<?xml version="1.0"?>
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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jello</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jello"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Jello"/>
	<updated>2026-05-11T15:50:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=49829</id>
		<title>Foul Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=49829"/>
		<updated>2016-03-24T00:26:12Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Lightning and Beta only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
&lt;br /&gt;
===All servers===&lt;br /&gt;
&lt;br /&gt;
Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison.&lt;br /&gt;
&lt;br /&gt;
* Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%'''&lt;br /&gt;
&lt;br /&gt;
===Lightning and Beta only===&lt;br /&gt;
&lt;br /&gt;
* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)&lt;br /&gt;
* This affect still occurs even when cast off color.&lt;br /&gt;
* Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=49339</id>
		<title>Treasure Chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=49339"/>
		<updated>2015-08-14T10:16:09Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The treasure chest is crafted of sturdy, dark wood and a strong lock. It may reward its finder with treasure, or the finder may end up with just an empty chest.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
User gets you either nothing, 300,000 geld, 3 lesser items, or a unique.&lt;br /&gt;
&lt;br /&gt;
May 2008 :  On 5 tries, i got :&amp;lt;br&amp;gt;&lt;br /&gt;
2x 300,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
2x 3 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
1x Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
{{NeedsConfirm}} More tests are needed for statistics&lt;br /&gt;
&lt;br /&gt;
Sept 2008: Unique items i got from Treasure Chest&lt;br /&gt;
&lt;br /&gt;
#1 Book of Geology&lt;br /&gt;
#1 The Dead Sea Scroll&lt;br /&gt;
#1 Love Potion #9&lt;br /&gt;
#1 Efreeti Bottle&lt;br /&gt;
5, Ancient Tome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
July 2010: On 61 tries, i got :&amp;lt;br&amp;gt;&lt;br /&gt;
#22x 500,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
#14x 5 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
#22x Destroyed&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Love Potion&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Efreeti Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
March 2012 (ongoing)&amp;lt;br&amp;gt;&lt;br /&gt;
#7x Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
#4x 500,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
#8x 5 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Lipstick of Enslavement&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
October 2012 (Ongoing)&amp;lt;br&amp;gt;&lt;br /&gt;
#15x Nothing (34.1%)&amp;lt;br&amp;gt;&lt;br /&gt;
#15x $500,000 geld (34.1%)&amp;lt;br&amp;gt;&lt;br /&gt;
#13x 5 lesser items (29.5%)&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Dead Sea Scroll (2.2%)&amp;lt;br&amp;gt;&lt;br /&gt;
Next hypothesis: save up 50-100 of them and use all at once&lt;br /&gt;
&lt;br /&gt;
*There is a % chance that a unique item will be activated per minute. 50% of activated uniques go to the Black Market; the other 50% go to the chest pool. In addition, uniques lost to letters or mage death and one-use uniques go to the chest pool. If you get the unique event when using a chest and there is no unique in the chest pool, you will get a message that says, &amp;quot;You could not find any ancient artifacts.&amp;quot; - Jello 5/6/2014&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The mechanics of Treasure Chest have changed as seen on http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=34012. The new rules show that unique rolls still occur at a 2% chance, except that now the unique roll attracts uniques from the pool of items already owned as well as the pool of items unowned. This means that treasure chest may now take an item that is already owned by another mage. - Jello 8/14/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Kiss_of_the_Vampire&amp;diff=49057</id>
		<title>Kiss of the Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Kiss_of_the_Vampire&amp;diff=49057"/>
		<updated>2014-11-28T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This powerful necromantic spell inbues the vampiric effect on your troops and allow them to steal the life force of your enemy when they deliver a mortal blow. Area of effect: all your units.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*All units gain ability of [[Steal Life]] 10% on-color, 5% off-color. &lt;br /&gt;
*Units that already have [[Steal Life]] have it raised to 10%, and in addition get a 3% (SL 470) accuracy bonus&lt;br /&gt;
*On-color {{black}} [[Kiss of the Vampire]] gives all units 10% [[Steal Life]]&lt;br /&gt;
** This does not stack with {{black}} [[Black Sabbath]].&lt;br /&gt;
** ^ Please elaborate. What doesn't stack? BS doesn't affect Steal Life anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=48659</id>
		<title>Grand Conqueror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=48659"/>
		<updated>2014-07-07T06:23:45Z</updated>

		<summary type="html">&lt;p&gt;Jello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
* The skill allows you to occupy more than the 33.3% of total destroyed land, that you normally occupy after a won battle. &lt;br /&gt;
** Note that [[siege]]s can destroy up to 10% of a targets' land, and [[regular]]s up to 5% (depending on amount of surviving units). &lt;br /&gt;
** Those max amounts are fixed and do not get affected by any skill. &lt;br /&gt;
** Thus, this skill does not make your enemy lose more land in a single battle, it only influences the conquered:destroyed ratio.&lt;br /&gt;
 &lt;br /&gt;
* Level 1-5 : increases land taken by 0.5%&lt;br /&gt;
* Level 6-10 : increases land taken by 1%&lt;br /&gt;
* Level 11-15 : increases land taken by 1.5%&lt;br /&gt;
* Level 16-20 : increases land taken by 2%&lt;br /&gt;
** Note: values estimated based on previous patterns and a few data points (like L16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE BORDER = 0 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Conquered Land&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;33.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;33.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;34.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;34.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;35.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;35.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;36.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Conquered Land&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;37.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;38.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;39.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;40.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;42.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;43.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;45.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Conquered Land&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;46.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;48.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;50.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;52.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;54.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;56.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;58.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* values estimated based on previous patterns and a few data points (like L16)&lt;br /&gt;
* all values end in a repeating 3, merely truncated to 2 decimal places&lt;br /&gt;
&lt;br /&gt;
GC disabled on arma [Hailer Aug 2012 - Confirmed Jun 2014].&lt;br /&gt;
&lt;br /&gt;
-Not sure, but I believe this skill is causing me to take forts on regular attacks.&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=48641</id>
		<title>Efreeti Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=48641"/>
		<updated>2014-05-23T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This three inch tall brass bottle has a lead stopper sealed with some mysterious seals. When you pull the stopper out, a thin stream of smoke begin to waft from it, and slowly takes the shape of an Efreeti. He asks, &amp;quot;What is your wish, my master?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*When this item is used the mage will randomly acquire 30 [[Items#Lesser Items|Lesser Items]], 200 million Geld, or 2 million mana.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Efreeti Bottle can be taken from your possession if not used immediately as Phantasm mages who cast [[Wish]] have a percent chance of obtaining the bottle.&lt;br /&gt;
