<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dukerustfield</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dukerustfield"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Dukerustfield"/>
	<updated>2026-05-25T17:45:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=37057</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=37057"/>
		<updated>2011-02-11T03:51:08Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Outcast dwarves that seek death in battle to regain their honor, Berserkers are a force to be feared. With no regard for their own safety, they charge recklessly into battle, and inspire their allies to do the same. One can always find a Berserker by following the trail of bodies to the most vicious fighting on the field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 3% + 3%/lvl. &lt;br /&gt;
On the face of things, the Berserker has a lot going for him, but he's not always right for every color.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
He is a Valor hero, so that is always good, of course (e.g. see [[Valor versus Tactics]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
He is a red dwarf, so unless you are using barracks recruits as an Eradication, he will only ever give [[Dwarven Death Seekers]] an [[efficiency]] bonus.&lt;br /&gt;
&lt;br /&gt;
He has a standard Melee attack and doesn't cost too much.&lt;br /&gt;
&lt;br /&gt;
The question comes in with his Berserk ability at lvl 14.  At its first lvl you will see your PRIMARY and counter abilities go up by 15%, but your health reduced by 6%.  As is often the case with TR heroes, this might help its native color, red, the least.  Red has very powerful secondary attacks in Chimeras and in Red Dragons (not so potent, but they will almost certainly be present and represent a lot of net power).  The only eradication units that see good benefits out of the Berserk ability are salamanders and to a lesser extent hydras. &lt;br /&gt;
&lt;br /&gt;
Add in to this the fact that Red will often be running Battle Chant, which is going to reduce the health of its units by 10% already (for a bonus of 30% to AP/counter).&lt;br /&gt;
&lt;br /&gt;
At high levels, the health reduction increases.  A 17th lvl Berserker will offer +11% primary/counter from Valor and +30% primary/counter from Berserk, for a total of +41%!  The downside is you'll also be at negative 15% health.  If you were running Battle Chant, that would be an incredible +71% Primary and -25% health.&lt;br /&gt;
&lt;br /&gt;
It's a tricky situation.  If enemy damaging items/spells get in, -25% health can really hurt.  Especially for simple/fodder units.  But it's hard to deny the huge bonus to damage.&lt;br /&gt;
&lt;br /&gt;
Berserker is a hero you can build your army around, however.  At high enough levels, you should be looking for units with that have a large primary attack power when compared to its net worth. For example, salamander has 3000 attack power and each unit is worth 188. So it has a 15.95 Ap/Hp ratio. These are some commonly used units that receive the most benefit out of Primary AP boosts. &lt;br /&gt;
&lt;br /&gt;
Eradication&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salamander]],[[Hydra]](2/3)&lt;br /&gt;
&lt;br /&gt;
Verdant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nymph]], [[Werebear]]&lt;br /&gt;
&lt;br /&gt;
Ascendant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unicorn]], [[Titan]](2/3), most Barracks units&lt;br /&gt;
&lt;br /&gt;
Phantasm&amp;lt;br&amp;gt;&lt;br /&gt;
[[Air Elemental]], [[Water Elemental]], [[Leviathan]](2/3), [[Medusa]]&lt;br /&gt;
&lt;br /&gt;
Nether&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horned Demon]], [[Demon Knight]](2/3), [[Ghoul]], [[Shadow]], [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Eradication Heroes]] [[category:Valor Heroes]]&lt;br /&gt;
&lt;br /&gt;
February 2011 experience with using a high level Berserker.  Many of the units listed above, and other very high dmg primary units, have terrible hit points:net power ratios.  A high level Berserker can make them even more vulnerable.  This is especially important to remember if those units have a low initiative and your enemy can strike first and inflict serious damage.  But instead of going to all these extremes, I personally had some good results in taking units with traditionally mediocre attacks and bolstering them.  Ultimately the Berserker was stack wiped because he was leading a hard-hitting group with low resists that paired up against a very fast attacking stack.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Phoenix&amp;diff=37037</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Phoenix&amp;diff=37037"/>
		<updated>2011-01-30T03:09:42Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* countering fireburst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Phoenix is an large extra-planar bird related to the element of fire. It has a forty-foot wingspan with bright, multi-colored feathers. Its beak and claws are violet in color. It has deep red eyes. It is the symbol of rebirth and freedom. It is a mortal creature with attatchment to the ultimate immortal nature. When it dies, it immortaliates itself into flames, and a young phoenix will be born from the ashes. It has many magical abilities which it can employ at will. In combat, it can attack with its claws and beak, or use its magical abilities. It is a champion of good and a symbol of creation through destruction.&lt;br /&gt;
&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Verdant}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[VERDANT]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[NOMARKET]]&lt;br /&gt;
| power         = 36,883&lt;br /&gt;
| ap            = 100,000&lt;br /&gt;
| type          = [[MAGIC]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 20,000&lt;br /&gt;
| xap           = 300,000&lt;br /&gt;
| xtype         = [[MAGIC]] [[RANGED]]&lt;br /&gt;
| xinit         = 5&lt;br /&gt;
| hp            = 70,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 60.0 M.P.&lt;br /&gt;
| ability       = [[BURSTING]] [[FIRE]] 50,000,&lt;br /&gt;
[[FLYING]], [[REGENERATION]]&lt;br /&gt;
&lt;br /&gt;
| spell         = [[Call Phoenix]]&lt;br /&gt;
| red           = 80&lt;br /&gt;
| black         = 75&lt;br /&gt;
| blue          = 50&lt;br /&gt;
| missile       = 90&lt;br /&gt;
| fire          = 100&lt;br /&gt;
| poison        = 80&lt;br /&gt;
| breath        = 80&lt;br /&gt;
| magic         = 80&lt;br /&gt;
| melee         = 90&lt;br /&gt;
| ranged        = 80&lt;br /&gt;
| lightning     = 80&lt;br /&gt;
| cold          = 80&lt;br /&gt;
| paralyze      = 80&lt;br /&gt;
| psychic       = 80&lt;br /&gt;
| holy          = 80&lt;br /&gt;
| image         = [[image:Unit Phoenix.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]] &lt;br /&gt;
[[Category:Verdant Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
Tactical Hints:&lt;br /&gt;
Extremely powerful units due to high [[initiative]] and [[Bursting|firebursts]].&lt;br /&gt;
&lt;br /&gt;
Bursting is only triggered when Phoenix are attacked by certain Attack types (attacks that are ranged, magic or psychic are an exception).&lt;br /&gt;
&lt;br /&gt;
As many Melee units are Ground units, Phoenixes can be grounded (eg. [[Call Hurricane]]) to make full use of the fireburst. [[Oil Flasks]] and [[Stun]] can be used to reduce the enemy units' resistance to fire, causing the fireburst to deal more damage.&lt;br /&gt;
&lt;br /&gt;
==countering fireburst==&lt;br /&gt;
The only reason that phoenix doesn't kill itself with fireburst (&amp;quot;fireburst but phoenix endures&amp;quot;) is because it has 100% resistance to fire. If you use any item or spell that lowers its resistance against fire (such as [[Oil Flasks]] and [[Stun]]), it will cause [[Phoenix]]es to damage themselves when their fireburst is triggered.&lt;br /&gt;
&lt;br /&gt;
Additionally, magic and psychic types do not trigger burst.  Nor do ranged.  A phoenix attacking a phoenix wouldn't burst because the primary is magic and secondary is ranged.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Amazon&amp;diff=36954</id>
		<title>Amazon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Amazon&amp;diff=36954"/>
		<updated>2011-01-14T18:38:57Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The warrior women of the jungle, Amazons are amazing fighters, and surprisingly good at leading an army as well. Their take-charge attitude, and the power to back it up, results in a very efficient force. They can even communicate with animals to some extent, and beasts under their command turn into deadly forces on the battlefield. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:verdant Heroes]] [[category:Valor Heroes]]&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Animal Taming==&lt;br /&gt;
Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Beast Master==&lt;br /&gt;
Increases Primary and Counter AP of all your Animal units by 5%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Beastmasters will lead animal stacks. However as Green players generally use treefolk (treants/mandrakes/venus flytraps), the Amazon commands a low price on the market and is generally bought as a cheap valor hero. Treefolk are preferred compared to animals as they are stronger, will not be ruined by a lucky [[Ring of Animal Command]] passing through barriers and have a lower upkeep(particularly geld, animals have very high geld upkeeps).&lt;br /&gt;
&lt;br /&gt;
Amazons are used to buff Griffons, who are an extremely powerful unit in both offense and defense.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=36951</id>
		<title>Wish</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=36951"/>
		<updated>2011-01-13T23:25:22Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This ultimate spell will bequeath you a power beyond imagination if you know how to wish for it. Gold, artifacts, and charmed citizens will appear before your eyes. However the spell result is quite random, and can even create negative effects.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
The approximations may be different and some effects may not be true&lt;br /&gt;
See discussion page of this article for player notes.&lt;br /&gt;
&lt;br /&gt;
'''Here are approximations of what you get when you cast wish'''&lt;br /&gt;
* 40% chance nothing happens&lt;br /&gt;
* 20% chance to gain Geld (average 51.8M, min 11.5M, max 70.3M) (less 33%)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]  (July 2008 I've seen a max of about 40-45 and min of about 15).&lt;br /&gt;
* 20% chance to obtain between 1-11 of one lesser [[items|item]].  (July 2008 I've gotten 1 item before at full spell level.)(Jan 2011 I got 30, that's right, 30, Javelins of Lightning!)&lt;br /&gt;
* 8% chance for increased population (always 30% of total [[population]])&lt;br /&gt;
* 8% chance you gain a number of [[turns]]. The turn addition is about Spell Level/100  (Normal SL = 5)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]  (July 2008 with no extra spells or favor I always get 7 turns). (April 2010: with spell level 609, i got 8 turns)&lt;br /&gt;
* 2% chance to get the [[Efreeti Bottle]] (use it fast or sell it if you get it)&lt;br /&gt;
* x% Chance of decreasing the number of turns needed to achieve the next level of the [[skills|skill]] you are researching.  Your progress on Grand Enchanter has increased by 7% (Jan 2011)&lt;br /&gt;
** I have only received this once in maybe 100 wishes.  &lt;br /&gt;
**I got a bonus to skill 3 times in about 10 wishes, though it's obviously random.  At skill lvl 8 it only gave me about 20% decrease in research time, maybe less.  (as of July 2008)&lt;br /&gt;
* x% Chance of getting star of luck&lt;br /&gt;
* Chance of getting a unique item, happened twice to me, once in jan reset and once in march reset.&lt;br /&gt;
**not sure what year the above is, but I have never seen a unique from Wish other than Efreeti Bottle&lt;br /&gt;
* 2% chance bad effect. It can be 2 things: &lt;br /&gt;
** lose [[turns]]. The turn subtraction is Spell Level/40 (about 14 for blue, 15 with Magic Favour). Can give you negative remaining turns.(lost 19 turns 04/10/10 by Clausewitz SL 589) CAUTION: TURN COUNTS CAN GO NEGATIVE(EX. -17 TURNS)&lt;br /&gt;
**&amp;quot;You suffered from a time anomaly and lost 20 turn(s).&amp;quot;  &amp;lt;--Blue with magic favor March 9, 2008&lt;br /&gt;
** lose an extra 100,000 [[mana]].&lt;br /&gt;
* The luck is believed to affect the chances(had casted this spell multiple times with luck and had no negative effects(besides nothing happens) but only positive effects with higher occurrence than probabilities shown as above). By Clausewitz at SL 429&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Phantasm Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Slow&amp;diff=36950</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Slow&amp;diff=36950"/>
		<updated>2011-01-13T19:36:01Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cause enemy units to slow down dramatically as their mind and body become less aware of the passage of time. Slower creatures will not be able to attack at all for the duration of the battle. Area of effect: all enemy units.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Decrease all enemy units' initiative by 1&lt;br /&gt;
&lt;br /&gt;
*Does NOT work if offcolor casting (i.e. for red, green, black and white mages it sucks)&lt;br /&gt;
&lt;br /&gt;
*If a target's initiative is reduced to 0, that particular Primary or Secondary attack is nullified.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Totally awesome in defense with the item: [[The spider's web]]&lt;br /&gt;
as the item also targets all units. The combination causes a two point reduction in initiave if both spell and item go through all neccessary resistances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]] [[Category:Initiative Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Conjure_Elemental&amp;diff=36941</id>
