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	<updated>2026-05-02T20:50:00Z</updated>
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		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=52245</id>
		<title>God Favour</title>
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		<updated>2025-05-30T10:24:29Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes Fri Mar 15 00:00:00 2024.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Changes: ==&lt;br /&gt;
&lt;br /&gt;
*Lucifer&amp;lt;br/&amp;gt; Favor - 10% AP/Summoning Bonus -&amp;gt; 15%&amp;lt;br/&amp;gt; Patron - 40% -&amp;gt; 22.5% &lt;br /&gt;
*Magic&amp;lt;br/&amp;gt; Favor - +20 SL -10% Casting Cost -&amp;gt; -20% Casting Cost +20 SL +5% Concentration&amp;lt;br/&amp;gt; Patron - +30SL -20% Casting Cost -&amp;gt; -30% Casting Cost +30 SL +7.5% Concentration &lt;br /&gt;
*Sun&amp;lt;br/&amp;gt; Favor - +3% accuracy -&amp;gt; UNCHANGED&amp;lt;br/&amp;gt; Patron - +6% Accuracy -&amp;gt; +4.5% accuracy &lt;br /&gt;
*Moon&amp;lt;br/&amp;gt; Favor - +5% MP Generation -&amp;gt; UNCHANGED&amp;lt;br/&amp;gt; Patron - +7.5% MP Generation &lt;br /&gt;
*Science&amp;lt;br/&amp;gt; Favor - +10% Item Yields for non-battle items +2.5% Item Generation -&amp;gt; +20% skill point generation +20% research speed +3% Item generation +10% Item yields&amp;lt;br/&amp;gt; Patron -&amp;gt; +30% Skill Point Bonus +30% Research bonus +7.5% Item generation +15% Item yields &lt;br /&gt;
*Satan&amp;lt;br/&amp;gt; Favor -&amp;gt; -5% Upkeep on units -&amp;gt; +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Patron - -10% Upkeep on Units -&amp;gt; +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit pop upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Nature&amp;lt;br/&amp;gt; Favor +10% Gold generation -&amp;gt; +100 Food/Population Space per farm&amp;lt;br/&amp;gt; Patron - +15% Gold generation -&amp;gt; +150 Food/Population Space per farm &lt;br /&gt;
&lt;br /&gt;
=== Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate&amp;lt;br/&amp;gt; Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero&amp;lt;br/&amp;gt; Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate&amp;lt;br/&amp;gt; Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate&amp;lt;br/&amp;gt; Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration&amp;lt;br/&amp;gt; Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)&amp;lt;br/&amp;gt; Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration&amp;lt;br/&amp;gt; Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration&amp;lt;br/&amp;gt; Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +4.5% Accuracy&amp;lt;br/&amp;gt; Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)&amp;lt;br/&amp;gt; Favor: +3% Accuracy&amp;lt;br/&amp;gt; Disfavor: -3% Accuracy&amp;lt;br/&amp;gt; Hatred: -6% Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +15% m.p generation (+7.5% non-OS)&amp;lt;br/&amp;gt; Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)&amp;lt;br/&amp;gt; Favor: +10% m.p generation (+5% non-OS)&amp;lt;br/&amp;gt; Disfavor: -10% m.p generation (-5% non-OS)&amp;lt;br/&amp;gt; Hatred: -20% m.p generation (-10% non-OS)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields&amp;lt;br/&amp;gt; Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item&amp;lt;br/&amp;gt; Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields&amp;lt;br/&amp;gt; Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields&amp;lt;br/&amp;gt; Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep&amp;lt;br/&amp;gt; Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)&amp;lt;br/&amp;gt; Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep&amp;lt;br/&amp;gt; Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +150 food per farm, +150 population space per farm&amp;lt;br/&amp;gt; Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)&amp;lt;br/&amp;gt; Favor: +100 food per farm, +100 population space per farm&amp;lt;br/&amp;gt; Disfavor: -100 food per farm&amp;lt;br/&amp;gt; Hatred: -200 food per farm&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=52244</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=52244"/>
		<updated>2025-05-30T10:18:51Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes Fri Mar 15 00:00:00 2024.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Changes: ==&lt;br /&gt;
&lt;br /&gt;
*Lucifer&amp;lt;br/&amp;gt; Favor - 10% AP/Summoning Bonus -&amp;gt; 15%&amp;lt;br/&amp;gt; Patron - 40% -&amp;gt; 22.5% &lt;br /&gt;
*Magic&amp;lt;br/&amp;gt; Favor - +20 SL -10% Casting Cost -&amp;gt; -20% Casting Cost +20 SL +5% Concentration&amp;lt;br/&amp;gt; Patron - +30SL -20% Casting Cost -&amp;gt; -30% Casting Cost +30 SL +7.5% Concentration &lt;br /&gt;
*Sun&amp;lt;br/&amp;gt; Favor - +3% accuracy -&amp;gt; UNCHANGED&amp;lt;br/&amp;gt; Patron - +6% Accuracy -&amp;gt; +4.5% accuracy &lt;br /&gt;
*Moon&amp;lt;br/&amp;gt; Favor - +5% MP Generation -&amp;gt; UNCHANGED&amp;lt;br/&amp;gt; Patron - +7.5% MP Generation &lt;br /&gt;
*Science&amp;lt;br/&amp;gt; Favor - +10% Item Yields for non-battle items +2.5% Item Generation -&amp;gt; +20% skill point generation +20% research speed +3% Item generation +10% Item yields&amp;lt;br/&amp;gt; Patron -&amp;gt; +30% Skill Point Bonus +30% Research bonus +7.5% Item generation +15% Item yields &lt;br /&gt;
*Satan&amp;lt;br/&amp;gt; Favor -&amp;gt; -5% Upkeep on units -&amp;gt; +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Patron - -10% Upkeep on Units -&amp;gt; +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit pop upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Nature&amp;lt;br/&amp;gt; Favor +10% Gold generation -&amp;gt; +100 Food/Population Space per farm&amp;lt;br/&amp;gt; Patron - +15% Gold generation -&amp;gt; +150 Food/Population Space per farm &lt;br /&gt;
&lt;br /&gt;
=== Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]] and [[Serenity|Serenity]]   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]].   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