*Since the sale price of it on AH will be about 100M (even if it sells for more, you will only get ~100), a strategy is to Wish all the way down to very low mana then use it.  That way, you'll get either 200M gold or 2M mana.  If your maximum mana is less than 1M, it's probably a decent idea just to sell it as as soon as you try and cast something, your mana will be dropped down.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
You begin using the item Efreeti Bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
You gained 30 Treasure Map.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Efreeti Bottle on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
The item Efreeti Bottle is destroyed after use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You begin using the item Efreeti Bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
You gained 30 Treasure Chest.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Efreeti Bottle on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
The item Efreeti Bottle is destroyed after use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=48640</id>
		<title>Efreeti Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Efreeti_Bottle&amp;diff=48640"/>
		<updated>2014-05-23T19:53:55Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This three inch tall brass bottle has a lead stopper sealed with some mysterious seals. When you pull the stopper out, a thin stream of smoke begin to waft from it, and slowly takes the shape of an Efreeti. He asks, &amp;quot;What is your wish, my master?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*When this item is used the mage will randomly acquire 30 [[Items#Lesser Items|Lesser Items]], 200 million Geld, or 2 million mana.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Efreeti Bottle can be taken from your possession if not used immediately as Phantasm mages who cast [[Wish]] have a percent chance of obtaining the bottle.&lt;br /&gt;
*Since the sale price of it on AH will be about 100M (even if it sells for more, you will only get ~100), a strategy is to Wish all the way down to very low mana then use it.  That way, you'll get either 200M gold or 2M mana.  If your maximum mana is less than 1M, it's probably a decent idea just to sell it as as soon as you try and cast something, your mana will be dropped down.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
You begin using the item Efreeti Bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
You gained 30 Treasure Map.&amp;lt;br&amp;gt;&lt;br /&gt;
You finished using the item Efreeti Bottle on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
The item Efreeti Bottle is destroyed after use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You begin using the item Efreeti Bottle.&lt;br /&gt;
You gained 30 Treasure Chest.&lt;br /&gt;
You finished using the item Efreeti Bottle on yourself.&lt;br /&gt;
The item Efreeti Bottle is destroyed after use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Archmage_Strategic_Guide&amp;diff=48639</id>
		<title>Archmage Strategic Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Archmage_Strategic_Guide&amp;diff=48639"/>
		<updated>2014-05-10T00:19:56Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Written by a powerful archmage, this book contains hints and tips about how to become a powerful archmage. You flip over the pages and see that the whole book contains only 1 word: &amp;quot;STUDY&amp;quot;. But somehow you still feel more confident after reading the book.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Reduces chance of spell casting failure.  It works like [[concentration]].&lt;br /&gt;
&lt;br /&gt;
It also reduces cost of dispelling. (tested by spinky)&lt;br /&gt;
&lt;br /&gt;
I did everything I could think of to get spell failure with this item. Even after casting The Wall of Silence off color I still never got a spell failure. This is an awesome item to have. - Jello&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blitz:Archmage_Strategic_Guide&amp;diff=48579</id>
		<title>Blitz:Archmage Strategic Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blitz:Archmage_Strategic_Guide&amp;diff=48579"/>
		<updated>2014-05-09T05:12:23Z</updated>

		<summary type="html">&lt;p&gt;Jello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Archmage Strategic Guide}}&lt;br /&gt;
[[Category:Items (Blitz)|{{PAGENAME}}]]&lt;br /&gt;
[[Category:Unique Items (Blitz)|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's 0% spell failure. As green, I cast off color spells under confuse, no spell failure. I even bought The Wall of Silence and cast. Still no spell failure. I will update again if I do see a spell failure. - Jello Machine Time: Fri May 9 07:11:37 2014&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=48574</id>
		<title>Treasure Chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=48574"/>
		<updated>2014-05-06T05:25:21Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The treasure chest is crafted of sturdy, dark wood and a strong lock. It may reward its finder with treasure, or the finder may end up with just an empty chest.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
User gets you either nothing, 300,000 geld, 3 lesser items, or a unique.&lt;br /&gt;
&lt;br /&gt;
May 2008 :  On 5 tries, i got :&amp;lt;br&amp;gt;&lt;br /&gt;
2x 300,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
2x 3 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
1x Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
{{NeedsConfirm}} More tests are needed for statistics&lt;br /&gt;
&lt;br /&gt;
Sept 2008: Unique items i got from Treasure Chest&lt;br /&gt;
&lt;br /&gt;
#1 Book of Geology&lt;br /&gt;
#1 The Dead Sea Scroll&lt;br /&gt;
#1 Love Potion #9&lt;br /&gt;
#1 Efreeti Bottle&lt;br /&gt;
5, Ancient Tome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
July 2010: On 61 tries, i got :&amp;lt;br&amp;gt;&lt;br /&gt;
#22x 500,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
#14x 5 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
#22x Destroyed&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Love Potion&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Efreeti Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
March 2012 (ongoing)&amp;lt;br&amp;gt;&lt;br /&gt;
#7x Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
#4x 500,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
#8x 5 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Lipstick of Enslavement&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
October 2012 (Ongoing)&amp;lt;br&amp;gt;&lt;br /&gt;
#15x Nothing (34.1%)&amp;lt;br&amp;gt;&lt;br /&gt;
#15x $500,000 geld (34.1%)&amp;lt;br&amp;gt;&lt;br /&gt;
#13x 5 lesser items (29.5%)&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Dead Sea Scroll (2.2%)&amp;lt;br&amp;gt;&lt;br /&gt;
Next hypothesis: save up 50-100 of them and use all at once&lt;br /&gt;
&lt;br /&gt;
*There is a % chance that a unique item will be activated per minute. 50% of activated uniques go to the Black Market; the other 50% go to the chest pool. In addition, uniques lost to letters or mage death and one-use uniques go to the chest pool. If you get the unique event when using a chest and there is no unique in the chest pool, you will get a message that says, &amp;quot;You could not find any ancient artifacts.&amp;quot; - Jello 5/6/2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=48573</id>
		<title>Treasure Chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=48573"/>
		<updated>2014-05-06T05:24:09Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The treasure chest is crafted of sturdy, dark wood and a strong lock. It may reward its finder with treasure, or the finder may end up with just an empty chest.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
User gets you either nothing, 300,000 geld, 3 lesser items, or a unique.&lt;br /&gt;
&lt;br /&gt;
May 2008 :  On 5 tries, i got :&amp;lt;br&amp;gt;&lt;br /&gt;
2x 300,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
2x 3 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
1x Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
{{NeedsConfirm}} More tests are needed for statistics&lt;br /&gt;
&lt;br /&gt;
Sept 2008: Unique items i got from Treasure Chest&lt;br /&gt;
&lt;br /&gt;
#1 Book of Geology&lt;br /&gt;
#1 The Dead Sea Scroll&lt;br /&gt;
#1 Love Potion #9&lt;br /&gt;
#1 Efreeti Bottle&lt;br /&gt;
5, Ancient Tome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
July 2010: On 61 tries, i got :&amp;lt;br&amp;gt;&lt;br /&gt;
#22x 500,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
#14x 5 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
#22x Destroyed&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Love Potion&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Efreeti Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
