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	<updated>2026-04-19T23:54:53Z</updated>
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		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52307</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52307"/>
		<updated>2026-01-20T23:17:27Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules (Season 1 - Proving Grounds) &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Terminated&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The draft was terminated roughly 2 weeks into the set on the basis that a competitive playing field was not achieved despite equal number of picks by both captains. Many players on&amp;amp;nbsp;one of the teams dropped out or became inactive shortly after the commencement of the set. Meanwhile the opposing team allied another guild of 14 players in the same timeframe thereby widening the gap of competitive gameplay - thereby devaluing the trophy currencies significantly.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;Since the Draft is Terminated, participants will not receive any trophy for their participation.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Commencement Date: GT0000 24th of December 2025&lt;br /&gt;
&lt;br /&gt;
2. Game Server&amp;amp;nbsp;Set Commencement Date: GT1200&amp;amp;nbsp;5th of January 2026&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their Golden Commitment&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum] before the Draft Commencement Date &lt;br /&gt;
*Players who declare and announce their mage name and mage ID for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*Players who have registered with a Golden Commitment&amp;amp;nbsp;can not decline an invitation from any captain &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the Draft Host&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; 1.7. Captains are automatically assumed with a Golden Commitment&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; 2.8. Non Captain players may register a Golden Commitment&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a Golden Commitment&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a Golden Commitment&amp;amp;nbsp;that trigger Default Events are taken to have triggered a Double Default&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within 24 hours of set commencement date, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within 48 hours of set commence date, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&amp;lt;br/&amp;gt; 3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event. Golden Commitment mages must announce their mage name and ID on UBB when they've rejoined their&amp;amp;nbsp;original Draft Guild.&amp;lt;br/&amp;gt; 3.10. Apprentice&amp;amp;nbsp;Gates: Whilst the Draft Server is active (Terra is playable), a&amp;amp;nbsp;Draft Player must depart from the A status (Apprentice Mage Status)&amp;amp;nbsp;within 72 hours from the time they reincarnate. Failure to do so will trigger an individual default event.&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; 4.5. Players who have triggered a Double Default will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52306</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52306"/>
		<updated>2026-01-20T23:17:04Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules (Season 1 - Proving Grounds) &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Terminated&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The draft was terminated roughly 2 weeks into the set on the basis that a competitive playing field was not achieved despite equal number of picks by both captains. Many players one one of the teams dropped out or became inactive shortly after the commencement of the set. Meanwhile the opposing team allied another guild of 14 players in the same timeframe thereby widening the gap of competitive gameplay - thereby devaluing the trophy currencies significantly.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;Since the Draft is Terminated, participants will not receive any trophy for their participation.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Commencement Date: GT0000 24th of December 2025&lt;br /&gt;
&lt;br /&gt;
2. Game Server&amp;amp;nbsp;Set Commencement Date: GT1200&amp;amp;nbsp;5th of January 2026&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their Golden Commitment&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum] before the Draft Commencement Date &lt;br /&gt;
*Players who declare and announce their mage name and mage ID for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*Players who have registered with a Golden Commitment&amp;amp;nbsp;can not decline an invitation from any captain &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the Draft Host&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; 1.7. Captains are automatically assumed with a Golden Commitment&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; 2.8. Non Captain players may register a Golden Commitment&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a Golden Commitment&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a Golden Commitment&amp;amp;nbsp;that trigger Default Events are taken to have triggered a Double Default&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within 24 hours of set commencement date, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within 48 hours of set commence date, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&amp;lt;br/&amp;gt; 3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event. Golden Commitment mages must announce their mage name and ID on UBB when they've rejoined their&amp;amp;nbsp;original Draft Guild.&amp;lt;br/&amp;gt; 3.10. Apprentice&amp;amp;nbsp;Gates: Whilst the Draft Server is active (Terra is playable), a&amp;amp;nbsp;Draft Player must depart from the A status (Apprentice Mage Status)&amp;amp;nbsp;within 72 hours from the time they reincarnate. Failure to do so will trigger an individual default event.&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; 4.5. Players who have triggered a Double Default will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52305</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52305"/>
		<updated>2026-01-16T00:02:39Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 16th January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name and mage ID for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&amp;lt;br/&amp;gt; 3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event. &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Golden Commitment mages must announce their mage name and ID on UBB when they've rejoined their&amp;amp;nbsp;original Draft Guild.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3.10. Apprentice&amp;amp;nbsp;Gates: Whilst the Draft Server is active (Terra is playable), a&amp;amp;nbsp;Draft Player must depart from the A status (Apprentice Mage Status)&amp;amp;nbsp;within 72 hours from the time they reincarnate. Failure to do so will trigger an individual default event.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52303</id>
		<title>Siege</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52303"/>
		<updated>2026-01-12T03:28:55Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''!!! Siege is a word with double meaning in TR&amp;amp;nbsp;!!!'''&lt;br /&gt;
&lt;br /&gt;
*It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) &lt;br /&gt;
*It is also a [[Unit_Abilities|Unit Ability]] (giving some bonus in battles to some [[Units|Units]]) &lt;br /&gt;
&lt;br /&gt;
= Siege Attack =&lt;br /&gt;
&lt;br /&gt;
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[Forts|forts]].&lt;br /&gt;
&lt;br /&gt;
*The defender loses max 10% of his land (won [[Regular|Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[Net_power|net power]] before the battle (as in any attack). &lt;br /&gt;
*To conquer the maximum amount of land in a siege attack, a sufficient number of [[Units|units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[Forts|forts]]. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent. &lt;br /&gt;
*For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle_Chant|Battle Chant]] makes that you also capture geld (like in a [[Pillage|Pillage]]) after a won [[Siege]]. &lt;br /&gt;
&lt;br /&gt;
Siege attacks are more difficult to win than [[Regular|regular]] attacks, because:&lt;br /&gt;
&lt;br /&gt;
*Since [[Forts|forts]] are involved, the targeted mage is granted defensive bonuses when defending. &lt;br /&gt;
*On top of that, all &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Non-FLYING&amp;lt;/span&amp;gt;&amp;amp;nbsp;sieging army units receives a 10% [[Accuracy|accuracy]] penalty (base [[Accuracy|accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account). &lt;br /&gt;
*However, the accuracy loss is disregarded on defending units with [[FLYING|FLYING]]. &lt;br /&gt;
*Examples: &lt;br /&gt;
**Exhibit A: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;that sieges into a defending army &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL&amp;amp;nbsp;NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit B: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit C: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10% accuracy penalty &lt;br /&gt;
**Exhibit D: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Djinni Djinni]&amp;amp;nbsp;that has suffered from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Call_Hurricane Call Hurricane]&amp;amp;nbsp;(and loses&amp;amp;nbsp;[https://wiki.the-reincarnation.org/FLYING FLYING]) that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit E: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Treant Treant]&amp;amp;nbsp;that has the benefit from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Carpet_of_Flying Carpet of Flying]&amp;amp;nbsp;that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Conditions for winning a Siege attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost AT LEAST 10% of their Army&amp;amp;nbsp;in [[Net_Power|Net Power]]; AND&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost MORE Army&amp;amp;nbsp;[[Net_Power|Net Power]] than you&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Outcomes for a Siege&amp;amp;nbsp;attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is more than 200% NP of the defender (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is affected by the defender's spell (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the 7th Seal of Armageddon, the maximum amount of forts that can be destroyed in an attack is 20% of the defender's total forts&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;In no circumstance will a mage lose more than 75% of their forts in a single siege&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of forts destroyed is equal to the ratio of&amp;amp;nbsp;land destroyed / defender's land pre battle mulitplied by the total available forts. So long as at least 2% of the defender's land is destroyed in a siege, the defender will lose at least 1 fort.&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The number of forts destroyed is a number that's rounded down to the nearest integer&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mages who have Grand Conqueror 10 or greater gain 10% additional amount of barriers when barriers are capturable, and 3% additional all other building&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Other Information:&lt;br /&gt;
&lt;br /&gt;
*A [[Siege]] takes 2 [[Turns|turns]] &lt;br /&gt;
*A [[Siege]] can be blocked by [[Hallucination|Hallucination]] - the attacker loses 2 [[Turns|turns]] + [[War_expense|war expense]] &lt;br /&gt;
*The [[Battle_Chant|Battle Chant]] [[Enchantments|enchantment]] can give [[Geld|geld]] to a succesful invader of [[Eradication|Eradication]] {{Red}} speciality. &lt;br /&gt;
*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars. &lt;br /&gt;
*[[Enchantments|Enchantments]] can be dispelled by [[Siege]] attacking, no matter if you win or not. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], your army will not engage in battle with the opposing army if they are 20x stronger in total Power. This is the concept of preventing cheap scouting.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wvbaT7aASwM video of a siege]&lt;br /&gt;
&lt;br /&gt;
= Unit ability SIEGE =&lt;br /&gt;
&lt;br /&gt;
The Siege ability negates the natural 10% [[Accuracy|accuracy]] penalty when sieging an enemy mage.&lt;br /&gt;
&lt;br /&gt;
It has no effect when on defence or when attacking in a [[Regular|Regular]] battle.&lt;br /&gt;
&lt;br /&gt;
The spell [[Phase_Step|Phase Step]] gives Siege unit ability.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Units with ability SIEGE&lt;br /&gt;
|-&lt;br /&gt;
| {{White}} White&lt;br /&gt;
| [[Catapult|Catapult]]&lt;br /&gt;
| [[Titan|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Green}} Green&lt;br /&gt;
|-&lt;br /&gt;
| {{Red}} Red&lt;br /&gt;
|-&lt;br /&gt;
| {{Black}} Black&lt;br /&gt;
|-&lt;br /&gt;
| {{Blue}} Blue&lt;br /&gt;
|-&lt;br /&gt;
| {{Plain}} Plain&lt;br /&gt;
| [[Iron_Golem|Iron Golem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack types]] [[Category:Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52302</id>
		<title>Siege</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52302"/>
		<updated>2026-01-12T03:28:06Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''!!! Siege is a word with double meaning in TR&amp;amp;nbsp;!!!'''&lt;br /&gt;
&lt;br /&gt;
*It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) &lt;br /&gt;
*It is also a [[Unit_Abilities|Unit Ability]] (giving some bonus in battles to some [[Units|Units]]) &lt;br /&gt;
&lt;br /&gt;
= Siege Attack =&lt;br /&gt;
&lt;br /&gt;
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[Forts|forts]].&lt;br /&gt;
&lt;br /&gt;
*The defender loses max 10% of his land (won [[Regular|Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[Net_power|net power]] before the battle (as in any attack). &lt;br /&gt;
*To conquer the maximum amount of land in a siege attack, a sufficient number of [[Units|units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[Forts|forts]]. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent. &lt;br /&gt;
*For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle_Chant|Battle Chant]] makes that you also capture geld (like in a [[Pillage|Pillage]]) after a won [[Siege]]. &lt;br /&gt;
&lt;br /&gt;
Siege attacks are more difficult to win than [[Regular|regular]] attacks, because:&lt;br /&gt;
&lt;br /&gt;
*Since [[Forts|forts]] are involved, the targeted mage is granted defensive bonuses when defending. &lt;br /&gt;
*On top of that, all &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Non-FLYING&amp;lt;/span&amp;gt;&amp;amp;nbsp;sieging army units receives a 10% [[Accuracy|accuracy]] penalty (base [[Accuracy|accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account). &lt;br /&gt;
*However, the accuracy loss is disregarded on defending units with [[FLYING|FLYING]]. &lt;br /&gt;
*Examples: &lt;br /&gt;