God spells can be removed with Minor Indulgences, Serenity, Cancellation or Hand of Negation.&lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate&amp;lt;br/&amp;gt; Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero&amp;lt;br/&amp;gt; Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate&amp;lt;br/&amp;gt; Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate&amp;lt;br/&amp;gt; Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration&amp;lt;br/&amp;gt; Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)&amp;lt;br/&amp;gt; Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration&amp;lt;br/&amp;gt; Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration&amp;lt;br/&amp;gt; Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +4.5% Accuracy&amp;lt;br/&amp;gt; Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)&amp;lt;br/&amp;gt; Favor: +3% Accuracy&amp;lt;br/&amp;gt; Disfavor: -3% Accuracy&amp;lt;br/&amp;gt; Hatred: -6% Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +15% m.p generation (+7.5% non-OS)&amp;lt;br/&amp;gt; Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)&amp;lt;br/&amp;gt; Favor: +10% m.p generation (+5% non-OS)&amp;lt;br/&amp;gt; Disfavor: -10% m.p generation (-5% non-OS)&amp;lt;br/&amp;gt; Hatred: -20% m.p generation (-10% non-OS)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields&amp;lt;br/&amp;gt; Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item&amp;lt;br/&amp;gt; Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields&amp;lt;br/&amp;gt; Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields&amp;lt;br/&amp;gt; Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep&amp;lt;br/&amp;gt; Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)&amp;lt;br/&amp;gt; Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep&amp;lt;br/&amp;gt; Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +150 food per farm, +150 population space per farm&amp;lt;br/&amp;gt; Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)&amp;lt;br/&amp;gt; Favor: +100 food per farm, +100 population space per farm&amp;lt;br/&amp;gt; Disfavor: -100 food per farm&amp;lt;br/&amp;gt; Hatred: -200 food per farm&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=52225</id>
		<title>Lucky Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=52225"/>
		<updated>2025-05-21T15:30:23Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This small charm, shaped like a beetle, has a piece of aquamarine set in it. After you begin to wear the charm on your body, it seems as if Lady Luck is always smiling down on you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Grants the following benefits with no upkeep:&lt;br /&gt;
&lt;br /&gt;
*3% accuracy increase &lt;br /&gt;
*10% increased resistance to all colors &lt;br /&gt;
*Prevents punishments&amp;amp;nbsp;from Gods when becoming disfavoured &lt;br /&gt;
**Spell Strike, Destroy Artifacts, Meteor Storm etc.&amp;amp;nbsp;See [https://wiki.the-reincarnation.org/God_Favour#Disfavour_and_Hatred_status Disfavour and Hatred effects]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=52224</id>
		<title>Lucky Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=52224"/>
		<updated>2025-05-21T15:13:59Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This small charm, shaped like a beetle, has a piece of aquamarine set in it. After you begin to wear the charm on your body, it seems as if Lady Luck is always smiling down on you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Grants the following benefits with no upkeep:&lt;br /&gt;
&lt;br /&gt;
*3% accuracy increase &lt;br /&gt;
*10% increased resistance to all colors &lt;br /&gt;
*Prevents punishments&amp;amp;nbsp;from Gods when becoming disfavored &lt;br /&gt;
**Spell Strike, Destroy Artifacts, Meteor Storm etc.&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=52223</id>
		<title>Lucky Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucky_Charm&amp;diff=52223"/>
		<updated>2025-05-18T16:03:46Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This small charm, shaped like a beetle, has a piece of aquamarine set in it. After you begin to wear the charm on your body, it seems as if Lady Luck is always smiling down on you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Grants the following benefits with no upkeep:&lt;br /&gt;
&lt;br /&gt;
*3% accuracy increase &lt;br /&gt;
*10% increased resistance to all colors &lt;br /&gt;
*Stops naturally occurring disfavor effects from Gods&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=52221</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=52221"/>
		<updated>2025-03-27T15:02:41Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Clock00.jpg|RTENOTITLE]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Server-casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
*Takes place at a pre-announced date and time, typically around one or two months after the game round started. &lt;br /&gt;
*The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks. &lt;br /&gt;
*The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Player-casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
*The Armageddon spell can be researched after all other spells. &lt;br /&gt;
*It does not add to the mage's spell level. &lt;br /&gt;
&lt;br /&gt;
== Casting ==&lt;br /&gt;
&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning). &lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins. &lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time. &lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence. &lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;. &lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way. &lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size. &lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection. &lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules. &lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon. &lt;br /&gt;
*A pre-casting mage will be attackable by any non-friendly mage&amp;amp;nbsp;and be affected by the increased protection thresholds from the moment they cast. However as for any caster it will not cause a mage to leave damage protection&amp;amp;nbsp;earlier, if in damage protection when pre-casting. &lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not. &lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence. &lt;br /&gt;
&lt;br /&gt;
== Guild Force Required to Cast Armageddon ==&lt;br /&gt;
&lt;br /&gt;
*GuildWar/Blitz/Beta: The Guild Force Required to cast Armageddon on GuildWar/Blitz/Beta Server starts at 2,000 Guild Force and drops by 30 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 300, to 1700 Guild Force. &lt;br /&gt;