March 2012 (ongoing)&amp;lt;br&amp;gt;&lt;br /&gt;
#7x Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
#4x 500,000 geld&amp;lt;br&amp;gt;&lt;br /&gt;
#8x 5 lesser items&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Lipstick of Enslavement&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
October 2012 (Ongoing)&amp;lt;br&amp;gt;&lt;br /&gt;
#15x Nothing (34.1%)&amp;lt;br&amp;gt;&lt;br /&gt;
#15x $500,000 geld (34.1%)&amp;lt;br&amp;gt;&lt;br /&gt;
#13x 5 lesser items (29.5%)&amp;lt;br&amp;gt;&lt;br /&gt;
#1x Dead Sea Scroll (2.2%)&amp;lt;br&amp;gt;&lt;br /&gt;
Next hypothesis: save up 50-100 of them and use all at once&lt;br /&gt;
&lt;br /&gt;
*There is a % chance that a unique item will be activated per minute. 50% of activated uniques go to the Black Market; the other 50% go to the chest pool. In addition, if a unique has been lost to letters or mage death and one-use uniques go to the chest pool. If you get the unique event when using a chest and there is no unique in the chest pool, you will get a message that says, &amp;quot;You could not find any ancient artifacts.&amp;quot; - Jello 5/6/2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=48273</id>
		<title>Contract of the Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=48273"/>
		<updated>2014-03-18T07:58:17Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* [[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[population]] every turn you take.&lt;br /&gt;
* It makes [[Devils]] appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.&lt;br /&gt;
** The [[Devils]] come as [[reinforcements]], send to you by God Satan.&lt;br /&gt;
* On defense and in counters, [[Devils]] show up in such numbers that they almost always [[stack wipe]] the top stack of the enemy.&lt;br /&gt;
* Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.&lt;br /&gt;
* At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by [[pillage|pillaging]]. This makes recovery after [[Contract of the Soul]] difficult. &lt;br /&gt;
** So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying [[Book of Prophecy]] and [[Wine of the Three Whips]].&lt;br /&gt;
&lt;br /&gt;
* You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).&lt;br /&gt;
&lt;br /&gt;
For hours of entertainment try our new flavor, Fun With Devils at Low Levels.  &lt;br /&gt;
Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.&lt;br /&gt;
&lt;br /&gt;
Also see: [[DOLZero's Devil Guide]]&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (Updated December 2011):&lt;br /&gt;
* Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the &amp;quot;static&amp;quot; mana that adds to your kingdom's upkeep. However, the &amp;quot;random&amp;quot; mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the &amp;quot;static&amp;quot; mana generation of Black Sabbath returned as per normal.&lt;br /&gt;
&lt;br /&gt;
* It is not a requirement as part of the contract to force expiry via population depletion.&lt;br /&gt;
&lt;br /&gt;
* When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a &amp;quot;non-machine-counter&amp;quot; is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a &amp;quot;defense&amp;quot; or &amp;quot;machine-counter&amp;quot; is going to be proportional to the population you have. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time.&lt;br /&gt;
&lt;br /&gt;
* Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations&lt;br /&gt;
&lt;br /&gt;
* Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS.&lt;br /&gt;
&lt;br /&gt;
* At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total.&lt;br /&gt;
&lt;br /&gt;
* Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spell Hallucination, and potentially by the spell Dreams of Seduction. (Jello, 2013)&lt;br /&gt;
&lt;br /&gt;
* Loss of geld by deviling will be greatly minimized by &amp;quot;loaning&amp;quot; money on Black Market; i.e. bidding most of your geld for a hero that you know someone is going to outbid you for. (as long as you use the devils before you get outbid.) A good strategy is to bid all but 10 million or so geld. If you get outbid, you have only spent about 7-9 million geld for devils. (Jello, 2013)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=48272</id>
		<title>Contract of the Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=48272"/>
		<updated>2014-03-18T07:57:35Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* [[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[population]] every turn you take.&lt;br /&gt;
* It makes [[Devils]] appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.&lt;br /&gt;
** The [[Devils]] come as [[reinforcements]], send to you by God Satan.&lt;br /&gt;
* On defense and in counters, [[Devils]] show up in such numbers that they almost always [[stack wipe]] the top stack of the enemy.&lt;br /&gt;
* Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.&lt;br /&gt;
* At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by [[pillage|pillaging]]. This makes recovery after [[Contract of the Soul]] difficult. &lt;br /&gt;
** So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying [[Book of Prophecy]] and [[Wine of the Three Whips]].&lt;br /&gt;
&lt;br /&gt;
* You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).&lt;br /&gt;
&lt;br /&gt;
For hours of entertainment try our new flavor, Fun With Devils at Low Levels.  &lt;br /&gt;
Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.&lt;br /&gt;
&lt;br /&gt;
Also see: [[DOLZero's Devil Guide]]&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (Updated December 2011):&lt;br /&gt;
* Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the &amp;quot;static&amp;quot; mana that adds to your kingdom's upkeep. However, the &amp;quot;random&amp;quot; mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the &amp;quot;static&amp;quot; mana generation of Black Sabbath returned as per normal.&lt;br /&gt;
&lt;br /&gt;
* It is not a requirement as part of the contract to force expiry via population depletion.&lt;br /&gt;
&lt;br /&gt;
* When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a &amp;quot;non-machine-counter&amp;quot; is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a &amp;quot;defense&amp;quot; or &amp;quot;machine-counter&amp;quot; is going to be proportional to the population you have. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time.&lt;br /&gt;
&lt;br /&gt;
* Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations&lt;br /&gt;
&lt;br /&gt;
* Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS.&lt;br /&gt;
&lt;br /&gt;
* At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total.&lt;br /&gt;
&lt;br /&gt;
* Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spell Hallucination. (Jello, 2013)&lt;br /&gt;
&lt;br /&gt;
* Loss of geld by deviling will be greatly minimized by &amp;quot;loaning&amp;quot; money on Black Market; i.e. bidding most of your geld for a hero that you know someone is going to outbid you for. (as long as you use the devils before you get outbid.) A good strategy is to bid all but 10 million or so geld. If you get outbid, you have only spent about 7-9 million geld for devils. (Jello, 2013)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=48243</id>
		<title>Assassin (Hero)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=48243"/>
		<updated>2014-02-18T21:22:16Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description = Beta Testing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Pillage: [[Stealth]] (Lv.9)&lt;br /&gt;
*Increases the chance of winning pillage attacks by 3% + 2%/lvl&lt;br /&gt;
&lt;br /&gt;
Battle: [[Slay]] (Lv.14)&lt;br /&gt;
*Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl&lt;br /&gt;
*The stack normally would have to get wiped for the hero commanding it to die&lt;br /&gt;
*Only applies to the stack attacked by the assassin's stack&lt;br /&gt;
&lt;br /&gt;
Active (2 turns): [[Assassinate]] (Lv.16)&lt;br /&gt;
*The assassin is sent to kill an enemy hero&lt;br /&gt;
*The hero is randomly chosen including non-battle ones&lt;br /&gt;
*The assassin is unavailable for the duration of the mission&lt;br /&gt;
*The assassin may or may not reveal its owner&lt;br /&gt;
*The assassin might die&lt;br /&gt;
*Chance to Assassinate:&lt;br /&gt;
**Base Chance: 10%&lt;br /&gt;
**3% per skill level&lt;br /&gt;
**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)&lt;br /&gt;
**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)&lt;br /&gt;
**Final Chance: Total Chance * Multiplier  (Capped at 1% and 99%)&lt;br /&gt;
**Exception: If target has no units, chance is always 100%&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color reptile units([[Hydra]]/[[Lizard Man]]/[[Troglodyte]]) only&lt;br /&gt;
&lt;br /&gt;
*Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/REPTILE] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=48242</id>
		<title>Assassin (Hero)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=48242"/>
		<updated>2014-02-18T21:21:25Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description = Beta Testing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Pillage: [[Stealth]] (Lv.9)&lt;br /&gt;
*Increases the chance of winning pillage attacks by 3% + 2%/lvl&lt;br /&gt;
&lt;br /&gt;
Battle: [[Slay]] (Lv.14)&lt;br /&gt;
*Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl&lt;br /&gt;
*The stack normally would have to get wiped for the hero commanding it to die&lt;br /&gt;
*Only applies to the stack attacked by the assassin's stack&lt;br /&gt;
&lt;br /&gt;
Active (2 turns): [[Assassinate]] (Lv.16)&lt;br /&gt;
*The assassin is sent to kill an enemy hero&lt;br /&gt;
*The hero is randomly chosen including non-battle ones&lt;br /&gt;
*The assassin is unavailable for the duration of the mission&lt;br /&gt;
*The assassin may or may not reveal its owner&lt;br /&gt;
*The assassin might die&lt;br /&gt;
*Chance to Assassinate:&lt;br /&gt;
**Base Chance: 10%&lt;br /&gt;
**3% per skill level&lt;br /&gt;
**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)&lt;br /&gt;
**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)&lt;br /&gt;
**Final Chance: Total Chance * Multiplier  (Capped at 1% and 99%)&lt;br /&gt;
**Exception: If target has no units, chance is always 100%&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color reptile units([[Hydra]]/[[Lizard Man]]/[[Troglodyte]]) only&lt;br /&gt;
&lt;br /&gt;
*Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=48240</id>
		<title>Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=48240"/>
		<updated>2014-02-17T00:19:50Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5 : increases SL of all such enchantments by 2 per level.&lt;br /&gt;
* Level 6-10 : increases SL of all such enchantments by 4 per level.&lt;br /&gt;
* Level 11-15 : increases SL of all such enchantments by 6 per level.&lt;br /&gt;
* Level 16-20 : increases SL of all such enchantments by 8 per level.&lt;br /&gt;
* Only effects the spell level of [[Enchantments]], not battle or summon spells!&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Increasing the rank of the skill:  All enchants with lower spell level will have their spell level updated to the current spell level. This is also the case if you had Magic favour.  &lt;br /&gt;
For example (Arch Server May 17, 2011), red WS was 449.  Got Magic making SL 469, then GE 1 which changed red WS to 471.&lt;br /&gt;
* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)&lt;br /&gt;
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : Enchantments get + 2 SL&lt;br /&gt;
* L2 : Enchantments get + 4 SL&lt;br /&gt;
* L3 : Enchantments get + 6 SL&lt;br /&gt;
* L4 : Enchantments get + 8 SL&lt;br /&gt;
* L5 : Enchantments get + 10 SL&lt;br /&gt;
* L6 : Enchantments get + 14 SL&lt;br /&gt;
* L7 : Enchantments get + 18 SL&lt;br /&gt;
* L8 : Enchantments get + 22 SL&lt;br /&gt;
* L9 : Enchantments get + 26 SL&lt;br /&gt;
* L10: Enchantments get + 30 SL, All enchantments take 1 turn less to cast&lt;br /&gt;
* L11: Enchantments get + 36 SL&lt;br /&gt;
* L12: Enchantments get + 42 SL&lt;br /&gt;
* L13: Enchantments get + 48 SL&lt;br /&gt;
* L14: Enchantments get + 54 SL&lt;br /&gt;
* L15: Enchantments get + 60 SL&lt;br /&gt;
* L16: Enchantments get + 68 SL&lt;br /&gt;
* L17: Enchantments get + 76 SL&lt;br /&gt;
* L18: Enchantments get + 84 SL&lt;br /&gt;
* L19: Enchantments get + 92 SL&lt;br /&gt;
* L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--[[User:Paven|Paven]] 13:07, 17 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*Leveling with Magic Favor: If you have Magic favor when you level a skill, all of your kingdom's enchants will raise +20 Spell Levels, plus whatever bonus you have gained from GE. However, if you level GE again without Magic favor, your enchants will stay the same and not benefit from gaining additional levels in GE until you gain another rank in GE with favor or dispel and recast the spell with Magic Favor. In other words, you want to have Magic Favor every time you gain a level in GE, however gaining a level in GE will never lower the Spell Level of your enchants.-Tested by Jello 2/16/2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=48239</id>
		<title>Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=48239"/>
		<updated>2014-02-17T00:18:00Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5 : increases SL of all such enchantments by 2 per level.&lt;br /&gt;
* Level 6-10 : increases SL of all such enchantments by 4 per level.&lt;br /&gt;
* Level 11-15 : increases SL of all such enchantments by 6 per level.&lt;br /&gt;
* Level 16-20 : increases SL of all such enchantments by 8 per level.&lt;br /&gt;
* Only effects the spell level of [[Enchantments]], not battle or summon spells!&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Increasing the rank of the skill:  All enchants with lower spell level will have their spell level updated to the current spell level. This is also the case if you had Magic favour.  &lt;br /&gt;
For example (Arch Server May 17, 2011), red WS was 449.  Got Magic making SL 469, then GE 1 which changed red WS to 471.&lt;br /&gt;
* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)&lt;br /&gt;
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : Enchantments get + 2 SL&lt;br /&gt;
* L2 : Enchantments get + 4 SL&lt;br /&gt;
* L3 : Enchantments get + 6 SL&lt;br /&gt;
* L4 : Enchantments get + 8 SL&lt;br /&gt;
* L5 : Enchantments get + 10 SL&lt;br /&gt;
* L6 : Enchantments get + 14 SL&lt;br /&gt;
* L7 : Enchantments get + 18 SL&lt;br /&gt;
* L8 : Enchantments get + 22 SL&lt;br /&gt;
* L9 : Enchantments get + 26 SL&lt;br /&gt;
* L10: Enchantments get + 30 SL, All enchantments take 1 turn less to cast&lt;br /&gt;
* L11: Enchantments get + 36 SL&lt;br /&gt;
* L12: Enchantments get + 42 SL&lt;br /&gt;
* L13: Enchantments get + 48 SL&lt;br /&gt;
* L14: Enchantments get + 54 SL&lt;br /&gt;
* L15: Enchantments get + 60 SL&lt;br /&gt;
* L16: Enchantments get + 68 SL&lt;br /&gt;
* L17: Enchantments get + 76 SL&lt;br /&gt;
* L18: Enchantments get + 84 SL&lt;br /&gt;
* L19: Enchantments get + 92 SL&lt;br /&gt;
* L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--[[User:Paven|Paven]] 13:07, 17 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*Leveling with Magic Favor: If you have Magic favor when you level a skill, all of your kingdom's enchants will raise +20 Spell Levels, plus whatever bonus you have gained from GE. However, if you level GE again without Magic favor, your enchants will stay the same and not benefit from gaining additional levels in GE until you gain another rank in GE with favor or dispel and recast the spell with Magic Favor. In other words, you want to have Magic Favor every time you gain a level in GE.-Tested by Jello 2/16/2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=48238</id>
		<title>Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=48238"/>
		<updated>2014-02-17T00:03:46Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5 : increases SL of all such enchantments by 2 per level.&lt;br /&gt;
* Level 6-10 : increases SL of all such enchantments by 4 per level.&lt;br /&gt;
* Level 11-15 : increases SL of all such enchantments by 6 per level.&lt;br /&gt;
* Level 16-20 : increases SL of all such enchantments by 8 per level.&lt;br /&gt;
* Only effects the spell level of [[Enchantments]], not battle or summon spells!&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Increasing the rank of the skill:  All enchants with lower spell level will have their spell level updated to the current spell level. This is also the case if you had Magic favour.  &lt;br /&gt;
For example (Arch Server May 17, 2011), red WS was 449.  Got Magic making SL 469, then GE 1 which changed red WS to 471.&lt;br /&gt;
* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)&lt;br /&gt;
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : Enchantments get + 2 SL&lt;br /&gt;
* L2 : Enchantments get + 4 SL&lt;br /&gt;
* L3 : Enchantments get + 6 SL&lt;br /&gt;
* L4 : Enchantments get + 8 SL&lt;br /&gt;
* L5 : Enchantments get + 10 SL&lt;br /&gt;
* L6 : Enchantments get + 14 SL&lt;br /&gt;
* L7 : Enchantments get + 18 SL&lt;br /&gt;
* L8 : Enchantments get + 22 SL&lt;br /&gt;
* L9 : Enchantments get + 26 SL&lt;br /&gt;
* L10: Enchantments get + 30 SL, All enchantments take 1 turn less to cast&lt;br /&gt;
* L11: Enchantments get + 36 SL&lt;br /&gt;
* L12: Enchantments get + 42 SL&lt;br /&gt;
* L13: Enchantments get + 48 SL&lt;br /&gt;
* L14: Enchantments get + 54 SL&lt;br /&gt;
* L15: Enchantments get + 60 SL&lt;br /&gt;
* L16: Enchantments get + 68 SL&lt;br /&gt;
* L17: Enchantments get + 76 SL&lt;br /&gt;
