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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fuzzywuzzy</id>
	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-05-13T23:10:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=37045</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=37045"/>
		<updated>2011-02-06T06:17:31Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
*Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=2792&lt;br /&gt;
&lt;br /&gt;
*After spell and item effects are applied,resistance is capped to a max of 100%&lt;br /&gt;
&lt;br /&gt;
*Piercing is then applied.This means any unit attacked by piercing ability will at most have 90% resistance.&lt;br /&gt;
&lt;br /&gt;
e.g&lt;br /&gt;
&lt;br /&gt;
werebears attacking brooched leviathans.&lt;br /&gt;
&lt;br /&gt;
Werebears have melee type attack&lt;br /&gt;
&lt;br /&gt;
leviathans have 95% melee resistance&lt;br /&gt;
&lt;br /&gt;
brooch adds 50% melee resistance for a total of 145% melee resistance&lt;br /&gt;
&lt;br /&gt;
resistance is then capped at 100%&lt;br /&gt;
&lt;br /&gt;
Piercing ability applies which reduces final resistance to 90%.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=27611&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=37013</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=37013"/>
		<updated>2011-01-22T06:18:30Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
*Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=2792&lt;br /&gt;
&lt;br /&gt;
*After spell and item effects are applied,resistance is capped to a max of 100%&lt;br /&gt;
&lt;br /&gt;
*Piercing is then appplied.This means any unit attacked by piercing ability will at most have 90% resistance.&lt;br /&gt;
&lt;br /&gt;
e.g&lt;br /&gt;
&lt;br /&gt;
werebears attacking brooched leviathans.&lt;br /&gt;
&lt;br /&gt;
Werebears have melee type attack&lt;br /&gt;
&lt;br /&gt;
leviathans have 95% melee resistance&lt;br /&gt;
&lt;br /&gt;
brooch adds 50% melee resistance for a total of 145% melee resistance&lt;br /&gt;
&lt;br /&gt;
resistance is then capped at 100%&lt;br /&gt;
&lt;br /&gt;
Piercing ability applies which reduces final resistance to 90%.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=27611&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=37012</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=37012"/>
		<updated>2011-01-22T06:18:12Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
-Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=2792&lt;br /&gt;
&lt;br /&gt;
-After spell and item effects are applied,resistance is capped to a max of 100%&lt;br /&gt;
&lt;br /&gt;
-Piercing is then appplied.This means any unit attacked by piercing ability will at most have 90% resistance.&lt;br /&gt;
&lt;br /&gt;
e.g&lt;br /&gt;
&lt;br /&gt;
werebears attacking brooched leviathans.&lt;br /&gt;
&lt;br /&gt;
Werebears have melee type attack&lt;br /&gt;
&lt;br /&gt;
leviathans have 95% melee resistance&lt;br /&gt;
&lt;br /&gt;
brooch adds 50% melee resistance for a total of 145% melee resistance&lt;br /&gt;
&lt;br /&gt;
resistance is then capped at 100%&lt;br /&gt;
&lt;br /&gt;
Piercing ability applies which reduces final resistance to 90%.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=27611&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Steal_Life&amp;diff=37011</id>
		<title>Steal Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Steal_Life&amp;diff=37011"/>
		<updated>2011-01-22T06:17:28Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This ability makes a unit create new units in battles (offense, defense, reinforcements).&lt;br /&gt;
&lt;br /&gt;
* Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]]. &lt;br /&gt;
* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase. &lt;br /&gt;
* Steal Life is capped at replacing combat losses if your m.p. income is negative. If your m.p. income is positive, your army can grow if you lose little units and kill a lot.&lt;br /&gt;
* Only primary attacks steal life.&lt;br /&gt;
&lt;br /&gt;
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36937</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36937"/>
		<updated>2011-01-12T08:29:24Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
-Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=2792&lt;br /&gt;
&lt;br /&gt;
-After spell and item effects are applied,resistance is capped to a max of 100%&lt;br /&gt;
&lt;br /&gt;
-Piercing is then appplied.This means any unit attacked by piercing ability will at most have 90% resistance.&lt;br /&gt;
&lt;br /&gt;
e.g&lt;br /&gt;
&lt;br /&gt;
