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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Diamond</id>
	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-06-03T12:38:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=19063</id>
		<title>Resist Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=19063"/>
		<updated>2010-02-21T10:16:46Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{White}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||12&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||8,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||3,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||150&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* On color: Adds SL*0.05% Eradication Spell Resistance to all units (421 SL ~21% Erad res).&lt;br /&gt;
&lt;br /&gt;
* If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]].&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
* Is believed to add 6% to resistance to fire, cold and lightning. &lt;br /&gt;
* Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&amp;diff=18880</id>
		<title>Black Sabbath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&amp;diff=18880"/>
		<updated>2009-12-28T16:45:10Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most powerful Nether magic. Once this dark containment is performed, your population will almost stop growing. However, by sacrificing new infants to Satan, you gain a lot of magic power in return, and those sacrified citizens will turn into skeletons and zombies that will join your forces. Also, your troops will be partially protected from holy attacks by an aura of unholiness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[ENCHANTMENT]] [[:Category:SelfOnly|SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||3&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||666 population&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Increases the [[mana]] output from your nodes by 3K to 4K (3.5K on average). &lt;br /&gt;
** This amount is NOT node number dependent.&lt;br /&gt;
** The bonus gleaned from BS fluctuates every time a new page is loaded. &lt;br /&gt;
**W/out BS 3,485acres &amp;amp; 1,483 nodes: 10,062mp &lt;br /&gt;
**W/ BS, 12,595 to 13,755 to 14,478 mp--&amp;gt; 3.5K on average&lt;br /&gt;
&lt;br /&gt;
* Summons 666 [[Zombie]]s and [[Skeleton]]s every turn. &lt;br /&gt;
** The amount of [[Zombie|Zombies]] and [[Skeleton|Skeletons]] gained per turn is affected by factors affecting number of units summoned &lt;br /&gt;
*** ''eg'' [[GodFavour|Lucifer's favor]] bonus, [[Luck]] and [[Summoner]]'s [[Heroes|Summoning]] ability&lt;br /&gt;
* In battle, doubles units' [[Steal Life]] ability&lt;br /&gt;
* Gives 22% (SL 470) [[HOLY]] resistance to [[:category:Demons|demons]] and [[:category:Undeads|undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Outdated==&lt;br /&gt;
[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;start=15 Population Income Effect Removed in Dec 2007]&lt;br /&gt;
&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=10600&amp;amp;start=15&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=thl+accuracy Relevant UBB thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=18191</id>
		<title>Resist Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=18191"/>
		<updated>2009-04-20T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{White}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||12&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||8,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||3,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||150&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Adds SL*0,05% Eradication Spell Resistance to all units (421 SL ~21% Erad res).&lt;br /&gt;
&lt;br /&gt;
*If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]].&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
*Is believed to add 6% to resistance to fire, cold and lightning. &lt;br /&gt;
*Doesn't add resistance to fire(I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=18190</id>
		<title>Resist Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=18190"/>
		<updated>2009-04-20T17:18:48Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{White}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||12&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||8,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||3,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||150&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Adds SL*0,05 % Eradication Spell Resistance to all units.&lt;br /&gt;
&lt;br /&gt;
*If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]].&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
*Is believed to add 6% to resistance to fire, cold and lightning. &lt;br /&gt;
*Doesn't add resistance to fire(I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=18189</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=18189"/>
		<updated>2009-04-20T17:16:53Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Ascendant {{White}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] and [[:Category:Ancient Spells|Ancient]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spell scrolls are hard to learn for adjacent and opposite colors - but spell level helps. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Rises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves the chances of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', patch to compensate [[The Holy Light]] absence.&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Ressurects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect an enemy battle spell.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Revives the complete army, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Ressurects 15% of slain units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that adds [[HOLY|holy]] attack to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases HP, AP and counter attack for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally casted by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hero_Abilities&amp;diff=17972</id>
		<title>Hero Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hero_Abilities&amp;diff=17972"/>
		<updated>2009-01-12T15:03:44Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Non Battle Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
