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		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19363</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19363"/>
		<updated>2010-05-20T20:01:35Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Jealousy table */  adding explanatory text back in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* the minimum for Guild/Solo/ArchWar server (1 turn/7-8 min) is 15,000,000,&lt;br /&gt;
* the minimum for Arch server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spent at least 300 turns (all servers, no trial-and-error reincarnating/rushing).&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 50% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table dates back to [[History_of_Terra|Archmage]] and may no longer be completely accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour. When you are in Hatred status and you pay it off, do not try to get a second god's favour immediately after, as it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Nature, Magic&lt;br /&gt;
** Magic, Moon&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]].&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 150% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Skull_Ring&amp;diff=19280</id>
		<title>Skull Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Skull_Ring&amp;diff=19280"/>
		<updated>2010-04-11T05:13:39Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Hidden 1% pop upkeep per turn&lt;br /&gt;
* +10% mana income &lt;br /&gt;
* -25%hp to non-undead units in your army&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Confirmed on Beta 03-19-2009 (Raist)&lt;br /&gt;
&lt;br /&gt;
* -25%hp to non-undead units in your army&lt;br /&gt;
* +10% increase in your Base mana income&lt;br /&gt;
* 1% of your pop is sacrificed every turn. &lt;br /&gt;
** Seems terrible unless you're at the very top where nobody will attack you. [[User:Carltsai|Carltsai]]&lt;br /&gt;
*** +7% base mana income, tested on Guild Apr-2010.&lt;br /&gt;
**** Did you have any other uniques, or a hero with Channeling?&lt;br /&gt;
&lt;br /&gt;
==Typical sale price==&lt;br /&gt;
With 2 weeks left in the set, it sold for 1500 M geld on blitz. [[User:Carltsai|Carltsai]] 21 September 2008 &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19272</id>
		<title>Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19272"/>
		<updated>2010-04-03T19:43:17Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. &lt;br /&gt;
One serves for each mage color. So you only have use for one of the grails. &lt;br /&gt;
&lt;br /&gt;
* {{white}} The dull looking copper chalice: Ascendant &lt;br /&gt;
* {{green}} Shimmering golden chalice : Verdant &lt;br /&gt;
* {{red}} The blood stained golden chalice : Eradication &lt;br /&gt;
* {{black}} The human skull : Nether &lt;br /&gt;
* {{blue}} Gemstudded silver chalice : Phantasm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle. &lt;br /&gt;
* Hidden Upkeep: it reduces your mana production by 1000 mp on Arch, and 500 on ultimate servers.&lt;br /&gt;
* If you have another color's grail, you will not gain any benefit, but still suffer the hidden mana upkeep.&lt;br /&gt;
&lt;br /&gt;
=Obtaining a Grail=&lt;br /&gt;
* When you use a [[Blood Stained Map]] you have a good (1/5 ??) chance to obtain a random grail.  The previous owner will lose it, but will not know who stole it.  &lt;br /&gt;
* Grails are often for sale in the market, so check often or set a preorder.  Make sure to order the correct one for your color.  Typical sale price is between 3M-50M, depending on server, color, and current demand.&lt;br /&gt;
* [[Holy Grail]]s can also be obtained from [[Treasure Map]]s, [[Treasure Chest]]s, and Science Most Favored, with the same chance as any other unique.  &lt;br /&gt;
* Only one copy of each grail normally exists in the game. But when one is sold on the [[Black Market]], it can then happen that a temporary duplicate gets created through a [[Blood Stained Map]].  When the Black Market one is sold, and re-enters the game, the second one will disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
* It is rumored to increase [[Knight]]'s Attack Power. FALSE - AP was the same as normal (250 as of writing). (Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. FALSE - Knights gained was 38xx, the normal gained. (Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
* It is rumored to increase recruit rates.&lt;br /&gt;
&lt;br /&gt;
[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19271</id>
		<title>Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19271"/>
		<updated>2010-04-03T19:42:10Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Disproven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. &lt;br /&gt;
One serves for each mage color. So you only have use for one of the grails. &lt;br /&gt;
&lt;br /&gt;
* {{white}} The dull looking copper chalice: Ascendant &lt;br /&gt;
* {{green}} Shimmering golden chalice : Verdant &lt;br /&gt;
* {{red}} The blood stained golden chalice : Eradication &lt;br /&gt;
* {{black}} The human skull : Nether &lt;br /&gt;
* {{blue}} Gemstudded silver chalice : Phantasm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle. &lt;br /&gt;
* Hidden Upkeep: it reduces your mana production by 1000 mp on Arch, and 500 on ultimate servers.&lt;br /&gt;
&lt;br /&gt;
=Obtaining a Grail=&lt;br /&gt;
* When you use a [[Blood Stained Map]] you have a good (1/5 ??) chance to obtain a random grail.  The previous owner will lose it, but will not know who stole it.  &lt;br /&gt;
* Grails are often for sale in the market, so check often or set a preorder.  Make sure to order the correct one for your color.  Typical sale price is between 3M-50M, depending on server, color, and current demand.&lt;br /&gt;
* [[Holy Grail]]s can also be obtained from [[Treasure Map]]s, [[Treasure Chest]]s, and Science Most Favored, with the same chance as any other unique.  &lt;br /&gt;
* Only one copy of each grail normally exists in the game. But when one is sold on the [[Black Market]], it can then happen that a temporary duplicate gets created through a [[Blood Stained Map]].  When the Black Market one is sold, and re-enters the game, the second one will disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
* It is rumored to increase [[Knight]]'s Attack Power. FALSE - AP was the same as normal (250 as of writing). (Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. FALSE - Knights gained was 38xx, the normal gained. (Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
* It is rumored to increase recruit rates.&lt;br /&gt;
&lt;br /&gt;
[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19270</id>
		<title>Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19270"/>
		<updated>2010-04-03T19:40:36Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. &lt;br /&gt;
One serves for each mage color. So you only have use for one of the grails. &lt;br /&gt;
&lt;br /&gt;
* {{white}} The dull looking copper chalice: Ascendant &lt;br /&gt;
* {{green}} Shimmering golden chalice : Verdant &lt;br /&gt;
* {{red}} The blood stained golden chalice : Eradication &lt;br /&gt;
* {{black}} The human skull : Nether &lt;br /&gt;
* {{blue}} Gemstudded silver chalice : Phantasm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle. &lt;br /&gt;
* Hidden Upkeep: it reduces your mana production by 1000 mp on Arch, and 500 on ultimate servers.&lt;br /&gt;
&lt;br /&gt;
=Obtaining a Grail=&lt;br /&gt;
* When you use a [[Blood Stained Map]] you have a good (1/5 ??) chance to obtain a random grail.  The previous owner will lose it, but will not know who stole it.  &lt;br /&gt;
* Grails are often for sale in the market, so check often or set a preorder.  Make sure to order the correct one for your color.  Typical sale price is between 3M-50M, depending on server, color, and current demand.&lt;br /&gt;
* [[Holy Grail]]s can also be obtained from [[Treasure Map]]s, [[Treasure Chest]]s, and Science Most Favored, with the same chance as any other unique.  &lt;br /&gt;
* Only one copy of each grail normally exists in the game. But when one is sold on the [[Black Market]], it can then happen that a temporary duplicate gets created through a [[Blood Stained Map]].  When the Black Market one is sold, and re-enters the game, the second one will disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Disproven ==&lt;br /&gt;
