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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goenitz</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goenitz"/>
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	<updated>2026-04-23T11:01:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Flame_Blade&amp;diff=40289</id>
		<title>Flame Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Flame_Blade&amp;diff=40289"/>
		<updated>2011-08-23T04:05:39Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cause the blades of your troops with glow red hot with fire, allowing your troops to hit with higher accuracy and inflict fire damages. Area of effect: all units with melee attack.&lt;br /&gt;
&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Adds [[FIRE]] [[Attack Types|attack type]] to all [[MELEE]] units, &lt;br /&gt;
* Affects all fire units (May 20, 2010)&lt;br /&gt;
&lt;br /&gt;
Nerfed by 33% in 20 May 2010,  Nerfed by 50% in 12 Aug 2010&lt;br /&gt;
* It increases attack power of the primary attack.&lt;br /&gt;
** For on-color (Eradication {{red}}) (SL 473) 8 % now Roughly - 22/08/2011&lt;br /&gt;
Expect Off Color to be Much Worst then before&lt;br /&gt;
** Nether {{black}} +10% (SL 470) &lt;br /&gt;
** Verdancy {{green}} +9% (SL 428) - (SL 491 on Arch gets +0.0033% to AP - 22/08/2011)&lt;br /&gt;
** For opposite color: Phantasm {{blue}}, White {{white}} xx %. &lt;br /&gt;
&lt;br /&gt;
* Also gives a boost in accuracy &lt;br /&gt;
** For on-color (Eradication {{red}}) 3 % (unconfirmed)&lt;br /&gt;
** Nether {{black}} ~2% (SL 470)&lt;br /&gt;
** Verdancy {{green}} ~2%. (SL 428)&lt;br /&gt;
** For opposite color (Phantasm {{blue}}, White {{white}}) xx %.&lt;br /&gt;
&lt;br /&gt;
Tip: Use with [[Oil Flasks]] to cause some serious damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=37041</id>
		<title>Blue Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=37041"/>
		<updated>2011-02-01T18:52:33Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This piece of blue ice crystal has the shape of a curved dagger. It is so cold to the touch that no ordinary human can wield it. The blade emits a freezing aura that turns the nearby temperature below zero degree. Water will turn into ice. All creatures will have difficulty fighting in such environment, except those akin to cold, who will be magically empowered by the crystal. Any creature struck by the dagger will be frozen. As a side effect, the crystal drains magic energy from the wielder.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-Cold Attack Power/Counter -30%: Affects all units (enemy and self) on both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Cold Attack Power/Counter +50%&lt;br /&gt;
&lt;br /&gt;
There is no hidden mana upkeep for this item (blitz server 8/24/08)&lt;br /&gt;
&lt;br /&gt;
[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=21257 Relevant UBB forum thread]&lt;br /&gt;
&lt;br /&gt;
Tested Recently on Arch - 02/02/2011&lt;br /&gt;
&lt;br /&gt;
Hidden Mana Upkeep 10% on Arch i suspect its 5% on Non Oversummoning Servers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=37040</id>
		<title>Blue Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blue_Ice&amp;diff=37040"/>
		<updated>2011-02-01T18:40:41Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This piece of blue ice crystal has the shape of a curved dagger. It is so cold to the touch that no ordinary human can wield it. The blade emits a freezing aura that turns the nearby temperature below zero degree. Water will turn into ice. All creatures will have difficulty fighting in such environment, except those akin to cold, who will be magically empowered by the crystal. Any creature struck by the dagger will be frozen. As a side effect, the crystal drains magic energy from the wielder.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
Non-Cold Attack Power/Counter -30%: Affects all units (enemy and self) on both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Cold Attack Power/Counter +50%&lt;br /&gt;
&lt;br /&gt;
There is no hidden mana upkeep for this item (blitz server 8/24/08)&lt;br /&gt;
&lt;br /&gt;
[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=21257 Relevant UBB forum thread]&lt;br /&gt;
&lt;br /&gt;
Tested Recently on Arch - 02/02/2011 (Unable to test for Cold Damage due to being White)&lt;br /&gt;
&lt;br /&gt;
Primary Non Cold Based AP / Counter - 20% Reduction (Self) on Both Offense and Defense&lt;br /&gt;
&lt;br /&gt;
Hidden Mana Upkeep 10% on Arch&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Helm_of_ESP&amp;diff=36945</id>
		<title>Helm of ESP</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Helm_of_ESP&amp;diff=36945"/>