**Exhibit A: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;that sieges into a defending army &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL&amp;amp;nbsp;NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit B: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit C: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10% accuracy penalty &lt;br /&gt;
**Exhibit D: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Djinni Djinni]&amp;amp;nbsp;that has suffered from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Call_Hurricane Call Hurricane]&amp;amp;nbsp;(and loses&amp;amp;nbsp;[https://wiki.the-reincarnation.org/FLYING FLYING]) that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit E: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Treant Treant]&amp;amp;nbsp;that has the benefit from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Carpet_of_Flying Carpet of Flying]&amp;amp;nbsp;that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Conditions for winning a Siege attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost AT LEAST 10% of their Army&amp;amp;nbsp;in [[Net_Power|Net Power]]; AND&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost MORE Army&amp;amp;nbsp;[[Net_Power|Net Power]] than you&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Outcomes for a Siege&amp;amp;nbsp;attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is more than 200% NP of the defender (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is affected by the defender's spell (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the 7th Seal of Armageddon, the maximum amount of forts that can be destroyed in an attack is 20% of the defender's total forts&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;In no circumstance will a mage lose more than 75% of their forts in a single siege&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of forts destroyed is equal to the ratio of&amp;amp;nbsp;land destroyed / defender's land pre battle mulitplied by the total available forts&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The number of forts destroyed is a number that's rounded down to the nearest integer&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mages who have Grand Conqueror 10 or greater gain 10% additional amount of barriers when barriers are capturable, and 3% additional all other building&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Other Information:&lt;br /&gt;
&lt;br /&gt;
*A [[Siege]] takes 2 [[Turns|turns]] &lt;br /&gt;
*A [[Siege]] can be blocked by [[Hallucination|Hallucination]] - the attacker loses 2 [[Turns|turns]] + [[War_expense|war expense]] &lt;br /&gt;
*The [[Battle_Chant|Battle Chant]] [[Enchantments|enchantment]] can give [[Geld|geld]] to a succesful invader of [[Eradication|Eradication]] {{Red}} speciality. &lt;br /&gt;
*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars. &lt;br /&gt;
*[[Enchantments|Enchantments]] can be dispelled by [[Siege]] attacking, no matter if you win or not. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], your army will not engage in battle with the opposing army if they are 20x stronger in total Power. This is the concept of preventing cheap scouting.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wvbaT7aASwM video of a siege]&lt;br /&gt;
&lt;br /&gt;
= Unit ability SIEGE =&lt;br /&gt;
&lt;br /&gt;
The Siege ability negates the natural 10% [[Accuracy|accuracy]] penalty when sieging an enemy mage.&lt;br /&gt;
&lt;br /&gt;
It has no effect when on defence or when attacking in a [[Regular|Regular]] battle.&lt;br /&gt;
&lt;br /&gt;
The spell [[Phase_Step|Phase Step]] gives Siege unit ability.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Units with ability SIEGE&lt;br /&gt;
|-&lt;br /&gt;
| {{White}} White&lt;br /&gt;
| [[Catapult|Catapult]]&lt;br /&gt;
| [[Titan|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Green}} Green&lt;br /&gt;
|-&lt;br /&gt;
| {{Red}} Red&lt;br /&gt;
|-&lt;br /&gt;
| {{Black}} Black&lt;br /&gt;
|-&lt;br /&gt;
| {{Blue}} Blue&lt;br /&gt;
|-&lt;br /&gt;
| {{Plain}} Plain&lt;br /&gt;
| [[Iron_Golem|Iron Golem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack types]] [[Category:Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52301</id>
		<title>Siege</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52301"/>
		<updated>2026-01-12T02:59:40Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''!!! Siege is a word with double meaning in TR&amp;amp;nbsp;!!!'''&lt;br /&gt;
&lt;br /&gt;
*It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) &lt;br /&gt;
*It is also a [[Unit_Abilities|Unit Ability]] (giving some bonus in battles to some [[Units|Units]]) &lt;br /&gt;
&lt;br /&gt;
= Siege Attack =&lt;br /&gt;
&lt;br /&gt;
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[Forts|forts]].&lt;br /&gt;
&lt;br /&gt;
*The defender loses max 10% of his land (won [[Regular|Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[Net_power|net power]] before the battle (as in any attack). &lt;br /&gt;
*To conquer the maximum amount of land in a siege attack, a sufficient number of [[Units|units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[Forts|forts]]. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent. &lt;br /&gt;
*For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle_Chant|Battle Chant]] makes that you also capture geld (like in a [[Pillage|Pillage]]) after a won [[Siege]]. &lt;br /&gt;
&lt;br /&gt;
Siege attacks are more difficult to win than [[Regular|regular]] attacks, because:&lt;br /&gt;
&lt;br /&gt;
*Since [[Forts|forts]] are involved, the targeted mage is granted defensive bonuses when defending. &lt;br /&gt;
*On top of that, all &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Non-FLYING&amp;lt;/span&amp;gt;&amp;amp;nbsp;sieging army units receives a 10% [[Accuracy|accuracy]] penalty (base [[Accuracy|accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account). &lt;br /&gt;
*However, the accuracy loss is disregarded on defending units with [[FLYING|FLYING]]. &lt;br /&gt;
*Examples: &lt;br /&gt;
**Exhibit A: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;that sieges into a defending army &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL&amp;amp;nbsp;NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit B: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit C: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10% accuracy penalty &lt;br /&gt;
**Exhibit D: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Djinni Djinni]&amp;amp;nbsp;that has suffered from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Call_Hurricane Call Hurricane]&amp;amp;nbsp;(and loses&amp;amp;nbsp;[https://wiki.the-reincarnation.org/FLYING FLYING]) that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit E: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Treant Treant]&amp;amp;nbsp;that has the benefit from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Carpet_of_Flying Carpet of Flying]&amp;amp;nbsp;that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Conditions for winning a Siege attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost AT LEAST 10% of their Army&amp;amp;nbsp;in [[Net_Power|Net Power]]; AND&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost MORE Army&amp;amp;nbsp;[[Net_Power|Net Power]] than you&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Outcomes for a Siege&amp;amp;nbsp;attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is more than 200% NP of the defender (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is affected by the defender's spell (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the 7th Seal of Armageddon, the maximum amount of forts that can be destroyed in an attack is 20% of the defender's total forts&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;In no circumstance will a mage lose more than 75% of their forts in a single siege&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of forts destroyed is equal to the total amount of land destroyed / defender's land pre battle&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The number of forts destroyed is the nearest whole number rounded down from the land destroyed / defender's land pre battle&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mages who have Grand Conqueror 10 or greater gain 10% additional amount of barriers when barriers are capturable, and 3% additional all other building&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Other Information:&lt;br /&gt;
&lt;br /&gt;
*A [[Siege]] takes 2 [[Turns|turns]] &lt;br /&gt;
*A [[Siege]] can be blocked by [[Hallucination|Hallucination]] - the attacker loses 2 [[Turns|turns]] + [[War_expense|war expense]] &lt;br /&gt;
*The [[Battle_Chant|Battle Chant]] [[Enchantments|enchantment]] can give [[Geld|geld]] to a succesful invader of [[Eradication|Eradication]] {{Red}} speciality. &lt;br /&gt;
*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars. &lt;br /&gt;
*[[Enchantments|Enchantments]] can be dispelled by [[Siege]] attacking, no matter if you win or not. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], your army will not engage in battle with the opposing army if they are 20x stronger in total Power. This is the concept of preventing cheap scouting.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wvbaT7aASwM video of a siege]&lt;br /&gt;
&lt;br /&gt;
= Unit ability SIEGE =&lt;br /&gt;
&lt;br /&gt;
The Siege ability negates the natural 10% [[Accuracy|accuracy]] penalty when sieging an enemy mage.&lt;br /&gt;
&lt;br /&gt;
It has no effect when on defence or when attacking in a [[Regular|Regular]] battle.&lt;br /&gt;
&lt;br /&gt;
The spell [[Phase_Step|Phase Step]] gives Siege unit ability.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Units with ability SIEGE&lt;br /&gt;
|-&lt;br /&gt;
| {{White}} White&lt;br /&gt;
| [[Catapult|Catapult]]&lt;br /&gt;
| [[Titan|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Green}} Green&lt;br /&gt;
|-&lt;br /&gt;
| {{Red}} Red&lt;br /&gt;
|-&lt;br /&gt;
| {{Black}} Black&lt;br /&gt;
|-&lt;br /&gt;
| {{Blue}} Blue&lt;br /&gt;
|-&lt;br /&gt;
| {{Plain}} Plain&lt;br /&gt;
| [[Iron_Golem|Iron Golem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack types]] [[Category:Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52300</id>
		<title>Siege</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Siege&amp;diff=52300"/>
		<updated>2026-01-12T02:55:19Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''!!! Siege is a word with double meaning in TR&amp;amp;nbsp;!!!'''&lt;br /&gt;
&lt;br /&gt;
*It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) &lt;br /&gt;
*It is also a [[Unit_Abilities|Unit Ability]] (giving some bonus in battles to some [[Units|Units]]) &lt;br /&gt;
&lt;br /&gt;
= Siege Attack =&lt;br /&gt;
&lt;br /&gt;
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[Forts|forts]].&lt;br /&gt;
&lt;br /&gt;
*The defender loses max 10% of his land (won [[Regular|Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[Net_power|net power]] before the battle (as in any attack). &lt;br /&gt;
*To conquer the maximum amount of land in a siege attack, a sufficient number of [[Units|units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[Forts|forts]]. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent. &lt;br /&gt;
*For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle_Chant|Battle Chant]] makes that you also capture geld (like in a [[Pillage|Pillage]]) after a won [[Siege]]. &lt;br /&gt;
&lt;br /&gt;
Siege attacks are more difficult to win than [[Regular|regular]] attacks, because:&lt;br /&gt;
&lt;br /&gt;
*Since [[Forts|forts]] are involved, the targeted mage is granted defensive bonuses when defending. &lt;br /&gt;
*On top of that, all &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Non-FLYING&amp;lt;/span&amp;gt;&amp;amp;nbsp;sieging army units receives a 10% [[Accuracy|accuracy]] penalty (base [[Accuracy|accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account). &lt;br /&gt;
*However, the accuracy loss is disregarded on defending units with [[FLYING|FLYING]]. &lt;br /&gt;
*Examples: &lt;br /&gt;
**Exhibit A: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;that sieges into a defending army &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL&amp;amp;nbsp;NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit B: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit C: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&amp;amp;nbsp;that sieges into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10% accuracy penalty &lt;br /&gt;
**Exhibit D: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Djinni Djinni]&amp;amp;nbsp;that has suffered from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Call_Hurricane Call Hurricane]&amp;amp;nbsp;(and loses&amp;amp;nbsp;[https://wiki.the-reincarnation.org/FLYING FLYING]) that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#e74c3c;&amp;quot;&amp;gt;WILL&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty &lt;br /&gt;
**Exhibit E: A&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Treant Treant]&amp;amp;nbsp;that has the benefit from the effects of&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Carpet_of_Flying Carpet of Flying]&amp;amp;nbsp;that attacks into a defending&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;WILL NOT&amp;lt;/span&amp;gt; suffer the 10%&amp;amp;nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&amp;amp;nbsp;penalty   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Conditions for winning a Siege attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost AT LEAST 10% of their Army&amp;amp;nbsp;in [[Net_Power|Net Power]]; AND&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Your opponent must have lost MORE Army&amp;amp;nbsp;[[Net_Power|Net Power]] than you&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Outcomes for a Siege&amp;amp;nbsp;attack:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is more than 200% NP of the defender (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is affected by the defender's spell (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the 7th Seal of Armageddon, the maximum amount of forts that can destroyed in an attack is 20% of the defender's total forts&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;In no circumstance will a mage lose more than 75% of their forts in a single siege&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of forts destroyed is equal to the total amount of land destroyed / defender's land pre battle&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The number of forts destroyed is the nearest whole number rounded down from the land destroyed / defender's land pre battle&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mages who have Grand Conqueror 10 or greater gain 10% additional amount of barriers when barriers are capturable, and 3% additional all other building&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Other Information:&lt;br /&gt;
&lt;br /&gt;
*A [[Siege]] takes 2 [[Turns|turns]] &lt;br /&gt;
*A [[Siege]] can be blocked by [[Hallucination|Hallucination]] - the attacker loses 2 [[Turns|turns]] + [[War_expense|war expense]] &lt;br /&gt;
*The [[Battle_Chant|Battle Chant]] [[Enchantments|enchantment]] can give [[Geld|geld]] to a succesful invader of [[Eradication|Eradication]] {{Red}} speciality. &lt;br /&gt;
*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars. &lt;br /&gt;