		<title>Conjure Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Conjure_Elemental&amp;diff=36941"/>
		<updated>2011-01-12T23:30:17Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
Delving deep into your store of energy, Summon Elemental calls upon the powers of the gods to send you their mightiest creatures, those created from the very fabric of Terra itself. The result of this spell is usually random, but can be controlled by experienced phantasm mages.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Summons [[Water Elemental]]s, [[Air Elemental]]s or [[Ice Elemental]]s into your army.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Summoning Spells]] [[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Elementals get a lot of heat for their weak defenses and random summoning, but all three of them have a netpower:damage ratio of about 20 making them some of the hardest hitting units in the game.  Moreover, phantasm is the only color that can have 4 ultimates in their stack at the same time.  That means blue has ample ability to try and outdamage enemies even on defense by using spells such as Slow, Paralyze, Sleep, etc.  Of course the danger in fielding such damage-heavy/defense-light units is the enemy will match up against them and/or resist your spells and inflict serious losses.  But the fear of running into such a random group of heavy-hitters makes blue a color that is sometimes avoided by attackers.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Djinni&amp;diff=36884</id>
		<title>Djinni</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Djinni&amp;diff=36884"/>
		<updated>2011-01-01T03:31:15Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = When an ancient mage of lore wished for more wishes from a Djinni in a lamp, the last thing he expected was for more Djinni to appear in the mortal realm of Terra; as the sages say, people should be careful what they wish for. Djinni are magical beings that fight for their masters until they are freed from their duty, either by their masters granting their freedom or through their own deaths.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 1,700&lt;br /&gt;
| ap            = 2,500&lt;br /&gt;
| type          = [[MAGIC]]&lt;br /&gt;
| init          = 2&lt;br /&gt;
| counter       = 600&lt;br /&gt;
| xap           = 10,000&lt;br /&gt;
| xtype         = [[LIGHTNING]] [[RANGED]]&lt;br /&gt;
| xinit         = 3&lt;br /&gt;
| hp            = 7,650&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 2.5 M.P.&lt;br /&gt;
| ability       = [[FLYING]], [[MARKSMANSHIP]]&lt;br /&gt;
| spell         = [[Summon Djinni]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 0&lt;br /&gt;
| red           = 50&lt;br /&gt;
| black         = 65&lt;br /&gt;
| blue          = 20&lt;br /&gt;
| missile       = 80&lt;br /&gt;
| fire          = 60&lt;br /&gt;
| poison        = 0&lt;br /&gt;
| breath        = 60&lt;br /&gt;
| magic         = 40&lt;br /&gt;
| melee         = 80&lt;br /&gt;
| ranged        = 95&lt;br /&gt;
| lightning     = 90&lt;br /&gt;
| cold          = 50&lt;br /&gt;
| paralyze      = 40&lt;br /&gt;
| psychic       = 50&lt;br /&gt;
| holy          = 40&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Lightning Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Ranged Secondary Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
Djinni are one of the most common mono-stacks for Blue when powering up or recovering.  Coupled with the many single target buffs Blue has, they can be very difficult to kill en masse.  But their high cost makes them vulnerable to pillages.&lt;br /&gt;
&lt;br /&gt;
Their Magic/Lightning attacks means they can not activate a Phoenix fireburst and their solid melee resists means they can survive okay against Griffons or if forced to the ground via Call Hurricane.  Still, they aren't amazingly resistant to fire/breath and reds can be trouble.  &lt;br /&gt;
&lt;br /&gt;
They are a good addition to any deep stack set-up.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sylph&amp;diff=36883</id>
		<title>Sylph</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sylph&amp;diff=36883"/>
		<updated>2011-01-01T03:27:42Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Sylphs are beautiful, humanoid women with wings like dragonflies. Their translucent wings are four feet long, their long hair blue or green. Their voices are extremely musical. They are related to the elemental plane of air. They do not fight, but their magical nature allows them to use magic to ward off intruders. Since all sylphs are female, they must seek out human males in order to mate.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 68&lt;br /&gt;
| ap            = 500&lt;br /&gt;
| type          = [[MAGIC]]&lt;br /&gt;
| init          = 3&lt;br /&gt;
| counter       = -&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 150&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 0.06 M.P.&lt;br /&gt;
| ability       = [[BEAUTY]], [[FLYING]], [[SWIFT]]&lt;br /&gt;
| spell         = [[Summon Sprite]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 0&lt;br /&gt;
| red           = 33&lt;br /&gt;
| black         = 33&lt;br /&gt;
| blue          = 15&lt;br /&gt;
| missile       = 0&lt;br /&gt;
| fire          = 0&lt;br /&gt;
| poison        = 0&lt;br /&gt;
| breath        = 0&lt;br /&gt;
| magic         = 0&lt;br /&gt;
| melee         = 0&lt;br /&gt;
| ranged        = 0&lt;br /&gt;
| lightning     = 0&lt;br /&gt;
| cold          = 0&lt;br /&gt;
| paralyze      = 0&lt;br /&gt;
| psychic       = 0&lt;br /&gt;
| holy          = 0&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
&lt;br /&gt;
Sylphs have the potential to be mono-stacked at all power levels due to their flying/beauty/swift and blue's ability to use powerful single-target enchants such Lovesick/Double Time/Phase Step, etc.  Though their lack of spell resists and vulnerability to ultimates remains a liability.  &lt;br /&gt;
&lt;br /&gt;
Their offense is not especially good, but it is Magic, so it's fairly consistent and it won't trigger the Fireburst of Phoenix, which could potentially decimate them.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sylph&amp;diff=36882</id>
		<title>Sylph</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sylph&amp;diff=36882"/>
		<updated>2011-01-01T03:25:49Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Sylphs are beautiful, humanoid women with wings like dragonflies. Their translucent wings are four feet long, their long hair blue or green. Their voices are extremely musical. They are related to the elemental plane of air. They do not fight, but their magical nature allows them to use magic to ward off intruders. Since all sylphs are female, they must seek out human males in order to mate.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 68&lt;br /&gt;
| ap            = 500&lt;br /&gt;
| type          = [[MAGIC]]&lt;br /&gt;
| init          = 3&lt;br /&gt;
| counter       = -&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 150&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 0.06 M.P.&lt;br /&gt;
| ability       = [[BEAUTY]], [[FLYING]], [[SWIFT]]&lt;br /&gt;
| spell         = [[Summon Sprite]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 0&lt;br /&gt;
| red           = 33&lt;br /&gt;
| black         = 33&lt;br /&gt;
| blue          = 15&lt;br /&gt;
| missile       = 0&lt;br /&gt;
| fire          = 0&lt;br /&gt;
| poison        = 0&lt;br /&gt;
| breath        = 0&lt;br /&gt;
| magic         = 0&lt;br /&gt;
| melee         = 0&lt;br /&gt;
| ranged        = 0&lt;br /&gt;
| lightning     = 0&lt;br /&gt;
| cold          = 0&lt;br /&gt;
| paralyze      = 0&lt;br /&gt;
| psychic       = 0&lt;br /&gt;
| holy          = 0&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Sylphs have the potential to be mono-stacked at all power levels due to their flying/beauty/swift and blue's ability to use powerful single-target enchants such Lovesick/Double Time/Phase Step, etc.  Though their lack of spell resists and vulnerability to ultimates remains a liability.  &lt;br /&gt;
&lt;br /&gt;
Their offense is not especially good, but it is Magic, so it's fairly consistent and it won't trigger the Fireburst of Phoenix, which could potentially decimate them.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sylph&amp;diff=36881</id>
		<title>Sylph</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sylph&amp;diff=36881"/>
		<updated>2011-01-01T03:25:05Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Sylphs are beautiful, humanoid women with wings like dragonflies. Their translucent wings are four feet long, their long hair blue or green. Their voices are extremely musical. They are related to the elemental plane of air. They do not fight, but their magical nature allows them to use magic to ward off intruders. Since all sylphs are female, they must seek out human males in order to mate.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 68&lt;br /&gt;
| ap            = 500&lt;br /&gt;
| type          = [[MAGIC]]&lt;br /&gt;
| init          = 3&lt;br /&gt;
| counter       = -&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 150&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 0.06 M.P.&lt;br /&gt;
| ability       = [[BEAUTY]], [[FLYING]], [[SWIFT]]&lt;br /&gt;
| spell         = [[Summon Sprite]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 0&lt;br /&gt;
| red           = 33&lt;br /&gt;
| black         = 33&lt;br /&gt;
| blue          = 15&lt;br /&gt;
| missile       = 0&lt;br /&gt;
| fire          = 0&lt;br /&gt;
| poison        = 0&lt;br /&gt;
| breath        = 0&lt;br /&gt;
| magic         = 0&lt;br /&gt;
| melee         = 0&lt;br /&gt;
| ranged        = 0&lt;br /&gt;
| lightning     = 0&lt;br /&gt;
| cold          = 0&lt;br /&gt;
| paralyze      = 0&lt;br /&gt;
| psychic       = 0&lt;br /&gt;
| holy          = 0&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Strategy]]&lt;br /&gt;
Sylphs have the potential to be mono-stacked at all power levels due to their flying/beauty/swift and blue's ability to use powerful single-target enchants such Lovesick/Double Time/Phase Step, etc.  Though their lack of spell resists and vulnerability to ultimates remains a liability.  &lt;br /&gt;
&lt;br /&gt;
Their offense is not especially good, but it is Magic, so it's fairly consistent and it won't trigger the Fireburst of Phoenix, which could potentially decimate them.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nether_Parchment&amp;diff=36775</id>
		<title>Nether Parchment</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nether_Parchment&amp;diff=36775"/>
		<updated>2010-12-02T22:32:04Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This arcane scroll was inscribed during the Ages of Wonder when powerful archmages still roamed Terra. It is one of the most highly sought items among the nether mages. Bound with a night-blue ribbon, it contains the ultimate secret of the Ancient Magic. Though almost impossible to comprehend, it leads the reader into a new dimension of the dark art. It tends to drive the unworthy crazy. Ony those adepted in the way of the magic have a grim chance to recover this lost power.&lt;br /&gt;
}}&lt;br /&gt;
[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Corruption]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the darkest spell of the black. Though this spell is forbidden, a mage rediscovered it and recorded it on this parchment. This spell will summon Unholy Angels, Unholy Archangels, or Unholy Dominions. These unholy creatures are more powerful than their ascendant cousins, and demand a higher price for their services.&lt;br /&gt;
&lt;br /&gt;
Used by Ascendant December 02, 2010 with Legendary Artificer 12.  Lost all mana, didn't learn Corruption.  The scroll only had a market value of 10,000,000 (Ash of Invis had a value of 15,000,000).  The scroll was found via a Treasure Chest.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Iron_Golem_(Unit)&amp;diff=36774</id>
		<title>Iron Golem (Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Iron_Golem_(Unit)&amp;diff=36774"/>
		<updated>2010-11-29T19:24:49Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Side Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = An Iron Golem stands 15 feet tall and is made of pure iron. He resembles a huge human and weighs around five thousand pounds. He is mindless and fearless and will only obey the commands of his master. He can not be hurt by normal or fire attacks. In combat, he will use either his fists or a weapon if one is available. He has the strength of the strongest giants and causes damage to structures easily. He can used as a siege weapon in order to batter down a gate or city wall.&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| item          = [[Book of Golem Summoning]]&lt;br /&gt;
| image         = [[Image:Re PLAIN.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plain Units]]&lt;br /&gt;
[[Category:Melee Units]]&lt;br /&gt;
[[Category:Golems]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
!! The word Iron Golem has a double meaning in TR: [[Iron Golem (Unit)|Iron Golem, the unit]] | [[The Iron Golem|The Iron Golem, the unique item]] !!&lt;br /&gt;
* Do not confuse with Iron Golem Unique&lt;br /&gt;
&lt;br /&gt;
== Side Note ==&lt;br /&gt;
!! [[Iron Golem (Unit)]] is difficult to get in large enough quantities to be effective. However, they are great for mono-stack defense because of their 99% resistance versus melee and ranged attacks. They are vulnerable to [[Hell Hound]], [[Chimera]], [[Red Dragon]], and heroes that attack with pure cold damage. After doing the math for a [[Red Dragon]] attacking while defending mono-stack and using the assignment [[Lovesick]] and [[Satchel of Mist]], each Red Dragon kills 2-3 units; not bad. More calculations need to be done. But the Net Power per unit is lower than [[Djinni]] when comparing stacks. They are twice the MP upkeep than [[Djinni]]. More calculations need to be made to see if 1 [[Iron Golem (Unit)]] is as effective or more effective than 2 [[Djinni]] in comparison to NP, upkeep and vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