		<updated>2011-01-13T07:15:38Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This looks like a helm with strange buttons on it. It is one of the creations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
==Current== as of 12/01/2011 - Guild Server&lt;br /&gt;
&lt;br /&gt;
* +50% Attack power to the Primary, Secondary and Counter Attack of any units with a psychic attack &lt;br /&gt;
&lt;br /&gt;
With 50% Boost Mind Ripper ?????? 12000 24000 6000 (Primary AP / Secondary AP / Counter)&lt;br /&gt;
&lt;br /&gt;
Without 50% Boost Mind Ripper ?????? 8000 16000 4000 (Primary AP / Secondary AP / Counter) &lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
&lt;br /&gt;
*+100% attack power to the primary attack of any units with a psychic attack&lt;br /&gt;
&lt;br /&gt;
That means, it will not boost MRs Psychic-Ranged attack (because its the secondary attack). It will double the AP of the primary Magic-Ranged attack&lt;br /&gt;
&lt;br /&gt;
Same goes for Sirene.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=36944</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=36944"/>
		<updated>2011-01-13T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%. Possibly gives 5% HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary/secondary/counter attack of units with [[PSYCHIC]] attack type by 50% ; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects killed mage &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Also reduces your casting cost by 20% (All Colors).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Unknown results.  New artifact spotted January 2009, Guild.  Perhaps something skill-related?&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys number of target's [[nodes]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Helm_of_ESP&amp;diff=36943</id>
		<title>Helm of ESP</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Helm_of_ESP&amp;diff=36943"/>
		<updated>2011-01-13T07:11:58Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This looks like a helm with strange buttons on it. It is one of the creations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Effects== as of 12/01/2011 - Guild Server&lt;br /&gt;
*+50% Attack power to the Primary, Secondary and Counter Attack of any units with a psychic attack&lt;br /&gt;
&lt;br /&gt;
With 50% Boost                  &lt;br /&gt;
Mind Ripper 		?????? 	12000 	24000 	6000 	(Primary AP / Secondary AP / Counter)&lt;br /&gt;
&lt;br /&gt;
Without 50% Boost&lt;br /&gt;
Mind Ripper 		?????? 	8000 	16000 	4000 	(Primary AP / Secondary AP / Counter)&lt;br /&gt;
&lt;br /&gt;
Obsolete &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
==Current== as of 12/01/2011 - Guild Server&lt;br /&gt;
&lt;br /&gt;
* +50% Attack power to the Primary, Secondary and Counter Attack of any units with a psychic attack &lt;br /&gt;
&lt;br /&gt;
With 50% Boost Mind Ripper ?????? 12000 24000 6000 (Primary AP / Secondary AP / Counter)&lt;br /&gt;
&lt;br /&gt;
Without 50% Boost Mind Ripper ?????? 8000 16000 4000 (Primary AP / Secondary AP / Counter) &lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
&lt;br /&gt;
*+100% attack power to the primary attack of any units with a psychic attack&lt;br /&gt;
&lt;br /&gt;
That means, it will not boost MRs Psychic-Ranged attack (because its the secondary attack). It will double the AP of the primary Magic-Ranged attack&lt;br /&gt;
&lt;br /&gt;
Same goes for Sirene.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Helm_of_ESP&amp;diff=36942</id>
		<title>Helm of ESP</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Helm_of_ESP&amp;diff=36942"/>
		<updated>2011-01-13T07:09:57Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This looks like a helm with strange buttons on it. It is one of the creations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Effects== as of 12/01/2011 - Guild Server&lt;br /&gt;
*+50% Attack power to the Primary, Secondary and Counter Attack of any units with a psychic attack&lt;br /&gt;
&lt;br /&gt;
With 50% Boost                  &lt;br /&gt;
Mind Ripper 		?????? 	12000 	24000 	6000 	(Primary AP / Secondary AP / Counter)&lt;br /&gt;
&lt;br /&gt;
Without 50% Boost&lt;br /&gt;
Mind Ripper 		?????? 	8000 	16000 	4000 	(Primary AP / Secondary AP / Counter)&lt;br /&gt;
&lt;br /&gt;
Obsolete &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*+100% attack power to the primary attack of any units with a psychic attack&lt;br /&gt;
&lt;br /&gt;
That means, it will not boost MRs Psychic-Ranged attack (because its the secondary attack). It will double the AP of the primary Magic-Ranged attack&lt;br /&gt;
&lt;br /&gt;
Same goes for Sirene.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=33874</id>
		<title>Undead Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Undead_Mastery&amp;diff=33874"/>
