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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jurito</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jurito"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Jurito"/>
	<updated>2026-05-13T22:06:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blood_Knife&amp;diff=10322</id>
		<title>Blood Knife</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blood_Knife&amp;diff=10322"/>
		<updated>2007-02-04T15:42:24Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
A knife that causes all healing spells, including Miracle, to be negated.&lt;br /&gt;
&lt;br /&gt;
Update: It only affects the opponents' units! (Jurito)&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=10126</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=10126"/>
		<updated>2007-01-14T14:55:03Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* How to get? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% chance to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% chance to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 10% and reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Units' Attack Power. (Same effect as [[Battle Lust]]) &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 5,000 &lt;br /&gt;
OR&lt;br /&gt;
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase strikes of [[PSYCHIC]] attack type by 50%&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper stalice: Ascendant&lt;br /&gt;
* Shimmering golden stalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gemstudded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Covers your country in a force field that blocks out all spells and attacks. Does so by granting you Council Protection for a period of 24 hours (doesn't work on Arma).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases enemies [[initiative]] by 1.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 5%. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 40% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=10124</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=10124"/>
		<updated>2007-01-13T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
You can have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). You will need to build more than 2.5% barriers to gain this benefit, and it is rounded down!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-20 : increases max barriers by 0.5% per level.&lt;br /&gt;
&lt;br /&gt;
** Note: This is the most useless skill ever. Don't waste skill points on it. Will be replaced from next sets on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : Unknown if existing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Max bars set to 75%&lt;br /&gt;
* L2 : Max bars set to 76%&lt;br /&gt;
* L3 : Max bars set to 76%&lt;br /&gt;
* L4 : Max bars set to 77%&lt;br /&gt;
* L5 : Max bars set to 77%&lt;br /&gt;
* L6 : Max bars set to 78%&lt;br /&gt;
* L7 : Max bars set to 78%&lt;br /&gt;
* L8 : Max bars set to 79%&lt;br /&gt;
* L9 : Max bars set to 79%&lt;br /&gt;
* L10: Max bars set to 80%&lt;br /&gt;
* L11: Max bars set to 80%&lt;br /&gt;
* L12: Max bars set to 81%&lt;br /&gt;
* L13: Max bars set to 81%&lt;br /&gt;
* L14: Max bars set to 82%&lt;br /&gt;
* L15: Max bars set to 82%&lt;br /&gt;
* L16: Max bars set to 83%&lt;br /&gt;
* L17: Max bars set to 83%&lt;br /&gt;
* L18: Max bars set to 84%&lt;br /&gt;
* L19: Max bars set to 84%&lt;br /&gt;
* L20: Max bars set to 85%&lt;br /&gt;
&lt;br /&gt;
Credits to Hephaestus for confirming this.&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Holy_Light&amp;diff=9280</id>
		<title>The Holy Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Holy_Light&amp;diff=9280"/>
		<updated>2006-11-12T22:33:15Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank: Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Enchantment/Self&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 10 turns, 200,000 MP&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep: 100 MP (decreases MP income by 25%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack. &lt;br /&gt;
* Increases [[accuracy]] of ALL units by a fixed percentage.&lt;br /&gt;
** Gain = 0.016 (??) % * skill level (and then rounded down on percentages) (not exact)&lt;br /&gt;
** Exact formula is still unknown, it might max on 7% because i was expecting 8% at Level 500.&lt;br /&gt;
*** Ex. Lvl 421: 6% (someone please re-confirm this)&lt;br /&gt;
*** Ex. Lvl 442: 7%&lt;br /&gt;
*** Ex. Lvl 500: 7% (not 8%!!)&lt;br /&gt;
*** Ex. Lvl 507: 7% (not 8%!!)&lt;br /&gt;
* Increases Primary AP/Counter of ALL units by a fixed percentage. &lt;br /&gt;
** Gain = 0.03% * skill level (and then rounded down on percentages) &lt;br /&gt;
*** Ex. Lvl 421: 12%&lt;br /&gt;
*** Ex. Lvl 500: 15%&lt;br /&gt;
* Combined with [[Sword of Light]], THL+SoL give [[HOLY]] too ALL unit's primaries, but does not apply the +42% AP Bonus of SoL to non-[[MELEE]] units.&lt;br /&gt;
&lt;br /&gt;
UBB-discussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=9248</id>
		<title>Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Enchanter&amp;diff=9248"/>
		<updated>2006-11-10T15:28:59Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only effects the spell level of enchantments, not battle or summon spells! Because of a bug, Love &amp;amp; Peace does not get affected by this. Also rumours of Sunray not working on it. Most likely because L&amp;amp;P is an undispellable finite enchantment. We know this is a bug. Hopefully the programming team can resolve it soon.. until then, live with it.&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=12425 Goto L&amp;amp;P Bug Forum]&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=13058 Goto Sunray Bug Forum]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 1-5 : increases SL of all such enchantments by 2 per level.&lt;br /&gt;
* Level 6-10 : increases SL of all such enchantments by 4 per level.&lt;br /&gt;
* Level 11-15 : increases SL of all such enchantments by 6 per level.&lt;br /&gt;
* Level 16-20 : increases SL of all such enchantments by 8 per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)&lt;br /&gt;
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Enchantments get + 2 SL&lt;br /&gt;
* L2 : Enchantments get + 4 SL&lt;br /&gt;
* L3 : Enchantments get + 6 SL&lt;br /&gt;
* L4 : Enchantments get + 8 SL&lt;br /&gt;
* L5 : Enchantments get + 10 SL&lt;br /&gt;
* L6 : Enchantments get + 14 SL&lt;br /&gt;
* L7 : Enchantments get + 18 SL&lt;br /&gt;
* L8 : Enchantments get + 22 SL&lt;br /&gt;
* L9 : Enchantments get + 26 SL&lt;br /&gt;
* L10: Enchantments get + 30 SL&lt;br /&gt;
* L11: Enchantments get + 36 SL&lt;br /&gt;
* L12: Enchantments get + 42 SL&lt;br /&gt;
* L13: Enchantments get + 48 SL&lt;br /&gt;
* L14: Enchantments get + 54 SL&lt;br /&gt;
* L15: Enchantments get + 60 SL&lt;br /&gt;
* L16: Enchantments get + 68 SL&lt;br /&gt;
* L17: Enchantments get + 76 SL&lt;br /&gt;
* L18: Enchantments get + 84 SL&lt;br /&gt;
* L19: Enchantments get + 92 SL&lt;br /&gt;
* L20: Enchantments get + 100 SL&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Basin_of_Far_Seeing&amp;diff=9247</id>
		<title>Basin of Far Seeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Basin_of_Far_Seeing&amp;diff=9247"/>
		<updated>2006-11-10T15:02:30Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
* Using it has an effect similar to [[Scrying Mirror]], but only cost 1 turn, and if it passes the barrier, ALL info will be shown of the target.&lt;br /&gt;
* Can be used every 20 turns&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9223</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9223"/>
		<updated>2006-11-09T19:12:28Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
* Example: Level 16 Fire Elementalist commands stack of Efreeti.&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, Chill Touch,...) Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report. &amp;lt;br&amp;gt;(&amp;lt;i&amp;gt; currently doing tests to verify this section, feel free to comment on it&amp;lt;/i&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
level 20 witch have kill 5000 enemy unit.(how much hp die 5000?)&lt;br /&gt;
&lt;br /&gt;
see my topic the one i have tested 3 age ago &lt;br /&gt;
http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-this spell  can be resist.&lt;br /&gt;
-amount kill is random.there a max and min amount to be kill.&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours). &lt;br /&gt;
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]].&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9215</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9215"/>
		<updated>2006-11-08T15:32:39Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Spells and resistances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
* Example: Level 16 Fire Elementalist commands stack of Efreeti.&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, Chill Touch,...) Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report. &amp;lt;br&amp;gt;(&amp;lt;i&amp;gt; currently doing tests to verify this section, feel free to comment on it&amp;lt;/i&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
level 20 witch have kill 5000 enemy unit.(how much hp die 5000?)&lt;br /&gt;
-this spell  can be resist.&lt;br /&gt;
-Unit with higher Hp die less.&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours). &lt;br /&gt;
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]].&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9201</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9201"/>
		<updated>2006-11-07T09:48:27Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Efficiency Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
* Example: Level 16 Fire Elementalist commands stack of Efreeti.&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, Chill Touch,...) Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
level 20 witch have kill 5000 enemy unit.(how much hp die 5000?)&lt;br /&gt;
-this spell  can be resist.&lt;br /&gt;
-Unit with higher Hp die less.&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours). &lt;br /&gt;
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]].&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Holy_Light&amp;diff=9193</id>
		<title>The Holy Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Holy_Light&amp;diff=9193"/>
		<updated>2006-11-06T19:25:01Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank: Ultimate&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Enchantment/Self&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 10 turns, 200,000 MP&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep: 100 MP (decreases MP income by 25%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack. &lt;br /&gt;
* Increases [[accuracy]] of ALL units by a fixed percentage.&lt;br /&gt;
** Gain = 0.016 (??) % * skill level (and then rounded down on percentages) (not exact)&lt;br /&gt;
** Exact formula is still unknown, it might max on 7% because i was expecting 8% at Level 500.&lt;br /&gt;
*** Ex. Lvl 421: 6% (someone please re-confirm this)&lt;br /&gt;
*** Ex. Lvl 442: 7%&lt;br /&gt;
*** Ex. Lvl 500: 7% (not 8%!!)&lt;br /&gt;
* Increases Primary AP/Counter of ALL units by a fixed percentage. &lt;br /&gt;
** Gain = 0.03% * skill level (and then rounded down on percentages) &lt;br /&gt;
*** Ex. Lvl 421: 12%&lt;br /&gt;
*** Ex. Lvl 500: 15%&lt;br /&gt;
* Combined with [[Sword of Light]], THL+SoL give [[HOLY]] too ALL unit's primaries, but does not apply the +42% AP Bonus of SoL to non-[[MELEE]] units.&lt;br /&gt;
&lt;br /&gt;
UBB-discussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9192</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=9192"/>
		<updated>2006-11-06T18:52:54Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Efficiency Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus===&lt;br /&gt;
I'm currently SERIOUSLY doubting the so-called [[efficiency]] bonus heroes give. They supposed to add 0.01*Hero Level to the base efficiency of a stack. I checked some battle reports, and i can't see this effect at all. Anybody able to confirm this?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Not true for my Asc mage, on Efreeti+Fire El. or Dread Knight+Horned Demon, might only work if stack+mage colour match:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, Chill Touch,...) Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
level 20 witch have kill 5000 enemy unit.(how much hp die 5000?)&lt;br /&gt;
-this spell  can be resist.&lt;br /&gt;
-Unit with higher Hp die less.&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours). &lt;br /&gt;
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl. &lt;br /&gt;
** Seems not to be influenced by Summon skills/modifiers.&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]].&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=9145</id>
		<title>Resist Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Resist_Elements&amp;diff=9145"/>
		<updated>2006-11-03T13:50:29Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | &amp;lt;font size=3&amp;gt;'''[[Spells]]'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank: Complex&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Self/Enchantment&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 12 turns, 8,000 MP&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep: 300 MP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Is believed to add 6% to resistance to fire, cold and lightning. &lt;br /&gt;
*Will certainly also add a certain % to Eradication Spell Protection for all units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=9030</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=9030"/>
		<updated>2006-10-28T00:00:20Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* What does each god give their favoured then? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to get Favour =&lt;br /&gt;
You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate minimum amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Blitz server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild Server (1 turn/10 min) 15,000,000,&lt;br /&gt;
* minimum for Apprentice Server (1 turn/15 min) is 10,000,000.&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
== What god to get favour from? ==&lt;br /&gt;
It depends what bonus you are looking for&lt;br /&gt;
&lt;br /&gt;
== What does each god give their favoured then? ==&lt;br /&gt;
Each god has a standard favor effect that lasts for 24 hours:&lt;br /&gt;
* Nature gives.......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives............ +10% node m.p. generation&lt;br /&gt;
* Magic gives.............. +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives........... increased item generation - usually too little to notice. &lt;br /&gt;
** Note: [Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status]&lt;br /&gt;
* Satan gives........... lowered unit upkeep by 10%&lt;br /&gt;