*[[Enchantments|Enchantments]] can be dispelled by [[Siege]] attacking, no matter if you win or not. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], your army will not engage in battle with the opposing army if they are 20x stronger in total Power. This is the concept of preventing cheap scouting.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wvbaT7aASwM video of a siege]&lt;br /&gt;
&lt;br /&gt;
= Unit ability SIEGE =&lt;br /&gt;
&lt;br /&gt;
The Siege ability negates the natural 10% [[Accuracy|accuracy]] penalty when sieging an enemy mage.&lt;br /&gt;
&lt;br /&gt;
It has no effect when on defence or when attacking in a [[Regular|Regular]] battle.&lt;br /&gt;
&lt;br /&gt;
The spell [[Phase_Step|Phase Step]] gives Siege unit ability.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Units with ability SIEGE&lt;br /&gt;
|-&lt;br /&gt;
| {{White}} White&lt;br /&gt;
| [[Catapult|Catapult]]&lt;br /&gt;
| [[Titan|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Green}} Green&lt;br /&gt;
|-&lt;br /&gt;
| {{Red}} Red&lt;br /&gt;
|-&lt;br /&gt;
| {{Black}} Black&lt;br /&gt;
|-&lt;br /&gt;
| {{Blue}} Blue&lt;br /&gt;
|-&lt;br /&gt;
| {{Plain}} Plain&lt;br /&gt;
| [[Iron_Golem|Iron Golem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack types]] [[Category:Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52299</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52299"/>
		<updated>2026-01-11T12:04:58Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 11th January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name and mage ID for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&amp;lt;br/&amp;gt; 3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event.&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3.10. Apprentice&amp;amp;nbsp;Gates: Whilst the Draft Server is active (Terra is playable), a&amp;amp;nbsp;Draft Player must depart from the A status (Apprentice Mage Status)&amp;amp;nbsp;within 72 hours from the time they reincarnate. Failure to do so will trigger an individual default event.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52298</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52298"/>
		<updated>2026-01-11T11:54:59Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name and mage ID for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&amp;lt;br/&amp;gt; 3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event.&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3.10. Apprentice&amp;amp;nbsp;Gates: Whilst the Draft Server is active (Terra is playable), a&amp;amp;nbsp;Draft Player must depart from the A status (Apprentice Mage Status)&amp;amp;nbsp;within 72 hours from the time they reincarnate. Failure to do so will trigger an individual default event.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=52297</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=52297"/>
		<updated>2026-01-09T00:55:06Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's spellbook are seen as one of the basic [[Resources|resources]]. The number of spells and their complexity determines a mage's spell level; once a spell is acquired, you'll never lose it, and spell level will permanently be raised, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], [[:Category:Complex_Spells|Complex]], and [[:Category:Ultimate_Spells|Ultimate]] spells through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, and finally, can learn their opposite colors' [[:Category:Simple_Spells|Simple]] and [[:Category:Average_Spells|Average spells]]. Phantasm is the exception: they can learn every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, so their [[Spell_level|spell level]] is naturally the highest of all the colors. [[:Category:Ancient_Spells|Ancient]] spells are special rare spells (one for each color) that cannot be learned through research. Administrators have their own set of [[:Category:Admin_Spells|spells]], and so [[:Category:God_Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;Center&amp;quot; width=&amp;quot;66%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spectrum.jpg|RTENOTITLE]]&lt;br /&gt;
| Each color has two adjacent and two opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&lt;br /&gt;
| [[File:Spectrum.jpg|RTENOTITLE]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells are available on the [[Black_Market|Black Market]] under [[Exotic_Mageware|Exotic Mageware]]. This is one of the two places that [[:Category:Ancient_Spells|Ancient]] spells can be learned; the other method is using the specific [[Unique_Items|Unique scroll]] that corresponds to each color. These [[Unique_Items|Unique scrolls]] have a fixed percentage chance (50%) of allowing a mage to learn the corresponding [[:Category:Ancient_Spells|Ancient]] spell; otherwise, the [[Unique_Items|Unique scroll]] is destroyed, draining all of a mage's [[Mana|mana]] reserve in the process. Bidding on and winning the spell in the [[Exotic_Mageware|Exotic Mageware]] section of the [[Black_Market|Black Market]] is a guaranteed way to learn the spell without running the risk of losing all of your [[Mana|mana]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''[[Mana|Mana]] cost for spell casting'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Spell Type&lt;br /&gt;
| On-Colour&lt;br /&gt;
| Adjacent Colour&lt;br /&gt;
| Opposite Colour&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Simple&lt;br /&gt;
| 100%&lt;br /&gt;
| 125%&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Average&lt;br /&gt;
| 100%&lt;br /&gt;
| 150%&lt;br /&gt;
| 350%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Complex&lt;br /&gt;
| 100%&lt;br /&gt;
| 200%&lt;br /&gt;
| 600%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ultimate&lt;br /&gt;
| 100%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | not possible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ancient&lt;br /&gt;
| 100%&lt;br /&gt;
| 125%&lt;br /&gt;
| 200%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
Casting adjacent and off-color spells is much more [[Mana|mana]] costly than casting on-color spells, increasing as spell complexity rises. Casting a spell off-color carries the further risk of failure, depending on the complexity of the spell. If spell casting fails, turns and mana are consumed with no benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure also increases with the complexity of the spell. However, higher spell levels reduce the risk of casting failure. Failure rate can be further reduced by casting the [[:Category:Phantasm_Spells|Phantasm]] enchantment {{blue}} [[Concentration|Concentration]], which reduces research time for spells for all colors. For Phantasm mages, it also increases off-color summoning yields.&lt;br /&gt;
&lt;br /&gt;
Success rate for on-color spells is computed using the following formula:&lt;br /&gt;
&lt;br /&gt;
Simple = SPL x 0.10% + 140%&lt;br /&gt;
&lt;br /&gt;
Average = SPL x 0.10% + 130%&lt;br /&gt;
&lt;br /&gt;
Complex = SPL x 0.10% + 90%&lt;br /&gt;
&lt;br /&gt;
Ultimate = SPL x 0.10% + 80%&lt;br /&gt;
&lt;br /&gt;
Ancient = SPL x 0.10% + 85%&lt;br /&gt;
&lt;br /&gt;
Concentration multiplies this success rate through the following formula: (100% + ( SPL of Concentration / 2900 ))&lt;br /&gt;
&lt;br /&gt;
For adjacent color spells, the success rate is further multiplied by 53%. For opposite color spells, it is multiplied by 45%.&lt;br /&gt;
&lt;br /&gt;
Example: SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch Server: Mages receive an additional 25% concentration bonus when casting all spells (on color, off color or opposite color)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;E.g. if a mage had 70% concentration to cast a specific spell, they would instead have 87.5% concentration on the &amp;lt;/span&amp;gt;[[Arch|&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;server.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Confuse, on the other hand, reduces the success rate of casting by multiplying it with the following formula:&lt;br /&gt;
&lt;br /&gt;
on color: * (1 - (0.0012 * SL))&lt;br /&gt;
&lt;br /&gt;
offcolor: * (1 - (0.0009 * SL))&lt;br /&gt;
&lt;br /&gt;
opposite: * (1 - (0.0006 * SL))&lt;br /&gt;
&lt;br /&gt;
For SPL 600, on-color would multiply the success rate by 28%, adjacent color would multiply it by 46%, while opposite color would multiply it by 64%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Chance to Destroy Hostile Enchantments&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;There is a 50% chance to&amp;amp;nbsp;destroy hostile enchantments cast upon a Mage&amp;amp;nbsp;when the Mage&amp;amp;nbsp;has successfully attacked (Regular), sieged or pillaged the Caster&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;You may only cast offensive spells on enemies only after you have spent at least 400 turns&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:large;&amp;quot;&amp;gt;'''&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Summoning Spells&amp;lt;/span&amp;gt;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage uses spells to summon units, they receive a 25% and 50% reduction in yield when summoning off color and opposite color units respectively&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Guildwar|Guildwar]] server, the mage receives a further 25% reduction in yield when summoning off color and opposite color units&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;amp;nbsp; ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}} ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot; | Spell&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;760&amp;quot; | Effect&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Armor_of_Light|Armor of Light]]'''&lt;br /&gt;
| Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead|Undead]] units for ONE random friendly stack. (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Bless|Bless]]'''&lt;br /&gt;
| Raises Accuracy of one random owned stack. (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Blinding_Flash|Blinding Flash]]'''&lt;br /&gt;
| Reduces [[Accuracy|accuracy]] of enemy units (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]'''&lt;br /&gt;
| Summon [[Empyrean_Inquisitor|Empyrean Inquisitor]] into your army&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Consecration|Consecration]]'''&lt;br /&gt;
| Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Descent_of_Holy_Being|Descent of Holy Being]]'''&lt;br /&gt;
| Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Destroy_Artifacts|Destroy Artifacts]]'''&lt;br /&gt;
| Destroys 1-9 random [[Items|artifacts]] of targeted mage. (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Dispel_Magic|Dispel Magic]]'''&lt;br /&gt;
| Improves chance of dispelling [[Enchantments|enchantments]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Divine_Inspiration|Divine Inspiration]]'''&lt;br /&gt;
| ''On Apprentice server only'', [[Enchantment|enchantment]] to compensate for the absence of [[The_Holy_Light|The Holy Light]]. &lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Gate|Gate]]'''&lt;br /&gt;
| Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Healing|Healing]]'''&lt;br /&gt;
| Resurrects units at the end of the battle, except when whole stacks are [[Stack_wipe|wiped]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Heavenly_Protection|Heavenly Protection]]'''&lt;br /&gt;
| Gives a chance to reflect enemy spells.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Holy_Word|Holy Word]]'''&lt;br /&gt;
| Deal's [[Holy|Holy]] damage to each [[Undeads|undead]] enemy stack. (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Locate_Artifact|Locate Artifact]]'''&lt;br /&gt;
| Generates\Finds [[Items|items]] for the caster.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Love_and_Peace|Love and Peace]]'''&lt;br /&gt;
| Increase HP and decrease AP of own units in battles. [[Preacher|Preachers]] join your army every turn. &lt;br /&gt;
Reduces the [[Geld|Geld]] upkeep of your units. Increases Population growth.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Miracle|Miracle]]'''&lt;br /&gt;
| Resurrects 50% of slain units, except stacks that were totally [[Stack_wipe|wiped]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Pacifism|Pacifism]]'''&lt;br /&gt;
| Reduces Attack Power of the victim's armies by ~15%. (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Platinum_Hand_of_Healing|Platinum Hand of Healing]]'''&lt;br /&gt;
| Resurrects 20% of slain units, except stacks that were totally [[Stack_wipe|wiped]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Protection_from_Evil|Protection from Evil]]'''&lt;br /&gt;
| Grants your kingdom resistance against {{black}} [[:category:Nether_Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Protection_from_Missile|Protection from Missile]]'''&lt;br /&gt;
| Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Resist_Elements|Resist Elements]]'''&lt;br /&gt;
| Adds resistance to [[:category:Eradication_Spells|Eradication spells]]. (Based on spell level)&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Resurrection|Resurrection]]'''&lt;br /&gt;
| Resurrects units slain during battle.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Angel|Summon Angel]]'''&lt;br /&gt;
| Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Archangel|Summon Archangel]]'''&lt;br /&gt;
| Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Astral_Magician|Summon Astral Magician]]'''&lt;br /&gt;
| Summon [[Astral_Magician|Astral Magicians]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Naga_Queen|Summon Naga Queen]]'''&lt;br /&gt;
| Summon [[Naga_Queen|Naga Queen]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Pegasus|Summon Pegasus]]'''&lt;br /&gt;
| Summon [[Pegasus|Pegasus]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Soul_Speaker|Summon Soul Speaker]]'''&lt;br /&gt;
| Summon [[Soul_Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Spirit_Warrior|Summon Spirit Warrior]]'''&lt;br /&gt;
| Summon [[Spirit_Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Titan|Summon Titan]]'''&lt;br /&gt;
| Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Unicorn|Summon Unicorn]]'''&lt;br /&gt;
| Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Sword_of_Light|Sword of Light]]'''&lt;br /&gt;
| Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE|MELEE]] [[Attack_Types|Attack Type]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[The_Holy_Light|The Holy Light]]'''&lt;br /&gt;
| Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE|MELEE]] [[Attack_Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}} ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot; | Spell&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;760&amp;quot; | Effect&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Animal_Summoning|Animal Summoning]]'''&lt;br /&gt;
| Summon [[Gorilla|Gorillas]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Creeping_Vines|Call Creeping Vines]]'''&lt;br /&gt;
| Summon [[Creeping_Vines|Creeping Vines]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]'''&lt;br /&gt;
| Summon [[Elven_Blade_Dancer|Elven Blade Dancers]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Griffon|Call Griffon]]'''&lt;br /&gt;
| Summon [[Griffon|Griffons]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_High_Elves|Call High Elves]]'''&lt;br /&gt;