*Lightning: The Guild Force Required to cast Armageddon on Lightning Server starts at 4,000 Guild Force and drops by 30 every 12 hours. For example, after the server is 120 hours old, the required Guild Force to cast Armageddon drops by 300, to 3700 Guild Force. &lt;br /&gt;
*Arch: The Guild Force Required to cast Armageddon on GuildWar Server starts at 1,800 Guild Force and drops by 20 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 200, to 1600 Guild Force. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Server vs Player-Casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa. &lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place. &lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves. &lt;br /&gt;
&lt;br /&gt;
= Armageddon day =&lt;br /&gt;
&lt;br /&gt;
*A lot of players play, all at the same time, especially at the beginning and end. &lt;br /&gt;
*Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power. &lt;br /&gt;
*It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server. &lt;br /&gt;
*At the end, the Hall of Immortals is updated with triumphant mages and/or guilds. &lt;br /&gt;
&lt;br /&gt;
*You can reincarnate a mage during Armageddon, but it will accumulate no turns. &lt;br /&gt;
*Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Terra destroyed =&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Destroyedterra.jpg|RTENOTITLE]]&amp;lt;/center&amp;gt; &lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra. Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
&lt;br /&gt;
*In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server. &lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52057</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52057"/>
		<updated>2025-01-12T21:24:39Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Troglodyte}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52056</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52056"/>
		<updated>2025-01-12T21:18:27Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52053 by Jez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Troglodyte}}&amp;amp;nbsp;THIS IS A TEST&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52055</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52055"/>
		<updated>2025-01-12T21:18:16Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52054 by Jez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52054</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52054"/>
		<updated>2025-01-12T21:13:46Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52053 by Jez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Troglodyte}}&amp;amp;nbsp;THIS IS A TEST&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52053</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52053"/>
		<updated>2025-01-12T21:12:52Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52052 by Jez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52052</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52052"/>
		<updated>2025-01-12T21:11:52Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52051 by Jez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Troglodyte}}&amp;amp;nbsp;THIS IS A TEST&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52051</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52051"/>
		<updated>2025-01-12T21:11:38Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52050</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52050"/>
		<updated>2025-01-12T21:10:44Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52047 by Jez (talk)&lt;/p&gt;
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{{:Troglodyte}}&amp;amp;nbsp;THIS IS A TEST&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52049</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52049"/>
		<updated>2025-01-12T21:10:36Z</updated>

		<summary type="html">&lt;p&gt;Jez: Undo revision 52048 by Jez (talk)&lt;/p&gt;
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[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52048</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52048"/>
		<updated>2025-01-12T21:09:51Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
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[[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52047</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52047"/>
		<updated>2025-01-12T21:09:14Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
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[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52046</id>
		<title>Guildwar:Troglodyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guildwar:Troglodyte&amp;diff=52046"/>
		<updated>2025-01-12T21:08:58Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
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{{:Troglodyte}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units (Guildwar)|{{PAGENAME}}]] [[Category:Eradication Units (Guildwar)|{{PAGENAME}}]]&amp;amp;nbsp;THIS IS A TEST&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Beta_Server&amp;diff=52045</id>
		<title>Beta Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Beta_Server&amp;diff=52045"/>
		<updated>2025-01-11T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
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{{Beta:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{{Pentagram}}&lt;br /&gt;
&lt;br /&gt;
= Beta Server =&lt;br /&gt;
&lt;br /&gt;
This is The Reincarnation's server for live testing changes to the game-code.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
Turn Rate: 1 turn per 2&amp;amp;nbsp;minutes, 800&amp;amp;nbsp;max&amp;amp;nbsp;[[Turns|turns]]&amp;amp;nbsp;- storage&amp;amp;nbsp;(720&amp;amp;nbsp;Turns every&amp;amp;nbsp;24 hours)&lt;br /&gt;
&lt;br /&gt;
Oversummoning: Enabled&lt;br /&gt;
&lt;br /&gt;
Guilds allowed (max '''6'''&amp;amp;nbsp;members)&lt;br /&gt;
&lt;br /&gt;
Chronicles will now display in 24hr increments&lt;br /&gt;
&lt;br /&gt;
Server Status: Active&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
The following types of developments are tested out on the beta server first.&lt;br /&gt;
&lt;br /&gt;
*Changed spells, units, items for balance issues &lt;br /&gt;
*Changed game mechanics &lt;br /&gt;
*Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon &lt;br /&gt;
*Changed graphics to speed up day-to-day play &lt;br /&gt;
*Changed interfaces for the game-admins and developers themselves &lt;br /&gt;