* L18: Enchantments get + 84 SL&lt;br /&gt;
* L19: Enchantments get + 92 SL&lt;br /&gt;
* L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--[[User:Paven|Paven]] 13:07, 17 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*Leveling with Magic Favor: If you have Magic favor when you level a skill, all of your kingdom's enchants will raise +20 Spell Levels, plus whatever bonus you have gained from GE. However, if you level GE again without Magic favor, your enchants will stay the same and not benefit from gaining additional levels in GE until you gain another rank in GE with favor or dispel and recast the spell with Magic Favor. -Tested by Jello 2/16/2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=48214</id>
		<title>Assassin (Hero)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=48214"/>
		<updated>2014-02-11T00:23:48Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description = Beta Testing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Pillage: [[Stealth]] (Lv.9)&lt;br /&gt;
*Increases the chance of winning pillage attacks by 3% + 2%/lvl&lt;br /&gt;
&lt;br /&gt;
Battle: [[Slay]] (Lv.14)&lt;br /&gt;
*Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl&lt;br /&gt;
*The stack normally would have to get wiped for the hero commanding it to die&lt;br /&gt;
*Only applies to the stack attacked by the assassin's stack&lt;br /&gt;
&lt;br /&gt;
Active (2 turns): [[Assassinate]] (Lv.16)&lt;br /&gt;
*The assassin is sent to kill an enemy hero&lt;br /&gt;
*The hero is randomly chosen including non-battle ones&lt;br /&gt;
*The assassin is unavailable for the duration of the mission&lt;br /&gt;
*The assassin may or may not reveal its owner&lt;br /&gt;
*The assassin might die&lt;br /&gt;
*Chance to Assassinate:&lt;br /&gt;
**Base Chance: 10%&lt;br /&gt;
**3% per skill level&lt;br /&gt;
**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)&lt;br /&gt;
**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)&lt;br /&gt;
**Final Chance: Total Chance * Multiplier  (Capped at 1% and 99%)&lt;br /&gt;
**Exception: If target has no units, chance is always 100%&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of plain human units([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]/[[Militia]]/[[Pikeman]]/[[Archer]]/[[Phalanx]]/[[Cavalry]]) only&lt;br /&gt;
*Will always prioritize commanding plain human units[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This may no longer be true, because assassin changed race to Reptile on Thur Jan 9 14:00:00 2014 (Jello)&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46583</id>
		<title>Contract of the Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46583"/>
		<updated>2013-12-25T14:03:56Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* [[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[population]] every turn you take.&lt;br /&gt;
* It makes [[Devils]] appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.&lt;br /&gt;
** The [[Devils]] come as [[reinforcements]], send to you by God Satan.&lt;br /&gt;
* On defense and in counters, [[Devils]] show up in such numbers that they almost always [[stack wipe]] the top stack of the enemy.&lt;br /&gt;
* Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.&lt;br /&gt;
* At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by [[pillage|pillaging]]. This makes recovery after [[Contract of the Soul]] difficult. &lt;br /&gt;
** So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying [[Book of Prophecy]] and [[Wine of the Three Whips]].&lt;br /&gt;
&lt;br /&gt;
* You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).&lt;br /&gt;
&lt;br /&gt;
For hours of entertainment try our new flavor, Fun With Devils at Low Levels.  &lt;br /&gt;
Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.&lt;br /&gt;
&lt;br /&gt;
Also see: [[DOLZero's Devil Guide]]&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (Updated December 2011):&lt;br /&gt;
* Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the &amp;quot;static&amp;quot; mana that adds to your kingdom's upkeep. However, the &amp;quot;random&amp;quot; mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the &amp;quot;static&amp;quot; mana generation of Black Sabbath returned as per normal.&lt;br /&gt;
&lt;br /&gt;
* It is not a requirement as part of the contract to force expiry via population depletion.&lt;br /&gt;
&lt;br /&gt;
* When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a &amp;quot;non-machine-counter&amp;quot; is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a &amp;quot;defense&amp;quot; or &amp;quot;machine-counter&amp;quot; is going to be proportional to the population you have. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time.&lt;br /&gt;
&lt;br /&gt;
* Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations&lt;br /&gt;
&lt;br /&gt;
* Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS.&lt;br /&gt;
&lt;br /&gt;
* At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total.&lt;br /&gt;
&lt;br /&gt;
* Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spells Hallucination and Dreams of Seduction. (Jello, 2013)&lt;br /&gt;
&lt;br /&gt;
* Loss of geld by deviling will be greatly minimized by &amp;quot;loaning&amp;quot; money on Black Market; i.e. bidding most of your geld for a hero that you know someone is going to outbid you for. (as long as you use the devils before you get outbid.) A good strategy is to bid all but 10 million or so geld. If you get outbid, you have only spent about 7-9 million geld for devils. (Jello, 2013)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46582</id>
		<title>Contract of the Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46582"/>
		<updated>2013-12-25T14:02:31Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* [[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[population]] every turn you take.&lt;br /&gt;
* It makes [[Devils]] appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.&lt;br /&gt;
** The [[Devils]] come as [[reinforcements]], send to you by God Satan.&lt;br /&gt;
* On defense and in counters, [[Devils]] show up in such numbers that they almost always [[stack wipe]] the top stack of the enemy.&lt;br /&gt;
* Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.&lt;br /&gt;
* At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by [[pillage|pillaging]]. This makes recovery after [[Contract of the Soul]] difficult. &lt;br /&gt;
** So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying [[Book of Prophecy]] and [[Wine of the Three Whips]].&lt;br /&gt;
&lt;br /&gt;
* You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).&lt;br /&gt;
&lt;br /&gt;
For hours of entertainment try our new flavor, Fun With Devils at Low Levels.  &lt;br /&gt;
Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.&lt;br /&gt;
&lt;br /&gt;
Also see: [[DOLZero's Devil Guide]]&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (Updated December 2011):&lt;br /&gt;
* Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the &amp;quot;static&amp;quot; mana that adds to your kingdom's upkeep. However, the &amp;quot;random&amp;quot; mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the &amp;quot;static&amp;quot; mana generation of Black Sabbath returned as per normal.&lt;br /&gt;
&lt;br /&gt;
* It is not a requirement as part of the contract to force expiry via population depletion.&lt;br /&gt;
&lt;br /&gt;
* When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a &amp;quot;non-machine-counter&amp;quot; is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a &amp;quot;defense&amp;quot; or &amp;quot;machine-counter&amp;quot; is going to be proportional to the population you have. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time.&lt;br /&gt;
&lt;br /&gt;
* Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations&lt;br /&gt;
&lt;br /&gt;
* Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS.&lt;br /&gt;
&lt;br /&gt;
* At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total.&lt;br /&gt;
&lt;br /&gt;
* Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spells Hallucination and Dreams of Seduction. (Jello, 2013)&lt;br /&gt;
&lt;br /&gt;
* Loss of geld by deviling will be greatly minimized by &amp;quot;loaning&amp;quot; money on Black Market; i.e. bidding most of your geld for a hero that you know someone is going to outbid you for. (as long as you use the devils before you get outbid.) (Jello, 2013)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46581</id>
		<title>Contract of the Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46581"/>
		<updated>2013-12-25T13:57:42Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* [[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[population]] every turn you take.&lt;br /&gt;
* It makes [[Devils]] appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.&lt;br /&gt;
