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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Accuracy&amp;diff=19090</id>
		<title>Accuracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Accuracy&amp;diff=19090"/>
		<updated>2010-02-24T06:36:30Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accuracy is one of the factors, that determines how much damage your [[units|troops]] actually do in a battle: their numbers in your army and their [[attack power]] according to the [[Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health points]] and determining the casualties. [[Accuracy]] is one of them.&lt;br /&gt;
&lt;br /&gt;
Normally [[units]] have 30% (base) accuracy. &lt;br /&gt;
&lt;br /&gt;
The accuracy penalties resulting from such abilties as [[Fear]], [[Swift]] and [[Beauty]] as well as the automatic penalty of 10% during a [[Siege]] is subject to diminishing returns. Assuming the total penalties outweigh our units bonuses such as Sun's [[Favor]], [[Marksmanship]], and that penalty exceeds 15%, the following numbers apply:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Accuracy Penalty you receive&lt;br /&gt;
!  Actual Accuracy you attack at&lt;br /&gt;
|-&lt;br /&gt;
|  15%&lt;br /&gt;
|  15%&lt;br /&gt;
|-&lt;br /&gt;
|  16%&lt;br /&gt;
|  14.4%&lt;br /&gt;
|-&lt;br /&gt;
|  17%&lt;br /&gt;
|  13.8%&lt;br /&gt;
|-&lt;br /&gt;
|  18%&lt;br /&gt;
|  13.2%&lt;br /&gt;
|-&lt;br /&gt;
|  19%&lt;br /&gt;
|  12.6%&lt;br /&gt;
|-&lt;br /&gt;
|  20%&lt;br /&gt;
|  12%&lt;br /&gt;
|-&lt;br /&gt;
|  21%&lt;br /&gt;
|  11.4%&lt;br /&gt;
|-&lt;br /&gt;
|  22%&lt;br /&gt;
|  10.8%&lt;br /&gt;
|-&lt;br /&gt;
|  23%&lt;br /&gt;
|  10.2%&lt;br /&gt;
|-&lt;br /&gt;
|  24%&lt;br /&gt;
|  9.6%&lt;br /&gt;
|-&lt;br /&gt;
|  25%&lt;br /&gt;
|  9%&lt;br /&gt;
|-&lt;br /&gt;
|  26%&lt;br /&gt;
|  8.4%&lt;br /&gt;
|-&lt;br /&gt;
|  27%&lt;br /&gt;
|  7.8%&lt;br /&gt;
|-&lt;br /&gt;
|  28%&lt;br /&gt;
|  7.2%&lt;br /&gt;
|-&lt;br /&gt;
|  29%&lt;br /&gt;
|  6.6%&lt;br /&gt;
|-&lt;br /&gt;
|  30%&lt;br /&gt;
|  6%&lt;br /&gt;
|-&lt;br /&gt;
|  31%&lt;br /&gt;
|  '''5.8'''%&lt;br /&gt;
|-&lt;br /&gt;
|  32%&lt;br /&gt;
|  '''5.6'''%&lt;br /&gt;
|-&lt;br /&gt;
|  33%&lt;br /&gt;
|  '''5.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  34%&lt;br /&gt;
|  '''5.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  35%&lt;br /&gt;
|  '''5%'''&lt;br /&gt;
|-&lt;br /&gt;
|  36%&lt;br /&gt;
|  '''4.8%'''&lt;br /&gt;
|-&lt;br /&gt;
|  37%&lt;br /&gt;
|  '''4.6%'''&lt;br /&gt;
|-&lt;br /&gt;
|  38%&lt;br /&gt;
|  '''4.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  39%&lt;br /&gt;
|  '''4.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  40%&lt;br /&gt;
|  '''4%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty.&lt;br /&gt;
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
[[Unit Abilities]] can also impact unit accuracy in battle:&lt;br /&gt;
* [[Clumsiness]] gives units -10% Accuracy in battle (30%-10% = 20%). &lt;br /&gt;
* [[Marksmanship]] gives units +10% Accuracy in battle (30%+10% = 40%). &lt;br /&gt;
* [[Beauty]] reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).&lt;br /&gt;
* [[Swift]] reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).&lt;br /&gt;
* [[Fear]] reduces the accuracy of any unit attacking this unit, except those with [[Fear]] themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)&lt;br /&gt;
&lt;br /&gt;
Accuracy CAN be reduced to 0% in extreme accuracy penalty situations(60%+ accuracy reduction).&lt;br /&gt;
&lt;br /&gt;
* The spell [[Flame Blade]] increases accuracy of units with a [[Attack Types|Melee]] attack (varies by [[Spell Level]]).&lt;br /&gt;
* The spell [[Blinding Flash]] decreases accuracy of all enemy units that fail to resist it (varies by [[Spell Level]]).&lt;br /&gt;
* The spell [[Fog Cloud]] decreases the accuracy of all friendly and enemy units that fail to resist it (varies by [[Spell Level]]).&lt;br /&gt;
* The item [[Satchel of Mist]] decreases accuracy of all units by 10%.&lt;br /&gt;
&lt;br /&gt;
See [[Accuracy Modifiers]].&lt;br /&gt;
[[Category:Battle Factors]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Elven_Magician&amp;diff=19055</id>
		<title>Talk:Elven Magician</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Elven_Magician&amp;diff=19055"/>
		<updated>2010-02-17T12:45:27Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: Stats assuming Nature's Lore: AP = 570. Multiplied by accuracy bonuses(17%) during a regular = 570* 47/30 = 893, or 21 points per NP, nearly as good as the EE's ext...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stats assuming Nature's Lore:&lt;br /&gt;