* Lucifer gives.................. +10% summoning yields/attack power&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* 45% chance on an enchantment for 15 turns (you pay NO upkeep, effects stack with your own enchantments. Only gods can place an enchantment on a mage if another copy of the spell is currently active - so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.)&lt;br /&gt;
** possible effects:&lt;br /&gt;
*** Phantasm: Concentration, Mind Bar, Hallucination&lt;br /&gt;
*** Verdant:   Natures Lore, Weather Summoning, Sunray,&lt;br /&gt;
*** Ascendant: The Holy Light, Love and Peace, Protection from Evil, Resist Elements,  &lt;br /&gt;
*** Nether:    Black Sabbath, Shroud of Darkness. &lt;br /&gt;
*** Mage Color and God theme have no impact on the type of enchantments cast or rewards given.&lt;br /&gt;
* 5% a random hero of up to level 17 &lt;br /&gt;
* 20% one lesser item &lt;br /&gt;
* 15% small m.p. refill (kinda like what Wish does) &lt;br /&gt;
* 5% the star of luck &lt;br /&gt;
* 10% a group of fanatic &lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Moon the Magic same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[heroes|Hero]] death, Bad Luck, No Damaged Protection, etc. are all possible).&lt;br /&gt;
* you get double the opposite effect for Hatred.  (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[Volcano Eruption]], a 'Super' [[Atomic Bomb]], Hero Death, Bad Luck, No Damaged Protection, etc. are all possible)&lt;br /&gt;
&lt;br /&gt;
= Most Favour =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too. ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country (e.g. no attacks in last 48 hours) - differs per god&lt;br /&gt;
* For Science, it is said that you need at least 1001 items.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: Plant Growth, Nature's Favor, Nature's Lore level 777 (with upkeep)&lt;br /&gt;
* Sun: 100 Red Dragons (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and roughly 60,000 werewolves.(with upkeep)&lt;br /&gt;
* Magic: 777 Concentration for 200/300 turns, 500 nodes.&lt;br /&gt;
* Science: Random unique item, yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of CoS (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 21-24 random battle hero (with upkeep)&lt;br /&gt;
&lt;br /&gt;
= AND WHAT MORE ?? =&lt;br /&gt;
sometime... maybe there will be patron status&lt;br /&gt;
and that gives very nice Unique items, not yet in the game..&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8972</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8972"/>
		<updated>2006-10-27T09:40:05Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Base node yield formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Magic Power (MP, m.p.) is also known as mana. &lt;br /&gt;
&lt;br /&gt;
MP is generated and stored using your [[nodes]]. &lt;br /&gt;
* The efficiency at which your [[nodes]] generate mana is controlled by the % of land that [[nodes]] occuppy. &lt;br /&gt;
* The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying [[nodes]] - spending a [[turns|turn]] will top-off that excess storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MP is consumed by many army [[units]] and [[heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[defense assignment]]), by [[barriers]]. Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter the efficiency of your [[nodes]]: when [[items]], [[heroes]] or [[enchantments]] reduce your MP production, that is called 'Hidden upkeep'.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting M.P.=&lt;br /&gt;
&amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Mana Crystal]] (lesser item) generates MP for your kingdom (random amount). &lt;br /&gt;
* [[Mana Vortex]] (lesser item) destroys MP in target kingdom (random amount). &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can refill your MP on using.&lt;br /&gt;
* Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enchantments&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[The Holy Light]] reduces your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
* [[Black Sabbath]] makes your MP generation fluctuate, but on average increases production in exchange for 666 [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Earthquake]] will destroys part of targets MP, as well as a LOT of your own.&lt;br /&gt;
* [[Wish]] can make you lose MP (100k) or give you Efreeti Bottle which can give you MP. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shaman]] ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (&amp;gt;5,000 acres).&lt;br /&gt;
* [[Devil Prince]] after [[Contract of Soul]] reduces your nodes MP generation (e.g. hidden upkeep). [[Devil Prince]] and [[Black Sabbath]] effects even out about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gods&amp;lt;/b&amp;gt;&lt;br /&gt;
* Getting favour of any god, may refill part of your MP storage&lt;br /&gt;
* Moon [[GodFavour|god favour]] and most favour increases node MP generation (by 10% resp. 20%)&lt;br /&gt;
* Moon [[GodFavour|god disfavour]] and hatred decreases node MP generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=MP charging=&lt;br /&gt;
MP charging generates MP based on your &amp;quot;Income&amp;quot;: it doubles what your nodes generate normally.&lt;br /&gt;
&lt;br /&gt;
* MP charging a good part of the [[turns]] in your [[turns|turn cycle]] is essential for day-to-day oversummoning, and in upkeeping a huge army on relative small land, and an important part for strategies for many colors.&lt;br /&gt;
&lt;br /&gt;
* MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of [[turns]] is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged [[turns|turn-by-turn]].&lt;br /&gt;
&lt;br /&gt;
* Some [[items|unique items]] are charged while m.p. charging.&lt;br /&gt;
&lt;br /&gt;
=zero m.p.=&lt;br /&gt;
'Zero m.p.' is the case of fully depleting your magic power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); maintained [[enchantments]] may cancel themselves; and ultimately you may lose the [[barriers]] that you build.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
UBB thread of interest: http://ubb.the-reincarnation.com/viewtopic.php?t=12718&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Node yield / effectiveness of mana generation=&lt;br /&gt;
The graph  below illustrates that the more nodes you have, the less each individual nodes generates, and that above it is usually not worth building any more [[nodes]]: it will make you able to store more m.p., but per turn it will lower your m.p. upkeep, meaning you can support less m.p.-eating army with 70% nodes than you can on 50% nodes.&lt;br /&gt;
 &lt;br /&gt;
* Stepped decreasing linear lines on the graph show decreasing gain-per-node above 10% node land use (LEFT axis) for normal and moons-favour situation.&lt;br /&gt;
* Saw-tooth parabolic-like curves on the graph show what the m.p. yield for a given %percentage of nodes (RIGHT axis) for 2K, 3K, 4K, 5K and 5K+moon's [[GodFavour|favour]] situations.&lt;br /&gt;
* the saw-tooth makes that for your m.p. income, sometimes it is better to destroy 1 node than to build 1 [[nodes|node]] (because of rounding). On 2K land it is a trivial effect, on 5K land between 25 and 55% nodes it becomes significant: you better check if your nodes are 'just below a whole %' right after each landrun.&lt;br /&gt;
&lt;br /&gt;
* Side note: having over 45% nodes on your land enables you to store more m.p. after charging a lot of turns than e.g. 45% nodes, but you will not produce more m.p. each single turn. You should only use &amp;gt;55% nodes if you have special need for lots of m.p. (eg casting [[Armageddon]], or preparing a [[Volcano Eruption|VE-bombardment]] or prepare to [[Earthquake]] a big mage or whatever).&lt;br /&gt;
&lt;br /&gt;
=Base node yield formula=&lt;br /&gt;
After some investigation, i found out the REAL node yield formula.&lt;br /&gt;
&lt;br /&gt;
Yield = XL/100 + N(100-X)/10 with X=Rndd(100N/L)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For full percentages this gives:&lt;br /&gt;
&lt;br /&gt;
Yield Y = (10XL+100XL-X²L)/1000 = (110XL-X²L)/1000 = XL(110-X)/1000 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this formula:&lt;br /&gt;
*Rndd= Rounded down function&lt;br /&gt;
*N = amount of nodes&lt;br /&gt;
*L = amount of land&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Example1: Land=5000, N=1000, X=20&lt;br /&gt;
*Yield = 20x5000/100 + 1000(80)/10 = 1000+8000 = 9000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example2: Land=5000, N=2000, X=40&lt;br /&gt;
*Yield = 40x5000/100 + 2000(60)/10 = 2000+12000 = 14000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example3: Land=5000, N=1990, X=39, N/L=39.8&lt;br /&gt;
*Yield = 39x5000/100 + 1990(61)/10 = 1950+12139 = 14089.&lt;br /&gt;
&lt;br /&gt;
*Max gain is thus when the first derative of this formula is 0: (for full percentages)&lt;br /&gt;
** Max Yield for X: (110L-2X)/1000 = 0 &lt;br /&gt;
**              &amp;lt;=&amp;gt; 2X = 110&lt;br /&gt;
**              &amp;lt;=&amp;gt;  X = 55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Max gain in total is thus indeed at 55.99%.&lt;br /&gt;
&lt;br /&gt;
*Yield Y is your base income. It can now be influenced by:&lt;br /&gt;
** Alchemist : - 0.10 Y&lt;br /&gt;
** Moon's Favour : + 0.10Y&lt;br /&gt;
** Holy Grail : - 1000&lt;br /&gt;
** The Holy Light : - 0.25 Y&lt;br /&gt;
** ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://kaas.the-reincarnation.org/KAASimages/AMNodebreakdown.jpg&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8971</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8971"/>
		<updated>2006-10-27T09:37:55Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
 &lt;br /&gt;
* Notes: &lt;br /&gt;
** [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
** a Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user. &lt;br /&gt;
* whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% chance to lose the Unique. If you got n Uniques, you got approx. n % chance to lose it. Just don't be gready that means;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 10% and reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Units' Attack Power. (Same effect as [[Battle Lust]]) &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 5,000 &lt;br /&gt;
OR&lt;br /&gt;
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to cold. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase strikes of [[PSYCHIC]] attack type by 50%&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper stalice: Ascendant&lt;br /&gt;
* Shimmering golden stalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gemstudded golden chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male hero &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male hero. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Corruption or drains all their MP. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Covers your country in a forcefield that blocks out all spells and attacks. Effectively gives Council Protection for a period of 24 hours (doesn't work on Arma). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases enemies initiative by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 5%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 40% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8970</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8970"/>
		<updated>2006-10-27T09:30:05Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
 &lt;br /&gt;
* Notes: &lt;br /&gt;
** [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
** a Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user. &lt;br /&gt;
* whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% chance to lose the Unique. If you got n Uniques, you got approx. n % chance to lose it. Just don't be gready that means;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 10% and reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Units' Attack Power. (Same effect as [[Battle Lust]]) &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 5,000 &lt;br /&gt;
OR&lt;br /&gt;
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to cold. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase strikes of [[PSYCHIC]] attack type by 50%&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
** The dull looking copper stalice: Ascendant&lt;br /&gt;
** Shimmering golden stalice : Verdant&lt;br /&gt;
** The blood stained golden chalice : Eradication&lt;br /&gt;
** The human skull : Nether&lt;br /&gt;
** Gemstudded golden chalice : Phantasm&lt;br /&gt;
* It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male hero &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male hero. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Corruption or drains all their MP. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Covers your country in a forcefield that blocks out all spells and attacks. Effectively gives Council Protection for a period of 24 hours (doesn't work on Arma). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases enemies initiative by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 5%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 40% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8969</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8969"/>
		<updated>2006-10-27T09:16:14Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Base node yield formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Magic Power (MP, m.p.) is also known as mana. &lt;br /&gt;
&lt;br /&gt;
MP is generated and stored using your [[nodes]]. &lt;br /&gt;
* The efficiency at which your [[nodes]] generate mana is controlled by the % of land that [[nodes]] occuppy. &lt;br /&gt;
* The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying [[nodes]] - spending a [[turns|turn]] will top-off that excess storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MP is consumed by many army [[units]] and [[heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[defense assignment]]), by [[barriers]]. Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter the efficiency of your [[nodes]]: when [[items]], [[heroes]] or [[enchantments]] reduce your MP production, that is called 'Hidden upkeep'.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting M.P.=&lt;br /&gt;
&amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Mana Crystal]] (lesser item) generates MP for your kingdom (random amount). &lt;br /&gt;
* [[Mana Vortex]] (lesser item) destroys MP in target kingdom (random amount). &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can refill your MP on using.&lt;br /&gt;
* Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enchantments&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[The Holy Light]] reduces your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
* [[Black Sabbath]] makes your MP generation fluctuate, but on average increases production in exchange for 666 [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Earthquake]] will destroys part of targets MP, as well as a LOT of your own.&lt;br /&gt;