Ascendant with Artificer can get lots of IG without too much problem using locate artifact.  The problem is they aren't amazingly good.  I think they rank around Preachers in terms of overall efficiency.  They have worse resists, though very high melee/ranged can ofset that, but also have better spell resists.  But they lack healing.  Though they do significantly more damage than preachers, but their cost:per net power is also a lot higher.  I have used them to help protect some of my anti-pillage ground units and do a LITTLE damage to the enemy's back stacks.  I'm not saying this is perfect but you might look at something like:&lt;br /&gt;
&lt;br /&gt;
[YOUR REAL DAMAGING UNITS ABOVE HERE]&lt;br /&gt;
&lt;br /&gt;
Knight Templar &lt;br /&gt;
&lt;br /&gt;
Preacher&lt;br /&gt;
&lt;br /&gt;
Iron Golem&lt;br /&gt;
&lt;br /&gt;
Sheep&lt;br /&gt;
&lt;br /&gt;
Squirrel&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Iron_Golem_(Unit)&amp;diff=36773</id>
		<title>Iron Golem (Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Iron_Golem_(Unit)&amp;diff=36773"/>
		<updated>2010-11-29T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Side Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = An Iron Golem stands 15 feet tall and is made of pure iron. He resembles a huge human and weighs around five thousand pounds. He is mindless and fearless and will only obey the commands of his master. He can not be hurt by normal or fire attacks. In combat, he will use either his fists or a weapon if one is available. He has the strength of the strongest giants and causes damage to structures easily. He can used as a siege weapon in order to batter down a gate or city wall.&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| item          = [[Book of Golem Summoning]]&lt;br /&gt;
| image         = [[Image:Re PLAIN.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plain Units]]&lt;br /&gt;
[[Category:Melee Units]]&lt;br /&gt;
[[Category:Golems]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
!! The word Iron Golem has a double meaning in TR: [[Iron Golem (Unit)|Iron Golem, the unit]] | [[The Iron Golem|The Iron Golem, the unique item]] !!&lt;br /&gt;
* Do not confuse with Iron Golem Unique&lt;br /&gt;
&lt;br /&gt;
== Side Note ==&lt;br /&gt;
!! [[Iron Golem (Unit)]] is difficult to get in large enough quantities to be effective. However, they are great for mono-stack defense because of their 99% resistance versus melee and ranged attacks. They are vulnerable to [[Hell Hound]], [[Chimera]], [[Red Dragon]], and heroes that attack with pure cold damage. After doing the math for a [[Red Dragon]] attacking while defending mono-stack and using the assignment [[Lovesick]] and [[Satchel of Mist]], each Red Dragon kills 2-3 units; not bad. More calculations need to be done. But the Net Power per unit is lower than [[Djinni]] when comparing stacks. They are twice the MP upkeep than [[Djinni]]. More calculations need to be made to see if 1 [[Iron Golem (Unit)]] is as effective or more effective than 2 [[Djinni]] in comparison to NP, upkeep and vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
Ascendant with Artificer can get lots of IG without too much problem using locate artifact.  The problem is they aren't amazingly good.  I think they rank around Preachers in terms of overall efficiency.  They have worse resists, though very high melee/ranged can ofset that, but also have better spell resists.  But they lack healing.  Though they do significantly more damage than preachers, but their cost:per net power is also a lot higher.  I have used them to help protect some of my anti-pillage ground units and do a LITTLE damage to the enemy's back stacks.  I'm not saying this is perfect but you might look at something like:&lt;br /&gt;
&lt;br /&gt;
[YOUR REAL DAMAGING UNITS ABOVE HERE]&lt;br /&gt;
Knight Templar &lt;br /&gt;
Preacher&lt;br /&gt;
Iron Golem&lt;br /&gt;
Sheep&lt;br /&gt;
Squirrel&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Archangel&amp;diff=36771</id>
		<title>Archangel</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Archangel&amp;diff=36771"/>
		<updated>2010-11-24T23:38:07Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Additional Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Archangels are high-rank angels. Their outer appearance is very similar to normal angels. Like other angels, they have wings and a halo. However, they look much stronger and larger than normal angels, and they radiate a strong white light.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Ascendant}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[ASCENDANT]]&lt;br /&gt;
| race          = [[ANGEL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 750&lt;br /&gt;
| ap            = 4,000&lt;br /&gt;
| type          = [[HOLY]]&lt;br /&gt;
| init          = 2&lt;br /&gt;
| counter       = 400&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 5,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 1.25 M.P.&lt;br /&gt;
| ability       = [[FLYING]], [[BEAUTY]], [[HEALING]]&lt;br /&gt;
| spell         = [[Summon Archangel]], [[Gate]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| red           = 45&lt;br /&gt;
| black         = 70&lt;br /&gt;
| blue          = 30&lt;br /&gt;
| missile       = 70&lt;br /&gt;
| fire          = 70&lt;br /&gt;
| magic         = 70&lt;br /&gt;
| melee         = 70&lt;br /&gt;
| ranged        = 70&lt;br /&gt;
| lightning     = 70&lt;br /&gt;
| cold          = 70&lt;br /&gt;
| psychic       = 70&lt;br /&gt;
| holy          = 70&lt;br /&gt;
| image         = [[image:intfASCENDANT.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ascendant Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Holy Units]]&lt;br /&gt;
[[Category:Angels]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
Raw Stat Analysis:&lt;br /&gt;
&lt;br /&gt;
AAs have a mid-range Hp/Power at 6.667, but note that due to their high resists throughout, flying and their defensive abilities(beauty, healing) they are very resilient indeed, which is why they are often mono-stacked as a defensive measure.&lt;br /&gt;
&lt;br /&gt;
Offensively, their total attack / Power = 5.33 is quite low. Their holy attack type is only slightly better against opponent lich topstacks. &lt;br /&gt;
&lt;br /&gt;
Basically AAs are classic soakers. Their flying and lack of offensive power makes it quite obvious where their place is in your army: at the top ranks soaking up damage.&lt;br /&gt;
&lt;br /&gt;
However they have a key weakness to breath attacks, (poison and paralyse are rare at the top), so they are still liable to die to chimeras.&lt;br /&gt;
&lt;br /&gt;
Another point, a standard Verdant with nearly mono Griffon and their enchantments running such as Enlarge Animal and an Amazon, can almost always beat AA even in siege if they are high enough above you.  This is as of 11/2010 on solo server (so not even in war).  With platinum hand of healing on defense and 75%+ of net power in AA, Verdants still routinely attack Ascendants.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=36741</id>
		<title>Air Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=36741"/>
		<updated>2010-11-12T00:47:05Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Additional Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[NOMARKET]]&lt;br /&gt;
| power         = 25,000&lt;br /&gt;
| ap            = 300,000&lt;br /&gt;
| type          = [[LIGHTNING]] [[RANGED]]&lt;br /&gt;
| init          = 4&lt;br /&gt;
| counter       = 6,500&lt;br /&gt;
| xap           = 100,000&lt;br /&gt;
| xtype         = [[MAGIC]]&lt;br /&gt;
| xinit         = 1&lt;br /&gt;
| hp            = 60,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 34 M.P.&lt;br /&gt;
| ability       = [[FLYING]], [[SWIFT]]&lt;br /&gt;
| spell         = [[Conjure Elemental]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 0&lt;br /&gt;
| red           = 80&lt;br /&gt;
| black         = 75&lt;br /&gt;
| blue          = 35&lt;br /&gt;
| missile       = 95&lt;br /&gt;
| fire          = 50&lt;br /&gt;
| poison        = 0&lt;br /&gt;
| breath        = 70&lt;br /&gt;
| magic         = 55&lt;br /&gt;
| melee         = 95&lt;br /&gt;
| ranged        = 95&lt;br /&gt;
| lightning     = 100&lt;br /&gt;
| cold          = 0&lt;br /&gt;
| paralyze      = 20&lt;br /&gt;
| psychic       = 50&lt;br /&gt;
| holy          = 80&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Lightning Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, random in what it provides, and each elemental has relatively different characteristics, making it hard to plan for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE has a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell.  They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fare very poorly being the #1 stack.  They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera.  They can actually hold their own against Red Dragons, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=36740</id>
		<title>Air Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=36740"/>
		<updated>2010-11-12T00:45:20Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Additional Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[NOMARKET]]&lt;br /&gt;
| power         = 25,000&lt;br /&gt;
| ap            = 300,000&lt;br /&gt;
| type          = [[LIGHTNING]] [[RANGED]]&lt;br /&gt;
| init          = 4&lt;br /&gt;
| counter       = 6,500&lt;br /&gt;
| xap           = 100,000&lt;br /&gt;
| xtype         = [[MAGIC]]&lt;br /&gt;
| xinit         = 1&lt;br /&gt;
| hp            = 60,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 34 M.P.&lt;br /&gt;
| ability       = [[FLYING]], [[SWIFT]]&lt;br /&gt;
| spell         = [[Conjure Elemental]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 0&lt;br /&gt;
| red           = 80&lt;br /&gt;
| black         = 75&lt;br /&gt;
| blue          = 35&lt;br /&gt;
| missile       = 95&lt;br /&gt;
| fire          = 50&lt;br /&gt;
| poison        = 0&lt;br /&gt;
| breath        = 70&lt;br /&gt;
| magic         = 55&lt;br /&gt;
| melee         = 95&lt;br /&gt;
| ranged        = 95&lt;br /&gt;
| lightning     = 100&lt;br /&gt;
| cold          = 0&lt;br /&gt;
| paralyze      = 20&lt;br /&gt;
| psychic       = 50&lt;br /&gt;
| holy          = 80&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Lightning Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, random in what it provides, and each elemental has relatively different characteristics, making it hard to plan for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are the least damaging of the 3 elemental types, straight by the numbers.  Though it has a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell.  They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fare very poorly being the #1 stack.  They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera.  They can actually hold their own against Red Dragons, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Titan&amp;diff=36739</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Titan&amp;diff=36739"/>
		<updated>2010-11-11T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = ''&amp;quot;We are not Titans due to our large size. We are Titans because of our enormous duty.&amp;quot;''- Maximus, Titan jailer of the Spire of Lost Souls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Titans, a race of noble giants, were the guardians of the Spire of Lost Souls for millennia, using their epic strength to keep the gates of the prison of demons closed. When the damned broke out, the Titans dedicated themselves to capturing the demonic convicts. Casting javelins of lighting before closing in for close combat, these giant legionnaires now fight on the side of Ascendant mages to marshal against the dark forces unleashed from the Spire.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Ascendant}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[ASCENDANT]]&lt;br /&gt;
| race          = [[GIANT]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[NOMARKET]]&lt;br /&gt;
| power         = 50,000&lt;br /&gt;
| ap            = 200,000&lt;br /&gt;
| type          = [[MELEE]] [[HOLY]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 50,000&lt;br /&gt;
| xap           = 250,000&lt;br /&gt;
| xtype         = [[RANGED]] [[LIGHTNING]]&lt;br /&gt;
| xinit         = 3&lt;br /&gt;
| hp            = 85,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 8,000 Gold, 50 M.P.&lt;br /&gt;
| ability       = [[ADDITIONAL STRIKE]], [[ENDURANCE]], [[MARKSMANSHIP]], [[SIEGE]]&lt;br /&gt;
| spell         = [[Summon Titan]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 85&lt;br /&gt;
| red           = 85&lt;br /&gt;
| black         = 85&lt;br /&gt;
| blue          = 85&lt;br /&gt;
| missile       = 85&lt;br /&gt;
| fire          = 75&lt;br /&gt;
| poison        = 85&lt;br /&gt;
| breath        = 80&lt;br /&gt;
| magic         = 80&lt;br /&gt;
| melee         = 90&lt;br /&gt;
| ranged        = 95&lt;br /&gt;
| lightning     = 100&lt;br /&gt;
| cold          = 85&lt;br /&gt;
| paralyze      = 85&lt;br /&gt;
| psychic       = 95&lt;br /&gt;
| holy          = 75&lt;br /&gt;
| image         = [[image:intfASCENDANT.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ascendant Units]]&lt;br /&gt;
[[Category:Melee Units]]&lt;br /&gt;
[[Category:Holy Units]]&lt;br /&gt;
[[Category:Ranged Secondary Units]]&lt;br /&gt;
[[Category:Lightning Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Giants]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Additional Comments ==&lt;br /&gt;
&lt;br /&gt;
