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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Foobz</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Foobz"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Foobz"/>
	<updated>2026-04-07T14:36:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lightning:Bulwark_Horror&amp;diff=51370</id>
		<title>Lightning:Bulwark Horror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lightning:Bulwark_Horror&amp;diff=51370"/>
		<updated>2020-11-13T02:11:10Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Bulwark Horror}}&lt;br /&gt;
&lt;br /&gt;
For unit stats, see:&amp;amp;nbsp;https://wiki.the-reincarnation.org/Beta:Bulwark_Horror&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lightning:Bulwark_Horror&amp;diff=51369</id>
		<title>Lightning:Bulwark Horror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lightning:Bulwark_Horror&amp;diff=51369"/>
		<updated>2020-11-13T02:10:53Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Bulwark Horror}}&lt;br /&gt;
&lt;br /&gt;
For unit stats, see:&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lightning:Bulwark_Horror&amp;diff=51368</id>
		<title>Lightning:Bulwark Horror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lightning:Bulwark_Horror&amp;diff=51368"/>
		<updated>2020-11-13T02:08:43Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Bulwark Horror}}&lt;br /&gt;
&lt;br /&gt;
For unit stats, see: [https://wiki.the-reincarnation.org/Lightning:Bulwark_Horror https://wiki.the-reincarnation.org/Beta:Bulwark_Horror]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50140</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50140"/>
		<updated>2018-05-01T02:31:22Z</updated>

		<summary type="html">&lt;p&gt;Foobz: Added beta/lightning +1% HP/lvl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-beta/non-Lightning&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beta/Lightning&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
**It appears the +%HP effect is still present.&lt;br /&gt;
***Lightning, April 28, 2018:&lt;br /&gt;
****My Lich had 8650 HP - base 7500 - with UM 20 (+~20%?), SL498 Battle Chant (~ -5%?), and 16 Soul Reaper/lvl 4 Soul Devour (+~4%)&lt;br /&gt;
****My DK had 10285 HP - base 7500 - with same stats as above.  Calcs to 10174.5, so off by a bit (probably BC) but the +20% does seem to be present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes / History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].  (Still gets +1% HP/lvl.  Or, at least 20% at UM20.)&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
See: http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50139</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50139"/>
		<updated>2018-05-01T02:30:30Z</updated>

		<summary type="html">&lt;p&gt;Foobz: Added beta/lightning +1% HP/lvl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-beta/non-Lightning&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beta/Lightning&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
**It appears the +%HP effect is still present.&lt;br /&gt;
***April 28, 2018: &lt;br /&gt;
****My Lich had 8650 HP - base 7500 - with UM 20 (+~20%?), SL498 Battle Chant (~ -5%?), and 16 Soul Reaper/lvl 4 Soul Devour (+~4%)&lt;br /&gt;
****My DK had 10285 HP - base 7500 - with same stats as above.  Calcs to 10174.5, so off by a bit (probably BC) but the +20% does seem to be present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes / History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].  (Still gets +1% HP/lvl.  Or, at least 20% at UM20.)&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
See: http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50138</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50138"/>
		<updated>2018-05-01T02:29:32Z</updated>

		<summary type="html">&lt;p&gt;Foobz: Added beta/lightning +1% HP/lvl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-beta/non-Lightning&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beta/Lightning&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP, +1% HP/lvl&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
**It appears the +%HP effect is still present.&lt;br /&gt;
***April 28, 2018: &lt;br /&gt;
****My Lich had 8650 HP - base 7500 - with UM 20 (+~20%?), SL498 Battle Chant (~ -5%?), and 16 Soul Reaper/lvl 4 Soul Devour (+~4%)&lt;br /&gt;
****My DK had 10285 HP - base 7500 - with same stats as above.  Calcs to 10174.5, so off by a bit (probably BC) but the +20% does seem to be present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes / History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
See: http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50137</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50137"/>
		<updated>2018-05-01T02:24:30Z</updated>

		<summary type="html">&lt;p&gt;Foobz: Added note - appears +%HP still in Lightning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-beta/non-Lightning&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beta/Lightning&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
**It appears the +%HP effect is still present. (April 28, 2018: My Lich had 8650 HP - base 7500 - with UM 20 (+~20%?), SL498 Battle Chant (~ -5%?), and 16 Soul Reaper/lvl 4 Soul Devour (+~4%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes / History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
See: http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50136</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50136"/>
