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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alzorath</id>
	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-06-03T01:21:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=40980</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=40980"/>
		<updated>2012-07-14T20:35:11Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Associated Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2007 when the job became too much of a burden to go with his increasingly hectic life. Alzorath remains on [[Developer Team|The Reincarnation's staff]] as a forum administrator, and though his role is still primarily in the area of public relations (Forum Moderation, Community Support), he has been known to lend a hand in a variety of other projects involving the game and its community.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
TR Tutorial Batch #1 - The Basics [The Interface]&amp;lt;br&amp;gt;&lt;br /&gt;
- Making a Mage: http://youtu.be/qU16hGbPaNk&amp;lt;br&amp;gt;&lt;br /&gt;
- The Throne Room: http://youtu.be/0D6pjza-5ro&amp;lt;br&amp;gt;&lt;br /&gt;
- The Interior: http://youtu.be/kXDsygmpPv0&amp;lt;br&amp;gt;&lt;br /&gt;
- The Magic Interface: http://youtu.be/606BjcEn2J4&amp;lt;br&amp;gt;&lt;br /&gt;
- Soothsayer &amp;amp; Turn Information: http://youtu.be/UkIlnUgUYz0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/user/alzorath Youtube Channel] - TR Tutorials, Minecraft, Shadow Era, as well as both Modern and Classic Game LPs - as well as some voice acting and eventually some speed painting as well :) - check it out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Icons ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Geld Icon Options: [[image:icongeld.gif]] [[image:icongeld2.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=19362</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=19362"/>
		<updated>2010-05-20T17:20:55Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* About Alzorath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2007 when the job became too much of a burden to go with his increasingly hectic life. Alzorath remains on [[Developer Team|The Reincarnation's staff]] as a forum administrator, and though his role is still primarily in the area of public relations (Forum Moderation, Community Support), he has been known to lend a hand in a variety of other projects involving the game and its community.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Icons ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Geld Icon Options: [[image:icongeld.gif]] [[image:icongeld2.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18080</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18080"/>
		<updated>2009-02-19T14:16:23Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Sample Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. Alzorath remains on [[Developer Team|The Reincarnation's staff]] as a forum administrator, and though his role is still primarily in the area of public relations (Forum Moderation, Community Support), he has been known to lend a hand in a variety of other projects involving the game and its community.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Icons ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Geld Icon Options: [[image:icongeld.gif]] [[image:icongeld2.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18079</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18079"/>
		<updated>2009-02-19T14:12:46Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Sample Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. Alzorath remains on [[Developer Team|The Reincarnation's staff]] as a forum administrator, and though his role is still primarily in the area of public relations (Forum Moderation, Community Support), he has been known to lend a hand in a variety of other projects involving the game and its community.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18078</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18078"/>
		<updated>2009-02-19T14:11:03Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* About Alzorath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. Alzorath remains on [[Developer Team|The Reincarnation's staff]] as a forum administrator, and though his role is still primarily in the area of public relations (Forum Moderation, Community Support), he has been known to lend a hand in a variety of other projects involving the game and its community.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Demon Knight Unit Image:&lt;br /&gt;
[[Image:Nether-demonknight.jpg |left|thumb|]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18077</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18077"/>
		<updated>2009-02-19T14:10:43Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* About Alzorath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. Alzorath remains on [[Developer Team|The Reincarnation's staff]] as a forum administrator, and though his role is still primarily in the area of public relations (Forum Moderation, Community Support), he has been known to lend a hand in a variety of other projects involving the game and its community.&lt;br /&gt;
&lt;br /&gt;
During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Demon Knight Unit Image:&lt;br /&gt;
[[Image:Nether-demonknight.jpg |left|thumb|]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18076</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18076"/>
		<updated>2009-02-19T14:00:46Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* About Alzorath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] staff in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Demon Knight Unit Image:&lt;br /&gt;
[[Image:Nether-demonknight.jpg |left|thumb|]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18075</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18075"/>
		<updated>2009-02-19T13:58:52Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* TR Guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Demon Knight Unit Image:&lt;br /&gt;
[[Image:Nether-demonknight.jpg |left|thumb|]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Unnamed]]&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[NOW|Serenity Now!]]&lt;br /&gt;
*[[A Tribe Called Quest]]&lt;br /&gt;
*[[Calculus for the Masses!]]&lt;br /&gt;
*[[Team Chuck Norris]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Unnamed&amp;diff=18074</id>
		<title>The Unnamed</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Unnamed&amp;diff=18074"/>
		<updated>2009-02-19T13:57:30Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Unnamed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blitz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Little is written about this guild, feel free to add any information&lt;br /&gt;
* [[User:Fw|Fw]] and [[User:Alzorath|Alzorath]] were once members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Unnamed&amp;diff=18073</id>
		<title>The Unnamed</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Unnamed&amp;diff=18073"/>
		<updated>2009-02-19T13:56:39Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Unnamed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blitz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Little is written about this guild, feel free to add any information&lt;br /&gt;
* [[User:Fw|Fw]] and [[User:Alzorath|Alzorath] were once members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=6_Feet_Under&amp;diff=18072</id>
		<title>6 Feet Under</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=6_Feet_Under&amp;diff=18072"/>
		<updated>2009-02-19T13:50:54Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 Feet Under&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6FU&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Apprentice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[User:Dev0|Dev0]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inactive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Little is written about this guild, feel free to add any information&lt;br /&gt;
* [[User:Alzorath|Alzorath]] was once a member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ashy%27s_Isle_Tribe&amp;diff=18071</id>
		<title>Ashy's Isle Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ashy%27s_Isle_Tribe&amp;diff=18071"/>
		<updated>2009-02-19T13:50:13Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashy's Isle Tribe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aight&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blitz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[User:Ashrak|Ashrak]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inactive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Little is written about this guild, feel free to add any information&lt;br /&gt;
* [[User:Alzorath|Alzorath]] was once a member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guild_Gallery&amp;diff=18070</id>
		<title>Guild Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guild_Gallery&amp;diff=18070"/>
		<updated>2009-02-19T13:48:07Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* '''Guild Server''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[History of Terra]] | [[Guild Gallery]] | [[History of Guild Wars]] | [[Player Gallery]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= List of The Reincarnation's guilds =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Feel free to edit and insert a link to your guild now or in the past. Feel free to use our [[Blank Guild Template]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=='''Guild Server'''==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Anatolian Tigers]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ångels of the Åpocalypse]] (ÅoÅ)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armies of Xuniten]] (AoX)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Army of Darkness]] (AoD)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[A Tribe Called Quest]] (ATCQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BloodBrothers]] (BB)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dead Men Dont Counter]] (-=DMDC=-)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dissention]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[God Mode]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardians of Knowledge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guild Academy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hungry Men]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Knights of Terra]] (KoT)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Knights of the Silver Order]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Masters of Drunken Fist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Middle Earth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nighthawks]] (2000 - Feb. 2006)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[NOW]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pacifists? Guild]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Realms of Chaos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade Knights]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roma Imperium]] (SPQR)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Team Chuck Norris]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Crimson Army]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Immortal Dragons]] (2006)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Imperium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The SHU Kingdom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Pen is Mighty!]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Oppressed Guild]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The White Raven]] (TWR)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Topia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[We Bang Your Wives]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[World Peace (Guild)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Arch Server'''==&lt;br /&gt;
(Server was formerly known as Apprentice Server 2004 - Nov 04th 2007)&lt;br /&gt;
* [[Apprentice Academy]] (Training guild, 2004 - 2007)&lt;br /&gt;
* [[Aldegonian Slayers]]&lt;br /&gt;
* [[Canine Elite Division]]&lt;br /&gt;
* [[Chaos Theory]]&lt;br /&gt;
* [[Corrupted]]&lt;br /&gt;
* [[Dead Men Walking]]&lt;br /&gt;
* [[Elemenopee]]&lt;br /&gt;
* [[Guardians of the Rift]]&lt;br /&gt;
* [[Library Of Angels]]&lt;br /&gt;
* [[Pesky]]&lt;br /&gt;
* [[Reign of Chaos]]&lt;br /&gt;
* [[Rifters of Matter]]&lt;br /&gt;
* [[Ronin Assassins]]&lt;br /&gt;
* [[Russian Warriors]]&lt;br /&gt;
* [[Socio Political Control]]&lt;br /&gt;
* [[The Bouncers]]&lt;br /&gt;
* [[The Eternals]]&lt;br /&gt;
* [[The Italian Mafia]]&lt;br /&gt;
* [[The Musketeers]]&lt;br /&gt;
* [[The Pen is Mighty!]] (2005)&lt;br /&gt;
* [[The Praetorian Crusaders]]&lt;br /&gt;
* [[the Wassai]]&lt;br /&gt;
* [[The Legion of the Blood God]]&lt;br /&gt;
* [[The Legion of the Dragons]]&lt;br /&gt;
* [[Convergence/Kult of Ecne Grevnoc]] (2000-2006)&lt;br /&gt;
* [[Resurrected Chamber]]&lt;br /&gt;
&lt;br /&gt;
=='''Blitz Server'''==&lt;br /&gt;
'''(Existed 2004-2006, Blitz server was not offered in 2007, Blitz came back early 2008)'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[[Forsaken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[1337]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guild of Absolute Power®]] (Aug. 2002 - Aug 2006) [http://www.hp-h.com/p/webzz/goap/ GoAP site]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;[[The Empire of Excursion]] (Feb. 2006 - PRESENT)  http://eoeweb.x.am &amp;lt;/B&amp;gt;&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[Hyozan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Kaaskoppen]] (Dec 2004 - late 2005)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[More Pressure]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Once Upon A Time]] (September 2005 - August 2006)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Perfect Evil]] (2006 - Present) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unholy Trinity]] (2001 - Present)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Covenant]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Firmes &amp;amp; Hirtos]] (Dec 2005- )&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Intimidators of Terra]](Dawn of time - Present)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Cult of Cereal Killing Sinners]](Sept -2008)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Iron Fist Protectorate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BADCommunication]] (July 2005 - Present)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Jade Temple Knights]](Sometime in 2001 - PRESENT)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Hordes of Chaos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Exiles of Terra]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Fremen Warriors]] (Sometime in 2000 - 2008)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Knights of Terra]] (September 2004 - Present)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Black Tower]] (2005 - Present)[http://www.theblacktower.net/ BT site]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[WaMaHaFu]] (2005 - Present)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[FaH-Q!]] (2006-present)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Otin Kabisote]] (2007-future)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Legion of the Abyss]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shiny Magic People]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pwnography]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Noobs Of Terra]](June 2008 - until we cant play anymore)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Underground]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[In Theaters Near You]] (Oct. 2008)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Beta Server'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SSMT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ministry of Nightmares]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[DeathThreat]] (2006-2007)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Servers During Archmage times=&lt;br /&gt;
&lt;br /&gt;
=='''MARI Server Guild (also known as S1)'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Walking Death]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The French Barbarians]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardians of Knowledge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Tarakian Guild]] (1998-2002)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pacifists?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Legion of the Dragons]] (1997-2001)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Covenant]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monopoly Bomb Squad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Mordain University]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dead man Inc.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Rainbow Alliance of Terra]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Retribution]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The White Raven]] (TWR)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardians of the Apocalypse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''MARI Blitz Guild (also known as B2)'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guild of Absolute Power®]] (Aug. 2002 - Aug 2006) [http://www.hp-h.com/p/webzz/goap/ GoAP site]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;FEAR&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;[[The Empire of Excursion]] (1997-2004)  http://eoeweb.x.am &amp;lt;/B&amp;gt;&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[Borg]] (2000-2001)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Covenant]] (1998-2002)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Tower]] (1998-2002)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MAD&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;RWoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Immortal Dragons (2000-2002)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Greek Sentinels&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Divine Devils&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unseen Empire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Pentegram Elite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Iron Fist Protectorate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lords of the Realm]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Intimidators of Terra]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nemesis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Knights of Terra]] (1997 -2003)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mages of Zenla (1998/1999- Fall of Mari)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[HoJ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Mockers 1998-End of AM&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardians of the Apocalypse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Five United Celestial Kingdoms-5uck&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Fremen Warriors&amp;lt;/li&amp;gt; (2000-end of AM)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''MARI Ager Guild (also known as A1)'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;[[Army of Darkness]] (AoD)&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Middle Earth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Defenders of the Knights Templar of Terra]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Multifariously Named Guild]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Legion of the White Rose]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Guardians Legacy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lords of the Void]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Crimson Crusade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Imperium]] (1998 - 2001)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Topia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Circle of Power]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''MARI Apprentice Server (also known as App)'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Templars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Et Pluribus Unum (1999-2000)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ring Wraiths Avengers - RWA]] (?-?) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shaolin Temple (1998-2004)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SocioPoliticalControl]] (2000-2005)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;House of Rastafari&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Imperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Kindred&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Ministry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Library Of Angels&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Crimson Army]]&amp;lt;/li&amp;gt; (2001-Present)&lt;br /&gt;
&amp;lt;li&amp;gt;The Crimson Guard&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Rabid Vikings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Ronin Assassins&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Legion of the Reborn Paladin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Guardians of the Rift&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Russian Warriors (RW)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Wearers of Red (TWoR)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Convergence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Kinship Alliance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rifters Of Matter (ROM)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Guardians Of Darkness (GoD)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Minions of Hades (MoH)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tiger Hand]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''MARI Beta Server'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nighthawks]] (2000 - 2006)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Family - The Covenant]] (2000 - 2006)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Wearers of Red (beta Guild)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unholy Trinity (beta Guild)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Circle of Dead Children - CoDC]] (2000-2003) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''MARI Foreign Language Servers'''==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Banditos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;guildname&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; We are N00bies &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Mode&amp;diff=18069</id>
		<title>God Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Mode&amp;diff=18069"/>