*New features &lt;br /&gt;
*New spells, items, units &lt;br /&gt;
&lt;br /&gt;
== Current Beta Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Commencing: UTC (GMT-Zulu) Mon July 6 18:00:00 2020&amp;lt;br/&amp;gt; Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sat July 25 08:00:00&amp;amp;nbsp;2020&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Increased [[Explore|exploring]] rate similar to [[Lightning_Server|Lightning Server]]. &lt;br /&gt;
*Land Inflation - [[Explore|Explore]] cap raises 1-3% a day. &lt;br /&gt;
*24 Hour [[Damaged|Damaged]]&amp;amp;nbsp;Status &lt;br /&gt;
*48 Hour [[God_Favor|God Favor]]&amp;amp;nbsp; &lt;br /&gt;
*96 Hour God Most Favored &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Land_Counter|Land Counters]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;disabled (unless enabled via Guild Supremacy Perk) &lt;br /&gt;
*Individual [[Non_Aggression_Pact|NAPs]] disabled. &lt;br /&gt;
*Meditation now lasts for a minimum of 48hrs. &lt;br /&gt;
*Devil prince lasts for 72hrs. &lt;br /&gt;
*Hallucination no longer blocks attacks in Armageddon. &lt;br /&gt;
*Seals will now break in increments of 24&amp;amp;nbsp;hours leading up to [[Armageddon|Armageddon]]. Additionally, [[Armageddon|the end of the world]]&amp;amp;nbsp;has been increased&amp;amp;nbsp;to 24&amp;amp;nbsp;hours. &lt;br /&gt;
*Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS) &lt;br /&gt;
*Spell Resistance and Reflection checks now work in the following priority: &lt;br /&gt;
**1. Check for Heavenly Protection - Reflection &lt;br /&gt;
**2. Check for Mirror of the Grey Witch - Reflection &lt;br /&gt;
**3. Check for Barrier Resist&amp;amp;nbsp;- Resistance &lt;br /&gt;
**4. Check for Spell Resist - Resistance   &lt;br /&gt;
*The time it takes to complete&amp;amp;nbsp;[[Research|Research]]&amp;amp;nbsp;has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%) as compared to other servers &lt;br /&gt;
*Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment &lt;br /&gt;
*AI mages will now send different attack and counter messages &lt;br /&gt;
*[[Guild_Supremacy|Guild Supremacy]]&amp;amp;nbsp;is &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;'''Enabled'''&amp;lt;/font&amp;gt; &lt;br /&gt;
**Attacking Bots now only yields 50 supremacy points &lt;br /&gt;
**Attack Humans yields 200 supremacy points &lt;br /&gt;
**Killing a mage will now yield supremacy points based on the amount of turns they have used &lt;br /&gt;
***Killing AI mage kills will yield no points &lt;br /&gt;
***Mages that have used less than [max turns * 3] will yield no points &lt;br /&gt;
***Mages will reward you with [their turns used / 6] points per kill   &lt;br /&gt;
**Tithing - Increased gold Income from taxing by 20% - Costs 10,800 &lt;br /&gt;
**Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800 &lt;br /&gt;
**Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800 &lt;br /&gt;
**Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000 &lt;br /&gt;
**Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000 &lt;br /&gt;
**Foreign Embassies - Disabled &lt;br /&gt;
**Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260 &lt;br /&gt;
**Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000 &lt;br /&gt;
**Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000 &lt;br /&gt;
**Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600   &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Lucky_Cauldron|Lucky Cauldron]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;enabled. &lt;br /&gt;
**Lucky Cauldron base pack prices are 15m/30m/60m/120m &lt;br /&gt;
**Packs increase by 20% of their base cost after every purchase &lt;br /&gt;
**Ultra packs now only give 16 items &lt;br /&gt;
**Large packs now only give 12 items &lt;br /&gt;
**Medium Packs now only give 8 items &lt;br /&gt;
**Lesser packs now only give 4 items &lt;br /&gt;
**Packs cost revert back to original base cost after 22hrs &lt;br /&gt;
**Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name &lt;br /&gt;
**Sale price for lesser items has been increased to 1,000,000 gold &lt;br /&gt;
**Sale price for unique items has increased to 20,000,000 &lt;br /&gt;
**The &amp;quot;elusive magic&amp;quot; effect received when you are granted a spell you already know has been changed and now provides a 4 turn [[Invigorate|Invigorate]] enchantment instead of additional items   &lt;br /&gt;
*[[Black_Market|Black Market]] disabled except for [[God_Favour|Altar of Darkness]]. &lt;br /&gt;
*[[Skills|Skill Training]] (Similar to devoting turns to double the speed of [[Research|Researching]].) &lt;br /&gt;
**Skill points accrue more slowly similar to [[Lightning_Server|Lightning Server]].   &lt;br /&gt;
*[[Training_Grounds|Training Grounds]] Heroes can now be trained. &lt;br /&gt;
**Visit the [[Audience|Audience]] screen to speak with your [[Heroes|Heroes]], and then click on the new link for the &amp;quot;Imperial Training Ground&amp;quot;. You can select one hero to train, and they will gain 5x XP for each turn spent training. ''(Subject to balance changes.)''   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Spell Changes: &lt;br /&gt;
**{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled. &lt;br /&gt;
**{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 {{Red}}[[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn. &lt;br /&gt;
**{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] last 25&amp;amp;nbsp;hours. [[Devil_Prince|Devil Prince]] lasts 72&amp;amp;nbsp;hours. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;{{White}}[[Sword_of_Light|Sword of Light]] &amp;lt;/span&amp;gt;and {{Black}}[[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect) &lt;br /&gt;
**{{White}}[[Gate|Gate]] disabled. &lt;br /&gt;
**{{Plain}}[[Armageddon|Armageddon]] is disabled   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Item Changes: &lt;br /&gt;
**[[:Category:Unique_Items|Unique Items]] will no longer be subjected to minimum bid price increases, and will be able to sell for high values again. &lt;br /&gt;
**[[Horn_of_Valhalla|Horn of Valhalla]] disabled. &lt;br /&gt;
**[[Staff_of_the_Archmage|Staff of the Archmage]] &lt;br /&gt;
**[[Wand_of_the_Moon|Wand of the Moon]] &lt;br /&gt;
**[[The_Amulet_of_Kael|The Amulet of Kael]] has been improved. Battle XP has been increased from 2x to 10x. &lt;br /&gt;
**[[Ring_of_Djinni_Summoning|Ring of Djinni Summoning]] is now a reusable unique with a 100 turn cooldown. The effect remains unchanged. &lt;br /&gt;
**[[Blue_Ice|Blue Ice]] no longer has any negative effects for non-cold units &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Soul_Eater|Soul Eater]] &amp;lt;/span&amp;gt;no longer has any negative effects for non-demon units   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Hero Changes: &lt;br /&gt;
**{{White}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[Inspire|Inspire]] and generates {{White}}[[Preacher|Preachers]] instead of {{White}}[[Knight|Knights]] (due to the lack of [[Spawning_Hatchery|Spawning Hatchery]].) &lt;br /&gt;
**The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information.   