AP = 570. Multiplied by accuracy bonuses(17%) during a [[regular]] = 570* 47/30 = 893, or 21 points per NP, nearly as good as the [[Earth Elemental|EE]]'s extra attack, but also causes [[Fatigue]]!&lt;br /&gt;
&lt;br /&gt;
under a Siege, this becomes 25 points per NP. Exactly as powerful as EEs, though without the MELEE attack. &lt;br /&gt;
&lt;br /&gt;
HP is pitiful, which sadly means you can only use a small number. Keep away from [[Horned Demon|HD]]s, [[Hell Hound|HH]]s and other assorted nasties that hunt fodder such as EMs.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Griffon&amp;diff=19054</id>
		<title>Talk:Griffon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Griffon&amp;diff=19054"/>
		<updated>2010-02-17T12:29:01Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: Griffons are overall good units. Their Fire and Breath resistances makes them especially suitable against Reds, and if they are paired against Chimeras will generally rip them apart.  Bewa...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Griffons are overall good units. Their Fire and Breath resistances makes them especially suitable against Reds, and if they are paired against Chimeras will generally rip them apart.&lt;br /&gt;
&lt;br /&gt;
Beware when using Griffons of casting [[Call Hurricane|CH]: you will ground your own Griffons and make them unable to attack. Thus the best spell to use in combination with them is generally Rust Armor.&lt;br /&gt;
&lt;br /&gt;
There are a host of things that benefit animals which include enchantments, items, heroes and skills.&lt;br /&gt;
&lt;br /&gt;
While [[Amazon]]s and the [[Ring of Animal Command|Rings]] are optional, it should be no problem at all to maintain the two enchantments, [[Enlarge Animal]] as well as [[Nature's Lore]]. Leveling [[Animal Mastery]] makes animals even better.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Swanmay&amp;diff=19053</id>
		<title>Talk:Swanmay</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Swanmay&amp;diff=19053"/>
		<updated>2010-02-17T12:25:32Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swanmays are excellent for use as fodder, but have notable weaknesses to Hero Spells and items that do direct damage, which ignore their [[Beauty]] and [[Swift]] abilities. &lt;br /&gt;
&lt;br /&gt;
There are a host of things that benefit animals which include enchantments, items, heroes and skills.&lt;br /&gt;
&lt;br /&gt;
While [[Amazon]]s and the [[Ring of Animal Command|Rings]] are optional, it should be no problem at all to maintain the two enchantments, [[Enlarge Animal]] as well as [[Nature's Lore]]. Leveling [[Animal Mastery]] makes animals even better.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Gorilla&amp;diff=19052</id>
		<title>Talk:Gorilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Gorilla&amp;diff=19052"/>
		<updated>2010-02-17T12:25:01Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorillas suck. Sure you get them from [[Peaches]], but if you're not green there are probably better choices for [[fodder]] for your color.&lt;br /&gt;
&lt;br /&gt;
Even as Green, you're much better off with [[Swanmay]]s, which are better in every way except for ability to withstand damage spells and items.&lt;br /&gt;
&lt;br /&gt;
There are a host of things that benefit animals which include enchantments, items, heroes and skills.&lt;br /&gt;
&lt;br /&gt;
While [[Amazon]]s and the [[Ring of Animal Command|Rings]] are optional, it should be no problem at all to maintain the two enchantments, [[Enlarge Animal]] as well as [[Nature's Lore]]. Leveling [[Animal Mastery]] makes animals even better.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Gorilla&amp;diff=19051</id>
		<title>Talk:Gorilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Gorilla&amp;diff=19051"/>
		<updated>2010-02-17T12:24:04Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorillas suck. Sure you get them from [[Peaches]], but if you're not green there are probably better choices for [[fodder]] for your color.&lt;br /&gt;
&lt;br /&gt;
Even as Green, you're much better off with [[Swanmay]]s, which are better in every way except for ability to withstand damage spells and items.&lt;br /&gt;
&lt;br /&gt;
There are a host of things that benefit animals which include enchantments, items, heroes and skills.&lt;br /&gt;
&lt;br /&gt;
While Amazons and the Rings are optional, it should be no problem at all to maintain the two enchantments, Enlarge Animal as well as Nature's Lore. Leveling Animal Mastery makes animals even better.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Swanmay&amp;diff=19050</id>
		<title>Talk:Swanmay</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Swanmay&amp;diff=19050"/>