		<updated>2018-05-01T01:53:51Z</updated>

		<summary type="html">&lt;p&gt;Foobz: Revised to note changes were only to Beta/Lightning.  Someone check/confirm this is accurate?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-beta/non-Lightning&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beta/Lightning&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes / History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
See: http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50135</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50135"/>
		<updated>2018-04-30T22:54:17Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes / History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
See: http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Outdated, see above.)&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Outdated, see above.)&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50134</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=50134"/>
		<updated>2018-04-30T22:48:03Z</updated>

		<summary type="html">&lt;p&gt;Foobz: Clarity.  Moving outdated information to bottom of page.  Copied Legendary Commander stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5  : +0.67% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP&lt;br /&gt;
**These are copied from [[Legendary Commander]], per Mar 6, 2015 notes below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note*:  On Beta/Lightning:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
(Outdated, see above.)&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Outdated, see above.)&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49306</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49306"/>
		<updated>2015-07-17T21:29:40Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[:Category:Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
* HP increase of 3% per level at level 10 and under, 1% per level after that.&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all animal units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all animal units by 4x% per level.&lt;br /&gt;
* +1 Initiative at lvl 20*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Does not give +1 init on Beta/Lightning, as of March 6, 2015&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
See:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
Changes -&lt;br /&gt;
*Animal Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 18:49, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Level By Level==&lt;br /&gt;
-------------------------------&lt;br /&gt;
Verified code on Lightning ([[User:Paralytic|Paralytic]] 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.&lt;br /&gt;
&lt;br /&gt;
These are out-dated.  See above. --[[User:Foobz|Foobz]] 18:50, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter of all animals increased by 1%, HP increased by 3%&lt;br /&gt;
* L2 : AP/Counter of all animals increased by 2%, HP increased by 6%&lt;br /&gt;
* L3 : AP/Counter of all animals increased by 3%, HP increased by 9%&lt;br /&gt;
* L4 : AP/Counter of all animals increased by 4%, HP increased by 12%&lt;br /&gt;
* L5 : AP/Counter of all animals increased by 5%, HP increased by 15%&lt;br /&gt;
* L6 : AP/Counter of all animals increased by 7%, HP increased by 18%&lt;br /&gt;
* L7 : AP/Counter of all animals increased by 9%, HP increased by 21%&lt;br /&gt;
* L8 : AP/Counter of all animals increased by 11%, HP increased by 24%&lt;br /&gt;
* L9 : AP/Counter of all animals increased by 13%, HP increased by 27%&lt;br /&gt;
* L10: AP/Counter of all animals increased by 15%, HP increased by 30%&lt;br /&gt;
* L11: AP/Counter of all animals increased by 18%, HP increased by 31%&lt;br /&gt;
* L12: AP/Counter of all animals increased by 21%, HP increased by 32%&lt;br /&gt;
* L13: AP/Counter of all animals increased by 24%, HP increased by 33%&lt;br /&gt;
* L14: AP/Counter of all animals increased by 27%, HP increased by 34%&lt;br /&gt;
* L15: AP/Counter of all animals increased by 30%, HP increased by 35%&lt;br /&gt;
* L16: AP/Counter of all animals increased by 34%, HP increased by 36%&lt;br /&gt;
* L17: AP/Counter of all animals increased by 38%, HP increased by 37%&lt;br /&gt;
* L18: AP/Counter of all animals increased by 42%, HP increased by 38%&lt;br /&gt;
* L19: AP/Counter of all animals increased by 46%, HP increased by 39%&lt;br /&gt;
* L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Additional bonus divided by additional skill points spent, at each level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.50%&lt;br /&gt;
* L3 : 0.33%&lt;br /&gt;
* L4 : 0.25%&lt;br /&gt;
* L5 : 0.20%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.29%&lt;br /&gt;
* L8 : 0.25%&lt;br /&gt;
* L9 : 0.22%&lt;br /&gt;
* L10: 0.20%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.25%&lt;br /&gt;
* L13: 0.23%&lt;br /&gt;
* L14: 0.21%&lt;br /&gt;
* L15: 0.20%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.24%&lt;br /&gt;
* L18: 0.22%&lt;br /&gt;
* L19: 0.21%&lt;br /&gt;
* L20: 0.20% (and an init bonus...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Total bonus divided by total skill points spent''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.67%&lt;br /&gt;
* L3 : 0.50%&lt;br /&gt;
* L4 : 0.40%&lt;br /&gt;
* L5 : 0.33%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.32%&lt;br /&gt;
* L8 : 0.31%&lt;br /&gt;
* L9 : 0.29%&lt;br /&gt;
* L10: 0.27%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.27%&lt;br /&gt;