| Summon [[High_Elf|High Elves]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Hurricane|Call Hurricane]]'''&lt;br /&gt;
| All [[FLYING|flying]] units will be grounded and suffer -1 [[Initiative|initiative]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Mandrake|Call Mandrake]]'''&lt;br /&gt;
| Summon [[Mandrake|Mandrakes]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Treants|Call Treants]]'''&lt;br /&gt;
| Summon [[Treant|Treants]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Phoenix|Call Phoenix]]'''&lt;br /&gt;
| Summon [[Phoenix|Phoenixes]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Venus_Flytraps|Call Venus Flytraps]]'''&lt;br /&gt;
| Summon [[Venus_Flytraps|Venus Flytraps]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Cancellation|Cancellation]]'''&lt;br /&gt;
| Removes all [[Enchantments|enchantments]] from the targetted mage, also cures global [[Epidemics|epidemics]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Enlarge_Animal|Enlarge Animal]]'''&lt;br /&gt;
| Increases AP and for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Eye_of_the_Eagle|Eye of the Eagle]]'''&lt;br /&gt;
| [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Nature's_Cure|Nature's Cure]]'''&lt;br /&gt;
| Restores [[Health_points|HP]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Nature's_Favor|Nature's Favor]]'''&lt;br /&gt;
| Summon [[Treant|Treants]], [[Dryad|Dryads]] and [[Nymph|Nymphs]] every turn, gives bonus to population.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Nature's_Lore|Nature's Lore]]'''&lt;br /&gt;
| Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Plant_Growth|Plant Growth]]'''&lt;br /&gt;
| Increases the [[Health_Points|HP]], [[Counter_Attack|counter]] and [[Attack_Power|AP]] of all treefolk units: [[Treant|Treant]], [[Mandrake|Mandrake]], and [[Creeping_Vines|Creeping Vines]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Regeneration|Regeneration]]'''&lt;br /&gt;
| Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Rust_Armor|Rust Armor]]'''&lt;br /&gt;
| Lowers [[MELEE|melee]] resistance of all of opponent's units that fail to resist the spell by ~30%.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Serenity|Serenity]]'''&lt;br /&gt;
| Dispells a number of [[Enchantments|enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Stunning_Beauty|Stunning Beauty]]'''&lt;br /&gt;
| [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty|Beauty]] ability.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Dryad|Summon Dryad]]'''&lt;br /&gt;
| Summon [[Dryad|Dryads]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Earth_Elemental|Summon Earth Elemental]]'''&lt;br /&gt;
| Summon [[Earth_Elemental|Earth Elementals]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Locust_Swarm|Summon Locust Swarm]]'''&lt;br /&gt;
| Decreases food production of [[Farms|farms]] of the target mage.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Nymph|Summon Nymph]]'''&lt;br /&gt;
| Summon [[Nymph|Nymphs]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Werebear|Summon Werebear]]'''&lt;br /&gt;
| Summon [[Werebear|Werebears]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Sunray|Sunray]]'''&lt;br /&gt;
| Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Weather_Summoning|Weather Summoning]]'''&lt;br /&gt;
| Increase food production of [[Farms|farms]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Web_of_the_Spider_Woman|Web of the Spider Woman]]'''&lt;br /&gt;
| Reduces the [[Initiative|initiative]] of one random enemy stack by 1.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Wooden_Soul|Wooden Soul]]'''&lt;br /&gt;
| Increaes [[Health_points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}} ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot; | Spell&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;760&amp;quot; | Effect&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Battle_Chant|Battle Chant]]'''&lt;br /&gt;
| Increases AP and decreases HP of own units in battle. &lt;br /&gt;
Takes home [[Geld|geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Blaze|Blaze]]'''&lt;br /&gt;
| Inflicts minor damage, twice as effective as [[Force_Bolt|Force Bolt]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Dwarven_Deathseeker|Call Dwarven Deathseeker]]'''&lt;br /&gt;
| Summon [[Dwarven_Deathseeker|Dwarven Deathseekers]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Dwarven_Shaman|Call Dwarven Shaman]]'''&lt;br /&gt;
| Summon [[Dwarven_Shaman|Dwarven Shaman]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Lightning|Call Lightning]]'''&lt;br /&gt;
| Kills [[Mana|Mana]] and [[Population|Population]]: between 5%-8%.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Lizardmen|Call Lizardmen]]'''&lt;br /&gt;
| Summon [[Lizard_Man|Lizardmen]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Storm_Giant|Call Storm Giant]]'''&lt;br /&gt;
| Summon [[Storm_Giant|Storm Giants]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Chain_Lightning|Chain Lightning]]'''&lt;br /&gt;
| Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Disintegrate|Disintegrate]]'''&lt;br /&gt;
| Kills units in 1 random stack. Red's version of [[Gaze_of_Death|Gaze of Death]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Earthquake|Earthquake]]'''&lt;br /&gt;
| It empties all [[Mana|mana]] of caster, and then from the target subtracts half that amount of [[Mana|mana]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Fireball|Fireball]]'''&lt;br /&gt;
| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness_to|Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Flame_Arrow|Flame Arrow]]'''&lt;br /&gt;
| Adds [[FIRE|Fire]] [[Attack_Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Flame_Blade|Flame Blade]]'''&lt;br /&gt;
| Adds [[FIRE|FIRE]] [[Attack_Types|attack type]] to any [[MELEE|MELEE]] stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Flame_Shield|Flame Shield]]'''&lt;br /&gt;
| Gives your units 100% [[FIRE|FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]]. &lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Force_Bolt|Force Bolt]]'''&lt;br /&gt;
| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Giant_Strength|Giant Strength]]'''&lt;br /&gt;
| +20% AP to all stacks.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Gravity_Pull|Gravity Pull]]'''&lt;br /&gt;
| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Inferno|Inferno]]'''&lt;br /&gt;
| Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Lightning_Strike|Lightning Strike]]'''&lt;br /&gt;
| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Lure_Goblins|Lure Goblins]]'''&lt;br /&gt;
| Summon [[Goblins|Goblins]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Meteor_Storm|Meteor Storm]]'''&lt;br /&gt;
| Destroys [[Buildings|buildings]] and [[Population|population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[Mana|mana]] from the casting mage, during every turn the targeted mage moves under the [[Enchantments|enchantment]].&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Stun|Stun]]'''&lt;br /&gt;
| Typically 30% reduction of both [[Resistance|resistances]] and [[Efficiency|efficiency]] of enemy units that fail to resist [[Stun|Stun]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Chimera|Summon Chimera]]'''&lt;br /&gt;
| Summon [[Chimera|Chimera]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Efreeti|Summon Efreeti]]'''&lt;br /&gt;
| Summon [[Efreeti|Efreeti]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Fire_Elemental|Summon Fire Elemental]]'''&lt;br /&gt;
| Summon [[Fire_Elemental|Fire Elementals]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Hellhound|Summon Hellhound]]'''&lt;br /&gt;
| Summon [[Hell_Hound|Hell Hounds]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Hydra|Summon Hydra]]'''&lt;br /&gt;
| Summon [[Hydra|Hydra]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Red_Dragon|Summon Red Dragon]]'''&lt;br /&gt;
| Summon [[Red_Dragon|Red Dragons]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Salamander|Summon Salamander]]'''&lt;br /&gt;
| Summon [[Salamander|Salamanders]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Wyvern|Summon Wyvern]]'''&lt;br /&gt;
| Summon [[Wyvern|Wyverns]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Volcano_Eruption|Volcano Eruption]]'''&lt;br /&gt;
| Kills target's [[Units|units]] and [[Population|population]] and destroys [[Buildings|buildings]], including [[Forts|forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}} ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot; | Spell&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;760&amp;quot; | Effect&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Animate_Ghouls|Animate Ghouls]]'''&lt;br /&gt;
| Summon [[Ghoul|Ghouls]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Animate_Skeletons|Animate Skeletons]]'''&lt;br /&gt;
| Summon [[Skeleton|Skeletons]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Animate_Zombie|Animate Zombie]]'''&lt;br /&gt;
| Summon [[Zombie|Zombies]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Battle_Lust|Battle Lust]]'''&lt;br /&gt;
| +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Black_Death|Black Death]]'''&lt;br /&gt;
| Kills [[Units|units]] and [[Population|population]] every turn. This [[Epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Black_Sabbath|Black Sabbath]]'''&lt;br /&gt;
| Randomizes but increases [[Mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Blacken_Soul|Blacken Soul]]'''&lt;br /&gt;
| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Blood_Curse|Blood Curse]]'''&lt;br /&gt;
| Prevents healing of enemy units.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Blood_Ritual|Blood Ritual]]'''&lt;br /&gt;
| Summon [[Ghoul|Ghouls]] every turns.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Contract_of_the_Soul|Contract of the Soul]]'''&lt;br /&gt;
| [[Devil|Devils]] come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population|Population]] allows upkeeping this [[Enchantments|enchantment]] a limited number of turns only. Regaining [[Population|Population]] after [[Contract_of_the_Soul|Contract of the Soul]] is hindered by the [[Devil_Prince|Devil Prince]] hero.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Corruption|Corruption]]'''&lt;br /&gt;
| Summon [[:category:Fallen_Units|Fallen Units]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Curse|Curse]]'''&lt;br /&gt;
| Lowers [[Accuracy|accuracy]] of 1 stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Death_and_Decay|Death and Decay]]'''&lt;br /&gt;
| Destroys targets [[Land|land]] and [[Population|population]]/&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Dreams_of_Seduction|Dreams of Seduction]]'''&lt;br /&gt;
| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Fear|Fear]]'''&lt;br /&gt;
| Lowers AP and counter of 1 stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Foul_Water|Foul Water]]'''&lt;br /&gt;
| Increase AP to all [[MELEE|MELEE]] units and gives them [[POISON|POISON]] attack type.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Gaze_of_Death|Gaze of Death]]'''&lt;br /&gt;
| Kills units in 1 random stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Kiss_of_the_Vampire|Kiss of the Vampire]]'''&lt;br /&gt;
| All units gain the ability [[Steal_Life|Steal Life]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Night_of_the_Living_Dead|Night of the Living Dead]]'''&lt;br /&gt;
| Sacrifices [[Population|population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Shroud_of_Darkness|Shroud of Darkness]]'''&lt;br /&gt;
| Add [[Resistance|resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Bulwark_Horror|Summon Bulwark Horror]]'''&lt;br /&gt;
| Summon [[Bulwark_Horror|Bulwark Horrors]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Dark_Elf_Magician|Summon Dark Elf Magician]]'''&lt;br /&gt;
| Summon [[Dark_Elf_Magician|Dark Elf Magicians]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Demon_Knight|Summon Demon Knight]]'''&lt;br /&gt;
| Summon [[Demon_Knight|Demon Knights]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Horned_Demon|Summon Horned Demon]]'''&lt;br /&gt;
| Summon [[Horned_Demon|Horned Demons]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Lich|Summon Lich]]'''&lt;br /&gt;
| Summon [[Lich|Liches]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Shadow|Summon Shadow]]'''&lt;br /&gt;
| Summon [[Shadow|Shadows]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Unholy_Reaver|Summon Unholy Reaver]]'''&lt;br /&gt;
| Summon [[Unholy_Reaver|Unholy Reavers]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Vampire|Summon Vampire]]'''&lt;br /&gt;
| Summon [[Vampire|Vampires]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Wraith|Summon Wraith]]'''&lt;br /&gt;
| Summon [[Wraith|Wraith]] to your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Touch_of_Necromancy|Touch of Necromancy]]'''&lt;br /&gt;
| Raises 30% of slain units from opponents army as [[Undeads|Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}} ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot; | Spell&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;760&amp;quot; | Effect&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Aureate_Conversion|Aureate Conversion]]'''&lt;br /&gt;
| Decreases gold income, decreases unit mana upkeep.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Call_Sirenes|Call Sirenes]]'''&lt;br /&gt;
| Summon [[Sirene|Sirenes]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Concentration|Concentration]]'''&lt;br /&gt;
| Decreases the chance of failure in casting off-color spells. &lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Confuse|Confuse]]'''&lt;br /&gt;
| Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Conjure_Elemental|Conjure Elemental]]'''&lt;br /&gt;
| Summon [[Water_Elemental|Water Elementals]], [[Ice_Elemental|Ice Elementals]] or [[Air_Elemental|Air Elementals]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Double_Time|Double Time]]'''&lt;br /&gt;
| Increases [[Accuracy|accuracy]] and [[Initiative|initiative]] to one of your stacks.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Flight|Flight]]'''&lt;br /&gt;
| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Fog_Cloud|Fog Cloud]]'''&lt;br /&gt;
| Decreases [[Accuracy|accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Fool's_Gold|Fool's Gold]]'''&lt;br /&gt;
| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Hallucination|Hallucination]]'''&lt;br /&gt;
| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[Efficiency|efficiency]] of your units by 10%.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Invisibility|Invisibility]]'''&lt;br /&gt;
| Sets 1 random stack [[Initiative|Initiative]] to 6 and doubles [[Fatigue|Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Laziness|Laziness]]'''&lt;br /&gt;
| Decreases the base [[Geld|geld]] income of the target.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Lovesick|Lovesick]]'''&lt;br /&gt;
| Cast by {{blue}} adds [[Charm|Charm]] and [[Beauty|Beauty]] abilities to your units. Adds [[Beauty|Beauty]] only when cast off-color.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Mental_Thrash|Mental Thrash]]'''&lt;br /&gt;
| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Mind_Bar|Mind Bar]]'''&lt;br /&gt;
| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Mirage_Monster|Mirage Monster]]'''&lt;br /&gt;