Titans don't have a tremendous amount going for them other than damage potential and the fact they are ground units.  The second point matters if you are trying to place them along with other Ascendant ground units such as Spirit Warriors, Unicorns, Astral Magicians, etc.  The problem is, Titans die easier than almost all of those.  They have a 13 net power:attack ratio, which is higher than a Dominion's 11.53 (but less than Unicorn's 13.33).  They have a truly terrible 1.7 net power:health ratio compared to Dominion's 2.05 and obviously lack Dominion's ability to heal.  Their average resists are almost exactly the same as Dominion's though they have Verdant spell resist when Dominions lack any.  Titan's Markmanship and Siege abilities also help it overall in the damage category.  But it's also not cheap.&lt;br /&gt;
&lt;br /&gt;
Titans can be tricky to place in your army. On the one hand, if you are going ground-heavy, they will be the only ultimate.  And thus on defense, Resurrection will by far help them the most--and if your Titans are stacked too high, you're almost certainly going to lose fights without Resurrection on defense.  But that spell doesn't help your other ground troops very much which benefit from Platinum Hand of Healing much more.  You could have a combination of Dominions and massed Titans up top with Resurrection, but it will be hard to maintain a deep stack and keep fodder for pillage protection.&lt;br /&gt;
&lt;br /&gt;
It seems most Titans are summoned once, and eventually whittled down until they are low in the stack and relatively protected.  Because even with their low health:net power they are still ultimates, and small units will have trouble killing them.  So they are used against back stacks to kill fodder.  Perhaps not the most glorious position for an ultimate Ascendant unit, but it's what Titans can do well.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=36724</id>
		<title>Mind Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=36724"/>
		<updated>2010-11-03T02:30:42Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = A Mind Ripper is a six-foot-tall humanoid with an octopus head. There are four tentacles around its mouth. They have four reddish fingers on each hand, and hideous mauve skin. They feed on the brains. In addition, they possess great arcane power. Their favorite attack type is a psychic Mind Blast, which does direct damage to the minds of their victims. When forced into melee, they can attack with their four tentacles and attempt to suck the brains out of their opponents. They are also known to possess many different kinds of psychic powers.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[MINDRIPPER]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[UNDISBANDABLE]]&lt;br /&gt;
| power         = 1,154&lt;br /&gt;
| ap            = 4,000&lt;br /&gt;
| type          = [[MAGIC]] [[RANGED]]&lt;br /&gt;
| init          = 3&lt;br /&gt;
| counter       = 2,000&lt;br /&gt;
| xap           = 8,000&lt;br /&gt;
| xtype         = [[PSYCHIC]] [[RANGED]]&lt;br /&gt;
| xinit         = 3&lt;br /&gt;
| hp            = 5,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 1.25 M.P., 3 Population&lt;br /&gt;
| ability       = -&lt;br /&gt;
| spell         = [[Summon Mind Ripper]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 75&lt;br /&gt;
| red           = 75&lt;br /&gt;
| black         = 75&lt;br /&gt;
| blue          = 30&lt;br /&gt;
| missile       = 75&lt;br /&gt;
| fire          = 50&lt;br /&gt;
| poison        = 20&lt;br /&gt;
| breath        = 50&lt;br /&gt;
| magic         = 75&lt;br /&gt;
| melee         = 75&lt;br /&gt;
| ranged        = 75&lt;br /&gt;
| lightning     = 20&lt;br /&gt;
| cold          = 30&lt;br /&gt;
| paralyze      = 50&lt;br /&gt;
| psychic       = 90&lt;br /&gt;
| holy          = 50&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Mindripper|Mindrippers]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Psychic Units]]&lt;br /&gt;
[[Category:Undisbandable]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;== Additional Comments ==&lt;br /&gt;
Weak to Treant under the spell, Plant Growth.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
- Highly effective when used in conjunction with [[Monkey Brains]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Should not be used against stacks that possess strong poison attacks, and/or psychic resistances. These units include, but are not limited to the &lt;br /&gt;
[[Treant]], [[Leviathan]] and [[Horned Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Since this unit is undisbandable and summons in very large numbers for Blue, it is easily possible to reach a population spiral and be required to send them on suicide attacks to disband them.&amp;lt;br&amp;gt;&lt;br /&gt;
-They are by far the most population-intensive unit in the game, being almost double the cost of the highest nether units.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[MAGIC]] and [[PSYCHIC]] attacks no longer have a rating of 1.0 and instead are .5.&amp;lt;br&amp;gt;&lt;br /&gt;
-The attacks of this unit were correspondingly increased and it remains a tremendously powerful offensive unit (as well as extremely expensive to maintain).&lt;br /&gt;
== OBSOLETE: ==&lt;br /&gt;
- Edit: [[Monkey Brains]] only gives a relatively small boost to MR, doubling their smaller primary attack&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit to above:  although Monkey Brains &amp;quot;only&amp;quot; doubles their primary attack, that attack is 1/3rd their total output.  So they go from 12,000 damage to 16,000.  A sizeable increase, especially when you consider that Monkey Brains are usually very cheap.&amp;lt;br&amp;gt;&lt;br /&gt;
- While they don't look to be as damaging as some of the other units with their 10.4 damage:net power ratio, it must be remembered that magic and psychic receive 100% efficiency while other types of attacks are 20-80% efficient.  So at the least they are 20% more powerful than a non-psychic/magic attack.  And with their 3 initiative on both attacks as well as high resists, it is a very powerful unit.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=36723</id>
		<title>Mind Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=36723"/>
		<updated>2010-11-03T02:29:27Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = A Mind Ripper is a six-foot-tall humanoid with an octopus head. There are four tentacles around its mouth. They have four reddish fingers on each hand, and hideous mauve skin. They feed on the brains. In addition, they possess great arcane power. Their favorite attack type is a psychic Mind Blast, which does direct damage to the minds of their victims. When forced into melee, they can attack with their four tentacles and attempt to suck the brains out of their opponents. They are also known to possess many different kinds of psychic powers.&lt;br /&gt;
&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[PHANTASM]]&lt;br /&gt;
| race          = [[MINDRIPPER]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[UNDISBANDABLE]]&lt;br /&gt;
| power         = 1,154&lt;br /&gt;
| ap            = 4,000&lt;br /&gt;
| type          = [[MAGIC]] [[RANGED]]&lt;br /&gt;
| init          = 3&lt;br /&gt;
| counter       = 2,000&lt;br /&gt;
| xap           = 8,000&lt;br /&gt;
| xtype         = [[PSYCHIC]] [[RANGED]]&lt;br /&gt;
| xinit         = 3&lt;br /&gt;
| hp            = 5,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 1.25 M.P., 3 Population&lt;br /&gt;
| ability       = -&lt;br /&gt;
| spell         = [[Summon Mind Ripper]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| white         = 0&lt;br /&gt;
| green         = 75&lt;br /&gt;
| red           = 75&lt;br /&gt;
| black         = 75&lt;br /&gt;
| blue          = 30&lt;br /&gt;
| missile       = 75&lt;br /&gt;
| fire          = 50&lt;br /&gt;
| poison        = 20&lt;br /&gt;
| breath        = 50&lt;br /&gt;
| magic         = 75&lt;br /&gt;
| melee         = 75&lt;br /&gt;
| ranged        = 75&lt;br /&gt;
| lightning     = 20&lt;br /&gt;
| cold          = 30&lt;br /&gt;
| paralyze      = 50&lt;br /&gt;
| psychic       = 90&lt;br /&gt;
| holy          = 50&lt;br /&gt;
| image         = [[image:intfPHANTASM.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Mindripper|Mindrippers]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Psychic Units]]&lt;br /&gt;
[[Category:Undisbandable]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;== Additional Comments ==&lt;br /&gt;
Weak to Treant under the spell, Plant Growth.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
- Highly effective when used in conjunction with [[Monkey Brains]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Should not be used against stacks that possess strong poison attacks, and/or psychic resistances. These units include, but are not limited to the &lt;br /&gt;
[[Treant]], [[Leviathan]] and [[Horned Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Since this unit is undisbandable and summons in very large numbers for Blue, it is easily possible to reach a population spiral and be required to send them on suicide attacks to disband them.&amp;lt;br&amp;gt;&lt;br /&gt;
-They are by far the most population-intensive unit in the game, being almost double the cost of the highest nether units.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[MAGIC]] and [[PSYCHIC]] attacks no longer have a rating of 1.0 and instead are .5.&amp;lt;br&amp;gt;&lt;br /&gt;
== OBSOLETE: ==&lt;br /&gt;
- Edit: [[Monkey Brains]] only gives a relatively small boost to MR, doubling their smaller primary attack&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit to above:  although Monkey Brains &amp;quot;only&amp;quot; doubles their primary attack, that attack is 1/3rd their total output.  So they go from 12,000 damage to 16,000.  A sizeable increase, especially when you consider that Monkey Brains are usually very cheap.&amp;lt;br&amp;gt;&lt;br /&gt;
- While they don't look to be as damaging as some of the other units with their 10.4 damage:net power ratio, it must be remembered that magic and psychic receive 100% efficiency while other types of attacks are 20-80% efficient.  So at the least they are 20% more powerful than a non-psychic/magic attack.  And with their 3 initiative on both attacks as well as high resists, it is a very powerful unit.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lipstick_of_Enslavement&amp;diff=18027</id>
		<title>Lipstick of Enslavement</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lipstick_of_Enslavement&amp;diff=18027"/>
		<updated>2009-01-29T18:37:03Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Unique Items|Unique Item]] gives a one time chance to steal a hero from another mage.&lt;br /&gt;
The item may be blocked.&lt;br /&gt;
&lt;br /&gt;
==Typical Usage==&lt;br /&gt;
Seen a mage with tons of Hero? Want to have his hero? Then you must have this unique item.They seduce one of the enemy male hero. He will then serve you forever under the spell until he die or seduce by another item of the same kind.&lt;br /&gt;
&lt;br /&gt;
Usually people who use this item will make the mage retaliate, or the entire guild! So use it with care.&lt;br /&gt;
&lt;br /&gt;
Want to reiterate the below:  THIS ITEM MUST PENETRATE BARRIERS IN ORDER TO SUCCEED!&lt;br /&gt;
==Example==&lt;br /&gt;
'''success''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;You begin using the item Lipstick of Enslavement on Cocaine (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
Lameth Seoula Soul Reaper abandoned Cocaine (#xxx)'s service and joined your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Lipstick of Enslavement on Cocaine (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
The item Lipstick of Enslavement is destroyed after use.&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''failure'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;You begin using the item Lipstick of Enslavement on (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
(#xxx) has a very strong barrier to magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Your artifact Lipstick of Enslavement was unable to penetrate their barrier and fizzled.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Lipstick of Enslavement on (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
The item Lipstick of Enslavement is destroyed after use.&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lipstick_of_Enslavement&amp;diff=18026</id>
		<title>Lipstick of Enslavement</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lipstick_of_Enslavement&amp;diff=18026"/>
		<updated>2009-01-29T18:36:45Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Unique Items|Unique Item]] gives a one time chance to steal a hero from another mage.&lt;br /&gt;
The item may be blocked.&lt;br /&gt;
&lt;br /&gt;
==Typical Usage==&lt;br /&gt;
Seen a mage with tons of Hero? Want to have his hero? Then you must have this unique item.They seduce one of the enemy male hero. He will then serve you forever under the spell until he die or seduce by another item of the same kind.&lt;br /&gt;
&lt;br /&gt;
Usually people who use this item will make the mage retaliate, or the entire guild! So use it with care.&lt;br /&gt;
&lt;br /&gt;
Want to reiterate the below:  THIS ITEM MUST PENETRATE BARRIERS!&lt;br /&gt;
==Example==&lt;br /&gt;
'''success''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;You begin using the item Lipstick of Enslavement on Cocaine (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
Lameth Seoula Soul Reaper abandoned Cocaine (#xxx)'s service and joined your army.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Lipstick of Enslavement on Cocaine (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
The item Lipstick of Enslavement is destroyed after use.&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''failure'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;You begin using the item Lipstick of Enslavement on (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
(#xxx) has a very strong barrier to magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Your artifact Lipstick of Enslavement was unable to penetrate their barrier and fizzled.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Lipstick of Enslavement on (#xxx).&amp;lt;br&amp;gt;&lt;br /&gt;