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Units Disabled: &lt;br /&gt;
**{{White}}[[Beta:Crusader|Crusader]] &lt;br /&gt;
**{{White}}[[Beta:Paladin|Paladin]] &lt;br /&gt;
**{{White}}[[Beta:Knight|Knight]]   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*New Units: &lt;br /&gt;
**{{Red}}[[Beta:Storm_Giant|Storm Giant]] — (Spell: {{Red}}[[Beta:Call_Storm_Giant|Call Storm Giant]]) &lt;br /&gt;
**{{Red}}[[Beta:Goblin|Goblin]] — (Spell: {{Red}}[[Beta:Lure_Goblins|Lure Goblins]], {{Red}}[[Battle_Chant|Battle Chant]]) &lt;br /&gt;
**{{Blue}}[[Beta:Phantom|Phantom]] — ([[:Category:Recruits|Recruitable]]) &lt;br /&gt;
**{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) &lt;br /&gt;
**{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) &lt;br /&gt;
**{{Black}}[[Bulwark_Horror|Bulwark Horror]] - (Spell: {{Black}}[[Summon_Bulwark_Horror|Summon Bulwark Horror]])   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Several [[Flying|Flying]] [[:Category:Flying_Units|Units]]' [[Net_Power|Power Rank]] Reduced: &lt;br /&gt;
**{{Red}}[[Wyvern|Wyvern]] — 150 [[Np|np]] (~25% less from 190) &lt;br /&gt;
**{{Blue}}[[Djinni|Djinni]] — 1550 [[Np|np]] (~10% less from from 1700) &lt;br /&gt;
**{{Black}}[[Vampire|Vampire]] — 1858 [[Np|np]] (~10% less from 2058) &lt;br /&gt;
**{{Black}}[[Wraith|Wraith]] — 130 [[Np|np]] (~25% less from 160)   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*[[AI|AI / Bot]] Changes &lt;br /&gt;
**AI mages can now gain and use Illusionary [[Heroes|Heroes]] through the reset. &lt;br /&gt;
**AI mages can now get [[God_Favor|favor]] from the [[God_Favor|gods]]. &lt;br /&gt;
**AI mages have a chance to have the [[Divine_Balance|Divine Balance]] effect applied to them. &lt;br /&gt;
**AI mages are now far more aggressive and will attack more often. &lt;br /&gt;
**AI mages will now have access to complex/ultimate spells and enchantments much sooner. &lt;br /&gt;
**AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies. &lt;br /&gt;
**AI mages will now ally each other and receive [[Reinforcements|reinforcements]]. &lt;br /&gt;
**The ratio of AI to human mages has been increased dramatically.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; ''When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.''&lt;br /&gt;
&lt;br /&gt;
[[Category:The Reincarnation Servers]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=52044</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=52044"/>
		<updated>2024-11-30T16:22:28Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
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{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Clock00.jpg|RTENOTITLE]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Server-casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
*Takes place at a pre-announced date and time, typically around one or two months after the game round started. &lt;br /&gt;
*The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks. &lt;br /&gt;
*The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Player-casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
*The Armageddon spell can be researched after all other spells. &lt;br /&gt;
*It does not add to the mage's spell level. &lt;br /&gt;
&lt;br /&gt;
== Casting ==&lt;br /&gt;
&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning). &lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins. &lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time. &lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence. &lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;. &lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way. &lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size. &lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection. &lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules. &lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon. &lt;br /&gt;
*A pre-casting mage will be attackable by any non-friendly mage&amp;amp;nbsp;and be affected by the increased protection thresholds from the moment they cast. &lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not. &lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence. &lt;br /&gt;
&lt;br /&gt;
== Guild Force Required to Cast Armageddon ==&lt;br /&gt;
&lt;br /&gt;
*GuildWar/Blitz/Beta: The Guild Force Required to cast Armageddon on GuildWar/Blitz/Beta Server starts at 2,000 Guild Force and drops by 30 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 300, to 1700 Guild Force. &lt;br /&gt;
*Lightning: The Guild Force Required to cast Armageddon on Lightning Server starts at 4,000 Guild Force and drops by 30 every 12 hours. For example, after the server is 120 hours old, the required Guild Force to cast Armageddon drops by 300, to 3700 Guild Force. &lt;br /&gt;
*Arch: The Guild Force Required to cast Armageddon on GuildWar Server starts at 1,800 Guild Force and drops by 20 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 200, to 1600 Guild Force. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Server vs Player-Casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa. &lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place. &lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves. &lt;br /&gt;
&lt;br /&gt;
= Armageddon day =&lt;br /&gt;
&lt;br /&gt;
*A lot of players play, all at the same time, especially at the beginning and end. &lt;br /&gt;
*Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power. &lt;br /&gt;
*It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server. &lt;br /&gt;
*At the end, the Hall of Immortals is updated with triumphant mages and/or guilds. &lt;br /&gt;