| Summon 6666 [[Shadow_Monster|Shadow Monsters]] into your army for 1 battle.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Paralyze|Paralyze]]'''&lt;br /&gt;
| Lowers [[Initiative|initiative]], AP and counter-attack.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Phantasm_Magic|Phantasm Magic]]'''&lt;br /&gt;
| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Phase_Step|Phase Step]]'''&lt;br /&gt;
| Grants a single stack Siege and increases the Random Damage Mulitplier by 0.25 (on color) Replaces [[Feet_of_Hermes|Feet of Hermes]] since October 2007.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Scrying_Mirror|Scrying Mirror]]'''&lt;br /&gt;
| Randomly reveals information of targetted mage.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Sleep|Sleep]]'''&lt;br /&gt;
| Reduces all the [[Resistance|resistances]] of one single enemy stack&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Slow|Slow]]'''&lt;br /&gt;
| Decreases Enemy unit's [[Initiative|initiative]] by 1.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Steal_Artifact|Steal Artifact]]'''&lt;br /&gt;
| Steals 1 random [[Items|artifact]] from target.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Djinni|Summon Djinni]]'''&lt;br /&gt;
| Summon [[Djinni|Djinnies]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Leviathan|Summon Leviathan]]'''&lt;br /&gt;
| Summon [[Leviathan|Leviathans]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Medusa|Summon Medusa]]'''&lt;br /&gt;
| Summon [[Medusa|Medusa]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Mind_Ripper|Summon Mind Ripper]]'''&lt;br /&gt;
| Summon [[Mind_Ripper|Mind Rippers]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Psychic_Wisp|Summon Psychic Wisp]]'''&lt;br /&gt;
| Summon [[Psychic_Wisp|Psychic Wisps]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Sprite|Summon Sprite]]'''&lt;br /&gt;
| Summon [[Sprite|Sprites]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Snowbeast|Summon Snowbeast]]'''&lt;br /&gt;
| Summon [[Yeti|Yeti]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Summon_Sylph|Summon Sylph]]'''&lt;br /&gt;
| Summon [[Sylph|Sylphs]] into your army.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Temporal_Stasis_Field|Temporal Stasis Field]]'''&lt;br /&gt;
| Doubles the [[Turns|turn costs]] for moves by the targeted mage. Disables [[Pre-orders|pre-orders]].&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[The_Wall_of_Silence|The Wall of Silence]]'''&lt;br /&gt;
| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''[[Wish|Wish]]'''&lt;br /&gt;
| May gain you nothing, can make you gain or lose [[Turns|turns]] and can make you lose [[Mana|mana]], &lt;br /&gt;
but may also gain you [[Geld|Geld]], [[Population|population]], lesser [[Items|items]], [[Efreeti_Bottle|Efreeti Bottle]], [[Skills|Skill-point]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}} ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Plain}} Spell Name&lt;br /&gt;
! Spell Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Armageddon|Armageddon]]&lt;br /&gt;
| Enchantment associated with the final destruction at the end of the game round. &lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day. If this doesn't happen within 3 months of game round, server triggered [[Armageddon|Armageddon]] comes at an announced time. Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen_Hell|Frozen Hell]]&lt;br /&gt;
| Capital punishment cast by Administrators; it freezes target mage, preventing any action by that person for a period of a week. After that week, the mage is killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fury_of_God|Fury of God]]&lt;br /&gt;
| A major punishment cast by a hateful God or by Administrators; it will either instantly kill the target mage or cause massive damage in a small amount of turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Indulgence_of_God|Indulgence of God]]&lt;br /&gt;
| Beneficial spell cast by pleased Gods; it removes all harmful enchantments, including epidemics&lt;br /&gt;
|-&lt;br /&gt;
| [[Invigorate|Invigorate]]&lt;br /&gt;
| Beneficial spell cast by pleased Gods; it provides a massive boost to all units in the target mage's army&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute|Mute]]&lt;br /&gt;
| Minor punishment used by Administrators; it disables all in-game messaging and description editing&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell_Strike|Spell Strike]]&lt;br /&gt;
| A damaging spell cast by angry Gods, Spell Strike removes all beneficial enchantments from target mage&lt;br /&gt;
|-&lt;br /&gt;
| [[Time_Twister|Time Twister]]&lt;br /&gt;
| Minor punishment used by Administrators; it subtracts Turns&amp;amp;#124;a full amount of turns from target mage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
&lt;br /&gt;
*{{red}} [[Arcfire|Arcfire]] by [[Fire_Elementalist|Fire Elementalist]] &lt;br /&gt;
*{{red}} [[Firestorm|Firestorm]] by [[Fire_Elementalist|Fire Elementalist]] &lt;br /&gt;
*{{green}} [[Wall_of_Thorn|Wall of Thorn]] by [[Shaman|Shaman]] &lt;br /&gt;
*{{black}} [[Chill_Touch|Chill Touch]] by [[Soul_Reaper|Soul Reaper]] and [[Necromancer|Necromancer]] &lt;br /&gt;
*{{blue}} [[Icicle|Icicle]] by [[Valkyrie|Valkyrie]] &lt;br /&gt;
*{{black}} [[Polymorph|Polymorph]] by [[Witch|Witch]] &lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;300&amp;quot; | Spell&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;760&amp;quot; | Effect&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''{{blue}} [[Feet_of_Hermes|Feet of Hermes]]'''&lt;br /&gt;
| Discontinued spell, replaced by [[Phase_Step|Phase Step]]. Added the [[Swift|Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Fear_(spell)&amp;diff=52296</id>
		<title>Fear (spell)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Fear_(spell)&amp;diff=52296"/>
		<updated>2026-01-09T00:48:03Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will send terror throughout your enemy's troops, scattering their forces. Their attack and counter attack are decreased. Area of effect: 1 random enemy group.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
SPELL:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Reduces Primary, Secondary and Counter AP based on Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-54% x SL / Max SL (For Nether)&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-27% x SL / Max SL (For Phantasm and Eradication)&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-13% x SL / Max SL (For Ascendant and Verdant)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*If the caster is a Nether and affected by [[Shroud_of_Darkness|Shroud of Darkness]], Fear will deal 27.26% penalty to primary, secondary and counter AP of all enemy units instead &lt;br /&gt;
*Is a nether spell, thus can be resisted &lt;br /&gt;
*Exception: on Arch server, Fear doesn't affect secondary AP &lt;br /&gt;
*The spell name is labeled as &amp;quot;Fright&amp;quot; in Lightening Server &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Battle Spells]] [[Category:Simple Spells]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52295</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52295"/>
		<updated>2026-01-05T15:47:28Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name and mage ID for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event.&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52294</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52294"/>
		<updated>2026-01-04T03:23:02Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild). Failing to do so will trigger an individual default event.&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52293</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52293"/>
		<updated>2026-01-04T03:21:08Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
3.9.&amp;amp;nbsp;If your mage dies, you must reincarnate and rejoin your original Draft Guild within 48 hours. (If blocked by an Armageddon Seal, you must form a guild to ally with your original draft guild).&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52292</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52292"/>
		<updated>2026-01-02T07:36:00Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT1200&amp;amp;nbsp;5th of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove members from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52283</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52283"/>
		<updated>2025-12-26T08:51:25Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
Latest Roster:&amp;amp;nbsp;[https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk https://docs.google.com/spreadsheets/d/10kDaR3iNBiGj3qJNfOPd3Vym4Gy5eJTUaSlIzsr_Ut4/edit?usp=drivesdk]&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52282</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52282"/>
		<updated>2025-12-23T22:08:26Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat, invitations must also be posted on the UBB Draft Thread&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation via the UBB Draft Thread. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52281</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52281"/>
		<updated>2025-12-21T14:43:21Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
4. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52280</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52280"/>
		<updated>2025-12-21T14:39:20Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52279</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52279"/>
		<updated>2025-12-21T14:30:17Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1 - Proving Grounds)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Players who have reigstered with a Golden Commitment&amp;amp;nbsp;can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 Draft Forum]&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52278</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52278"/>
		<updated>2025-12-21T14:29:09Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the [https://ubb.the-reincarnation.com/viewtopic.php?f=136&amp;amp;t=38811 &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt;] before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Players who have reigstered with a Golden interest can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the Draft Forum&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a Double Default will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52277</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52277"/>
		<updated>2025-12-21T14:19:43Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Last Update: 21st&amp;amp;nbsp;December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date: &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 24th of December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Game Server&amp;amp;nbsp;Set Commencement Date:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy the following additional criteria must be adhered to:&lt;br /&gt;
&lt;br /&gt;
*Players who wish to attempt for the Golden Border Trophy must register their &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;amp;nbsp;in the &amp;lt;span style=&amp;quot;color:#3498db;&amp;quot;&amp;gt;Draft Forum&amp;lt;/span&amp;gt; before the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Commencement Date&amp;lt;/span&amp;gt; &lt;br /&gt;
*Players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. &lt;br /&gt;
*The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Players who have reigstered with a Golden interest can not decline an invitation from any captain&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.7. Captains are automatically assumed with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2.8. Non Captain players may register a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the Draft Forum&amp;lt;br/&amp;gt; 2.9. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;amp;nbsp;can not decline an invitation, and are assumed to have automatically joined once a Captain has selected them&amp;lt;br/&amp;gt; 2.10. Players who have registered with a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Golden Commitment&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;that trigger Default Events are taken to have triggered a &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Double Default&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4.5. Players who have triggered a Double Default will not be eligible for Trophies for the upcoming set (Season 1) as well as the next set (Season 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52276</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52276"/>
		<updated>2025-12-19T06:25:55Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Date: 18th December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Set Commencement Date: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy, players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy.&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else the individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are not awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52275</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52275"/>
		<updated>2025-12-19T06:02:35Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Date: 18th December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&amp;lt;br/&amp;gt; 2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 2. Captains to take turns recruiting players for their respective Draft Team&amp;lt;br/&amp;gt; 3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&amp;lt;br/&amp;gt; 4. Recruits to join their allocated Guilds&amp;lt;br/&amp;gt; 5. Draft Teams to fight amongst eachother&amp;lt;br/&amp;gt; 6. A&amp;amp;nbsp;reflection and audit of each Draft Team&amp;lt;br/&amp;gt; 7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Set Commencement Date: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy, players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy.&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else each individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal to&amp;amp;nbsp;the Draft Host with a remedy plan to rectify the default, but&amp;amp;nbsp;the Draft Host is not obliged to agree or waive the Default Event&amp;amp;nbsp;even if the remedy is carried out&amp;lt;br/&amp;gt; 4.4. The Draft Host will contact the individual or the draft team if a Default Event was waived&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52274</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52274"/>
		<updated>2025-12-19T05:49:02Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Date: 18th December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&lt;br /&gt;
&lt;br /&gt;
2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Captains to take turns recruiting players for their respective Draft Team&lt;br /&gt;
&lt;br /&gt;
3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&lt;br /&gt;
&lt;br /&gt;
4. Recruits to join their allocated Guilds&lt;br /&gt;
&lt;br /&gt;
5. Draft Teams to fight amongst eachother&lt;br /&gt;
&lt;br /&gt;
6. A&amp;amp;nbsp;reflection and audit of each Draft Team&lt;br /&gt;
&lt;br /&gt;