		<updated>2010-02-17T12:23:29Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: Swanmays are excellent for use as fodder, but have notable weaknesses to Hero Spells and items that do direct damage, which ignore their Beauty and Swift abilities.   There are a h...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swanmays are excellent for use as fodder, but have notable weaknesses to Hero Spells and items that do direct damage, which ignore their [[Beauty]] and [[Swift]] abilities. &lt;br /&gt;
&lt;br /&gt;
There are a host of things that benefit animals which include enchantments, items, heroes and skills.&lt;br /&gt;
&lt;br /&gt;
While Amazons and the Rings are optional, it should be no problem at all to maintain the two enchantments, Enlarge Animal as well as Nature's Lore. Leveling Animal Mastery makes animals even better.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Gorilla&amp;diff=19049</id>
		<title>Talk:Gorilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Gorilla&amp;diff=19049"/>
		<updated>2010-02-17T12:04:38Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: Gorillas suck. Sure you get them from Peaches, but if you're not green there are probably better choices for fodder for your color.  Even as Green, you're much better off with [[Sw...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorillas suck. Sure you get them from [[Peaches]], but if you're not green there are probably better choices for [[fodder]] for your color.&lt;br /&gt;
&lt;br /&gt;
Even as Green, you're much better off with [[Swanmay]]s, which are better in every way except for ability to withstand damage spells and items.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19048</id>
		<title>Talk:Creeping Vines</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19048"/>
		<updated>2010-02-17T12:02:15Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pretty terrible [[fodder]] unit. These are on par with [[Gorilla]]s. The only difference is that while vines have more AP and HP, they can die in large numbers if hit by a Fire unit such as [[Hell Hound|HH]] or [[Salamander|sallies]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19047</id>
		<title>Talk:Creeping Vines</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19047"/>
		<updated>2010-02-17T12:01:29Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pretty terrible fodder unit. These are on par with [[Gorilla]]s. The only difference is that while vines have more AP and HP, they can die in large numbers if hit by a Fire unit such as [[Hell Hound|HH]] or [[Salamander|sallies]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19046</id>
		<title>Talk:Creeping Vines</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19046"/>
		<updated>2010-02-17T12:01:12Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pretty terrible fodder unit. These are on par with [[Gorillas]]. The only difference is that while vines have more AP and HP, they can die in large numbers if hit by a Fire unit such as [[Hell Hound|HH]] or [[Salamander|sallies]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19045</id>
		<title>Talk:Creeping Vines</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Creeping_Vines&amp;diff=19045"/>
		<updated>2010-02-17T12:00:56Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: A pretty terrible fodder unit. These are on par with Gorillas. The only difference is that while vines have more AP and HP, they can die in large numbers if hit by a Fire unit such as ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pretty terrible fodder unit. These are on par with [[Gorillas]]. The only difference is that while vines have more AP and HP, they can die in large numbers if hit by a Fire unit such as [[Hell Hound|HH]] or [[Salamander[sallies]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Mandrake&amp;diff=19044</id>
		<title>Talk:Mandrake</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Mandrake&amp;diff=19044"/>
		<updated>2010-02-17T11:57:36Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mandrakes are the weaker cousins of Treants.&lt;br /&gt;
&lt;br /&gt;
Using the same methods as used in the [[Talk:Treant|treant]] article, drakes only have an AP/NP ratio of ~34. They also have correspondingly lower HP, and lower resistances.&lt;br /&gt;
&lt;br /&gt;
So why use them at all? Well, sometimes your Treant stack might not pair up against the right stack, and your drakes are a way to ensure that at least some of that [[Plant Growth|PG]]-buffed goodness gets to hit something squishy. It's basically a way to not put all your eggs in one basket. At the same time you get the downside of a unit that is alot worse than Treants and much prone to Fire attacks and notably, Treants themselves.&lt;br /&gt;
&lt;br /&gt;