		<updated>2009-02-19T13:46:58Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;God Mode&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;IDDQD&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[User:Corp|Corp]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; http://iddqd.forumer.com/&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inactive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Little is written about this guild, feel free to add any information&lt;br /&gt;
* [[User:Alzorath|Alzorath]], [[User:Belsambar|Belsambar]], and [[User:Ninarx|Ninarx]] were once members.&lt;br /&gt;
* God Mode has recently rejoined the Guild server as God Mode Resurrection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guild_Academy&amp;diff=18068</id>
		<title>Guild Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guild_Academy&amp;diff=18068"/>
		<updated>2009-02-19T13:46:11Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: New page: &amp;lt;table&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guild Academy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;GA&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guild Academy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;GA&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[User:Dev0|Dev0]] (Coordination), [[User:Alzorath|Alzorath]] (In-Game) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://ga.the-reincarnation.org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;#GA , irc.galaxynet.org&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Active&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Guild Academy is the player ran, game sponsored, training guild located on the Guild Server. New players are invited to come and learn - the only requirements being the need to learn and activity on the forums. IRC activity is optional but promoted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Mode&amp;diff=18067</id>
		<title>God Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Mode&amp;diff=18067"/>
		<updated>2009-02-19T13:44:22Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: grabbing formatting, figured I'd put a little info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=100&amp;gt;'''Name:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;God Mode&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Shortname:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;IDDQD&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Server:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Leader:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[User:Corp]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Website:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; http://iddqd.forumer.com/&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''IRC:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Status:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inactive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Little is written about this guild, feel free to add any information&lt;br /&gt;
* [[User:Alzorath|Alzorath]], [[User:Belsambar|Belsambar]], and [[User:Ninarx|Ninarx]] were once members.&lt;br /&gt;
* God Mode has recently rejoined the Guild server as God Mode Resurrection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18066</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=18066"/>
		<updated>2009-02-19T13:39:22Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* TR Guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Demon Knight Unit Image:&lt;br /&gt;
[[Image:Nether-demonknight.jpg |left|thumb|]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[Tribe]]&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
*[[Chuck]]&lt;br /&gt;
*[[Guild Academy|Guild Academy (Teacher/Liaison)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[More Pressure|No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Understanding_Stacking&amp;diff=17770</id>
		<title>Understanding Stacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Understanding_Stacking&amp;diff=17770"/>
		<updated>2008-10-10T16:13:36Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This Guide is no longer being updated by me due to my official retirement from the game, This page however is left unprotected in the hopes that someone will be up to the task of keeping it up to date and possibly even adding additional information. - Signed, Alzorath.'''&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&lt;br /&gt;
To really undestand stacking, you must first understand some basic groundwork, and that's what this section is for. If you already know what stacks, stack multipliers, net power, dummy stacks, etc. are - then you can skip this first section and move on to the more advanced content below. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== What are Stacks? ===&lt;br /&gt;
&amp;quot;Stack&amp;quot; is a commonly used term to refer to a group of units, a stack could be anything from 1 Unicorn to 10,000 Unicorns. &amp;quot;Stacking&amp;quot; is a group of stacks, or the act of ordering these stacks. You can only have one stack of a type of unit in your actual army (ie - the army you see in the [[Status Report]]). We will cover the importance of the term 'actual army' later in the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the stack in relation to your total army size, can be seen in the Battle Report with the percents next to your unit name. &lt;br /&gt;
These percents can be calculated using the following formula:&lt;br /&gt;
 &lt;br /&gt;
'''(( Unit Power Rank * # of Units ) / Total Army Power )'''&lt;br /&gt;
* Unit Power Rank: The &amp;quot;Power Rank&amp;quot; listed in the [[Encyclopedia]]&lt;br /&gt;
* # of Units: The number of Units in the stack&lt;br /&gt;
* Total Army Power: Sum of (Unit Power Rank * # of Units) of all stacks in your army.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Why aren't my stacks listed by power? ===&lt;br /&gt;
Stacks in the [[Disband | Disband Screen]] are ordered by their position in battle rather than their actual net power. This is because in battle, different conditions cause certain units to move higher in a stacking. Knowledge of the ordering of stacks in battles is very important to succesfully managing your stacks in a strategic sense. To calculate the order of stacks in battles, we use so-called &amp;quot;stack multipliers&amp;quot;. &lt;br /&gt;
This sometimes gets players confused, because it is misread that stacks are more powerful than they actually are. &lt;br /&gt;
&lt;br /&gt;
* The multiplier only used to to determine the ORDER of the stacks, it does not augment their abilities.&lt;br /&gt;
* There are 3 types of units that each get a different multiplier.&lt;br /&gt;
* '''1x Multiplier:''' '''[[:Category:Ranged Units|Ranged]]''' units, which are units with a primary attack that is [[RANGED|ranged]]. (examples: [[Lich]], [[Efreeti]], [[Dryad]])&lt;br /&gt;
* '''1.5x Multiplier:''' '''Non-Ranged/Non-Flying''' units, which do not possess the [[FLYING|flying]] ability, and do not have a [[RANGED|ranged]] primary attack. (examples: [[Salamander]], [[Unholy Reaver]], [[Unicorn]])&lt;br /&gt;
* '''2.25x Multiplier:''' '''[[:Category:Flying Units|Flying]]''' units, which are units that posess the ability [[FLYING|flying]], this multiplier will be the multiplier for the unit regardless of their attack type. (examples: [[Air Elemental]], [[Phoenix]], [[Pegasus]])&lt;br /&gt;
The basic idea is: ''Flyers are pushed to the front, ranged troops are pushed to the back''.&lt;br /&gt;
&lt;br /&gt;
These multipliers only apply to the units' natural abilities. This is important, because some items and spells can e.g. make your unit fly. But no item, spell, enchantment or hero will influence stack ordering - only the natural abilities do (Example: So yes, with the item [[Carpet of Flying]] you will still keep that 15% stack of Liches, behind that 10% stack of Djinni).&lt;br /&gt;
You can lookup the properties of each unit in the [[Encyclopedia]]. At some point you will know them by heart for those units that you regularly use and those that you regularly encounter in battles.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Is there a limit on number and size of stacks? ===&lt;br /&gt;
Number of stacks: there is a limit Yes and No.&lt;br /&gt;
* In your kingdom you can have as many stacks as there are units in the game (over 100)&lt;br /&gt;
* But only the 10 largest stacks ('''by net power''') will enter combat the normal way&lt;br /&gt;
** (usually you can determine this just by looking at the percents, sometimes though you'll have stacks too close for the percents to differentiate - so then it's useful to be able to calculate - if stacks are exactly the same NP, the one that goes into battle is determined by their order in the unit database).&lt;br /&gt;
* your allies can send you an extra stack (see reinforcements section below)&lt;br /&gt;
* your heroes, items and spells can create temporarily extra stacks in battle (see dummy stacks section below)&lt;br /&gt;
&lt;br /&gt;
Size of stacks: there is a limit No and Yes:&lt;br /&gt;
* A stack of any unit can be as small as 1 single soldier, or as large as 10,000,000 of them - or more!&lt;br /&gt;
* You have limited summoning, recruiting and upkeep capacities though &lt;br /&gt;
** (so mages defending more land, usually do so with larger armies)&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== What stacks are send as reinforcements? ===&lt;br /&gt;
Sending reinforcements is impacted by several factors in the game:&lt;br /&gt;
&amp;lt;br&amp;gt;- Distance between allies in ranking (close allies will send higher stacks than distant allies).&lt;br /&gt;
&amp;lt;br&amp;gt;- Duration of alliance (you send no reinforcements the first 24 hours, and it takes even longer for an alliance to 'mature' to where you'll reliably send higher stacks to a near ally).&lt;br /&gt;
&amp;lt;br&amp;gt;- Net Power of stacks (you can only send stacks that are 3rd or lower in Net Power). Sample Stack: 30% Djinni/35% Lich/35% Efreeti - you would only send Djinni as reinforcements, even though they are listed as the top stack in your status report (this is because they are the 3rd in Net Power of the 3 stacks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to reliably send reinforcements to an ally, you should focus on having as many stacks as possible (within reason). Generally a good rule of thumb is that if an ally is near you they will take stacks 3-5, if further away they will tend to take 6-10 (based on Net Power).&lt;br /&gt;
&lt;br /&gt;
== Basic Terms ==&lt;br /&gt;
To understand stacking, you will need to understand some of the terms used in discussion of stacking, here are a list of the terms that I most commonly use.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Types of Stacks ===&lt;br /&gt;
Different types of stacks serve different purposes - here are some terms:&lt;br /&gt;
&lt;br /&gt;
==== Hitters &amp;amp; Soakers ====&lt;br /&gt;
Hitters and Soakers are two terms commonly applies to units in general. Hitters are units that can deal out significant damage - and are usually your key to dealing enough damage to win land on offense. Soakers are units that are good at taking damage, and are key in preventing damage to your more fragile units. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Some examples of 'Hitters': [[Horned Demon]], [[Mind Ripper]], [[Air Elemental]], [[Titan]], [[Earth Elemental]], [[Treant]] (with [[Plant Growth]]), [[Chimera]], [[Fire Elemental]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Some examples of 'Soakers': [[Archangel]], [[Unicorn]], [[Leviathan]], [[Lich]], [[Red Dragon]], [[Treant]] (with [[Plant Growth]]).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously you can't just grab one of these units, put it in your stack and have it perform 100% of the time, you have to think about who will be hitting you, what will be hitting you, and where these units strengths and weaknesses are. That however is a discussion for a color guide, not a stacking guide.&lt;br /&gt;
&lt;br /&gt;
==== Fake Stacks ====&lt;br /&gt;
Fake stacks are small stacks designed solely to distract hits from your higher stacks. Fake stacks are typically 1 summon, or a very small stack, of expendable units. Fake stacks are most commonly used by mono-stackers and shallow stackers to help reduce the impact deep stackers have against them. Fake stacks can be comprised of any unit in the game, the key though is keeping the total net power of the stack small enough to not lose the battle for you, but large enough to distract the enemy stack. Usually you do not want the total % of all your fakes stacks added up to add up over 7% (lower is better, if you can get it below 3% and still have them be effective, all the better). The key is that you don't want the Loss to main stack + Loss of fake stacks to add up to over 10%, or it will cost you the battle usually. Fake stacks are commonly put under the misnomer of 'fodder stacks' - while they can serve the purpose of fodder, fakes are not there for the numbers, they are there solely to prevent hits on your main army.&lt;br /&gt;
&lt;br /&gt;
==== Fatigue Stacks ====&lt;br /&gt;
Fatigue stacks are usually 3 initative, or higher, stacks, many times ranged to prevent counters from damaging them - although it is not a requirement (Sprites and FD for example make great 'suicidal fatigue stacks' that die when they fatigue an enemy stack). Fatiguing is the term of causing the opponent to suffer efficiency penalties by striking 1 stack multiple times (take my word on it for now, if you don't know [[Section 3 - Battle | Battle Mechanics]]). The size of the stack does not impact the amount of fatigue they cause - 1 Elvish magician can cause the same amount of fatigue as 20,000 Elvish Magicians - 20,000 however might actually kill something. The most commonly used units for fatigue are 3 initiative, small, ranged units - however there are some units that are great at fatigue that do not fit that mold, such as: [[Mind Ripper]] with its 3 init ranged primary, [[Efreeti]] with its 4 init ranged primary, [[Air Elemental]] with a 4 init ranged primary, and flying to boot, and then [[Sprite]] and [[Faerie Dragon]] both high initiative fliers *however they get hurt by counters*. Fatigue stacks aren't necessary to playing, but they are a very useful tool, and are the most common solution to filling up a full 10 stack army before a real deep stacking is feasible.&lt;br /&gt;
&lt;br /&gt;
==== Fodder Stacks ====&lt;br /&gt;
Fodder stacks serve 1 purpose: Giving you enough units to gain maximum land on attacks. To gain maximum land on attacks you need to make sure you have enough units surviving after the attack to capture all the acres you want - the formula for sieges is (5 * Total Land of Target), the formula for regulars is (2.5 * Total Land of Target) - So against a 3000 land mage, you want 15,000 Units surviving after a siege to capture maximum land (100 Captured, 200 destroyed), or 7,500 surviving after a regular (50 Captured, 100 destroyed). Sometimes fodder stacks will serve other purposes (example: [[Knight Templar]]) while others are there simply for the fact you can get them in large numbers and will tend to still have enough left after battle for full land (example: [[Zombie]]). The key to remember - it's better to have a 95% win rate and get 90% of maximum land, than it is to have a 50% success rate and win 100% of the land - Fodder can cost you battles if it gets into bad matchups, or gives you so much power you can't do enough damage to win. After certain land totals you should consider switching to stacks where you don't explicitly need to keep a 'fodder' stack.&lt;br /&gt;
&lt;br /&gt;
==== Dummy Stacks ====&lt;br /&gt;
Dummy stacks are temporary stacks in battle these include: [[Succubus]] from [[Dreams of Seduction]], [[Shadow Monster]] from [[Mirage Monster]], [[Capsule Monster]] from the item of the same name, [[Devil]] from [[Contract of the Soul]], [[Squirrel]] from the Summoner Hero, and Illusionary versions of your own units from the Illusionist.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Stacking Techniques ===&lt;br /&gt;
There are terms used for different types of stacking techniques, each has its own pros and cons, and should be considered based on the current status of the server you're playing on. And yes, multiple titles can apply to the same stacking.&lt;br /&gt;
&lt;br /&gt;
==== Gimmick Stacking ====&lt;br /&gt;
Gimmick stacking is a term used for basically any explicit 'counter stack' that serves no other function except to counter a specific 'common stack'. Some examples would be:&lt;br /&gt;
&amp;lt;br&amp;gt; - Mono-Sprite w/ Sleep, Mono-Sylph w/ Double Time, or Mono/Heavy Nix w/ Oil Flask (all 3 are designed as counters to Mono-Dominion Whites, but don't serve much purpose beyond that)&lt;br /&gt;
&amp;lt;br&amp;gt; - Mono-Zombie w/ Flight (gimmick stack designed to help blacks recover from an intense CoS run - not 100% fool proof though).&lt;br /&gt;
&amp;lt;br&amp;gt; - Vamp over Heavy Ranged blue (counter to the common DoS/Carpet using black). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically it is any stack that is designed for an extremely 'niche' purpose - and isn't truly feasible for any other purpose. Gimmick stacks are set apart by this lack of versitility.&lt;br /&gt;
&lt;br /&gt;
==== All-Flying Stacking ====&lt;br /&gt;
All-Flying stacks are exactly what they sound like - stacks comprised entirely of units with the natural ability &amp;quot;FLYING&amp;quot;. All-Flying stacks have several advantages over other stacking techniques - Non-Ranged, Non-Flying units cannot hit flying units (reduces damage you take), you do not suffer an accuracy penalty when sieging on offense (helps the damage you deal), and are fairly easy to defend with. Their disadvantages though are: Limited number of flying units keeps your flexibility to a minimum, no matter the color will rely heavily on other colors for units, and after a certain land tend to be very inefficient at dealing damage and resummoning after a run (most of the strong flying units are either too slow or too unreliable for summoning at higher land).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Example of an All-Flying Stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
Red Dragon 30%&amp;lt;br&amp;gt;&lt;br /&gt;
Chimera 25%&amp;lt;br&amp;gt;&lt;br /&gt;
Vampire 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Wraith 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Wyvern 3%&amp;lt;br&amp;gt;&lt;br /&gt;
Griffon 3%&amp;lt;br&amp;gt;&lt;br /&gt;
Pegasus 2%&amp;lt;br&amp;gt;&lt;br /&gt;
Sprite 1%&amp;lt;br&amp;gt;&lt;br /&gt;
Sylph .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Angel .5%&lt;br /&gt;
&lt;br /&gt;
==== Ground Pounder Stacking ====&lt;br /&gt;
Ground Pounder stacks are almost the exact opposite of All-Flying stacks. Ground Pounder stacks tend to be heavy on non-ranged, non-flying units (although sometimes a ground pounder will incorporate a few strong ranged stacks). Basically ground pounders aim to win on the ground, or win with the use of a carpet. Ground Pounding stacks tend to be capable of dealing out massive punishment. And even though green is the best at this type of stacking (thanks mainly to Treants), the other colors can also amass fairly tough ground pounder stackings. An advantage of Ground Pounder stackings, is it's harder for an opponent to 'mix and match' their units to aim at a specific unit of yours - because ground units can be struck by ANY UNIT, usually enemy stacks will match up 1st stack to 1st stack, 2nd to 2nd, 3rd to 3rd, etc. letting you have more control over which of your stacks is being hit by which of your opponents stacks. (All-Flying are more prone to 'mix and match' attacks because of how units match up - this is covered later on).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Example of a Ground Pounder stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
Unholy Reaver 30%&amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demon 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Lich 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Medusa 9%&amp;lt;br&amp;gt;&lt;br /&gt;
Salamander 9%&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elf Magician .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic Wisp .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Dryad .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Orcish Archer .5%&lt;br /&gt;
&lt;br /&gt;
==== Mono-Stacking &amp;amp; Mono-Stacking w/ Fakes/Fatigues/Fodder/etc. ====&lt;br /&gt;
Mono-Stacking is again, what it sounds like, a stacking that is comprised of 1 very powerful stack, sometimes alone, sometimes followed by 'fake stacks' or 'Fatigue Stacks' or 'Fodder Stacks' etc. - Mono Stacking is most commonly used in defensive situations (by placing a highly defensive unit as your mono-stack, an assignment to help it, and then sitting there 'turtled up' to defend), however it also has offensive uses, especially when it comes to bringing down opponents much stronger than you (a take-down technique is oversummoning on 1 ultimate beyond reason, and attacking a target - decimating their top stack, and making counters easier to take for your guildmates). Here are 2 examples of Mono Stackings:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
Dominion 100%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Stacking w/ Fatigues:&amp;lt;br&amp;gt;&lt;br /&gt;
Unicorn 99.1%&amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti .2%&amp;lt;br&amp;gt;&lt;br /&gt;
Catapult .1%&amp;lt;br&amp;gt;&lt;br /&gt;
Renegade Wizard .1%&amp;lt;br&amp;gt;&lt;br /&gt;
Nymph .1%&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic Wisp .1%&amp;lt;br&amp;gt;&lt;br /&gt;
Dryad .1%&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Speaker .1%&amp;lt;br&amp;gt;&lt;br /&gt;
Archer .1%&lt;br /&gt;
&lt;br /&gt;
==== Shallow Stacking ====&lt;br /&gt;
Shallow stacking is when you've got most of your power in your top stacks, usually limited to the top 2 to 4 stacks. Shallow Stacking is most common in the mid-ranks where deep stacking isn't feasible, and mono-stacking has too many weaknesses exposed. Shallow Stacking is also a good way to deal with opponents who start deep stacking too early (or who leave a weakness open to your shallow stack). Shallow Stacking can be a powerful tool for gaining land if you can control your units and matchups well enough to gain maximum land on attacks, while still packing enough offensive punch in your top stacks to deal the damage (harder than it looks - because you are more likely to run into soakers in the top stacks, and softer units in the lower stacks - and their lower stacks are usually intended to damage your higher stacks, fodder, or fakes). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Example of a shallow stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
Phoenix 21%&amp;lt;br&amp;gt;&lt;br /&gt;
Treant 30%&amp;lt;br&amp;gt;&lt;br /&gt;