werebears attacking brooched leviathans.&lt;br /&gt;
&lt;br /&gt;
Werebears have melee type attack&lt;br /&gt;
&lt;br /&gt;
leviathans have 95% melee resistance&lt;br /&gt;
&lt;br /&gt;
brooch adds 50% melee resistance for a total of 145% melee resistance&lt;br /&gt;
&lt;br /&gt;
resistance is then capped at 100%&lt;br /&gt;
&lt;br /&gt;
Piercing ability applies which reduces final resistance to 90%.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=27611&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36936</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36936"/>
		<updated>2011-01-12T08:23:17Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
-Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
-Affects all resists.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=2792&lt;br /&gt;
&lt;br /&gt;
-After spell and item effects are applied,resistance is capped to a max of 100%&lt;br /&gt;
&lt;br /&gt;
-Piercing is then appplied.This means any unit attacked by piercing ability will at most have 90% resistance.&lt;br /&gt;
&lt;br /&gt;
e.g&lt;br /&gt;
&lt;br /&gt;
werebears attacking brooched leviathans.&lt;br /&gt;
&lt;br /&gt;
Werebears have melee type attack&lt;br /&gt;
&lt;br /&gt;
leviathans have 95% melee resistance&lt;br /&gt;
&lt;br /&gt;
brooch adds 50% melee resistance for a total of 145% melee resistance&lt;br /&gt;
&lt;br /&gt;
resistance is then capped at 100%&lt;br /&gt;
&lt;br /&gt;
Piercing ability applies which reduces final resistance to 90%.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=27611&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36935</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36935"/>
		<updated>2011-01-12T08:07:46Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
-Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
-Affects all resists.&lt;br /&gt;
&lt;br /&gt;
source:http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=27921&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36934</id>
		<title>Piercing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Piercing&amp;diff=36934"/>
		<updated>2011-01-12T08:06:17Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: Created page with &amp;quot;-Piercing is applied whenever piercing unit attacks or counters  -Lasts only for the duration of the attack.   -Affects all resists.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Piercing is applied whenever piercing unit attacks or counters&lt;br /&gt;
&lt;br /&gt;
-Lasts only for the duration of the attack. &lt;br /&gt;
&lt;br /&gt;
-Affects all resists.&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dread_Knight&amp;diff=36930</id>
		<title>Dread Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dread_Knight&amp;diff=36930"/>
		<updated>2011-01-10T05:06:03Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Awesome in power and strength, the Dread Knight is a force to be feared on the battlefield. Clad in their armor, the color of the darkest night, and wielding a blade dripping with frost, they lead the march of the forces of evil. All who stand before a Dread Knight cower in fear at their power, and their aura of evil wards allies from holy power. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 3% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (3%+5%) + (3%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
Tested with lvl 17 dk on mono aa without thl and lnp, and without any other attack modifiers.&lt;br /&gt;
&lt;br /&gt;
==Unholy Aura==&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl &lt;br /&gt;
&lt;br /&gt;
==Terror==&lt;br /&gt;
*Reduces Accuracy of all enemy units by 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
Highly questionable. Since Accuracy is a hidden attribute, it is difficult to tell for sure.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Dread Knight is a demon, Nether unit with a cold attack and a very high cost.  Not only does he have one of the highest geld costs of any hero, but he also costs mana and population (though not much of either).  Still, he is a very popular hero in TR because of his [[Terror]] ability, which is one of the few ways to reduce accuracy in battle.&lt;br /&gt;
&lt;br /&gt;
Generally leads Unholy Reavers, Demon Knights or Horned Demons. High level Dread Knights go for a very large amount on the market.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]] [[category:Valor Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sword_of_Light&amp;diff=36929</id>
		<title>Sword of Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sword_of_Light&amp;diff=36929"/>