		<updated>2010-09-29T07:59:27Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Undeads|Undead]] units. Higher levels give a bigger boost. Trained Undead Masters are able to create Wraiths or even Liches from the enchantment Touch of Necromancy. The most powerful Undead Masters can increase the attack initiative of their minions. greatly empowers all your [[Undeads|Undead]] units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases HP of all undead by 1% per level.&lt;br /&gt;
* Level 1-5 : increases Primary AP and Counter of all undead by 1% per level.&lt;br /&gt;
* Level 6-10 : increases Primary AP and Counter of all undead by 2% per level.&lt;br /&gt;
* Level 11-15 : increases Primary AP and Counter of all undead by 3% per level.&lt;br /&gt;
* Level 16-20 : increases Primary AP and Counter of all undead by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : creates [[Wraith]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 15+ : creates [[Lich|Liches]] instead of [[Zombie|Zombies]] with [[Touch of Necromancy]].&lt;br /&gt;
* Level 20  : gives +1 init to simple and average units&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Primary AP/Counter increased by 1%,   HP by 1%&lt;br /&gt;
* L2 : Primary AP/Counter increased by 2%,   HP by 2%&lt;br /&gt;
* L3 : Primary AP/Counter increased by 3%,   HP by 3%&lt;br /&gt;
* L4 : Primary AP/Counter increased by 4%,   HP by 4%&lt;br /&gt;
* L5 : Primary AP/Counter increased by 5%,   HP by 5%&lt;br /&gt;
* L6 : Primary AP/Counter increased by 7%,   HP by 6%&lt;br /&gt;
* L7 : Primary AP/Counter increased by 9%,   HP by 7%&lt;br /&gt;
* L8 : Primary AP/Counter increased by 11%,  HP by 8%&lt;br /&gt;
* L9 : Primary AP/Counter increased by 13%,  HP by 9%&lt;br /&gt;
* L10: Primary AP/Counter increased by 15%,  HP by 10%&lt;br /&gt;
* L11: Primary AP/Counter increased by 18%,  HP by 11%&lt;br /&gt;
* L12: Primary AP/Counter increased by 21%,  HP by 12%&lt;br /&gt;
* L13: Primary AP/Counter increased by 24%,  HP by 13%&lt;br /&gt;
* L14: Primary AP/Counter increased by 27%,  HP by 14%&lt;br /&gt;
* L15: Primary AP/Counter increased by 30%,  HP by 15%&lt;br /&gt;
* L16: Primary AP/Counter increased by 34%,  HP by 16%&lt;br /&gt;
* L17: Primary AP/Counter increased by 38%,  HP by 17%&lt;br /&gt;
* L18: Primary AP/Counter increased by 42%,  HP by 18%&lt;br /&gt;
* L19: Primary AP/Counter increased by 46%,  HP by 19%&lt;br /&gt;
* L20: Primary AP/Counter increased by 50%,  HP by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Ancient_Spells&amp;diff=33872</id>
		<title>Category:Ancient Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Ancient_Spells&amp;diff=33872"/>
		<updated>2010-09-23T02:46:32Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
Ancient spells are usually acquired via the [[Black Market]] and [[Unique Items]].&lt;br /&gt;
* They can be aquired by using certain [[Unique Items]] - works on-color and off-color.&lt;br /&gt;
* They can be bought directly at [[Exotic Mageware]] - works on-color and off-color&lt;br /&gt;
* They can be learned from researching ancient spell [[scrolls]] - Works full researched on-color 100%, may fail in other cases - if failed, zeroes your m.p..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using an off-color ancient spell is only possible at very high spell level (and with help of [[Concentration]] by a God). - It is also color dependent.&lt;br /&gt;
&lt;br /&gt;
As a white i tried casting Corruption with God's Concentration and here is what i got.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Corruption.&lt;br /&gt;
Your God forbids you using this cursed spell!&lt;br /&gt;
You finished casting the spell Corruption on yourself.&lt;br /&gt;
&lt;br /&gt;
Note: Mana &amp;amp; Turns were still deducted. - GoeGoe&lt;br /&gt;
&lt;br /&gt;
Successfully adding an ancient spell to your [[spell book]] increases your current [[spell level]] by 15.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Corruption&amp;diff=33871</id>
		<title>Corruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Corruption&amp;diff=33871"/>
		<updated>2010-09-23T02:34:20Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = Little is known about this arcane magic. It is rumoured that the spell was created by one of the most powerful black robe in the history. He hated angels so much that he had sworn to cause the downfall of them. And as a result, this spell was developed.&lt;br /&gt;
| image         = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
*Summoned ~ 5k [[Fallen Angel]]s, ~20 [[Fallen Dominion]]s and ~ 1.5k [[Fallen Archangel]]s for me. Blitz Oct 2008  //Confirmed 2009/Guild server&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Corruption can be supported at approximately 3000 acres as a black running Black Sabbath, which gives a lot of extra mana.  Below that, it is nearly impossible to support the mana requirements of the units summoned, and they are undisbandable.&lt;br /&gt;