* [[Wish]] can make you lose MP (100k) or give you Efreeti Bottle which can give you MP. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shaman]] ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (&amp;gt;5,000 acres).&lt;br /&gt;
* [[Devil Prince]] after [[Contract of Soul]] reduces your nodes MP generation (e.g. hidden upkeep). [[Devil Prince]] and [[Black Sabbath]] effects even out about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gods&amp;lt;/b&amp;gt;&lt;br /&gt;
* Getting favour of any god, may refill part of your MP storage&lt;br /&gt;
* Moon [[GodFavour|god favour]] and most favour increases node MP generation (by 10% resp. 20%)&lt;br /&gt;
* Moon [[GodFavour|god disfavour]] and hatred decreases node MP generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=MP charging=&lt;br /&gt;
MP charging generates MP based on your &amp;quot;Income&amp;quot;: it doubles what your nodes generate normally.&lt;br /&gt;
&lt;br /&gt;
* MP charging a good part of the [[turns]] in your [[turns|turn cycle]] is essential for day-to-day oversummoning, and in upkeeping a huge army on relative small land, and an important part for strategies for many colors.&lt;br /&gt;
&lt;br /&gt;
* MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of [[turns]] is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged [[turns|turn-by-turn]].&lt;br /&gt;
&lt;br /&gt;
* Some [[items|unique items]] are charged while m.p. charging.&lt;br /&gt;
&lt;br /&gt;
=zero m.p.=&lt;br /&gt;
'Zero m.p.' is the case of fully depleting your magic power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); maintained [[enchantments]] may cancel themselves; and ultimately you may lose the [[barriers]] that you build.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
UBB thread of interest: http://ubb.the-reincarnation.com/viewtopic.php?t=12718&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Node yield / effectiveness of mana generation=&lt;br /&gt;
The graph  below illustrates that the more nodes you have, the less each individual nodes generates, and that above it is usually not worth building any more [[nodes]]: it will make you able to store more m.p., but per turn it will lower your m.p. upkeep, meaning you can support less m.p.-eating army with 70% nodes than you can on 50% nodes.&lt;br /&gt;
 &lt;br /&gt;
* Stepped decreasing linear lines on the graph show decreasing gain-per-node above 10% node land use (LEFT axis) for normal and moons-favour situation.&lt;br /&gt;
* Saw-tooth parabolic-like curves on the graph show what the m.p. yield for a given %percentage of nodes (RIGHT axis) for 2K, 3K, 4K, 5K and 5K+moon's [[GodFavour|favour]] situations.&lt;br /&gt;
* the saw-tooth makes that for your m.p. income, sometimes it is better to destroy 1 node than to build 1 [[nodes|node]] (because of rounding). On 2K land it is a trivial effect, on 5K land between 25 and 55% nodes it becomes significant: you better check if your nodes are 'just below a whole %' right after each landrun.&lt;br /&gt;
&lt;br /&gt;
* Side note: having over 45% nodes on your land enables you to store more m.p. after charging a lot of turns than e.g. 45% nodes, but you will not produce more m.p. each single turn. You should only use &amp;gt;55% nodes if you have special need for lots of m.p. (eg casting [[Armageddon]], or preparing a [[Volcano Eruption|VE-bombardment]] or prepare to [[Earthquake]] a big mage or whatever).&lt;br /&gt;
&lt;br /&gt;
=Base node yield formula=&lt;br /&gt;
After some investigation, i found out the REAL node yield formula.&lt;br /&gt;
&lt;br /&gt;
Yield = XL/100 + N(100-X)/10 with X=Rndd(100N/L)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For full percentages this gives:&lt;br /&gt;
&lt;br /&gt;
Yield = (10XL+100XL-X²L)/1000 = (110XL-X²L)/1000 = XL(110-X)/1000 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this formula:&lt;br /&gt;
*Rndd= Rounded down function&lt;br /&gt;
*N = amount of nodes&lt;br /&gt;
*L = amount of land&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Example1: Land=5000, N=1000, X=20&lt;br /&gt;
*Yield = 20x5000/100 + 1000(80)/10 = 1000+8000 = 9000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example2: Land=5000, N=2000, X=40&lt;br /&gt;
*Yield = 40x5000/100 + 2000(60)/10 = 2000+12000 = 14000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example3: Land=5000, N=1990, X=39, N/L=39.8&lt;br /&gt;
*Yield = 39x5000/100 + 1990(61)/10 = 1950+12139 = 14089.&lt;br /&gt;
&lt;br /&gt;
*Max gain is thus when the first derative of this formula is 0: (for full percentages)&lt;br /&gt;
** Max Yield for X: (110L-2X)/1000 = 0 &lt;br /&gt;
**              &amp;lt;=&amp;gt; 2X = 110&lt;br /&gt;
**              &amp;lt;=&amp;gt;  X = 55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Max gain in total is thus indeed at 55.99%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://kaas.the-reincarnation.org/KAASimages/AMNodebreakdown.jpg&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8968</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8968"/>
		<updated>2006-10-27T09:14:53Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Base node yield formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Magic Power (MP, m.p.) is also known as mana. &lt;br /&gt;
&lt;br /&gt;
MP is generated and stored using your [[nodes]]. &lt;br /&gt;
* The efficiency at which your [[nodes]] generate mana is controlled by the % of land that [[nodes]] occuppy. &lt;br /&gt;
* The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying [[nodes]] - spending a [[turns|turn]] will top-off that excess storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MP is consumed by many army [[units]] and [[heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[defense assignment]]), by [[barriers]]. Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter the efficiency of your [[nodes]]: when [[items]], [[heroes]] or [[enchantments]] reduce your MP production, that is called 'Hidden upkeep'.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting M.P.=&lt;br /&gt;
&amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Mana Crystal]] (lesser item) generates MP for your kingdom (random amount). &lt;br /&gt;
* [[Mana Vortex]] (lesser item) destroys MP in target kingdom (random amount). &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can refill your MP on using.&lt;br /&gt;
* Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enchantments&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[The Holy Light]] reduces your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
* [[Black Sabbath]] makes your MP generation fluctuate, but on average increases production in exchange for 666 [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Earthquake]] will destroys part of targets MP, as well as a LOT of your own.&lt;br /&gt;
* [[Wish]] can make you lose MP (100k) or give you Efreeti Bottle which can give you MP. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shaman]] ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (&amp;gt;5,000 acres).&lt;br /&gt;
* [[Devil Prince]] after [[Contract of Soul]] reduces your nodes MP generation (e.g. hidden upkeep). [[Devil Prince]] and [[Black Sabbath]] effects even out about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gods&amp;lt;/b&amp;gt;&lt;br /&gt;
* Getting favour of any god, may refill part of your MP storage&lt;br /&gt;
* Moon [[GodFavour|god favour]] and most favour increases node MP generation (by 10% resp. 20%)&lt;br /&gt;
* Moon [[GodFavour|god disfavour]] and hatred decreases node MP generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=MP charging=&lt;br /&gt;
MP charging generates MP based on your &amp;quot;Income&amp;quot;: it doubles what your nodes generate normally.&lt;br /&gt;
&lt;br /&gt;
* MP charging a good part of the [[turns]] in your [[turns|turn cycle]] is essential for day-to-day oversummoning, and in upkeeping a huge army on relative small land, and an important part for strategies for many colors.&lt;br /&gt;
&lt;br /&gt;
* MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of [[turns]] is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged [[turns|turn-by-turn]].&lt;br /&gt;
&lt;br /&gt;
* Some [[items|unique items]] are charged while m.p. charging.&lt;br /&gt;
&lt;br /&gt;
=zero m.p.=&lt;br /&gt;
'Zero m.p.' is the case of fully depleting your magic power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); maintained [[enchantments]] may cancel themselves; and ultimately you may lose the [[barriers]] that you build.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
UBB thread of interest: http://ubb.the-reincarnation.com/viewtopic.php?t=12718&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Node yield / effectiveness of mana generation=&lt;br /&gt;
The graph  below illustrates that the more nodes you have, the less each individual nodes generates, and that above it is usually not worth building any more [[nodes]]: it will make you able to store more m.p., but per turn it will lower your m.p. upkeep, meaning you can support less m.p.-eating army with 70% nodes than you can on 50% nodes.&lt;br /&gt;
 &lt;br /&gt;
* Stepped decreasing linear lines on the graph show decreasing gain-per-node above 10% node land use (LEFT axis) for normal and moons-favour situation.&lt;br /&gt;
* Saw-tooth parabolic-like curves on the graph show what the m.p. yield for a given %percentage of nodes (RIGHT axis) for 2K, 3K, 4K, 5K and 5K+moon's [[GodFavour|favour]] situations.&lt;br /&gt;
* the saw-tooth makes that for your m.p. income, sometimes it is better to destroy 1 node than to build 1 [[nodes|node]] (because of rounding). On 2K land it is a trivial effect, on 5K land between 25 and 55% nodes it becomes significant: you better check if your nodes are 'just below a whole %' right after each landrun.&lt;br /&gt;
&lt;br /&gt;
* Side note: having over 45% nodes on your land enables you to store more m.p. after charging a lot of turns than e.g. 45% nodes, but you will not produce more m.p. each single turn. You should only use &amp;gt;55% nodes if you have special need for lots of m.p. (eg casting [[Armageddon]], or preparing a [[Volcano Eruption|VE-bombardment]] or prepare to [[Earthquake]] a big mage or whatever).&lt;br /&gt;
&lt;br /&gt;
=Base node yield formula=&lt;br /&gt;
After some investigation, i found out the REAL node yield formula.&lt;br /&gt;
&lt;br /&gt;
Yield = XL/100 + N(100-X)/10 with X=Rndd(100N/L)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For full percentages this gives:&lt;br /&gt;
&lt;br /&gt;
Yield = (10XL+100XL-X²L)/1000 = (110XL-X²L)/1000 = XL(110-X)/1000 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this formula:&lt;br /&gt;
*Rndd= Rounded down function&lt;br /&gt;
*N = amount of nodes&lt;br /&gt;
*L = amount of land&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Example1: Land=5000, N=1000, X=20&lt;br /&gt;
*Yield = 20x5000/100 + 1000(80)/10 = 1000+8000 = 9000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example2: Land=5000, N=2000, X=40&lt;br /&gt;
*Yield = 40x5000/100 + 2000(60)/10 = 2000+12000 = 14000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example3: Land=5000, N=1990, X=39, N/L=39.8&lt;br /&gt;
*Yield = 39x5000/100 + 1980(61)/10 = 1950+12139 = 14089.&lt;br /&gt;
&lt;br /&gt;
*Max gain is thus when the first derative of this formula is 0: (for full percentages)&lt;br /&gt;
** Max Yield for X: (110L-2X)/1000 = 0 &lt;br /&gt;
**              &amp;lt;=&amp;gt; 2X = 110&lt;br /&gt;
**              &amp;lt;=&amp;gt;  X = 55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Max gain in total is thus indeed at 55.99%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://kaas.the-reincarnation.org/KAASimages/AMNodebreakdown.jpg&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8967</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8967"/>
		<updated>2006-10-27T09:13:25Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Base node yield formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Magic Power (MP, m.p.) is also known as mana. &lt;br /&gt;
&lt;br /&gt;
MP is generated and stored using your [[nodes]]. &lt;br /&gt;
* The efficiency at which your [[nodes]] generate mana is controlled by the % of land that [[nodes]] occuppy. &lt;br /&gt;
* The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying [[nodes]] - spending a [[turns|turn]] will top-off that excess storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MP is consumed by many army [[units]] and [[heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[defense assignment]]), by [[barriers]]. Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter the efficiency of your [[nodes]]: when [[items]], [[heroes]] or [[enchantments]] reduce your MP production, that is called 'Hidden upkeep'.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting M.P.=&lt;br /&gt;
&amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Mana Crystal]] (lesser item) generates MP for your kingdom (random amount). &lt;br /&gt;
* [[Mana Vortex]] (lesser item) destroys MP in target kingdom (random amount). &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can refill your MP on using.&lt;br /&gt;
* Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enchantments&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[The Holy Light]] reduces your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
* [[Black Sabbath]] makes your MP generation fluctuate, but on average increases production in exchange for 666 [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Earthquake]] will destroys part of targets MP, as well as a LOT of your own.&lt;br /&gt;
* [[Wish]] can make you lose MP (100k) or give you Efreeti Bottle which can give you MP. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shaman]] ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (&amp;gt;5,000 acres).&lt;br /&gt;
* [[Devil Prince]] after [[Contract of Soul]] reduces your nodes MP generation (e.g. hidden upkeep). [[Devil Prince]] and [[Black Sabbath]] effects even out about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gods&amp;lt;/b&amp;gt;&lt;br /&gt;
* Getting favour of any god, may refill part of your MP storage&lt;br /&gt;
* Moon [[GodFavour|god favour]] and most favour increases node MP generation (by 10% resp. 20%)&lt;br /&gt;
* Moon [[GodFavour|god disfavour]] and hatred decreases node MP generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=MP charging=&lt;br /&gt;
MP charging generates MP based on your &amp;quot;Income&amp;quot;: it doubles what your nodes generate normally.&lt;br /&gt;
&lt;br /&gt;
* MP charging a good part of the [[turns]] in your [[turns|turn cycle]] is essential for day-to-day oversummoning, and in upkeeping a huge army on relative small land, and an important part for strategies for many colors.&lt;br /&gt;
&lt;br /&gt;
* MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of [[turns]] is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged [[turns|turn-by-turn]].&lt;br /&gt;
&lt;br /&gt;
* Some [[items|unique items]] are charged while m.p. charging.&lt;br /&gt;
&lt;br /&gt;
=zero m.p.=&lt;br /&gt;
'Zero m.p.' is the case of fully depleting your magic power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); maintained [[enchantments]] may cancel themselves; and ultimately you may lose the [[barriers]] that you build.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
UBB thread of interest: http://ubb.the-reincarnation.com/viewtopic.php?t=12718&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Node yield / effectiveness of mana generation=&lt;br /&gt;
The graph  below illustrates that the more nodes you have, the less each individual nodes generates, and that above it is usually not worth building any more [[nodes]]: it will make you able to store more m.p., but per turn it will lower your m.p. upkeep, meaning you can support less m.p.-eating army with 70% nodes than you can on 50% nodes.&lt;br /&gt;
 &lt;br /&gt;
* Stepped decreasing linear lines on the graph show decreasing gain-per-node above 10% node land use (LEFT axis) for normal and moons-favour situation.&lt;br /&gt;
* Saw-tooth parabolic-like curves on the graph show what the m.p. yield for a given %percentage of nodes (RIGHT axis) for 2K, 3K, 4K, 5K and 5K+moon's [[GodFavour|favour]] situations.&lt;br /&gt;
* the saw-tooth makes that for your m.p. income, sometimes it is better to destroy 1 node than to build 1 [[nodes|node]] (because of rounding). On 2K land it is a trivial effect, on 5K land between 25 and 55% nodes it becomes significant: you better check if your nodes are 'just below a whole %' right after each landrun.&lt;br /&gt;
&lt;br /&gt;
* Side note: having over 45% nodes on your land enables you to store more m.p. after charging a lot of turns than e.g. 45% nodes, but you will not produce more m.p. each single turn. You should only use &amp;gt;55% nodes if you have special need for lots of m.p. (eg casting [[Armageddon]], or preparing a [[Volcano Eruption|VE-bombardment]] or prepare to [[Earthquake]] a big mage or whatever).&lt;br /&gt;
&lt;br /&gt;
=Base node yield formula=&lt;br /&gt;
After some investigation, i found out the REAL node yield formula.&lt;br /&gt;
&lt;br /&gt;
Yield = XL/100 + N(100-X)/10 with X=Rndd(100N/L)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For full percentages this gives:&lt;br /&gt;
&lt;br /&gt;
Yield = (10XL+100XL-X²L)/1000 = (110XL-X²L)/1000 = XL(110-X)/1000 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this formula:&lt;br /&gt;
*Rndd= Rounded down function&lt;br /&gt;
*N = amount of nodes&lt;br /&gt;
*L = amount of land&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Example1: Land=5000, N=1000, X=20&lt;br /&gt;
*Yield = 20x5000/100 + 1000(80)/10 = 1000+8000 = 9000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example2: Land=5000, N=2000, X=40&lt;br /&gt;
*Yield = 40x5000/100 + 2000(60)/10 = 2000+12000 = 14000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example3: Land=5000, N=1990, X=39, N/L=39.8&lt;br /&gt;
*Yield = 39x5000/100 + 1980(61)/10 = 1950+12078 = 14028.&lt;br /&gt;
&lt;br /&gt;
*Max gain is thus when the first derative of this formula is 0: (for full percentages)&lt;br /&gt;
** Max Yield for X: (110L-2X)/1000 = 0 &lt;br /&gt;
**              &amp;lt;=&amp;gt; 2X = 110&lt;br /&gt;
**              &amp;lt;=&amp;gt;  X = 55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Max gain in total is thus indeed at 55.99%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://kaas.the-reincarnation.org/KAASimages/AMNodebreakdown.jpg&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8966</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8966"/>
		<updated>2006-10-27T09:05:57Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Base node yield formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Magic Power (MP, m.p.) is also known as mana. &lt;br /&gt;
&lt;br /&gt;
MP is generated and stored using your [[nodes]]. &lt;br /&gt;
* The efficiency at which your [[nodes]] generate mana is controlled by the % of land that [[nodes]] occuppy. &lt;br /&gt;
* The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying [[nodes]] - spending a [[turns|turn]] will top-off that excess storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MP is consumed by many army [[units]] and [[heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[defense assignment]]), by [[barriers]]. Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter the efficiency of your [[nodes]]: when [[items]], [[heroes]] or [[enchantments]] reduce your MP production, that is called 'Hidden upkeep'.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting M.P.=&lt;br /&gt;
&amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Mana Crystal]] (lesser item) generates MP for your kingdom (random amount). &lt;br /&gt;
* [[Mana Vortex]] (lesser item) destroys MP in target kingdom (random amount). &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can refill your MP on using.&lt;br /&gt;
* Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enchantments&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[The Holy Light]] reduces your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
* [[Black Sabbath]] makes your MP generation fluctuate, but on average increases production in exchange for 666 [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Earthquake]] will destroys part of targets MP, as well as a LOT of your own.&lt;br /&gt;
* [[Wish]] can make you lose MP (100k) or give you Efreeti Bottle which can give you MP. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shaman]] ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (&amp;gt;5,000 acres).&lt;br /&gt;
* [[Devil Prince]] after [[Contract of Soul]] reduces your nodes MP generation (e.g. hidden upkeep). [[Devil Prince]] and [[Black Sabbath]] effects even out about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gods&amp;lt;/b&amp;gt;&lt;br /&gt;
* Getting favour of any god, may refill part of your MP storage&lt;br /&gt;
* Moon [[GodFavour|god favour]] and most favour increases node MP generation (by 10% resp. 20%)&lt;br /&gt;
* Moon [[GodFavour|god disfavour]] and hatred decreases node MP generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=MP charging=&lt;br /&gt;
MP charging generates MP based on your &amp;quot;Income&amp;quot;: it doubles what your nodes generate normally.&lt;br /&gt;
&lt;br /&gt;
* MP charging a good part of the [[turns]] in your [[turns|turn cycle]] is essential for day-to-day oversummoning, and in upkeeping a huge army on relative small land, and an important part for strategies for many colors.&lt;br /&gt;
&lt;br /&gt;
* MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of [[turns]] is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged [[turns|turn-by-turn]].&lt;br /&gt;
&lt;br /&gt;
* Some [[items|unique items]] are charged while m.p. charging.&lt;br /&gt;
&lt;br /&gt;
=zero m.p.=&lt;br /&gt;
'Zero m.p.' is the case of fully depleting your magic power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); maintained [[enchantments]] may cancel themselves; and ultimately you may lose the [[barriers]] that you build.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
UBB thread of interest: http://ubb.the-reincarnation.com/viewtopic.php?t=12718&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Node yield / effectiveness of mana generation=&lt;br /&gt;
The graph  below illustrates that the more nodes you have, the less each individual nodes generates, and that above it is usually not worth building any more [[nodes]]: it will make you able to store more m.p., but per turn it will lower your m.p. upkeep, meaning you can support less m.p.-eating army with 70% nodes than you can on 50% nodes.&lt;br /&gt;
 &lt;br /&gt;
* Stepped decreasing linear lines on the graph show decreasing gain-per-node above 10% node land use (LEFT axis) for normal and moons-favour situation.&lt;br /&gt;
* Saw-tooth parabolic-like curves on the graph show what the m.p. yield for a given %percentage of nodes (RIGHT axis) for 2K, 3K, 4K, 5K and 5K+moon's [[GodFavour|favour]] situations.&lt;br /&gt;
* the saw-tooth makes that for your m.p. income, sometimes it is better to destroy 1 node than to build 1 [[nodes|node]] (because of rounding). On 2K land it is a trivial effect, on 5K land between 25 and 55% nodes it becomes significant: you better check if your nodes are 'just below a whole %' right after each landrun.&lt;br /&gt;
&lt;br /&gt;
* Side note: having over 45% nodes on your land enables you to store more m.p. after charging a lot of turns than e.g. 45% nodes, but you will not produce more m.p. each single turn. You should only use &amp;gt;55% nodes if you have special need for lots of m.p. (eg casting [[Armageddon]], or preparing a [[Volcano Eruption|VE-bombardment]] or prepare to [[Earthquake]] a big mage or whatever).&lt;br /&gt;
&lt;br /&gt;
=Base node yield formula=&lt;br /&gt;
After some investigation, i found out the REAL node yield formula.&lt;br /&gt;
&lt;br /&gt;
Yield = XL/100 + N(100-X)/10 with X=Rndd(100N/L)&amp;lt;br&amp;gt;&lt;br /&gt;
In this formula:&lt;br /&gt;
*Rndd= Rounded down function&lt;br /&gt;
*N = amount of nodes&lt;br /&gt;
*L = amount of land&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Example1: Land=5000, N=1000, X=20&lt;br /&gt;
*Yield = 20x5000/100 + 1000(80)/10 = 1000+8000 = 9000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example2: Land=5000, N=2000, X=40&lt;br /&gt;
*Yield = 40x5000/100 + 2000(60)/10 = 2000+12000 = 14000. &lt;br /&gt;
&amp;lt;br&amp;gt;Example3: Land=5000, N=1990, X=39, N/L=39.8&lt;br /&gt;
*Yield = 39x5000/100 + 1980(61)/10 = 1950+12078 = 14028.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://kaas.the-reincarnation.org/KAASimages/AMNodebreakdown.jpg&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8965</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana&amp;diff=8965"/>
		<updated>2006-10-27T08:59:04Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Node yield / effectiveness of mana generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Magic Power (MP, m.p.) is also known as mana. &lt;br /&gt;
&lt;br /&gt;
MP is generated and stored using your [[nodes]]. &lt;br /&gt;
* The efficiency at which your [[nodes]] generate mana is controlled by the % of land that [[nodes]] occuppy. &lt;br /&gt;
* The capacity for MP storage that your nodes provide, is 1,000 mana per node. You cannot have negative MP storage. You can have an temporarilly overfilled MP storage, e.g. when an enemy is destroying [[nodes]] - spending a [[turns|turn]] will top-off that excess storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MP is consumed by many army [[units]] and [[heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[defense assignment]]), by [[barriers]]. Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter the efficiency of your [[nodes]]: when [[items]], [[heroes]] or [[enchantments]] reduce your MP production, that is called 'Hidden upkeep'.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting M.P.=&lt;br /&gt;
&amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Mana Crystal]] (lesser item) generates MP for your kingdom (random amount). &lt;br /&gt;
* [[Mana Vortex]] (lesser item) destroys MP in target kingdom (random amount). &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can refill your MP on using.&lt;br /&gt;
* Some Uniques reduce your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enchantments&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[The Holy Light]] reduces your nodes MP generation (e.g. hidden upkeep)&lt;br /&gt;
* [[Black Sabbath]] makes your MP generation fluctuate, but on average increases production in exchange for 666 [[population]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Earthquake]] will destroys part of targets MP, as well as a LOT of your own.&lt;br /&gt;
* [[Wish]] can make you lose MP (100k) or give you Efreeti Bottle which can give you MP. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shaman]] ability 'channeling' increases node MP generation. The higher the hero level, the more efficient the channeling but also the more the upkeep for the hero. As a result there is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (&amp;gt;5,000 acres).&lt;br /&gt;
* [[Devil Prince]] after [[Contract of Soul]] reduces your nodes MP generation (e.g. hidden upkeep). [[Devil Prince]] and [[Black Sabbath]] effects even out about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gods&amp;lt;/b&amp;gt;&lt;br /&gt;
* Getting favour of any god, may refill part of your MP storage&lt;br /&gt;
* Moon [[GodFavour|god favour]] and most favour increases node MP generation (by 10% resp. 20%)&lt;br /&gt;
* Moon [[GodFavour|god disfavour]] and hatred decreases node MP generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=MP charging=&lt;br /&gt;
MP charging generates MP based on your &amp;quot;Income&amp;quot;: it doubles what your nodes generate normally.&lt;br /&gt;
&lt;br /&gt;
* MP charging a good part of the [[turns]] in your [[turns|turn cycle]] is essential for day-to-day oversummoning, and in upkeeping a huge army on relative small land, and an important part for strategies for many colors.&lt;br /&gt;
&lt;br /&gt;
* MP charging for an amount of turns that would overfill your nodes, is NOT a good idea: MP charge yield is accounted for early in the order of calculations, then topped off, and after that the m.p. upkeep for the amount of [[turns]] is calculated - resulting in underfilled nodes, even though you would have charged them full if you charged [[turns|turn-by-turn]].&lt;br /&gt;
&lt;br /&gt;
* Some [[items|unique items]] are charged while m.p. charging.&lt;br /&gt;
&lt;br /&gt;
=zero m.p.=&lt;br /&gt;
'Zero m.p.' is the case of fully depleting your magic power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); maintained [[enchantments]] may cancel themselves; and ultimately you may lose the [[barriers]] that you build.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
UBB thread of interest: http://ubb.the-reincarnation.com/viewtopic.php?t=12718&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Node yield / effectiveness of mana generation=&lt;br /&gt;
The graph  below illustrates that the more nodes you have, the less each individual nodes generates, and that above it is usually not worth building any more [[nodes]]: it will make you able to store more m.p., but per turn it will lower your m.p. upkeep, meaning you can support less m.p.-eating army with 70% nodes than you can on 50% nodes.&lt;br /&gt;
 &lt;br /&gt;
* Stepped decreasing linear lines on the graph show decreasing gain-per-node above 10% node land use (LEFT axis) for normal and moons-favour situation.&lt;br /&gt;
* Saw-tooth parabolic-like curves on the graph show what the m.p. yield for a given %percentage of nodes (RIGHT axis) for 2K, 3K, 4K, 5K and 5K+moon's [[GodFavour|favour]] situations.&lt;br /&gt;