Earth Elemental 24%&amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti 3%&amp;lt;br&amp;gt;&lt;br /&gt;
Nymph .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Dryad .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Elven Magician .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Druid .3%&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Speaker .2%&lt;br /&gt;
&lt;br /&gt;
==== Deep Stacking ====&lt;br /&gt;
A deep stack is when someone stacks the majority of their power into 6 or more stacks. Deep stacking is useful against mono-stacking, and mono-stacking w/ fakes - this is because you can match a 'soaker' with your opponent's mono-stack, and then focus on dealing damage with your deeper stacks. Deep stacking is also the most versitile in allowing you to attack a wider variety of opponents by mixing strengths and weaknesses of units to deal with multiple threats. Deep Stacking tends to only be truly effective at higher land where the cost of summoning is more justified and feasibly attainable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Example of a Deep Stack:&amp;lt;br&amp;gt;&lt;br /&gt;
Archangel 9%&amp;lt;br&amp;gt;&lt;br /&gt;
Unicorn 13%&amp;lt;br&amp;gt;&lt;br /&gt;
Knight Templar 12%&amp;lt;br&amp;gt;&lt;br /&gt;
Titan 12%&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Warrior 11%&amp;lt;br&amp;gt;&lt;br /&gt;
Medusa 8%&amp;lt;br&amp;gt;&lt;br /&gt;
Werebear 8%&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Ripper 10%&amp;lt;br&amp;gt;&lt;br /&gt;
High Priest 10%&amp;lt;br&amp;gt;&lt;br /&gt;
Nymph 7%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Combat ==&lt;br /&gt;
Combat is the focal point of any stacking you create and employ in your kingdom. Goals of stacks can be as varied as the people playing the game, but they tend to fall into 4 categories based on 'kill' and 'loss' goals. And to effectively create a stack that will fit your target 'kill' and 'loss' amounts requires knowledge of stack pairing and combat modifiers. You will notice that every option has an upside, and a downside.&lt;br /&gt;
&lt;br /&gt;
=== General Goals ===&lt;br /&gt;
The 'kill' and 'loss' categories are split into 4, here we will cover the 4 categories and how they are usually employed. The major issue is, when deciding what category you're aiming for, you have to think about what your opponents will be stacking - and then decide how best to deal with those. Most players alternate between 2-3 of these categories during a reset.&lt;br /&gt;
&lt;br /&gt;
==== Offensive Glass ====&lt;br /&gt;
&amp;quot;High Loss &amp;amp; High Kill&amp;quot; is the setting for 'offensive glass' style stackings (also term for units that fit well into this playstyle). Offensive Glass commonly has 2 uses in gameplay - Quick Damaged status and Target Softening. In both cases you want to do as much damage as possible, and it's easier if you're softening and not caring about gaining land to merely focus on dealing that damage rather than absorbing any of it. While you don't completely ignore defense in this setup, you will tend to focus on amplifying your damage as high as possible in as many possibile situations. Control is important to the success of most of these stacks (meaning you NEED barriers). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Logic: ''Win by Dealing a higher % damage to attacker'' | ''Lose High % of NP to enter &amp;quot;Damaged&amp;quot; status quicker''&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Problem: ''Stacks easily &amp;quot;screwed up&amp;quot;'' | ''If unlucky, or improperly done, a player is very likely to lose land on the last attack before entering damaged''&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive Logic: ''Deal as much damage as possible to target's key stacks to allow allies to deal more damage on their counter attacks''&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive Problem: ''Many times will take more damage than you deal against a solid stack, and fail to gain land'' | ''sometimes has problems with lack of fodder''&lt;br /&gt;
&lt;br /&gt;
==== Solid Stacking ====&lt;br /&gt;
&amp;quot;Low Loss &amp;amp; High Kill&amp;quot; is the general target of a solid all-purpose stacking. Basically this is the generic goal of most players who prefer to keep their strategy simple and to the point. Bad part is this is often very difficult to actually pull off, and also leaves you open to more attacks (although people will rarely want to revisit a kingdom they do very little damage on, and take a big hit in return). Most difficult of the 4 stacking types to maintain and use, most beneficial on offense. This is also usually the target for people learning a color, or even learning the game, only later will you likely start to experiment with the different valued general stacking goals and their benefits. This is a general luke-warm, 'good strategy', stacking for people learning and veterans alike if they are undecisive as to what they are aiming for with their kingdom (is also the ideal 'attacking' type). Worth Noting: This is category is also often considered the preverbial 'perfect stack' that doesn't exist (but several can come 'close' in multiple cases)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Logic: ''Take very little damage, reducing chance of losing land'' | ''Deal high damage detering people from multiple visits''&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Problem: ''Oftentimes has exploitable weakpoints that it can't compensate for'' | ''Enters &amp;quot;Damaged&amp;quot; status slowly, more opportunities for exploited weakpoints''&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive Logic: ''Deal more than 10% damage to opponent and take minimal losses while doing so'' | ''Key to long attack runs''&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive Problem: ''Oftentimes reliant on item or spell getting through to actually maintain 'low loss &amp;amp; high kill' ''&lt;br /&gt;
&lt;br /&gt;
==== Turtling ====&lt;br /&gt;
&amp;quot;Low Loss &amp;amp; Low Kill&amp;quot; is the principle of 'turtling'. It is commonly used by people who aren't doing attack runs (hard to convert over before attacking after a certain point), and with the exception of some black mages, are prone to pillaging usually due to this lack of attacking. Turtling is annoying at worst to other players, because you usually don't do enough damage to deter them from trying again (a lucky item or spell can usually mean the downfall of an unprepared 'turtle'). This is commonly used by gelders and explorers, very often below the 3.5k land explore limit, and is rarely more than 1 stack (and if so, it's usually 'fakes' and 'fatigue'). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Logic: ''Take very little damage, to prevent land-loss''&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Problem: ''Doesn't deter people from trying to hit you again'' | ''Enters &amp;quot;Damaged&amp;quot; status slowly, allowing more attempts to break your shell''&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive Logic: ''Deal just over 10% damage, and use quick-summoned fodder to gain land''&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive Problem: ''Usually doesn't work well, resulting in &amp;quot;insufficient damage&amp;quot; frequently, and requiring fodder resummon''&lt;br /&gt;
&lt;br /&gt;
==== Sacrificial ====&lt;br /&gt;
&amp;quot;High Loss &amp;amp; Low Kill&amp;quot; is the principle behind this, and is most often used by catfishers, or other players, desiring to drop land and power so they can get access at lower opponents easier. Basically get a bunch of 'junk' that is easy to kill, and put it in places where it won't do much damage (small ranged fodder, barracks units, or weaker simple units are ideal). There isn't much use for this beyond this little niche field. Sometimes people fall into this category with poor stacking techniques. The goal is to lose land, it defies Logic in terms of achieving the game's goals - so there really isn't any &amp;quot;Defensive&amp;quot; or &amp;quot;Offensive&amp;quot; Logic, you're intentionally aiming to fail at both of these areas.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== The Combat Formula ===&lt;br /&gt;
To use the formula to your advantage, you first have to know the formula, so here it is pasted from my FAQ (where you can view more information on this subject):&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage = #ofattackers * AttackPower * Efficiency * Accuracy * Rand * (1-(avgres)) * OtherMultipliers&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The fields of most interest to us in this formula for this section are:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;#ofattackers&amp;quot; - The number of units in an enemy stack, affected by killing enemy units.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;AttackPower&amp;quot; - The Damage a single unit deals before modifiers, affected by a wide array of things in significant amounts (enchantments, heroes, items, spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Efficiency&amp;quot; - A unit's &amp;quot;efficiency&amp;quot; mainly affected by fatigue, and select items/spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Accuracy&amp;quot; - A unit's &amp;quot;accuracy&amp;quot; that is influenced by spells, items, and heroes mainly, a very good stat to modify.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;(1-(avgres))&amp;quot; - A unit's 'average resistance' to an attack, modifiable by items and spells mainly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
We also add 1 additional field that we don't see in common discussion of the combat formula - &amp;quot;Initiative&amp;quot; - which basically determines the order the units attack in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
All 5 of the fields above are of interest because they are controllable aspects of combat, that affect the outcome of battle, and each have varying levels of value in 'modifying' depending on the situation. The next few subsections cover each of these aspects in detail and discuss the advantages and disadvantages of modifying that amount. The reason we focus solely on these modifiable aspects is to know how we can turn an otherwise 'losing battle' into a win through altering and modifying the battle environment to our whims through items, spells, heroes, and enchantments.&lt;br /&gt;
==== Number of Units ====&lt;br /&gt;
&amp;quot;#ofattackers&amp;quot; is the shortened version of &amp;quot;Number of Attackers&amp;quot; (or &amp;quot;Number of Units&amp;quot;). And essentially indicates the quantity of units in the stack. This is the only modifiable aspect of battle, that can be modified non-battle (even enchantments only modify in-battle, enchantments have no effect on damage you deal when blocking a pillage for example). The way you modify this out of battle is simple - summon units. Oversummoning is your tool for positively affecting your &amp;quot;#ofattackers&amp;quot;, there is no effect in-battle to increase your units for the sake of damage dealing. In-battle you can negatively affect your opponents' &amp;quot;#ofattackers&amp;quot; by killing their units before they use their attack. This is the most straightforward of the modifiers, and also the simplest to determine effects on.&lt;br /&gt;
==== Attack Power ====&lt;br /&gt;
There are 3 types of attack power: Primary (Attack Power), Counter (Counter Attack) and Secondary (Extra Attack Power). Primary Attack Power is easily modifiable by a wide array of effects, secondary attack power is unmodifiable by any effects, and Counter attack power is often ignored. We will ignore secondary Attack Power for now, since we cannot affect it (it will be addressed later), and ignore Counter attack power since it is usually minimal impact. Since we have isolated Primary Attack Power as our target modifier, we must focus on the ways and potency of its modification. In many cases an Attack Power Boost is a nice thing, raising your damage in a very straightforward fashion, although we must also consider the way the %increases improve the attack. It unfortunately is also the easiest to modify of the attack formula segments, and with the formula being a string of multipliers, we have to realize that modifying this may not always be the best choice. Lets take for example: SL 428 PG (+228% AP) Treefolk being hit by Drums of War (-10% AP) versus SL 428 PG (+228% AP) Treefolk being hit by Satchel of Mist (-10% Accuracy).&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of the Drums of War - Treants end up with +218% AP, 30% Accuracy, 100% Efficiency: 3.18 * .3 * 1 = .954 &amp;lt;br&amp;gt;&lt;br /&gt;
In the case of the Satchel of mist - Treants end up with +228% AP, 20% Accuracy, 100% Efficiency: 3.28 * .2 * 1 = .656 &amp;lt;br&amp;gt;&lt;br /&gt;
So as you can see, affecting Attack Power is not always the best choice, even though it can be extremely helpful. Always consider which attribute would make the greatest impact. Also remember - affecting AP only affects PRIMARY AP and COUNTER AP.&lt;br /&gt;
==== Efficiency ====&lt;br /&gt;
Efficiency is a value that affects the outcome of damage for both Primary and Secondary attacks. This is because it is a global modifier much like #ofattackers. Efficiency can be affected by spells and the actions of the unit. A unit suffers 'fatigue' when it does a primary attack, or attempts a counter attack (even if they have 0 counter. Efficiency is one of the best modifiers to change because it is terribly hard to raise, but easy to drag down. Candle is -10% Efficiency, and Stun is approximately -30% efficiency on ultimate servers for red, very little will actually raise efficiency making these negative effects extremely powerful in the fact that there is no countermeasure to them (besides resisting Stun, or blocking candle with barriers). Efficiency effects are very useful for defense, but not immensely useful for offense (being hard to boost, they aren't exactly exploitable to increase the damage you do)&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Accuracy is one of the better aspects to modify USUALLY, because it's so hard to impact, and acts so greatly on the output of damage. Accuracy is global like Efficiency (able to impact both primary and secondary attacks), and is therefore invaluable to units reliant on their secondary attacks for damage. It is also ideal for impacting units with large AP boosts (such as Treefolk with Plant Growth). High Accuracy can multiply the effects of high damage, and Low Accuracy can almost nullify units reliant on high damage. Several things can modify accuracy positively and negatively in the game, and is therefore the middle-road between the 'hard to modify' Efficiency, and the 'easy to modify' attack power. Accuracy is oftentimes the most reliable defensive and offensive tool in the game to modify.&lt;br /&gt;
==== Resists ====&lt;br /&gt;
Resistances are to offensiveness, what efficiency is to defensiveness. Resistances though can both be increased and decreased effectively, it's just a matter of choosing which one to modify (you can only raise 1-2 resistances usually, while you can easily lower all enemy resistances). Stun and Candle again come into play in this area (much as efficiency) as the big workhorses. Resists are especially useful for lowering when encountering High-resist, low-life units (such as ultimates and many complex units), where as improving resistances has a greater impact on low-resist, high-life units (such as simples/averages/barracks). To give an example presented a lot:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
90% Resist all unit, lower resistances just 10% and they take 2x the normal damage. (Example: 7 Red Dragons lost vs 14 Red Dragons lost)&amp;lt;br&amp;gt;&lt;br /&gt;
0% resist all unit, raise resistance 50% and they take half the normal damage. (Example: 200,000 Zombies lost vs 100,000 Zombies lost)&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Works both ways, but remember you can LOWER '''all''' or '''single''' resistances, but only raise '''single''' resistances.&lt;br /&gt;
==== Initiative ====&lt;br /&gt;
This determines the order your units attack in, if they attack at all. It can be anywhere in the range from 0 to 6. Several Spells/items, and 1 hero, affect initiative. If initiative is 0, the unit will NOT attack, if the initiative is 6 they will tend to go first (6 initiative units are created by &amp;quot;Ash of Invisibility&amp;quot; or &amp;quot;Invisibility&amp;quot;, and on rare occassions by the +1 initiative of Double Time). If attacks have the same initiative they will 'randomly' choose which goes first (a 'weighted' random based on stack net power). Initiative effects impact both PRIMARY and SECONDARY initiative equally (example &amp;quot;Web of Spider Woman&amp;quot; will stop both the primary and secondary attack of treants by reducing both attacks to 0 initiative. However, &amp;quot;Web of Spider Woman&amp;quot; used against Chimera will only cause them to lose 1 initiative, making their primary 0 initiative, and their secondary 2 initiative.)&lt;br /&gt;
==== Rand &amp;amp; Other Multipliers ====&lt;br /&gt;
Rand (Random Multiplier) and Other Multipliers (weakness, scales) are left off of this list because they are difficult to impact directly. They are important, but you can't force a unit's setup to augment/diminish these aspects of the battle, but you may wish to choose your unit based on them, so a brief discussion on them is necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;RAND&amp;quot; multiplier impacts all attack types, there are however 2 attack types that have a &amp;quot;Rand&amp;quot; of 1 - these are &amp;quot;Psychic&amp;quot; and &amp;quot;Magic&amp;quot; attacks, while all other attack types (such as Fire/Poison/Melee/Ranged/Breath/etc.) all have a &amp;quot;Random&amp;quot; number between .2 and .8. The highest &amp;quot;Rand&amp;quot; value always dominates (so Magic Ranged will have a 1, while Fire Ranged will have a .2 to .8 random number). These only impact the attack their on, a good example is the [[Unholy Reaver]], Melee Paralyze Primary (Rand = .2 to .8), Psychic Ranged Secondary (Rand = 1) - so the primary would have the .2 to .8 for calculations, while the secondary will have a 1 for the calculations.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Other Multiplier refers to multipliers tacked on at the end of the formula, the 2 main ones are &amp;quot;Scales&amp;quot; and &amp;quot;Weakness&amp;quot;. Scales adds a &amp;quot;.75&amp;quot; multiplier, while weakness adds a &amp;quot;2&amp;quot; multiplier. A unit with weakness and scales would have &amp;quot;* 2 * .75&amp;quot; added to the end. It is important to watch this in relation to your units depending on the strategy you employ.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stack Pairing ==&lt;br /&gt;
Stack Pairing is a combination of knowledges, the main two being The Mechanics of Pairing and Strategic Pairing. To understand the Mechanics of pairing, you need to know how to classify your unit (Ranged, Non-Ranged Primary/Ranged-Secondary, Flying, and Non-Ranged all). To Understand the Strategy, you need to understand the battle formula, as well as the mechanics of pairing.&lt;br /&gt;
&lt;br /&gt;
=== The Mechanics ===&lt;br /&gt;
Units &amp;quot;pair up&amp;quot; based on several different factors in the battle, for the sake of this guide we will break it down into 4 factors: Flight/Non-Flight, Attack Type, and Attack Location (Primary vs Secondary), Available Targets. I'm going to include some brief reviews of what each of these mean, and then combine it all to show how units will mechanically pair.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;FLYING&amp;quot; ====&lt;br /&gt;
Flying units are special in that they can only be hit by units with either: A) The Ability FLYING or B) a Ranged attack type. There are several ways you can deal with FLYING units - the main ones being using Ranged units, using flying units, and adding/removing flying as necessary ([[Flight]], [[Carpet of Flying]], [[Call Hurricane]], [[Gravity Pull]]). Flying units are also great in that, as long as they stay flying, they can hit any unit in the enemy stack.&lt;br /&gt;
&lt;br /&gt;
==== Attack Type ====&lt;br /&gt;
Ranged units, much like flying, can strike out at ANY enemy stack they meet (flying units with Ranged, such as [[Air Elemental|Air Elementals]] hold true to the 'ranged' aspect even if their Flying ability is removed). There is no way to prevent this because you cannot remove attack types from units (only add). Ranged units also sit lower in stacks than flying because of their modifiers (allowing you to hide big damage, low). Any unit that does not have &amp;quot;Ranged&amp;quot; as an attack type, or &amp;quot;Flying&amp;quot; as an ability - will end up only being able to pair with other units on the ground (non-flying units). This can result in some interesting matchups.&lt;br /&gt;
&lt;br /&gt;
==== Attack Location ====&lt;br /&gt;
An attack being a Primary Attack or a Secondary Attack, can impact how a unit pairs, lets use [[Unholy Reaver|Unholy Reavers]] as an example again. Unholy Reavers have a non-ranged primary, and are non-flying, but they have a ranged secondary - this means they CAN hit flying should they need to, but won't show as strong of a preference to it. Units like Unholy reavers will first seek out a substantial ground stack, and if one cannot be found - they will then pursue a flying enemy only using their secondary attack.&lt;br /&gt;
&lt;br /&gt;
==== Available Targets ====&lt;br /&gt;
Available Targets refers to the fact that sometimes, you run out of enemy stacks to hit (for example you have 10 ground stacks against an opponent's 6 ground stacks - your remaining 4 stacks will want to hit SOMETHING - usually the enemy top stack). This is important to remember when dealing with mono-stacking opponents, or shallow-stacking opponents, because you can definitely use it to your advantage, if for nothing else than fatigue.&lt;br /&gt;
&lt;br /&gt;
==== Sample Pairing #1 ====&lt;br /&gt;
&lt;br /&gt;
Lets do a Red vs a Black for the first one, no spell or item for either side (so we can deal with raw units).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The Red is running:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Dragon]]/[[Chimera]]/[[Wraith]]/[[Vampire]]/[[Wyvern]]/[[Pegasus]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The Black is running:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lich]]/[[Ghoul]]/[[Horned Demon]]/[[Unholy Reaver]]/[[Efreeti]]/[[Dark Elf Magician]]/[[Mind Ripper]]/[[Shadow]]/[[Dryad]]/[[Archer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