&lt;br /&gt;
* It is rumored to increase [[Knight]]'s Attack Power. FALSE - AP was the same as normal (250 as of writing). (Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. FALSE - Knights gained was 38xx, the normal gained. (Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
&lt;br /&gt;
[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19269</id>
		<title>Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Holy_Grail&amp;diff=19269"/>
		<updated>2010-04-03T19:26:15Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. &lt;br /&gt;
One serves for each mage colour. So you only have use for one of the grails. &lt;br /&gt;
&lt;br /&gt;
* {{white}} The dull looking copper chalice: Ascendant &lt;br /&gt;
* {{green}} Shimmering golden chalice : Verdant &lt;br /&gt;
* {{red}} The blood stained golden chalice : Eradication &lt;br /&gt;
* {{black}} The human skull : Nether &lt;br /&gt;
* {{blue}} Gemstudded silver chalice : Phantasm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle. &lt;br /&gt;
* Hidden Upkeep: it reduces your mana production by 1000 mp on Arch, and 500 on ultimate servers.&lt;br /&gt;
&lt;br /&gt;
=Demystification=&lt;br /&gt;
* 1. there are a few grails, and only one works for you, some people say one colour of grail is the only real one, some people say that there is a real one for each colour (eg the copper grail works for X colour) Some people are wrong.&lt;br /&gt;
* 2. when you used your map it took the grail off someone else&lt;br /&gt;
* 3. when someone else used a map they took it off you&lt;br /&gt;
* 4. The real grail is a good item, but because of all the maps it does not last long, therefore while other uniques sell for hundreds of millions plus plus, the grails are only bought of sold for loose change. You can use one for maybe a few hours, and then it will go. &lt;br /&gt;
* 5. It is nice to have during an attack run, or on defence.&lt;br /&gt;
* 6. Other uniques will, on average, last for weeks or even the whole reset.&lt;br /&gt;
* 7. It is rumored to increase your recruit rate. &lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
* [[Holy Grail]]s disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours). &lt;br /&gt;
* [[Holy Grail]]s can also be obtained from [[Treasure Map]]s, [[Treasure Chest]]s, and Science Most Favored, with the same chance as any other unique.  If you get a Grail this way, you will probably be very unhappy.&lt;br /&gt;
* Buy - use immedeatly after arrival - sell is a common strategy of working with Holy Grails.&lt;br /&gt;
* Only one copy of each grail normally exists in the game. But when one is sold on the [[Black Market]], it can happen that a temporary duplicate gets created through a [[Blood Stained Map]].  When the Black Market one is sold, and re-enters the game, the second one will disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Disproven ==&lt;br /&gt;
(Nov/09 by [[User:Paralytic|Paralytic]])&lt;br /&gt;
* It is rumored to increase [[Knight]]'s Attack Power. FALSE - AP was the same as normal (250 as of writing).&lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. FALSE - Knights gained was 38xx, the normal gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=BP&amp;diff=19268</id>
		<title>BP</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=BP&amp;diff=19268"/>
		<updated>2010-04-01T16:57:31Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: Redirecting to Barrier Proficiency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Barrier Proficiency]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=19264</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=19264"/>
		<updated>2010-03-31T16:08:06Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}} &lt;br /&gt;
=Introduction=&lt;br /&gt;
''The mages you can hire in Guilds can spend their time on thaumaturgical research, improving existing magic techniques. All this effort at some point can become useful even to most powerful mages, such as you. When you build Mage Guilds on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentioned thaumaturgy.'' &lt;br /&gt;
&lt;br /&gt;
The skills are divided into two groups: speciality-specific ({{White}}{{Red}}{{Green}}{{Blue}}{{Black}}) and non-specific (Plain, {{Plain}}) skills. The first group is the more powerful, but training color-specific skills other than your own color, takes double the time of developing a plain one. &lt;br /&gt;
&lt;br /&gt;
When you train yourself in one skill, you increase your level in it. There are 20 levels in each skill, and attaining each next level is more expensive (see the table below). Off-color skills take twice the investment.&lt;br /&gt;
&lt;br /&gt;
Reaching each new level, costs you its enumerator (at the lack of a better word) worth of ''skill points''. You gain these skill points at a rate based on [[turns|server speed]], and the &amp;lt;b&amp;gt;square root of&amp;lt;/b&amp;gt; the number of [[guilds]] you keep.&lt;br /&gt;
&lt;br /&gt;
=Developing your skills=&lt;br /&gt;
From time to time, when you have accumulated enough skill points, you level up the skill that you had activated in the skill page.&lt;br /&gt;
&lt;br /&gt;
There are 10 different skills that a mage can develop slowly over time (see below)&lt;br /&gt;
You are advised to choose wisely what skill to activate for development. &lt;br /&gt;
You can switch attention later on of course, but you cannot withdraw invested skill points. &lt;br /&gt;
&lt;br /&gt;
'''(add screen shot)'''&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;server speed&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;20&amp;quot;&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;skill ticks needed&amp;lt;br&amp;gt; to get one skill point&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On 600 land&amp;lt;br&amp;gt;with 5% guild&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On 2000 land&amp;lt;br&amp;gt;with 5% guild&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On 5000 land&amp;lt;br&amp;gt;with 5% guild&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Beta - 1turn/5min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;239 turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34 turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solo - 1turn/7min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;z turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Guild - 1turn/7min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;z turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arch - 1turn/12min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;y turns&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;z turns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cast of [[Wish]] can give you an instant skill point, and thus makes you reach a next skill level dozens of turns faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Beta, the turns required to gain a skill point (if you have 5% guilds) are ~166k / land. That means that at 5k land, you gain a skill point every ~34 turns. So, leveling a skill from 0 to 1 takes 34 turns, while leveling a skill from 19 to 20 requires ~670 turns at 5k land and only ~630 turns, if you gain a free skill point from Wish.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Rank Invest&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Total Invest&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;20&amp;quot;&amp;gt; &amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Rank Invest&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Total Invest&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;91&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;136&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;153&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;171&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;190&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
You can easily develop one skill to level 20 over the course of an entire reset.  Getting two skills to level 20 requires a much more substantial investment in guilds -- four times as many.  Of course, you don't have to take skills all the way to level 20 -- you could get four skills to level 10 each in about the same time it takes to get one skill to level 20.&lt;br /&gt;