* the saw-tooth makes that for your m.p. income, sometimes it is better to destroy 1 node than to build 1 [[nodes|node]] (because of rounding). On 2K land it is a trivial effect, on 5K land between 25 and 55% nodes it becomes significant: you better check if your nodes are 'just below a whole %' right after each landrun.&lt;br /&gt;
&lt;br /&gt;
* Side note: having over 45% nodes on your land enables you to store more m.p. after charging a lot of turns than e.g. 45% nodes, but you will not produce more m.p. each single turn. You should only use &amp;gt;55% nodes if you have special need for lots of m.p. (eg casting [[Armageddon]], or preparing a [[Volcano Eruption|VE-bombardment]] or prepare to [[Earthquake]] a big mage or whatever).&lt;br /&gt;
&lt;br /&gt;
=Base node yield formula=&lt;br /&gt;
After some investigation, i found out the REAL node yield formula.&lt;br /&gt;
&lt;br /&gt;
Yield = XL/100 + N(100-X)/10 with X=Rndd(100N/L)&lt;br /&gt;
In this formula:&lt;br /&gt;
Rndd= Rounded down function&lt;br /&gt;
N = amount of nodes&lt;br /&gt;
L = amount of land&lt;br /&gt;
&lt;br /&gt;
Example1: Land=5000, N=1000, X=20&lt;br /&gt;
Yield = 20x5000/100 + 1000(80)/10 = 1000+8000 = 9000. &lt;br /&gt;
Example2: Land=5000, N=2000, X=40&lt;br /&gt;
Yield = 40x5000/100 + 2000(60)/10 = 2000+12000 = 14000. &lt;br /&gt;
Example3: Land=5000, N=1990, X=39, N/L=39.8&lt;br /&gt;
Yield = 39x5000/100 + 1980(61)/10 = 1950+12078 = 14028.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://kaas.the-reincarnation.org/KAASimages/AMNodebreakdown.jpg&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8961</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8961"/>
		<updated>2006-10-26T08:16:16Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, Chill Touch,...) Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This is a Nether spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* This is a Phantasm spell and thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
** This bonus adds to the effects of [[Plant Growth]].&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
level 20 witch have kill 5000 enemy unit.&lt;br /&gt;
-this spell  can be resist.&lt;br /&gt;
-Unit with higher Hp die less.&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours). &lt;br /&gt;
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl [[Squirrel]]s, that will last for the duration of the battle only.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl [[HOLY]] damage to each enemy [[:category:Undeads|Undead stack]].&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' [[HOLY]] resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy [[:category:Undeads|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
* Deals [[POISON]] damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Net_power&amp;diff=8960</id>
		<title>Net power</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Net_power&amp;diff=8960"/>
		<updated>2006-10-26T08:06:54Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See: [[Net_Power|Net Power]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=8937</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=8937"/>
		<updated>2006-10-23T09:27:41Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites. The effect does NOT accumulate with Magic's Favour. Instead, first Magic's -10/20% gets deducted, then the percentage of the skill.&lt;br /&gt;
* Level 6-10 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
* Level 11-15 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
* Level 16-20 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 20  : All spells cost one turn less to cast. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** Eradic: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** Ascend: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=8936</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=8936"/>
		<updated>2006-10-23T09:25:08Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites.&lt;br /&gt;
* Level 6-10 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
* Level 11-15 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
* Level 16-20 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 20  : All spells cost one turn less to cast. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** Eradic: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** Ascend: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User_talk:Alzorath&amp;diff=8879</id>
		<title>User talk:Alzorath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User_talk:Alzorath&amp;diff=8879"/>
		<updated>2006-10-22T10:31:19Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Groentje: you are now given wiki-edit-level bureaucrat. This means you can protect and edit/move pages etc.&lt;br /&gt;
&lt;br /&gt;
Sammael's reply to unit section thingy: hmm, would work, dunno how much damage has occurred to some pages due to the high spam period when groe was inactive. I might have to check each page (probably not now). thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Funny: Hero XP-formula&lt;br /&gt;
Your formula (next*1000) gives amount of experience to be gathered from last to next level&lt;br /&gt;
the other one posted gives (present*next*500) experience to have been gathered in total.&lt;br /&gt;
&lt;br /&gt;
Jurito: Alzo, accuracy is not following a slowly sloping curve, but rather a &amp;quot;broken straight&amp;quot;. Breaks twice, i'm sure you know it by now:) (dont want to put that here, since its kinda a secret since nobody really knew:p)&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8843</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8843"/>
		<updated>2006-10-21T23:20:41Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Spells and resistances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, Chill Touch,...) Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
(Edit:jaspian. Edit:jurito. Someone is fucking up the pages... can someone IPcheck this guy and ban his range?)&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* Is a Nether spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
**This bonus adds with the effects of plant growth.&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects. (comes back to your army after about 48 hours). If the priestess leave your country because of mana problem (mana crash), the Hero wont come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl squirrels which lasts for the duration of each battle.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces Initiative of one random enemy stack by 1.&lt;br /&gt;
* Deals POISON damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8842</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8842"/>
		<updated>2006-10-21T23:20:02Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, ... Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
(Edit:jaspian. Edit:jurito. Someone is fucking up the pages... can someone IPcheck this guy and ban his range?)&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* Is a Nether spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
* Is an Eradication spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
* Is a Phantasm spell thus can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
**This bonus adds with the effects of plant growth.&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects. (comes back to your army after about 48 hours). If the priestess leave your country because of mana problem (mana crash), the Hero wont come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl squirrels which lasts for the duration of each battle.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces Initiative of one random enemy stack by 1.&lt;br /&gt;
* Deals POISON damage to the affected stack.&lt;br /&gt;
* Is a Verdant spell thus can be resisted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8841</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8841"/>
		<updated>2006-10-21T23:17:07Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Spells and resistances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell. However this only applies to spells (like ArcFire, ... Other skills like animal taming, cursing, ... always work. You can clearly see the difference between the two in your battle report.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
(Edit:jaspian. Edit:jurito. Someone is fucking up the pages... can someone IPcheck this guy and ban his range?)&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?) &lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
**This bonus adds with the effects of plant growth.&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects. (comes back to your army after about 48 hours). If the priestess leave your country because of mana problem (mana crash), the Hero wont come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl squirrels which lasts for the duration of each battle.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces Initiative of one random enemy stack by 1.&lt;br /&gt;
* Deals POISON damage to the affected stack. (Higher levels may have better chance of success and greater poison dmg)?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8840</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8840"/>
		<updated>2006-10-21T23:14:41Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Hero Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
(Edit:jaspian. Edit:jurito. Someone is fucking up the pages... can someone IPcheck this guy and ban his range?)&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?) &lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
**This bonus adds with the effects of plant growth.&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects. (comes back to your army after about 48 hours). If the priestess leave your country because of mana problem (mana crash), the Hero wont come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl squirrels which lasts for the duration of each battle.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces Initiative of one random enemy stack by 1.&lt;br /&gt;
* Deals POISON damage to the affected stack. (Higher levels may have better chance of success and greater poison dmg)?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8839</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8839"/>
		<updated>2006-10-21T23:14:17Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Single stack effects useless? I don't think so.. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
===Hero Spells and resistances===&lt;br /&gt;
If one of your heroes casts a spell, it can be resisted, just as any other spell. Hero colour determines the colour of the spell.&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
(Edit:jaspian. Edit:jurito. Someone is fucking up the pages... can someone IPcheck this guy and ban his range?)&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This ability can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?) &lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
**This bonus adds with the effects of plant growth.&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects. (comes back to your army after about 48 hours). If the priestess leave your country because of mana problem (mana crash), the Hero wont come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl squirrels which lasts for the duration of each battle.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces Initiative of one random enemy stack by 1.&lt;br /&gt;
* Deals POISON damage to the affected stack. (Higher levels may have better chance of success and greater poison dmg)?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8837</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8837"/>
		<updated>2006-10-21T20:20:28Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; [[Encyclopedia]] | [[Items|Lesser Items]] | [[:Category:Unique Items|Unique Items]] | [[Spells]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
 &lt;br /&gt;
* Notes: &lt;br /&gt;
** [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
** a Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user. &lt;br /&gt;
* whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% chance to lose the Unique. If you got n Uniques, you got approx. n % chance to lose it. Just don't be gready that means;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 10% and reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Units' Attack Power. (Same effect as [[Battle Lust]]) &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 5,000 &lt;br /&gt;
OR&lt;br /&gt;
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to cold. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase strikes of [[PSYCHIC]] attack type by 50%&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;(there are five different ones in the game - 5 unique holy grails.)&amp;lt;/i&amp;gt;The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]].&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male hero &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male hero. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Corruption or drains all their MP. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Covers your country in a forcefield that blocks out all spells and attacks. Effectively gives Council Protection for a period of 24 hours (doesn't work on Arma). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases enemies initiative by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 5%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 40% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links - and near where I removed &amp;quot;Minor Indulgence&amp;quot; from this article (They are NOT uniques, they are 'rare lesser items' - much like Magical Compasses are now). They have not had the 'unique' label for a few years, and that was &amp;quot;lesser unique&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8836</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8836"/>
		<updated>2006-10-21T19:46:50Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Unique Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; [[Encyclopedia]] | [[Items|Lesser Items]] | [[:Category:Unique Items|Unique Items]] | [[Spells]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
 &lt;br /&gt;
* Notes: &lt;br /&gt;
** [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
** a Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user. &lt;br /&gt;
* whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% chance to lose the Unique. If you got n Uniques, you got approx. n % chance to lose it. Just don't be gready that means;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 10% and reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Units' Attack Power. (Same effect as [[Battle Lust]]) &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 5,000 &lt;br /&gt;
OR&lt;br /&gt;