&lt;br /&gt;
*You can reincarnate a mage during Armageddon, but it will accumulate no turns. &lt;br /&gt;
*Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Terra destroyed =&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Destroyedterra.jpg|RTENOTITLE]]&amp;lt;/center&amp;gt; &lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra. Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
&lt;br /&gt;
*In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server. &lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=52043</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=52043"/>
		<updated>2024-11-30T16:20:01Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Clock00.jpg|RTENOTITLE]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Server-casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
*Takes place at a pre-announced date and time, typically around one or two months after the game round started. &lt;br /&gt;
*The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks. &lt;br /&gt;
*The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Player-casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
*The Armageddon spell can be researched after all other spells. &lt;br /&gt;
*It does not add to the mage's spell level. &lt;br /&gt;
&lt;br /&gt;
== Casting ==&lt;br /&gt;
&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning). &lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins. &lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time. &lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence. &lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;. &lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way. &lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size. &lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection. &lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules. &lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon. &lt;br /&gt;
*&amp;lt;s&amp;gt;Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&amp;lt;/s&amp;gt;&amp;amp;nbsp;This has been confirmed to be wrong and will not change. A pre-casting mage will be attackable by any mage and be affected by the increased protection thresholds from the moment they cast. &lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not. &lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence. &lt;br /&gt;
&lt;br /&gt;
== Guild Force Required to Cast Armageddon ==&lt;br /&gt;
&lt;br /&gt;
*GuildWar/Blitz/Beta: The Guild Force Required to cast Armageddon on GuildWar/Blitz/Beta Server starts at 2,000 Guild Force and drops by 30 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 300, to 1700 Guild Force. &lt;br /&gt;
*Lightning: The Guild Force Required to cast Armageddon on Lightning Server starts at 4,000 Guild Force and drops by 30 every 12 hours. For example, after the server is 120 hours old, the required Guild Force to cast Armageddon drops by 300, to 3700 Guild Force. &lt;br /&gt;
*Arch: The Guild Force Required to cast Armageddon on GuildWar Server starts at 1,800 Guild Force and drops by 20 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 200, to 1600 Guild Force. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Server vs Player-Casted Armageddon =&lt;br /&gt;
&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa. &lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place. &lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves. &lt;br /&gt;
&lt;br /&gt;
= Armageddon day =&lt;br /&gt;
&lt;br /&gt;
*A lot of players play, all at the same time, especially at the beginning and end. &lt;br /&gt;
*Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power. &lt;br /&gt;
*It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server. &lt;br /&gt;
*At the end, the Hall of Immortals is updated with triumphant mages and/or guilds. &lt;br /&gt;
&lt;br /&gt;
*You can reincarnate a mage during Armageddon, but it will accumulate no turns. &lt;br /&gt;
*Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Terra destroyed =&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Destroyedterra.jpg|RTENOTITLE]]&amp;lt;/center&amp;gt; &lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra. Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
&lt;br /&gt;
*In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server. &lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Jez%60&amp;diff=38389</id>
		<title>User:Jez`</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Jez%60&amp;diff=38389"/>
		<updated>2011-07-31T02:48:31Z</updated>

		<summary type="html">&lt;p&gt;Jez: Created page with &amp;quot;Jez` aka DOOMBAHLS - Gamlord of Gamlars. Quite simply the biggest set of cojones on legs to ever walk the lands of Terra.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jez` aka DOOMBAHLS - Gamlord of Gamlars. Quite simply the biggest set of cojones on legs to ever walk the lands of Terra.&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Player_Gallery&amp;diff=38388</id>
		<title>Player Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Player_Gallery&amp;diff=38388"/>
		<updated>2011-07-31T02:47:06Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[History of Terra]] | [[Guild Gallery]] | [http://www.pussycat-ox.com/TRpics/TRalbum.html photo gallery external link] | [[Player Gallery]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Who is the person behind the mage on the battlefield?&amp;lt;br&amp;gt;&lt;br /&gt;
How old is he? or is &amp;lt;i&amp;gt;he&amp;lt;/i&amp;gt; a girl? Is there a chance to meet your enemy at school the next day?&lt;br /&gt;
&lt;br /&gt;
Find it out!  &lt;br /&gt;
&lt;br /&gt;
='''A'''=&lt;br /&gt;
[[User:aegise]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:abbados]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:agentsvr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Alzorath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:AKillerMoon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Antioch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Apollo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Aposhish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Arathorn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Atrophy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=B=&lt;br /&gt;
