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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Airwreck</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Airwreck"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Airwreck"/>
	<updated>2026-05-09T08:06:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48885</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48885"/>
		<updated>2014-08-07T20:54:58Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, 462, 482, 505, 512, and 584: 37, 38, 39, 40, 42, 43, and 49% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Protection_from_Evil&amp;diff=48884</id>
		<title>Protection from Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Protection_from_Evil&amp;diff=48884"/>
		<updated>2014-08-07T20:54:13Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will call forth the power of the God to protect you and your troops from the dark arts. It will increase your resistance to Nether magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
&lt;br /&gt;
For {{white}} Ascendant mages this spell seems to award approximately .12 * SL resistance:&lt;br /&gt;
&lt;br /&gt;
Protection from Evil SL 421 = Resistance on Nether Magic 50&amp;lt;br&amp;gt;&lt;br /&gt;
Protection from Evil SL 425 = Resistance on Nether Magic 51&amp;lt;br&amp;gt;&lt;br /&gt;
Protection from Evil SL 441 = Resistance on Nether Magic 52&amp;lt;br&amp;gt;&lt;br /&gt;
Protection from Evil SL 450 = Resistance on Nether Magic 54&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For adjacent colours this spell seems to award approximately .033 * SL resistance:&lt;br /&gt;
&lt;br /&gt;
Nether resistance provided at level 669 for a Phantasm caster is 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Nether resistance provided at level 443, 484, and 584 for a Verdant caster is 15, 16 and 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For opposite colours this spell seems to award approximately .030 * SL resistance&lt;br /&gt;
&lt;br /&gt;
Nether resistance provided at level 371 for a Nether caster is 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Nether resistance provided at level 591 for a Nether caster is 18.&amp;lt;br&amp;gt;&lt;br /&gt;
(NOTE: Both mages had level three Grand Enchanter skill. The bonus to SL is included.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When cast by a god (Favored) SL 777 = Resistance on Nether Magic 75% for 15 turns.  No upkeep (only 2 points of data, welcome others) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Enchantress&amp;diff=48869</id>
		<title>Enchantress</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Enchantress&amp;diff=48869"/>
		<updated>2014-07-31T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Enchantresses are an elven woman  skilled in nature magic. Unlike druids, they focus on infusing magical power into inanimate objects, creating a union between nature and man. In times of peace, they focus on creating beneficial items, such as light globes and music boxes, but during war, their talents turn to enchanting ordinary weapons into artifacts of great power.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Enchant Weapon]] (Lv.14)&lt;br /&gt;
*Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
Passive: [[Enchant Item]] (Lv.18)&lt;br /&gt;
*Generates lesser items. The generation rate is independent of the number of Guilds. Items are generated approx once every 20-40 turns at skill level 1&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color elfs ([[Druid]]/[[Elven Archer]]/[[Elven Magician]]/[[High Elf]]) only&lt;br /&gt;
*Will always prioritize commanding elf[http://wiki.the-reincarnation.org/index.php/Elf] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48822</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48822"/>
		<updated>2014-07-27T15:15:34Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, 462, 482, 505, and 512: 37, 38, 39, 40, 42, and 43% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48677</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48677"/>
		<updated>2014-07-22T18:32:50Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, 462, 482, and 505: 37, 38, 39, 40, and 42% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48672</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=48672"/>
		<updated>2014-07-11T17:43:26Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, 462, and 482: 37, 38, 39, and 40% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=48566</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=48566"/>
		<updated>2014-04-29T21:32:31Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Outcast dwarves that seek death in battle to regain their honor, Berserkers are a force to be feared. With no regard for their own safety, they charge recklessly into battle, and inspire their allies to do the same. One can always find a Berserker by following the trail of bodies to the most vicious fighting on the field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Berserk]] (Lv.14)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 10% + 5%/lvl&lt;br /&gt;
*Decreases HP of all your units by 6% + 2%/lvl (confirmed by Hailer 4/29/14)&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color dwarves ([[Dwarven Deathseeker]]/[[Dwarven Elite]]/[[Dwarven Shaman]]/[[Dwarven Warrior]]) only&lt;br /&gt;
*Will always prioritize commanding dwarf[http://wiki.the-reincarnation.org/index.php/Category:Dwarves] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Eradication Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Lore&amp;diff=48565</id>
		<title>Nature's Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Lore&amp;diff=48565"/>
		<updated>2014-04-29T20:52:16Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
The most treasured secret of the Elder Druids, only the most enlightened mage who are well versed in the arts of the woods are gifted with this ancient lore. It is a reminder to protect the land and its mysterious powers can grant longevity to any kingdom. It will increase amount of land you explore.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
* Increases your [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|exploring]] &lt;br /&gt;
** with +50% (i.e. to 150%) up to the server's exploration limit (if any)&lt;br /&gt;
** always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore. &lt;br /&gt;
* Gives a bonus to [[:category:Elves|Elven units]] &lt;br /&gt;
** 13% AP boost to primary and secondary attacks (at {{Green}} 462 with GE 3 [[Spell Level]]).&lt;br /&gt;
** 7% accuracy bonus (at normal {{Green}} [[Spell Level]]).&lt;br /&gt;
* Gives a bonus to [[:category:Animals|Animal units]]&lt;br /&gt;
** 25%-ish AP boost &lt;br /&gt;
** 20%-ish HP boost&lt;br /&gt;
** MrFantastic tested this bonus on [[Gorilla]]s at SL 436. Modified stats were 302/100/366. [http://www.the-reincarnation.com/viewtopic.php?f=65&amp;amp;t=18254]&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
In the [[History of Terra|far past]], Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Lore&amp;diff=48564</id>
		<title>Nature's Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Lore&amp;diff=48564"/>
		<updated>2014-04-22T22:59:57Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
The most treasured secret of the Elder Druids, only the most enlightened mage who are well versed in the arts of the woods are gifted with this ancient lore. It is a reminder to protect the land and its mysterious powers can grant longevity to any kingdom. It will increase amount of land you explore.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
* Increases your [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|exploring]] &lt;br /&gt;
** with +50% (i.e. to 150%) up to the server's exploration limit (if any)&lt;br /&gt;
** always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore. &lt;br /&gt;
* Gives a bonus to [[:category:Elves|Elven units]] &lt;br /&gt;
** 14% AP boost to primary and secondary attacks (at normal {{Green}} [[Spell Level]]).&lt;br /&gt;
** 7% accuracy bonus (at normal {{Green}} [[Spell Level]]).&lt;br /&gt;
* Gives a bonus to [[:category:Animals|Animal units]]&lt;br /&gt;