= Ability Levels vs. Hero Levels =&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list.&lt;br /&gt;
Most Hero abilities can be turned off in the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
:: ''note'': 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!. &lt;br /&gt;
The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one. &lt;br /&gt;
:: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two types of hero abilities exist: battle and non-battle.&lt;br /&gt;
* All [[:category:Nonbattle heroes|non-battle heroes]] have non-battle abilities only.&lt;br /&gt;
* All [[:category:Battle heroes|battle heroes]] have at least one battle ability. &lt;br /&gt;
** Some battle heroes have a non-battle ability in addition.&lt;br /&gt;
&lt;br /&gt;
= List of Abilities =&lt;br /&gt;
''in alphabetic order'', split by Non-Battle and Battle abilities&lt;br /&gt;
== Non-Battle Abilities ==&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] [Human] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] [Elf] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] [Human] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] [Treefolk] 16, [[Crypt Keeper]] [Undead] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] [Sprite] 14, [[Warlord]] [Human] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Contract]] ([[Devil Prince]] [Demon] -):&lt;br /&gt;
* Takes all the booties of pillages including [[Battle Chant]]-booties.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] [Elf] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds. &lt;br /&gt;
* Items are generated once every 20-40 turns at lvl 1.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] [Human] 16):&lt;br /&gt;
* Gives (lvl - 1) + a random extra (1-9) [[Knight]]s/turn.&lt;br /&gt;
:: E.g. 1-9 Knight/turn for a hero of level 16 ; 10-18 knight/turn for a hero of level 17&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] [Undead] 14, [[Crypt Keeper]] [Undead] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] [Human] 16):&lt;br /&gt;
* Increases Food Production per Farm by 20 + 10/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] [Human] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] [Human] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] [Human] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] [Elemental] 14):&lt;br /&gt;
* Increases amount of units summoned by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] [Human] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
&lt;br /&gt;
== Battle Abilities ==&lt;br /&gt;
[[Animal Taming]] ([[Amazon]] [Animal] 12): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy [[:category:Animals|Animal]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16):&lt;br /&gt;
* Resurrects 3% + 1%/lvl of your slain [[:category:Undeads|undead]] units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9):&lt;br /&gt;
* Deals 80k/lvl [[FIRE]] damage to one random enemy stack.&lt;br /&gt;
* Is an {{red}} Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] [Animal] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your [[:category:Animals|Animal]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] [Dwarf] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a {{black}} Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] [Elf] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Demons|Demon]] units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your [[:category:Dragons|Dragon]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] [Human] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Dragons|Dragon]] units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16):&lt;br /&gt;
* Deals 40k/lvl [[FIRE]] damage to each enemy stack.&lt;br /&gt;
* Is an {{red}} Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14):&lt;br /&gt;
* It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded ''down'' to the nearest whole number.&lt;br /&gt;
:: Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]]  ([[Valkyrie]] [Elemental] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] [Elemental] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a {{blue}} Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] [Mindripper] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Veteran]] [Human] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] [Mindripper] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] [Mindripper] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] [Treefolk] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] [Elf] 16):&lt;br /&gt;
* Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs. &lt;br /&gt;
** typically 2000 for level 16-17 Witch, up to 5000 for level 20 [[Witch]].&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
* [[Polymorph]] is a {{blue}} Phantasm spell and can be resisted.&lt;br /&gt;
:: see this [http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402 UBB topic from 3 years ago] &lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] [Human] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] [Angel] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects &lt;br /&gt;
** The [[Priestess]] will return after about 48 hours. &lt;br /&gt;
** If the priestess leaves your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] [Sprite] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] [Demon] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9):&lt;br /&gt;
* Summons a stack of 20k + 10k/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] [Human] 14):&lt;br /&gt;
* Increases Accuracy of all your units by + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] [Demon] 16):&lt;br /&gt;
* Reduces Accuracy of all enemy units by ???% + 1%/lvk.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]]. However, since Undead are weak to holy, damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] [Demon] 14):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] [Astral] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] [Treefolk] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a {{Green}} Verdant spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
{{navigation}}&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hero_Abilities&amp;diff=17971</id>
		<title>Hero Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hero_Abilities&amp;diff=17971"/>