&lt;br /&gt;
One big &amp;quot;problem&amp;quot; is that fallen troops have TREMENDOUS cost:net power ratios.  Some of the worst in the game.  Therefore, when people look at the ranking boards, you will appear like you have almost no army compared to the people around you.  They may assume you are recently recovering from a Contract of the Soul.&lt;br /&gt;
&lt;br /&gt;
However, Fallen Troops are insanely difficult to beat.  Especially by anyone that attacks Black.  Even very fat, using just FAA and FD with either Blue's Paralyze or Fog Cloud on defense, I probably lost 3 in 90+ battles.  No item needed to be assigned--and I found it wasteful to assign any because I got attacked so much they quickly were used up.&lt;br /&gt;
&lt;br /&gt;
Offense can be a problem.  Fallen Troops are very powerful, but for their net power, it can be difficult to maintain an army and take land at even mid-levels.  If you get a healthy chunk of FAA or FD you can probably just explore until 3500+ acres and never lose.  But before then it's difficult to have enough fodder to also take land, because you'll almost certainly be negative mana and won't be able to summon anything except the fallen.&lt;br /&gt;
&lt;br /&gt;
You also become susceptible to pillages.  However, black is almost never pillaged because everyone assumes you will have mass zombies and/or skeletons.&lt;br /&gt;
&lt;br /&gt;
It's kind of an all-or nothing spell.  If you get Corruption early enough, you can rise without the traditional problems of black.  You in essence become one of the hardest colors to beat in any kind of fight.  But you give up a lot of offense to do it.  I never managed to get it to high land, but a stack of fallen troops protecting the weaker black heavy hitters like Unholy Reapers would be scary.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This spell only really works for {{black}} nethers, although it is attainable by all colors through the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
It has a very small chance to work for other colors, but only at very high spell level and with the help of god's [[Concentration]] etc.&lt;br /&gt;
&lt;br /&gt;
Totally didnt work as a White.&lt;br /&gt;
&lt;br /&gt;
This is what i got when i tried casting it.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Corruption.&lt;br /&gt;
Your God forbids you using this cursed spell!&lt;br /&gt;
You finished casting the spell Corruption on yourself.&lt;br /&gt;
&lt;br /&gt;
Spell Level  	 503 &lt;br /&gt;
Concentration  	777  	Moon, the Light in the Night  	&lt;br /&gt;
&lt;br /&gt;
Note that turns &amp;amp; mana will still be deducted. - GoeGoe&lt;br /&gt;
&lt;br /&gt;
==Distant Past==&lt;br /&gt;
It worked very differently in the distant Archmage past, when it has been a battle spell for example.&lt;br /&gt;
&lt;br /&gt;
==Suggested Usage==&lt;br /&gt;
[[http://ubb.the-reincarnation.com/viewtopic.php?t=6793&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=necromancer&amp;amp;start=15]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ancient Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Ancient_Spells&amp;diff=33870</id>
		<title>Category:Ancient Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Ancient_Spells&amp;diff=33870"/>
		<updated>2010-09-23T02:33:02Z</updated>

		<summary type="html">&lt;p&gt;Goenitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
Ancient spells are usually acquired via the [[Black Market]] and [[Unique Items]].&lt;br /&gt;
* They can be aquired by using certain [[Unique Items]] - works on-color and off-color.&lt;br /&gt;
* They can be bought directly at [[Exotic Mageware]] - works on-color and off-color&lt;br /&gt;
* They can be learned from researching ancient spell [[scrolls]] - Works full researched on-color 100%, may fail in other cases - if failed, zeroes your m.p..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using an off-color ancient spell is only possible at very high spell level (and with help of [[Concentration]] by a God). - It is also color dependent.&lt;br /&gt;
&lt;br /&gt;
As a white i tried casting Corruption with God's Concentration and here is what i got.&lt;br /&gt;
&lt;br /&gt;
You start to concentrate on the spell Corruption.&lt;br /&gt;
Your God forbids you using this cursed spell!&lt;br /&gt;
You finished casting the spell Corruption on yourself.&lt;br /&gt;
&lt;br /&gt;
Note: Mana &amp;amp; Turns were still deducted.&lt;br /&gt;
&lt;br /&gt;
Successfully adding an ancient spell to your [[spell book]] increases your current [[spell level]] by 15.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Goenitz</name></author>
		
	</entry>
</feed>