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to cold. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase strikes of [[PSYCHIC]] attack type by 50%&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;(there are five different ones in the game - 5 unique holy grails.)&amp;lt;/i&amp;gt;The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]].&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male hero &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male hero. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Corruption or drains all their MP. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Covers your country in a forcefield that blocks out all spells and attacks. Effectively gives Council Protection for a period of 24 hours (doesn't work on Arma). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases enemies initiative by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 5%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 10% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links - and near where I removed &amp;quot;Minor Indulgence&amp;quot; from this article (They are NOT uniques, they are 'rare lesser items' - much like Magical Compasses are now). They have not had the 'unique' label for a few years, and that was &amp;quot;lesser unique&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8835</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=8835"/>
		<updated>2006-10-21T19:37:28Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; [[Encyclopedia]] | [[Items|Lesser Items]] | [[:Category:Unique Items|Unique Items]] | [[Spells]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
 &lt;br /&gt;
* Notes: &lt;br /&gt;
** [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
** a Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time)&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user. &lt;br /&gt;
* whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% chance to lose the Unique. If you got n Uniques, you got approx. n % chance to lose it. Just don't be gready that means;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 5,000 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces cost by 25% and increases [[Attack Power|AP]], [[counter attack|counter AP]] and summoning by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 10% and reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Units' Attack Power. (Same effect as [[Battle Lust]]) &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 5,000 &lt;br /&gt;
OR&lt;br /&gt;
Has the same effect on enemy army in battle as the [[Figurine of the Ice Queen]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 [[heroes]], 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you allready have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels target's [[enchantments]] regardless of [[barriers]]. Asume this item is a charged item meaning you can't use it again for 200 turns after using it.&amp;lt;br&amp;gt;&lt;br /&gt;
It CAN be blocked... a week ago I lost the [[Hand of Negation]] when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The [[Hand of Negation]] can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).&lt;br /&gt;
chance to be blocked: (targets SL - your SL) / 10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to cold. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase strikes of [[PSYCHIC]] attack type by 50%&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;(there are five different ones in the game - 5 unique holy grails.)&amp;lt;/i&amp;gt;The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]].&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male hero &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male hero. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Corruption or drains all their MP. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Covers your country in a forcefield that blocks out all spells and attacks. Effectively gives Council Protection for a period of 24 hours (doesn't work on Arma). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases enemies initiative by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic Mirror|The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armys'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 5%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 40% more [[geld]] per turn and reduces [[Attack Power|AP]] of you and your enemy by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links - and near where I removed &amp;quot;Minor Indulgence&amp;quot; from this article (They are NOT uniques, they are 'rare lesser items' - much like Magical Compasses are now). They have not had the 'unique' label for a few years, and that was &amp;quot;lesser unique&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8834</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=8834"/>
		<updated>2006-10-21T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* In Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a God (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into Lucifer's Most Favored List &lt;br /&gt;
* [[Love Potion #9]] and [[Lipstick of Enslavement]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a battle (win or not) &lt;br /&gt;
* Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Apprentice): 18 experience per turn &lt;br /&gt;
* Normal servers (Guild): 12 experience per turn &lt;br /&gt;
* Fast servers (Blitz): 6 experience per turn &lt;br /&gt;
&lt;br /&gt;
'''Leveling:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Formula's for hero leveling are:&amp;lt;br&amp;gt;&lt;br /&gt;
::Experience_To_Next_Level = Current_Level*1000&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 (XP:28000) : 28000+8000 = 36000, XP required for level 9 is 36,000 or &amp;quot;8,000 XP to level 9 from level 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::Total_Experience_to_reach_next_level = Current_Level*Next_Level*500&amp;lt;br&amp;gt;&lt;br /&gt;
::(example: Level 8 is reached at XP:28000; 7*8*500 = 28000) &lt;br /&gt;
::(example: Level 9 is reached at XP:36000; 8*9*500 = 36000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= In Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack recieves a bonus to [[efficiency]] equal to the heros level in percent.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
[[Stack wiping]] the hero led stack will usually kill a hero but...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;MikeClough:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::For the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. It is possible to have a hero-lead stack completely die, but the hero survive, provided the damage left over is not enough to kill the hero also.&lt;br /&gt;
&lt;br /&gt;
===Single stack effects useless? I don't think so..===&lt;br /&gt;
Note that single stack effects are more likely to hit higher NP stacks than lower NP stacks. The same actually goes for spells/items/etc.. This means, in most cases, that the ability is actually more useful than you think. Example: Witch. Only one unit gets cursed. But since it's more likely to be (either a linear or even parabolic correlation) hit on your enemy's top stack, which is his most powerful stack, it can actually have a huge effect on the battle outcome!&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&lt;br /&gt;
The hero and the level of the hero when the ability of gained is listed in the parentheses next to the ability. &lt;br /&gt;
&lt;br /&gt;
When an ability is denoted as (Does Something/LVL), it does mean the hero level, but the level of the skill. EXAMPLE: A level 10 Alchemist has 2 skill points in Alchemy.  The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  Back to the alchemist, Level 10 - Level 9 (Skill onset level) = 1.  1 + 1 = 2.  Thus level 2 of Alchemy.&lt;br /&gt;
(Edit:jaspian. Edit:jurito. Someone is fucking up the pages... can someone IPcheck this guy and ban his range?)&lt;br /&gt;
&lt;br /&gt;
Hero abilities can also be turned off by accessing the audience link from the main menu page of the game.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]] ([[Alchemist]] 9): &lt;br /&gt;
* Increases geld income by 6% + 3%/lvl.&lt;br /&gt;
* Reduces MP income by 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animal Taming]] ([[Shepherdess]] 14): &lt;br /&gt;
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Animate Dead]] ([[Crypt Keeper]] 9, [[Necromancer]] 16):&lt;br /&gt;
* Resurrects 1%/lvl of your slain undead units at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Arcfire]] ([[Fire Elementalist]] 9):&lt;br /&gt;
* Deals 80k/lvl FIRE damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Beast Master]] ([[Amazon]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Berserk]] ([[Berserker]] 14, [[Amazon]] 18):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.&lt;br /&gt;
* Decreases HP of all your units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Brewing]] ([[Witch]] 20):&lt;br /&gt;
* Generates items based on the number of guild. (Anyone know how it works?) &lt;br /&gt;
----&lt;br /&gt;
[[Building]] ([[Engineer]] 9): &lt;br /&gt;
* Increases building rate by 6% + 3%/lvl. &lt;br /&gt;
----&lt;br /&gt;
[[Channeling]] ([[Shaman]] 16, [[Crypt Keeper]] 18):&lt;br /&gt;
* Increases MP income by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Charisma]] ([[Bard]] 14, [[Warlord]] 16):&lt;br /&gt;
* Increases recruit rate by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Chill Touch]] ([[Soul Reaper]] 9, [[Necromancer]] 9):&lt;br /&gt;
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.&lt;br /&gt;
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. &lt;br /&gt;
* This ability can be resisted.&lt;br /&gt;
----&lt;br /&gt;
[[Cursing]] ([[Witch]] 9):&lt;br /&gt;
* Reduces Accuracy of one random enemy stack by 2% + 1%/lv.&lt;br /&gt;
----&lt;br /&gt;
[[Demon Hunter]] ([[Vampire Hunter]] 18):&lt;br /&gt;
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragon Rider]] ([[Dragon Knight]] 16):&lt;br /&gt;
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Dragonslayer]] ([[White Knight]] 20):&lt;br /&gt;
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Item]] ([[Enchantress]] 18):&lt;br /&gt;
* Generates lesser items. The generation rate is independent of the number of Guilds.&lt;br /&gt;
----&lt;br /&gt;
[[Enchant Weapon]] ([[Enchantress]] 14):&lt;br /&gt;
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Firestorm]] ([[Fire Elementalist]] 16):&lt;br /&gt;
* Deals 40k/lvl FIRE damage to each enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Healing]] ([[Priestess]] 9, [[Shieldmaiden]] 14):&lt;br /&gt;
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.&lt;br /&gt;
----&lt;br /&gt;
[[Honor]] ([[White Knight]] 16):&lt;br /&gt;
* Creates 1-2 Knight/turn at lvl 16 &lt;br /&gt;
----&lt;br /&gt;
[[Ice Shield]] ([[Valkyrie]] 16):&lt;br /&gt;
* Increases all your units' FIRE resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Icicle]] ([[Valkyrie]] 14):&lt;br /&gt;
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?) &lt;br /&gt;
----&lt;br /&gt;
[[Illusion]] ([[Illusionist]] 18):&lt;br /&gt;
* Creates a stack of illusionary units worth 200k NP/lvl.&lt;br /&gt;
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Leadership]] ([[Mercenary]] 14, [[Veteran]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Blast]] ([[Illusionist]] 9):&lt;br /&gt;
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.&lt;br /&gt;
----&lt;br /&gt;
[[Mind Shield]] ([[Illusionist]] 14):&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Necromancy]] ([[Necromancer]] 14, [[Crypt Keeper]] 16):&lt;br /&gt;
* Reduces upkeep of your undead units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Peace With Nature]] ([[Shepherdess]] 18):&lt;br /&gt;
* Increases Food Production per Farm by 50 + 15/lvl&lt;br /&gt;
----&lt;br /&gt;
[[Plant Control]] ([[Shaman]] 14):&lt;br /&gt;
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.&lt;br /&gt;
**This bonus adds with the effects of plant growth.&lt;br /&gt;
----&lt;br /&gt;
[[Polymorph]] ([[Witch]] 16):&lt;br /&gt;
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)&lt;br /&gt;
** The created frogs temporarily join your army as an additional stack for the duration of the battle.&lt;br /&gt;
** Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
----&lt;br /&gt;
[[Rally]] ([[Shieldmaiden]] 9):&lt;br /&gt;
* Increases HP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Researching]] ([[Sage]] 9):&lt;br /&gt;
* Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Selfressurection]] ([[Priestess]] 17):&lt;br /&gt;
* If the priestess is killed in battle, she loses 1 level and resurrects. (comes back to your army after about 48 hours). If the priestess leave your country because of mana problem (mana crash), the Hero wont come back.&lt;br /&gt;
----&lt;br /&gt;
[[Shepherding]] ([[Shepherdess]] 9):&lt;br /&gt;
* Summons sheep into your army. &lt;br /&gt;
** (anyone know how much/lvl?)&lt;br /&gt;
** (Shepherding Level 2 : 66 to 110 sheep/turn)&lt;br /&gt;
** (Shepherding Level 8 : 300 to 390 sheep/turn)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Song]] ([[Bard]] 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.&lt;br /&gt;
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Soul Devour]] ([[Soul Reaper]] 14):&lt;br /&gt;
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Spell Lore]] ([[Sage]] 16):&lt;br /&gt;
* Reduces casting cost of each spell by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Squirrel Dance]] ([[Summoner]] 9):&lt;br /&gt;
* Summons a stack of 20 + 10/lvl squirrels which lasts for the duration of each battle.&lt;br /&gt;
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.&lt;br /&gt;
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
----&lt;br /&gt;
[[Summoning]] ([[Summoner]] 14):&lt;br /&gt;
* Increases amount of units summoned by 0.125% + 3%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Tactics]] ([[Warlord]] 14, [[Shieldmaiden]] 16):&lt;br /&gt;
* Increases Accuracy of all your units by 2% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Terror]] ([[Dread Knight]] 18):&lt;br /&gt;
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Trading]] ([[Merchant]] 9):&lt;br /&gt;
* Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Turn Undead]] ([[Vampire Hunter]] 9, [[Priestess]] 14):&lt;br /&gt;
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.&lt;br /&gt;
----&lt;br /&gt;
[[Unholy Aura]] ([[Dread Knight]] 16):&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)&lt;br /&gt;
----&lt;br /&gt;
[[Valor]] (many at level 9):&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Vampire Hunter]] ([[Vampire Hunter]] 16):&lt;br /&gt;
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.&lt;br /&gt;
----&lt;br /&gt;
[[Wall of Thorn]] ([[Shaman]] 18):&lt;br /&gt;
* Reduces Initiative of one random enemy stack by 1.&lt;br /&gt;