		<updated>2009-01-12T15:03:11Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Non Battle Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
= Ability Levels vs. Hero Levels =&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list.&lt;br /&gt;
Most Hero abilities can be turned off in the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
:: ''note'': 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!. &lt;br /&gt;
The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one. &lt;br /&gt;
:: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two types of hero abilities exist: battle and non-battle.&lt;br /&gt;
* All [[:category:Nonbattle heroes|non-battle heroes]] have non-battle abilities only.&lt;br /&gt;
* All [[:category:Battle heroes|battle heroes]] have at least one battle ability. &lt;br /&gt;
** Some battle heroes have a non-battle ability in addition.&lt;br /&gt;
&lt;br /&gt;
= List of Abilities =&lt;br /&gt;
''in alphabetic order'', split by Non-Battle and Battle abilities&lt;br /&gt;
== Non Battle Abilities ==&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] [Human] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] [Elf] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] [Human] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] [Treefolk] 16, [[Crypt Keeper]] [Undead] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] [Sprite] 14, [[Warlord]] [Human] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Contract]] ([[Devil Prince]] [Demon] -):&lt;br /&gt;
* Takes all the booties of pillages including [[Battle Chant]]-booties.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] [Elf] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds. &lt;br /&gt;
* Items are generated once every 20-40 turns at lvl 1.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] [Human] 16):&lt;br /&gt;
* Gives (lvl - 1) + a random extra (1-9) [[Knight]]s/turn.&lt;br /&gt;
:: E.g. 1-9 Knight/turn for a hero of level 16 ; 10-18 knight/turn for a hero of level 17&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] [Undead] 14, [[Crypt Keeper]] [Undead] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] [Human] 16):&lt;br /&gt;
* Increases Food Production per Farm by 20 + 10/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] [Human] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] [Human] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] [Human] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] [Elemental] 14):&lt;br /&gt;
* Increases amount of units summoned by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] [Human] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
&lt;br /&gt;
== Battle Abilities ==&lt;br /&gt;
[[Animal Taming]] ([[Amazon]] [Animal] 12): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy [[:category:Animals|Animal]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16):&lt;br /&gt;
* Resurrects 3% + 1%/lvl of your slain [[:category:Undeads|undead]] units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9):&lt;br /&gt;
* Deals 80k/lvl [[FIRE]] damage to one random enemy stack.&lt;br /&gt;
* Is an {{red}} Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] [Animal] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your [[:category:Animals|Animal]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] [Dwarf] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a {{black}} Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] [Elf] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Demons|Demon]] units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your [[:category:Dragons|Dragon]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] [Human] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Dragons|Dragon]] units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16):&lt;br /&gt;
* Deals 40k/lvl [[FIRE]] damage to each enemy stack.&lt;br /&gt;
* Is an {{red}} Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14):&lt;br /&gt;
* It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded ''down'' to the nearest whole number.&lt;br /&gt;
:: Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]]  ([[Valkyrie]] [Elemental] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] [Elemental] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a {{blue}} Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] [Mindripper] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Veteran]] [Human] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] [Mindripper] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] [Mindripper] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] [Treefolk] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] [Elf] 16):&lt;br /&gt;
* Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs. &lt;br /&gt;
** typically 2000 for level 16-17 Witch, up to 5000 for level 20 [[Witch]].&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
* [[Polymorph]] is a {{blue}} Phantasm spell and can be resisted.&lt;br /&gt;
:: see this [http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402 UBB topic from 3 years ago] &lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] [Human] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] [Angel] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects &lt;br /&gt;
** The [[Priestess]] will return after about 48 hours. &lt;br /&gt;
** If the priestess leaves your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] [Sprite] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] [Demon] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9):&lt;br /&gt;
* Summons a stack of 20k + 10k/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] [Human] 14):&lt;br /&gt;
* Increases Accuracy of all your units by + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] [Demon] 16):&lt;br /&gt;
* Reduces Accuracy of all enemy units by ???% + 1%/lvk.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]]. However, since Undead are weak to holy, damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] [Demon] 14):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] [Astral] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] [Treefolk] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a {{Green}} Verdant spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
{{navigation}}&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Diamond</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hero_Abilities&amp;diff=17970</id>