First thing you'll notice is that the red only has 6 stacks, while the black has 10. Then you'll also notice that the red is 'All-flying'. Noticing these 2 things, you might jump to the conclusion that the black will have 4 extra hitters to target the RD, unfortunately quick glances can prove wrong. Looking closer at the black stacking you'll notice 3 non-flying, non-ranged units (Ghoul, Horned Demon, and Shadow). These are unable to hit anything in the red army, but will actually be hit themselves. Now, lets break down how these will pair up:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The Red units will hit the following:&amp;lt;br&amp;gt;&lt;br /&gt;
Red Dragons will attack Liches&amp;lt;br&amp;gt;&lt;br /&gt;
Chimera will hit the Ghouls&amp;lt;br&amp;gt;&lt;br /&gt;
Wraiths will hit the Horned Demons&amp;lt;br&amp;gt;&lt;br /&gt;
Vampires will hit the Unholy Reavers&amp;lt;br&amp;gt;&lt;br /&gt;
Wyverns will hit the Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
Pegasi will hit the Dark Elf Magicians&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Fairly straight forward for the red side, because all of their units can hit any unit in the game thanks to the ability &amp;quot;FLYING&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
The Black units will hit the following:&amp;lt;br&amp;gt;&lt;br /&gt;
Liches will hit the Red Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
Ghouls will target NOTHING&amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demons will target NOTHING&amp;lt;br&amp;gt;&lt;br /&gt;
Unholy Reavers will hit the Chimera with their secondary attack&amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti will attack the Wraiths&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elf Magicians will attack the Vampires&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Rippers will attack the Wyverns&amp;lt;br&amp;gt;&lt;br /&gt;
Shadows will target NOTHING&amp;lt;br&amp;gt;&lt;br /&gt;
Dryads will target the Pegasi&amp;lt;br&amp;gt;&lt;br /&gt;
Archers will target the Red Dragons (because there are no more stacks to target).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
So 3 stacks didn't ever do their attacks...because they couldn't hit anything. Now that we have that information...lets use it against the red in the next sample pairings.&lt;br /&gt;
&lt;br /&gt;
==== Sample Pairing #2 ====&lt;br /&gt;
&lt;br /&gt;
Lets stick with no items/spells to keep it simple:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Again, The Red is running:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Dragon]]/[[Chimera]]/[[Wraith]]/[[Vampire]]/[[Wyvern]]/[[Pegasus]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Now though, we switch the Black to running:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lich]]/[[Zombie]]/[[Mind Ripper]]/[[Efreeti]]/[[Unholy Reaver]]/[[Nymph]]/[[Dark Elf Magician]]/[[Dryad]]/[[Orcish Archer]]/[[Archer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
This pair up works out much more in favor of the black since no items/spells are being used, and the pairings are fairly nice. See if you can figure out how they'll match up before you read on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Red Units Hit:&amp;lt;br&amp;gt;&lt;br /&gt;
Red Dragon hits Liches&amp;lt;br&amp;gt;&lt;br /&gt;
Chimera hit Zombies&amp;lt;br&amp;gt;&lt;br /&gt;
Wraiths hit Mind Rippers&amp;lt;br&amp;gt;&lt;br /&gt;
Vampires hit Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
Wyverns hit Unholy Reavers&amp;lt;br&amp;gt;&lt;br /&gt;
Pegasi hit Nymphs&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
There is some potential for nice damage by the red there, however wonder what it looks like when the black gets a hold of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Black Units hit:&amp;lt;br&amp;gt;&lt;br /&gt;
Liches hit RedDragons&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies target NOTHING&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Rippers target Chimera&amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti target Wraiths&amp;lt;br&amp;gt;&lt;br /&gt;
Unholy Reavers target Vampires&amp;lt;br&amp;gt;&lt;br /&gt;
Nymphs target Wyverns&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elf Magicians Target Pegasi&amp;lt;br&amp;gt;&lt;br /&gt;
Dryads,Orcish Archers, and Archers all target Red Dragons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
By using a little stacking knowledge, the black has now done several things - controlled the stacking so that it pairs the ranged up to deal more damage than the old somewhat random stack did. The black also paired up stronger hitters at the weakest points, and soakers against the red's strongest points. Items/Spells would impact this battle greatly - but they would impact it greatly both ways.&lt;br /&gt;
&lt;br /&gt;
==== Sample Pairing #3 ====&lt;br /&gt;
Just to round it out, lets do 2 short stacks against each other, and display a situation where a ranged attacker would hit another ground unit.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
A blue mage is stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Djinni]]/[[Air Elemental]]/[[Leviathan]]/[[Horned Demon]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
A white mage is stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archangel]]/[[Unicorn]]/[[High Priest]]/[[Mind Ripper]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Again ignoring spell/item for simplicity's sake, lets see who pairs up where.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Blue units hit:&amp;lt;br&amp;gt;&lt;br /&gt;
Djinni target Archangels&amp;lt;br&amp;gt;&lt;br /&gt;
Air Elementals target Unicorns&amp;lt;br&amp;gt;&lt;br /&gt;
Leviathans target High Priests&amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demons target Mind Rippers&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Nothing really special about the blue pair-ups, it just goes down the row because each is able to pair against the one across from it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
White units hit:&amp;lt;br&amp;gt;&lt;br /&gt;
Archangels attack Djinni&amp;lt;br&amp;gt;&lt;br /&gt;
Unicorns can't attack Air Elementals, so they instead attack Leviathans&amp;lt;br&amp;gt;&lt;br /&gt;
High Priests choose the first unpaired stack they can hit, the Air Elementals&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Rippers attack Horned Demons because they are the first unpaired stack MR can hit&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Now you can see how things can mix up a bit when you're dealing with a variety of ranged/non-ranged/flying units. The Unicorns couldn't hit the Air Elementals, so they had to default to the first ground stack: Leviathans. High Priests, encountering the situation where the Air Elementals didn't have anything attack them, targetted the air elementals because they were the highest unpaired stack they could hit. Now the Mind Rippers have noone to target except the Horned Demons, so they grab that up (if there had been no horned demons - the Mind Rippers would have gone after Djinni btw).&lt;br /&gt;
----&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
Stacking strategies are as varied as there are numbers of players of this game. In this section I intend to focus on covering the major techniques used to achieve several goals in stacking. Many stacking techniques are a mixing and matching of each of these styles of stack building (you can find additional examples of these in my color specific guides). I will start with the category you need for all stacking: a goal. And then I'll move into the other categories that you'll need to vary depending on the goals.&lt;br /&gt;
----&lt;br /&gt;
==== Establishing Goals ====&lt;br /&gt;
Every stack will need to have a goal, or you're wasting your time. It doesn't matter if it's as specific as &amp;quot;Anti-Mono-Dom&amp;quot; or as broad as &amp;quot;Ranking&amp;quot; (although that often gets broken down into periods of time/land/power ranges), just so long as you know what you want to do, and are prepared to set up to do it. I don't think anyone could realistically give you a specific stack for ALL of the possible goals for all of the colors (there's easily thousands of possible goals, and stackings to go with them). So the best I can do is give you information on which to develop your ability to create stacks for your own individual goal. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Deciding your goal is up to you, but here are some tips for the most common 'general' goals:&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranking: This is the only category that will put extreme emphasis on ALL of the factors of stacking - you need to be aware of keeping your kingdom efficiencies balanced, balancing your offense and defense as appropriate for your color, and controlling pairings and weaknesses/strengths to your advantage. Ranking comes easily to some people, but for many it doesn't, it is also one of the most difficult aspects of the game to master.&lt;br /&gt;
*Whoring: Whoring is the act of accumulating geld quickly, it's that simple. The main things you'll want to watch for on this one is keeping your kingdom's efficiencies balanced towards maximum geld income per turn, keeping your defensive abilities strong enough to keep from losing land (and sometimes enough units to block pillages, depending on method). Whoring in general usually requires almost no attention to attacking, so offensiveness is only useful on an 'offensive defense' (which is hard to do with whoring). Low Land Whoring techniques search for generally durable units, that can ignore bad pairings, while high land techniques require more on avoiding bad pairings due to needing more power.&lt;br /&gt;
*Catfishing: Catfishing is the act of keeping your mage purposefully low on land and power. In catfishing, you need some attention to efficiency simply because your resources are so low, but mainly this is only mana (and geld) efficiency - you will have 'turns to burn' as a catfish. The main focus of the catfish is maintaining a small army (just enough to take a fort after battle), that is highly aggressive.&lt;br /&gt;
*Exploring: Much like whoring, exploring requires a high defensiveness, but requires less efficiency than whoring (because all you're doing is exploring, charging, and recasting your defense usually). Exploring up is all about the 'defensiveness' and relies little on anything else.&lt;br /&gt;
*Warring: Requires high flexibility in your stacking - you need to be able to switch from spelling/iteming, to sieging/catfishing, etc. as needed. This is very resource intensive in the mid ranks and high ranks. For the sake of this guide I will keep the focus of any &amp;quot;warring&amp;quot; strategy on classical warring (Guild Coordinated &amp;quot;BBQ&amp;quot;) methods, rather than the 'sniping' and 'low mage spelling' strategies currently employed by some groups.&lt;br /&gt;
Those are 5 of the most common goals, each requires you to be aware of the nuances of what you face to really employ them, but they are a start when looking for a purpose for your mage's stacking.&lt;br /&gt;
----&lt;br /&gt;
==== Kingdom Efficiency ====&lt;br /&gt;
In this section I'd like to talk about efficiency in your kingdom, this mainly relates to the 4 primary resources: [[Turns]], [[Geld]], [[Mana]], and [[Population]]. Your choice in stacking will affect every single one of these greatly, however the two most important to watch in terms of stacking are &amp;quot;Turns&amp;quot; and &amp;quot;Mana&amp;quot;, without these - you will not be able to get an army. An efficient stacking will often focus on minimizing the turns and mana spent summoning, and also minimize the turns spent under a 'highly negative' income - efficient stacking doesn't always mean spreading your resource upkeeps evenly.&lt;br /&gt;
===== Turns =====&lt;br /&gt;
Turns are the root of the entire game, everything works on turns, and they are very rigid in how they're obtained (very few ways to get turns beyond just waiting). Turns are required to summon and recruit units, and also cast the enchantments that aid your units. Things you should look at when considering a unit from the 'turns' aspect are: Failure rate (how often the spell will fail when cast) and Net Power per Turn (how much net power will the summon/recruit give you per turn).&lt;br /&gt;
===== Mana =====&lt;br /&gt;
Mana is required mainly for summoning, but every unit EXCEPT some neutral (plain) units will require mana to support them. Without mana, units will disband, and you will be unable to cast spells. Things you should look at when considering a unit from the 'mana' aspect are: Upkeep Cost (can you support them?), Disbandability (if they're undisbandable, can you support a full summon long enough to finish your stack?), and Net Power per Cost (how much net power for the mana cost get me?).&lt;br /&gt;
===== Population =====&lt;br /&gt;
Population is required mainly for upkeeping 'population eaters' and recruiting units (either through 'recruit' or off of the 'swords for hire'). To keep recruiting you need enough population space and growth to handle those units, to maintain population eaters you merely need to keep them fed. Recruitables are disbandable, Pop eaters are not disbandable - so the main things you need to consider are: for recruits, do you have enough room?, for pop eaters, can you support a full summon? (since they're undisbandable).&lt;br /&gt;
===== Geld =====&lt;br /&gt;
Geld is required to upkeep several units, and is also (like mana and population), required for recruiting units. Geld however is unique among the resources in that it is the ONLY resource without a 'limit' (you can store as much geld as you want, there is no cap). Therefore what you need to consider with geld is only one thing: Do I have enough to last and still buy what I want off the Black Market?&lt;br /&gt;
===== Oversummoning =====&lt;br /&gt;
Definitions of oversummoning varies person to person, but when simplified it is usually just the act of summoning 'beyond your means', and is actually fairly common AND recommended, just be sure you know how to handle getting your resources under control (for example if you aren't going to be entering battle a lot - it's a good idea to NOT have a lot of undisbandables that you're oversummoned on). It is worth nothing that, oversummoning is almost necessary in The Reincarnation now due to the frequency with which it is used, which is much higher than it was in Archmage.&lt;br /&gt;
&lt;br /&gt;
===== Casting Order &amp;amp; Impact on Efficiency =====&lt;br /&gt;
When summoning you have to remember that you will be paying the upkeep for the units you summon/recruit for every turn you have them after they join your army. This means in a nutshell - that you want to summon the most expensive to keep units, last. Commonly the order you want to cast units in goes: Simple, Average, Complex, Ultimate. There are however exceptions to this that I won't discuss here (always refer to color guides over general guides for strategies concerning your specific color). The goal is with the order you choose, to minimize the costs you pay while summoning your army, and saving the most expensive to upkeep until last (this can get complicated when you have to decide between units that are intensive to different resources - requiring you to choose which one is a higher priority to you).&lt;br /&gt;
&lt;br /&gt;
===== Spell Color &amp;amp; Impact on Efficiency =====&lt;br /&gt;
When summoning, especially at higher land, you will find yourself wanting/needing to summon units from other colors to achieve a stacking that works. By summoning off-color though you will encounter issues with casting failure and inflated casting costs, and these need to be taken into account. Before considering an off-color unit though, remember that when possible it is almost always better to use a 'decent' on-color unit than a 'great' off-color unit for a task. When you have to use an off-color unit in your stacking ALWAYS run concentration (for red/green it may take a few tries to get it to successfully cast - it is worth it to cast it before starting to climb). If you haven't finished research you will also have a chance to fail your ON-COLOR complex/ultimate spells.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Approximate Failure Rates &amp;amp; Cast amounts with normal research spell level self-cast concentration &amp;amp; normal research spell level casting:&lt;br /&gt;
* Green Casting:&lt;br /&gt;
** White Complex: Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** White Average: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** White Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Red Complex: Moderate-High Failure Rate (Moderate Quantity)&lt;br /&gt;
** Red Average: Low-Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Red Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Black Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** Black Average: Moderate-High Failure Rate (Low Quantity)&lt;br /&gt;
** Black Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Blue Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** Blue Average: Moderate-High Failure Rate (Low Quantity)&lt;br /&gt;
** Blue Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
* Red Casting:&lt;br /&gt;
** Green Complex: Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Green Average: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Green Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Black Complex: Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Black Average: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Black Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** White Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** White Average: Moderate Failure Rate (Low Quantity)&lt;br /&gt;
** White Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Blue Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** Blue Average: Moderate-High Failure Rate (Low Quantity)&lt;br /&gt;
** Blue Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
* Black Casting:&lt;br /&gt;
** Blue Complex: Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Blue Average: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Blue Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Red Complex: Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Red Average: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Red Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** White Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** White Average: Moderate Failure Rate (Low Quantity)&lt;br /&gt;
** White Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Green Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** Green Average: Moderate Failure Rate (Low Quantity)&lt;br /&gt;
** Green Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
* White Casting:&lt;br /&gt;
** Green Complex: Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Green Average: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Green Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Blue Complex: Moderate-High Failure Rate (Moderate Quantity)&lt;br /&gt;
** Blue Average: Low-Moderate Failure Rate (Moderate Quantity)&lt;br /&gt;
** Blue Simple: Very Low Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Black Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** Black Average: Moderate-High Failure Rate (Low Quantity)&lt;br /&gt;
** Black Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
** Red Complex: Very High Failure Rate (Very Low Quantity)&lt;br /&gt;
** Red Average: Moderate-High Failure Rate (Low Quantity)&lt;br /&gt;
** Red Simple: Low Failure Rate (Moderate Quantity)&lt;br /&gt;
* Blue Casting:&lt;br /&gt;
** White Complex: Low-Moderate Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** White Average: Very Low Failure Rate (High Quantity)&lt;br /&gt;
** White Simple: Very Low Failure Rate (Very High Quantity)&lt;br /&gt;
** Black Complex: Moderate Failure Rate (Moderate-High Quantity)&lt;br /&gt;
** Black Average: Very Low Failure Rate (High Quantity)&lt;br /&gt;
** Black Simple: Very Low Failure Rate (High Quantity)&lt;br /&gt;
** Green Complex: Moderate Failure Rate (High Quantity)&lt;br /&gt;
** Green Average: Low Failure Rate (High Quantity)&lt;br /&gt;
** Green Simple: Very Low Failure Rate (Very High Quantity)&lt;br /&gt;
** Red Complex: Moderate Failure Rate (High Quantity)&lt;br /&gt;
** Red Average: Low-Moderate Failure Rate (High Quantity)&lt;br /&gt;
** Red Simple: Very Low Failure Rate (High Quantity)&lt;br /&gt;
&amp;lt;br&amp;gt;''Remember that all of the amounts above are 'approximate' and only at the writing of this guide, quantities/failure rates subject to change.''&lt;br /&gt;
----&lt;br /&gt;
=====Recruiting=====&lt;br /&gt;
Recruiting can be a good source of extra power, and if properly controlled can work well into a wide variety of stackings.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#ofUnitsPerTurn = RoundDown( ( 100 / GeldCost ) * #ofBarracks * ( 1 + RecruitModifier) )&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''#ofUnitsPerTurn''': The # of units you get per turn.&amp;lt;br&amp;gt;&lt;br /&gt;
'''RoundDown''': Barracks recruit rate ALWAYS rounds down, so if it takes 4 barracks to recruit 1 of a unit per turn, then it would only recruit 1 of those units per turn, regardless of whether you had 4 or 7.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Geld Cost''': The Geld Recruit Cost of the unit (displayed in the &amp;quot;Cost&amp;quot; column by the units in the status report as well as in the recruit page *first number before the &amp;quot;/&amp;quot;*)&amp;lt;br&amp;gt;&lt;br /&gt;
'''#ofBarracks''': The number of barracks you have.&amp;lt;br&amp;gt;&lt;br /&gt;
'''RecruitModifier''': -10% would be -.1 (so 1 - .1 = .9)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Offensiveness / Defensiveness ====&lt;br /&gt;
Offensiveness and Defensiveness of stacks is essentially determined by how damaging units are, and how well they take damage. An offensive unit is one geared towards dishing out as much damage as possible, while a defensive unit is designed to take as much damage as possible. These are lumped in earlier in this guide as &amp;quot;Hitters&amp;quot; and &amp;quot;Soakers&amp;quot;. There are however other aspects to be taken into account when considering how powerful a unit is on offense, and how powerful it is on defense, this is mainly their abilities, attack type, and what they'll pair with, not to mention how easily you get them. Lets look at [[Efreeti]] for example, they're a good sample of a unit that in some situations will be offensively and defensively strong, while in others it will be weak in one or the other. [[Efreeti]] vs [[Leviathan|Leviathans]] for example - make the efreeti come across as fairly offensive (easily killing several of the highly durable leviathans due to their fire ranged attack). [[Efreeti]] vs [[Red Dragon]] though is much worse off for the efreeti because they are getting matched against a moderate damaging unit with FEAR (which keeps the efreeti 'Fear' from affecting the accuracy of RD), and in turn the RD have fairly good resists against both attacks of the Efreeti. It is important to take those pairings into account when deciding on your stacking and placement. For Example if in the current meta game Leviathans are more likely to be found 2nd, while RD are more likely to be found 1st, you would then much more likely want to put efreeti 2nd stack. This leads us into the next important section: Pairing.&lt;br /&gt;