7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Set Commencement Date: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy, players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy.&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain, but will be the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Host&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming and&amp;amp;nbsp;joining a Draft Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage, form a Draft Guild and publicly announce the Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;24 hours of set commencement date&amp;lt;/span&amp;gt;, else the Captain is considered to have triggered a Draft Team Default Event&amp;lt;br/&amp;gt; 3.2. Individual recruits must reincarnate a mage and join their designated Draft Guild within &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;48 hours of set commence date&amp;lt;/span&amp;gt;, else each individual is considered to have triggered an Individual Default Event&amp;lt;br/&amp;gt; 3.3. Individuals who leave the the Draft Guild for any reason will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.4. Captains who remove memebers from the Draft Guild will trigger&amp;amp;nbsp;an Individual Default Event&amp;lt;br/&amp;gt; 3.5. Non-Draft players who join a Draft Guild will trigger&amp;amp;nbsp;a Draft Team Default Event&amp;lt;br/&amp;gt; 3.6. Draft Guilds must not Ally or NAP any other Draft Guild, doing so will trigger a Draft Team Default Event for all Draft Guilds involved&amp;lt;br/&amp;gt; 3.7. Draft Guilds may Ally or NAP Non-Draft Guilds&amp;lt;br/&amp;gt; 3.8. Draft Guilds may cast Armageddon but must not share the casting of Armageddon with any other guild, doing so will trigger a Draft Team Default Event&lt;br /&gt;
&lt;br /&gt;
== 4. Default Events ==&lt;br /&gt;
&lt;br /&gt;
4.1. When a Draft Team Default Event is triggered, then all draft team members will become ineligible to&amp;amp;nbsp;receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.2. When an Individual Default Event is triggered, then the individual will become ineligible to receive&amp;amp;nbsp;the Season Trophy&amp;lt;br/&amp;gt; 4.3. The defaulting individual or team may appeal with the Draft Host with a remedy plan to rectify the default, and the Draft Host is not obliged to agree or waive the default event&lt;br /&gt;
&lt;br /&gt;
== 5. End of Set Audit and Awarding of Trophies ==&lt;br /&gt;
&lt;br /&gt;
5.1. At the end of set, the Admin and Draft Host will conduct a detailed audit of all the players who participated in the Draft&amp;lt;br/&amp;gt; 5.2. Players who will be awarded a Trophy will be notified directly by the Draft Host on Discord&amp;lt;br/&amp;gt; 5.3. Draft Players who are awarded a Trophy will be notified directly by the Draft Host for reasons why they were not eligible&amp;amp;nbsp;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52273</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52273"/>
		<updated>2025-12-18T06:59:11Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Date: 18th December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&lt;br /&gt;
&lt;br /&gt;
2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Captains to take turns recruiting players for their respective Draft Team&lt;br /&gt;
&lt;br /&gt;
3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&lt;br /&gt;
&lt;br /&gt;
4. Recruits to join their allocated Guilds&lt;br /&gt;
&lt;br /&gt;
5. Draft Teams to fight amongst eachother&lt;br /&gt;
&lt;br /&gt;
6. A&amp;amp;nbsp;reflection and audit of each Draft Team&lt;br /&gt;
&lt;br /&gt;
7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Set Commencement Date: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy, players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Trophy instead of the Borderless Participation Trophy. The player must also obtain either a Rank Hall or an Armageddon Hall in order to be eligible for the Golden Border Trophy.&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features, and their financial capability to pay for Supporting Status&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players. Each Captain will then publicy announce the name of their Draft Team&amp;lt;br/&amp;gt; 2.2. Captains must publicly take turns inviting&amp;amp;nbsp;players to join their draft using the TR Guildwar Discord Chat&amp;lt;br/&amp;gt; 2.3. A player that's been invited by the Captain has 6 hours to publicly accept or deny the invitation. If the player does not respond to the Captain's invitation within the 6 hours, then that player is deemed to have automatically denied the invitation&amp;lt;br/&amp;gt; 2.4. A Captain can only have &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; active invitation out at any time&amp;lt;br/&amp;gt; 2.5. A player that's publicly accepted a Captain's invitation will henceforth be assigned to that Captain's Draft Team. The ability to invite players is then handed over to the alternate Captain&amp;lt;br/&amp;gt; 2.6. If a Captain is unable to successfully recruit a player for 18 or more hours, then the Drafting process is deemed to have concluded&amp;lt;br/&amp;gt; 2.7. The Drafting process will be terminated 24 hours prior to the commencement of the Draft Set&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 3. Forming a Guild in TR ==&lt;br /&gt;
&lt;br /&gt;
3.1. Captains must reincarnate a mage and form their guild within 24 hours of the set commencement date&amp;lt;br/&amp;gt; 3.2. Captains must publicly announce their guild name&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52272</id>
		<title>Krystalline Guildwar Draft Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Krystalline_Guildwar_Draft_Rules&amp;diff=52272"/>
		<updated>2025-12-18T06:42:43Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: Created page with &amp;quot; = Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =  &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Date: 18th December 2025&amp;lt;/span&amp;gt;  &amp;amp;nbsp;  This rules page sho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Krystalline Guildwar Draft Rules &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(Season 1)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Date: 18th December 2025&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This rules page should be read in conjunction with any active announcement, addendas and communications in connection with a Guildwar Draft hosted by Krystalline&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Objectives of the Draft =&lt;br /&gt;
&lt;br /&gt;
1. Create a fair and competitive playing ground between 2 (or more) teams (guilds)&lt;br /&gt;
&lt;br /&gt;
2. Celebrate and acknowledge the achievement of players prior to, during and after a Draft set&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= High Level Process =&lt;br /&gt;
&lt;br /&gt;
1. Establishing the &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Captains&amp;lt;/span&amp;gt; of each &amp;lt;span style=&amp;quot;color:#f1c40f;&amp;quot;&amp;gt;Draft Team&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Captains to take turns recruiting players for their respective Draft Team&lt;br /&gt;
&lt;br /&gt;
3. Captains to Form a Guild on the Guildwar Server, and then publicly announcing the name of their guild in the TR Discord Guildwar Chat&lt;br /&gt;
&lt;br /&gt;
4. Recruits to join their allocated Guilds&lt;br /&gt;
&lt;br /&gt;
5. Draft Teams to fight amongst eachother&lt;br /&gt;
&lt;br /&gt;
6. A&amp;amp;nbsp;reflection and audit of each Draft Team&lt;br /&gt;
&lt;br /&gt;
7. Awards and Trophies for Draft Teams&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Key Notices =&lt;br /&gt;
&lt;br /&gt;
1. Draft Set Commencement Date: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;GT0000 2nd of January 2026&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Participation of the draft is not mandatory, nor is it guaranteed&lt;br /&gt;
&lt;br /&gt;
3. Whilst I do not anticipate that any aspect of the rules will change, there is no guarantee that rules are final, and players should observe regular announcements on Discord for any potential changes&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
== Season 1 Borderless Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
Players (including Captains) who have adhered to the rules as set out within this page will be eligible to claim a Borderless Participation Trophy at the conclusion of the set&amp;amp;nbsp;for their contribution and efforts to their Draft Team&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Season 1 Golden Border Participation Trophy ==&lt;br /&gt;
&lt;br /&gt;
In addition to satisfying the eligibility criteria for obtaining a Borderless Participation Trophy, players who declare and announce their mage name for the entirety of the draft set will be eligible to claim a Golden Border Participation Trophy instead of the Borderless Participation Trophy&lt;br /&gt;
&lt;br /&gt;
Trophies will be awarded as a badge on the player's UBB Portal&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Rules =&lt;br /&gt;
&lt;br /&gt;
== 1. Captains ==&lt;br /&gt;
&lt;br /&gt;
1.1. Season 1 Captains will be determined by Krystalline&amp;lt;br/&amp;gt; 1.2. Krystalline will not be a Captain&amp;lt;br/&amp;gt; 1.3. Captains will be assessed based on their understanding of the game, as well as basic psychometric features&amp;lt;br/&amp;gt; 1.4. Captains may at any time after they have successfully brought in their 1st recruit, to relinquish their command of the Draft Team by publicly nominating their successor (and their successor's mage)&amp;amp;nbsp;and confirming with Krystalline within 24 hours of change in control&amp;lt;br/&amp;gt; 1.5. A Captain that has relinquished their command must suicide their mage, and will not be eligible to claim any Trophies for that set&amp;lt;br/&amp;gt; 1.6. A Captain may publicly announce a delegated authority for one of their recruits to carry out recruitment activities during the Draft process, but at any given time only uphold one representative for this&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt; 2. Drafting players ==&lt;br /&gt;
&lt;br /&gt;
2.1. A coin will be flipped by Krystalline to determine which Captain starts first in the drafting and recruitment of players&amp;lt;br/&amp;gt; 2.2.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=52269</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=52269"/>
		<updated>2025-07-01T01:33:48Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
Want to play the game &amp;quot;by the book&amp;quot;? You may find there are many different books to play by! This page contains some stuff that might at least get you off to a good start.&lt;br /&gt;
&lt;br /&gt;
*A general (but dated) resource is the [[Groentje_Players_Manual|Player's Manual]]. &lt;br /&gt;
*In order to better understand other players, wiki pages and the UBB, it's a good idea to learn [[Common_Terminology|common terminology]]. &lt;br /&gt;
*Below is a collection of guides written by other players who decided they wanted to share their knowledge. Anyone can add a guide! &lt;br /&gt;
&lt;br /&gt;
'''But please note:'''&lt;br /&gt;
&lt;br /&gt;
*Some guides may be old and contain outdated information. Some may even have been wrong to begin with. It is always a good idea to be somewhat sceptical, and to think for yourself in order to figure out what's true and what isn't. Even though some of the hard numbers and data may no longer be correct; the concepts, strategies, and ideas in the guide could still be quite solid. If you read them with a grain of salt and look for updated numbers elsewhere in the wiki you will find yourself with loads of good information to start your career with. Remember also that you can always ask questions in the [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] on the [http://www.the-reincarnation.com/index.php official forums] when you're in doubt. Or, perhaps even better, join ''#reincarnation'' or ''#appa'' on [[IRC|IRC]] to ask your question there in real time chat. &lt;br /&gt;
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&amp;amp;nbsp;&lt;br /&gt;
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----&lt;br /&gt;
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{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;42%&amp;quot; | '''General Guides'''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;42%&amp;quot; | '''Color Guides'''&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Beginner Guidance'' &lt;br /&gt;
[[Researching_for_dummies|Researching for dummies]] - ''Nov. 06 (updated July 2016)''&amp;lt;br/&amp;gt; [[Mike_Clough's_Strategy_Guide|Mike Clough's Strategy Guide]] - ''Dec. 06''&amp;lt;br/&amp;gt; [[Beginner's_Guide_to_TR|Beginner's Guide to TR]] - ''Dec. 06''&amp;lt;br/&amp;gt; [[Guidance_For_New_Players|Guidance For New Players]] - ''Oct. 07''&amp;lt;br/&amp;gt; [[DoctorEvil’s_Newbie_Guides|DoctorEvil’s Newbie Guides]] - ''Mar. 08''&amp;lt;br/&amp;gt; [[HalfDoneWikiStartupGuide|An old guide, once featured on the portal (edits welcome!)]] - ''Dec. 09''&amp;lt;br/&amp;gt; [[Research_Phase_Guide|Research Phase Guide]] - ''Feb. 10''&amp;lt;br/&amp;gt; [[Spending_turns_on_oversummoning_servers|Spending turns on oversummoning servers]] - ''Mar. 10''&amp;lt;br/&amp;gt; [[Knight_of_Dawn's_The_Reincarnation_Simplified_Guide|Knight of Dawn's The Reincarnation Simplified Guide]] - ''Aug. 11''&amp;lt;br/&amp;gt; [[Allah's_One_Page_Newbie_Guide|Allah's One Page Newbie Guide]] - ''May 15''&lt;br /&gt;
&lt;br /&gt;
[[Krystalline_Battle_Guide|&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Battle Guide&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{black}} ''Nether - Black'' &lt;br /&gt;
[[Alzorath's_Nether_Guide|Alzorath's Nether Guide]] - ''May 06''&amp;lt;br/&amp;gt; [[Sabre_Nether_Guide|Sabre Nether Guide]] - ''May 06''&amp;lt;br/&amp;gt; [[Seraph's_Devils_Guide|Seraph's Devils Guide]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[Weaver's_black_rushing|Weaver's black rushing]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[Broke_and_Butter's_Battlelust_Battle_Guide|Broke and Butter's Battlelust Battle Guide]] - ''Apr. 07''&amp;lt;br/&amp;gt; [[DOLZero's_Devil_Guide|DOLZero's Devil Guide]] - ''May 07''&amp;lt;br/&amp;gt; [[The_Only_Guide_to_Nether_You_Will_Ever_Need|The Only Guide to Nether You Will Ever Need]] - ''July 07''&amp;lt;br/&amp;gt; [[Umbra's_Nether_Guide|Umbra's Nether Guide]] - ''Apr. 08''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Advanced Guidance'' &lt;br /&gt;
[[Topian_Early_Ranking|Topian Early Ranking]] - ''Mar. 06''&amp;lt;br/&amp;gt; [[Catfishing|Catfishing]] - ''Feb. 07''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{red}} ''Eradication - Red'' &lt;br /&gt;
[[Alzorath's_Eradication_Guide|Alzorath's Eradication Guide]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[Azreal's_long_and_detailed_ERAD_Guide|Azreal's Red Guide]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[RedGuide|RedGuide]] - ''Feb. 10''&amp;lt;br/&amp;gt; [[Jgnod's_Red_Stacking|Jgnod's Red Stacking]] - ''Aug. 14''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Game Mechanics'' &lt;br /&gt;