** The [[Devils]] come as [[reinforcements]], send to you by God Satan.&lt;br /&gt;
* On defense and in counters, [[Devils]] show up in such numbers that they almost always [[stack wipe]] the top stack of the enemy.&lt;br /&gt;
* Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.&lt;br /&gt;
* At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by [[pillage|pillaging]]. This makes recovery after [[Contract of the Soul]] difficult. &lt;br /&gt;
** So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying [[Book of Prophecy]] and [[Wine of the Three Whips]].&lt;br /&gt;
&lt;br /&gt;
* You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).&lt;br /&gt;
&lt;br /&gt;
For hours of entertainment try our new flavor, Fun With Devils at Low Levels.  &lt;br /&gt;
Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.&lt;br /&gt;
&lt;br /&gt;
Also see: [[DOLZero's Devil Guide]]&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (Updated December 2011):&lt;br /&gt;
* Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the &amp;quot;static&amp;quot; mana that adds to your kingdom's upkeep. However, the &amp;quot;random&amp;quot; mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the &amp;quot;static&amp;quot; mana generation of Black Sabbath returned as per normal.&lt;br /&gt;
&lt;br /&gt;
* It is not a requirement as part of the contract to force expiry via population depletion.&lt;br /&gt;
&lt;br /&gt;
* When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a &amp;quot;non-machine-counter&amp;quot; is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a &amp;quot;defense&amp;quot; or &amp;quot;machine-counter&amp;quot; is going to be proportional to the population you have. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time.&lt;br /&gt;
&lt;br /&gt;
* Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations&lt;br /&gt;
&lt;br /&gt;
* Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS.&lt;br /&gt;
&lt;br /&gt;
* At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total.&lt;br /&gt;
&lt;br /&gt;
* Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spells Hallucination and Dreams of Seduction. (Jello, 2013)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46580</id>
		<title>Contract of the Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&amp;diff=46580"/>
		<updated>2013-12-25T13:56:42Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* [[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[population]] every turn you take.&lt;br /&gt;
* It makes [[Devils]] appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.&lt;br /&gt;
** The [[Devils]] come as [[reinforcements]], send to you by God Satan.&lt;br /&gt;
* On defense and in counters, [[Devils]] show up in such numbers that they almost always [[stack wipe]] the top stack of the enemy.&lt;br /&gt;
* Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.&lt;br /&gt;
* At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by [[pillage|pillaging]]. This makes recovery after [[Contract of the Soul]] difficult. &lt;br /&gt;
** So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying [[Book of Prophecy]] and [[Wine of the Three Whips]].&lt;br /&gt;
&lt;br /&gt;
* You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).&lt;br /&gt;
&lt;br /&gt;
For hours of entertainment try our new flavor, Fun With Devils at Low Levels.  &lt;br /&gt;
Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.&lt;br /&gt;
&lt;br /&gt;
Also see: [[DOLZero's Devil Guide]]&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (Updated December 2011):&lt;br /&gt;
* Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the &amp;quot;static&amp;quot; mana that adds to your kingdom's upkeep. However, the &amp;quot;random&amp;quot; mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the &amp;quot;static&amp;quot; mana generation of Black Sabbath returned as per normal.&lt;br /&gt;
&lt;br /&gt;
* It is not a requirement as part of the contract to force expiry via population depletion.&lt;br /&gt;
&lt;br /&gt;
* When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a &amp;quot;non-machine-counter&amp;quot; is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a &amp;quot;defense&amp;quot; or &amp;quot;machine-counter&amp;quot; is going to be proportional to the population you have. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time.&lt;br /&gt;
&lt;br /&gt;
* Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations&lt;br /&gt;
&lt;br /&gt;
* Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS.&lt;br /&gt;
&lt;br /&gt;
* At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total.&lt;br /&gt;
&lt;br /&gt;
* Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spells Hallucination and Dreams of Seduction. (Jello)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46528</id>
		<title>User:Jello</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46528"/>
		<updated>2013-12-07T10:38:59Z</updated>

		<summary type="html">&lt;p&gt;Jello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original mage name: Deadkenedy&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Sean Montemurro&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 (2013)&amp;lt;br&amp;gt;&lt;br /&gt;
Home town: Pittsburgh, Pennsylvania&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds: WoD on old Ager server, Serenity Now!, The Blue Lodge on TR Blitz server, several others&amp;lt;br&amp;gt;&lt;br /&gt;
Former guild master of Perfect Evil on Mari Beta server&amp;lt;br&amp;gt;&lt;br /&gt;
Named after: Jello Biafra&amp;lt;br&amp;gt;&lt;br /&gt;
I started playing some time around 2001&amp;lt;br&amp;gt;&lt;br /&gt;
Preferred mage specialty: Nether&amp;lt;br&amp;gt;&lt;br /&gt;
Halls: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Kills: Hundreds&amp;lt;br&amp;gt;&lt;br /&gt;
Deaths: Dozens&amp;lt;br&amp;gt;&lt;br /&gt;
AKA: deadkenedy, blue jello, red jello, green jello, nerull&amp;lt;p&amp;gt;&lt;br /&gt;
The history of Perfect Evil: &amp;lt;br&amp;gt;&lt;br /&gt;
PE was originally created by a mage named Stamos on old Mari Ager server. Stamos went inactive, and never came back. I had admin priviledges, so I moved the guild to Beta, hoping for the return of Stamos so I could give him his guild back.&amp;lt;br&amp;gt; &lt;br /&gt;
Being the only member of the guild, I personally recruited and trained several n00bs into an outstanding evil army. When I finally left the game, I placed my lieutenant ACG in charge of the guild. ACG moved the guild to Blitz server, which is where the guild finally made a name for itself in my absence. I humbly await the return of my minions, who have all since stopped playing. They will return, you know. We always return.&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46527</id>
		<title>User:Jello</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46527"/>
		<updated>2013-12-07T10:36:34Z</updated>

		<summary type="html">&lt;p&gt;Jello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original mage name: Deadkenedy&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Sean Montemurro&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 (2013)&amp;lt;br&amp;gt;&lt;br /&gt;
Home town: Pittsburgh, Pennsylvania&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds: WoD on old Ager server, former guild master of Perfect Evil on Mari Beta server, Serenity Now!, The Blue Lodge on TR Blitz server, several others&amp;lt;br&amp;gt;&lt;br /&gt;
Named after: Jello Biafra&amp;lt;br&amp;gt;&lt;br /&gt;
I started playing some time around 2001&amp;lt;br&amp;gt;&lt;br /&gt;
Preferred mage specialty: Nether&amp;lt;br&amp;gt;&lt;br /&gt;
Halls: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Kills: Hundreds&amp;lt;br&amp;gt;&lt;br /&gt;
Deaths: Dozens&amp;lt;br&amp;gt;&lt;br /&gt;
AKA: deadkenedy, blue jello, red jello, green jello, nerull&amp;lt;p&amp;gt;&lt;br /&gt;
The history of Perfect Evil: &amp;lt;br&amp;gt;&lt;br /&gt;
PE was originally created by a mage named Stamos on old Mari Ager server. Stamos went inactive, and never came back. I had admin priviledges, so I moved the guild to Beta, hoping for the return of Stamos so I could give him his guild back.&amp;lt;br&amp;gt; &lt;br /&gt;
Being the only member of the guild, I personally recruited and trained several n00bs into an outstanding evil army. When I finally left the game, I placed my lieutenant ACG in charge of the guild. ACG moved the guild to Blitz server, which is where the guild finally made a name for itself in my absence. I humbly await the return of my minions, who have all since stopped playing. They will return, you know. We always return.&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46526</id>
		<title>User:Jello</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46526"/>
		<updated>2013-12-07T10:34:55Z</updated>