&lt;br /&gt;
Developing off-color skills costs double the price of on-color or neutral skills.&lt;br /&gt;
&lt;br /&gt;
=Tips on what skill to develop first=&lt;br /&gt;
Just pointing out the obvious about skills:&lt;br /&gt;
Its not what you take first and what second, its how you adjust skills to your game style.&lt;br /&gt;
A hoarder/defensive mage should obviously pick barrier resistance and grand enchanter to ensure his defense and his income while he masses up lots of money / items etc.&lt;br /&gt;
(also grand enchanter works perfectly for spells like confuse/dnd/Meteor storm, other than the obvious &amp;quot;love and peace&amp;quot; and &amp;quot;weather summoning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
A war mage on the opposite needs either barrier penetration, legendary commander or grand conqueror&lt;br /&gt;
for the same reasons.&lt;br /&gt;
&lt;br /&gt;
If you are going to attack a lot then boost your attack powers !&lt;br /&gt;
If you are going to defend a lot boost your resistance. At all points choose what you like to do&lt;br /&gt;
in this game and pick the skills so you do it best way possible.&lt;br /&gt;
&lt;br /&gt;
For those people that are a bit more knowledgeable about the game mechanics they could cut their losses.&lt;br /&gt;
That is to pick the skills that make up for your natural disadvantages as a player.&lt;br /&gt;
Someone who cannot play a full run properly due to lack of turns or bad use of mana then &amp;quot;augment summoning&amp;quot; will reduce the castings needed to make an army (thus less mana used also) and the first 3 ranks in the phantasm skill is 3% less mana cost on all spells. ( 4rth rank is -3.6% i dont know further [Edit: lvl 6 is -6%] )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old Information=&lt;br /&gt;
Originally, &lt;br /&gt;
* You could store a maximum of 5 unused Skill Credits. If you gain a sixth, it is lost (until Feb. 2007)&lt;br /&gt;
* Spending a skill point took one turn -- discontinued when skill collection was made 'passive' (until Feb. 2007)&lt;br /&gt;
* Skill collection was based &amp;lt;b&amp;gt;linearly&amp;lt;/b&amp;gt; on the number of guilds you had (not on the square root of that number), and only guilds up to 5% of your land total counted.  So most mages ran exactly 5% guiilds, and high-land mages gained skill points 3 or 4 times as fast as normal mages.  (changed ??? early 2009??)&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=19263</id>
		<title>Shieldmaiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=19263"/>
		<updated>2010-03-29T23:48:17Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield. &lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||6000 + 3000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||3000 + 1500*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Rally]] (9), [[Healing]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rally==&lt;br /&gt;
* Increases HP of all your units by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.&lt;br /&gt;
&lt;br /&gt;
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Shieldmaiden is a Human, Ascendant hero and thus can lead Knights, Knight Templars, Crusaders, Paladins, Preachers, High Priests and give them an [[efficiency]] bonus.  She has a melee attack and is fairly expensive to maintain.  She is very popular as a defensive hero. In practice they are usually found leading Knight Templars, as they are the only decent Human barracks unit.&lt;br /&gt;
&lt;br /&gt;
Be careful not to have Shieldmaidens lead preachers from [[Love and Peace]].&lt;br /&gt;
&lt;br /&gt;
High level Shieldmaidens combo fairly well with Priestesses and white healing magic/items.&lt;br /&gt;
&lt;br /&gt;
==Outdated Information==&lt;br /&gt;
&lt;br /&gt;
Shieldmaidens used to gain [[Tactics]] ability at level ? (I think 16).  This was removed for balance reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19252</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19252"/>
		<updated>2010-03-19T02:24:39Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to get Favor==&lt;br /&gt;
You do that by donating a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,&lt;br /&gt;
* minimum for Arch Server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Favor Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favor effect that lasts for 48 hours:&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 1]. Nice during research when you have a lot of guilds anyway.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Random reward for getting God's favour===&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* If you have harmful enchantments on your kingdom, God's may cast [[Indulgence of God]] and remove them (unknown chance of success) [http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378].&lt;br /&gt;
&lt;br /&gt;
Subsequently:&lt;br /&gt;
* 45% chance on an enchantment for 15 turns &lt;br /&gt;
** You pay NO upkeep for this enchantment&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.&lt;br /&gt;
** God-enchantment effects stack on top of your own enchantments. &lt;br /&gt;
*** Gods enchantments are independent from Mage enchantments (they can cast is whether the mage has already cast it or not)&lt;br /&gt;
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment : &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments BEFORE donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)&lt;br /&gt;
* 20% one [[items|lesser item]] &lt;br /&gt;
* 15% small [[mana|m.p.]] refill (kinda like what [[Mana Crystal]] does) &lt;br /&gt;
* 5% that the [[Luck|Star of Luck]] will shine upon you&lt;br /&gt;
* 10% a group of [[Fanatic]]s ('Zealots') joins your army &lt;br /&gt;
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.&lt;br /&gt;
&lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavored status, the mage experiences the opposite effect as favour would give you. &lt;br /&gt;
* In Hatred status, the mage experiences double the opposite effect&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are 'short term' penalties associated to Disfavour and Hatred, more violent in the second case.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments) &lt;br /&gt;
** Like all God spells, these have increased potency&lt;br /&gt;
* [[heroes|Hero]] testing leading to level loss &lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments) &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency (DA took 50 items from me)&lt;br /&gt;
* A 'Super' [[Atomic Bomb]]&lt;br /&gt;
* Hero death, [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
= Hero testing =&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: ''Example 2: It is possible for your hero to fail so much that they lose 2 levels.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
*note: It's not that your hero fails so much it loses two levels, but rather that you lose a set amount of exp, so if it starts at a low level its possible it will lose two.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country / play style - differs per god&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, non-attacking for days.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed on achieving Most-Favoured status.&lt;br /&gt;
* On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status&lt;br /&gt;
* On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (''unlike'' when getting normal Favour)&lt;br /&gt;
* On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act&lt;br /&gt;
&lt;br /&gt;
This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Immortals spot that way.  (But this would only give 13.3M power).&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 660,805,794 gold to Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Nature, the Beauty of Life's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You hear the nature come to life around you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You received Nature's Favour!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Death and Decay on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 813,733,594 gold to Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Sun, the Father of the Sky's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