* Deals POISON damage to the affected stack. (Higher levels may have better chance of success and greater poison dmg)?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&amp;diff=8832</id>
		<title>Augment Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&amp;diff=8832"/>
		<updated>2006-10-21T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1% per level.&lt;br /&gt;
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2% per level.&lt;br /&gt;
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by 3% per level.&lt;br /&gt;
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by 4% per level.&lt;br /&gt;
** Note: Needs confirmation!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Summoning amount increased by 1%&lt;br /&gt;
* L2 : Summoning amount increased by 2%&lt;br /&gt;
* L3 : Summoning amount increased by 3%&lt;br /&gt;
* L4 : Summoning amount increased by 4%&lt;br /&gt;
* L5 : Summoning amount increased by 5%&lt;br /&gt;
* L6 : Summoning amount increased by 7%&lt;br /&gt;
* L7 : Summoning amount increased by 9%&lt;br /&gt;
* L8 : Summoning amount increased by 11%&lt;br /&gt;
* L9 : Summoning amount increased by 13%&lt;br /&gt;
* L10: Summoning amount increased by 15%&lt;br /&gt;
* L11: Summoning amount increased by 18%&lt;br /&gt;
* L12: Summoning amount increased by 21%&lt;br /&gt;
* L13: Summoning amount increased by 24%&lt;br /&gt;
* L14: Summoning amount increased by 27%&lt;br /&gt;
* L15: Summoning amount increased by 30%&lt;br /&gt;
* L16: Summoning amount increased by 34%&lt;br /&gt;
* L17: Summoning amount increased by 38%&lt;br /&gt;
* L18: Summoning amount increased by 42%&lt;br /&gt;
* L19: Summoning amount increased by 46%&lt;br /&gt;
* L20: Summoning amount increased by 50%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=8818</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=8818"/>
		<updated>2006-10-21T11:27:34Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] enhances your ability in supporting [[barriers]]. &lt;br /&gt;
You can have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). You will need to build more than 2.5% barriers to gain this benefit, and it is rounded down!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases max barriers by 0.5% per level.&lt;br /&gt;
* Level 6-10 : increases max barriers by 1% per level.&lt;br /&gt;
* Level 11-15 : increases max barriers by 1.5% per level.&lt;br /&gt;
* Level 16-20 : increases max barriers by 2% per level.&lt;br /&gt;
** Note: actually, it might seem they made it now a fixed 0.5%/level. Need to verify this, someone? In that case, max bars would only be 85%, seems useless to me.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : Unknown if existing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Max bars set to 75%&lt;br /&gt;
* L2 : Max bars set to 76%&lt;br /&gt;
* L3 : Max bars set to 76%&lt;br /&gt;
* L4 : Max bars set to 77%&lt;br /&gt;
* L5 : Max bars set to 77%&lt;br /&gt;
* L6 : Max bars set to 78%&lt;br /&gt;
* L7 : Max bars set to 79%&lt;br /&gt;
* L8 : Max bars set to 80%&lt;br /&gt;
* L9 : Max bars set to 81%&lt;br /&gt;
* L10: Max bars set to 82%&lt;br /&gt;
* L11: Max bars set to 84%&lt;br /&gt;
* L12: Max bars set to 85%&lt;br /&gt;
* L13: Max bars set to 87%&lt;br /&gt;
* L14: Max bars set to 88%&lt;br /&gt;
* L15: Max bars set to 90%&lt;br /&gt;
* L16: Max bars set to 92%&lt;br /&gt;
* L17: Max bars set to 94%&lt;br /&gt;
* L18: Max bars set to 96%&lt;br /&gt;
* L19: Max bars set to 98%&lt;br /&gt;
* L20: Max bars set to 100%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=8817</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=8817"/>
		<updated>2006-10-21T11:27:21Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Anyone know x=?&lt;br /&gt;
* Level 1-5 : increases AP, Counter and HP of all animal units by x% per level.&lt;br /&gt;
* Level 6-10 : increases AP, Counter and HP of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP, Counter and HP of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP, Counter and HP of all animal units by 4x% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : All [[Animals|Animal]] units gain +1 initiative in battle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter/HP of all animals increased by 1%&lt;br /&gt;
* L2 : AP/Counter/HP of all animals increased by 2%&lt;br /&gt;
* L3 : AP/Counter/HP of all animals increased by 3%&lt;br /&gt;
* L4 : AP/Counter/HP of all animals increased by 4%&lt;br /&gt;
* L5 : AP/Counter/HP of all animals increased by 5%&lt;br /&gt;
* L6 : AP/Counter/HP of all animals increased by 7%&lt;br /&gt;
* L7 : AP/Counter/HP of all animals increased by 9%&lt;br /&gt;
* L8 : AP/Counter/HP of all animals increased by 11%&lt;br /&gt;
* L9 : AP/Counter/HP of all animals increased by 13%&lt;br /&gt;
* L10: AP/Counter/HP of all animals increased by 15%&lt;br /&gt;
* L11: AP/Counter/HP of all animals increased by 18%&lt;br /&gt;
* L12: AP/Counter/HP of all animals increased by 21%&lt;br /&gt;
* L13: AP/Counter/HP of all animals increased by 24%&lt;br /&gt;
* L14: AP/Counter/HP of all animals increased by 27%&lt;br /&gt;
* L15: AP/Counter/HP of all animals increased by 30%&lt;br /&gt;
* L16: AP/Counter/HP of all animals increased by 34%&lt;br /&gt;
* L17: AP/Counter/HP of all animals increased by 38%&lt;br /&gt;
* L18: AP/Counter/HP of all animals increased by 42%&lt;br /&gt;
* L19: AP/Counter/HP of all animals increased by 46%&lt;br /&gt;
* L20: AP/Counter/HP of all animals increased by 50% &lt;br /&gt;
(in the assumption x=1%, unconfirmed!)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Penetration&amp;diff=8816</id>
		<title>Spell Penetration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Penetration&amp;diff=8816"/>
		<updated>2006-10-21T11:27:07Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages [[Barriers|barrier resistance]] (if he has any) and spell resistance of his entire army (in battle). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : ? (most likely -0.5% per level)&lt;br /&gt;
* Level 6-10 : ? (most likely -1% per level)&lt;br /&gt;
* Level 11-15 : ? (most likely -1.5% per level)&lt;br /&gt;
* Level 16-20 : ? (most likely -2% per level)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : Unknown if existing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Template:Skillnav&amp;diff=8815</id>
		<title>Template:Skillnav</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Template:Skillnav&amp;diff=8815"/>
		<updated>2006-10-21T11:26:43Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Skills]] | [[Buildings]] | [[Guides]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{White}} [[Barrier Proficiency]] | {{Green}} [[Animal Mastery]] | {{Red}} [[Spell Penetration]] | {{Black}} [[Undead Mastery]] | {{Blue}} [[Spell Mastery]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Plain}} [[Grand Enchanter]] | {{Plain}} [[Legendary Commander]] | {{Plain}} [[Augment Summoning]] | {{Plain}} [[Grand Conquerer]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Penetration&amp;diff=8814</id>
		<title>Spell Penetration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Penetration&amp;diff=8814"/>
		<updated>2006-10-21T11:26:03Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Skills|skill]] gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages [[Barriers|barrier resistance]] (if he has any) and spell resistance of his entire army (in battle). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : ? (most likely -0.5% per level)&lt;br /&gt;
* Level 6-10 : ? (most likely -1% per level)&lt;br /&gt;
* Level 11-15 : ? (most likely -1.5% per level)&lt;br /&gt;
* Level 16-20 : ? (most likely -2% per level)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20 : Unknown if existing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=8813</id>
		<title>Animal Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Animal_Mastery&amp;diff=8813"/>
		<updated>2006-10-21T11:25:44Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Skills|skill]] will increase the attack power and hitpoints of your [[Animals|Animal]] units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Anyone know x=?&lt;br /&gt;
* Level 1-5 : increases AP, Counter and HP of all animal units by x% per level.&lt;br /&gt;
* Level 6-10 : increases AP, Counter and HP of all animal units by 2x% per level.&lt;br /&gt;
* Level 11-15 : increases AP, Counter and HP of all animal units by 3x% per level.&lt;br /&gt;
* Level 16-20 : increases AP, Counter and HP of all animal units by 4x% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : All [[Animals|Animal]] units gain +1 initiative in battle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter/HP of all animals increased by 1%&lt;br /&gt;
* L2 : AP/Counter/HP of all animals increased by 2%&lt;br /&gt;
* L3 : AP/Counter/HP of all animals increased by 3%&lt;br /&gt;
* L4 : AP/Counter/HP of all animals increased by 4%&lt;br /&gt;
* L5 : AP/Counter/HP of all animals increased by 5%&lt;br /&gt;
* L6 : AP/Counter/HP of all animals increased by 7%&lt;br /&gt;
* L7 : AP/Counter/HP of all animals increased by 9%&lt;br /&gt;
* L8 : AP/Counter/HP of all animals increased by 11%&lt;br /&gt;
* L9 : AP/Counter/HP of all animals increased by 13%&lt;br /&gt;
* L10: AP/Counter/HP of all animals increased by 15%&lt;br /&gt;
* L11: AP/Counter/HP of all animals increased by 18%&lt;br /&gt;
* L12: AP/Counter/HP of all animals increased by 21%&lt;br /&gt;
* L13: AP/Counter/HP of all animals increased by 24%&lt;br /&gt;
* L14: AP/Counter/HP of all animals increased by 27%&lt;br /&gt;
* L15: AP/Counter/HP of all animals increased by 30%&lt;br /&gt;
* L16: AP/Counter/HP of all animals increased by 34%&lt;br /&gt;
* L17: AP/Counter/HP of all animals increased by 38%&lt;br /&gt;
* L18: AP/Counter/HP of all animals increased by 42%&lt;br /&gt;
* L19: AP/Counter/HP of all animals increased by 46%&lt;br /&gt;
* L20: AP/Counter/HP of all animals increased by 50% &lt;br /&gt;
(in the assumption x=1%, unconfirmed!)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=8812</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=8812"/>
		<updated>2006-10-21T11:25:09Z</updated>

		<summary type="html">&lt;p&gt;Jurito: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}} &lt;br /&gt;
=Introduction=&lt;br /&gt;
''The mages you can hire in Guilds can spend their time on thaumaturgical research, improving existing magic techniques. All this effort at some point can become useful even to most powerful mages, such as you. When you build Mage Guilds on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentioned thaumaturgy.'' &lt;br /&gt;
&lt;br /&gt;
The 9 skills are divided into two groups: speciality-specific ({{White}}{{Red}}{{Green}}{{Blue}}{{Black}}) and non-specific (Plain, {{Plain}}) skills. The first group is the more powerful, but training color-specific skills other than your own color, takes double the time of developing a plain one. &lt;br /&gt;
&lt;br /&gt;
When you train yourself in one skill, you increase your rank in it. There are 20 ranks in each skill, and attaining each next rank is more expensive (see the table below). Off-color skills take twice the investment.&lt;br /&gt;
&lt;br /&gt;
=Developing your skills=&lt;br /&gt;
There are 10 different skills, that a mage can develop slowly over time. You need guilds on your land (the buildings where your population works on developing magic) and then by spending turns you generate skill credits. &lt;br /&gt;
&lt;br /&gt;
The work by your guilds is reflected by a 'research points' income. 1 guild-building generates 10 points per turn (less if you build over 10%, because only small percentage of inhabitants of your country is talented enough do perform such exceptional science). For example, with 3500 acres your maximum income will be 3500 points/turn, as long as you maintain at least 350 guilds.&lt;br /&gt;
&lt;br /&gt;
From time to time, when you have accumulated enough research points, they turn into skill credits (also called Skill Points).&lt;br /&gt;
The amount of research points that make a skill point differ per server.&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;server speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;research points&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blitz - 1turn/5min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Guild - 1turn/10min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;App - 1turn/15min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* You can invest gained skill credits any time you want. But:&lt;br /&gt;
** Spending skill credit costs 1 turn. &lt;br /&gt;
** You store max 5 unused Skill Credits. If you gain a sixst... it is lost. &lt;br /&gt;
** You are forced to choose early, what skill to develop. You can switch ofcourse, but you cannot withdraw invested skill credits.&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rank Invest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Total Invest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rank Invest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Total Invest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;136&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;153&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;171&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;190&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
You can develop one skill very far (to level 20 over 2-3 months of time), or you can develop a couple of skills to a decent level. The game rounds (resets) last to short to develop all skills to the max.&lt;br /&gt;
Developing plain and on-color skills is cheap. Developing off-color skills cost double. It is nearly impossible to get an off-color skill to level 20.&lt;br /&gt;
 &lt;br /&gt;
Having over 10% of your land guilds, means you generate skillpoints at the maximum rate for your amount of land.&lt;br /&gt;
Having more land, and building up to 10% guilds on it, will make you generate more skill points.&lt;br /&gt;
&lt;br /&gt;
=Tips what skill to develop first=&lt;br /&gt;
&lt;br /&gt;
=Additional Info - random=&lt;br /&gt;
&lt;br /&gt;
Q: It would even take more than a month to get 210 skill points at 10k land on s1. &lt;br /&gt;
* A: Yes it does. Ranks above 15 are considered very high and take loong to gain. But, i'll adjust skill points income during the reset, this is just a draft. &lt;br /&gt;
&lt;br /&gt;
Q: The peope who are good at the game will increase dramatically faster than people who aren't that good at the game (like me). It will take a longer time for somone in the lower ranks to gain in the ranks cuz the higher ranked people will have more skills. &lt;br /&gt;
* A: People who rank fast will be most probably interested in completely different set of skills than people who sit in mid ranks. The worst effect comes to good rankers who intentionally sit low for first month or two, but it's their own decision :) &lt;br /&gt;
* Besides, I count on general human tendency to MAX one thing instead of mixing various effects. And it is very costy and takes looots of time even for big mages.&lt;br /&gt;