----&lt;br /&gt;
==== Strategic Pairing ====&lt;br /&gt;
By controlling how your stacks pair up with opponents, you are able to exploit the enemy weaknesses and protect yours, this is one of the most important war skills when dealing with battle between two skilled mages and/or guilds. &amp;quot;Act don't React&amp;quot; - The more you can control about your opponent, the stronger your position is. Using the mechanics of pairing we can set up situations that would otherwise be devistating to our army, into a favorable situation. Lets say we have a blue mage, and we're fighting a red mage that we know from previous attacks is &amp;quot;RD+Fakes&amp;quot;. This means that ideally you want a large stack of [[Ice Elemental|Ice Elementals]] hitting the [[Red Dragon|Red Dragons]]. Now if it was a 1 on 1 matchup, the [[Red Dragon|Red Dragons]] would deal massive damage to the [[Ice Elemental|Ice Elementals]] in return, possibly costing you the battle, so we have to protect them somehow, but since the red has fakes, we can't have another unit that can hit RD in front of the elementals. So we use a ground unit, lets say [[Unicorn|Unicorns]] which will take the [[Red Dragon]] hit much better, while still letting you have enough elementals to win land from the red. You probably also want to throw in small ranged stacks behind the elementals to chip away at the fakes and help you capture more land. This is very obviously a 'simple' example, you can get it much more complex by taking advantage of the mechanics explained in this guide to control what units your units hit, which units the enemy units hit, and how large your stacks are in comparison to opponents stackings (for example you can go 30% Flying with a 65% stack of a ranged unit behind it, letting you hit the 2nd stack of an all-flying stack with your heavier hitter, while letting your weaker flying soaker take the hit of their top stack).&lt;br /&gt;
----&lt;br /&gt;
==== The MetaGame ====&lt;br /&gt;
The &amp;quot;MetaGame&amp;quot; is the current game environment - basically the strategies players are currently using. For ranking this is extremely important because you have to adapt to the people around you (for example if there are a LOT of greens using heavy [[Phoenix]] around you, and you're nether, you'll want to use [[Lich]] to counter the Phoenix.). This goes fairly deep, but if you watch the stacks of the players, and keep on top of the currently popular guides (especially ones listing stacks), you can determine what stacks you'll likely be encountering and set up to defend against them AND hunt them.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
This is a long guide...and it was written over several sessions, so sorry if there is repetative information or 'rambling' here and there, I tried to include as much information as possible to help general players (I purposely avoided too much color specific information). This is not meant to replace color-specific stacking guides/strategy guides, but instead provide general tools that can be applied across all colors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Guides|Back to Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Consecration&amp;diff=16565</id>
		<title>Talk:Consecration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Consecration&amp;diff=16565"/>
		<updated>2008-05-01T06:22:43Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For some reason it's still not showing in the encyclopdia's spell list for ascendant, but it does have a listing of its own...weird:&lt;br /&gt;
http://guild.the-reincarnation.com/encyclopedia/spell/129.html&lt;br /&gt;
&lt;br /&gt;
As Nether, SL 470, w/o Concentration:&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,401 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,221 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,181 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,307 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,111 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Consecration&amp;diff=16564</id>
		<title>Talk:Consecration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Consecration&amp;diff=16564"/>
		<updated>2008-04-30T16:58:50Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Nether, SL 470, w/o Concentration:&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,401 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,221 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,181 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,307 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&amp;lt;br&amp;gt;&lt;br /&gt;
You summon 5,111 Fanatics into your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished casting the spell Consecration on yourself.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Consecration&amp;diff=16563</id>
		<title>Talk:Consecration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Consecration&amp;diff=16563"/>
		<updated>2008-04-30T16:58:02Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: New page: As Nether, SL 470, w/o Concentration:  You start to concentrate on the spell Consecration. You summon 5,401 Fanatics into your army. You finished casting the spell Consecration on yourself...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Nether, SL 470, w/o Concentration:&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&lt;br /&gt;
You summon 5,401 Fanatics into your army.&lt;br /&gt;
You finished casting the spell Consecration on yourself.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&lt;br /&gt;
You summon 5,221 Fanatics into your army.&lt;br /&gt;
You finished casting the spell Consecration on yourself.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&lt;br /&gt;
You summon 5,181 Fanatics into your army.&lt;br /&gt;
You finished casting the spell Consecration on yourself.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&lt;br /&gt;
You summon 5,307 Fanatics into your army.&lt;br /&gt;
You finished casting the spell Consecration on yourself.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Consecration.&lt;br /&gt;
You summon 5,111 Fanatics into your army.&lt;br /&gt;
You finished casting the spell Consecration on yourself.&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Consecration&amp;diff=16562</id>
		<title>Consecration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Consecration&amp;diff=16562"/>
		<updated>2008-04-30T16:54:24Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: New page: &amp;lt;center&amp;gt;Encyclopedia | Units | &amp;lt;font size=3&amp;gt;'''Spells'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;  Rank: Average&amp;lt;br&amp;gt; Type: Instant/Summon&amp;lt;br&amp;gt; Cost: 2 turns, 10,500 MP&amp;lt;br&amp;gt;  ==Effects==  * Summons [[Fan...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank: Average&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Instant/Summon&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2 turns, 10,500 MP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Summons [[Fanatic|Fanatics]] into your army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=16561</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=16561"/>
		<updated>2008-04-30T16:52:02Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Ascendant {{White}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] and [[:Category:Ancient Spells|Ancient]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spell scrolls are hard to learn for adjacent and opposite colors - but spell level helps. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pentegram}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases HP, AP and counter attack for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Rises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves the chances of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', patch to compensate [[The Holy Light]] absence.&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Ressurects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect an enemy battle spell.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Revives the complete army, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Ressurects 15% of slain units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[FIRE|fire]], [[COLD|cold]] and [[LIGHTNING|lightning]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that adds [[HOLY|holy]] attack to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally casted by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=16408</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=16408"/>
		<updated>2008-04-24T15:59:23Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
Want to play the game 'by the book' - forget it! - well okay, here is some stuff that might set you on the right track. &lt;br /&gt;
* A general resource is this [[Groentje Players Manual|Player's Manual]] (very much updated from the  portal version[http://www.the-reincarnation.com/guide.php]). &lt;br /&gt;
* Very useful to understand whats written on forums, this wiki and the UBB is this list of [[Common Terminology]]&lt;br /&gt;
* For players that recently became 'Supporting Guild' member, or 'Supporting Player': [[Supporting Guild Features]]&lt;br /&gt;
* and then there is all the stuff below (to which you can contribute and edit)&lt;br /&gt;
* Some guides may mention outdated mechanics. Please ask in the [http://www.the-reincarnation.com/viewforum.php?f=2 appropriate] [http://www.the-reincarnation.com/viewforum.php?f=43 places] when in doubt.&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=42% valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;b&amp;gt;General Guides&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=42% valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Color Guides&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Beginner Guidance&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Portal [http://www.the-reincarnation.com/startup.php Startup Guide] &lt;br /&gt;
also: [[HalfDoneWikiStartupGuide|Help EDIT this version!]]&amp;lt;br&amp;gt;&lt;br /&gt;
Portal [http://www.the-reincarnation.com/tutorial.php Tutorials]&amp;lt;br&amp;gt; &lt;br /&gt;
[[Mike Clough's Strategy Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Researching for dummies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DoctorEvil’s Newbie Guides]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guidance For New Players]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Beginner's Guide to TR]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{white}} &amp;lt;i&amp;gt;Ascendancy - White&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[DL_Snake's Ascendancy Guide|DL_Snake's Ascendant Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Maerlyn Style White]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirhatter’s Complete White Guide (AM)|Sirhatter’s White Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Advanced Guidance&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topian Early Ranking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catfishing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{red}} &amp;lt;i&amp;gt;Eradication - Red&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Azreal's long and detailed ERAD Guide|Azreal's Red Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RedGuide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Game Mechanics&amp;lt;/i&amp;gt;&lt;br /&gt;
[[General Mechanics Guide| General Mechanics Guide v0.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[GodFavour|Favour from Gods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[War Formulas from the Ronin Assassins|Ronin's War Formulas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Summoning Rates]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{black}} &amp;lt;i&amp;gt;Nether - Black&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Broke and Butter's Battlelust Battle Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DOLZero's Devil Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sabre Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seraph's Devils Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Only Guide to Nether You Will Ever Need]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Umbra's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weaver's black rushing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Tools or Calculators&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Geld Optimizer Applet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lonectzn's Stack Calculator]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{blue}} &amp;lt;i&amp;gt;Phantasm - Blue&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Other Information&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grahams War Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cerberus' COMPLETE guide to warfare]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Eye Formula]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{green}} &amp;lt;i&amp;gt;Verdancy - Green&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roxton's Simple Tips|Roxton's Tips for Verdant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Basic Guide to Verdancy|Simple Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SirHatterGreenGuide|Sir Hatter's Green Guide for Apprentice Server]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=10320 Verdant Stacking in UBB Hall of Sages]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incomplete: weaver's complete guide to green rushing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Contributing to this section? Great! Just dump your new page somewhere in the''&lt;br /&gt;
''TALK pages and we'll organise this page further.''&lt;br /&gt;
==GalaxyNet and TR IRC==&lt;br /&gt;
Guidance to help you set up a connection to the Galaxynet IRC network, and channels such as #reincarnation.&lt;br /&gt;
* [[IRC|What is IRC, what is this TR-irc server?]]&lt;br /&gt;
* [[IRC_mIRC|Setting up IRC]]&lt;br /&gt;
* [[agentsvr Guide to a registered nick @ GalaxyNet]]&lt;br /&gt;
* [[cvn's Guide to IRC @ GalaxyNet]]&lt;br /&gt;
* [[Taliesin’s IRC Guide for Archmages]]&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Windflare&amp;diff=16404</id>
		<title>User:Windflare</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Windflare&amp;diff=16404"/>
		<updated>2008-04-24T12:23:09Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: /* Alzorath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Windflare's Biography=&lt;br /&gt;
A former user that has come back to the game after a few years.  Typically I play as Tytonidus, a Nether {{Black}} mage.  Currently, I'm playing on Solo.  I'm looking to move over to Guild after the next reset.  I'm scouting out a guild to join.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing Links=&lt;br /&gt;
'''Go Go Gadget Wiki !!!'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[TR_Established_Standards]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Help:Editing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia Cheatsheet]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Needs_Cleanup]] - 12&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{NeedsCleanup}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Needs_Confirm]] - 34&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{NeedsConfirm}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Needs_Content]] - 6 &amp;amp; 25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{NeedsContent}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Needs_Work]] - 2&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{rewrite}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Stubs]] - 10 &amp;amp; 43&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
My Wiki Todo List (pages as of 4/23)&lt;br /&gt;
*[[Special:BrokenRedirects]] NONE!&lt;br /&gt;
*[[Special:Deadendpages]] Just 1 [[Alzorath's Ascendant Guide]]! -- thanks [[User:Groentje|Groentje]]!&lt;br /&gt;
*[[Special:DoubleRedirects]] NONE!&lt;br /&gt;
*[[Special:Lonelypages]] NONE! -- thanks [[User:Groentje|Groentje]]!&lt;br /&gt;
*[[Special:Shortpages]] 469 under 1 KB&lt;br /&gt;
*[[Special:Uncategorizedcategories]] 29, is this the realistic minimum?&lt;br /&gt;
*[[Special:Uncategorizedimages]] NONE! -- thanks [[User:Groentje|Groentje]]!&lt;br /&gt;
*[[Special:Uncategorizedpages]] NONE! -- thanks [[User:Groentje|Groentje]]!&lt;br /&gt;
*[[Special:Uncategorizedtemplates]] NONE! -- thanks [[User:Groentje|Groentje]]!&lt;br /&gt;
*[[Special:Unusedcategories]] NONE!&lt;br /&gt;
*[[Special:Unusedimages]] 6, all duplicates, I think it's being looked into&lt;br /&gt;
*[[Special:Unusedtemplates]] NONE!&lt;br /&gt;
*[[Special:Wantedcategories]] NONE!&lt;br /&gt;
*[[Special:Wantedpages]] 127, mostly guilds, NONE are multi linked&lt;br /&gt;
*Check the other [[Special:Specialpages]]&lt;br /&gt;
&lt;br /&gt;
=Nether {{Black}} Stacking ideas=&lt;br /&gt;
Here are some stack ideas collected from the guides.  Feel free to suggest any that you use or see that look good to you.&lt;br /&gt;
==Stacks in play==&lt;br /&gt;
Successful once on attack&amp;lt;br&amp;gt;&lt;br /&gt;
Djinni/Chimera/UR/Wraith/DK/MR/Zombie/HD/Vampire/Lich&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alzorath==&lt;br /&gt;
Durable Hitter &amp;amp; Deep Fodder&amp;lt;br&amp;gt;&lt;br /&gt;
Lich w/ DoubTime &amp;amp; HeadoMed&amp;lt;br&amp;gt;&lt;br /&gt;
Zomb/Skel&amp;lt;br&amp;gt;&lt;br /&gt;
shadows/lizmen/dryads/wisps/DEM/Soul Speakers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zombie/Lich/HD/Efreeti/Medusa/Salamander/DEM/MR/Dryad/Wisp&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example of a Ground Pounder stacking:&amp;lt;br&amp;gt;&lt;br /&gt;
Unholy Reaver 30%&amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demon 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Lich 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Medusa 9%&amp;lt;br&amp;gt;&lt;br /&gt;
Salamander 9%&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elf Magician .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic Wisp .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Dryad .5%&amp;lt;br&amp;gt;&lt;br /&gt;
Orcish Archer .5% &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lich/Zombie/Mind Ripper/Efreeti/Unholy Reaver/Nymph/Dark Elf Magician/Dryad/Orcish Archer/Archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''I should note none of the stacks I put in my guides are notably useful stacks, they are usually mid-quality stacks used to express points. Take the lessons from the guides and apply them to make superior stacks, don't copy the stacks as they aren't written to be taken that way.'' --[[User:Alzorath|Alzorath]] 14:23, 24 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Broke and Butter's Battlelust Guide==&lt;br /&gt;
1st: HD’s (15%-20%)&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Lich (15%-20%+)&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Djini or Vamps&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Wraith or Slyphs (5%-8%)&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Wraith or Slyphs (5%-8%)&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Efreeti &amp;lt;br&amp;gt;&lt;br /&gt;
7th: Medusa&amp;lt;br&amp;gt;&lt;br /&gt;
8th: Salamanders &amp;lt;br&amp;gt;&lt;br /&gt;
9th: Pyschic Wisp &amp;lt;br&amp;gt;&lt;br /&gt;
10th: DEM&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BW and BL Stacking &amp;lt;br&amp;gt;&lt;br /&gt;
1st: Lich&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Efreeti or HD&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Vamp or Djini&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Wraith or Slyphs (5-10%)&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Djini / Vamp/ Wraith/ HD &amp;lt;br&amp;gt;&lt;br /&gt;
6th: Djini / Vamp/ Wraith/ HD/ Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Medusa &amp;lt;br&amp;gt;&lt;br /&gt;
8th: Salamanders (expensive)&amp;lt;br&amp;gt;&lt;br /&gt;
9th: Nymph/ DEM/ fanatics &amp;lt;br&amp;gt;&lt;br /&gt;
10th: DEM/fanatics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1st: HD&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Lich&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Djinni&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Efreeti/ HD/ Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Salamanders (geld expensive)/ Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
Medusa/Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
7th: DEM&amp;lt;br&amp;gt;&lt;br /&gt;
8th-10th: Skeleton/zombs/vamps &amp;amp; wraith&amp;lt;br&amp;gt;&lt;br /&gt;
Brouch/web&amp;lt;br&amp;gt;&lt;br /&gt;
Battlelust&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Djinni&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: UR’s (~22+) or Lich&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Lich or UR’s&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Efreeti (700 and no more!)/Lich&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Efreeti/ HD’s&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Medusa/ HD’s/ Sylphs&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Salamander (geld expensive)/ Vamp&amp;lt;br&amp;gt;&lt;br /&gt;
8th: DEM&amp;lt;br&amp;gt;&lt;br /&gt;
9th-10th: etc...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1st: HD's&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Lich &amp;lt;br&amp;gt;&lt;br /&gt;
3rd: UR &amp;lt;br&amp;gt;&lt;br /&gt;
4th: djinni &amp;lt;br&amp;gt;&lt;br /&gt;
5th: efreeti &amp;lt;br&amp;gt;&lt;br /&gt;
6th-10th: You decide &amp;lt;br&amp;gt;&lt;br /&gt;
Brooch/ Web/ Ash/ Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Anti Blue {{Blue}}&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Vamp/Lich&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Lich/Vamp&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: UR &amp;lt;br&amp;gt;&lt;br /&gt;
4th: Djini&amp;lt;br&amp;gt;&lt;br /&gt;
5th: HD&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
8th: Medusa &amp;lt;br&amp;gt;&lt;br /&gt;
9th: Zomb/DEM &amp;lt;br&amp;gt;&lt;br /&gt;
10th: MR &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Anti Red {{Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
Solid-sized HD, Lich, and Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
1st: HD&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Lich&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Vamp&amp;lt;br&amp;gt;&lt;br /&gt;
4th: Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Djini&amp;lt;br&amp;gt;&lt;br /&gt;
6th: Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
7th: Zomb &amp;lt;br&amp;gt;&lt;br /&gt;
8th: Medusa/Salamander&amp;lt;br&amp;gt;&lt;br /&gt;