The item Lipstick of Enslavement is destroyed after use.&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Corruption&amp;diff=18025</id>
		<title>Corruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Corruption&amp;diff=18025"/>
		<updated>2009-01-29T18:30:51Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Little is known about this arcane magic. It is rumoured that the spell was created by one of the most powerful black robe in the history. He hated angels so much that he had sworn to cause the downfall of them. And as a result, this spell was developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ancient Spells|Ancient]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Summon]] [[SelfOnly]] [[Selective]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||300,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
*Summoned ~ 5k [[Fallen Angel]]s, ~20 [[Fallen Dominion]]s and ~ 1.5k [[Fallen Archangel]]s for me. Blitz Oct 2008  //Confirmed 2009/Guild server&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Corruption can be supported at approximately 3000 acres as a black running Black Sabbath, which gives a lot of extra mana.  Below that, it is nearly impossible to support the mana requirements of the units summoned, and they are undisbandable.&lt;br /&gt;
&lt;br /&gt;
One big &amp;quot;problem&amp;quot; is that fallen troops have TREMENDOUS cost:net power ratios.  Some of the worst in the game.  Therefore, when people look at the ranking boards, you will appear like you have almost no army compared to the people around you.  They may assume you are recently recovering from a Contract of the Soul.&lt;br /&gt;
&lt;br /&gt;
However, Fallen Troops are insanely difficult to beat.  Especially by anyone that attacks Black.  Even very fat, using just FAA and FD with either Blue's Paralyze or Fog Cloud on defense, I probably lost 3 in 90+ battles.  No item needed to be assigned--and I found it wasteful to assign any because I got attacked so much they quickly were used up.&lt;br /&gt;
&lt;br /&gt;
Offense can be a problem.  Fallen Troops are very powerful, but for their net power, it can be difficult to maintain an army and take land at even mid-levels.  If you get a healthy chunk of FAA or FD you can probably just explore until 3500+ acres and never lose.  But before then it's difficult to have enough fodder to also take land, because you'll almost certainly be negative mana and won't be able to summon anything except the fallen.&lt;br /&gt;
&lt;br /&gt;
You also become susceptible to pillages.  However, black is almost never pillaged because everyone assumes you will have mass zombies and/or skeletons.&lt;br /&gt;
&lt;br /&gt;
It's kind of an all-or nothing spell.  If you get Corruption early enough, you can rise without the traditional problems of black.  You in essence become one of the hardest colors to beat in any kind of fight.  But you give up a lot of offense to do it.  I never managed to get it to high land, but a stack of fallen troops protecting the weaker black heavy hitters like Unholy Reapers would be scary.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This spell only really works for {{black}} nethers, although it is attainable by all colors through the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
It has a very small chance to work for other colors, but only at very high spell level and with the help of god's [[Concentration]] etc.&lt;br /&gt;
&lt;br /&gt;
==Distant Past==&lt;br /&gt;
It worked very differently in the distant Archmage past, when it has been a battle spell for example.&lt;br /&gt;
&lt;br /&gt;
==Suggested Usage==&lt;br /&gt;
[[http://ubb.the-reincarnation.com/viewtopic.php?t=6793&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=necromancer&amp;amp;start=15]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ancient Spells]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=17993</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=17993"/>
		<updated>2009-01-18T03:06:12Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Unknown results.  New artifact spotted January 2009, Guild.  Perhaps something skill-related?&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%. Possibly gives 5% HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!). Confirmed, this item was blocked on 6/8/07 (You blocked the item The Hand of Negation from XXXXX (#xxx).)&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary attack of units with [[PSYCHIC]] attack type by 50% or 100%; bonuses will be calculated from base attack and cumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper stalice: Ascendant&lt;br /&gt;
* Shimmering golden stalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gemstudded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 24 hours. (doesn't work on Arma)(doesn't work period).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Also reduces your casting cost by 20% (All Colors).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Amulet_of_Kael&amp;diff=17992</id>
		<title>The Amulet of Kael</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Amulet_of_Kael&amp;diff=17992"/>
		<updated>2009-01-18T03:05:51Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: New page: This platinum encrusted amulet was the property of the legendary Kael, a mountain of a man that mastered everything that he attempted. Legends tell that he would settle for nothing less th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This platinum encrusted amulet was the property of the legendary Kael, a mountain of a man that mastered everything that he attempted. Legends tell that he would settle for nothing less than perfection.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=17991</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=17991"/>
		<updated>2009-01-18T03:05:04Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
This platinum encrusted amulet was the property of the legendary Kael, a mountain of a man that mastered everything that he attempted. Legends tell that he would settle for nothing less than perfection.&lt;br /&gt;
&lt;br /&gt;
Unknown results.  New artifact spotted January 2009, Guild.  Perhaps something skill-related?&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%. Possibly gives 5% HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!). Confirmed, this item was blocked on 6/8/07 (You blocked the item The Hand of Negation from XXXXX (#xxx).)&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary attack of units with [[PSYCHIC]] attack type by 50% or 100%; bonuses will be calculated from base attack and cumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper stalice: Ascendant&lt;br /&gt;
* Shimmering golden stalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gemstudded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 24 hours. (doesn't work on Arma)(doesn't work period).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Also reduces your casting cost by 20% (All Colors).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Hero_spells&amp;diff=17879</id>
		<title>Category:Hero spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Hero_spells&amp;diff=17879"/>
		<updated>2008-11-20T10:40:58Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
Some heroes can cast spells in battle, they help the mage they work for. The units that get hit by these spells have a chance to negate them, following the color resistances listed in the [[Units|encyclopedia]].&lt;br /&gt;
Heroes that cast spells are: &lt;br /&gt;
&lt;br /&gt;
{{red}} [[Fire Elementalist]] ([[Arcfire]], [[Firestorm]]); {{green}} [[Shaman]] ([[Wall of Thorn]]); {{blue}} [[Valkyrie]] ([[Icicle]]); {{white}} [[Vampire Hunter]] and [[Priestess]] ([[Turn Undead]])&amp;lt;br&amp;gt;&lt;br /&gt;
{{black}} [[Soul Reaper]] and [[Necromancer]] ([[Chill Touch]]), [[Witch]] ([[Polymorph]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hero battle spells ([[Arcfire]], [[Firestorm]], [[Icicle]], [[Chill Touch]], [[Wall of Thorn]], [[Turn Undead]]) do their damage at the begin of the battle, without suffering from reducing factors. Their [[accuracy]]=100%, their [[efficiency]]=100%, there is no random modifier, there is no [[fatigue]]. This makes the damage by hero spells very effective.&lt;br /&gt;
&lt;br /&gt;
[[category:spells]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Hero_spells&amp;diff=17878</id>
		<title>Category:Hero spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Hero_spells&amp;diff=17878"/>
		<updated>2008-11-20T10:40:28Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
Some heroes can cast spells in battle, they help the mage they work for. The units that get hit by these spells have a chance to negate them, following the color resistances listed in the [[Units|encyclopedia]].&lt;br /&gt;
Heroes that cast spells are: &lt;br /&gt;
&lt;br /&gt;
{{red}} [[Fire Elementalist]] ([[Arcfire]], [[Firestorm]]); {{green}} [[Shaman]] ([[Wall of Thorn]]); {{blue}} [[Valkyrie]] ([[Icicle]]); {{white}} [[Vampire Hunter]] and [[Priestess]] ([[Turn Undead]])&amp;lt;br&amp;gt;&lt;br /&gt;
{{black}} [[Soul Reaper]] and [[Necromancer]] ([[Chill Touch]]), [[Witch]] ([[Polymorph]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hero battle spells ([[Arcfire]], [[Firestorm]], [[Icicle]], [[Chill Touch]], [[Wall of Thorn]]) do their damage at the begin of the battle, without suffering from reducing factors. Their [[accuracy]]=100%, their [[efficiency]]=100%, there is no random modifier, there is no [[fatigue]]. This makes the damage by hero spells very effective.&lt;br /&gt;
&lt;br /&gt;
[[category:spells]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=17004</id>
		<title>Mind Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=17004"/>
		<updated>2008-07-29T06:34:38Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description'''&lt;br /&gt;
&lt;br /&gt;
Mind Rippers are six feet tall humanoids with an octopus head. There are four tentacles around their mouths. They have four reddish fingers on each of their hands, and hideous mauve skin. They feed on the brains of creatures. In addition, they possess great arcane power. Their favorite attack type is the psychic Mind Blast, which does direct damage to others' minds. When forced into melee, they can attack with their four tentacles and attempt to suck the brains out of their opponents. They are also known to possess many different kinds of psychic powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm 30%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mindripper&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,154&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;-&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 20%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 20%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 30%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 90%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 50%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ranged Psychic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.25 M.P., 3.00 Pop.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related [[spells|spell]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Mind Ripper]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related [[Items|item]]:'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
- Highly effective when used in conjunction with [[Monkey Brains]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Should not be used against stacks that possess strong poison attacks, and/or psychic resistances. These units include, but are not limited to the &lt;br /&gt;
[[Treant]], [[Leviathan]] and [[Horned Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit: [[Monkey Brains]] only gives a relatively small boost to MR, doubling their smaller primary attack&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit to above:  although Monkey Brains &amp;quot;only&amp;quot; doubles their primary attack, that attack is 1/3rd their total output.  So they go from 12,000 damage to 16,000.  A sizeable increase, especially when you consider that Monkey Brains are usually very cheap.&amp;lt;br&amp;gt;&lt;br /&gt;
- While they don't look to be as damaging as some of the other units with their 10.4 damage:net power ratio, it must be remembered that magic and psychic receive 100% efficiency while other types of attacks are 20-80% efficient.  So at the least they are 20% more powerful than a non-psychic/magic attack.  And with their 3 initiative on both attacks as well as high resists, it is a very powerful unit.&amp;lt;br&amp;gt;&lt;br /&gt;
- Since this unit is undisbandable and summons in very large numbers for Blue, it is easily possible to reach a population spiral and be required to send them on suicide attacks to disband them.&amp;lt;br&amp;gt;&lt;br /&gt;
-They are by far the most population-intensive unit in the game, being almost double the cost of the highest nether units.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Mindripper|Mindrippers]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Psychic Units]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=17003</id>
		<title>Mind Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=17003"/>
		<updated>2008-07-29T06:34:15Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description'''&lt;br /&gt;
&lt;br /&gt;