** 25%-ish AP boost &lt;br /&gt;
** 20%-ish HP boost&lt;br /&gt;
** MrFantastic tested this bonus on [[Gorilla]]s at SL 436. Modified stats were 302/100/366. [http://www.the-reincarnation.com/viewtopic.php?f=65&amp;amp;t=18254]&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
In the [[History of Terra|far past]], Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Protection_from_Evil&amp;diff=48262</id>
		<title>Protection from Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Protection_from_Evil&amp;diff=48262"/>
		<updated>2014-02-27T05:35:56Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will call forth the power of the God to protect you and your troops from the dark arts. It will increase your resistance to Nether magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
&lt;br /&gt;
For {{white}} Ascendant mages this spell seems to award approximately .12 * SL resistance:&lt;br /&gt;
&lt;br /&gt;
Protection from Evil SL 421 = Resistance on Nether Magic 50&amp;lt;br&amp;gt;&lt;br /&gt;
Protection from Evil SL 425 = Resistance on Nether Magic 51&amp;lt;br&amp;gt;&lt;br /&gt;
Protection from Evil SL 441 = Resistance on Nether Magic 52&amp;lt;br&amp;gt;&lt;br /&gt;
Protection from Evil SL 450 = Resistance on Nether Magic 54&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For adjacent colours this spell seems to award approximately .033 * SL resistance:&lt;br /&gt;
&lt;br /&gt;
Nether resistance provided at level 669 for a Phantasm caster is 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Nether resistance provided at level 443 and 484 for a Verdant caster is 15 and 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For opposite colours this spell seems to award approximately .030 * SL resistance&lt;br /&gt;
&lt;br /&gt;
Nether resistance provided at level 371 for a Nether caster is 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Nether resistance provided at level 591 for a Nether caster is 18.&amp;lt;br&amp;gt;&lt;br /&gt;
(NOTE: Both mages had level three Grand Enchanter skill. The bonus to SL is included.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When cast by a god (Favored) SL 777 = Resistance on Nether Magic 75% for 15 turns.  No upkeep (only 1 point of data, welcome others) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Plant_Growth&amp;diff=48260</id>
		<title>Plant Growth</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Plant_Growth&amp;diff=48260"/>
		<updated>2014-02-25T22:50:56Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Usage Tip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarnation.com/viewtopic.php?p=173198&amp;amp;highlight=plant+growth+secondary+attack#173198].&lt;br /&gt;
**Boosts AP/Counter/HP by 0.9524*(Current SL/Base Green SL) %&lt;br /&gt;
** Increases treefolk upkeep by 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).&lt;br /&gt;
*Increases are calculated from base unit stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''*doesn't work anymore for off-colour. -masupilamu''&lt;br /&gt;
&lt;br /&gt;
==Usage Tip==&lt;br /&gt;
* (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment) or increase Grand Enchanter skill by an additional rank&lt;br /&gt;
* Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment.&lt;br /&gt;
* Since all boosts are applied to the base stats of a unit, PGed tree units are improved &amp;lt;i&amp;gt;less&amp;lt;/i&amp;gt; relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=48246</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=48246"/>
		<updated>2014-02-20T08:57:45Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
This skill will increase your primary and secondary AP of all your units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5   : +0.67% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level x: (text)&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : 0.67% increase to primary and secondary AP -&amp;gt; 1% with rounding&lt;br /&gt;
* L2 : 1.33% increase to primary and secondary AP -&amp;gt; 1%&lt;br /&gt;
* L3 : 2% increase to primary and secondary AP&lt;br /&gt;
* L4 : 2.67% increase to primary and secondary AP -&amp;gt; 3%&lt;br /&gt;
* L5 : 3.33% increase to primary and secondary AP -&amp;gt; 3%&lt;br /&gt;
* L6 : 4.67% increase to primary and secondary AP -&amp;gt; 5%&lt;br /&gt;
* L7 : 6% increase to primary and secondary AP&lt;br /&gt;
* L8 : 7.33% increase to primary and secondary AP -&amp;gt; 7%&lt;br /&gt;
* L9 : 8.67% increase to primary and secondary AP -&amp;gt; 9%&lt;br /&gt;
* L10: 10% increase to primary and secondary AP&lt;br /&gt;
* L11: 12% increase to primary and secondary AP&lt;br /&gt;
* L12: 14% increase to primary and secondary AP&lt;br /&gt;
* L13: 16% increase to primary and secondary AP&lt;br /&gt;
* L14: 18% increase to primary and secondary AP&lt;br /&gt;
* L15: 20% increase to primary and secondary AP&lt;br /&gt;
* L16: 22.67% increase to primary and secondary AP -&amp;gt; 23%&lt;br /&gt;
* L17: 25.33% increase to primary and secondary AP -&amp;gt; 25%&lt;br /&gt;
* L18: 28% increase to primary and secondary AP&lt;br /&gt;
* L19: 30.67% increase to primary and secondary AP -&amp;gt; 31%&lt;br /&gt;
* L20: 33.33% increase to primary and secondary AP -&amp;gt; 33%&lt;br /&gt;
&lt;br /&gt;
The actual percentage of the increase used in combat is rounded to the nearest whole percent.  (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
note: Legendary Commander: Nerfed by 33% in &amp;quot;Changes for February 2008&amp;quot;, this is being accounted for the new numbers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*previously increased the accuracy of your units in battle and granted the [[SIEGE]] ability at level 20 (before November 2007).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=40868</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=40868"/>
		<updated>2012-05-02T01:00:38Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and spell level.&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether&lt;br /&gt;
**+58 Ascendant Magic resistance for 487 SL nether (Full SL 463 + Magic -&amp;gt; 20 + GE 2 -&amp;gt; 4)&lt;br /&gt;
**+60 Ascendant Magic resistance for 501 SL nether&lt;br /&gt;
**+61 Ascendant Magic resistance for 510 SL nether&lt;br /&gt;
**+63 Ascendant Magic resistance for 531 SL nether&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether&lt;br /&gt;
**+23 Ascendant Magic resistance for 675 SL Phantasm (Full SL + 2 Ancients &amp;amp; Level 11 GE &amp;amp; Magic Favour)&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=40796</id>
		<title>Foul Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=40796"/>
		<updated>2012-04-20T02:48:06Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds the Poison attack type to the primary attack of all your units with a melee attack.&lt;br /&gt;
* Affects all poison units (May 20, 2010) &lt;br /&gt;
* Increases primary and Extra AP of affected units (35/36% at nether spell level 490/498) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40736</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40736"/>
		<updated>2012-02-13T22:57:38Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, and 462: 37, 38, and 39% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wine_of_the_Three_Whips&amp;diff=40678</id>
		<title>Wine of the Three Whips</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wine_of_the_Three_Whips&amp;diff=40678"/>
		<updated>2011-12-17T03:52:07Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This wine may look like the ordinary fermented culinary drink, but it has been made with the whips of deer, sea lions, and tigers. A favorite drink of the kings, it increases reproductive power. However, the ordinary person may be able to obtain it for a price at the black market.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Increase your current population by 10% OR the delta between your current population and your population limit.  Whichever is lower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
if your population is 500/100,000 (current/total supportable)&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Wine of the Three Whips]] will add 50 population to your current total (plus the normal additional population for that turn).&amp;lt;br&amp;gt;&lt;br /&gt;