9th: MR &amp;lt;br&amp;gt;&lt;br /&gt;
10th: Sprite (fatigue) &amp;lt;br&amp;gt;&lt;br /&gt;
Spell: GS, Paralyze (short stack), Stun&amp;lt;br&amp;gt;&lt;br /&gt;
Item: BW, Candle, Ash, Web&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Anti White {{White}}&amp;lt;br&amp;gt;&lt;br /&gt;
1st: UR &amp;lt;br&amp;gt;&lt;br /&gt;
2nd: Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: Djini/Vamp&amp;lt;br&amp;gt;&lt;br /&gt;
4th: HD/Djini/Vamp&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Efreeti&amp;lt;br&amp;gt;&lt;br /&gt;
6th: HD&amp;lt;br&amp;gt;&lt;br /&gt;
7th-etch: Lich/Medusa/Salamander/MR/DEM&amp;lt;br&amp;gt;&lt;br /&gt;
Spell: GS, Stun, FB, Gravity Pull, Bloodcurse, FW &amp;lt;br&amp;gt;&lt;br /&gt;
Item: MB, Brooch, BW, Potion, Vial, Drums of War &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sabre==&lt;br /&gt;
Zombies &amp;lt;br&amp;gt;&lt;br /&gt;
UR/Lich&amp;lt;br&amp;gt;&lt;br /&gt;
HD/Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
HD/Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
Medusa/DEM/Salamanders&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Umbra==&lt;br /&gt;
Zombie &amp;lt;br&amp;gt;&lt;br /&gt;
Unholy Reaver &amp;lt;br&amp;gt;&lt;br /&gt;
Lich &amp;lt;br&amp;gt;&lt;br /&gt;
Wraith &amp;lt;br&amp;gt;&lt;br /&gt;
Medusa &amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demon &amp;lt;br&amp;gt;&lt;br /&gt;
Vampire &amp;lt;br&amp;gt;&lt;br /&gt;
Shadow &amp;lt;br&amp;gt;&lt;br /&gt;
Hell Hounds&amp;lt;br&amp;gt; &lt;br /&gt;
Skeletons &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Day1&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 276 Power 11,598,282 &amp;lt;br&amp;gt;&lt;br /&gt;
Land 2,167 Fortress 13 &amp;lt;br&amp;gt;&lt;br /&gt;
Zombie 0 0.00/0.02/0.00 127251 22.9% &amp;lt;br&amp;gt;&lt;br /&gt;
Lich 0 0.00/5.00/2.50 950 23.1% &amp;lt;br&amp;gt;&lt;br /&gt;
Wraith 0 0.00/0.30/0.20 4410 8.5% &amp;lt;br&amp;gt;&lt;br /&gt;
Vampire 0 0.00/2.50/5.00 282 7.0% &amp;lt;br&amp;gt;&lt;br /&gt;
Wyvern 0 20.00/0.35/0.00 2993 6.8% &amp;lt;br&amp;gt;&lt;br /&gt;
Medusa 0 0.00/0.25/0.00 3501 8.4% &amp;lt;br&amp;gt;&lt;br /&gt;
Shadow 0 0.00/0.15/0.00 17285 8.3% &amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demon 0 0.00/0.25/0.20 3806 7.8%&amp;lt;br&amp;gt; &lt;br /&gt;
Hell Hound 0 30.00/0.18/0.00 2150 4.1% &amp;lt;br&amp;gt;&lt;br /&gt;
Skeleton 0 0.00/0.01/0.00 26452 3.2% &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Day 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 82 Power 17,669,175 &amp;lt;br&amp;gt;&lt;br /&gt;
Land 4,072 Fortress 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Zombie 0 0.00/0.02/0.00 159464 20.3% &amp;lt;br&amp;gt;&lt;br /&gt;
Unholy Reaver 0 0.00/125.00/70.00 43 18.3% &amp;lt;br&amp;gt;&lt;br /&gt;
Lich 0 0.00/5.00/2.50 1061 18.3% &amp;lt;br&amp;gt;&lt;br /&gt;
Medusa 0 0.00/0.25/0.00 5898 10.0% &amp;lt;br&amp;gt;&lt;br /&gt;
Wraith 0 0.00/0.30/0.20 4878 6.6% &amp;lt;br&amp;gt;&lt;br /&gt;
Horned Demon 0 0.00/0.25/0.20 6179 8.9% &amp;lt;br&amp;gt;&lt;br /&gt;
Efreeti 0 100.00/2.50/0.00 770 7.8% &amp;lt;br&amp;gt;&lt;br /&gt;
Djinni 0 0.00/5.00/0.00 241 3.5% &amp;lt;br&amp;gt;&lt;br /&gt;
Hell Hound 0 30.00/0.18/0.00 2449 3.3% &amp;lt;br&amp;gt;&lt;br /&gt;
Vampire 0 0.00/2.50/5.00 119 2.1% &amp;lt;br&amp;gt;&lt;br /&gt;
Skeleton 0 0.00/0.01/0.00 10424 0.9%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Windflare|Windflare]] 18:21, 10 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Shepherdess&amp;diff=14560</id>
		<title>Talk:Shepherdess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Shepherdess&amp;diff=14560"/>
		<updated>2008-02-28T11:41:42Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Temporary Protection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk:Shepherdess is Temporarily Protected.&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Alzorath%27s_Ascendant_Guide&amp;diff=14003</id>
		<title>Alzorath's Ascendant Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Alzorath%27s_Ascendant_Guide&amp;diff=14003"/>
		<updated>2008-01-29T11:33:38Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Protected to prevent spambots (they find through 'page history' link likely)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alzorath is retired and will not be writing this guide. Protected due to spam bots.&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Ranged_Secondary_Units&amp;diff=13965</id>
		<title>Category:Ranged Secondary Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Ranged_Secondary_Units&amp;diff=13965"/>
		<updated>2008-01-27T17:24:15Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 212.142.143.116, changed back to last version by Sammael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are units that have the [[RANGED]] attribute as their secondary attack type&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Scrying_Mirror&amp;diff=13964</id>
		<title>Scrying Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Scrying_Mirror&amp;diff=13964"/>
		<updated>2008-01-27T17:23:54Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 141.223.149.36, changed back to last version by Groentje&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank: Average&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Instant/offensive&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1 turn, 5,000 MP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
Randomly reveals information about target player (units, population, MP, barriers, etc.). The higher the spell level, the more info revealed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The item [[Crystal Ball]], is the lesser item version of [[Scrying  Mirror]].&lt;br /&gt;
The item [[Basin of Far Seeing]], is an unique item version of [[Scrying  Mirror]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]]&lt;br /&gt;
[[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=History_of_Guild_Wars&amp;diff=13963</id>
		<title>History of Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=History_of_Guild_Wars&amp;diff=13963"/>
		<updated>2008-01-27T17:20:33Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 212.142.143.116, changed back to last version by Sammael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[APP]]&amp;lt;br&amp;gt;	 &lt;br /&gt;
[[Blitz]]&amp;lt;br&amp;gt;	 &lt;br /&gt;
[[s1]]&amp;lt;br&amp;gt;	 &lt;br /&gt;
			&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Buildings&amp;diff=13918</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Buildings&amp;diff=13918"/>
		<updated>2008-01-23T11:33:58Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 202.84.17.42, changed back to last version by Slurpz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].&lt;br /&gt;
----&lt;br /&gt;
[[Farms]] - Give food for a lot [[population]] and army, houses little [[population]]&lt;br /&gt;
&lt;br /&gt;
[[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]]&lt;br /&gt;
&lt;br /&gt;
[[Nodes]] - Give [[mana]], the main resource for performing magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Workshops]] - Expensive buildings that control the speed at which you can build.&lt;br /&gt;
 &lt;br /&gt;
[[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]].&lt;br /&gt;
&lt;br /&gt;
[[Barracks]] - Buildings where you train [[population]] to be recruited for your army.&lt;br /&gt;
----&lt;br /&gt;
[[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles.&lt;br /&gt;
&lt;br /&gt;
[[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom.&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Units&amp;diff=13916</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Units&amp;diff=13916"/>
		<updated>2008-01-23T11:33:48Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 148.244.251.246, changed back to last version by Slurpz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume I: The Book of Units'''&lt;br /&gt;
&lt;br /&gt;
Many creatures wander across Terra in [[The Reincarnation|TR]]. This book holds the information on these creatures so those who wish to hunt, or tame, these creatures will have a resource to better understand them.&lt;br /&gt;
&lt;br /&gt;
'''Related Topics:''' [[:Category:Unit Abilities|Unit Abilities]]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Eradication Units|Eradication]] {{Red}}==&lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Chimera]]&lt;br /&gt;
* [[Dwarven Deathseeker]]&lt;br /&gt;
* [[Dwarven Elite]]&lt;br /&gt;
* [[Dwarven Warrior]]&lt;br /&gt;
* [[Efreeti]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
* [[Fire Giant]]&lt;br /&gt;
* [[Hell Hound]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
* [[Lizard Man]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
* [[Ogre]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Salamander]]&lt;br /&gt;
* [[Troglodyte]]&lt;br /&gt;
* [[Wyvern]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Verdant Units|Verdant]] [[Image:icon_VERDANT.gif]]==&lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Creeping Vines]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Dryad]]&lt;br /&gt;
* [[Earth Elemental]]&lt;br /&gt;
* [[Elven Archer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Elven Magician]]&lt;br /&gt;
* [[Faerie Dragon]]&lt;br /&gt;
* [[Gorilla]]&lt;br /&gt;
* [[Griffon]]&lt;br /&gt;
* [[Mandrake]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
* [[Nymph]]&lt;br /&gt;
* [[Phoenix]]&lt;br /&gt;
* [[Swanmay]]&lt;br /&gt;
* [[Treant]]&lt;br /&gt;
* [[Werebear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Ascendant Units|Ascendant]] [[Image:icon_ASCENDANT.gif]]==&lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Angel]]&lt;br /&gt;
* [[Archangel]]&lt;br /&gt;
* [[Astral Magician]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Crusader]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Dominion]]&lt;br /&gt;
* [[High Priest]]&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Knight Templar]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
* [[Pegasus]]&lt;br /&gt;
* [[Preacher]]&lt;br /&gt;
* [[Soul Speaker]]&lt;br /&gt;
* [[Spirit Warrior]]&lt;br /&gt;
* [[Titan]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Phantasm Units|Phantasm]] [[Image:icon_PHANTASM.gif]]==&lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Air Elemental]]&lt;br /&gt;
* [[Djinni]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Leviathan]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Medusa]]&lt;br /&gt;
* [[Mind Ripper]]&lt;br /&gt;
* [[Psychic Wisp]]&lt;br /&gt;
* [[Shadow Monster]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
* [[Sirene]]&lt;br /&gt;
* [[Sprite]]&lt;br /&gt;
* [[Sylph]]&lt;br /&gt;
* [[Water Elemental]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Nether Units|Nether]] [[Image:icon_NETHER.gif]]==&lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Dark Elemental]]&lt;br /&gt;
* [[Dark Elf Magician]]&lt;br /&gt;
* [[Demon Knight]]&lt;br /&gt;
* [[Devil]]&lt;br /&gt;
* [[Fallen Angel]]&lt;br /&gt;
* [[Fallen Archangel]]&lt;br /&gt;
* [[Fallen Dominion]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=33%&amp;gt;&lt;br /&gt;
* [[Gargoyle]]&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Horned Demon]]&lt;br /&gt;
* [[Imp]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Orc Raider]]&lt;br /&gt;
* [[Orcish Archer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Succubus]]&lt;br /&gt;
* [[Unholy Reaver]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
* [[Wolf Raider]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Plain Units|Plain]] [[Image:icon_PLAIN.gif]]==&lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=33% valign=top&amp;gt;&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Cavalry]]&lt;br /&gt;
* [[Militia]]&lt;br /&gt;
* [[Phalanx]]&lt;br /&gt;
* [[Pikeman]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=33% valign=top&amp;gt;&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Bounty Hunter]]&lt;br /&gt;
* [[Capsule Monster]]&lt;br /&gt;
* [[Fanatic]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Mercenary]]&lt;br /&gt;
* [[Renegade Wizard]]&lt;br /&gt;
* [[Starving Peasant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
* [[Falcon]]&lt;br /&gt;
* [[Frog]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Squirrel]]&lt;br /&gt;
* [[Trained Elephant]]&lt;br /&gt;
* [[War Hound]]&lt;br /&gt;
* [[Werewolf]]&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Races|Races]] [[Image:icon_ERADICATION.gif]][[Image:icon_VERDANT.gif]][[Image:icon_ASCENDANT.gif]][[Image:icon_PHANTASM.gif]][[Image:icon_NETHER.gif]][[Image:icon_PLAIN.gif]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(note all plurals)&amp;lt;/i&amp;gt; &lt;br /&gt;
&amp;lt;table width=70% align=center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=25% valign=top&amp;gt;&lt;br /&gt;
* [[:Category:Angels|Angels]] [[Image:icon_ASCENDANT.gif]][[Image:icon_NETHER.gif]]&lt;br /&gt;
* [[:Category:Animals|Animals]] [[Image:icon_ERADICATION.gif]][[Image:icon_VERDANT.gif]][[Image:icon_ASCENDANT.gif]][[Image:icon_PLAIN.gif]]&lt;br /&gt;
* [[:Category:Astrals|Astrals]] [[Image:icon_ASCENDANT.gif]]&lt;br /&gt;
* [[:Category:Demons|Demons]] [[Image:icon_NETHER.gif]]&lt;br /&gt;
* [[:Category:Dragons|Dragons]] [[Image:icon_ERADICATION.gif]][[Image:icon_VERDANT.gif]]&lt;br /&gt;
* [[:Category:Dwarves|Dwarves]]  [[Image:icon_ERADICATION.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=25% valign=top&amp;gt;&lt;br /&gt;
* [[:Category:Elementals|Elementals]] [[Image:icon_ERADICATION.gif]][[Image:icon_VERDANT.gif]][[Image:icon_ASCENDANT.gif]][[Image:icon_PHANTASM.gif]][[Image:icon_NETHER.gif]]&lt;br /&gt;
* [[:Category:Elves|Elves]] [[Image:icon_VERDANT.gif]][[Image:icon_NETHER.gif]]&lt;br /&gt;
* [[:Category:Giants|Giants]] [[Image:icon_ERADICATION.gif]][[Image:icon_ASCENDANT.gif]][[Image:icon_PHANTASM.gif]]&lt;br /&gt;
* [[:Category:Golems|Golems]] [[Image:icon_NETHER.gif]][[Image:icon_PLAIN.gif]]&lt;br /&gt;
* [[:Category:Humans|Humans]] [[Image:icon_VERDANT.gif]][[Image:icon_ASCENDANT.gif]][[Image:icon_PLAIN.gif]]&lt;br /&gt;
* [[:Category:Illusions|Illusions]] [[Image:icon_PHANTASM.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td width=25% valign=top&amp;gt;&lt;br /&gt;
* [[:Category:Mindripper|MindRippers]] [[Image:icon_PHANTASM.gif]]&lt;br /&gt;
* [[:Category:Orcs|Orcs]] [[Image:icon_NETHER.gif]]&lt;br /&gt;
* [[:Category:Reptiles|Reptiles]] [[Image:icon_ERADICATION.gif]][[Image:icon_PHANTASM.gif]]&lt;br /&gt;
* [[:Category:Sprites|Sprites]] [[Image:icon_VERDANT.gif]][[Image:icon_PHANTASM.gif]]&lt;br /&gt;
* [[:Category:Treefolk|Treefolk]] [[Image:icon_VERDANT.gif]]&lt;br /&gt;
* [[:Category:Trolls|Trolls]] [[Image:icon_NETHER.gif]]&lt;br /&gt;
* [[:Category:Undeads|Undead]] [[Image:icon_NETHER.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&amp;diff=13917</id>
		<title>Augment Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&amp;diff=13917"/>
		<updated>2008-01-23T11:33:48Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 220.134.110.231, changed back to last version by Groentje&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1% per level.&lt;br /&gt;
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2% per level.&lt;br /&gt;
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by 3% per level.&lt;br /&gt;
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by 4% per level.&lt;br /&gt;
** Note: Needs confirmation!&lt;br /&gt;
&lt;br /&gt;
Rank 12 AS = 4.3% decrease on upkeep&lt;br /&gt;
Rank 20 AS = 10% decrease on upkeep&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Summoning amount increased by 1%&lt;br /&gt;
* L2 : Summoning amount increased by 2%&lt;br /&gt;
* L3 : Summoning amount increased by 3%&lt;br /&gt;
* L4 : Summoning amount increased by 4%&lt;br /&gt;
* L5 : Summoning amount increased by 5%&lt;br /&gt;
* L6 : Summoning amount increased by 7%&lt;br /&gt;
* L7 : Summoning amount increased by 9%&lt;br /&gt;
* L8 : Summoning amount increased by 11%&lt;br /&gt;
* L9 : Summoning amount increased by 13%&lt;br /&gt;
* L10: Summoning amount increased by 15%&lt;br /&gt;
* L11: Summoning amount increased by 18%&lt;br /&gt;
* L12: Summoning amount increased by 21%&lt;br /&gt;
* L13: Summoning amount increased by 24%&lt;br /&gt;
* L14: Summoning amount increased by 27%&lt;br /&gt;
* L15: Summoning amount increased by 30%&lt;br /&gt;
* L16: Summoning amount increased by 34%&lt;br /&gt;
* L17: Summoning amount increased by 38%&lt;br /&gt;
* L18: Summoning amount increased by 42%&lt;br /&gt;
* L19: Summoning amount increased by 46%&lt;br /&gt;
* L20: Summoning amount increased by 50%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=13915</id>
		<title>Grand Conqueror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=13915"/>
		<updated>2008-01-23T11:33:45Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by 85.75.237.177&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
* The skill allows you to occupy more than the 33.3% of total destroyed land, that you normally occupy after a won battle. &lt;br /&gt;
** Note that [[siege]]s can destroy up to 10% of a targets' land, and [[regular]]s up to 5% (depending on amount of surviving units). &lt;br /&gt;
** Those max amounts are fixed and do not get affected by any skill. &lt;br /&gt;
** Thus, this skill does not make your enemy lose more land in a single battle, it only influences the conquered:destroyed ratio.&lt;br /&gt;
 &lt;br /&gt;
* Level 1-5 : increases land taken by 1%&lt;br /&gt;
* Level 6-10 : increases land taken by 2%&lt;br /&gt;
* Level 11-15 : increases land taken by 3%&lt;br /&gt;
* Level 16-20 : increases land taken by 4%&lt;br /&gt;
** ''Note: higher levels are unconfirmed(confirmed up to rank 11)''&lt;br /&gt;
** ''Note: increased land taken by 5%(rank 5) means you take 35% of total destroyed land''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
Note:  the following information is not correct and is old information&lt;br /&gt;
(the skill was nurfed in march 2007)&lt;br /&gt;
* L1 : Total undestroyed land taken is 34% out of the conquered land.&lt;br /&gt;
* L2 : Total undestroyed land taken is 35% out of the conquered land.&lt;br /&gt;
* L3 : Total undestroyed land taken is 36% out of the conquered land.&lt;br /&gt;
* L4 : Total undestroyed land taken is 37% out of the conquered land.&lt;br /&gt;
* L5 : Total undestroyed land taken is 38% out of the conquered land.&lt;br /&gt;
* L6 : Total undestroyed land taken is 40% out of the conquered land.&lt;br /&gt;
* L7 : Total undestroyed land taken is 42% out of the conquered land.&lt;br /&gt;
* L8 : Total undestroyed land taken is 44% out of the conquered land.&lt;br /&gt;
* L9 : Total undestroyed land taken is 46% out of the conquered land.&lt;br /&gt;
* L10: Total undestroyed land taken is 48% out of the conquered land.&lt;br /&gt;
* L11: Total undestroyed land taken is 51% out of the conquered land.&lt;br /&gt;
* L12: Total undestroyed land taken is 54% out of the conquered land.&lt;br /&gt;
* L13: Total undestroyed land taken is 57% out of the conquered land.&lt;br /&gt;
* L14: Total undestroyed land taken is 60% out of the conquered land.&lt;br /&gt;
* L15: Total undestroyed land taken is 63% out of the conquered land.&lt;br /&gt;
* L16: Total undestroyed land taken is 67% out of the conquered land.&lt;br /&gt;
* L17: Total undestroyed land taken is 71% out of the conquered land.&lt;br /&gt;
* L18: Total undestroyed land taken is 75% out of the conquered land.&lt;br /&gt;
* L19: Total undestroyed land taken is 79% out of the conquered land.&lt;br /&gt;
* L20: Total undestroyed land taken is 83% out of the conquered land.&lt;br /&gt;
''at higher levels these percentages are unconfirmed''&lt;br /&gt;
&lt;br /&gt;
* After they nerfed it in march 2007&lt;br /&gt;
* L18 : Total undestroyed land taken is 47% out of the conquered land.&lt;br /&gt;
* L19 : Total undestroyed land taken is 48,5% out of the conquered land.&lt;br /&gt;
* L20 : Total undestroyed land taken is 49,8% out of the conquered land.&lt;br /&gt;
* You cant go higher then lvl 20 on any skill&lt;br /&gt;
(McC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I'm getting only 40% at L10 now on beta so I'm guessing it's at .667% per level. Correct me if I'm wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=13913</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=13913"/>
		<updated>2008-01-23T11:33:00Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Sammael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases AP, Counter and HP of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP, Counter and HP of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP, Counter and HP of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP, Counter and HP of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter/HP increased by 1%&lt;br /&gt;
* L2 : AP/Counter/HP increased by 2%&lt;br /&gt;
* L3 : AP/Counter/HP increased by 3%&lt;br /&gt;
* L4 : AP/Counter/HP increased by 4%&lt;br /&gt;
* L5 : AP/Counter/HP increased by 5%&lt;br /&gt;
* L6 : AP/Counter/HP increased by 7%&lt;br /&gt;
* L7 : AP/Counter/HP increased by 9%&lt;br /&gt;
* L8 : AP/Counter/HP increased by 11%&lt;br /&gt;
* L9 : AP/Counter/HP increased by 13%&lt;br /&gt;
* L10: AP/Counter/HP increased by 15%&lt;br /&gt;
* L11: AP/Counter/HP increased by 18%&lt;br /&gt;
* L12: AP/Counter/HP increased by 21%&lt;br /&gt;
* L13: AP/Counter/HP increased by 24%&lt;br /&gt;
* L14: AP/Counter/HP increased by 27%&lt;br /&gt;
* L15: AP/Counter/HP increased by 30%&lt;br /&gt;
* L16: AP/Counter/HP increased by 34%&lt;br /&gt;
* L17: AP/Counter/HP increased by 38%&lt;br /&gt;
* L18: AP/Counter/HP increased by 42%&lt;br /&gt;
* L19: AP/Counter/HP increased by 46%&lt;br /&gt;
* L20: AP/Counter/HP increased by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=13912</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=13912"/>
		<updated>2008-01-23T11:32:04Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by 60.49.48.101&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : Unknown if existing.&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance&lt;br /&gt;
* L2 : +0.5 to current barrier resistance&lt;br /&gt;
* L3 : +0.5 to current barrier resistance&lt;br /&gt;
* L4 : +0.5 to current barrier resistance&lt;br /&gt;
* L5 : +0.5 to current barrier resistance &lt;br /&gt;
* L6 : +1.0 to current barrier resistance&lt;br /&gt;
* L7 : +1.0 to current barrier resistance&lt;br /&gt;
* L8 : +1.0 to current barrier resistance ( 75% with 2.31% of Bars )&lt;br /&gt;
* L9 : +1.0 to current barrier resistance &lt;br /&gt;
* L10: +1.0 to current barrier resistance&lt;br /&gt;
* L11: +1.5 to current barrier resistance&lt;br /&gt;
* L12: +1.5 to current barrier resistance &lt;br /&gt;
* L13: +1.5 to current barrier resistance&lt;br /&gt;
* L14: +1.5 to current barrier resistance ( 79% without 2.5% of Bars )&lt;br /&gt;
* L15: +1.5 to current barrier resistance&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)&lt;br /&gt;
* L18: +2.0 to current barrier resistance&lt;br /&gt;
* L19: +2.0 to current barrier resistance&lt;br /&gt;