Mind Rippers are six feet tall humanoids with an octopus head. There are four tentacles around their mouths. They have four reddish fingers on each of their hands, and hideous mauve skin. They feed on the brains of creatures. In addition, they possess great arcane power. Their favorite attack type is the psychic Mind Blast, which does direct damage to others' minds. When forced into melee, they can attack with their four tentacles and attempt to suck the brains out of their opponents. They are also known to possess many different kinds of psychic powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm 30%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mindripper&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,154&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;-&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 20%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 20%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 30%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 90%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 50%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ranged Psychic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.25 M.P., 3.00 Pop.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related [[spells|spell]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Mind Ripper]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related [[Items|item]]:'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
- Highly effective when used in conjunction with [[Monkey Brains]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Should not be used against stacks that possess strong poison attacks, and/or psychic resistances. These units include, but are not limited to the &lt;br /&gt;
[[Treant]], [[Leviathan]] and [[Horned Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit: [[Monkey Brains]] only gives a relatively small boost to MR, doubling their smaller primary attack&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit to above:  although Monkey Brains &amp;quot;only&amp;quot; doubles their primary attack, that attack is 1/3rd their total output.  So they go from 12,000 damage to 16,000.  A sizeable increase, especially when you consider that Monkey Brains are usually very cheap.&lt;br /&gt;
- While they don't look to be as damaging as some of the other units with their 10.4 damage:net power ratio, it must be remembered that magic and psychic receive 100% efficiency while other types of attacks are 20-80% efficient.  So at the least they are 20% more powerful than a non-psychic/magic attack.  And with their 3 initiative on both attacks as well as high resists, it is a very powerful unit.&amp;lt;br&amp;gt;&lt;br /&gt;
- Since this unit is undisbandable and summons in very large numbers for Blue, it is easily possible to reach a population spiral and be required to send them on suicide attacks to disband them.&amp;lt;br&amp;gt;&lt;br /&gt;
-They are by far the most population-intensive unit in the game, being almost double the cost of the highest nether units.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Mindripper|Mindrippers]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Psychic Units]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=17002</id>
		<title>Mind Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Ripper&amp;diff=17002"/>
		<updated>2008-07-29T06:33:52Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description'''&lt;br /&gt;
&lt;br /&gt;
Mind Rippers are six feet tall humanoids with an octopus head. There are four tentacles around their mouths. They have four reddish fingers on each of their hands, and hideous mauve skin. They feed on the brains of creatures. In addition, they possess great arcane power. Their favorite attack type is the psychic Mind Blast, which does direct damage to others' minds. When forced into melee, they can attack with their four tentacles and attempt to suck the brains out of their opponents. They are also known to possess many different kinds of psychic powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm 30%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mindripper&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,154&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;-&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 20%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 20%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 30%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 90%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 50%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ranged Psychic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.25 M.P., 3.00 Pop.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related [[spells|spell]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Mind Ripper]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related [[Items|item]]:'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
- Highly effective when used in conjunction with [[Monkey Brains]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Should not be used against stacks that possess strong poison attacks, and/or psychic resistances. These units include, but are not limited to the &lt;br /&gt;
[[Treant]], [[Leviathan]] and [[Horned Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit: [[Monkey Brains]] only gives a relatively small boost to MR, doubling their smaller primary attack&amp;lt;br&amp;gt;&lt;br /&gt;
- Edit to above:  although Monkey Brains &amp;quot;only&amp;quot; doubles their primary attack, that attack is 1/3rd their total output.  So they go from 12,000 damage to 16,000.  A sizeable increase, especially when you consider that Monkey Brains are usually very cheap.&lt;br /&gt;
- While they don't look to be as damaging as some of the other units with their 10.4 damage:net power ratio, it must be remembered that magic and psychic receive 100% efficiency while other types of attacks are 20-80% efficient.  So at the least they are 20% more powerful than a non-psychic/magic attack.  And with their 3 initiative on both attacks as well as high resists, it is a very powerful unit.&lt;br /&gt;
- Since this unit is undisbandable and summons in very large numbers for Blue, it is easily possible to reach a population spiral and be required to send them on suicide attacks to disband them.&lt;br /&gt;
-They are by far the most population-intensive unit in the game, being almost double the cost of the highest nether units.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Mindripper|Mindrippers]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Psychic Units]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=16995</id>
		<title>Efreeti Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=16995"/>
		<updated>2008-07-22T04:52:17Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This three inch tall brass bottle has a lead stopper sealed with some mysterious seals. When you pull the stopper out, a thin stream of smoke begin to waft from it, and slowly takes the shape of an Efreeti. He asks, &amp;quot;What is your wish, my master?&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*When this item is used the mage will randomly acquire 30 [[Items#Lesser Items|Lesser Items]], 200 million Geld, or 2 million mana.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Efreeti Bottle can be taken from your possession if not used immediately as Phantasm mages who cast [[Wish]] have a percent chance of obtaining the bottle.&lt;br /&gt;
*Since the sale price of it on AH will be about 100M (even if it sells for more, you will only get ~100), a strategy is to Wish all the way down to very low mana then use it.  That way, you'll get either 200M gold or 2M mana.  If your maximum mana is less than 1M, it's probably a decent idea just to sell it as as soon as you try and cast something, your mana will be dropped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=16994</id>
		<title>Wish</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=16994"/>
		<updated>2008-07-22T04:48:10Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ultimate spell will bequeath you a power beyond imagination if you know how to wish for it. Gold, artifacts, and charmed citizens will appear before your eyes. However the spell result is quite random, and can even create negative effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant]] [[SelfOnly]] [[Selective]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||1&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||100,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
The approximations may be different and some effects may not be true&lt;br /&gt;
See discussion page of this article for player notes.&lt;br /&gt;
&lt;br /&gt;
'''Here are approximations of what you get when you cast wish'''&lt;br /&gt;
* 40% chance nothing happens&lt;br /&gt;
* 20% chance to gain Geld (average 51.8M, min 11.5M, max 70.3M) (less 33%)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]  (July 2008 I've seen a max of about 40-45 and min of about 15).&lt;br /&gt;
* 20% chance to obtain between 6-11 of one lesser [[items|item]].  (July 2008 I've gotten 1 item before at full spell level.)&lt;br /&gt;
* 8% chance for increased population (always 30% of total [[population]])&lt;br /&gt;
* 8% chance you gain a number of [[turns]]. The turn addition is Spell Level/100  (Normal SL = 5)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]  (July 2008 with no extra spells or favor I always get 7 turns)&lt;br /&gt;
* 2% chance to get the [[Efreeti Bottle]] (use it fast or sell it if you get it)&lt;br /&gt;
* x% Chance of decreasing the number of turns needed to achieve the next level of the [[skills|skill]] you are researching.  &lt;br /&gt;
** I have only received this once in maybe 100 wishes.  &lt;br /&gt;
**I got a bonus to skill 3 times in about 10 wishes, though it's obviously random.  At skill lvl 8 it only gave me about 20% decrease in research time, maybe less.  (as of July 2008)&lt;br /&gt;
* x% Chance of getting star of luck&lt;br /&gt;
* Chance of getting a unique item, happened twice to me, once in jan reset and once in march reset.&lt;br /&gt;
**not sure what year the above is, but I have never seen a unique from Wish other than Efreeti Bottle&lt;br /&gt;
* 2% chance bad effect. It can be 2 things: &lt;br /&gt;
** lose [[turns]]. The turn subtraction is Spell Level/40 (about 14 for blue, 15 with Magic Favour). Can give you negative remaining turns. &lt;br /&gt;
**&amp;quot;You suffered from a time anomaly and lost 20 turn(s).&amp;quot;  &amp;lt;--Blue with magic favor March 9, 2008&lt;br /&gt;
** lose an extra 100,000 [[mana]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Phantasm Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=16993</id>
		<title>Wish</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=16993"/>
		<updated>2008-07-22T04:44:18Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ultimate spell will bequeath you a power beyond imagination if you know how to wish for it. Gold, artifacts, and charmed citizens will appear before your eyes. However the spell result is quite random, and can even create negative effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant]] [[SelfOnly]] [[Selective]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||1&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||100,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
The approximations may be different and some effects may not be true&lt;br /&gt;
See discussion page of this article for player notes.&lt;br /&gt;
&lt;br /&gt;
'''Here are approximations of what you get when you cast wish'''&lt;br /&gt;
* 40% chance nothing happens&lt;br /&gt;
* 20% chance to gain Geld (average 51.8M, min 11.5M, max 70.3M) (less 33%)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]&lt;br /&gt;
* 20% chance to obtain between 6-11 of one lesser [[items|item]].&lt;br /&gt;
* 8% chance for increased population (always 30% of total [[population]])&lt;br /&gt;
* 8% chance you gain a number of [[turns]]. The turn addition is Spell Level/100  (Normal SL = 5)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]&lt;br /&gt;
* 2% chance to get the [[Efreeti Bottle]] (use it fast or sell it if you get it)&lt;br /&gt;
* x% Chance of decreasing the number of turns needed to achieve the next level of the [[skills|skill]] you are researching.  &lt;br /&gt;
** I have only received this once in maybe 100 wishes.  I got a bonus to skill 3 times in about 10 wishes, though it's obviously random.  At skill lvl 8 it only gave me about 20% decrease in research time, maybe less.  (as of July 2008)&lt;br /&gt;
* x% Chance of getting star of luck&lt;br /&gt;
* Chance of getting a unique item, happened twice to me, once in jan reset and once in march reset.&lt;br /&gt;
* 2% chance bad effect. It can be 2 things: &lt;br /&gt;
** lose [[turns]]. The turn subtraction is Spell Level/40 (about 14 for blue, 15 with Magic Favour). Can give you negative remaining turns. &amp;quot;You suffered from a time anomaly and lost 20 turn(s).&amp;quot;  &amp;lt;--Blue with magic favor March 9, 2008&lt;br /&gt;
** lose an extra 100,000 [[mana]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Phantasm Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=16904</id>
		<title>Air Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=16904"/>
		<updated>2008-07-03T22:23:57Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lightning Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 95%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 95%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 95%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6,500&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Flying]], [[Swift]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are the least damaging of the 3 elemental types, straight by the numbers.  Though the fact it is also has Magic (which is 100% efficient) and a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell.  They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fair very poorly being the #1 stack.  They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera.  They can actually hold their own against Red Dragons, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Lightning Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=16903</id>
		<title>Air Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Air_Elemental&amp;diff=16903"/>