* L13: 0.26%&lt;br /&gt;
* L14: 0.26%&lt;br /&gt;
* L15: 0.25%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.25%&lt;br /&gt;
* L18: 0.25%&lt;br /&gt;
* L19: 0.24%&lt;br /&gt;
* L20: 0.24% (but you get an initiative bonus too)&lt;br /&gt;
&lt;br /&gt;
* HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
----------------&lt;br /&gt;
Was worth using before Griffins lost their Marksmanship ability on most servers.  Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with.  Animals are expensive both on mana and geld they are not nearly as sturdy as trees.&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49305</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49305"/>
		<updated>2015-07-17T16:50:47Z</updated>

		<summary type="html">&lt;p&gt;Foobz: /* Level By Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[:Category:Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
* HP increase of 3% per level at level 10 and under, 1% per level after that.&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all animal units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all animal units by 4x% per level.&lt;br /&gt;
* +1 Initiative at lvl 20*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Does not give +1 init on Beta/Lightning, as of March 6, 2015&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
See:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
Changes -&lt;br /&gt;
*Animal Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 18:49, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Level By Level==&lt;br /&gt;
-------------------------------&lt;br /&gt;
Verified code on Lightning ([[User:Paralytic|Paralytic]] 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.&lt;br /&gt;
&lt;br /&gt;
These are out-dated.  See above. --[[User:Foobz|Foobz]] 18:50, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter of all animals increased by 1%, HP increased by 3%&lt;br /&gt;
* L2 : AP/Counter of all animals increased by 2%, HP increased by 6%&lt;br /&gt;
* L3 : AP/Counter of all animals increased by 3%, HP increased by 9%&lt;br /&gt;
* L4 : AP/Counter of all animals increased by 4%, HP increased by 12%&lt;br /&gt;
* L5 : AP/Counter of all animals increased by 5%, HP increased by 15%&lt;br /&gt;
* L6 : AP/Counter of all animals increased by 7%, HP increased by 18%&lt;br /&gt;
* L7 : AP/Counter of all animals increased by 9%, HP increased by 21%&lt;br /&gt;
* L8 : AP/Counter of all animals increased by 11%, HP increased by 24%&lt;br /&gt;
* L9 : AP/Counter of all animals increased by 13%, HP increased by 27%&lt;br /&gt;
* L10: AP/Counter of all animals increased by 15%, HP increased by 30%&lt;br /&gt;
* L11: AP/Counter of all animals increased by 18%, HP increased by 31%&lt;br /&gt;
* L12: AP/Counter of all animals increased by 21%, HP increased by 32%&lt;br /&gt;
* L13: AP/Counter of all animals increased by 24%, HP increased by 33%&lt;br /&gt;
* L14: AP/Counter of all animals increased by 27%, HP increased by 34%&lt;br /&gt;
* L15: AP/Counter of all animals increased by 30%, HP increased by 35%&lt;br /&gt;
* L16: AP/Counter of all animals increased by 34%, HP increased by 36%&lt;br /&gt;
* L17: AP/Counter of all animals increased by 38%, HP increased by 37%&lt;br /&gt;
* L18: AP/Counter of all animals increased by 42%, HP increased by 38%&lt;br /&gt;
* L19: AP/Counter of all animals increased by 46%, HP increased by 39%&lt;br /&gt;
* L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Additional bonus divided by additional skill points spent, at each level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.50%&lt;br /&gt;
* L3 : 0.33%&lt;br /&gt;
* L4 : 0.25%&lt;br /&gt;
* L5 : 0.20%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.29%&lt;br /&gt;
* L8 : 0.25%&lt;br /&gt;
* L9 : 0.22%&lt;br /&gt;
* L10: 0.20%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.25%&lt;br /&gt;
* L13: 0.23%&lt;br /&gt;
* L14: 0.21%&lt;br /&gt;
* L15: 0.20%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.24%&lt;br /&gt;
* L18: 0.22%&lt;br /&gt;
* L19: 0.21%&lt;br /&gt;
* L20: 0.20% (and an init bonus...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Total bonus divided by total skill points spent''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.67%&lt;br /&gt;
* L3 : 0.50%&lt;br /&gt;
* L4 : 0.40%&lt;br /&gt;
* L5 : 0.33%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.32%&lt;br /&gt;
* L8 : 0.31%&lt;br /&gt;
* L9 : 0.29%&lt;br /&gt;
* L10: 0.27%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.27%&lt;br /&gt;
* L13: 0.26%&lt;br /&gt;
* L14: 0.26%&lt;br /&gt;
* L15: 0.25%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.25%&lt;br /&gt;
* L18: 0.25%&lt;br /&gt;
* L19: 0.24%&lt;br /&gt;
* L20: 0.24% (but you get an initiative bonus too)&lt;br /&gt;
&lt;br /&gt;
* HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
----------------&lt;br /&gt;
Was worth using before Griffins lost their Marksmanship ability on most servers.  Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with.  Animals are expensive both on mana and geld they are not nearly as sturdy as trees.&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49304</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49304"/>
		<updated>2015-07-17T16:50:24Z</updated>

		<summary type="html">&lt;p&gt;Foobz: /* Level By Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[:Category:Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