&lt;br /&gt;
(sogrom answers)&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=8811</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Skills&amp;diff=8811"/>
		<updated>2006-10-21T11:24:34Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}} &lt;br /&gt;
=Introduction=&lt;br /&gt;
''The mages you can hire in Guilds can spend their time on thaumaturgical research, improving existing magic techniques. All this effort at some point can become useful even to most powerful mages, such as you. When you build Mage Guilds on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentioned thaumaturgy.'' &lt;br /&gt;
&lt;br /&gt;
The 9 skills are divided into two groups: speciality-specific ({{White}}{{Red}}{{Green}}{{Blue}}{{Black}}) and non-specific (Plain, {{Plain}}) skills. The first group is the more powerful, but training color-specific skills other than your own color, takes double the time of developing a plain one. &lt;br /&gt;
&lt;br /&gt;
When you train yourself in one skill, you increase your rank in it. There are 20 ranks in each skill, and attaining each next rank is more expensive (see the table below). Off-color skills take twice the investment.&lt;br /&gt;
&lt;br /&gt;
{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
=Developing your skills=&lt;br /&gt;
There are 10 different skills, that a mage can develop slowly over time. You need guilds on your land (the buildings where your population works on developing magic) and then by spending turns you generate skill credits. &lt;br /&gt;
&lt;br /&gt;
The work by your guilds is reflected by a 'research points' income. 1 guild-building generates 10 points per turn (less if you build over 10%, because only small percentage of inhabitants of your country is talented enough do perform such exceptional science). For example, with 3500 acres your maximum income will be 3500 points/turn, as long as you maintain at least 350 guilds.&lt;br /&gt;
&lt;br /&gt;
From time to time, when you have accumulated enough research points, they turn into skill credits (also called Skill Points).&lt;br /&gt;
The amount of research points that make a skill point differ per server.&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;server speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;research points&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blitz - 1turn/5min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Guild - 1turn/10min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;App - 1turn/15min&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;???,???&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* You can invest gained skill credits any time you want. But:&lt;br /&gt;
** Spending skill credit costs 1 turn. &lt;br /&gt;
** You store max 5 unused Skill Credits. If you gain a sixst... it is lost. &lt;br /&gt;
** You are forced to choose early, what skill to develop. You can switch ofcourse, but you cannot withdraw invested skill credits.&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rank Invest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Total Invest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rank Invest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Total Invest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;136&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;153&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;171&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;190&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
You can develop one skill very far (to level 20 over 2-3 months of time), or you can develop a couple of skills to a decent level. The game rounds (resets) last to short to develop all skills to the max.&lt;br /&gt;
Developing plain and on-color skills is cheap. Developing off-color skills cost double. It is nearly impossible to get an off-color skill to level 20.&lt;br /&gt;
 &lt;br /&gt;
Having over 10% of your land guilds, means you generate skillpoints at the maximum rate for your amount of land.&lt;br /&gt;
Having more land, and building up to 10% guilds on it, will make you generate more skill points.&lt;br /&gt;
&lt;br /&gt;
=Tips what skill to develop first=&lt;br /&gt;
&lt;br /&gt;
=Additional Info - random=&lt;br /&gt;
&lt;br /&gt;
Q: It would even take more than a month to get 210 skill points at 10k land on s1. &lt;br /&gt;
* A: Yes it does. Ranks above 15 are considered very high and take loong to gain. But, i'll adjust skill points income during the reset, this is just a draft. &lt;br /&gt;
&lt;br /&gt;
Q: The peope who are good at the game will increase dramatically faster than people who aren't that good at the game (like me). It will take a longer time for somone in the lower ranks to gain in the ranks cuz the higher ranked people will have more skills. &lt;br /&gt;
* A: People who rank fast will be most probably interested in completely different set of skills than people who sit in mid ranks. The worst effect comes to good rankers who intentionally sit low for first month or two, but it's their own decision :) &lt;br /&gt;
* Besides, I count on general human tendency to MAX one thing instead of mixing various effects. And it is very costy and takes looots of time even for big mages.&lt;br /&gt;
&lt;br /&gt;
(sogrom answers)&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=8810</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=8810"/>
		<updated>2006-10-21T10:51:34Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites.&lt;br /&gt;
* Level 6-10 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
* Level 11-15 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
* Level 16-20 : Seems same as L1-5 (unconfirmed)&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
* Level 20  : All spells cost one turn less to cast. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt; (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** Eradic: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** Ascend: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=8772</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=8772"/>
		<updated>2006-10-21T10:01:43Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Barrier Proficiency]] | [[Animal Mastery]] | [[Spell Penetration]] | [[Undead Mastery]] | [[Spell Mastery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grand Enchanter]] | [[Legendary Commander]] | [[Augment Summoning]] | [[Grand Conquerer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will allow your units to fight with increased attack power under a Legendary Commander. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all your units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all your units by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all your units by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all your units by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing. Rumours of accuracy gains??&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter increased by 1%&lt;br /&gt;
* L2 : AP/Counter increased by 2%&lt;br /&gt;
* L3 : AP/Counter increased by 3%&lt;br /&gt;
* L4 : AP/Counter increased by 4%&lt;br /&gt;
* L5 : AP/Counter increased by 5%&lt;br /&gt;
* L6 : AP/Counter increased by 7%&lt;br /&gt;
* L7 : AP/Counter increased by 9%&lt;br /&gt;
* L8 : AP/Counter increased by 11%&lt;br /&gt;
* L9 : AP/Counter increased by 13%&lt;br /&gt;
* L10: AP/Counter increased by 15%&lt;br /&gt;
* L11: AP/Counter increased by 18%&lt;br /&gt;
* L12: AP/Counter increased by 21%&lt;br /&gt;
* L13: AP/Counter increased by 24%&lt;br /&gt;
* L14: AP/Counter increased by 27%&lt;br /&gt;
* L15: AP/Counter increased by 30%&lt;br /&gt;
* L16: AP/Counter increased by 34%&lt;br /&gt;
* L17: AP/Counter increased by 38%&lt;br /&gt;
* L18: AP/Counter increased by 42%&lt;br /&gt;
* L19: AP/Counter increased by 46%&lt;br /&gt;
* L20: AP/Counter increased by 50%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Sprites&amp;diff=8738</id>
		<title>Category:Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Sprites&amp;diff=8738"/>
		<updated>2006-10-20T12:09:44Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=8737</id>
		<title>Grand Conqueror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=8737"/>
		<updated>2006-10-20T11:12:29Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Barrier Proficiency]] | [[Animal Mastery]] | [[Spell Penetration]] | [[Undead Mastery]] | [[Spell Mastery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grand Enchanter]] | [[Legendary Commander]] | [[Augment Summoning]] | [[Grand Conquerer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
* Normally, sieges always take 10% of targets' land, regulars 5%. These numbers are fixed and do not get affected by this skill. In other words, your enemy won't lose more lands! Of the conquered land, you can only take 33%. With this skill you can actually take more than 33%...&lt;br /&gt;
* Level 1-5 : increases land taken by 1%&lt;br /&gt;
* Level 6-10 : increases land taken by 2%&lt;br /&gt;
* Level 11-15 : increases land taken by 3%&lt;br /&gt;
* Level 16-20 : increases land taken by 4%&lt;br /&gt;
** Note: higher levels are unconfirmed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Total undestroyed land taken is 34% out of the conquered land.&lt;br /&gt;
* L2 : Total undestroyed land taken is 35% out of the conquered land.&lt;br /&gt;
* L3 : Total undestroyed land taken is 36% out of the conquered land.&lt;br /&gt;
* L4 : Total undestroyed land taken is 37% out of the conquered land.&lt;br /&gt;
* L5 : Total undestroyed land taken is 38% out of the conquered land.&lt;br /&gt;
* L6 : Total undestroyed land taken is 40% out of the conquered land.&lt;br /&gt;
* L7 : Total undestroyed land taken is 42% out of the conquered land.&lt;br /&gt;
* L8 : Total undestroyed land taken is 44% out of the conquered land.&lt;br /&gt;
* L9 : Total undestroyed land taken is 46% out of the conquered land.&lt;br /&gt;
* L10: Total undestroyed land taken is 48% out of the conquered land.&lt;br /&gt;
* L11: Total undestroyed land taken is 51% out of the conquered land.&lt;br /&gt;
* L12: Total undestroyed land taken is 54% out of the conquered land.&lt;br /&gt;
* L13: Total undestroyed land taken is 57% out of the conquered land.&lt;br /&gt;
* L14: Total undestroyed land taken is 60% out of the conquered land.&lt;br /&gt;
* L15: Total undestroyed land taken is 63% out of the conquered land.&lt;br /&gt;
* L16: Total undestroyed land taken is 67% out of the conquered land.&lt;br /&gt;
* L17: Total undestroyed land taken is 71% out of the conquered land.&lt;br /&gt;
* L18: Total undestroyed land taken is 75% out of the conquered land.&lt;br /&gt;
* L19: Total undestroyed land taken is 79% out of the conquered land.&lt;br /&gt;
* L20: Total undestroyed land taken is 83% out of the conquered land.&lt;br /&gt;
(unconfirmed)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&amp;diff=8736</id>
		<title>Augment Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&amp;diff=8736"/>
		<updated>2006-10-20T11:12:18Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Barrier Proficiency]] | [[Animal Mastery]] | [[Spell Penetration]] | [[Undead Mastery]] | [[Spell Mastery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grand Enchanter]] | [[Legendary Commander]] | [[Augment Summoning]] | [[Grand Conquerer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases AP, Counter and HP of all animal units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP, Counter and HP of all animal units by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP, Counter and HP of all animal units by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP, Counter and HP of all animal units by 4% per level.&lt;br /&gt;
** Note: Needs confirmation!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Summoning amount increased by 1%&lt;br /&gt;
* L2 : Summoning amount increased by 2%&lt;br /&gt;
* L3 : Summoning amount increased by 3%&lt;br /&gt;
* L4 : Summoning amount increased by 4%&lt;br /&gt;
* L5 : Summoning amount increased by 5%&lt;br /&gt;
* L6 : Summoning amount increased by 7%&lt;br /&gt;
* L7 : Summoning amount increased by 9%&lt;br /&gt;
* L8 : Summoning amount increased by 11%&lt;br /&gt;
* L9 : Summoning amount increased by 13%&lt;br /&gt;
* L10: Summoning amount increased by 15%&lt;br /&gt;
* L11: Summoning amount increased by 18%&lt;br /&gt;
* L12: Summoning amount increased by 21%&lt;br /&gt;
* L13: Summoning amount increased by 24%&lt;br /&gt;
* L14: Summoning amount increased by 27%&lt;br /&gt;
* L15: Summoning amount increased by 30%&lt;br /&gt;
* L16: Summoning amount increased by 34%&lt;br /&gt;
* L17: Summoning amount increased by 38%&lt;br /&gt;
* L18: Summoning amount increased by 42%&lt;br /&gt;
* L19: Summoning amount increased by 46%&lt;br /&gt;
* L20: Summoning amount increased by 50%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=8735</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=8735"/>
		<updated>2006-10-20T11:12:07Z</updated>

		<summary type="html">&lt;p&gt;Jurito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Barrier Proficiency]] | [[Animal Mastery]] | [[Spell Penetration]] | [[Undead Mastery]] | [[Spell Mastery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grand Enchanter]] | [[Legendary Commander]] | [[Augment Summoning]] | [[Grand Conquerer]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will allwo your units to fight with increased attack power under a Legendary Commander. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases AP, Counter and HP of all animal units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP, Counter and HP of all animal units by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP, Counter and HP of all animal units by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP, Counter and HP of all animal units by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing. Rumours of accuracy gains??&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter increased by 1%&lt;br /&gt;
* L2 : AP/Counter increased by 2%&lt;br /&gt;
* L3 : AP/Counter increased by 3%&lt;br /&gt;
* L4 : AP/Counter increased by 4%&lt;br /&gt;
* L5 : AP/Counter increased by 5%&lt;br /&gt;
* L6 : AP/Counter increased by 7%&lt;br /&gt;
* L7 : AP/Counter increased by 9%&lt;br /&gt;
* L8 : AP/Counter increased by 11%&lt;br /&gt;
* L9 : AP/Counter increased by 13%&lt;br /&gt;
* L10: AP/Counter increased by 15%&lt;br /&gt;
* L11: AP/Counter increased by 18%&lt;br /&gt;
* L12: AP/Counter increased by 21%&lt;br /&gt;
* L13: AP/Counter increased by 24%&lt;br /&gt;
* L14: AP/Counter increased by 27%&lt;br /&gt;
* L15: AP/Counter increased by 30%&lt;br /&gt;
* L16: AP/Counter increased by 34%&lt;br /&gt;
* L17: AP/Counter increased by 38%&lt;br /&gt;
* L18: AP/Counter increased by 42%&lt;br /&gt;
* L19: AP/Counter increased by 46%&lt;br /&gt;
* L20: AP/Counter increased by 50%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jurito</name></author>
		
	</entry>
</feed>