		<title>Hero Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hero_Abilities&amp;diff=17970"/>
		<updated>2009-01-12T15:02:56Z</updated>

		<summary type="html">&lt;p&gt;Diamond: /* Battle Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
= Ability Levels vs. Hero Levels =&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list.&lt;br /&gt;
Most Hero abilities can be turned off in the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
:: ''note'': 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!. &lt;br /&gt;
The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one. &lt;br /&gt;
:: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two types of hero abilities exist: battle and non-battle.&lt;br /&gt;
* All [[:category:Nonbattle heroes|non-battle heroes]] have non-battle abilities only.&lt;br /&gt;
* All [[:category:Battle heroes|battle heroes]] have at least one battle ability. &lt;br /&gt;
** Some battle heroes have a non-battle ability in addition.&lt;br /&gt;
&lt;br /&gt;
= List of Abilities =&lt;br /&gt;
''in alphabetic order'', split by Non-Battle and Battle abilities&lt;br /&gt;
== Non Battle Abilities ==&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] [Human] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] [Elf] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] [Human] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] [Treefolk] 16, [[Crypt Keeper]] [Undead] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] [Sprite] 14, [[Warlord]] [Human] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Contract]] ([[Devil Prince]] [Demon] -):&lt;br /&gt;
* Takes all the booties of pillages including [[Battle Chant]]-booties.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] [Human] 16):&lt;br /&gt;
* Gives (lvl - 1) + a random extra (1-9) [[Knight]]s/turn.&lt;br /&gt;
:: E.g. 1-9 Knight/turn for a hero of level 16 ; 10-18 knight/turn for a hero of level 17&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] [Undead] 14, [[Crypt Keeper]] [Undead] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] [Human] 16):&lt;br /&gt;
* Increases Food Production per Farm by 20 + 10/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] [Human] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] [Human] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] [Human] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] [Elemental] 14):&lt;br /&gt;
* Increases amount of units summoned by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] [Human] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
&lt;br /&gt;
== Battle Abilities ==&lt;br /&gt;
[[Animal Taming]] ([[Amazon]] [Animal] 12): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy [[:category:Animals|Animal]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16):&lt;br /&gt;
* Resurrects 3% + 1%/lvl of your slain [[:category:Undeads|undead]] units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9):&lt;br /&gt;
* Deals 80k/lvl [[FIRE]] damage to one random enemy stack.&lt;br /&gt;
* Is an {{red}} Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] [Animal] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your [[:category:Animals|Animal]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] [Dwarf] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 3% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a {{black}} Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] [Elf] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Demons|Demon]] units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your [[:category:Dragons|Dragon]] units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] [Human] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Dragons|Dragon]] units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16):&lt;br /&gt;
* Deals 40k/lvl [[FIRE]] damage to each enemy stack.&lt;br /&gt;
* Is an {{red}} Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14):&lt;br /&gt;
* It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded ''down'' to the nearest whole number.&lt;br /&gt;
:: Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]]  ([[Valkyrie]] [Elemental] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] [Elemental] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a {{blue}} Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] [Mindripper] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Veteran]] [Human] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] [Mindripper] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] [Mindripper] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] [Treefolk] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] [Elf] 16):&lt;br /&gt;
* Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs. &lt;br /&gt;
** typically 2000 for level 16-17 Witch, up to 5000 for level 20 [[Witch]].&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
* [[Polymorph]] is a {{blue}} Phantasm spell and can be resisted.&lt;br /&gt;
:: see this [http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402 UBB topic from 3 years ago] &lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] [Human] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] [Angel] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects &lt;br /&gt;
** The [[Priestess]] will return after about 48 hours. &lt;br /&gt;
** If the priestess leaves your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] [Sprite] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] [Demon] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9):&lt;br /&gt;
* Summons a stack of 20k + 10k/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] [Human] 14):&lt;br /&gt;
* Increases Accuracy of all your units by + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] [Demon] 16):&lt;br /&gt;
* Reduces Accuracy of all enemy units by ???% + 1%/lvk.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]]. However, since Undead are weak to holy, damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] [Demon] 14):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] [Astral] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] [Treefolk] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a {{Green}} Verdant spell thus can be resisted.&lt;br /&gt;
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		<author><name>Diamond</name></author>
		
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