		<summary type="html">&lt;p&gt;Jello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original mage name: Deadkenedy&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Sean Montemurro&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 (2013)&amp;lt;br&amp;gt;&lt;br /&gt;
Home town: Pittsburgh, Pennsylvania&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds: WoD on old Ager server, former guild master of Perfect Evil on Mari Beta server, Serenity Now!, The Blue Lodge on TR Blitz server, several others&amp;lt;br&amp;gt;&lt;br /&gt;
Named after: Jello Biafra&amp;lt;br&amp;gt;&lt;br /&gt;
I started playing some time around 2001&amp;lt;br&amp;gt;&lt;br /&gt;
Preferred mage specialty: Nether&amp;lt;br&amp;gt;&lt;br /&gt;
Halls: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Kills: Hundreds&amp;lt;br&amp;gt;&lt;br /&gt;
Deaths: Dozens&amp;lt;br&amp;gt;&lt;br /&gt;
AKA: deadkenedy, blue jello, red jello, green jello, nerull&amp;lt;p&amp;gt;&lt;br /&gt;
The history of Perfect Evil: &amp;lt;br&amp;gt;&lt;br /&gt;
PE was originally created by a mage named Stamos on old Mari Ager server. Stamos went inactive, and never came back. I had admin priviledges, so I moved the guild to Beta, hoping for the return of Stamos so I could give him his guild back. &amp;lt;p&amp;gt;Being the only member of the guild, I personally recruited and trained several n00bs into an outstanding evil army. When I finally left the game, I placed my lieutenant ACG in charge of the guild. ACG moved the guild to Blitz server, which is where the guild finally made a name for itself in my absence. I humbly await the return of my minions, who have all since stopped playing. They will return, you know. We always return.&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46525</id>
		<title>User:Jello</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46525"/>
		<updated>2013-12-07T10:23:04Z</updated>

		<summary type="html">&lt;p&gt;Jello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original mage name: Deadkenedy&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Sean Montemurro&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 (2013)&amp;lt;br&amp;gt;&lt;br /&gt;
Home town: Pittsburgh, Pennsylvania&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds: WoD on old Ager server, former guild master of Perfect Evil on Mari Beta server, Serenity Now!, The Blue Lodge on TR Blitz server, several others&amp;lt;br&amp;gt;&lt;br /&gt;
Named after: Jello Biafra&amp;lt;br&amp;gt;&lt;br /&gt;
I started playing some time around 2001&amp;lt;br&amp;gt;&lt;br /&gt;
Preferred mage specialty: Nether&amp;lt;br&amp;gt;&lt;br /&gt;
Halls: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Kills: Hundreds&amp;lt;br&amp;gt;&lt;br /&gt;
Deaths: Dozens&amp;lt;br&amp;gt;&lt;br /&gt;
AKA: deadkenedy, blue jello, red jello, green jello, nerull&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46524</id>
		<title>User:Jello</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Jello&amp;diff=46524"/>
		<updated>2013-12-07T10:19:20Z</updated>

		<summary type="html">&lt;p&gt;Jello: Created page with &amp;quot;Original mage name: Deadkenedy&amp;lt;br&amp;gt; Real name: Sean Montemurro&amp;lt;br&amp;gt; Age: 30 (2013)&amp;lt;br&amp;gt; Home town: Pittsburgh, Pennsylvania&amp;lt;br&amp;gt; Guilds: WoD on old Ager server, former guild master o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original mage name: Deadkenedy&amp;lt;br&amp;gt;&lt;br /&gt;
Real name: Sean Montemurro&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 30 (2013)&amp;lt;br&amp;gt;&lt;br /&gt;
Home town: Pittsburgh, Pennsylvania&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds: WoD on old Ager server, former guild master of Perfect Evil on Mari Beta server, Serenity Now!, The Blue Lodge on TR Blitz server, several others&amp;lt;br&amp;gt;&lt;br /&gt;
Named after: Jello Biafra&amp;lt;br&amp;gt;&lt;br /&gt;
I started playing some time around 2001&amp;lt;br&amp;gt;&lt;br /&gt;
Preferred mage specialty: Nether&amp;lt;br&amp;gt;&lt;br /&gt;
Halls: 0&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Player_Gallery&amp;diff=46523</id>
		<title>Player Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Player_Gallery&amp;diff=46523"/>
		<updated>2013-12-07T10:14:07Z</updated>

		<summary type="html">&lt;p&gt;Jello: /* J */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[History of Terra]] | [[Guild Gallery]] | [http://www.pussycat-ox.com/TRpics/TRalbum.html photo gallery external link] | [[Player Gallery]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Who is the person behind the mage on the battlefield?&amp;lt;br&amp;gt;&lt;br /&gt;
How old is he? or is &amp;lt;i&amp;gt;he&amp;lt;/i&amp;gt; a girl? Is there a chance to meet your enemy at school the next day?&lt;br /&gt;
&lt;br /&gt;
Find it out!  &lt;br /&gt;
&lt;br /&gt;
='''A'''=&lt;br /&gt;
[[User:aegise]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:abbados]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:agentsvr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Alzorath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:AKillerMoon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Antioch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:apocs31]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Apollo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Aposhish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Arathorn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Atrophy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:alexL]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=B=&lt;br /&gt;
[[User:Badlapje]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Baltazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Beefy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Belizean]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Belsambar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:BloodFest]] {{Black}} &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BlueSmoke]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BodyHammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:botboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BreathOfDoom]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BugSICK]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''C'''=&lt;br /&gt;
&lt;br /&gt;
[[User: C3I2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Caldazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Crappy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: CerealKiller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cesar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Charley]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: chxjmuqk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: clev]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cois]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Coldwar55]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: crow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: crus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cafuneba]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Crim]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''D'''=&lt;br /&gt;
[[User:Damia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Darigaayz I mean Darigaaz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Deception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DevilAngel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DevilGod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Dark Dwarf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Death In Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Daymorn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Diabolus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Diamond]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DrGTO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DaddyStopTouchin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''E'''=&lt;br /&gt;
[[User:Exile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Eld]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Elva]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Elzzix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Evangeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''F'''=&lt;br /&gt;
[[User:Feanor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Feath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Figo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Fuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Fuhgawz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:fw]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Fzoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''G'''=&lt;br /&gt;