		<updated>2008-07-03T22:23:29Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lightning Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 95%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 95%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 95%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6,500&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Flying]], [[Swift]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them.&lt;br /&gt;
-AE are the least damaging of the 3 elemental types, straight by the numbers.  Though the fact it is also has Magic (which is 100% efficient) and a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.&lt;br /&gt;
-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell.  They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.&lt;br /&gt;
-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fair very poorly being the #1 stack.  They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera.  They can actually hold their own against Red Dragons, however.&lt;br /&gt;
-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Lightning Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16902</id>
		<title>Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16902"/>
		<updated>2008-07-03T22:14:41Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice elementals hail from an other-worldly plane covered in ice and snow. They stand 20 feet high, glistening with the reflection from their slowly melting bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21,800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weakness to Attack type fire]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-IE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-One of the most damaging units in the game for its net power (about 23 damage per net power, a Chimera has about 19), and the THE most damaging ultimate, IE suffer from fairly low defenses for an ultimate unit just like all of Phantasm's elementals.  With 0 Fire/Breath, Weakness to Fire and relatively low Melee and Ranged for a ground unit, it is easy to lose huge numbers of them if they are placed too high in your stack.  Fortunately, both their attacks are Ranged, and thus it is easy to stack them lower.  But it's better to delete some to place them lower in your army, than have the enemy delete them for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-One of IE's attacks is at initiative 1.  Which means slow and other Web of the Spider, can potentially negate it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Cold Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Water_Elemental&amp;diff=16901</id>
		<title>Water Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Water_Elemental&amp;diff=16901"/>
		<updated>2008-07-03T22:13:27Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the depths of the deepest sea, water elementals are sent by the great god of the oceans to aid in your conquest. Impervious to normal weapons, and poisonous to the touch, water elementals are the bane of Terra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19,406&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Poison Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 25%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Endurance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-WE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-WE suffer from the same weaknesses as all Phantasm elementals in that they aren't very sturdy.  They are, however, extremely high damage for net power, doing more damage even than a corresponding number of Chimeras.  Their single attack is all Primary and thus it is directly affected by things such as Valor and spells/items that work only on the Primary and not secondary (Bubble Wine, etc).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-With no Breath resists, low Fire and relatively low health, they are very vulnerable to Red mages.  Their one good point on defense is 100% Melee resists, which can sometimes let them sponge Green attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-It is best to stack them low in your army.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Poison Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Water_Elemental&amp;diff=16900</id>
		<title>Water Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Water_Elemental&amp;diff=16900"/>
		<updated>2008-07-03T22:12:58Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the depths of the deepest sea, water elementals are sent by the great god of the oceans to aid in your conquest. Impervious to normal weapons, and poisonous to the touch, water elementals are the bane of Terra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19,406&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Poison Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 25%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Endurance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-WE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them.&lt;br /&gt;
-WE suffer from the same weaknesses as all Phantasm elementals in that they aren't very sturdy.  They are, however, extremely high damage for net power, doing more damage even than a corresponding number of Chimeras.  Their single attack is all Primary and thus it is directly affected by things such as Valor and spells/items that work only on the Primary and not secondary (Bubble Wine, etc).&lt;br /&gt;
-With no Breath resists, low Fire and relatively low health, they are very vulnerable to Red mages.  Their one good point on defense is 100% Melee resists, which can sometimes let them sponge Green attacks.&lt;br /&gt;
-It is best to stack them low in your army.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Poison Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16899</id>
		<title>Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16899"/>
		<updated>2008-07-03T22:07:14Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice elementals hail from an other-worldly plane covered in ice and snow. They stand 20 feet high, glistening with the reflection from their slowly melting bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21,800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weakness to Attack type fire]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-One of the most damaging units in the game for its net power (about 23 damage per net power, a Chimera has about 19), and the THE most damaging ultimate, IE suffer from fairly low defenses for an ultimate unit just like all of Phantasm's elementals.  With 0 Fire/Breath, Weakness to Fire and relatively low Melee and Ranged for a ground unit, it is easy to lose huge numbers of them if they are placed too high in your stack.  Fortunately, both their attacks are Ranged, and thus it is easy to stack them lower.  But it's better to delete some to place them lower in your army, than have the enemy delete them for you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Cold Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16898</id>
		<title>Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16898"/>
		<updated>2008-07-03T22:05:11Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice elementals hail from an other-worldly plane covered in ice and snow. They stand 20 feet high, glistening with the reflection from their slowly melting bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21,800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weakness to Attack type fire]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;One of the most damaging units in the game for its net power (about 23 damage per net power, a Chimera has about 19), and the THE most damaging ultimate, IE suffer from fairly low defenses for an ultimate unit just like all of Phantasm's elementals.  With 0 Fire/Breath, Weakness to Fire and relatively low Melee and Ranged for a ground unit, it is easy to lose huge numbers of them if they are placed too high in your stack.  Fortunately, both their attacks are Ranged, and thus it is easy to stack them lower.  But it's better to delete some to place them lower in your army, than have the enemy delete them for you.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Cold Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16897</id>
		<title>Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ice_Elemental&amp;diff=16897"/>
		<updated>2008-07-03T22:04:21Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice elementals hail from an other-worldly plane covered in ice and snow. They stand 20 feet high, glistening with the reflection from their slowly melting bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic Speciality:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Phantasm&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;'''Spell Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ascendant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Verdant: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Eradication: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Nether: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Phantasm: 35%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Race:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attribute:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summon NoMarket&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Power Rank:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21,800&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;'''Attack Resistance:'''&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&amp;quot;12&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Missile: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Fire: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Poison: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Breath: 0%&lt;br /&gt;
&amp;lt;li&amp;gt;Magic: 75%&lt;br /&gt;
&amp;lt;li&amp;gt;Melee: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Ranged: 85%&lt;br /&gt;
&amp;lt;li&amp;gt;Lightning: 80%&lt;br /&gt;
&amp;lt;li&amp;gt;Cold: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Paralyse: 100%&lt;br /&gt;
&amp;lt;li&amp;gt;Psychic: 50%&lt;br /&gt;
&amp;lt;li&amp;gt;Holy: 80%&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Counter Attack:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Power:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Type:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cold Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Extra Attack Initiative:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Hitpoints:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90,000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Recruit Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Upkeep Costs:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.00 M.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''[[Unit Abilities]]:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weakness to Attack type fire]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related spell:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Conjure Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Related item:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
One of the most damaging units in the game for its net power (about 23 damage per net power, a Chimera has about 19), and the THE most damaging ultimate, IE suffer from fairly low defenses for an ultimate unit just like all of Phantasm's elementals.  With 0 Fire/Breath, Weakness to Fire and relatively low Melee and Ranged for a ground unit, it is easy to lose huge numbers of them if they are placed too high in your stack.  Fortunately, both their attacks are Ranged, and thus it is easy to stack them lower.  But it's better to delete some to place them lower in your army, than have the enemy delete them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Units]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Phantasm Units]]&lt;br /&gt;
[[Category:Cold Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Elementals]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16862</id>
		<title>Staff of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16862"/>
		<updated>2008-06-20T04:15:46Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]&lt;br /&gt;
&lt;br /&gt;
Must be charged before each use.  Charging does not remove mana from the user.&lt;br /&gt;
&lt;br /&gt;
Just to confirm, it charges in 8 turns, regardless of what you're doing during those turns.  It seems to do about 1 million to 2 million dmg to one stack.  Hard to tell because of resistances and not being sure what attack type is being used.&lt;br /&gt;
&lt;br /&gt;
So as far as strategy, not really viable on defense assignment as you'll only get one use.  On offense, you'll need to attack, do something for 8 turns (build, mana charge, etc) and then you can use it again.  Not sure if it scales with spell level, etc.&lt;br /&gt;
&lt;br /&gt;
In the grand scheme, Figurine of the Ice Queen, Javellin of Lightning, etc., can potentially do nearly as much dmg if they are used against 10 stack armies.  But the potential for overkill also exists (stackwiping a minor stack and thus not doing full dmg).&lt;br /&gt;
&lt;br /&gt;
*My personal view as someone who currently has the Wand of the Moon and Staff of the Archmage:  they aren't worth it by a long shot.  The Wand of the Moon takes 30 turns to charge.  That means you can use it maybe 1-3 times every run you make and it will be stopped 75% of the time by barriers.  The Staff of the Archmage charges in 8 turns, so it's a little better, but it does less damage than Wand, I'd guess half damage.  For what you pay for them, you could buy a whole game supply full of Javelin of Lightnings or Powder Kegs or 50 Ashes of Invisibility.  All of which can be used on offense AND defense.  You can't really assign these on defense because if you are attacked more than once, it won't have a chance to recharge and you won't be using an item.  So personally, I am very disappointed in these two combat artifacts.  That said, the Staff sells for 265,000,000 geld and the Wand for about 530,000,000.  The price has stayed the same since I've gotten them.  One way of looking at them is a place to put your money, I guess.  You can always sell them (if they aren't stolen).  But I'd say a high level hero or a whole lot of powerful regular items is a much better investment.  I know I personally won't be buying them again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wand_of_the_Moon&amp;diff=16861</id>
