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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grizzmo</id>
	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-05-30T02:25:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18163</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=18163"/>
		<updated>2009-03-29T23:33:31Z</updated>

		<summary type="html">&lt;p&gt;Grizzmo: /* Level by Level Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
&lt;br /&gt;
Note: there is little point in including research with regards to max barrier resistance increases if it does not test at max barriers. Collate, discuss and confirm your information and research in [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] before posting your results here.&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Level 1-5 : +0.5 to current barrier resistance&lt;br /&gt;
* Level 6-10 : +1.0 to current barrier resistance&lt;br /&gt;
* Level 11-15 : +1.5 to current barrier resistance&lt;br /&gt;
* Level 16-20 : +2.0 to current barrier resistance&lt;br /&gt;
So does it go:&lt;br /&gt;
* Lvl 1 = 0.5&lt;br /&gt;
*Lvl 2 = 1&lt;br /&gt;
*3 = 1.5&lt;br /&gt;
*4 = 2&lt;br /&gt;
*5 = 2.5&lt;br /&gt;
*6 = 3.5&lt;br /&gt;
*7 = 4.5&lt;br /&gt;
*8 = 5.5&lt;br /&gt;
*9 = 6.5&lt;br /&gt;
*10 = 7.5&lt;br /&gt;
*11 = 9&lt;br /&gt;
*12 = 10.5&lt;br /&gt;
*13 = 12&lt;br /&gt;
*14 = 13.5&lt;br /&gt;
*15 = 15&lt;br /&gt;
*16 = 17&lt;br /&gt;
*17 = 19&lt;br /&gt;
*18 = 21&lt;br /&gt;
*19 = 23&lt;br /&gt;
*20 = 25&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : 83% at 1.85% or 2.5% bars&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance&lt;br /&gt;
* L2 : +0.5 to current barrier resistance&lt;br /&gt;
* L3 : +0.5 to current barrier resistance&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (75% with 2.43% Barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance &lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max resistance = 76%) (confirmed to be at L6 and not L7)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance  &lt;br /&gt;
* L8 : +1.0 to current barrier resistance ( 75% with 2.31% of Bars )&lt;br /&gt;
* L9 : +1.0 to current barrier resistance  ( max 77% ) tested by [[ericvas]] on Solo Jan 2009 (77 @ 2.36%)&lt;br /&gt;
* L10: +1.0 to current barrier resistance  (75% with 2.24% of  Bars, 8% with 0 Bars)&lt;br /&gt;
* L11: +1.5 to current barrier resistance&lt;br /&gt;
* L12: +1.5 to current barrier resistance &lt;br /&gt;
* L13: +1.5 to current barrier resistance&lt;br /&gt;
* L14: +1.5 to current barrier resistance ( 79% without 2.5% of Bars )&lt;br /&gt;
* L15: +1.5 to current barrier resistance&lt;br /&gt;
* L16: +2.0 to current barrier resistance (Max barrier resistance = 80%)&lt;br /&gt;
* L17: +2.0 to current barrier resistance (Max barrier resistance = 81%)&lt;br /&gt;
* L18: +2.0 to current barrier resistance (Max barrier resistance = 82%)&lt;br /&gt;
* L19: +2.0 to current barrier resistance (Max barrier resistance = 84%)&lt;br /&gt;
* L20: +2.0 to current barrier resistance (Max barrier resistance = 86%)( 75% with 1.58% of Bars )/(                        83% with &amp;gt;1.85% Bars ) (Not sure about it, forget or being changed)&lt;br /&gt;
If the last one on this list is correct, then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grizzmo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Population&amp;diff=17973</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Population&amp;diff=17973"/>
		<updated>2009-01-12T18:14:59Z</updated>

		<summary type="html">&lt;p&gt;Grizzmo: /* Game features affecting Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Population also known as people, inhabitants.&lt;br /&gt;
&lt;br /&gt;
Population lives in your country, produces geld and can be recruited to fill your army. Population grows by itself (Terra is a fertile world): population growth is based on current population, and its relative distance from max population. Your population cannot drop below zero.&lt;br /&gt;
* Typical population growth is 50 pop/turn + Current pop*0.015 (i.e. 1.5% growth percentage)  &lt;br /&gt;
* There are game effects that can alter the growth percentage (hidden upkeep).&lt;br /&gt;
* When population approaches max population (within 90-100%), the growth percentage decreases&lt;br /&gt;
* When max population is reached, growth is zero.&lt;br /&gt;
* If the max population is exceeded, pop growth becomes negative (people leaving your country).&lt;br /&gt;
&lt;br /&gt;
Population is consumed to upkeep certain units, heroes and magic (most {{black}}, one {{red}}, one {{blue}}) and by recruiting. Some army-units occupy part of your population space ([[:Category:Recruits|recruits]] and [[:Category:Mercenaries|mercenaries]]).&lt;br /&gt;