* HP increase of 3% per level at level 10 and under, 1% per level after that.&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all animal units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all animal units by 4x% per level.&lt;br /&gt;
* +1 Initiative at lvl 20*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Does not give +1 init on Beta/Lightning, as of March 6, 2015&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
See:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
Changes -&lt;br /&gt;
*Animal Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 18:49, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Level By Level==&lt;br /&gt;
-------------------------------&lt;br /&gt;
Verified code on Lightning ([[User:Paralytic|Paralytic]] 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.&lt;br /&gt;
&lt;br /&gt;
These are out-dated.  See above.&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter of all animals increased by 1%, HP increased by 3%&lt;br /&gt;
* L2 : AP/Counter of all animals increased by 2%, HP increased by 6%&lt;br /&gt;
* L3 : AP/Counter of all animals increased by 3%, HP increased by 9%&lt;br /&gt;
* L4 : AP/Counter of all animals increased by 4%, HP increased by 12%&lt;br /&gt;
* L5 : AP/Counter of all animals increased by 5%, HP increased by 15%&lt;br /&gt;
* L6 : AP/Counter of all animals increased by 7%, HP increased by 18%&lt;br /&gt;
* L7 : AP/Counter of all animals increased by 9%, HP increased by 21%&lt;br /&gt;
* L8 : AP/Counter of all animals increased by 11%, HP increased by 24%&lt;br /&gt;
* L9 : AP/Counter of all animals increased by 13%, HP increased by 27%&lt;br /&gt;
* L10: AP/Counter of all animals increased by 15%, HP increased by 30%&lt;br /&gt;
* L11: AP/Counter of all animals increased by 18%, HP increased by 31%&lt;br /&gt;
* L12: AP/Counter of all animals increased by 21%, HP increased by 32%&lt;br /&gt;
* L13: AP/Counter of all animals increased by 24%, HP increased by 33%&lt;br /&gt;
* L14: AP/Counter of all animals increased by 27%, HP increased by 34%&lt;br /&gt;
* L15: AP/Counter of all animals increased by 30%, HP increased by 35%&lt;br /&gt;
* L16: AP/Counter of all animals increased by 34%, HP increased by 36%&lt;br /&gt;
* L17: AP/Counter of all animals increased by 38%, HP increased by 37%&lt;br /&gt;
* L18: AP/Counter of all animals increased by 42%, HP increased by 38%&lt;br /&gt;
* L19: AP/Counter of all animals increased by 46%, HP increased by 39%&lt;br /&gt;
* L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Additional bonus divided by additional skill points spent, at each level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.50%&lt;br /&gt;
* L3 : 0.33%&lt;br /&gt;
* L4 : 0.25%&lt;br /&gt;
* L5 : 0.20%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.29%&lt;br /&gt;
* L8 : 0.25%&lt;br /&gt;
* L9 : 0.22%&lt;br /&gt;
* L10: 0.20%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.25%&lt;br /&gt;
* L13: 0.23%&lt;br /&gt;
* L14: 0.21%&lt;br /&gt;
* L15: 0.20%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.24%&lt;br /&gt;
* L18: 0.22%&lt;br /&gt;
* L19: 0.21%&lt;br /&gt;
* L20: 0.20% (and an init bonus...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Total bonus divided by total skill points spent''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.67%&lt;br /&gt;
* L3 : 0.50%&lt;br /&gt;
* L4 : 0.40%&lt;br /&gt;
* L5 : 0.33%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.32%&lt;br /&gt;
* L8 : 0.31%&lt;br /&gt;
* L9 : 0.29%&lt;br /&gt;
* L10: 0.27%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.27%&lt;br /&gt;
* L13: 0.26%&lt;br /&gt;
* L14: 0.26%&lt;br /&gt;
* L15: 0.25%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.25%&lt;br /&gt;
* L18: 0.25%&lt;br /&gt;
* L19: 0.24%&lt;br /&gt;
* L20: 0.24% (but you get an initiative bonus too)&lt;br /&gt;
&lt;br /&gt;
* HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
----------------&lt;br /&gt;
Was worth using before Griffins lost their Marksmanship ability on most servers.  Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with.  Animals are expensive both on mana and geld they are not nearly as sturdy as trees.&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49303</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=49303"/>
		<updated>2015-07-17T16:49:09Z</updated>

		<summary type="html">&lt;p&gt;Foobz: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[:Category:Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
* HP increase of 3% per level at level 10 and under, 1% per level after that.&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all animal units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all animal units by 4x% per level.&lt;br /&gt;
* +1 Initiative at lvl 20*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Does not give +1 init on Beta/Lightning, as of March 6, 2015&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
See:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
Changes -&lt;br /&gt;
*Animal Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 18:49, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Level By Level==&lt;br /&gt;
-------------------------------&lt;br /&gt;
Verified code on Lightning ([[User:Paralytic|Paralytic]] 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter of all animals increased by 1%, HP increased by 3%&lt;br /&gt;
* L2 : AP/Counter of all animals increased by 2%, HP increased by 6%&lt;br /&gt;
* L3 : AP/Counter of all animals increased by 3%, HP increased by 9%&lt;br /&gt;
* L4 : AP/Counter of all animals increased by 4%, HP increased by 12%&lt;br /&gt;