[[War_Formulas_from_the_Ronin_Assassins|Ronin's War Formulas]] - ''Jan. 06''&amp;lt;br/&amp;gt; [[Understanding_Stacking|Understanding Stacking]] - ''Dec. 06''&amp;lt;br/&amp;gt; [[Summoning_Rates|Summoning Rates]] - ''Aug. 07''&amp;lt;br/&amp;gt; [[General_Mechanics_Guide|General Mechanics Guide v0.3]] - ''Oct. 07''&amp;lt;br/&amp;gt; [[Battle_Mechanics|Battle Mechanics]] - ''Jul. 12''&amp;lt;br/&amp;gt; [[GodFavour|Favour from Gods]] - ''May 10''&amp;lt;br/&amp;gt; [[Pairing|Pairing]] - ''Feb. 11''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{green}} ''Verdancy - Green'' &lt;br /&gt;
[[A_Basic_Guide_to_Verdancy|Simple Verdant Guide]] - ''Mar. 06''&amp;lt;br/&amp;gt; [[Roxton's_Simple_Tips|Roxton's Tips for Verdant]] - ''Oct. 06''&amp;lt;br/&amp;gt; [[Incomplete:_weaver's_complete_guide_to_green_rushing]] - ''Oct. 06''&amp;lt;br/&amp;gt; [[SirHatterGreenGuide|Sir Hatter's Green Guide for Apprentice Server]] - ''Dec. 06''&amp;lt;br/&amp;gt; [http://ubb.the-reincarnation.com/viewtopic.php?t=10320 Verdant Stacking in UBB Hall of Sages] - ''Forum Post 06-08''&amp;lt;br/&amp;gt; [[Alzorath's_Verdant_Guide|Alzorath's Verdant Guide]] - ''Jan. 07''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Tools or Calculators'' &lt;br /&gt;
[[Geld_Optimizer_Applet|Geld Optimizer Applet]] - ''Apr. 06''&amp;lt;br/&amp;gt; [[Lonectzn's_Stack_Calculator|Lonectzn's Stack Calculator]] - ''May 08''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{blue}} ''Phantasm - Blue'' &lt;br /&gt;
[[Alzorath's_Phantasm_Guide|Alzorath's Phantasm Guide]] - ''May 06''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Other Information'' &lt;br /&gt;
[[Grahams_War_Guide|Grahams War Guide]] - ''Apr. 07''&amp;lt;br/&amp;gt; [[The_Eye_Formula|The Eye Formula]] - ''Dec. 07''&amp;lt;br/&amp;gt; [[Cerberus'_COMPLETE_guide_to_warfare|Cerberus' COMPLETE guide to warfare]] - ''Jan. 08''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{white}} ''Ascendancy - White'' &lt;br /&gt;
[[Maerlyn_Style_White|Maerlyn Style White]] - ''Mar. 06''&amp;lt;br/&amp;gt; [[Sirhatter’s_Complete_White_Guide_(AM)|Sirhatter’s White Guide]] - ''Oct. 07''&amp;lt;br/&amp;gt; [[DL_Snake's_Ascendancy_Guide|DL_Snake's Ascendant Guide]] - ''Jan. 08''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Contributing to this section? Great! Just dump your new page somewhere in the'' ''TALK pages and we'll organise this page further.''&lt;br /&gt;
&lt;br /&gt;
== GalaxyNet and TR IRC ==&lt;br /&gt;
&lt;br /&gt;
Guidance to help you set up a connection to the Galaxynet IRC network, and channels such as #reincarnation.&lt;br /&gt;
&lt;br /&gt;
*[[IRC|What is IRC, what is this TR-irc server?]] &lt;br /&gt;
*[[IRC_mIRC|Setting up IRC]] &lt;br /&gt;
*[[Agentsvr_Guide_to_a_registered_nick_@_GalaxyNet|agentsvr Guide to a registered nick @ GalaxyNet]] &lt;br /&gt;
*[[Cvn's_Guide_to_IRC_@_GalaxyNet|cvn's Guide to IRC @ GalaxyNet]] &lt;br /&gt;
*[[IRC_Guide_for_Archmages|IRC Guide for Archmages]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=52206</id>
		<title>Lucifer Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=52206"/>
		<updated>2025-02-03T02:00:55Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Lucifer, the Fallen Angel''' &lt;br /&gt;
&lt;br /&gt;
*Lucifer is the newest of the gods, rising to the power of a deity only recently. Although he is the youngest god and has the fewest followers, his power is growing and his ranks swelling. He is said to be mysterious and exotic, and his followers indulge themselves in all forms of debauchery. Lucifer is seductive as only an immortal can be, disarming in his innocence, and utterly beguiling in his manner. Lucifer appears to his followers as a young man, fresh, with the vigours of youth, but he can assume male, female, or hermaphrodite form at will. Rumors say that even the elven Moon goddess is charmed by the new god. At heart though, he is still a cruel fallen archangel, and his followers often experience occasional outburst of fury as his mood is ever changing. He was considered insane even when he was the leader of the angels of vengeance in the God of the Sky's armies. Most of his war expeditions ended in blood baths, genocides, and exterminations of entire nations. Finally Sun lost his patience and banished Lucifer from the heavens forever. This took place in an epic battle between the Highfather and his first lieutenant. After his downfall, only the Lord of the Nine Hells could see his potential and tried to control it to his own ends. With his help, Lucifer achieved god status on Terra, but in fact Lucifer never liked the worn-out evil facade of the Blood Lord's policies, and he broke away as soon as he could. Lucifer's followers on Terra tend to be absolute. They fall into endless fascination with their god. He grants them part of his charm to control living beings, and he can also bestow part of the power he learned from Satan to control the undead and demons. Army leaders so influenced are able to recruit more units and those units fight more efficiently under charismatic leaders, both living and undead. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld&amp;amp;nbsp;or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(+15% on Beta, Lightning and Blitz)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements (Unverified) ===&lt;br /&gt;
&lt;br /&gt;
*Hatred from Sun &lt;br /&gt;
*Disfavor with Satan ([http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=28890&amp;amp;start=60 [1]]) &lt;br /&gt;
*Must be stacking Angels (Angles / AA or Dom) &lt;br /&gt;
*Favour from no other god (only Lucifer) &lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guildwar Server/Solo); 300,000,000 (Arch); 1,600,000,000 (Beta) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favoured status brings double what normal favour brings, for double the time (96 hours). &lt;br /&gt;
*A level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*10% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seventeen donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have a unit with &amp;quot;CHARM&amp;quot;&amp;amp;nbsp;ability &lt;br /&gt;
*Must Attack a mage with favor from Satan &lt;br /&gt;
*Cannot have attack a mage with favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Cannot have attacked a mage with Favor from Moon (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3&amp;amp;nbsp;of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=52205</id>
		<title>Satan Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=52205"/>
		<updated>2025-02-03T02:00:09Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Mr. Satan, the Ruler of Nine Hells''' &lt;br /&gt;
&lt;br /&gt;
*Satan is the six-armed god of death, conflict, and destruction. He is the patron of those who seek the greatest evil for their own enjoyment or gain. He is also the master of strategy, cunning, and treachery. He is known as the God of Darkness and the Blood Lord. He was once the Dominion leader, but his pride and ambition brought him his own downfall. He and those angels who had followed him are horribly mishapen monsters now know as Demons. They were banished together with Satan into the Nine Hells where he now rules. Satan rules the souls of those who have fallen and await the time of the next reincarnation. He is an absolute commander who will tolerate nothing but total obedience. The accumulated wisdom of Terra will fall under his command, he argues. Everyone must die, and that makes the Blood Lord the commander of all. He took Lucifer under his wing as a protege, teaching him the nuances of godhood. He probably saw his younger self in the young, rebellious angel leader, but he was very wrong. As soon as Lucifer become powerful enough to make his stand, he broke away from his patron. That enraged the Hell guardian greatly, and his anger was unleashed on Lucifer's followers. Satan's worshipers include necromancers and evil warriors and knights. He gives them power over the dead and makes it possible to raise fallen corpses in the form of Undead units. Once in a while, he will make a secret pact with a mortal, and that chosen one can trade his soul for extreme power. Satan has a strong chance to become the new leader of the gods at the time of the next Armageddon. The constant warring of the present era has bloated his demonic dungeons, giving him extraordinary power. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+25% [[Efficiency|Efficiency]] to units when counter attacking mages (on Beta, Lightning and Blitz)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements (Verified) ===&lt;br /&gt;
&lt;br /&gt;
*Top 10 Donator &lt;br /&gt;
*Must ONLY be stacking Demons and Undead &lt;br /&gt;
*Disfavour from all other Gods &lt;br /&gt;
*Satan Favour &lt;br /&gt;
*Favour from no other God &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 2,000,000,000 (Beta); 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favoured status brings double what normal favour brings, for double the time (96 hours). &lt;br /&gt;
*50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Amount of devils sent are 15 x SL + 3 x sqrt(pop) &lt;br /&gt;
&lt;br /&gt;
=== Most Favored Message ===&lt;br /&gt;
&lt;br /&gt;
You offered 1,600,000,000 gold to Mr. Satan, the Ruler of Nine Hells.&amp;lt;br/&amp;gt; You caught Mr. Satan, the Ruler of Nine Hells's attention with your generous sacrifice!&amp;lt;br/&amp;gt; Slowly you are starting to be aware of dead spirits around you.&amp;lt;br/&amp;gt; You are now a chosen one of Mr. Satan, the Ruler of Nine Hells.&amp;lt;br/&amp;gt; Mr. Satan, the Ruler of Nine Hells sent a dozen infernal cohorts to aid you!&lt;br /&gt;
&lt;br /&gt;
Your country is under protection of Mr. Satan, the Ruler of Nine Hells.&lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seven donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have made 15 or more attacks in the proceeding 48H (24H on Lightning) &lt;br /&gt;
*Must Attack a mage with favor from Lucifer&amp;amp;nbsp; &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=52204</id>
		<title>Science Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=52204"/>
		<updated>2025-02-03T01:58:41Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Science, the Magic of the Old World''' &lt;br /&gt;
&lt;br /&gt;
*Science is an ancient god that used to be the ruler of all the gods. His religion was a major one before the Old World was destroyed thousands of years ago. However, his power sharply declined after Terra rent itself apart, and now he no longer rules. He is a solitary deity that especially dislikes Magic for creating things that cannot be explained and followers of Nature for their crude ways of life. His greatest competitor for the throne of the firmament is Satan, making him his adversary. Very rarely ancient scientific artifacts from thousands of years ago can still be found in lost ruins of the once beautiful cities of the Old World. Science felt that the technologies that he allowed were created in his name. He feels deep love for his followers and grants them the ability to become uncanily lucky in finding artifacts and items from before the last Armageddon. It is in this way, so he reasons, the followers of Science can jump ahead of their rivals by using technology far in advance of current knowledge. In this way, technology will move forward, and so will Science; thus he especially favors followers who spread technology on Terra. Few sages now remember that the apocalypse that consumed Terra was partially his fault because he allowed the creation of powerful items of mass destruction. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate a minimum 15,000,000 gold, or 10% of your current total (including items/heroes/units/spells you are selling and buying), whichever is most. &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Increases item generation rate by 3% &lt;br /&gt;
*+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+20% skill production from libraries and +20% increased research speed&amp;amp;nbsp;(on Beta, Lightning and Blitz)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Hatred from Satan &lt;br /&gt;
*Disfavour from Nature/Magic &lt;br /&gt;
*Science Favour &lt;br /&gt;
*Cannot be favoured by any other God &lt;br /&gt;
*1,000+ items &lt;br /&gt;
*1 Unique &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld. The minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favored status brings double what normal favor brings, for double the time (96 hours). &lt;br /&gt;
*Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Unique Items come only from the unique item pool generated by the server. You will not get unique that has not been released in the unique pool.&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=52203</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=52203"/>
		<updated>2025-02-03T01:56:56Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Magic, the Mother of All and Nothing''' &lt;br /&gt;
&lt;br /&gt;
*The goddess of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddess of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
*Arch, Guildwar, Blitz, Solo - 48 hours &lt;br /&gt;
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+20 Spell Level &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*-10% Casting cost for all [[Spells|Spells]]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(-20% on Beta, Lightning and Blitz)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Magic &lt;br /&gt;
*Not favoured by any other god &lt;br /&gt;
*Hatred or Disfavour from Science &lt;br /&gt;
*Must only be stacking units with magic attacks &lt;br /&gt;
*Must have an SL higher than your max SL &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch, Guildwar, Blitz, Solo - 96 hours&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Beta, Lightning&amp;amp;nbsp;- 48 hours (Based on 2 Cycles per 24 hour)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Effects&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+40 Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+15% Concentration&amp;amp;nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-20% Casting cost for all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Spells|Spells]]&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Level 777 God Concentration for 400 turns&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Update 13th August 2023&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must be Neutral with all gods at the time of the Patron Attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must achieve Magic Favor 7 consecutive times&amp;amp;nbsp;prior to the Patron donation attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*Must have a spell level atleast&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;amp;nbsp;higher than your maximum fully researched spell level&amp;amp;nbsp; &lt;br /&gt;
*Must Attack a mage with favor from Science prior to the Patron donation attempt&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)&amp;lt;/span&amp;gt; &lt;br /&gt;
*Donate &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3 times the minimum favor (45m gold)&amp;lt;/span&amp;gt;&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Patron Benefits&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mana Cost of all spells will be multiplied by 0.85&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+10% Concentration (as opposed to 5% for Normal Favor)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+30 SL&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=52202</id>