If your population is 99,000/100,000 (current/total supportable)&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Wine of the Three Whips]] will add 1000 population to your current total (plus the normal additional population for that turn).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If your current population is very low (lower than 40,000) and you have a [[Wine of the Three Whips]] and a [[Book of Prophecy]], use the Book first, than the Wine, to maximize the effects.&lt;br /&gt;
&lt;br /&gt;
Used in war and for recovering from [[Contract of Soul]]. See e.g. [[DOLZero's Devil Guide]].&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40648</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40648"/>
		<updated>2011-11-25T19:40:09Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, and 462: 37, 38, and 39% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421: 8% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 609: 4% resistance to Phantasm and Nether magic (SL 531: 3%)&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
cast with red SL 476 : 9%  red SL 600: 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
Cast with blue,: spell level 609 + 4 (613) from Grand enchanter : 5% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=40647</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=40647"/>
		<updated>2011-11-25T18:21:08Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and spell level.&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether&lt;br /&gt;
**+58 Ascendant Magic resistance for 487 SL nether (Full SL 463 + Magic -&amp;gt; 20 + GE 2 -&amp;gt; 4)&lt;br /&gt;
**+60 Ascendant Magic resistance for 501 SL nether&lt;br /&gt;
**+63 Ascendant Magic resistance for 531 SL nether&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether&lt;br /&gt;
**+23 Ascendant Magic resistance for 675 SL Phantasm (Full SL + 2 Ancients &amp;amp; Level 11 GE &amp;amp; Magic Favour)&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=40641</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=40641"/>
		<updated>2011-11-18T16:34:15Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and spell level.&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether&lt;br /&gt;
**+58 Ascendant Magic resistance for 487 SL nether (Full SL 463 + Magic -&amp;gt; 20 + GE 2 -&amp;gt; 4)&lt;br /&gt;
**+60 Ascendant Magic resistance for 501 SL nether&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether&lt;br /&gt;
**+23 Ascendant Magic resistance for 675 SL Phantasm (Full SL + 2 Ancients &amp;amp; Level 11 GE &amp;amp; Magic Favour)&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40487</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40487"/>
		<updated>2011-10-14T01:44:21Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436/446, 454, and 462: 37, 38, and 39% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421: 8% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 609: 4% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
cast with red SL 476 : 9%  red SL 600: 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
Cast with blue,: spell level 609 + 4 (613) from Grand enchanter : 5% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40485</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40485"/>
		<updated>2011-10-08T06:25:39Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436, 454, and 462: 37, 38, and 39% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421: 8% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 609: 4% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
cast with red SL 476 : 9%  red SL 600: 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
Cast with blue,: spell level 609 + 4 (613) from Grand enchanter : 5% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40478</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=40478"/>
		<updated>2011-09-13T17:49:05Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436 and 454: 37 and 38% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421: 8% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 609: 4% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
cast with red SL 476 : 9%  red SL 600: 12% resistance to Phantasm and Nether Magic&lt;br /&gt;
Cast with blue,: spell level 609 + 4 (613) from Grand enchanter : 5% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=40477</id>
		<title>Nature's Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=40477"/>
		<updated>2011-09-10T12:31:49Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
The mage will be granted the favour of nature after this spell is chanted. The population will grow faster, your people will generate more gold, and creatures will come and join your army.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* At base spell level, summons 15 Treants, 200 Dryads and 75 nymph per turn, increases farm food production, and gives a bonus to population income. &lt;br /&gt;
* Summoning increases at higher spell level&lt;br /&gt;
* Summoning is affected by [[Luck|Lady Luck]] and [[GodFavour|Lucifer Favoured status]]&lt;br /&gt;
* +(0.224 x Spell Level) food per farm.&lt;br /&gt;
* At base SL pop income is changed from 1.5% to 1.9%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=38442</id>
		<title>Section 3 - Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=38442"/>
		<updated>2011-08-04T16:51:11Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;'''Winning Battles'''&lt;br /&gt;
&amp;lt;br&amp;gt;There are 3 conditions an attacker must meet to win a battle:&lt;br /&gt;
&amp;lt;br&amp;gt;1. Attacker must kill 10% of the Defender's permanent army. (Temporary units do not count in this %)&lt;br /&gt;
&amp;lt;br&amp;gt;2. Attacker must kill a larger % of the Defender's permanent army, than the Defender kills of the Attacker's permanent army.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Attacker must have at least 1 unit remaining at the end of the battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
All a defender has to do to win, is prevent one of these situations from being fulfilled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Determining Unit kills'''&lt;br /&gt;
&amp;lt;br&amp;gt;''Damage'' = #ofattackers * AttackPower * Efficiency * Accuracy * Rand * (1-(avgres)) * OtherMultipliers&lt;br /&gt;
&amp;lt;br&amp;gt;''Units Killed'' = Damage/Life&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;350px&amp;quot;&amp;gt;&amp;lt;tr bgcolor=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Battle Sample'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;''Attacker MageA (#1)''&amp;lt;br&amp;gt;&lt;br /&gt;
Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;br /&gt;
Lich - 1000 : 5500 : 2000 : 7500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;''Defender MageB (#2)''&amp;lt;br&amp;gt;&lt;br /&gt;
Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;br /&gt;
Archangel - 2500 : 4000 : 400 : 6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''#ofattackers''' = # of units in the given &amp;quot;stack&amp;quot; of units (in sample: Lich's #ofattackers = 1000 , Archangel's #ofattackers = 2500)&lt;br /&gt;
&amp;lt;br&amp;gt;'''AttackPower''' = Listed AP of the unit. (in sample: Lich's AttackPower is 5500(primary), 8000(secondary), 2000(counter), Archangel's AttackPower is 4000(primary), 400(counter).)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Efficiency''' = Measure of &amp;quot;Fatigue&amp;quot; of unit. Base Efficiency of every unit is 1, when unit strikes with a primary attack the unit suffers -.15 to this number (this number is only -.1 if the unit has &amp;quot;endurance&amp;quot;), a unit also suffers -.15 to this number when they attempt to counter (even if paralyzed or too far away - they still suffer fatigue). Charm causes a .5 reduction in efficiency when unit is attacked by a primary attack (Charm Example: 1 - .5 = .5 efficiency)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Accuracy''' = Accuracy of units, all units have a starting accuracy of .3, this accuracy is effected by spells, items, heroes, abilities, etc. Under normal circumstances it subtracts/adds to accuracy normally (example: Satchel of Mist is -10% accuracy, ie -.1 to accuracy. Changing accuracy from .3 to .2). The non-normal circumstances are when accuracy would reach extreme lows, in which case it changes formulae to one a bit more complicated (not at liberty to place here - as that is someone else's research whom I don't have permission from).&lt;br /&gt;