[[User:Badlapje]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Baltazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Beefy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Belizean]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Belsambar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:BloodFest]] {{Black}} &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BlueSmoke]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BodyHammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:botboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BreathOfDoom]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:BugSICK]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''C'''=&lt;br /&gt;
&lt;br /&gt;
[[User: C3I2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Caldazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Crappy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: CerealKiller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cesar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Charley]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: chxjmuqk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: clev]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cois]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Coldwar55]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: crow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: crus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Cafuneba]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User: Crim]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''D'''=&lt;br /&gt;
[[User:Damia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Darigaayz I mean Darigaaz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Deception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DevilAngel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DevilGod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Dark Dwarf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Death In Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Daymorn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Diabolus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Diamond]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DrGTO]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:DaddyStopTouchin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''E'''=&lt;br /&gt;
[[User:Exile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Eld]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Elva]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Elzzix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Evangeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''F'''=&lt;br /&gt;
[[User:Feanor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Feath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Figo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Fuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Fuhgawz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:fw]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Fzoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''G'''=&lt;br /&gt;
[[User:Galad]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gothmog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Groentje]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:GrundgeGor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grushdeva333]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:gtk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:GUnitGangster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:genesis (aka gen'afk)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gnail]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''H'''=&lt;br /&gt;
[[User:Hellbent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hellknight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hoa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:`HeaDShoT]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Genkai]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:HeavenCent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Hobo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Holiday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:HellbladeNetherBlack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''I'''=&lt;br /&gt;
[[User:Ivan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''J'''=&lt;br /&gt;
[[User:Jakobite]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jony_jjo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JEDSKI]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JonSnow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jacko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jez`]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jgood]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JiJi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:JuniL]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''K'''=&lt;br /&gt;
[[User:Kalwoki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kairim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kheoinn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kiszu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:kilua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:King Henry]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kumtrya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Kwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
User:'''kigwa'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''L'''=&lt;br /&gt;
[[User:LanceX]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lemur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Liadran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lich]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LingeringFanclub]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LoneWolf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LuckyB]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Levallon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''M'''=&lt;br /&gt;