&lt;br /&gt;
* Population is housed in [[:Category:Buildings|buildings]] and even [[wilderness]] can house a small population. [[Forts]] and [[Towns]] hold most people/acre. [[Farms|Farmland]] is essential because it produces food. You'll need both farms and towns to support population, in a balance of roughly 3:1 (see [[Status Report]]) This ratio can be effected by [[:Category:Enchantments|enchantments]]/[[Unique Items|uniques]]/[[heroes]]. &lt;br /&gt;
* Population is a [[pillage]]able resource.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting Population=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Items]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Wine of the Three Whips]] (lesser item), increases current population by 10% of your &amp;quot;current population&amp;quot; after 1 turn is spent (the turn to use the item). &lt;br /&gt;
* [[Book of Prophecy]] (lesser item) creates 4,000-12,000 of population. &lt;br /&gt;
* [[Official List of Demands]] (lesser item) can destroy population.&lt;br /&gt;
* [[Rotten Food]] (lesser item) can destroy population.&lt;br /&gt;
* [[Pipes of the Sewer]] (lesser item) can destroy population.&lt;br /&gt;
&lt;br /&gt;
* Some [[items#Unique itesm|Uniques]] reduce your base incomes (e.g. hidden upkeep).&lt;br /&gt;
* Some [[items#Unique itesm|Uniques]] will destroy population each turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[:category:Enchantments|Enchantments]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Black Sabbath]] (black) - takes 666 pop and increases [[mana|m.p.]].&lt;br /&gt;
* [[Blood Ritual]] (black) - produces [[Ghoul]]s and consumes population for 'upkeep'.&lt;br /&gt;
* [[Call Lightning]] (red) - Destroys population each turn spent under the enchantment.&lt;br /&gt;
* [[Death and Decay]] (black) - Destroys population and Buildings each turn.&lt;br /&gt;
* [[Summon Locust Swarm]] (green) - Decreases [[Farms|Farm]] output, lowering maximum population.&lt;br /&gt;
* [[Black Death]] (black) - Epidemic, Destroys Population each turn, reduces Population Income to &amp;quot;0&amp;quot;, Consumes Population for 'upkeep'.&lt;br /&gt;
* [[Weather Summoning]] (green) - Increase [[Farms|Farm]] &amp;quot;Food&amp;quot; output.&lt;br /&gt;
* [[Nature's Favor]] (green) - Increase [[Farms|Farm]] &amp;quot;Food&amp;quot; output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Spells]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Volcano Eruption]] - destroys Population, [[Buildings]], [[Units]], and [[Geld]].&lt;br /&gt;
* [[Wish]] - Can randomly generate a moderate amount of population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Heroes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shepherdess]] ability &amp;quot;Peace with Nature&amp;quot; Increases farm output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[GodFavour|Gods]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* Lucifer favour and most favour reduces army upkeep, including pop upkeep (by 10% resp. 20%)&lt;br /&gt;
* Lucifer disfavour and hatred increases army upkeep, including pop upkeep (by 10% resp. 20%)&lt;br /&gt;
* Nature's Favor increases [[geld]] and population income.&lt;br /&gt;
* Nature's Disfavor decreases [[geld]] and population income.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Attack Types]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Pillage|Pillaging]] will steal [[items]], [[geld]], and Population from the target kingdom, and destroy additional population.&lt;br /&gt;
&lt;br /&gt;
=Pop Spiral=&lt;br /&gt;
* A population spiral (pop spiral) is the situation that you have so many pop-eating units, that each turn you spend, you lose more pop, and you are in danger of hitting zero pop. You should get rid of part of the pop eating army (failed pillages, battles), and thereafter recover your population to a decent percentage of max population (90% of max).&lt;br /&gt;
&lt;br /&gt;
An obvious, but over-looked fact.  To have babies, you need parents.  If you experience a population spiral and lose much population and but finally get yourself out of the -pop income, you might notice that no mattter how many farms and towns you build, the income is just not going up.  Think  of it this way, the population you already have is old and doesn't produce as many babies as new population would.  So a factor in what increases your pop income, is well your pop income.  If you start out with a income of 44 people a turn, don't worry, it will eventually get back up there.  Helpful items are [[Book of Prophecy|books of Prophecy]] to get some extra thousand people.  This might get your pop income to a few hundred a turn, but in around 20 turns, you'll be in the thousands.  So your going to need new people to make babies, so go get those books to get yourself out of pop spirals.&lt;br /&gt;