* L20: +2.0 to current barrier resistance ( 75% with 1.58% of Bars )/( 82% with 1.85% of Bars )&lt;br /&gt;
If the last one on this list is correct, then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
===before January 2007===&lt;br /&gt;
*You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). *You would have needed to build more than 2.5% barriers to gain this benefit, and it was rounded down.&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Artificer&amp;diff=13911</id>
		<title>Legendary Artificer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Artificer&amp;diff=13911"/>
		<updated>2008-01-23T11:30:02Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by MrFantastic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of your items. Higher levels give a bigger boost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : + 2% effectiveness&lt;br /&gt;
* Level 6-10 : + 4% effectiveness&lt;br /&gt;
* Level 11-15 : + 6% effectiveness&lt;br /&gt;
* Level 16-20 : + 8% effectiveness&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Increases chance item will penetrate enemy barriers. Exact numbers unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Effectiveness of items increased by 2%&lt;br /&gt;
* L2 : Effectiveness of items increased by 4%&lt;br /&gt;
* L3 : Effectiveness of items increased by 6%&lt;br /&gt;
* L4 : Effectiveness of items increased by 8%&lt;br /&gt;
* L5 : Effectiveness of items increased by 10%&lt;br /&gt;
* L6 : Effectiveness of items increased by 14%&lt;br /&gt;
* L7 : Effectiveness of items increased by 18%&lt;br /&gt;
* L8 : Effectiveness of items increased by 22%&lt;br /&gt;
* L9 : Effectiveness of items increased by 26%&lt;br /&gt;
* L10 : Effectiveness of items increased by 30%&lt;br /&gt;
* L11 : Effectiveness of items increased by 36%&lt;br /&gt;
* L12 : Effectiveness of items increased by 42%&lt;br /&gt;
* L13 : Effectiveness of items increased by 48%&lt;br /&gt;
* L14 : Effectiveness of items increased by 54%&lt;br /&gt;
* L15 : Effectiveness of items increased by 60%&lt;br /&gt;
* L16 : Effectiveness of items increased by 68%&lt;br /&gt;
* L17 : Effectiveness of items increased by 76%&lt;br /&gt;
* L18 : Effectiveness of items increased by 84%&lt;br /&gt;
* L19 : Effectiveness of items increased by 92%&lt;br /&gt;
* L20 : Effectiveness of items increased by 100%&lt;br /&gt;
&lt;br /&gt;
=Comments=&lt;br /&gt;
* Some of the more powerful items (like [[Ash of Invisibility]] or [[Magical Compass]]) are less or not boosted at all. &lt;br /&gt;
* It improves [[Locate Artifact]] results (No longer does on solo)&lt;br /&gt;
* It does not improve effects of Unique Items (tested with Crystal of Tear)&lt;br /&gt;
* It is not clear if the skill improves item generation. (It seems likely, however)&lt;br /&gt;
* It has odd effects with some items, like causing [[Satchel of Mist]] to increase your accuracy instead of decrease it. [http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=17391 forum post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* This {{white}} skill replaced the [[Barrier Proficiency]] as the {{white}} skill in December-January 2006-2007.&lt;br /&gt;
* [[Barrier Proficiency]] at that time became a {{Plain}} skill, and its workings were also changed. &lt;br /&gt;
* The replacement probably had something to do with the spell-level effect on barriers being removed between original skill design (late 2004) and reintroduction of skills (halfway 2006).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=13910</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=13910"/>
		<updated>2008-01-23T11:29:59Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by 68.53.11.68&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[:Category:Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Apparently x=1&lt;br /&gt;
* Level 1-5 : increases AP, Counter and HP of all animal units by x% per level.&lt;br /&gt;
* Level 6-10 : increases AP, Counter and HP of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP, Counter and HP of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP, Counter and HP of all animal units by 4x% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : All [[:Category:Animals|Animal]] units gain +1 initiative in battle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter/HP of all animals increased by 1%&lt;br /&gt;
* L2 : AP/Counter/HP of all animals increased by 2%&lt;br /&gt;
* L3 : AP/Counter/HP of all animals increased by 3%&lt;br /&gt;
* L4 : AP/Counter/HP of all animals increased by 4%&lt;br /&gt;
* L5 : AP/Counter/HP of all animals increased by 5%&lt;br /&gt;
* L6 : AP/Counter/HP of all animals increased by 7%&lt;br /&gt;
* L7 : AP/Counter/HP of all animals increased by 9%&lt;br /&gt;
* L8 : AP/Counter/HP of all animals increased by 11%&lt;br /&gt;
* L9 : AP/Counter/HP of all animals increased by 13%&lt;br /&gt;
* L10: AP/Counter/HP of all animals increased by 15%&lt;br /&gt;
* L11: AP/Counter/HP of all animals increased by 18%&lt;br /&gt;
* L12: AP/Counter/HP of all animals increased by 21%&lt;br /&gt;
* L13: AP/Counter/HP of all animals increased by 24%&lt;br /&gt;
* L14: AP/Counter/HP of all animals increased by 27%&lt;br /&gt;
* L15: AP/Counter/HP of all animals increased by 30%&lt;br /&gt;
* L16: AP/Counter/HP of all animals increased by 34%&lt;br /&gt;
* L17: AP/Counter/HP of all animals increased by 38%&lt;br /&gt;
* L18: AP/Counter/HP of all animals increased by 42%&lt;br /&gt;
* L19: AP/Counter/HP of all animals increased by 46%&lt;br /&gt;
* L20: AP/Counter/HP of all animals increased by 50% &lt;br /&gt;
(in the assumption x=1%, confirmed at low level)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=13909</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=13909"/>
		<updated>2008-01-23T11:29:58Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by 85.118.224.242&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites. The effect does NOT accumulate with [[GodFavour|Magic's Favour]]. Instead, first Magic's -10/20% gets deducted, then the percentage of the skill.&lt;br /&gt;
* Level 6-10 : Seems same as L1-5 (confirmed)&lt;br /&gt;
* Level 11-15 : Seems same as L1-5 (confirmed)&lt;br /&gt;
* Level 16-20 : Seems same as L1-5 (confirmed)&lt;br /&gt;
&lt;br /&gt;
'''Bonuses'''&lt;br /&gt;
* Level 20  : All spells cost one turn less to cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level By Level=&lt;br /&gt;
(confirmed for level 1 to 19)&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** {{black}} Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** {{red}} Eradication: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** {{white}} Ascendant: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
* Example of [[Spell Mastery]] in combination with [[Spell Lore]] hero ability. &lt;br /&gt;
** If you combine both, the effects stack on top of eachother as a multiplication, not as an addition.&lt;br /&gt;
** E.g. -10% Spell Mastery effect (skill lvl 10, on color) AND -6% Spell Lore effect (hero lvl 4)&lt;br /&gt;
** Casting {{blue}} [[Wish]] (normally 100,000 m.p.) in this situation will cost 84,600 m.p. and not 84,000 m.p.&lt;br /&gt;
*** In formula: it combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
*** (-10) AND (-6) = 15.4%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Penetration&amp;diff=13908</id>
		<title>Spell Penetration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Penetration&amp;diff=13908"/>
		<updated>2008-01-23T11:29:52Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Slurpz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsContent}}&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages [[Barriers|barrier resistance]] (if he has any) and spell resistance of his entire army (in battle) (Unconfirmed). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : ? (possibly -.75% per level)&lt;br /&gt;
* Level 6-10 : ? (possibly -1.5% per level)&lt;br /&gt;
* Level 11-15 : ? (possibly -2.25% per level)&lt;br /&gt;
* Level 16-20 : ? (possibly -3% per level)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : Unknown if existing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''User experience''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the more obscure skills; its effects are hard to test and requires a lot of samples. One official description claimed decrease in unit resistances and another does not. I've caried this into level 19 now and so far this skill has had no real noticable effect.&lt;br /&gt;
Most likely it is 0.5% less opponent barrier resist / level (spells only) which should give you a wooping 10% at level 20. Assuming it affects unit resistances also compare that with e.g. resist elements for a blue (+-15% more erad resist) and this is quite possibly a skill that didn't make it to the trashcan due to the problem of deriving its effects. Unless devs clarify the effects, stay away from this one.&lt;br /&gt;
&lt;br /&gt;
(Above experiences were before the effect of the skill was increased)&lt;br /&gt;
&lt;br /&gt;
Do not suggest this skill, except for warmages that plan to cast a lot of DA and VE.  In which case, this skill is great, as having even one less VE blocked by barriers is extremely useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if you can read code:&lt;br /&gt;
&lt;br /&gt;
sub spell_resisted {&lt;br /&gt;
   my $caster_mage = shift;&lt;br /&gt;
   my $target_mage = shift;&lt;br /&gt;
   my $spell_color = shift;&lt;br /&gt;
   my $barrier_resistance = $target_mage-&amp;gt;getBarrierResistance() / 100;&lt;br /&gt;
   my $sl_resistance = 0;&lt;br /&gt;
   my $barrier_piercing = $caster_mage-&amp;gt;{mage_spellpiercing} / 100;&lt;br /&gt;
   &lt;br /&gt;
   my $color_resistance = 0;&lt;br /&gt;
   $color_resistance = $target_mage-&amp;gt;getResistanceNether() if $spell_color eq 'NETHER';&lt;br /&gt;
   $color_resistance = $target_mage-&amp;gt;getResistancePhantasm() if $spell_color eq 'PHANTASM';&lt;br /&gt;
   $color_resistance = $target_mage-&amp;gt;getResistanceAscendant() if $spell_color eq 'ASCENDANT';&lt;br /&gt;
   $color_resistance = $target_mage-&amp;gt;getResistanceVerdant() if $spell_color eq 'VERDANT';&lt;br /&gt;
   $color_resistance = $target_mage-&amp;gt;getResistanceEradication() if $spell_color eq 'ERADICATION';&lt;br /&gt;
   &lt;br /&gt;
   $color_resistance = 75 if $color_resistance &amp;gt; 75;&lt;br /&gt;
   &lt;br /&gt;
   #Spell Penetration also reduces color resistance&lt;br /&gt;
   $color_resistance -= $caster_mage-&amp;gt;{mage_spellpiercing};&lt;br /&gt;
   $color_resistance = 0 if $color_resistance &amp;lt; 0;&lt;br /&gt;
   &lt;br /&gt;
   $color_resistance /= 100;&lt;br /&gt;
&lt;br /&gt;
   #check barriers&lt;br /&gt;
   if ( rand() &amp;lt; ($barrier_resistance + $sl_resistance - $barrier_piercing)) {&lt;br /&gt;
      return 0;&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   #check resistances&lt;br /&gt;
   if (rand() &amp;lt; $color_resistance) {&lt;br /&gt;
      return 1;&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   #not blocked&lt;br /&gt;
   return 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
that is how blocking works.  now as far as piercing ehh.&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=13907</id>
		<title>Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=13907"/>
		<updated>2008-01-23T11:29:51Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by 81.226.212.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
should follow the [http://www.the-reincarnation.com/viewtopic.php?f=65&amp;amp;t=17420 standard for a skills page]&lt;br /&gt;
{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only effects the spell level of enchantments, not battle or summon spells! Because of a bug, Love &amp;amp; Peace does not get affected by this. Also rumours of Sunray not working on it. Most likely because L&amp;amp;P is an undispellable finite enchantment. We know this is a bug. Hopefully the programming team can resolve it soon.. until then, live with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=12425 Goto L&amp;amp;P Bug Forum]&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=13058 Goto Sunray Bug Forum]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 1-5 : increases SL of all such enchantments by 2 per level.&lt;br /&gt;
* Level 6-10 : increases SL of all such enchantments by 4 per level.&lt;br /&gt;
* Level 11-15 : increases SL of all such enchantments by 6 per level.&lt;br /&gt;
* Level 16-20 : increases SL of all such enchantments by 8 per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* When increasing the rank of the skill:  All enchants with lower spell level will have their spell level updated.&lt;br /&gt;
* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)&lt;br /&gt;
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Enchantments get + 2 SL&lt;br /&gt;
* L2 : Enchantments get + 4 SL&lt;br /&gt;
* L3 : Enchantments get + 6 SL&lt;br /&gt;
* L4 : Enchantments get + 8 SL&lt;br /&gt;
* L5 : Enchantments get + 10 SL&lt;br /&gt;
* L6 : Enchantments get + 14 SL&lt;br /&gt;
* L7 : Enchantments get + 18 SL&lt;br /&gt;
* L8 : Enchantments get + 22 SL&lt;br /&gt;
* L9 : Enchantments get + 26 SL&lt;br /&gt;
* L10: Enchantments get + 30 SL&lt;br /&gt;
* L11: Enchantments get + 36 SL&lt;br /&gt;
* L12: Enchantments get + 42 SL&lt;br /&gt;
* L13: Enchantments get + 48 SL&lt;br /&gt;
* L14: Enchantments get + 54 SL&lt;br /&gt;
* L15: Enchantments get + 60 SL&lt;br /&gt;
* L16: Enchantments get + 68 SL&lt;br /&gt;
* L17: Enchantments get + 76 SL&lt;br /&gt;
* L18: Enchantments get + 84 SL&lt;br /&gt;
* L19: Enchantments get + 92 SL&lt;br /&gt;
* L20: Enchantments get + 100 SL&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=13906</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=13906"/>
		<updated>2008-01-23T11:29:15Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Slurpz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a [[God_Favour | God]] (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into [[God_Favour#Most_Favoured | Lucifer's Most Favored]] List &lt;br /&gt;
* [[Love Potion #9]], [[Lipstick of Enslavement]] and [[The Magic Mirror]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Joining the Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed and the damage dealt is sufficient to completely take off the hitpoint of the hero.&lt;br /&gt;
e.g.&lt;br /&gt;
level 17 Illusionist leads Phoenix.&lt;br /&gt;
A stack of Red Dragon deals a final blow of 226000 damage to the remaining 3 Phoenix(with 70000 hp).&lt;br /&gt;
The stack will be wiped off but the hero survives as a level 17 Illusionist has a hp of 18000 while 3 Phoenix have a total of 210000 hp. So the total amount of damage needed to clear the stack and kill that hero should be 228000. Therefore, with only 226000, the hero survives.&lt;br /&gt;
&lt;br /&gt;
== Leading a Stack ==&lt;br /&gt;
* On DEFENSE ([[Regular]] and [[Siege]]), heroes will lead any stack (even 1 [[militia]] or 1 [[sheep]]).&lt;br /&gt;
* On OFFENSE ([[Regular]] and [[Siege]]), &lt;br /&gt;
** If you send a very small stack (by % of total army), the hero will ''not'' lead it.&lt;br /&gt;
** If you send a big stack in company with small stacks, heroes can lead all stacks. &lt;br /&gt;
*** Note that very small stacks may not be targeted if they are under a certain % of your NP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When color ''AND'' [[:category:races|race]] of a stack match that of the hero, a hero will prefer to lead that stack.&lt;br /&gt;
* In any other case (no match, only color matches, only race matches), the hero prefers to lead the highest powerranked stack&lt;br /&gt;
** If you have two heroes of the same Race and Color, the highest level hero chooses stack preference first.&lt;br /&gt;
** If you have several heroes, the most experienced (highest level) hero is matched first.&lt;br /&gt;
&lt;br /&gt;
* If there are more battle heroes than stacks, &lt;br /&gt;
** the not-preferred stack hero stays home (if there is a preferred hero-stack match in the army send to battle), &lt;br /&gt;
** the lowest level hero stays home.&lt;br /&gt;
*** long ago multiple heroes could jointly lead one and the same stack - that was abandoned in TR.&lt;br /&gt;
&lt;br /&gt;
= When In the Battle = &lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent. This goes for the start of the battle. Soon as the unit hits and or is hit, the [[Fatigue]] effect comes in to play.&lt;br /&gt;
* Example: Level 16 [[Fire Elementalist]] commands stack of [[Efreeti]].&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
==Attack of the hero==&lt;br /&gt;
* Right after the primary attack of the stack, to the same stack.&lt;br /&gt;
&lt;br /&gt;
===Heroes' spells and resistance===&lt;br /&gt;
* If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just as any other spell. &lt;br /&gt;
* Hero colour determines the colour of the spell/skill.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
* [[Stack wiping]] the hero led stack will usually kill a hero&lt;br /&gt;
** but... for the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. &lt;br /&gt;
** In a close call, it thus ''is'' possible to have a hero-lead stack completely die, while the hero manages to survive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Arch 1/15 min): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 5 experience per turn + 10 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Fast servers (Beta 1/5 min): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Arch 1/15 min): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 8.4 experience per turn &lt;br /&gt;
* Fast servers (Beta 1/5 min): 6 experience per turn&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
* For a hero to go up a level, it requires 1000*current level in experience. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
--Below, when an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the skill. EXAMPLE: A level 10 [[Alchemist]] has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.   Back to the [[Alchemist]], Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.  Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] [Human] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Amazon]] [Animal] 12): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16):&lt;br /&gt;
* Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] [Animal] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] [Dwarf] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] [Elf] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] [Human] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] [Treefolk] 16, [[Crypt Keeper]] [Undead] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] [Sprite] 14, [[Warlord]] [Human] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] [Elf] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] [Human] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] [Elf] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds. Items are generated approx once every 20-40 turns at skill level 1.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14):&lt;br /&gt;
* It ressurrects 2% + 1% per level. Confirmed.  However it truncates the # of units healed instead of rounding up.  E.g.,&lt;br /&gt;
93 Nymphs are slain during battle.&lt;br /&gt;
6 Nymphs are resurrected from death.  &amp;lt;--This is 6.45% healed on a Healing 5 (7%) hero.  7% should have been 7 Nymphs if you rounded, because 93x.07 = 6.51.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units.  I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back.  Which is why it's not often seen resurrecting ultimates.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] [Human] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
*edit : 10-18 knight/turn at lvl 17&lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]]  ([[Valkyrie]] [Elemental] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] [Elemental] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] [Mindripper] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Veteran]] [Human] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] [Mindripper] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] [Mindripper] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] [Undead] 14, [[Crypt Keeper]] [Undead] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] [Human] 16):&lt;br /&gt;
* Increases Food Production per Farm by 20 + 10/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] [Treefolk] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] [Elf] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
level 20 witch have kill 5000 enemy unit.The amount die is not likly by hp but by number.See my url.&lt;br /&gt;
&lt;br /&gt;
see my topic the one i have tested 3 age ago &lt;br /&gt;
http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-this spell  can be resist.&lt;br /&gt;
-amount kill is random.there a max and min amount to be kill.&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] [Human] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] [Human] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] [Angel] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours). &lt;br /&gt;
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] [Human] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] [Sprite] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] [Demon] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] [Human] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9):&lt;br /&gt;
* Summons a stack of 20k + 10k/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] [Elemental] 14):&lt;br /&gt;
* Increases amount of units summoned by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] [Human] 14):&lt;br /&gt;
* Increases Accuracy of all your units by + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] [Demon] 16):&lt;br /&gt;
* Reduces Accuracy of all enemy units by ???% + 1%/lvk.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] [Human] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]]. However, since Undead are weak to holy, damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] [Demon] 14):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] [Astral] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] [Treefolk] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=SIEGE&amp;diff=13905</id>
		<title>SIEGE</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=SIEGE&amp;diff=13905"/>
		<updated>2008-01-23T11:29:11Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Groentje&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units with the ability perform better in [[Siege]] attacks, than other units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal units have &lt;br /&gt;
* 30% accuracy in [[regular]] attacks, &lt;br /&gt;
* 20% accuracy in [[siege]] attacks (except [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Units with the [[SIEGE|Siege]] ability &lt;br /&gt;
* have 30% accuracy in [[regular]] attacks, &lt;br /&gt;