The only upsides drakes have are their lower mp upkeep, so you can maintain more of them [[Net Power|NP]]-wise and also their [[Regeneration]]...which doesn't really make up for the fact that they're alot more fragile than Treants.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Mandrake&amp;diff=19043</id>
		<title>Talk:Mandrake</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Mandrake&amp;diff=19043"/>
		<updated>2010-02-17T11:56:46Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: Mandrakes are the weaker cousins of Treants.  Using the same methods as used in the treant article, drakes only have an AP/NP ratio of ~34. They also have correspondingly l...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mandrakes are the weaker cousins of Treants.&lt;br /&gt;
&lt;br /&gt;
Using the same methods as used in the [[Talk:Treant|treant]] article, drakes only have an AP/NP ratio of ~34. They also have correspondingly lower HP, and lower resistances.&lt;br /&gt;
&lt;br /&gt;
So why use them at all? Well, sometimes your Treant stack might not pair up against the right stack, and your drakes are a way to ensure that at least some of that [[Plant Growth|PG]]-buffed goodness gets to hit something squishy. It's basically a way to not put all your eggs in one basket. At the same time you get the downside of a unit that is alot worse than Treants and much prone to Fire attacks and notably, Treants themselves.&lt;br /&gt;
&lt;br /&gt;
The only upsides drakes have are their lower mp upkeep, so you can maintain more of them [[Netpower|NP]]-wise and also their [[Regeneration]]...which doesn't really make up for the fact that they're alot more fragile than Treants.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Treant&amp;diff=19042</id>
		<title>Talk:Treant</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Treant&amp;diff=19042"/>
		<updated>2010-02-17T11:45:42Z</updated>

		<summary type="html">&lt;p&gt;Idleray: New page: With plant growth and assuming no levels in Grand Enchanter or other bonuses, Treants get a 0.535% bonus to their AP, HP and Counter for every Spell Level. That's 228% for the default max ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With plant growth and assuming no levels in Grand Enchanter or other bonuses, Treants get a 0.535% bonus to their AP, HP and Counter for every Spell Level. That's 228% for the default max of 428 for Verdant mages. This bonus doesn't factor into their 2500 dmg extra attack.&lt;br /&gt;
&lt;br /&gt;
With this factored in, their stats are in fact:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AP = 8200&lt;br /&gt;
Counter = 3280&lt;br /&gt;
Hp = 8200&lt;br /&gt;
&lt;br /&gt;
And this is at the very LEAST. As your Skill levels in [[Grand Enchanter|GE]], [[Legendary Commander|LC]] increases or you obtain a [[Shaman]], the AP of your Treants can grow to as much as 10k or more.&lt;br /&gt;
With [[Additional Strike]] and [[Endurance]] it becomes apparent that [[Plant Growth|PG]]-buffed Treants are pound for pound one of the most powerful units in the game, if not the most powerful.&lt;br /&gt;
A rough calculation of how much raw damage they can deal out assuming ideal circumstances (at 30% accuracy) without being hit by fatigue units first, is:&lt;br /&gt;
&lt;br /&gt;
8200+8200*0.9+2500= ~18000&lt;br /&gt;
Divided by their NP= 42 pts of dmg per NP.  Nothing else really comes even close. A mono-treant stack under the right circumstances can wipe out entire stacks purely with their '''counter attack'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So why is it that they so often seem to be ineffective? The key here is the high MELEE resistance many Red, Blue and notably Black units have. This is due to obvious balance reasons but there are ways to overcome this. For example, lets take the following two situations:&lt;br /&gt;
&lt;br /&gt;
A Black is defending with a monostack of Liches, which on top of having 95% MELEE resistance also possess Fear.&lt;br /&gt;
&lt;br /&gt;
A Green mage who sieges with lets say, a stack of 5k Treants(a pretty sizeable, fearsome number) will suffer the following modifications:&lt;br /&gt;
&lt;br /&gt;
1. An [[Accuracy]] penalty of 25%(10% from doing a siege, 15% from Fear), which is calculated as 24-25*5/15 = 9%, the accuracy that you attack at.&lt;br /&gt;
2. A resistance penalty of 95%, effectively meaning your Treants do 5% dmg.&lt;br /&gt;
3. The random modifier for non-[[Magic]], non-[[Psychic]] attacks. This ranges from 0.2-0.8, but can be averaged out as 0.5&lt;br /&gt;
&lt;br /&gt;
So you'll do 5k * 18000 * 9% * 5% * 50% = ~200k damage... enough to kill a whopping 25 or so Liches at best... which isn't going to win you any battles any time soon.&lt;br /&gt;
&lt;br /&gt;