[[User:Galad]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gothmog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Groentje]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:GrundgeGor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grushdeva333]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:gtk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:GUnitGangster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:genesis (aka gen'afk)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gnail]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''H'''=&lt;br /&gt;
[[User:Hedin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hellbent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hellknight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hoa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:`HeaDShoT]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Genkai]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:HeavenCent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hobo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Holiday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:HellbladeNetherBlack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''I'''=&lt;br /&gt;
[[User:Ivan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''J'''=&lt;br /&gt;
[[User:Jakobite]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jony_jjo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JEDSKI]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jello]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JonSnow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jacko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jez`]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jgood]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JiJi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JuniL]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jieven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''K'''=&lt;br /&gt;
[[User:Kalwoki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kairim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kheoinn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kiszu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:kilua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:King Henry]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kumtrya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
User:'''kigwa'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''L'''=&lt;br /&gt;
[[User:LanceX]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lemur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Liadran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lich]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LingeringFanclub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LoneWolf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LuckyB]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Levallon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''M'''=&lt;br /&gt;
[[User:Mari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MarkAnthonyDimapilis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Masay]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Mataku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Matatoken]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:madhatter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Manchild]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Mulltani]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:mungkey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MustardMan/K3rmy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Mort]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Min]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:monkey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Liverowns]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''N'''=&lt;br /&gt;
[[User:Navestax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Necrology]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ninarx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nite]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nosaj]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Newbs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''O'''=&lt;br /&gt;
[[User:Optiquest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Onslaught]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Orx]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''P'''=&lt;br /&gt;
[[User:Pad of Heck]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Pantera]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Piyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Poppet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Q'''=&lt;br /&gt;
&lt;br /&gt;
='''R'''=&lt;br /&gt;
[[User:Radurak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Rag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Raistlin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ralith]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Redraven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ren the Unclean]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Roxton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Repsaj]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Roffellos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:RegAiN]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''S'''=&lt;br /&gt;
[[User:Sammael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SanguiniuS]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Senaiboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Senex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SexyGer^^]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sephy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ShadowDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SilverSpy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Simba]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Singultus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Skyline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sleepless]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Slurpz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Snofsan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Soci]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Soujiro]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SoulCatcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sourine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sparks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Spader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Spheresofmadness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Spinky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StupS]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Strelexis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SunCrusher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SunDancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SunFlower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:swell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Swiss]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Soulbligt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''T'''=&lt;br /&gt;
[[User:thaspius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:The Psynar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Torix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Trojan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:theMINION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:TuTankhamen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ThyAliad]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''U'''=&lt;br /&gt;
[[User:Unlucky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ungas]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''V'''=&lt;br /&gt;
[[User:Valsu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Veldrin]]&amp;lt;br&amp;gt;	 	 &lt;br /&gt;
[[User:Volcanic]]&amp;lt;br&amp;gt;	 &lt;br /&gt;
[[User:vAnQuIsH]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:VR]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''W'''=&lt;br /&gt;
[[User:weaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:whirpie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:wabzorus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:wartree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:worldwars]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Windflare]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''X'''=&lt;br /&gt;
&lt;br /&gt;
[[User:xfer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Y'''=&lt;br /&gt;
&lt;br /&gt;
='''Z'''=&lt;br /&gt;
[[User:Zadok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:zarkahn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Zedrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:zerlneo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Zetsumei]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Jello</name></author>
		
	</entry>
</feed>