&lt;br /&gt;
=Zero Pop=&lt;br /&gt;
'Zero Pop' is the case when you have no population left. &lt;br /&gt;
&lt;br /&gt;
In the case of fully depleting your population, complete stacks of population consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks). Also as a cascading effect, your [[geld]] income will approach zero for quite some turns.&lt;br /&gt;
&lt;br /&gt;
This is a severe crisis, because zero pop means zero geld income, means eating you savings... and at [[geld#zero_geld|zero savings]]: you lose your buildings including forts and ultimately this is game over.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Grizzmo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Succubus&amp;diff=17940</id>
		<title>Talk:Succubus</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Succubus&amp;diff=17940"/>
		<updated>2008-12-03T22:44:31Z</updated>

		<summary type="html">&lt;p&gt;Grizzmo: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Notes=&lt;br /&gt;
The amount of Succubi that the spell [[Dreams of Seduction]] (DoS) produces depends on your current population. &lt;br /&gt;
* The number that will appear is (Current [[population]])*0.035  &lt;br /&gt;
&lt;br /&gt;
* You can use [http://hinux.hin.no/~gisljgra/refs/test/succubi.php this calculator] (from Dwar(Grizzmo) from the old guild [[Middle Earth]]) to calculate how many will come,&lt;br /&gt;
** and from there at what position they will stack ([[FLYING]] modifier applies).&lt;br /&gt;
** Note: The calculator is currently offline.&lt;/div&gt;</summary>
		<author><name>Grizzmo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Succubus&amp;diff=17939</id>
		<title>Talk:Succubus</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Succubus&amp;diff=17939"/>
		<updated>2008-12-03T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Grizzmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Notes=&lt;br /&gt;
The amount of Succubi that the spell [[Dreams of Seduction]] (DoS) produces depends on your current population. &lt;br /&gt;
* The number that will appear is (Current [[population]])*0.035  &lt;br /&gt;
&lt;br /&gt;
* You can use [http://hinux.hin.no/~gisljgra/refs/test/succubi.php this calculator] (from Dwar(Grizzmo) from the old guild [[Middle Earth]]) to calculate how many will come,&lt;br /&gt;
** and from there at what position they will stack ([[FLYING]] modifier applies).&lt;br /&gt;
** Note: Script is currently offline.&lt;/div&gt;</summary>
		<author><name>Grizzmo</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Middle_Earth&amp;diff=17938</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Middle_Earth&amp;diff=17938"/>
		<updated>2008-12-03T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;Grizzmo: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules of Engagement==&lt;br /&gt;
&lt;br /&gt;
§1. Counters can be taken by the attacked mage or one of our members till 48 hours later.&lt;br /&gt;
&lt;br /&gt;
§2. Two attacks by the same mage within 48 hours are considered a multi-attack.&lt;br /&gt;
&lt;br /&gt;
§3. We consider an attack being: A Siege, Regular, Pillage or Item. The item has to be beneficial for the attacking mage.&lt;br /&gt;
&lt;br /&gt;
§4. Any multi-attack or only harmfull spell or item will be considered an act of war, and will earn you a place on our enemy list.&lt;br /&gt;
&lt;br /&gt;
§5. Attacks without arrow will recieve 2 counters (r, rnd, once, etc. included). Counters in these cases do not expire. No but's about it. If you are too lazy you might as well face the consequences. This is to improve your game experience.&lt;br /&gt;
&lt;br /&gt;
§6. We do not respect hallucination. In other words attack is considered to being fought only when the armies have met. Not when some poor bugger of a general found himself lost in a fog.&lt;br /&gt;
&lt;br /&gt;
§7. Be polite. We will too. In extreme cases being impolite might earn you a place on our enemy list.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
-Founded in 1998&lt;br /&gt;
&lt;br /&gt;
-Allies: Nighthawks, Guardians of Knowledge, and The Imperium&lt;br /&gt;
&lt;br /&gt;
-Last Known Members (active): Akhorahil, Lord Derfel, Dwar(grizzmo), Goblin King, merry, sirhiss, Morgoth, Akallabeth&lt;br /&gt;
&lt;br /&gt;
-Currently disbanded for unknown period of time&lt;br /&gt;
&lt;br /&gt;
==Web Page==&lt;br /&gt;
&lt;br /&gt;
[http://mearth.4.forumer.com/index.php?c=2 Middle Earth Forum]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Return to the [[Guild Gallery]]&lt;br /&gt;
[[category:guilds]]&lt;/div&gt;</summary>
		<author><name>Grizzmo</name></author>
		
	</entry>
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