&amp;lt;br&amp;gt;'''Rand''' = Rand multiplier that randomly lands between .2 and .8 (for calculations .5 is standard).  Magic and Psychic attacks used to have a Rand of 1, but to prevent unnecessary confusion these attack types had their AP stats doubled ingame so they would have the same Rand value as everything else.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Avgres''' = Average resistances a unit has to an attack. This is calculated the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;(ResistanceToAttackType1 + ResistanceToAttackType2 + ... + ResistanceToAttackTypeN)/N&lt;br /&gt;
&amp;lt;br&amp;gt;The (1-(avgres)) part of the formula can be interpreted in the following example:&lt;br /&gt;
&amp;lt;br&amp;gt;''Attack Type: Fire Breath''&lt;br /&gt;
&amp;lt;br&amp;gt;''Defender's Resistances: Fire: 75%, Breath: 0%''&lt;br /&gt;
&amp;lt;br&amp;gt;''Avgres = 37.5%''&lt;br /&gt;
&amp;lt;br&amp;gt;''(1-(avgres)) = 1 - .375 = .625''&lt;br /&gt;
&amp;lt;br&amp;gt;'''OtherMultipliers''' = These are the other multipliers such as Scales(.75) and Weakness(2). All multipliers are in turn multiplied.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Life''' = The life of the unit being hit, very straightforward (lich = 7500 in the sample, Archangel = 6000 in the sample)&lt;br /&gt;
----&lt;br /&gt;
Return to: [[General Mechanics Guide]]&lt;br /&gt;
[[Category:Chapters]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Battle_Mechanics&amp;diff=38385</id>
		<title>Battle Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Battle_Mechanics&amp;diff=38385"/>
		<updated>2011-07-30T18:00:09Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accurate as of 24th Feb 2010.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Units are generally divided into two groups, summoned units (only obtained via summoning or the black market) or barracks units (available only by recruiting using the barracks). Other than rushing early on in the set, nobody uses barracks units (except in niche situations), as they are generally much weaker than summoned units, and do not function well on servers with oversummoning(due to how turns are played), in addition to requiring land usage devoted to them, and can have high upkeep.&lt;br /&gt;
&lt;br /&gt;
Each unit, is called a &amp;quot;stack&amp;quot;. For example 1,000 archers would be referred to as &amp;quot;a stack of archers&amp;quot;. Stacks are ordered based on power, and whether they are melee, ranged or flying also affects their stacking order. Stacking order is extremely important, as it can easily decide battles based on how well your stacks are paired up against the enemy's.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The maximum amount of stacks you can have in a battle is 10, if you have more than 10, the top 10 stacks based on power will participate. Let us say that the attacker (black) has 4 stacks of units, in the following order, Vampires, Wraith, Skeletons and Zombies. The defender (white) meanwhile has Archangels, Spirit Warriors, Unicorns, Angels, Astral Magicians and Soul Speakers. The top stacks will pair off with each other, and any excess stacks will attack the top stack. In the above example, Vampires will pair off with Archangels, Wraiths with Spirit Warriors, so on so forth, until Astral Magicians and Soul Speakers are paired with Vampires.&lt;br /&gt;
&lt;br /&gt;
The unit with the highest initiative goes first, following stacking order as much as possible. Astral Magicians will go first, as they have initiative 4, followed by the Vampires with a init 3 attack attacking the Archangels, and then continuing down the line for all init 3 attacks, then moving on to init 2 attacks starting from the top again (Archangels will attack Vampires). In the event that two units that are paired together have the same initiative, which will go first is determined randomly. All units only attack once in most cases, for example vampires have a Primary and Secondary attack, each will be used only once on whoever the Vampires are paired with. The exception is the unit ability [[Additional Strike]], which ONLY applies to the unit's primary attack. Any units with additional strike will attack twice.&lt;br /&gt;
&lt;br /&gt;
In the event that a unit has both a Primary and Secondary attack of the same initiative, which attack is used first is determined randomly. E.G. Hydras may use their poison breath first, or their melee attack first. Counter attacks are weak and can only be used if attacked in melee, even if two ranged units are paired against each other. E.G. Archangels attack Vampires, which can then counter attack the Archangels, causing a limited amount of damage, however the Archangels cannot counterattack the Vampires when the Vampires use their ranged attack on the ArchAngels, even if the Archangelshad a ranged attack as well.&lt;br /&gt;
&lt;br /&gt;
In the above example, as the white player has more stacks than the black, his Astral Magicians and Soul Speakers get &amp;quot;free shots&amp;quot; on the Vampires, while the Vampires may only attack the Arch Angels. This is an advantage due to fatigue, which will be explained in the next section.&lt;br /&gt;
&lt;br /&gt;
==Fatigue, Efficiency, Accuracy and Resists==&lt;br /&gt;
By default, all units have 30% [[Accuracy]] and start at 100% [[Efficiency]]. Units with [[Markmanship]] will have +10% accuracy, in most cases ending up with 40% accuracy, while units with [[Clumsiness]] have -10% accuracy. Efficiency determines how effective a unit's attacks, and ONLY their attacks are. Efficiency goes down as the battle progresses, due to attacking or being hit. Most units will take a -15% accuracy hit everytime they attack, counter attack, or are hit, while Secondary attacks do not trigger any efficiency loss(both for the attacker and the defender). [[Heroes]] are one of the few ways to increase a stack's efficiency.&lt;br /&gt;
&lt;br /&gt;
A common tatic is to &amp;quot;deepstack&amp;quot; using &amp;quot;fatigue units&amp;quot; whom are there in small numbers purely to cause fatigue to the enemy's slower units. These are almost always initiative 3 ranged units, as they will not be counter attacked and their high initiative means they stand a good chance of attacking and reducing the enemy's efficiency before he can attack. In the above example, the Soul Speakers with initiative 3 will attack the Vampires, reducing their efficiency, but this will only apply to the Vampires when they make their init 2 attack, as they would have already attacked with their init 3 attack before the Soul Speakers had a chance. The Astral Magicians will be too slow, as their Secondary attack, although at init 4 (which will hit first before anyone else in the battle), does not cause fatigue.&lt;br /&gt;
&lt;br /&gt;
Most units, especially &amp;quot;Complex&amp;quot; units that require a complex level spell to summon, have some resists, which help to reduce incoming damage. In the event that an attack has two or more attack types, an average of the unit's resists will be used. For example, let's say that a unit with a fire melee attack hits a unit with 25% fire and 50% melee resist, an average of 25% and 50% will be used to reduce the damage.&lt;br /&gt;
&lt;br /&gt;
==Attacking==&lt;br /&gt;
The attacker will generally attack someone much lower than him with a high land:power ratio. 1 land = 1k power, and 1 [[Fort]] = 20k power. The rest of the power is largely made up of his army's power. So for example, someone with 2.5k land, 25 forts and 6 million power would have much less of his power in an army as compared to someone with the same land and fort count, but with more power.&lt;br /&gt;
&lt;br /&gt;
The attacker has three choices, he can choose a regular attack, a seige, or a pillage. A regular attack is the most basic form of attack, everything uses the default settings, forts give their base bonus, and if the attacker is successful, up to 5% of the defender's land is destroyed, and up to 1/3rd of that is taken by the attacker. A seige is similar, except that any of the attacker's non-flying units, or any ranged units that are not targetting a defender's flying unit, will suffer a -10% accuracy penalty, and the defender's forts give double their normal hp bonus. However, if the attacker wins, up to 10% of the defender's land is destroyed, and up to 1/3rd of that land is taken by the attacker.  &lt;br /&gt;