But lets try another situation. A savvy player will exploit the weakness of this unit that apparently completely counters your treant. Liches have no Verdant spell resist, so if you cast Rust Armor plus use Candle of Sleeping, you will reduce the Liches resistance by 40%. Also, you can use a [[Regular]] attack rather than a [[Siege]] to minimise the effects of [[Fear]].&lt;br /&gt;
&lt;br /&gt;
Suddenly you're doing&lt;br /&gt;
&lt;br /&gt;
5k * 18000 * 15% * 45% * 50% = ~ 3 million damage, which depending on most Fort numbers, will kill at least 300 liches, almost ensuring a win.&lt;br /&gt;
&lt;br /&gt;
Of course this is a best-case scenario in which both your spell and item goes through barriers and your opponent isn't using anything for defense. But it does illustrate the principle of how to properly use Treants - use the right spells in combination to get the most out of their powerful stats.&lt;br /&gt;
&lt;br /&gt;
Suppose that was a Sword of Light rather than a Rust Armor you got through - Then there's a chances of the Liches being stackwiped. Against other greens with Trees, use Flame Blade. (Additional note: being off color spells you suffer a chance to lose concentration when casting these....so the most reliable spell is still Rust Armor)&lt;br /&gt;
&lt;br /&gt;
Against White, which have no units with a naturally high MELEE resist, you are almost guaranteed to get through if you land [[Rust Armor|RA]]. If you are having trouble defending against Greens as White, you should consider using [[Blinding Flash]] + [[Brooch of Protection]] on defense. This is one of the best combination possibles against Greens, dealing a double whammy to both their weak points: the lack of accuracy and reliance on MELEE.&lt;br /&gt;
&lt;br /&gt;
Be aware of the Treant's weaknesses and compensate accordingly: use carpet of flying(if you can afford them) so your Treants can wipe our the Chimeras that attack them. Any other Fire unit won't do as much as Chimeras to your Treants. &lt;br /&gt;
Treants have an initiative of 1. If they are hit by the green spell [[Web of the Spider Woman]] or a Shaman's [[Thorns]] they will not make their attack. If you have enough stacks you can minimise this from happening as the spell only affects 1 random stack. Much more painful is the item [[The Spider's Web|web]], which will automatically spell a loss most of the time whether on defense or offense.&lt;br /&gt;
Additionally, not having enough stacks can mean your Treants will take too much [[Fatigue]], and will do much reduced damage.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=18515</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=18515"/>
		<updated>2009-10-02T03:03:09Z</updated>

		<summary type="html">&lt;p&gt;Idleray: /* Verdant {{Green}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] and [[:Category:Ancient Spells|Ancient]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spell scrolls are hard to learn for adjacent and opposite colors - but spell level helps. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Rises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves the chances of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', patch to compensate [[The Holy Light]] absence.&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Ressurects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect an enemy battle spell.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Revives the complete army, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Ressurects 15% of slain units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that adds [[HOLY|holy]] attack to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases AP and for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally cast by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Indulgence of God]]''' || Benefitial spell cast by [[GodFavour|pleased gods]]: Removes all harmful enchantments, including epidemics&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Spell Strike]]''' || Damaging spell cast by [[GodFavour|annoyed gods]]: Removes all beneficial enchantments.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=18512</id>
		<title>Enlarge Animal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=18512"/>
		<updated>2009-09-30T06:27:19Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
''POTENTIALLY OUTDATED: ENLARGE ANIMAL IS BEING TESTED AS AN ENCHANTMENT ON BETA''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Average Spells|Average]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||5&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||10,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||1,500&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||75 mp&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