There is a sudden clearing in the sky and sun rays shine upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature, the Beauty of Life casted Destroy Artifact on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Serenity on you 3 times!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 913,000,313 gold to Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Science, the Magic of the Old World's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the Elder God examine you carefully.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now one of Science, the Magic of the Old World's most favoured followers.Science, the Magic of the Old World offered you the legendary item Holy Grail.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Science, the Magic of the Old World and Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky tested your hero Hyppolata Soulholer Witch.&amp;lt;br&amp;gt;&lt;br /&gt;
Hyppolata Soulholer Witch passed Sun, the Father of the Sky's test.&amp;lt;br&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky is pleased with Hyppolata Soulholer's performance.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Science, the Magic of the Old World and Magic, the Mother of All and Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Magic, the Mother of All and Nothing's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing sent powerful Demon to ruin your country!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19251</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19251"/>
		<updated>2010-03-19T02:24:03Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to get Favour =&lt;br /&gt;
You do that by donating a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,&lt;br /&gt;
* minimum for Arch Server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Favor Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favor effect that lasts for 48 hours:&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 1]. Nice during research when you have a lot of guilds anyway.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Random reward for getting God's favour===&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* If you have harmful enchantments on your kingdom, God's may cast [[Indulgence of God]] and remove them (unknown chance of success) [http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378].&lt;br /&gt;
&lt;br /&gt;
Subsequently:&lt;br /&gt;
* 45% chance on an enchantment for 15 turns &lt;br /&gt;
** You pay NO upkeep for this enchantment&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.&lt;br /&gt;
** God-enchantment effects stack on top of your own enchantments. &lt;br /&gt;
*** Gods enchantments are independent from Mage enchantments (they can cast is whether the mage has already cast it or not)&lt;br /&gt;
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment : &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments BEFORE donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)&lt;br /&gt;
* 20% one [[items|lesser item]] &lt;br /&gt;
* 15% small [[mana|m.p.]] refill (kinda like what [[Mana Crystal]] does) &lt;br /&gt;
* 5% that the [[Luck|Star of Luck]] will shine upon you&lt;br /&gt;
* 10% a group of [[Fanatic]]s ('Zealots') joins your army &lt;br /&gt;
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.&lt;br /&gt;
&lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavored status, the mage experiences the opposite effect as favour would give you. &lt;br /&gt;
* In Hatred status, the mage experiences double the opposite effect&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are 'short term' penalties associated to Disfavour and Hatred, more violent in the second case.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments) &lt;br /&gt;
** Like all God spells, these have increased potency&lt;br /&gt;
* [[heroes|Hero]] testing leading to level loss &lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments) &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency (DA took 50 items from me)&lt;br /&gt;
* A 'Super' [[Atomic Bomb]]&lt;br /&gt;
* Hero death, [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
= Hero testing =&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: ''Example 2: It is possible for your hero to fail so much that they lose 2 levels.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
*note: It's not that your hero fails so much it loses two levels, but rather that you lose a set amount of exp, so if it starts at a low level its possible it will lose two.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country / play style - differs per god&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, non-attacking for days.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed on achieving Most-Favoured status.&lt;br /&gt;
* On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status&lt;br /&gt;
* On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (''unlike'' when getting normal Favour)&lt;br /&gt;
* On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act&lt;br /&gt;
&lt;br /&gt;
This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Immortals spot that way.  (But this would only give 13.3M power).&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 660,805,794 gold to Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Nature, the Beauty of Life's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You hear the nature come to life around you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You received Nature's Favour!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Death and Decay on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 813,733,594 gold to Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Sun, the Father of the Sky's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
There is a sudden clearing in the sky and sun rays shine upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature, the Beauty of Life casted Destroy Artifact on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Serenity on you 3 times!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 913,000,313 gold to Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Science, the Magic of the Old World's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the Elder God examine you carefully.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now one of Science, the Magic of the Old World's most favoured followers.Science, the Magic of the Old World offered you the legendary item Holy Grail.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Science, the Magic of the Old World and Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky tested your hero Hyppolata Soulholer Witch.&amp;lt;br&amp;gt;&lt;br /&gt;
Hyppolata Soulholer Witch passed Sun, the Father of the Sky's test.&amp;lt;br&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky is pleased with Hyppolata Soulholer's performance.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Science, the Magic of the Old World and Magic, the Mother of All and Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Magic, the Mother of All and Nothing's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing sent powerful Demon to ruin your country!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=19250</id>
		<title>Lucky Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=19250"/>
		<updated>2010-03-18T22:07:53Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
This small charm, shaped like a beetle, has a piece of aquamarine set in it. After you begin to wear the charm on your body, it seems as if Lady Luck is always smiling down on you.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Adds +10 to all spell resists.  Gives permanent Luck, no need to vote.  Rumored to improve Wish results, but that has not been tested.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lucky_Charm_-_luck_expires_never.png]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=File:Lucky_Charm_-_luck_expires_never.png&amp;diff=19249</id>
		<title>File:Lucky Charm - luck expires never.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=File:Lucky_Charm_-_luck_expires_never.png&amp;diff=19249"/>
		<updated>2010-03-18T22:06:06Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: Bonus for owning Lucky Charm unique: Luck never expires.