&lt;br /&gt;
For example, let's say that the defender, with 2k land, fails to block a regular attack. Up to 100 acres will be destroyed, and the attacker can seize up to 1/3rd of that figure. In a regular attack, you need a minimum of 2.5 surviving troops (based on quantity, not power) after the battle, per acre to destroy/steal the maximum amount of land. For example, with 2k land, the attacker needs at least 5k surviving units to seize as much land as he can. For seiges, the number is doubled (5 troops per acre) In most cases, this is provided by &amp;quot;fodder&amp;quot;, weak units that are very easy to obtain and keep in large numbers (e.g. Skeletons).&lt;br /&gt;
&lt;br /&gt;
For the attacker to suceed at an attack, he has to kill at least 10% of the defender's army (in terms of power) while losing less than him (in terms of % lost). For example the attacker kills 200k power worth of the defender's unit, which is 10% or his army, but loses only 9% of his own army (which CAN be higher than 200k power, since it is % based).&lt;br /&gt;
&lt;br /&gt;
[[Pillages]] however simply sends one stack to destroy a number of farms, towns, guilds and workshops, killing a portion of a target's population, kidnapping some of his population and stealing a portion fo his geld in the process. Chance of blocking it is based on ratio of troops to land(quantity), how much damage you do in a pillage is dependant on the NP of the stack you send.&lt;br /&gt;
&lt;br /&gt;
==Order of Battle==&lt;br /&gt;
&lt;br /&gt;
The battle(as seen in the battle report) is divided into two phases, the pre-battle phase and the actual battle.&lt;br /&gt;
&lt;br /&gt;
Pre-Battle phase is where both sides use their spells and items, followed by heroes using their abilities(such as casting spells at the enemy). Casaulties in this phase do not take part in the actual battle.&lt;br /&gt;
&lt;br /&gt;
Battle phase pairs off each side's units, dealing damage to each other, until everyone has used their attacks. Any troops which can resurrect(due to abilities, items or spells), do so and are not counted as having &amp;quot;died&amp;quot;, which is why you may kill sufficient units in the battle phase, but the defender ends up blocking your attack because sufficient units resurrected so that the amount killed is less than 10% of his army.&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=37427</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=37427"/>
		<updated>2011-07-18T22:40:32Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and spell level.&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether&lt;br /&gt;
**+58 Ascendant Magic resistance for 487 SL nether (Full SL 463 + Magic -&amp;gt; 20 + GE 2 -&amp;gt; 4)&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether&lt;br /&gt;
**+23 Ascendant Magic resistance for 675 SL Phantasm (Full SL + 2 Ancients &amp;amp; Level 11 GE &amp;amp; Magic Favour)&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37403</id>
		<title>Topia</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37403"/>
		<updated>2011-07-12T06:56:36Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The guild's reactivated bulletin board is located here... http://topia.the-reincarnation.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topia is similar to the Shadows from the former tv show Babylon 5.  We aren't very active now, but were perhaps once very powerful and on occassion might be seen again.  &lt;br /&gt;
&lt;br /&gt;
'''As of the Arch Server July 2011 reset, Topia has reformed.'''  However, we don't know how long we'll be together again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our glory years were primarily from 2001 to 2004 back in AM.&lt;br /&gt;
  &lt;br /&gt;
1. Topia and AoD once cast Arm together back on the Ager server.&lt;br /&gt;
  &lt;br /&gt;
2. Topia initially averaged about 7 Halls a reset and eventually ended up with over 50+ AM and TR Halls.&lt;br /&gt;
&lt;br /&gt;
3. The first Topia reset... the 15 original members had over 100+ individual AM Halls among themselves.  Actually, 13 had 100+ Halls.  Airwreck and DoctorEvil had zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Some of the former membership (in alphabetical order) from the glory years included: &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Airwreck, Agrate, Atlas, Azgaroth, Blackangel, Cid, DaveMcW, DayDreamer, EarlRyanKenneth, Elzzix, Faler, Gambit, Hailer, Jaspian, Leonidas, Liadran, Mandingo, Mathilda, Mrouver, Nivellen, Orcal, Paraquat, Phantom, Shaka, Sinlord, Sogrom, Spok, Tijn, Uri, Whitetrash.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of these mages still play the game as of summer 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild Gallery]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37402</id>
		<title>Topia</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37402"/>
		<updated>2011-07-08T00:48:14Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The guild's somewhat inactive bulletin board is located here... http://topia.the-reincarnation.org/&lt;br /&gt;
&lt;br /&gt;
Topia is similar to the Shadows from the former tv show Babylon 5.  We aren't very active now, but were perhaps once very powerful and on occassion might be seen again.  &lt;br /&gt;
&lt;br /&gt;
Our glory years were primarily from 2001 to 2004 back in AM.&lt;br /&gt;
  &lt;br /&gt;
1. Topia and AoD once cast Arm together back on the Ager server.&lt;br /&gt;
  &lt;br /&gt;
2. Topia averaged about 7 Halls a reset.  &lt;br /&gt;
&lt;br /&gt;
3. The first Topia reset... the 15 original members had over 100+ AM Halls among themselves.  Actually, 13 had 100+ Halls.  Airwreck and DoctorEvil had zero.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Some of the former membership (in alphabetical order) from the glory years included: &lt;br /&gt;
 &lt;br /&gt;
Airwreck, Agrate, Atlas, Azgaroth, Blackangel, DaveMcW, DayDreamer, EarlRyanKenneth, Elzzix, Hailer, Jaspian, Leonidas, Liadran, Mandingo, Mathilda, Mrouver, Nivellen, Orcal, Paraquat, Shaka, Sinlord, Sogrom, Spok, Tijn, Whitetrash.  &lt;br /&gt;
&lt;br /&gt;
Realize some of these mages were cute like little puppies when they first joined so long ago.  Now... they are rabid dogs running on the streets... and everyone is fresh meat to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild Gallery]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37401</id>
		<title>Topia</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37401"/>
		<updated>2011-07-07T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The guild's somewhat inactive bulletin board is located here...&lt;br /&gt;
&lt;br /&gt;
http://topia.the-reincarnation.org/&lt;br /&gt;
&lt;br /&gt;
Topia is similar to the Shadows from the former tv show Babylon 5.  We aren't very active now, but were perhaps once very powerful and on occassion might be seen again.  &lt;br /&gt;
&lt;br /&gt;
Our glory years were primarily from 2001 to 2004.  During that time, we and AoD once cast Arm together back in AM.  We also averaged about 7 Halls a reset.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Some former membership (in alphabetical order) from the glory years included:  Airwreck, Agrate, Atlas, DaveMcW, EarlRyanKenneth, Elzzix, Hailer, Jaspian, Leonidas, Liadrian, Mandingo, Mrouver, Nivellen, Orcal, Shaka, Sinlord, Sogrom, Spok, Tijn, Whitetrash.  &lt;br /&gt;
&lt;br /&gt;
Realize some of these mages were cute like little puppies when they first joined so long ago.  Now... they are rabid dogs running on the streets... and everyone is fresh meat to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild Gallery]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Flame_Blade&amp;diff=37395</id>
		<title>Flame Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Flame_Blade&amp;diff=37395"/>
		<updated>2011-07-03T12:07:10Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cause the blades of your troops with glow red hot with fire, allowing your troops to hit with higher accuracy and inflict fire damages. Area of effect: all units with melee attack.&lt;br /&gt;
&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Adds [[FIRE]] [[Attack Types|attack type]] to all [[MELEE]] units, &lt;br /&gt;