* L5 : AP/Counter of all animals increased by 5%, HP increased by 15%&lt;br /&gt;
* L6 : AP/Counter of all animals increased by 7%, HP increased by 18%&lt;br /&gt;
* L7 : AP/Counter of all animals increased by 9%, HP increased by 21%&lt;br /&gt;
* L8 : AP/Counter of all animals increased by 11%, HP increased by 24%&lt;br /&gt;
* L9 : AP/Counter of all animals increased by 13%, HP increased by 27%&lt;br /&gt;
* L10: AP/Counter of all animals increased by 15%, HP increased by 30%&lt;br /&gt;
* L11: AP/Counter of all animals increased by 18%, HP increased by 31%&lt;br /&gt;
* L12: AP/Counter of all animals increased by 21%, HP increased by 32%&lt;br /&gt;
* L13: AP/Counter of all animals increased by 24%, HP increased by 33%&lt;br /&gt;
* L14: AP/Counter of all animals increased by 27%, HP increased by 34%&lt;br /&gt;
* L15: AP/Counter of all animals increased by 30%, HP increased by 35%&lt;br /&gt;
* L16: AP/Counter of all animals increased by 34%, HP increased by 36%&lt;br /&gt;
* L17: AP/Counter of all animals increased by 38%, HP increased by 37%&lt;br /&gt;
* L18: AP/Counter of all animals increased by 42%, HP increased by 38%&lt;br /&gt;
* L19: AP/Counter of all animals increased by 46%, HP increased by 39%&lt;br /&gt;
* L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Additional bonus divided by additional skill points spent, at each level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.50%&lt;br /&gt;
* L3 : 0.33%&lt;br /&gt;
* L4 : 0.25%&lt;br /&gt;
* L5 : 0.20%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.29%&lt;br /&gt;
* L8 : 0.25%&lt;br /&gt;
* L9 : 0.22%&lt;br /&gt;
* L10: 0.20%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.25%&lt;br /&gt;
* L13: 0.23%&lt;br /&gt;
* L14: 0.21%&lt;br /&gt;
* L15: 0.20%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.24%&lt;br /&gt;
* L18: 0.22%&lt;br /&gt;
* L19: 0.21%&lt;br /&gt;
* L20: 0.20% (and an init bonus...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Total bonus divided by total skill points spent''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : 1.00%&lt;br /&gt;
* L2 : 0.67%&lt;br /&gt;
* L3 : 0.50%&lt;br /&gt;
* L4 : 0.40%&lt;br /&gt;
* L5 : 0.33%&lt;br /&gt;
* L6 : 0.33%&lt;br /&gt;
* L7 : 0.32%&lt;br /&gt;
* L8 : 0.31%&lt;br /&gt;
* L9 : 0.29%&lt;br /&gt;
* L10: 0.27%&lt;br /&gt;
* L11: 0.27%&lt;br /&gt;
* L12: 0.27%&lt;br /&gt;
* L13: 0.26%&lt;br /&gt;
* L14: 0.26%&lt;br /&gt;
* L15: 0.25%&lt;br /&gt;
* L16: 0.25%&lt;br /&gt;
* L17: 0.25%&lt;br /&gt;
* L18: 0.25%&lt;br /&gt;
* L19: 0.24%&lt;br /&gt;
* L20: 0.24% (but you get an initiative bonus too)&lt;br /&gt;
&lt;br /&gt;
* HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
----------------&lt;br /&gt;
Was worth using before Griffins lost their Marksmanship ability on most servers.  Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with.  Animals are expensive both on mana and geld they are not nearly as sturdy as trees.&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49302</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49302"/>
		<updated>2015-07-17T16:38:15Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note*:  On Beta/Lightning:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Outdated, see above.)&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49301</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49301"/>
		<updated>2015-07-17T16:38:00Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note:  On Beta/Lightning:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Outdated, see above.)&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49300</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49300"/>
		<updated>2015-07-17T16:35:13Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note:  On Beta/Lightning:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Outdated, see above.)&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49299</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49299"/>
		<updated>2015-07-17T16:34:10Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note:  On Beta/Lightning:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49298</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49298"/>
		<updated>2015-07-17T16:33:49Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note:  On Beta/Lightning:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49297</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49297"/>
		<updated>2015-07-17T16:33:36Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:  On Beta/Lightning:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Beta/Lightning Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49296</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49296"/>
		<updated>2015-07-17T16:33:19Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:  On Beta/Lightning:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Changes (Mar 6, 2015):&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49295</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49295"/>
		<updated>2015-07-17T16:32:42Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:  On Beta/Lightning:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Also:  UM now affects demons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Changes:&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49294</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49294"/>
		<updated>2015-07-17T16:32:08Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