March 2010 on Archwar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bonus for owning Lucky Charm unique: Luck never expires.&lt;br /&gt;
&lt;br /&gt;
March 2010 on Archwar.&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Workshops&amp;diff=19248</id>
		<title>Workshops</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Workshops&amp;diff=19248"/>
		<updated>2010-03-17T17:07:55Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is basic construction sites for your country. More workshops will allow you to build more buildings per turn.&lt;br /&gt;
&lt;br /&gt;
=Workshops &amp;amp; building rate=&lt;br /&gt;
Building rate is based on the number of workshops you have. &lt;br /&gt;
&lt;br /&gt;
They also provide 30 residential space for your population (vs 10 for wilderness).&lt;br /&gt;
&lt;br /&gt;
* The more workshops you have, the faster you can build any building &lt;br /&gt;
** EXCEPT [[barriers]] (which are magical things that always 1 turn to build, not influenced by workshops. &lt;br /&gt;
&lt;br /&gt;
==formula==&lt;br /&gt;
*'''Farms and Barracks''': ( Workshops + 1) / 5 &lt;br /&gt;
*'''Workshops''': ( Workshops + 1 ) / 10 &lt;br /&gt;
*'''Guilds''': ( Workshops + 1 ) / 20 &lt;br /&gt;
*'''Towns and Nodes''': ( Workshops + 1 ) / 30 &lt;br /&gt;
*'''Fortresses''': ( Workshops + 1 )/ 300 &lt;br /&gt;
*'''Barriers''': 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''NOTE'': To get nice round numbers of buildings per turn, build workshops up to XX9: that is, 299, 249, 319, etcetera.&lt;br /&gt;
&lt;br /&gt;
==strategy==&lt;br /&gt;
''Early in game:''&lt;br /&gt;
* At the beginning of a game, it is worth it to build workshops one turn by one turn. That way you go MUCH faster from 50 to 400 workshops than by building 350 works in one big bunch of turns.&lt;br /&gt;
* Not just build workshops, but also watch your population and geld while building them: you want the population to grow fast, so from time to time you also have to build [[Farms]] and [[Towns]] in small amounts - Optimally, you keep your population at 90% of Max. Population at all times. You need all the geld you can generate to keep building and building early in the game. You don't want to go bankrupt from only building workshops and forgetting that you need population to generate geld to upkeep workshops!&lt;br /&gt;
&lt;br /&gt;
''Later in game:''&lt;br /&gt;
&lt;br /&gt;
* A high number of workshops are essential if you loose and reconquer a lot of land often (aggressive play, war). &lt;br /&gt;
** Thus: keep them at 300-400-ish ammounts.&lt;br /&gt;
** Stable players can do with a 100-200 less workshops.&lt;br /&gt;
* If you have a lot of workshops (think &amp;gt;400) and sufficient geld: you can ride out spells like [[Death and Decay]] and/or [[Meteor Storm]] through turn-by-turn building about the amount of buildings that these spells destroy each turn. If you have multiple building destroying spells on you, it is better to first dispell one of them.&lt;br /&gt;
* Loosing your workshops through spells or bankruptcy should be avoided at all costs - it takes dozens of turns to build them back to decent ammounts - which means you lose a day worth of turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=19247</id>
		<title>Lucky Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=19247"/>
		<updated>2010-03-17T16:38:30Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsCleanup}}[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
This small charm, shaped like a beetle, has a piece of aquamarine set in it. After you begin to wear the charm on your body, it seems as if Lady Luck is always smiling down on you.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Adds +10 to all spell resists.  Gives permanent Luck, no need to vote.  Rumored to improve Wish results, but that has not been tested.&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ancient_Tome&amp;diff=19143</id>
		<title>Ancient Tome</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ancient_Tome&amp;diff=19143"/>
		<updated>2010-03-07T06:31:01Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsConfirm}}&lt;br /&gt;
{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This old spellbook almost crumbles into dust under your searching fingertips. When you read the mystic contents inside, arcane knowledge floods your mind, giving you understanding of great wisdom. Everything suddenly becomes so clear and simplified, and the spell which has been puzzling you for so long is immediately understood. When you gasp out in joy and surprise, the old book crumbls into dust and blows away in the wind.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Instantly researches current spell (recommended to use while researching ultimates or Armageddon).&lt;br /&gt;
or&lt;br /&gt;
*Reduces the number of turns needed to go to the next skill level.&lt;br /&gt;
&lt;br /&gt;
example:&amp;lt;br&amp;gt;&lt;br /&gt;
level 7 - spell mastery was reduced from 496 to 190 turns to next level.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
Fully researched white, 3115 land, 5% guilds, Turns needed to advance from lvl 6 LA to lvl 7 were reduced by 335, or approximately 50%, this was on August 2008.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does not help with research?==&lt;br /&gt;
I was Nether with only the white spells left to research, and level 12 BP.&lt;br /&gt;
&lt;br /&gt;
You begin using the item Ancient Tome.&amp;lt;br&amp;gt;&lt;br /&gt;
Your progress on Barrier Proficiency has increased by 31%.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Ancient Tome on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
The item Ancient Tome is destroyed after use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So it gave me 4 skill points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=19135</id>
		<title>Efreeti Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=19135"/>
		<updated>2010-03-05T12:11:28Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This three inch tall brass bottle has a lead stopper sealed with some mysterious seals. When you pull the stopper out, a thin stream of smoke begin to waft from it, and slowly takes the shape of an Efreeti. He asks, &amp;quot;What is your wish, my master?&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*When this item is used the mage will randomly acquire 30 [[Items#Lesser Items|Lesser Items]], 200 million Geld, or 2 million mana.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Efreeti Bottle can be taken from your possession if not used immediately as Phantasm mages who cast [[Wish]] have a percent chance of obtaining the bottle.&lt;br /&gt;
*Since the sale price of it on AH will be about 100M (even if it sells for more, you will only get ~100), a strategy is to Wish all the way down to very low mana then use it.  That way, you'll get either 200M gold or 2M mana.  If your maximum mana is less than 1M, it's probably a decent idea just to sell it as as soon as you try and cast something, your mana will be dropped down.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
You begin using the item Efreeti Bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
You gained 30 Treasure Map.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Efreeti Bottle on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
The item Efreeti Bottle is destroyed after use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=19134</id>
		<title>Efreeti Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=19134"/>
		<updated>2010-03-05T12:11:11Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This three inch tall brass bottle has a lead stopper sealed with some mysterious seals. When you pull the stopper out, a thin stream of smoke begin to waft from it, and slowly takes the shape of an Efreeti. He asks, &amp;quot;What is your wish, my master?&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*When this item is used the mage will randomly acquire 30 [[Items#Lesser Items|Lesser Items]], 200 million Geld, or 2 million mana.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Efreeti Bottle can be taken from your possession if not used immediately as Phantasm mages who cast [[Wish]] have a percent chance of obtaining the bottle.&lt;br /&gt;
*Since the sale price of it on AH will be about 100M (even if it sells for more, you will only get ~100), a strategy is to Wish all the way down to very low mana then use it.  That way, you'll get either 200M gold or 2M mana.  If your maximum mana is less than 1M, it's probably a decent idea just to sell it as as soon as you try and cast something, your mana will be dropped down.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
You begin using the item Efreeti Bottle.&lt;br /&gt;
You gained 30 Treasure Map.&lt;br /&gt;
You finished using the item Efreeti Bottle on yourself.&lt;br /&gt;
The item Efreeti Bottle is destroyed after use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=19034</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=19034"/>