* Affects all fire units (May 20, 2010)&lt;br /&gt;
&lt;br /&gt;
* It increases attack power of the primary attack.&lt;br /&gt;
** For on-color (Eradication {{red}}) 20 %&lt;br /&gt;
** Nether {{black}} +10% (SL 470) &lt;br /&gt;
** Verdancy {{green}} +9% (SL 428)&lt;br /&gt;
** For opposite color: Phantasm {{blue}}, White {{white}} xx %. &lt;br /&gt;
&lt;br /&gt;
* Also gives a boost in accuracy &lt;br /&gt;
** For on-color (Eradication {{red}}) 3 % (unconfirmed)&lt;br /&gt;
** Nether {{black}} ~2% (SL 470)&lt;br /&gt;
** Verdancy {{green}} ~2%. (SL 428)&lt;br /&gt;
** For opposite color (Phantasm {{blue}}, White {{white}}) xx %.&lt;br /&gt;
&lt;br /&gt;
Tip: Use with [[Oil Flasks]] to cause some serious damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=37394</id>
		<title>Foul Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=37394"/>
		<updated>2011-07-03T12:05:56Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds the Poison attack type to the primary attack of all your units with a melee attack. Also increases primary AP of all previously mentioned units by +35% at spell level 490 (base spell level + Magic favor). &lt;br /&gt;
* Affects all poison units (May 20, 2010)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37388</id>
		<title>Topia</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37388"/>
		<updated>2011-06-24T23:11:15Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The guild's somewhat inactive bulletin board is located here...&lt;br /&gt;
&lt;br /&gt;
http://topia.the-reincarnation.org/&lt;br /&gt;
&lt;br /&gt;
Topia is similar to the Shadows from the former tv show Babylon 5.  We aren't very active now, but were perhaps once very powerful and on occassion might be seen again.&lt;br /&gt;
&lt;br /&gt;
[[Guild Gallery]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37387</id>
		<title>Topia</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37387"/>
		<updated>2011-06-24T23:09:57Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The guild's somewhat inactive bulletin board is located here...&lt;br /&gt;
&lt;br /&gt;
http://topia.the-reincarnation.org/&lt;br /&gt;
&lt;br /&gt;
Topia is now like like the Shadows from the former tv show Babylon 5.  We aren't very active now, but were perhaps once very powerful and on occassion might be seen again.&lt;br /&gt;
&lt;br /&gt;
[[Guild Gallery]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37386</id>
		<title>Topia</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Topia&amp;diff=37386"/>
		<updated>2011-06-24T23:07:07Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The guild's new bulletin board is located here:&lt;br /&gt;
&lt;br /&gt;
http://topia.the-reincarnation.org/&lt;br /&gt;
&lt;br /&gt;
We're kinda like the Shadows from tv show Babylon 5.  We aren't very active now, but were once perhaps very powerful and on occassion might be seen again.&lt;br /&gt;
&lt;br /&gt;
[[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=37382</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=37382"/>
		<updated>2011-06-07T18:27:04Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Shaman is a mage who has long found that the serenity of the forest is superior to the chaos of 'civilization'. As such, she understands plant life. Some have spent so much time with treefolk that they developed plantlike features and can command them to do their bidding. The most ancient Shamans can drain magic power from Nature.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plant Control==&lt;br /&gt;
Increases Primary and Counter AP of all your Treefolk Units by 5%*lvl. This bonus adds linearly to the effects of Plant Growth. E.G. If plantgrowth adds +200% AP to your Treefolk, level 1 Plant Control will add +205% in total. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
*Increases MP income by 2% + 1%*lvl. &lt;br /&gt;
&lt;br /&gt;
The main reason non-greens buy this hero is to increase their kingdom mana income. In order to have a net mana income though with a level 17 Shaman considering her upkeep, your kingdom needs a minimum of 11k income (11k * 0.04 = 440).&lt;br /&gt;
&lt;br /&gt;
==Wall of Thorn==&lt;br /&gt;
Reduces initiative of one random enemy stack by 1. Deals 4k + 2k*lvl POISON damage to the affected stack. Is a Verdant spell thus can be resisted, however verdant spell resistance is fairly rare. Seems to be weighted to target larger stacks in preference to smaller ones.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Generally bought either to increase efficiency of trees and/or increase MP income. Commands a high price on the market.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=37381</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=37381"/>
		<updated>2011-06-07T18:19:25Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Shaman is a mage who has long found that the serenity of the forest is superior to the chaos of 'civilization'. As such, she understands plant life. Some have spent so much time with treefolk that they developed plantlike features and can command them to do their bidding. The most ancient Shamans can drain magic power from Nature.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plant Control==&lt;br /&gt;
Increases Primary and Counter AP of all your Treefolk Units by 5%*lvl. This bonus adds linearly to the effects of Plant Growth. E.G. If plantgrowth adds +200% AP to your Treefolk, level 1 Plant Control will add +205% in total. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
*Increases MP income by 2% + 1%*lvl. &lt;br /&gt;
&lt;br /&gt;
The main reason non-greens buy this hero is to increase their kingdom mana income, but take into account the Shaman own mana upkeep. A level 17 Shaman would increase mana income by 4% but require 420 mana.  In order to have a net mana income after hero upkeep, your kingdom needs a minimum of 10500 income (10500 * 0.04 = 420). Take into account the gold upkeep as well.&lt;br /&gt;
&lt;br /&gt;
==Wall of Thorn==&lt;br /&gt;
Reduces initiative of one random enemy stack by 1. Deals 4k + 2k*lvl POISON damage to the affected stack. Is a Verdant spell thus can be resisted, however verdant spell resistance is fairly rare. Seems to be weighted to target larger stacks in preference to smaller ones.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Generally bought either to increase efficiency of trees and/or increase MP income. Commands a high price on the market.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=37380</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=37380"/>
		<updated>2011-05-31T05:23:47Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
==Know Effects==&lt;br /&gt;
Summoning: +5% yield&amp;lt;BR&amp;gt;&lt;br /&gt;
Increased Exploration&amp;lt;BR&amp;gt;&lt;br /&gt;
Used to allow for some item generation since guilds postresearch before skills were introduced were worthless outside of random item generation so top rankers generally didn't keep any.  No idea now since I'm not going to create a mage on another server to verify (5/30/2011).&amp;lt;BR&amp;gt;&lt;br /&gt;
Luck from a God may have an additional effect now since I noticed this for the first time this reset (5/30/2011) in my battle reports... &amp;quot;Good fortune shines upon Malbec (#31)'s armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Speculated Effects==&lt;br /&gt;
* Chest/Map/Bottle: Increases chance of item generation&amp;lt;BR&amp;gt;&lt;br /&gt;
=Bad Luck=&lt;br /&gt;
You can also get Bad Luck from gods' disfavor. Example of message in the donation screen after donating : &lt;br /&gt;
&amp;lt;center&amp;gt;''You sense a heavenly conflict between Mr. Satan, the Ruler of Nine Hells and Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''Moon, the Light in the Night cursed you! The Star of luck begins to avoid you.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Status screen you can also see this message for 24 hours :&lt;br /&gt;