'''Note:  On Beta/Lightning:'''&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&amp;lt;br&amp;gt;Also:  UM now affects demons.&lt;br /&gt;
&amp;lt;br&amp;gt;Changes:&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49293</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49293"/>
		<updated>2015-07-17T15:35:57Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Level 20  : gives +1 init to simple and average units&amp;lt;/strike&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&amp;lt;br&amp;gt;Also:  UM now affects demons.&lt;br /&gt;
&amp;lt;br&amp;gt;Changes:&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as [[Legendary Commander]].&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49292</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49292"/>
		<updated>2015-07-17T15:31:45Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Level 20  : gives +1 init to simple and average units&amp;lt;/strike&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&amp;lt;br&amp;gt;Also:  UM now affects demons.&lt;br /&gt;
&amp;lt;br&amp;gt;Changes:&lt;br /&gt;
*Undead Mastery renamed to Unholy Mastery:&lt;br /&gt;
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.&lt;br /&gt;
*Now affects Nether Demons as well.&lt;br /&gt;
*+1 Init boost removed at level 20.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49291</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49291"/>
		<updated>2015-07-17T15:29:37Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Level 20  : gives +1 init to simple and average units&amp;lt;/strike&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&amp;lt;br&amp;gt;Also:  UM now affects demons.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49290</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=49290"/>
		<updated>2015-07-17T15:28:38Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Level 20  : gives +1 init to simple and average units&amp;lt;/strike&amp;gt;&lt;br /&gt;
+1 init @ 20 removed Mar 6, 2015 - see:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722&lt;br /&gt;
&amp;lt;br&amp;gt;Also:  Affects demons too.&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Foobz|Foobz]] 17:28, 17 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=49287</id>
		<title>Weighted</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=49287"/>
		<updated>2015-07-07T15:44:41Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability (with the notable exception of one unique that avoids targeting the top stack) that is described as targeting a random stack(s) will prefer to target the largest stack(s) by NP instead (usually but not always the top stack(s)).&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell_attributes]]&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
http://wiki.the-reincarnation.org/index.php/Random_stack&lt;br /&gt;
&lt;br /&gt;
The game code chooses a stack by giving the top stack a 50% chance of being selected, and then halving the chances after that until you are out of stacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;quot;Random&amp;quot; stack selection&lt;br /&gt;
! Stack #&lt;br /&gt;
! Chance of selection&lt;br /&gt;
|-&lt;br /&gt;
| 1 (aka top)&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 3.12%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0.78%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0.39%&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 0.19%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 0.01%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=49286</id>
		<title>Weighted</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=49286"/>
		<updated>2015-07-07T15:44:31Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability (with the notable exception of one unique that avoids targeting the top stack) that is described as targeting a random stack(s) will prefer to target the largest stack(s) by NP instead (usually but not always the top stack(s)).&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell_attributes]]&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
http://wiki.the-reincarnation.org/index.php/Random_stack&lt;br /&gt;
&lt;br /&gt;
The game code chooses a stack by giving the top stack a 50% chance of being selected, and then halving the chances after that until you are out of stacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;quot;Random&amp;quot; stack selection&lt;br /&gt;
! Stack #&lt;br /&gt;
! Chance of selection&lt;br /&gt;
|-&lt;br /&gt;
| 1 (aka top)&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 3.12%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0.78%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0.39%&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 0.19%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 0.01%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=49285</id>
		<title>Weighted</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=49285"/>
		<updated>2015-07-07T15:42:20Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability (with the notable exception of one unique that avoids targeting the top stack) that is described as targeting a random stack(s) will prefer to target the largest stack(s) by NP instead (usually but not always the top stack(s)).&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell_attributes]]&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
http://wiki.the-reincarnation.org/index.php/Random_stack&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=44961</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=44961"/>