As of Sept. 2009, this is an enchantment that apparently only benefits animal AP by up to 50%. Confirmation of effects pending.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=18511</id>
		<title>Enlarge Animal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=18511"/>
		<updated>2009-09-30T06:27:00Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
''POTENTIALLY OUTDATED: ENLARGE ANIMAL IS BEING TESTED AS AN ENCHANTMENT ON BETA''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Average Spells|Average]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||5&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||10,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||1,500&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||75 mp&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
As of Sept. 2009, this is an enchantment that apparently only benefits animal AP by up to 50%. Confirmation of effects pending.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=18510</id>
		<title>Enlarge Animal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=18510"/>
		<updated>2009-09-30T06:25:19Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
''POTENTIALLY OUTDATED: ENLARGE ANIMAL IS BEING TESTED AS AN ENCHANTMENT ON BETA''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Average Spells|Average]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||0&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||3,900&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 1,500&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
As of Sept. 2009, this is an enchantment that apparently only benefits animal AP by up to 50%. Confirmation of effects pending.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18509</id>
		<title>Talk:Spirit Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18509"/>
		<updated>2009-09-30T01:52:32Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Power to NP ratio : 5.47  &amp;lt;br&amp;gt;&lt;br /&gt;
HP to NP ratio : also 5.47&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Role - Nether unit killer&lt;br /&gt;
&lt;br /&gt;
notes: Though SWs have average offense, take advantage of their [[HOLY]] type attacks and use it against units with a HOLY weakness, which are mostly [[Nether]].&lt;br /&gt;
Due to its [[Beauty]] defensive ability, you can apply a HP modifier of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
120% in [[regular]] attacks=6.5&amp;lt;br&amp;gt;&lt;br /&gt;
133% HP modifier in defensive [[siege]] combat=7.3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
assuming its not attacked by a unit with [[accuracy]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Furthermore, its [[CHARM]] ability makes it even more resilient. Just arbitrarily I'd equate this with a further 25% or so in terms of HP bonus.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18508</id>
		<title>Talk:Spirit Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18508"/>
		<updated>2009-09-30T01:39:36Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Power to NP ratio : 5.47  &amp;lt;br&amp;gt;&lt;br /&gt;
HP to NP ratio : also 5.47&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep to NP ratio: 0.19 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Role - Nether unit killer&lt;br /&gt;
&lt;br /&gt;
notes: Though SWs have average offense, take advantage of their [[HOLY]] type attacks and use it against units with a HOLY weakness, which are mostly [[Nether]].&lt;br /&gt;
Due to its [[Beauty]] defensive ability, you can apply a HP modifier of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
120% in [[regular]] attacks=6.5&amp;lt;br&amp;gt;&lt;br /&gt;
133% HP modifier in defensive [[siege]] combat=7.3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
assuming its not attacked by a unit with [[accuracy]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Furthermore, its [[CHARM]] ability makes it even more resilient. Just arbitrarily I'd equate this with a further 25% or so in terms of HP bonus.&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18507</id>
		<title>Talk:Spirit Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18507"/>
		<updated>2009-09-30T01:35:07Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Power to NP ratio : 5.47  &amp;lt;br&amp;gt;&lt;br /&gt;
HP to NP ratio : also 5.47&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep to NP ratio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Role - Nether unit killer&lt;br /&gt;
&lt;br /&gt;
notes: Though SWs have average offense, take advantage of their [[HOLY]] type attacks and use it against units with a HOLY weakness, which are mostly [[Nether]].&lt;br /&gt;