		<updated>2011-01-10T05:02:29Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By being blessed with the blessings of the God, all your troops' melee weapons are bathed with a holy light that gives them higher attack power, which is especially effective against the undead. This spell is especially effective when used with The Holy Light enchantment, as it gives holy power to all your units when both spells are used. Area of effect: all units with melee attack type, or all units if used with The Holy Light.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Adds [[HOLY]] attack type to primary and increases primary AP by Spell Level/10 % for units with [[MELEE]] attack.&lt;br /&gt;
* With [[The Holy Light]] enchantment &lt;br /&gt;
** adds [[HOLY]] to all your {{white}} [[:category:Ascendant Units|Ascendant Units']] primary attacks and &lt;br /&gt;
** applies a +55% (THL +13%, SoL +42%) AP Bonus to [[MELEE]] units (with normal {{white}} spell level).&lt;br /&gt;
&lt;br /&gt;
As of June 2010,&lt;br /&gt;
&lt;br /&gt;
Sword of Light: Affects all holy units&lt;br /&gt;
&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=26756&amp;amp;p=416738&amp;amp;hilit=sword+of+light#p416738&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sword_of_Light&amp;diff=36928</id>
		<title>Sword of Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sword_of_Light&amp;diff=36928"/>
		<updated>2011-01-10T05:01:47Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By being blessed with the blessings of the God, all your troops' melee weapons are bathed with a holy light that gives them higher attack power, which is especially effective against the undead. This spell is especially effective when used with The Holy Light enchantment, as it gives holy power to all your units when both spells are used. Area of effect: all units with melee attack type, or all units if used with The Holy Light.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Adds [[HOLY]] attack type to primary and increases primary AP by Spell Level/10 % for units with [[MELEE]] attack.&lt;br /&gt;
* With [[The Holy Light]] enchantment &lt;br /&gt;
** adds [[HOLY]] to all your {{white}} [[:category:Ascendant Units|Ascendant Units']] primary attacks and &lt;br /&gt;
** applies a +55% (THL +13%, SoL +42%) AP Bonus to [[MELEE]] units (with normal {{white}} spell level).&lt;br /&gt;
&lt;br /&gt;
As of June 2010,Sword of Light: Affects all holy units&lt;br /&gt;
http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=26756&amp;amp;p=416738&amp;amp;hilit=sword+of+light#p416738&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=18996</id>
		<title>Shieldmaiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=18996"/>
		<updated>2010-02-03T16:00:38Z</updated>

		<summary type="html">&lt;p&gt;Fuzzywuzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield. Most experienced Shieldmaidens posses wide knowledge of war tactics. In presence of such general, entire army can fight with more skill.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||6000 + 3000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||3000 + 1500*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Rally]] (9), [[Healing]] (14)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Shieldmaiden is a Human, Ascendant hero and thus can lead Knights, Knight Templars, Crusaders, Paladins, Preachers, High Priests and give them an [[efficiency]] bonus.  She has a melee attack and is fairly expensive to maintain.  She is very popular as a defensive hero.&lt;br /&gt;
&lt;br /&gt;
Be careful since the Shieldmaiden will lead those low/barracks white troops that you have sufficient numbers that they won't be stackwiped and she is killed.  Especially worrisome if you are gaining preachers from Love and Peace.&lt;br /&gt;
&lt;br /&gt;
Shieldmaiden is valuable for her [[Rally]] ability which she gets at 9th lvl.  It grants +2% +1%/lvl health to all your troops.  So a 17th lvl Shieldmaiden would give a +11% bonus to your units' health.&lt;br /&gt;
&lt;br /&gt;
Confimed on blitz.My AAs had 7050 hp on an attack.I had a level 17 shieldmaiden and love and peace(30% bonus hp) running at that time.&lt;br /&gt;
&lt;br /&gt;
At 14th lvl she gains the [[Healing]] ability, which heals 2% +1% per level of units killed.  Regardless of health of those units.&lt;br /&gt;
&lt;br /&gt;
She is an excellent hero for any color and especially works well with defensive-minded whites.&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Fuzzywuzzy</name></author>
		
	</entry>
</feed>