		<updated>2012-11-03T15:18:22Z</updated>

		<summary type="html">&lt;p&gt;Foobz: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
=Effects= &lt;br /&gt;
* UNVERIFIED: It kills: 10% of targets units, 20% population. &lt;br /&gt;
* From a reputable source:  First VE does 10% of army damage.  Following VE's have diminishing returns.  Total damage to army from VE's before prot: ~45%&lt;br /&gt;
* It destroys about 60 buildings each cast.  So a mage with 50 forts and no other buildings will die to one VE, but a mage with 3 forts and 80 farms will probably survive one VE.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
* The code shows it will destroy the following buildings:&lt;br /&gt;
Beta:  27 + ((1000 + 4*[sl])/1000)&amp;lt;br&amp;gt;&lt;br /&gt;
Non-beta:  20 + ((1000 + 4*[sl])/1000)&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* Another use is banging targets from below.  VE the target down, and then you can begin banging.  As noted above, you can kill ~45% of the target's army before you even begin hitting.  VE damage does not count towards 'Damaged' status.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=44960</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=44960"/>
		<updated>2012-11-03T15:17:45Z</updated>

		<summary type="html">&lt;p&gt;Foobz: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
=Effects= &lt;br /&gt;
* UNVERIFIED: It kills: 10% of targets units, 20% population. &lt;br /&gt;
* From a reputable source:  First VE does 10% of army damage.  Following VE's have diminishing returns.  Total damage to army from VE's before prot: ~45%&lt;br /&gt;
* It destroys about 60 buildings each cast.  So a mage with 50 forts and no other buildings will die to one VE, but a mage with 3 forts and 80 farms will probably survive one VE.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
* The code shows it will destroy the following buildings:&lt;br /&gt;
Beta:  27 + ((1000 + 4*[sl])/1000)&amp;lt;br&amp;gt;&lt;br /&gt;
Non-beta:  20 + ((1000 + 4*[sl])/1000)&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* Another use is banging targets from below.  VE the target down, and then you can begin banging.  VE damage does not count towards 'Damaged' status.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=44959</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=44959"/>
		<updated>2012-11-03T15:15:19Z</updated>

		<summary type="html">&lt;p&gt;Foobz: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
=Effects= &lt;br /&gt;
* UNVERIFIED: It kills: 10% of targets units, 20% population. &lt;br /&gt;
* From a reputable source:  First VE does 10% of army damage.  Following VE's have diminishing returns.  Total damage to army from VE's before prot: ~45%&lt;br /&gt;
* It destroys about 60 buildings each cast.  So a mage with 50 forts and no other buildings will die to one VE, but a mage with 3 forts and 80 farms will probably survive one VE.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
* The code shows it will destroy the following buildings:&lt;br /&gt;
Beta:  27 + ((1000 + 4*[sl])/1000)&amp;lt;br&amp;gt;&lt;br /&gt;
Non-beta:  20 + ((1000 + 4*[sl])/1000)&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Confuse&amp;diff=40988</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Confuse&amp;diff=40988"/>
		<updated>2012-08-13T02:11:13Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment will leave your enemy in a state of perpetual confusion. Your enemy will have difficulty casting spells as they cannot concentrate on their enchantments. It will also hinder his dispel ability.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Decreases target's chance for spell success and descreases dispelling capabilities.&lt;br /&gt;
&lt;br /&gt;
* Formula:&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;    New cost = Original Cost*(1+modifier*sl)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;    On/off/opposite color: modifier = .0025/.0018/.0012&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;    On arch server: modifier = .004175/.003/.002&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;    For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Confuse&amp;diff=40987</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Confuse&amp;diff=40987"/>
		<updated>2012-08-13T02:06:24Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment will leave your enemy in a state of perpetual confusion. Your enemy will have difficulty casting spells as they cannot concentrate on their enchantments. It will also hinder his dispel ability.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Decreases target's chance for spell success and descreases dispelling capabilities.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
New cost = Original Cost*(1+modifier*sl)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
on/off/opposite color: modifier = .0025/.0018/.0012&amp;lt;br&amp;gt;&lt;br /&gt;
On arch server: modifier = .004175/.003/.002&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=40985</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=40985"/>
		<updated>2012-08-12T15:38:13Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
==Know Effects==&lt;br /&gt;
Summoning: +5% yield&amp;lt;BR&amp;gt;&lt;br /&gt;
Increased Exploration&amp;lt;BR&amp;gt;&lt;br /&gt;
Used to allow for some item generation since guilds postresearch before skills were introduced were worthless outside of random item generation so top rankers generally didn't keep any.  No idea now since I'm not going to create a mage on another server to verify (5/30/2011).&amp;lt;BR&amp;gt;&lt;br /&gt;