&amp;lt;center&amp;gt;''Your realm hides in fear knowing you have scorned Lady Luck. You feel that you will regret playing today.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects : Summoning: -5% yield&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Star of Luck from different sources stack.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sources:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vote (use the link &amp;quot;Vote for our game&amp;quot; on the top of your main screen)&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wish]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[God Favor]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=37379</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=37379"/>
		<updated>2011-05-30T18:07:56Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Sages are those mages who dedicated their lives into researching the magical arts. They spend most of their time studying in the magic guild's library.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Researching==&lt;br /&gt;
*Reduces research cost of each spell by 6% + 3%*lvl.&lt;br /&gt;
&lt;br /&gt;
==Skill Lore==&lt;br /&gt;
*Increases the skill points generated by your own kingdom's guilds by 2% + 1%*lvl &lt;br /&gt;
&lt;br /&gt;
==Spell Lore==&lt;br /&gt;
*2% + 1%*lvl spell cost decrease&lt;br /&gt;
&lt;br /&gt;
Stacks with Spell Mastery multiplicatively.&lt;br /&gt;
* -6% Spell Lore effect (hero lvl 4) AND -10% Spell Mastery effect (skill lvl 10),&lt;br /&gt;
** combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
*** e.g. casting Wish (normally 100,000 m.p.) will cost 84,600 m.p. and not 84,000 m.p.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
At the start of a set, Sages command a very high price as everyone is attempting to research as fast as possible. After the first few weeks though, low level sages tend to command a low price due to lack of demand(and also appear fairly rarely in the first place). High level sages have an extremely high demand as they are one of two ways to reduce spell casting costs, and [[Spell Mastery]] is a blue skill(penalty for other colors learning it).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[category:heroes]] [[category:nonbattle heroes]] [[category:phantasm Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Skill_Lore&amp;diff=37378</id>
		<title>Skill Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Skill_Lore&amp;diff=37378"/>
		<updated>2011-05-30T18:04:59Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: Created page with &amp;quot;This hero ability increases the skill points generated by your own kingdom's guilds.  Formula: 2% + 1%*lvl&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This hero ability increases the skill points generated by your own kingdom's guilds.&lt;br /&gt;
&lt;br /&gt;
Formula: 2% + 1%*lvl&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=37377</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=37377"/>
		<updated>2011-05-29T18:31:18Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Calling up many different creatures, the Summoner is much like an apprentice archmage. The summoners of Terra are few and far between, if you should be so fortunate as to enlist one to your army, count yourself lucky, as many a mage will envy you. He can call many small creatures to assist him at battles, and some have enough power to greatly improve other mages summoning abilities.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Squirrel Dance==&lt;br /&gt;
Summons a stack of 20k + 10k*lvl [[Squirrel|Squirrels]]&lt;br /&gt;
that lasts for the duration of the battle only. The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks. The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
&lt;br /&gt;
Tip: The squirrels will be added in at their appropriate place in your stacking as per their power rank, not simply at the bottom. This effectively gives you control over the placement of 11 stacks, if you know where the squirrels will slot in.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Increases amount of units summoned by 3% + 3%/lvl. One of the few ways to increase summoning yields other than the skill [[Augment Summoning]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Most people buy the summoner mainly for the Summoning bonus, which can save a significant amount of turns resummoning units(especially when oversummoning units at the end of a run on Oversummoning servers). Tends to command a very high price on the market.It prefers to lead Earth Elementals and phoenix's .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=37371</id>
		<title>Shieldmaiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=37371"/>
		<updated>2011-05-22T07:02:16Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rally==&lt;br /&gt;
* Increases HP of all your units by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.&lt;br /&gt;
&lt;br /&gt;
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but it rounds down.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Shieldmaiden is a Human Ascendant hero and thus can lead your most powerful stack of Catapults, Crusaders, Knights, Knight Templars, Paladins, Preachers, or High Priests and give that stack an [[efficiency]] &amp;lt;/noinclude&amp;gt; bonus.  &lt;br /&gt;
&lt;br /&gt;
She has a melee attack and is fairly expensive to maintain.  She is very popular as a defensive hero. In practice they are usually found leading Knight Templars, as they are the only decent Human barracks unit.&lt;br /&gt;
&lt;br /&gt;
Be careful not to have Shieldmaidens lead preachers from [[Love and Peace]].&lt;br /&gt;
&lt;br /&gt;
High level Shieldmaidens combo fairly well with Priestesses and white healing magic/items.&lt;br /&gt;
&lt;br /&gt;
==Outdated Information==&lt;br /&gt;
&lt;br /&gt;
Shieldmaidens used to gain [[Tactics]] ability at level 16 which was removed for balance reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=37369</id>
		<title>Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=37369"/>
		<updated>2011-05-17T07:57:08Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5 : increases SL of all such enchantments by 2 per level.&lt;br /&gt;
* Level 6-10 : increases SL of all such enchantments by 4 per level.&lt;br /&gt;
* Level 11-15 : increases SL of all such enchantments by 6 per level.&lt;br /&gt;
* Level 16-20 : increases SL of all such enchantments by 8 per level.&lt;br /&gt;
* Only effects the spell level of [[Enchantments]], not battle or summon spells!&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Increasing the rank of the skill:  All enchants with lower spell level will have their spell level updated to the current spell level. This is also the case if you had Magic favour.  &lt;br /&gt;
For example (Arch Server May 17, 2011), red WS was 449.  Got Magic making SL 469, then GE 1 which changed red WS to 471.&lt;br /&gt;
* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)&lt;br /&gt;
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : Enchantments get + 2 SL&lt;br /&gt;
* L2 : Enchantments get + 4 SL&lt;br /&gt;
* L3 : Enchantments get + 6 SL&lt;br /&gt;
* L4 : Enchantments get + 8 SL&lt;br /&gt;
* L5 : Enchantments get + 10 SL&lt;br /&gt;
* L6 : Enchantments get + 14 SL&lt;br /&gt;
* L7 : Enchantments get + 18 SL&lt;br /&gt;
* L8 : Enchantments get + 22 SL&lt;br /&gt;
* L9 : Enchantments get + 26 SL&lt;br /&gt;
* L10: Enchantments get + 30 SL, All enchantments take 1 turn less to cast&lt;br /&gt;
* L11: Enchantments get + 36 SL&lt;br /&gt;
* L12: Enchantments get + 42 SL&lt;br /&gt;
* L13: Enchantments get + 48 SL&lt;br /&gt;
* L14: Enchantments get + 54 SL&lt;br /&gt;
* L15: Enchantments get + 60 SL&lt;br /&gt;
* L16: Enchantments get + 68 SL&lt;br /&gt;
* L17: Enchantments get + 76 SL&lt;br /&gt;
* L18: Enchantments get + 84 SL&lt;br /&gt;
* L19: Enchantments get + 92 SL&lt;br /&gt;
* L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--[[User:Paven|Paven]] 13:07, 17 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Bar&amp;diff=18997</id>
		<title>Mind Bar</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Bar&amp;diff=18997"/>
		<updated>2010-02-04T22:55:35Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will lock up the mind of an enemy who dares to cast evil enchantment on you or invade your country. This important enchantment will bestow resistance against all spells, especially the illusionary Phantasm spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||7&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||10,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 4,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||500 m.p.&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.&lt;br /&gt;