		<title>Wand of the Moon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wand_of_the_Moon&amp;diff=16861"/>
		<updated>2008-06-20T04:14:16Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
-Kills off units in 1 stack.&lt;br /&gt;
&lt;br /&gt;
-The damage type is unknown &lt;br /&gt;
&lt;br /&gt;
**updated as of June 2008.  Charges in 30 turns regardless of what is done.  Simply doesn't do that much damage.  NOWHERE near what is listed above.  I've seen 2 Red Dragons killed.  135 Archangels.  765 Griffons.&lt;br /&gt;
&lt;br /&gt;
I would guess it does around 4 million damage.  But it still is subject to target resistances.&lt;br /&gt;
&lt;br /&gt;
**My personal view as someone who currently has the Wand of the Moon and Staff of the Archmage:  they aren't worth it by a long shot.  The Wand of the Moon takes 30 turns to charge.  That means you can use it maybe 1-3 times every run you make and it will be stopped 75% of the time by barriers.  The Staff of the Archmage charges in 8 turns, so it's a little better, but it does less damage than Wand, I'd guess half damage.  For what you pay for them, you could buy a whole game supply full of Javelin of Lightnings or Powder Kegs or 50 Ashes of Invisibility.  All of which can be used on offense AND defense.  You can't really assign these on defense because if you are attacked more than once, it won't have a chance to recharge and you won't be using an item.  So personally, I am very disappointed in these two combat artifacts.  That said, the Staff sells for 265,000,000 geld and the Wand for about 530,000,000.  The price has stayed the same since I've gotten them.  One way of looking at them is a place to put your money, I guess.  You can always sell them (if they aren't stolen).  But I'd say a high level hero or a whole lot of powerful regular items is a much better investment.  I know I personally won't be buying them again.&lt;br /&gt;
&lt;br /&gt;
**The reason Wand is especially disappointing is the long time lapse between it and it's very high single target damage.  On a few occassions I have gotten unlucky and targetted sheep or other fodder.  So it of course completely wipes them out, but probably did less than 1% net damage.  An item like Figurine of the Ice Queen at least is spreading its damage out.  And to try and use it, have it blocked by barriers and have 30 TURNS to wait to use it again, just makes you wonder why you bought it.&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16834</id>
		<title>Staff of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16834"/>
		<updated>2008-06-10T08:03:50Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]&lt;br /&gt;
&lt;br /&gt;
Must be charged before each use.  Charging does not remove mana from the user.&lt;br /&gt;
&lt;br /&gt;
Just to confirm, it charges in 8 turns, regardless of what you're doing during those turns.  It seems to do about 1 million to 2 million dmg to one stack.  Hard to tell because of resistances and not being sure what attack type is being used.&lt;br /&gt;
&lt;br /&gt;
So as far as strategy, not really viable on defense assignment as you'll only get one use.  On offense, you'll need to attack, do something for 8 turns (build, mana charge, etc) and then you can use it again.  Not sure if it scales with spell level, etc.&lt;br /&gt;
&lt;br /&gt;
In the grand scheme, Figurine of the Ice Queen, Javellin of Lightning, etc., can potentially do nearly as much dmg if they are used against 10 stack armies.  But the potential for overkill also exists (stackwiping a minor stack and thus not doing full dmg).&lt;br /&gt;
&lt;br /&gt;
(via DukeRustfield 2008)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16805</id>
		<title>Staff of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16805"/>
		<updated>2008-05-27T04:05:50Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]&lt;br /&gt;
&lt;br /&gt;
Must be charged before each use.  Charging does not remove mana from the user.&lt;br /&gt;
&lt;br /&gt;
Just to confirm, it charges in 8 turns, regardless of what you're doing during those turns.  It seems to do about 1 million to 2 million dmg to one stack.  Hard to tell because of resistances and not being sure what attack type is being used.  Seems to have a better than usual chance of bypassing barriers/resistance.&lt;br /&gt;
&lt;br /&gt;
So as far as strategy, not really viable on defense assignment as you'll only get one use.  On offense, you'll need to attack, do something for 8 turns (build, mana charge, etc) and then you can use it again.  Not sure if it scales with spell level, etc.&lt;br /&gt;
&lt;br /&gt;
In the grand scheme, Figurine of the Ice Queen, Javellin of Lightning, etc., can potentially do nearly as much dmg if they are used against 10 stack armies.  But IF the Staff has better penetration, that's at least one big positive.  But the potential for overkill also exists (stackwiping a minor stack and thus not doing full dmg).&lt;br /&gt;
&lt;br /&gt;
(via DukeRustfield 2008)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16804</id>
		<title>Staff of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16804"/>
		<updated>2008-05-26T21:30:34Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]&lt;br /&gt;
&lt;br /&gt;
Must be charged before each use.  Charging does not remove mana from the user.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16803</id>
		<title>Staff of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16803"/>
		<updated>2008-05-26T21:16:29Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]&lt;br /&gt;
&lt;br /&gt;
To charge it you either need to spend 8/9 turns and/or about 65,000 mana charging.  Not sure yet if you get it just waiting those turns or you can acquire it with a positive income and not specifically charing.  I have recharged it both ways.  I'll try and remember to post later.  But, it's difficult to make runs using it, as you will have to stop after each attack for at least some number of turns.  It can be resisted like any other item.  Battle sample below.  Damage from Fire Elementalist is mixed in and not sure what was resisted but staff wasn't resisted or it would say so just like any item.  Not sure if it has increased penetration.  It does not TAKE mana from you on use, however.&lt;br /&gt;
&lt;br /&gt;
(#xxxx) used Staff of the Archmage.&lt;br /&gt;
Fire Elementalist casted &amp;quot;Arcfire&amp;quot;.&lt;br /&gt;
Fire Elementalist casted &amp;quot;Firestorm&amp;quot;.&lt;br /&gt;
(xxxx)'s 11900 Zombies are slain.&lt;br /&gt;
&lt;br /&gt;
(via DukeRustfield May 26, 2008)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16802</id>
		<title>Staff of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_the_Archmage&amp;diff=16802"/>
		<updated>2008-05-26T21:07:46Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]&lt;br /&gt;
&lt;br /&gt;
You need to charge it in order to be able to use it - but how to charge is is not public knowledge (yet!).&lt;br /&gt;
&lt;br /&gt;
To charge it you either need to spend 8/9 turns and/or about 65,000 mana charging.  Therefore, it's difficult to make runs using it, as you will have to stop after each attack.  It can be resisted like any other item.  Battle sample below.  Damage from Fire Elementalist is mixed in and not sure what was resisted but staff wasn't resisted or it would say so just like any item.  Not sure if it has increased penetration.&lt;br /&gt;
&lt;br /&gt;
(#xxxx) used Staff of the Archmage.&lt;br /&gt;
Fire Elementalist casted &amp;quot;Arcfire&amp;quot;.&lt;br /&gt;
Fire Elementalist casted &amp;quot;Firestorm&amp;quot;.&lt;br /&gt;
(xxxx)'s 11900 Zombies are slain.&lt;br /&gt;
&lt;br /&gt;
(via DukeRustfield May 26, 2008)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Warlord&amp;diff=15354</id>
		<title>Warlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Warlord&amp;diff=15354"/>
		<updated>2008-03-28T09:26:40Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsCleanup}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{red}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||GIANT&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||8000 + 4000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2500 + 1250*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4800 + 2400*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||10000 + 5000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Tactics]] (14), [[Charisma]] (16)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Warlord is an interesting hero, and one that often commands a very high cost.&lt;br /&gt;
&lt;br /&gt;
He is a giant of red type, so unless you are an Eradication with Fire Giants, he will never lead a stack and give it an [[efficiency]] bonus.  He gets no abilities at all until lvl 14, and has a tremendous gold cost.  At 12th lvl he would cost 70,000 geld a turn and provide just a meager melee attack!  So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl.&lt;br /&gt;
&lt;br /&gt;
His Tactics ability is what he is purchased for.  Tactics raises [[accuracy]] by 1% a level.  Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.&lt;br /&gt;
&lt;br /&gt;
(Please correct any math mistakes.)&lt;br /&gt;
&lt;br /&gt;
While a Valor hero at lvl 14 would provide 9% to primary (only) and counter AP, this is still reduced by accuracy, efficiency, random number generator.&lt;br /&gt;
&lt;br /&gt;
So if you take a 100,000 primary attack modified by a lvl 14 Valor hero, that gives you 109,000 base AP.  Modify it by .3 accuracy = 32,700.  Assume a .5 random number generator = 16350.&lt;br /&gt;
&lt;br /&gt;
Take the same 100,000 primary modified by a lvl 14 Warlord and you modify it by .333 accuracy = 33300.  Assume a .5 random number generator = 16650.  Or a bonus of about 1.8% over Valor.  But it works for Primary/Secondary/Counter and not just Primary/Counter.&lt;br /&gt;
&lt;br /&gt;
MOREOVER, during sieges, your base accuracy is 20%, not 30% (if the units can't fly or have [[Siege]] ability.  In the same scenario, Tactics is better by about 6.89% because the small bump in accuracy is a much bigger % of your starting point.  At high Tactics levels, this difference increases more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math above is wrong, the modifier to accuracy for a lvl 14 warlord is 1%, not 3.3% (.333 above) - hence a lvl 14 warlord would lead to 100,000 (Base AP) x (0.3 + 0.01) (Basic accuracy modifier plus Tactics lvl 1 - 1%) x .5 (assumed random number per above) = 15500&lt;br /&gt;
This corresponds to an overall increase in attack by 3.33% and is therefore WEAKER then valor at lvl 14 which corresponds to an increase of 9%. During seiges the increase is more significant (6.89%)as noted above, but still weaker than valor lvl 14 which remains at 9% increase. /Darktooth&lt;br /&gt;
&lt;br /&gt;
One other point to add is that Valor is only Primary/Counter attacks.  Tactics is all your units attacks, and thus Secondary, which are almost always the most powerful attacks in Complex/Ultimate units.  So Tactics can easily be more powerful overall than Valor taking that into consideration.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:eradication Heroes]]&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=14926</id>
		<title>Wish</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wish&amp;diff=14926"/>
		<updated>2008-03-09T22:25:21Z</updated>

		<summary type="html">&lt;p&gt;Dukerustfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsConfirm}}&lt;br /&gt;
The approximations may be different and some effects may not be true&lt;br /&gt;
See discussion page of this article for player notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ultimate spell will bequeath you a power beyond imagination if you know how to wish for it. Gold, artifacts, and charmed citizens will appear before your eyes. However the spell result is quite random, and can even create negative effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant]] [[SelfOnly]] [[Selective]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||1&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||100,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||none&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
'''Here are approximations of what you get when you cast wish'''&lt;br /&gt;
* 40% chance nothing happens&lt;br /&gt;
* 20% chance to gain Geld (average 51.8M, min 11.5M, max 70.3M) (less 33%)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]&lt;br /&gt;
* 20% chance to obtain between 6-11 of one lesser [[items|item]].&lt;br /&gt;
* 8% chance for increased population (always 30% of total [[population]])&lt;br /&gt;
* 8% chance you gain a number of [[turns]]. The turn addition is Spell Level/100  (Normal SL = 5)[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=274868&amp;amp;hilit=Wish#p274868]&lt;br /&gt;
* 2% chance to get the [[Efreeti Bottle]] (use it fast or sell it if you get it)&lt;br /&gt;
* x% Chance of decreasing the number of turns needed to achieve the next level of the [[skills|skill]] you are researching.  I have only received this once in maybe 100 wishes.&lt;br /&gt;
* x% Chance of getting star of luck&lt;br /&gt;
* Chance of getting a unique item, happened twice to me, once in jan reset and once in march reset.&lt;br /&gt;
* 2% chance bad effect. It can be 2 things: &lt;br /&gt;
** lose [[turns]]. The turn subtraction is Spell Level/40 (about 14 for blue, 15 with Magic Favour). Can give you negative remaining turns. &amp;quot;You suffered from a time anomaly and lost 20 turn(s).&amp;quot;  &amp;lt;--Blue with magic favor March 9, 2008&lt;br /&gt;
** lose an extra 100,000 [[mana]].&lt;/div&gt;</summary>
		<author><name>Dukerustfield</name></author>
		
	</entry>
</feed>