[[User:Mari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MarkAnthonyDimapilis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Masay]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Mataku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Matatoken]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:madhatter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Manchild]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Mulltani]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:mungkey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:MustardMan/K3rmy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Mort]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Min]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:monkey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Liverowns]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''N'''=&lt;br /&gt;
[[User:Navestax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Necrology]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ninarx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nite]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Nosaj]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Newbs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''O'''=&lt;br /&gt;
[[User:Optiquest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Onslaught]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Orx]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''P'''=&lt;br /&gt;
[[User:Pad of Heck]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Pantera]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Piyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Poppet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Q'''=&lt;br /&gt;
&lt;br /&gt;
='''R'''=&lt;br /&gt;
[[User:Radurak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Rag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Raistlin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ralith]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Redraven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Ren the Unclean]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Roxton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Repsaj]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Roffellos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:RegAiN]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''S'''=&lt;br /&gt;
[[User:Sammael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SanguiniuS]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Senaiboy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Senex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SexyGer^^]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sephy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ShadowDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SilverSpy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Simba]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Singultus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Skyline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sleepless]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Slurpz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Snofsan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Soci]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Soujiro]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SoulCatcher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sourine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sparks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Spader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Spheresofmadness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Spinky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StupS]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Strelexis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SunCrusher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SunDancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SunFlower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:swell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Swiss]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Soulbligt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''T'''=&lt;br /&gt;
[[User:thaspius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:The Psynar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Torix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Trojan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:theMINION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:TuTankhamen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ThyAliad]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''U'''=&lt;br /&gt;
[[User:Unlucky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ungas]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''V'''=&lt;br /&gt;
[[User:Valsu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Veldrin]]&amp;lt;br&amp;gt;	 	 &lt;br /&gt;
[[User:Volcanic]]&amp;lt;br&amp;gt;	 &lt;br /&gt;
[[User:vAnQuIsH]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:VR]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''W'''=&lt;br /&gt;
[[User:weaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:whirpie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:wabzorus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:wartree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:worldwars]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Windflare]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''X'''=&lt;br /&gt;
&lt;br /&gt;
[[User:xfer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Y'''=&lt;br /&gt;
&lt;br /&gt;
='''Z'''=&lt;br /&gt;
[[User:Zadok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:zarkahn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Zedrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:zerlneo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Zetsumei]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Singultus&amp;diff=38387</id>
		<title>User:Singultus</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Singultus&amp;diff=38387"/>
		<updated>2011-07-31T02:35:31Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jeff is a slut.&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Valsu&amp;diff=38386</id>
		<title>User:Valsu</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Valsu&amp;diff=38386"/>
		<updated>2011-07-31T02:30:27Z</updated>

		<summary type="html">&lt;p&gt;Jez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valsu is always wrong. If you ever agree with Valsu, you are wrong. If others inform you of your wrongness and you continue to not realize Valsu's inferior knowledge, you are stupid.&lt;/div&gt;</summary>
		<author><name>Jez</name></author>
		
	</entry>
</feed>