Due to its [[Beauty]] defensive ability, you can apply a HP modifier of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
120% in [[regular]] attacks=6.5&amp;lt;br&amp;gt;&lt;br /&gt;
133% HP modifier in defensive [[siege]] combat=7.3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
assuming its not attacked by a unit with [[accuracy]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Furthermore, its [[CHARM]] ability makes it even more resilient. Just arbitrarily I'd equate this with a further 25% or so in terms of HP bonus.&lt;br /&gt;
&lt;br /&gt;
--[[User:Idleray|Idleray]] 03:27, 30 September 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Beauty&amp;diff=18506</id>
		<title>Beauty</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Beauty&amp;diff=18506"/>
		<updated>2009-09-30T01:34:28Z</updated>

		<summary type="html">&lt;p&gt;Idleray: added analysis of what 5% accuracy penalty means in terms of hp bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A unit attacking a unit with [[Beauty]] suffers a 5% [[accuracy]] penalty. This equates to about a 20% bonus in hp under [[Regular]] combat and 33% bonus in defensive [[siege]]&lt;br /&gt;
&lt;br /&gt;
Units with Beauty ability -&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Angel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archangel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dryad]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fallen Angel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fallen Archangel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fallen Dominion]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lovesick]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nymph]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Siren]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Speaker]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spirit Warrior]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sprite]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Succubus]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanmay]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sylph]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unicorn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18505</id>
		<title>Talk:Spirit Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18505"/>
		<updated>2009-09-30T01:32:47Z</updated>

		<summary type="html">&lt;p&gt;Idleray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Power to NP ratio : 5.47  &lt;br /&gt;
HP to NP ratio : also 5.47&lt;br /&gt;
Upkeep to NP ratio&lt;br /&gt;
&lt;br /&gt;
Role - Nether unit killer&lt;br /&gt;
&lt;br /&gt;
notes: Though SWs have average offense, take advantage of their [[HOLY]] type attacks and use it against units with a HOLY weakness, which are mostly [[Nether]].&lt;br /&gt;
Due to its [[Beauty]] defensive ability, you can apply a HP modifier of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
120% in [[regular]] attacks=6.5&amp;lt;br&amp;gt;&lt;br /&gt;
133% HP modifier in defensive [[siege]] combat=7.3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
assuming its not attacked by a unit with [[accuracy]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Furthermore, its [[CHARM]] ability makes it even more resilient. Just arbitrarily I'd equate this with a further 25% or so in terms of HP bonus.&lt;br /&gt;
&lt;br /&gt;
--[[User:Idleray|Idleray]] 03:27, 30 September 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18504</id>
		<title>Talk:Spirit Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Spirit_Warrior&amp;diff=18504"/>
		<updated>2009-09-30T01:27:43Z</updated>

		<summary type="html">&lt;p&gt;Idleray: page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Power to NP ratio : 5.47  &lt;br /&gt;
HP to NP ratio : also 5.47&lt;br /&gt;
Upkeep to NP ratio&lt;br /&gt;
&lt;br /&gt;
Role - Nether unit killer&lt;br /&gt;
&lt;br /&gt;
notes: Though SWs have average offense, take advantage of their HOLY type attacks and use it against units with a HOLY weakness, which are mostly Nether.&lt;br /&gt;
Due to its Beauty defensive ability, you can apply a HP modifier of:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
120% in normal attacks=6.5&amp;lt;br&amp;gt;&lt;br /&gt;
133% HP modifier in defensive siege combat=7.3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
assuming its not attacked by a unit with accuracy modifiers.&lt;br /&gt;
&lt;br /&gt;
Furthermore, its CHARM ability makes it even more resilient. Just arbitrarily I'd equate this with a further 25% or so in terms of HP bonus.&lt;br /&gt;
&lt;br /&gt;
--[[User:Idleray|Idleray]] 03:27, 30 September 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Idleray</name></author>
		
	</entry>
</feed>