		<updated>2010-02-15T06:37:13Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Skill Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] improves [[barriers]] in your country, allowing better protection at lower cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE BORDER = 0 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Barriers needed to achieve various protection levels, by skill level&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.48%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.43%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.26%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.13%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.19%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;79%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;80%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;81%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;82%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;83%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.01%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.02%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.99%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.88%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.71%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Data collected on blitz, during nov/09 set by [[User:Zliplus|Zliplus]]&lt;br /&gt;
* Data still needed for levels 1-7&lt;br /&gt;
* All data values may be off by 0.5-1% due to rounding displays and other factors&lt;br /&gt;
* It would also be useful to find out the default resist at 0 bars at each level&lt;br /&gt;
:: It's zero, thanks to a recent (and totally uneeded) nerf. [[User:Carltsai|Carltsai]] 07:37, 15 February 2010 (CET)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.446% barriers) Confirmed by Traius&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.29% barriers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=GE&amp;diff=19032</id>
		<title>GE</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=GE&amp;diff=19032"/>
		<updated>2010-02-14T23:33:24Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: Redirecting to Grand Enchanter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grand Enchanter]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=St._Nara%27s_Lock_of_Hair&amp;diff=19031</id>
		<title>St. Nara's Lock of Hair</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=St._Nara%27s_Lock_of_Hair&amp;diff=19031"/>
		<updated>2010-02-14T20:03:11Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* usage */ reworeded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
This item has two effects.&lt;br /&gt;
* It adds +10% resistance to all magic specialities {{Green}}{{Red}}{{White}}{{Blue}}{{Black}}&lt;br /&gt;
* In a battle, it kills [[:Category:Undeads|Undeads]], &lt;br /&gt;
** similar to spell [[Holy Word]] and item [[Flasks of Holy Water]]&lt;br /&gt;
** similar amounts as [[Flasks of Holy Water]] do&lt;br /&gt;
** Appears not to be stopped by barriers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==usage==&lt;br /&gt;
If you want to hide that you have it, hire a low level battle hero [[Vampire Hunter]] or [[Priestess]]. The enemy will have difficulty noticing that additional Undead are killed.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 55 Vampires are slain.&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 247 Wraiths are slain.&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 993 Shadows are slain.&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 619 Ghoul are slain.&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 1463 Zombies are slain.&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 33 Liches are slain.&lt;br /&gt;
&lt;br /&gt;
XXX (#XXX)'s 3571 Skeletons are slain.&lt;br /&gt;
&lt;br /&gt;
(Source: [[User:Veldrin|Veldrin]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Magic_Mirror&amp;diff=19026</id>
		<title>The Magic Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Magic_Mirror&amp;diff=19026"/>
		<updated>2010-02-13T22:25:03Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &amp;lt;br&amp;gt;&lt;br /&gt;
Gives random female hero (level 16 to 19)&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=17487]&amp;lt;/sup&amp;gt; which can be of the same type that you may already have.&lt;br /&gt;
&lt;br /&gt;
List of female heros:&lt;br /&gt;
[[Amazon]]&lt;br /&gt;
[[Enchantress]]&lt;br /&gt;
[[Shaman]]&lt;br /&gt;
[[Shepherdess]]&lt;br /&gt;
[[Priestess]]&lt;br /&gt;
[[Shieldmaiden]]&lt;br /&gt;
[[Bard]]&lt;br /&gt;
[[Valkyrie]]&lt;br /&gt;
[[Witch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hallucination&amp;diff=18979</id>
		<title>Hallucination</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hallucination&amp;diff=18979"/>
		<updated>2010-01-27T15:03:37Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Effects */ its not worth dispelling and recasting. i dont think anyone does that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 40,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||500 m.p.&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
When a mage attacks you, chance the attacker cannot find your country.&lt;br /&gt;
* The attacker get's the message: &amp;quot;You could not find the location of MageName(#****)'s country so you couldnt attack him&amp;quot;&lt;br /&gt;
* The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.&lt;br /&gt;
* The defender does NOT get a counter for a hallucination-blocked attack.&lt;br /&gt;
&lt;br /&gt;
* Chance for blocking using Hallucination depends on [[spell level]]s from  caster and  attacker. &lt;br /&gt;
** The greater the difference, the greater is the chance of missing.&lt;br /&gt;
&lt;br /&gt;
'''In practice:'''&lt;br /&gt;
* half of the mages gives up, the other half just tries again.&lt;br /&gt;
* This is a nice thing to have when you attacked a black mage and you expect to be devil-countered&lt;br /&gt;
* Great if you've spelled a mage and he tries to hit/pillage it off -- he will run turns of the spell when hallucination blocks.&lt;br /&gt;
&lt;br /&gt;
==As of August 2007==&lt;br /&gt;
* Hallucination reduces efficiency by 10% (presumably at base spell level)&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=17719&lt;br /&gt;
&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=260974&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
Advisable in war, or to discourage and protect you from devil counters, or if you really want to prevent as many randoms as possible.&lt;br /&gt;
&lt;br /&gt;
Most players will ignore hallucination-blocked attacks, and random again. See [[ROE]]. This makes attack blocking a relatively minor boost. The efficiency reduction is the more helpful effect.&lt;br /&gt;
&lt;br /&gt;
On the other hand, occasionally some poor guy will get blocked five times in a row and just give up.&lt;br /&gt;
&lt;br /&gt;
Also great for stopping pillages, since it reduces the geld per turn gained by the attacker, to the point where he won't bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]]  [[Category:Enchantments]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18975</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18975"/>
		<updated>2010-01-27T05:21:15Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Skill Description */ level 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. {{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Barriers needed to achieve various protection levels, by skill level&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;79%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;80%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;81%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;82%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;83%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.26%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.13%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.19%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.01%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.02%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.99%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.88%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.71%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Data collected on blitz, during nov/09 set by [[User:Zliplus|Zliplus]]&lt;br /&gt;
* Data still needed for levels 1-7&lt;br /&gt;
* All data values may be off by 0.5% due to rounding displays&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.446% barriers) Confirmed by Traius&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.29% barriers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18974</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18974"/>
		<updated>2010-01-27T05:20:04Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Skill Description */ made blanks for the  rest of the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. {{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Barriers needed to achieve various protection levels, by skill level&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;79%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;80%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;81%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;82%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;83%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.26%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.13%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.19%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.01%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.02%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.99%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.88%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.71%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Data collected on blitz, during nov/09 set by [[User:Zliplus|Zliplus]]&lt;br /&gt;
* Data still needed for levels 1-7&lt;br /&gt;