Luck from a God may have an additional effect now since I noticed this for the first time this reset (5/30/2011) in my battle reports... &amp;quot;Good fortune shines upon Malbec (#31)'s armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confirmed 8/12/2012:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5% extra summoning&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5% extra concentration (for casting off/opposite colors/dispelling)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;2% item generation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speculated Effects==&lt;br /&gt;
* Chest/Map/Bottle: Increases chance of item generation&amp;lt;BR&amp;gt;&lt;br /&gt;
=Bad Luck=&lt;br /&gt;
You can also get Bad Luck from gods' disfavor. Example of message in the donation screen after donating : &lt;br /&gt;
&amp;lt;center&amp;gt;''You sense a heavenly conflict between Mr. Satan, the Ruler of Nine Hells and Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''Moon, the Light in the Night cursed you! The Star of luck begins to avoid you.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Status screen you can also see this message for 24 hours :&lt;br /&gt;
&amp;lt;center&amp;gt;''Your realm hides in fear knowing you have scorned Lady Luck. You feel that you will regret playing today.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects : Summoning: -5% yield&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Star of Luck from different sources stack.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sources:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vote (use the link &amp;quot;Vote for our game&amp;quot; on the top of your main screen)&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wish]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[God Favor]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=40984</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=40984"/>
		<updated>2012-08-12T15:36:36Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
==Know Effects==&lt;br /&gt;
Summoning: +5% yield&amp;lt;BR&amp;gt;&lt;br /&gt;
Increased Exploration&amp;lt;BR&amp;gt;&lt;br /&gt;
Used to allow for some item generation since guilds postresearch before skills were introduced were worthless outside of random item generation so top rankers generally didn't keep any.  No idea now since I'm not going to create a mage on another server to verify (5/30/2011).&amp;lt;BR&amp;gt;&lt;br /&gt;
Luck from a God may have an additional effect now since I noticed this for the first time this reset (5/30/2011) in my battle reports... &amp;quot;Good fortune shines upon Malbec (#31)'s armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confirmed 8/12/2012:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5% extra summoning&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5% extra concentration (for casting off/opposite colors)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;2% item generation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speculated Effects==&lt;br /&gt;
* Chest/Map/Bottle: Increases chance of item generation&amp;lt;BR&amp;gt;&lt;br /&gt;
=Bad Luck=&lt;br /&gt;
You can also get Bad Luck from gods' disfavor. Example of message in the donation screen after donating : &lt;br /&gt;
&amp;lt;center&amp;gt;''You sense a heavenly conflict between Mr. Satan, the Ruler of Nine Hells and Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''Moon, the Light in the Night cursed you! The Star of luck begins to avoid you.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Status screen you can also see this message for 24 hours :&lt;br /&gt;
&amp;lt;center&amp;gt;''Your realm hides in fear knowing you have scorned Lady Luck. You feel that you will regret playing today.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects : Summoning: -5% yield&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Star of Luck from different sources stack.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sources:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vote (use the link &amp;quot;Vote for our game&amp;quot; on the top of your main screen)&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wish]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[God Favor]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=40983</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=40983"/>
		<updated>2012-08-12T14:54:18Z</updated>

		<summary type="html">&lt;p&gt;Foobz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant]] , [[Ranged]] , [[LimitCount]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000 &lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 40,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||none&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
=Effects= &lt;br /&gt;
* UNVERIFIED: It kills: 10% of targets units, 20% population. &lt;br /&gt;
* It destroys about 60 buildings each cast.  So a mage with 50 forts and no other buildings will die to one VE, but a mage with 3 forts and 80 farms will probably survive one VE.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
* The code shows it will destroy the following buildings:&lt;br /&gt;
Beta:  27 + ((1000 + 4*[sl])/1000)&amp;lt;br&amp;gt;&lt;br /&gt;
Non-beta:  20 + ((1000 + 4*[sl])/1000)&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Foobz</name></author>
		
	</entry>
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