* also have 30% accuracy in [[siege]] attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A related abilty is [[Marksmanship]] - that adds +10% accuracy, indifferent of [[Regular]] or [[Siege]] attack&lt;br /&gt;
&lt;br /&gt;
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Skills&amp;diff=13904</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Skills&amp;diff=13904"/>
		<updated>2008-01-23T11:29:06Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Slurpz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
[[Skills]] new features, changes to skills are tested on beta and then moved to guild, blitz, and apprentice.&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=13903</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=13903"/>
		<updated>2008-01-23T11:29:03Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Slurpz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}} &lt;br /&gt;
=Introduction=&lt;br /&gt;
''The mages you can hire in Guilds can spend their time on thaumaturgical research, improving existing magic techniques. All this effort at some point can become useful even to most powerful mages, such as you. When you build Mage Guilds on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentioned thaumaturgy.'' &lt;br /&gt;
&lt;br /&gt;
The skills are divided into two groups: speciality-specific ({{White}}{{Red}}{{Green}}{{Blue}}{{Black}}) and non-specific (Plain, {{Plain}}) skills. The first group is the more powerful, but training color-specific skills other than your own color, takes double the time of developing a plain one. &lt;br /&gt;
&lt;br /&gt;
When you train yourself in one skill, you increase your level in it. There are 20 levels in each skill, and attaining each next level is more expensive (see the table below). Off-color skills take twice the investment.&lt;br /&gt;
&lt;br /&gt;
Reaching each new level, costs you its enumerator (at the lack of a better word) worth of ''skill points''. You gain these skill points at a rate based on [[turns|server speed]] (out of your control), the amount of land (very much in your control) and the amount of [[guilds]] you keep (if you keep 5% of your land, you've optimized that part).&lt;br /&gt;
&lt;br /&gt;
=Developing your skills=&lt;br /&gt;
From time to time, when you have accumulated enough skill points, you level up the skill that you had activated in the skill page.&lt;br /&gt;
&lt;br /&gt;
There are 10 different skills that a mage can develop slowly over time (see below)&lt;br /&gt;
You are advised to choose wisely what skill to activate for development. &lt;br /&gt;
You can switch attention later on of course, but you cannot withdraw invested skill points. &lt;br /&gt;
&lt;br /&gt;
'''(add screen shot)'''&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;server speed&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;20&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;skill ticks needed&amp;lt;br&amp;gt; to get one skill point&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On 600 land&amp;lt;br&amp;gt;with 5% guild&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On 2000 land&amp;lt;br&amp;gt;with 5% guild&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On 5000 land&amp;lt;br&amp;gt;with 5% guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Beta - 1turn/5min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;239 turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34 turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solo - 1turn/7min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;z turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Guild - 1turn/7min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;z turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arch - 1turn/15min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;z turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cast of [[Wish]] can give you an instant skill point, and thus makes you reach a next skill level tens of turns faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Beta, the turns required to gain a skill point (if you have 5% guilds) are ~166k / land. That means that at 5k land, you gain a skill point every ~34 turns. So, leveling a skill from 0 to 1 takes 34 turns, while leveling a skill from 19 to 20 requires ~670 turns at 5k land and only ~630 turns, if you gain a free skill point from Wish.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Rank Invest&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Total Invest&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;20&amp;quot;&amp;gt; &amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Rank Invest&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Total Invest&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;91&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;136&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;153&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;171&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;190&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
You can develop one skill very far (to level 20 over 2-3 months of time), or you can develop a couple of skills to a decent level. The game rounds (resets) are too short to develop all skills to the maximum of level 20.&amp;lt;br&amp;gt;&lt;br /&gt;
Developing plain and on-color skills is cheap. Developing off-color skills costs double. It is nearly impossible to get an off-color skill to level 20 within the length of a game round.&lt;br /&gt;
&lt;br /&gt;
=Tips on what skill to develop first=&lt;br /&gt;
Just pointing out the obvious about skills:&lt;br /&gt;
Its not what you take first and what second, its how you adjust skills to your game style.&lt;br /&gt;
A hoarder/defensive mage should obviously pick barrier resistance and grand enchanter to ensure his defense and his income while he masses up lots of money / items etc.&lt;br /&gt;
(also grand enchanter works perfectly for spells like confuse/dnd/Meteor storm, other than the obvious &amp;quot;love and peace&amp;quot; and &amp;quot;weather summoning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
A war mage on the opposite needs either barrier penetration, legendary commander or grand conqueror&lt;br /&gt;
for the same reasons.&lt;br /&gt;
&lt;br /&gt;
If you are going to attack a lot then boost your attack powers !&lt;br /&gt;
If you are going to defend a lot boost your resistance. At all points choose what you like to do&lt;br /&gt;
in this game and pick the skills so you do it best way possible.&lt;br /&gt;
&lt;br /&gt;
For those people that are a bit more knowledgeable about the game mechanics they could cut their losses.&lt;br /&gt;
That is to pick the skills that make up for your natural disadvantages as a player.&lt;br /&gt;
Someone who cannot play a full run properly due to lack of turns or bad use of mana then &amp;quot;augment summoning&amp;quot; will reduce the castings needed to make an army (thus less mana used also) and the first 3 ranks in the phantasm skill is 3% less mana cost on all spells. ( 4rth rank is -3.6% i dont know further [Edit: lvl 6 is -6%] )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old Information=&lt;br /&gt;
Originally, &lt;br /&gt;
* You could store a maximum of 5 unused Skill Credits. If you gain a sixth, it is lost (until Feb. 2007)&lt;br /&gt;
* Spending a skill point took one turn -- discontinued when skill collection was made 'passive' (until Feb. 2007)&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=13902</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=13902"/>
		<updated>2008-01-23T11:28:58Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by N00bie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsContent}}&lt;br /&gt;
What are the effects and bonuses of this skill?&lt;br /&gt;
{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
(text description of skill)&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5   : +1% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +2% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +3% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +4% to primary and secondary AP&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level x: (text)&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : 1% increase to primary and secondary AP&lt;br /&gt;
* L2 : 2% increase to primary and secondary AP&lt;br /&gt;
* L3 : 3% increase to primary and secondary AP&lt;br /&gt;
* L4 : 4% increase to primary and secondary AP&lt;br /&gt;
* L5 : 5% increase to primary and secondary AP&lt;br /&gt;
* L6 : 7% increase to primary and secondary AP&lt;br /&gt;
* L7 : 9% increase to primary and secondary AP&lt;br /&gt;
* L8 : 11% increase to primary and secondary AP&lt;br /&gt;
* L9 : 13% increase to primary and secondary AP&lt;br /&gt;
* L10: 15% increase to primary and secondary AP&lt;br /&gt;
* L11: 18% increase to primary and secondary AP&lt;br /&gt;
* L12: 21% increase to primary and secondary AP&lt;br /&gt;
* L13: 24% increase to primary and secondary AP&lt;br /&gt;
* L14: 27% increase to primary and secondary AP&lt;br /&gt;
* L15: 30% increase to primary and secondary AP&lt;br /&gt;
* L16: 34% increase to primary and secondary AP&lt;br /&gt;
* L17: 38% increase to primary and secondary AP&lt;br /&gt;
* L18: 42% increase to primary and secondary AP&lt;br /&gt;
* L19: 46% increase to primary and secondary AP&lt;br /&gt;
* L20: 50% increase to primary and secondary AP&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*previously increased the accuracy of your units in battle and granted the [[SIEGE]] ability at level 20 (before November 2007).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=13901</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=13901"/>
		<updated>2008-01-23T11:27:05Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Sammael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
Want to play the game 'by the book' - forget it! - well okay, here is some stuff that might set you on the right track. &lt;br /&gt;
* A general resource is this [[Groentje Players Manual|Player's Manual]] (very much updated from the  portal version[http://www.the-reincarnation.com/guide.php]). &lt;br /&gt;
* Very useful to understand whats written on forums, this wiki and the UBB is this list of [[Common Terminology]]&lt;br /&gt;
* For players that recently became 'Supporting Guild' member, or 'Supporting Player': [[Supporting Guild Features]]&lt;br /&gt;
* and then there is all the stuff below (to which you can contribute and edit)&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=42% valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;b&amp;gt;General Guides&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=42% valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Color Guides&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Beginner Guidance&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Portal [http://www.the-reincarnation.com/startup.php Startup Guide] &lt;br /&gt;
also: [[HalfDoneWikiStartupGuide|Help EDIT this version!]]&amp;lt;br&amp;gt;&lt;br /&gt;
Portal [http://www.the-reincarnation.com/tutorial.php Tutorials]&amp;lt;br&amp;gt; &lt;br /&gt;
[[Mike Clough's Strategy Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Researching for dummies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DoctorEvil’s Newbie Guides]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guidance For New Players]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{white}} &amp;lt;i&amp;gt;Ascendancy - White&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[DL_Snake's Ascendancy Guide|DL_Snake's Ascendant Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Maerlyn Style White]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirhatter’s Complete White Guide (AM)|Sirhatter’s White Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Advanced Guidance&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[How To Plan A Siege]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topian Early Ranking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catfishing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{red}} &amp;lt;i&amp;gt;Eradication - Red&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Azreal's long and detailed ERAD Guide|Azreal's Red Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Game Mechanics&amp;lt;/i&amp;gt;&lt;br /&gt;
[[General Mechanics Guide| General Mechanics Guide v0.3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[GodFavour|Favour from Gods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[War Formulas from the Ronin Assassins|Ronin's War Formulas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{black}} &amp;lt;i&amp;gt;Nether - Black&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Broke and Butter's Battlelust Battle Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DOLZero's Devil Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sabre Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seraph's Devils Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Only Guide to Nether You Will Ever Need]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Umbra's Nether Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Tools or Calculators&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Geld Optimizer Applet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lonectzn's Stack Calculator]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{blue}} &amp;lt;i&amp;gt;Phantasm - Blue&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{Plain}} &amp;lt;i&amp;gt;Other Information&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grahams War Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cerberus' COMPLETE guide to warfare]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{green}} &amp;lt;i&amp;gt;Verdancy - Green&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roxton's Simple Tips|Roxton's Tips for Verdant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Basic Guide to Verdancy|Simple Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SirHatterGreenGuide|Sir Hatter's Green Guide for Apprentice Server]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=10320 Verdant Stacking in UBB Hall of Sages]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incomplete: weaver's complete guide to green rushing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Contributing to this section? Great! Just dump your new page somewhere in the''&lt;br /&gt;
''TALK pages and we'll organise this page further.''&lt;br /&gt;
&lt;br /&gt;
=GalaxyNet IRC=&lt;br /&gt;
Guidance to help you set up a connection to the Galaxynet IRC network, and channels such as #reincarnation.&lt;br /&gt;
* [[agentsvr Guide to a registered nick @ GalaxyNet]]&lt;br /&gt;
* [[cvn's Guide to IRC @ GalaxyNet]]&lt;br /&gt;
* [[Taliesin’s IRC Guide for Archmages]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Needs_Content&amp;diff=13900</id>
		<title>Category:Needs Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Needs_Content&amp;diff=13900"/>
		<updated>2008-01-23T11:26:44Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 217.20.138.129, changed back to last version by Sammael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages are in need of content and/or data.  Most are just missing a few lines of text from usage or combat.  Good &amp;quot;little&amp;quot; projects for people who want to be helpful.&lt;br /&gt;
&lt;br /&gt;
To use the template, add this to the top of the page&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{NeedsContent}}&lt;br /&gt;
Comments go here&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_6_-_Net_Power_and_Spell_Level&amp;diff=12237</id>
		<title>Section 6 - Net Power and Spell Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_6_-_Net_Power_and_Spell_Level&amp;diff=12237"/>
		<updated>2007-10-28T16:25:25Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: Reverted edit of 216.23.162.164, changed back to last version by Alzorath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;'''Net Power Values'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 9px; line-height: normal;&amp;quot;&amp;gt;Net Power Info Provided by [http://iddqd.forumer.com Godmode]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;&lt;br /&gt;
1000 per acre of land&lt;br /&gt;
&amp;lt;br&amp;gt;19360 per fort&lt;br /&gt;
&amp;lt;br&amp;gt;3960 per barrier&lt;br /&gt;
&amp;lt;br&amp;gt;0 for all other buildings&lt;br /&gt;
&amp;lt;br&amp;gt;1/20 per mana in pool&lt;br /&gt;
&amp;lt;br&amp;gt;1/50 per current population&lt;br /&gt;
&amp;lt;br&amp;gt;1/5000 per geld&lt;br /&gt;
&amp;lt;br&amp;gt;1000 per spell level&lt;br /&gt;
&amp;lt;br&amp;gt;1000 per lesser item (includes minor indulgence and magical compass)&lt;br /&gt;
&amp;lt;br&amp;gt;95000 per unique (from AM, needs confirmation in TR)&lt;br /&gt;
&amp;lt;br&amp;gt;0 per Holy Grail&lt;br /&gt;
&amp;lt;br&amp;gt;0 per ally&lt;br /&gt;
&amp;lt;br&amp;gt;0 per god's favour&lt;br /&gt;
&amp;lt;br&amp;gt;100000 per battle hero (100k)&lt;br /&gt;
&amp;lt;br&amp;gt;100000 per non-battle hero (100k)&lt;br /&gt;
&amp;lt;br&amp;gt;+ power rank of the army&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;&lt;br /&gt;
'''Spell Level Information'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standard Researchable Spell Levels''' (Ultimate servers | New Apprentice Server )&lt;br /&gt;
&amp;lt;br&amp;gt;589 for blue&lt;br /&gt;
&amp;lt;br&amp;gt;421 for white&lt;br /&gt;
&amp;lt;br&amp;gt;428 for green&lt;br /&gt;
&amp;lt;br&amp;gt;470 for black&lt;br /&gt;
&amp;lt;br&amp;gt;456 for red&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standard Researchable Spell Levels''' (Old Apprentice Server)&lt;br /&gt;
&amp;lt;br&amp;gt;489 for blue&lt;br /&gt;
&amp;lt;br&amp;gt;321 for white&lt;br /&gt;
&amp;lt;br&amp;gt;328 for green&lt;br /&gt;
&amp;lt;br&amp;gt;370 for black&lt;br /&gt;
&amp;lt;br&amp;gt;356 for red&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Max Possible Spell Level on Ultimate Servers: 684&lt;br /&gt;
&amp;lt;br&amp;gt;Max Possible Spell Level on Apprentice Server: 584&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Level values'''&lt;br /&gt;
&amp;lt;br&amp;gt;Simple Spells: +1 SL each&lt;br /&gt;
&amp;lt;br&amp;gt;Average Spells: +3 SL each&lt;br /&gt;
&amp;lt;br&amp;gt;Complex Spells: +7 SL each&lt;br /&gt;
&amp;lt;br&amp;gt;Ultimate Spells: +20 SL each&lt;br /&gt;
&amp;lt;br&amp;gt;Ancient Spells: +15 SL each&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Favor: +20 SL (temporary)&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Disfavor: -20 SL (temporary)&lt;br /&gt;
----&lt;br /&gt;
Return to: [[General Mechanics Guide]]&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=12221</id>
		<title>User:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Alzorath&amp;diff=12221"/>
		<updated>2007-10-26T15:12:27Z</updated>

		<summary type="html">&lt;p&gt;Alzorath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table cellpadding=10&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=center bgcolor=&amp;quot;#222222&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Alz-Ava.gif]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
== About Alzorath ==&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath entered the [[Archmage]] scene in 1999 on Ager Guild, and joined [[The Reincarnation]] in 2004. He has served several positions within TR, but is mainly known for his role as a moderator, artist, 'the man with too many suggestions', and helping new players through FAQs and posts in the Hall of Sages section of the UBB.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In March of 2004, Alzorath was made a forum moderator at the [http://ubb.the-reincarnation.com/index.php current forums] by Manchild. After the retirement of Manchild, Alzorath took on the role of leading the mods in 2005, and the developers took over the administrative responsibility of the forums. Alzorath retired from moderatorship December of 2005 when the job became too much of a burden to go with his increasingly hectic life. During his time as a moderator he also volunteered to do graphics for [[The Reincarnation]] on a minimal basis. Although many of his pieces have faded off into the past - he still submits new works every now and then to be added to the stack of potential graphics in the game. Some of this work can be in the sections further down on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alzorath's theory of Relativity: Every good attack run, has an equal and opposite online attack.&lt;br /&gt;
== Playing History ==&lt;br /&gt;
*Preferred Colors: Phantasm, Nether, Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
*Server Experience: All in both AM and TR (Prefers: Server Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
*Current Status: Inactive/Retired from Game, Active on UBB/IRC in community support roles.&lt;br /&gt;
&lt;br /&gt;
== Associated Links ==&lt;br /&gt;
[[Alzorath's General FAQ|Alzorath's FAQ v0.2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Phantasm Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Eradication Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Nether Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alzorath's Verdant Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Understanding Stacking]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.theartclass.net/ The Art Class] - The Art Class is a website with the purpose of establishing strong foundations in art for those who wish to apply as students. The Art Class is free to any who apply, and will remain free. Alzorath is offically a &amp;quot;Head Instructor&amp;quot; at this website, and is in charge of many community and student activities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Images ==&lt;br /&gt;
Sword/Shield Icon:&lt;br /&gt;
[[Image:Swordshield.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Demon Knight Unit Image:&lt;br /&gt;
[[Image:Nether-demonknight.jpg |left|thumb|]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TR Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Apprentice:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pesky]]&lt;br /&gt;
*[[6 Feet Under]]&lt;br /&gt;
*[[Elemenopee]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[God Mode]]&lt;br /&gt;
*[[Tribe]]&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
*[[Chuck]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Blitz:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[More Pressure]]&lt;br /&gt;
*[[More Pressure|No Pressure]]&lt;br /&gt;
*[[Ashy's Isle Tribe]]&lt;br /&gt;
*[[Shiny Magic People]]&lt;br /&gt;
*[[Fah-Q]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AM Guilds ==&lt;br /&gt;
&amp;lt;table cellpadding=5&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Ager Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Legion of the White Rose]]&lt;br /&gt;
*[[Angels of the Apocalypse]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=top&amp;gt;&lt;br /&gt;
'''Server Guild:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[CFTM!]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
</feed>