lt;br /&gt;
'''Pre-April 2009''':&lt;br /&gt;
&lt;br /&gt;
* ''For {{red}}'': &lt;br /&gt;
** +30% AP/Counter and -10% HP &lt;br /&gt;
** Pillages geld if attack is successful (5% on regular, 10% on siege). &lt;br /&gt;
&lt;br /&gt;
* ''For {{black}}'' &lt;br /&gt;
** +16% AP/Counter and -6% HP (470 SL)&lt;br /&gt;
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)&lt;br /&gt;
** For 607 SL +20% AP/Counter -7% HP &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=65&amp;amp;t=22441]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''For {{green}}''&lt;br /&gt;
** +15% AP/Counter and -6% HP (from fuzzy memory)&lt;br /&gt;
&lt;br /&gt;
*''For {{blue}}''&lt;br /&gt;
**+16% AP/Counter and -6% HP (from fuzzy memory)&lt;br /&gt;
**+14% AP/Counter and -5% HP Tested on SL 661&lt;br /&gt;
&lt;br /&gt;
*''For {{white}}''&amp;lt;sup&amp;gt;[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&amp;amp;highlight=battle+chant#165399]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**+5% AP/Counter and -5% HP&lt;br /&gt;
**+10% AP/Counter and -4% HP (SL 493)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=46468</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=46468"/>
		<updated>2013-07-30T03:00:44Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds AP to units that have a lightning attack already &amp;amp; increases lightning resistance to everyone. &lt;br /&gt;
* Arch: 50% res &amp;amp; 50% primary/counter&lt;br /&gt;
* Archwar: 25% res &amp;amp; 25% primary/counter&lt;br /&gt;
* Beta: 15% res &amp;amp; 15% primary/secondary/counter&lt;br /&gt;
* Elsewhere: 30% res and 30% primary/secondary/counter&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=46467</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=46467"/>
		<updated>2013-07-30T02:56:02Z</updated>

		<summary type="html">&lt;p&gt;Adamantine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure even with Confuse on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Earthquake]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
No spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Either grants the user the spell [[Heavenly Protection]] or drains all their MP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. Permanent Luck and displays this in battle: Good fortune shines upon XXX (#XX)'s armies.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Reduces casting cost by 20% (All Colors). Removes spell casting failure.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP, EAP, and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Cancellation]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[The Wall of Silence]] or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases EXP gained by heroes per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Assassin's Cloak]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases efficiency and accuracy of one stack, decreases efficiency of one enemy stack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 1-5 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys 200 or 25% of target's [[nodes]] whichever is higher.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Adamantine</name></author>
		
	</entry>
</feed>