* All data values may be off by 0.5% due to rounding displays&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.446% barriers) Confirmed by Traius&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.29% barriers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Zliplus&amp;diff=18945</id>
		<title>User:Zliplus</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Zliplus&amp;diff=18945"/>
		<updated>2010-01-20T09:05:26Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Completed/Updated Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderating the Wiki, PM me on the forums if you're interested in helping out in any way.&lt;br /&gt;
&lt;br /&gt;
== Currently researching/testing/interested by ==&lt;br /&gt;
&lt;br /&gt;
[[Research]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future projects ==&lt;br /&gt;
[[Flasks of Holy Water]] &amp;lt;br&amp;gt;&lt;br /&gt;
Templates and Formatting Styles &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed/Updated Topics ==&lt;br /&gt;
[[Invigorate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Barrier Proficiency]] (Levels 8-20 only, anyone else who tries can do 1-7) &amp;lt;br&amp;gt;&lt;br /&gt;
:awesome job on the BP page thanks [[User:Carltsai|Carltsai]] 10:05, 20 January 2010 (CET)&lt;br /&gt;
&lt;br /&gt;
Format of this page shamelessly copied from Paralytic.&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18713</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18713"/>
		<updated>2009-11-23T19:15:49Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: rearranged page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. {{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%) 75% with 2.24% barriers (8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%) 75% with 2.02% barriers (confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = 79%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 83%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18570</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18570"/>
		<updated>2009-10-24T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = 79%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 83%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18566</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18566"/>
		<updated>2009-10-20T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = 79%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = ?86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18565</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18565"/>
		<updated>2009-10-18T04:43:11Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = 79%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = ?84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = ?86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18564</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18564"/>
		<updated>2009-10-18T04:42:46Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */ updated based on solo oct 2009&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = 79%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Ring_of_Amethyst&amp;diff=18563</id>
		<title>The Ring of Amethyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Ring_of_Amethyst&amp;diff=18563"/>
		<updated>2009-10-18T03:53:07Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
This gold ring has a big amethyst stone mounted on it. When you put the ring on your finger, your mind seems to clear up, and you feel enlightened. Everything is so much more easier to understand now. You know that this must be the legendary Ring of Amethyst once owned by the famous Abbot Sugar.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
casting cost -20%&lt;br /&gt;
&lt;br /&gt;
more info about this item ?&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ring_of_Amethyst&amp;diff=18562</id>
		<title>Ring of Amethyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ring_of_Amethyst&amp;diff=18562"/>
		<updated>2009-10-18T03:52:43Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: wrong name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Ring of Amethyst]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18514</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18514"/>
		<updated>2009-10-01T03:03:44Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = 79%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18499</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18499"/>
		<updated>2009-09-27T02:36:12Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = __%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18476</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18476"/>
		<updated>2009-09-15T19:01:43Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 78%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = __%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18475</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18475"/>
		<updated>2009-09-14T17:27:58Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 77%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = __%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18458</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18458"/>
		<updated>2009-09-10T03:49:36Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = __%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18457</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18457"/>
		<updated>2009-09-10T03:36:27Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = __%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18456</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18456"/>
		<updated>2009-09-08T22:59:41Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : 8% free barrier resistance (at 0 barriers)&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.34% barriers&amp;gt;&lt;br /&gt;
* L8 : +1.0 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.31% barriers)&lt;br /&gt;
* L9 : +1.0 to current barrier resistance (Max barrier resistance = 77%)&amp;lt;75% with 2.28% barriers&amp;gt;&lt;br /&gt;
* L10: +1.0 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.24% barriers)(8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.20% barriers&amp;gt;&lt;br /&gt;
* L12: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.16% barriers&amp;gt;&lt;br /&gt;
* L13: +1.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.12% barriers&amp;gt;&lt;br /&gt;
* L14: +1.5 to current barrier resistance (Max barrier resistance = 79%)&amp;lt;75% with 2.02% barriers&amp;gt;(confirmed by masupilamu on 18/8/09)&lt;br /&gt;
* L15: +1.5 to current barrier resistance (Max barrier resistance = __%)(75% with 2.__% barriers)&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)(75% with 1.__% barriers)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)(75% with 1.__% barriers)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)(75% with 1.__% barriers)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)(75% with 1.__% barriers)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)(75% with 1.58% barriers)&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L09 was confirmed by ericvas with 77% resistance @ 2.36% bars on Solo Jan 2009&lt;br /&gt;
* The data for L14 was confirmed by masupilamu with 79% resistance @ 2.14% bars on Solo August 2009&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ee&amp;diff=18450</id>
		<title>Ee</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ee&amp;diff=18450"/>
		<updated>2009-08-25T02:28:44Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: Redirecting to Earth Elemental&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Earth Elemental]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ee&amp;diff=18449</id>
		<title>Ee</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ee&amp;diff=18449"/>
		<updated>2009-08-25T02:28:27Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: New page: #REDIRECT [Earth Elemental]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [Earth Elemental]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=18448</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=18448"/>
		<updated>2009-08-21T05:01:23Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant]] , [[Ranged]] , [[LimitCount]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000 &lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 40,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||none&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
=Effects= &lt;br /&gt;
* UNVERIFIED: It kills: 10% of targets units, 20% population. &lt;br /&gt;
* It destroys about 60 buildings each turn.  So a mage with 50 forts and no other buildings will die to one VE, but a mage with 3 forts and 80 farms will probably survive one VE.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Offensive Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:Offensive Enchantments]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Ankh&amp;diff=18445</id>
		<title>Black Ankh</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Ankh&amp;diff=18445"/>
		<updated>2009-08-20T17:57:48Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ankh is crafted from a black alloy. It radiates such strong evil, that you can even sense it from a distance. As you get closer and closer to it, the feelings of hate and evil become stronger and stronger. When you grasp the ankh with your hands, you feel yourself protected by the dark power.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE PERMANENT&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Permanent (Self) Gives 50% resistance to ascendant spells. &lt;br /&gt;