&lt;br /&gt;
NOTE: this spell is extremely expensive to maintain, and I would only suggest using it above 5000 acres, or in a war.&lt;br /&gt;
I am sure someone will come along with the numbers for base phantasm spell level&lt;br /&gt;
&lt;br /&gt;
If you really want to run this enchantment with a small land size, save a significant amount of turns (the more the better), dispel this enchantment when you log on, and pray that you won't get any attacks when you use your turns for researching or summoning etc. Eventually your mana reserve will recover. After you used most of your turns, recast and log off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect for spell level 509, with nothing on but Mind bar:&lt;br /&gt;
&lt;br /&gt;
Resistance on Eradication, Verdant, Ascendant, Nether : 25&lt;br /&gt;
&lt;br /&gt;
Resistance on Phantasm Magic : 38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect for spell level 589 and 600, with nothing on but Mind bar:&lt;br /&gt;
 &lt;br /&gt;
Resistance on Eradication, Verdant, Ascendant, Nether : 30&lt;br /&gt;
&lt;br /&gt;
Resistance on Phantasm Magic : 45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect for spell level 650, with nothing on but Mind bar:&lt;br /&gt;
 &lt;br /&gt;
Resistance on Eradication, Verdant, Ascendant, Nether : 33&lt;br /&gt;
&lt;br /&gt;
Resistance on Phantasm Magic : 49&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect for spell level 777, with nothing on but Mind bar:&lt;br /&gt;
&lt;br /&gt;
Resistance on Eradication, Verdant, Ascendant, Nether : 39&lt;br /&gt;
&lt;br /&gt;
Resistance on Phantasm Magic : 59&lt;br /&gt;
&lt;br /&gt;
Resistance provided on-colour seems to be approximately equal to .051 * Spell Level versus non-phantasm spells, while this figure is about 1.5 times greater versus phantasm magic.&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=18982</id>
		<title>Resist Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=18982"/>
		<updated>2010-01-29T19:16:26Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{White}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||12&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||8,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||3,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||150&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* On color: Adds SL*0.5% Eradication Spell Resistance to all units (421 SL ~21% Erad res).&lt;br /&gt;
&lt;br /&gt;
* If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]].&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
* Is believed to add 6% to resistance to fire, cold and lightning. &lt;br /&gt;
* Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=18745</id>
		<title>The Spider's Web</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=18745"/>
		<updated>2009-11-24T22:43:09Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The Spider's Web ejects a sticky liquid from a metal tube, when the button is pressed. The sticky liquid transforms into a thick web, which strikes every enemy units, slowing down that unit's attack. The technological mystery of how to enclose such webs inside a small tube, as well as the material of the tube and the web itself, suggest an alien origin for this item. Area of Effect: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Reduces the initiative of all enemy units by 1.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Any unit with and Initiative 1 attack will not attack with that attack if it's initiative is reduced by 1 to 0.&lt;br /&gt;
*This item is very useful against greens as many of their units have initiative 1 attacks (Mandrake, Treant, Werebear, EE Primary).&lt;br /&gt;
*[[Ash of Invisibility]] effectively trumps another side using Spider's Web since the Ash user will have all their unit initiatives set to 5 instead of 6.  Most units have natural initiatives of 4 or lower.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Initiative Modifiers]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=18401</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=18401"/>
		<updated>2009-08-16T04:30:11Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=18400</id>
		<title>Shroud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shroud_of_Darkness&amp;diff=18400"/>
		<updated>2009-08-16T00:05:20Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will cover your whole kingdom under a veil of darkness to protect your troops from Ascendant magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Average Spells|Average]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[:Category:Enchantments|Enchantment]] [[:Category:SelfOnly|SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||4&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||10,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 1,500&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||150 m.p.&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Add Resistance versus ASCENDANT Magic depending on color and spell level.&lt;br /&gt;
**+56 Ascendant Magic resistance for 470 SL standard nether.&lt;br /&gt;
**+69 Ascendant Magic resistance for 577 SL nether.&lt;br /&gt;
**+75 Ascendant Magic resistance for 777 SL ([[God Favour]])&lt;br /&gt;
&lt;br /&gt;
*Allows for half the single stack effect of Blacken Soul, Curse or Fear on ALL enemy stacks if one of these spells is the kingdom's defensive assignment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Charisma&amp;diff=18267</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Charisma&amp;diff=18267"/>
		<updated>2009-06-29T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
Increases recruit rate by 4% + 2%/lvl.&lt;br /&gt;
&lt;br /&gt;
supporting evidence:&lt;br /&gt;
recruit rate of 816 Militias per turn observed with 68 barracks. This is a 20% increase compared to normal rate.&lt;br /&gt;
2 heroes with charisma are active both with level 3 of the ability. &lt;br /&gt;
Therefore&lt;br /&gt;
2 x ( 4 + 2 x 3) = 20&lt;br /&gt;
&lt;br /&gt;
My numbers from 6/29/09 do not support this formula.&lt;br /&gt;
Bard 14 with charisma 1.  10 barracks normally provide 100 militia.  Now, it's 103.&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Charisma&amp;diff=18266</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Charisma&amp;diff=18266"/>
		<updated>2009-06-29T17:32:19Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
Increases recruit rate by 4% + 2%/lvl.&lt;br /&gt;
&lt;br /&gt;
supporting evidence:&lt;br /&gt;
recruit rate of 816 Militias per turn observed with 68 barracks. This is a 20% increase compared to normal rate.&lt;br /&gt;
2 heroes with charisma are active both with level 3 of the ability. &lt;br /&gt;
Therefore&lt;br /&gt;
2 x ( 4 + 2 x 3) = 20&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
My numbers from 6/29/09 do not support this formula.&lt;br /&gt;
&lt;br /&gt;
Bard 14 with charisma 1.  10 barracks normally provide 100 militia.  Now, it's 103.&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Building&amp;diff=18241</id>
		<title>Building</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Building&amp;diff=18241"/>
		<updated>2009-06-15T00:54:57Z</updated>

		<summary type="html">&lt;p&gt;Airwreck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
&lt;br /&gt;
June 20, 2008, Blitz server:&lt;br /&gt;
At level 14, improves building rate by 24% for all buildings except [[barriers]].&lt;br /&gt;
&lt;br /&gt;
June 14, 2009, Guild server:&lt;br /&gt;
At level 15, improves building rate by 27% for all buildings except [[barriers]].&lt;br /&gt;
&lt;br /&gt;
Therefore, building rate is increased by 6% + 3% per level.&lt;br /&gt;
&lt;br /&gt;
This can be a very valuable ability.  For instance, 299 workshops build 10 towns.  With a level 15 engineer, you can have now 239 workshops that produce the same effect (8 * 1.27 = 10.16).  This means those 60 acres can be used for other structures.  &lt;br /&gt;
&lt;br /&gt;
The engineer becomes even more valuable if you want faster build rates.  With 299 workshops, a level 16 engineer is the equivalent of an additional 90 workshops since you increase your build rate by 30%.&lt;/div&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
</feed>