No hidden upkeep.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=18399</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=18399"/>
		<updated>2009-08-15T20:52:27Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Armageddon day */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Casting=&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. &lt;br /&gt;
** the idea is that you pay upkeep for all the days leading to armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well), &lt;br /&gt;
** the idea is you don't pay upkeep during the last 24h of armageddon itself.&lt;br /&gt;
** this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)&lt;br /&gt;
&lt;br /&gt;
Server-casted version:&lt;br /&gt;
* it comes at an announced day and hour [http://www.the-reincarnation.com (see portal)], 2 or 3 months after the game round started&lt;br /&gt;
* it counts down for 7 days. The last of these 7 days is armageddon day.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').&lt;br /&gt;
* anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* it lasts 24 hours (duh) - thereafter no players can log onto the server.&lt;br /&gt;
* HoF usually automatically updated immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
* creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)&lt;br /&gt;
* mage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.&lt;br /&gt;
&lt;br /&gt;
=Terra Destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Levi&amp;diff=18373</id>
		<title>Levi</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Levi&amp;diff=18373"/>
		<updated>2009-08-13T17:29:07Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: Redirecting to Leviathan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Leviathan]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hallucination&amp;diff=18270</id>
		<title>Hallucination</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hallucination&amp;diff=18270"/>
		<updated>2009-07-01T21:04:15Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 40,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||500 m.p.&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
When a mage attacks you, chance the attacker cannot find your country.&lt;br /&gt;
* The attacker get's the message: &amp;quot;You could not find the location of MageName(#****)'s country so you couldnt attack him&amp;quot;&lt;br /&gt;
* The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.&lt;br /&gt;
* The defender does NOT get a counter for a hallucination-blocked attack.&lt;br /&gt;
&lt;br /&gt;
* Chance for blocking using Hallucination depends on [[spell level]]s from  caster and  attacker. &lt;br /&gt;
** The greater the difference, the greater is the chance of missing.&lt;br /&gt;
&lt;br /&gt;
'''In practice:'''&lt;br /&gt;
* half of the mages gives up, the other half just tries again.&lt;br /&gt;
* you cast this spell at the end of a [[turns|run]]&lt;br /&gt;
* This is a nice thing to have when you attacked a black mage and you expect to be devil-countered&lt;br /&gt;
&lt;br /&gt;
==As of August 2007==&lt;br /&gt;
* Hallucination reduces efficiency by 10% (presumably at base spell level)&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=17719&lt;br /&gt;
&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=260974&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
Advisable in war, or to discourage and protect you from devil counters, or if you really want to prevent as many randoms as possible.&lt;br /&gt;
&lt;br /&gt;
Most players will ignore hallucination-blocked attacks, and random again. See [[ROE]]. This makes attack blocking a relatively minor boost. The efficiency reduction is the more helpful effect.&lt;br /&gt;
&lt;br /&gt;
On the other hand, occasionally some poor guy will get blocked five times in a row and just give up.&lt;br /&gt;
&lt;br /&gt;
Also great for stopping pillages, since it reduces the geld per turn gained by the attacker, to the point where he won't bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]]  [[Category:Enchantments]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=ROE&amp;diff=18246</id>
		<title>ROE</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=ROE&amp;diff=18246"/>
		<updated>2009-06-21T03:48:12Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Rules of Engagement or ROE =&lt;br /&gt;
&lt;br /&gt;
Rules of Engagement are a set of rules than individuals or guilds set for themselves other mages that may attack them.  RoEs are not a game mechanic but are rather enforced by the guilds who create them.  It is always wise to be aware of a guild's RoE before attacking one of their members. RoEs are usually listed or linked to in a mage's description.&lt;br /&gt;
&lt;br /&gt;
= Common RoE Terms =&lt;br /&gt;
&lt;br /&gt;
'''X Randoms = Y Counters:'''  This means for every X times you attack a mage randomly, you should expect to be countered Y times by the defending mage. &lt;br /&gt;
&lt;br /&gt;
'''Proxy Counters:'''  A Shared or Proxy counter means that other guildmates may take the counters for the defending mage.&lt;br /&gt;
&lt;br /&gt;
'''Multi-attacking:''' Multi-attacking is generally considered to be attacking the same mage more than one in a 24 hour period.&lt;br /&gt;
&lt;br /&gt;
'''Spells or Items:''' RoEs often include the repercussions you should expect if you use a hostile item or cast a hostile spell. &lt;br /&gt;
&lt;br /&gt;
'''Devils:''' [[Devils]] are a unit the is summoned by the Nether spell [[Contract of the Soul]].  Often guilds will state if they &amp;quot;Respect&amp;quot; devils. This means that the use of Devils is accepted by the guild. if they do not respect devils then expect to be punished if devils are used against one of their mages. &lt;br /&gt;
&lt;br /&gt;
'''Hallucination:''' [[Hallucination]] is a Phantasm spell that causes some attacks to not go through.  If a guild &amp;quot;Respects&amp;quot; Hallucination that means that when they attack you and the attack is blocked by hallucination it counts as one attack.  If a guild does not respect Hallucination then they will repeatedly attack until an attack goes through Hallucination.  Some guilds count a hallucination-blocked attack as one-half of a normal attack.  Some guilds respect hallucination on randoms but not on counters.&lt;br /&gt;
&lt;br /&gt;
Some guilds respect hallucination&lt;br /&gt;
&lt;br /&gt;
'''Online:'''  To online someone is to attack them while a mage is active in making a run. Often this is defined by a certain amount of time from the defending mages last chron activity. &lt;br /&gt;
&lt;br /&gt;
'''Online Counters:''' This is the same as online except different rules sometimes apply if the attack is a counter.&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=18195</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=18195"/>
		<updated>2009-04-24T02:53:24Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Each level: Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites. &lt;br /&gt;
* Level 20 bonus: Additionally, all spells cost one turn less to cast (minimum one turn).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level By Level=&lt;br /&gt;
(confirmed for level 1 to 19)&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** {{black}} Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** {{red}} Eradication: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** {{white}} Ascendant: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
* Example of [[Spell Mastery]] in combination with [[Spell Lore]] hero ability or [[GodFavour|Magic's Favour]]. &lt;br /&gt;
** The effects stack on top of eachother as a multiplication, not as an addition.&lt;br /&gt;
** E.g. -10% Spell Mastery effect (skill lvl 10, on color) AND -6% Spell Lore effect (hero lvl 4)&lt;br /&gt;
** Casting {{blue}} [[Wish]] (normally 100,000 m.p.) in this situation will cost 84,600 m.p. and not 84,000 m.p.&lt;br /&gt;
*** In formula: it combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
*** (-10) AND (-6) = 15.4%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=18194</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=18194"/>
		<updated>2009-04-24T02:52:36Z</updated>

		<summary type="html">&lt;p&gt;Carltsai: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Each level: Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites. &lt;br /&gt;
* Level 20 bonus: Additionally, all spells cost one turn less to cast (minimum one turn).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level By Level=&lt;br /&gt;
(confirmed for level 1 to 19)&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** {{black}} Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** {{red}} Eradication: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** {{white}} Ascendant: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
* Example of [[Spell Mastery]] in combination with [[Spell Lore]] hero ability. &lt;br /&gt;
** If you combine both, the effects stack on top of eachother as a multiplication, not as an addition.&lt;br /&gt;
** E.g. -10% Spell Mastery effect (skill lvl 10, on color) AND -6% Spell Lore effect (hero lvl 4)&lt;br /&gt;
** Casting {{blue}} [[Wish]] (normally 100,000 m.p.) in this situation will cost 84,600 m.p. and not 84,000 m.p.&lt;br /&gt;
*** In formula: it combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
*** (-10) AND (-6) = 15.4%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Carltsai</name></author>
		
	</entry>
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