		<title>Nature Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=52202"/>
		<updated>2025-02-03T01:55:31Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Nature, the Beauty of Life''' &lt;br /&gt;
&lt;br /&gt;
*Nature is the oldest, quietest, and most powerful of all the gods. In some cultures, she is simply called the Earth Mother. Her philosophy is one of passive defense and the proliferation of love. She cares more for her followers than do any of the other gods. She will attempt to aid her followers with wealth, vitality, health, and good harvests, but she will never interfere in a warring way. She prefers followers who live the peaceful life. Nature watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is pictured as an elf or sometimes as a human. She is especially close to treefolk, elves and animals. She is kindness incarnate, but she does has a wrathful side. Only once has Nature been pushed to violence, and that was two thousand years ago. Sun, the Father of the Sky, strove to rule all Terra and wreaked havok among all the other gods' followers. He cast down a hail of flame that devoured many of the civilizations below. Nature could not take the suffering and, citing the gods' tenet of no direct interference with the people of Terra, struck at the Father of the Sky, holding none of her power back. After that outburst of divine might which almost annihilated the Highfather, she returned to her peaceful existence. All the other gods watch her warily for signs that her anger will rise again, but she mostly ignores their doings as long as they leave her followers in peace. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+10% geld generation by farms/towns and pop income &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(or +100 Food and Population Space per Farm on Beta, Lightning and Blitz)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements (Unverified) ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Nature &lt;br /&gt;
*Top 10 donator for Nature &lt;br /&gt;
*Don't attack anyone for 2 days &lt;br /&gt;
*Humans, Animals, Treefolks and Elves in stack * &lt;br /&gt;
*No other favors/disfavours &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favoured status brings double what normal favour brings, for double the time (96 hours). &lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=52201</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=52201"/>
		<updated>2025-02-03T01:52:11Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Sun, the Father of the Sky''' &lt;br /&gt;
&lt;br /&gt;
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+3% accuracy in battles &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Cannot be favored by any other god &lt;br /&gt;
*Must have Sun Favor &lt;br /&gt;
*Must have Satan Disfavor or Hatred &lt;br /&gt;
*Must have at least 10 stacks &lt;br /&gt;
*Minimum net power of 10,000,000 &lt;br /&gt;
*Must be in Top 10 Donators for Sun &lt;br /&gt;
*Don't use Demons or Undead in your stack &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favored grants +10% &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(6% on Beta, Blitz and Lightning)&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Accuracy|Accuracy]]&amp;amp;nbsp; &lt;br /&gt;
*Gives you 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is land divided by 120, or&amp;amp;nbsp;a minimum of 100&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 1: If you have 24,000 Land, you will get 200 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 2: If you have 5,000 Land, you will get 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)&amp;lt;/span&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON on the successful attempt &lt;br /&gt;
*Must achieve Favor 7 times&amp;amp;nbsp;previous to Patron attempt. Obtaining favors from other gods, or getting disfavored by any god will reset this counter to 0. &lt;br /&gt;
*Must have a White Knight Hero in your kingdom. (HONOR ability not required) &lt;br /&gt;
*Must Attack a mage with favor from Nature. An attack is an offensive action that is recorded within the chrons, e.g. a Regular Attack, Siege Attack, Spell or Item used that triggered a wink from the goddess of revenge &lt;br /&gt;
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
NOTE: If you ever fall from top 10 donators patron status will be revoked immediately&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Invisibility&amp;diff=52032</id>
		<title>Invisibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Invisibility&amp;diff=52032"/>
		<updated>2024-08-01T12:12:41Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will turn your units invisible and allow them to strike first. Such sudden magical effect can also daze one of enemy unit groups. Area of effect: 1 random group.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Sets 1 random stack [[Initiative|Initiative]] to 6 (on color only)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Applies a -15% [[Efficiency|efficiency]]&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;debuff to a random stack (can be resisted)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Useful for mono stack&amp;lt;br/&amp;gt; Initiative Effect does not work for ANY Non-Phantasm mages.&lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] [[Category:Average Spells]] [[Category:Initiative Modifiers]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Divine_Inspiration&amp;diff=52026</id>
		<title>Divine Inspiration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Divine_Inspiration&amp;diff=52026"/>
		<updated>2024-06-18T03:17:02Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
By sacrificing a percentage of your mana income, all your troops will fight in godly inspiration which will increase their accuracy in the battle.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*SL/16&amp;amp;nbsp;%&amp;amp;nbsp;geld upkeep reduction &lt;br /&gt;
*-5% mana income &lt;br /&gt;
*Boosts [[Accuracy|accuracy]]&amp;amp;nbsp;by &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;0.00015 x SL&amp;lt;/span&amp;gt; % in battles for Ascendant casters &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
The spell appears on Arch server only, thought to compensate for the absence of the&amp;amp;nbsp;[[The_Holy_Light|The Holy Light]] ultimate spell. ([http://www.the-reincarnation.com/viewtopic.php?t=14045 link to announcement])&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Ascendant Spells]] [[Category:Enchantments]] [[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Head_of_Medusa&amp;diff=52025</id>
		<title>The Head of Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Head_of_Medusa&amp;diff=52025"/>
		<updated>2024-06-04T04:40:21Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
The Head of Medusa has the power to turn people into stone. When the head is drawn out of the sack, those who gaze into its eyes will be horrified, and turn into stone, by its sheer ugliness. After the initial use, the eyes of Medusa will close forever, and all its magical powers will be lost. The possessor must be careful not to take a look into the eyes of the head himself/herself, lest he/she also turn into stone.&lt;br /&gt;
Area of Effect: 1 random enemy group&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Instantly destroys 1 - 10 units of one [[Random_stack|random enemy stack]] &lt;br /&gt;
*Similar in theory to {{black}} [[Gaze_of_Death|Gaze of Death]] &lt;br /&gt;
*[[Legendary_Artificer|Legendary Artificer]] increases the number of units destroyed &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch Server&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The Head of Medusa destroy a '''''Random Number of Units''''' in Power&amp;amp;nbsp;based on the unit's Power Rank as per Examples within the Table Below:&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 786px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Unit Type'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Min Power Killed'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Max Power Killed'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Example Unit'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Power Rank'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Minimum Kills'''&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;'''Maximum Kills'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Barrack&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;800&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;8,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Archer|Archer]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;53&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;480&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Simple&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;4,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;40,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Zombie|Zombie]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;213&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,920&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Average&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;15,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;150,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Ghoul|Ghoul]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;343&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3,086&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Complex&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;40,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;400,000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Lich|Lich]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;2,027&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;142&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Fallen Angels&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;15,000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;150,000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Fallen_Angel|Fallen Angel]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;193&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;62&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;560&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Fallen Archangels&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;40,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;400,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Fallen_Archangel|Fallen Archangel]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;43&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;384&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Fallen Dominions&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;100,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;1,000,000&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Fallen_Dominion|Fallen Dominion]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;59,020&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 129px;&amp;quot; | &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Other Units&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 105px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 109px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 113px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragon|Red Dragon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 87px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 95px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Charm&amp;diff=52000</id>
		<title>Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Charm&amp;diff=52000"/>
		<updated>2023-10-04T02:48:18Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Attacks or counter attacks on unit with charm have their&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[efficiency|efficiency]] reduced by 0.5 (Units normally start with 1.0 [[efficiency|efficiency]])&amp;lt;/span&amp;gt;. Only affects [[Primary_Attack|primary attacks]].&lt;br /&gt;
&lt;br /&gt;
'''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit Abilities]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Critical_Strike&amp;diff=51992</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Critical_Strike&amp;diff=51992"/>
		<updated>2023-08-23T11:41:08Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Critical Strike increases the Random&amp;amp;nbsp;[[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]]&amp;amp;nbsp;by 0.25&lt;br /&gt;
&lt;br /&gt;
*MAGIC or PSYCHIC: From 0.5 '''''TO'''''&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; &lt;br /&gt;
*ANY OTHER ATTACK TYPE: From a Range of [0.25&amp;amp;nbsp;to&amp;amp;nbsp;0.75] '''''TO''''' [0.50&amp;amp;nbsp;to 1.00] &lt;br /&gt;
&lt;br /&gt;
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucky_Cauldron&amp;diff=51991</id>
		<title>Lucky Cauldron</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucky_Cauldron&amp;diff=51991"/>
		<updated>2023-08-16T23:36:00Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The [[Lucky Cauldron]] is the replacement for the Black Market on the beta server. It provides you with the opportunity to spend gold in exchange for a chance to win lesser items, unique items, heroes and spells.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Lucky Cauldron is available under the Soothsayer menu on the main screen. &lt;br /&gt;
*The Antique Store, Spawning Hatchery, Tavern O' Heroes, Swords for Hire and Exotic Mageware stores are not available. &lt;br /&gt;
**The Altar of Darkness can still be accessed directly via a link under Soothsayer on your main menu.   &lt;br /&gt;
*Buying a pack from the Lucky Cauldron takes one turn and packs are opened automatically the moment they are purchased. &lt;br /&gt;
*Each pack you buy increases the cost of future packs by &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;% of the base price, for &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt; hrs. &lt;br /&gt;
*As there is no Black market, items are instead sold directly to the server. &lt;br /&gt;
**Lesser items sell for a set &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000,000&amp;lt;/span&amp;gt; gold. &lt;br /&gt;
**Unique items sell for a set 10,000,000 gold. &lt;br /&gt;
**There is no delay in receiving gold for selling items, you receive it immediately before the turn is taken. &lt;br /&gt;
**Selling items takes one turn.   &lt;br /&gt;
*Each pack purchased can only give you one of its effects - for example, you will never get a pack of items '''and''' a hero at the same time, you have a chance to get one or the other. &lt;br /&gt;
*You may trigger an &amp;quot;Elusive Magic&amp;quot; effect when purchasing items. &lt;br /&gt;
**This is triggered when Cauldron was going to grant you a Complex spell you already knew. &lt;br /&gt;
**Instead of giving you a spell you already know, you are instead granted 4 turns of the spell [[Invigorate|&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Invigorate&amp;lt;/span&amp;gt;]].   &lt;br /&gt;
&lt;br /&gt;
'''Lesser pack: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; mil gold'''&lt;br /&gt;
&lt;br /&gt;
*6x random lesser items (88%) &lt;br /&gt;
*1x Magical Compass or Minor Indulgence (5%) &lt;br /&gt;
*Random level 8-13 hero (4.25%) &lt;br /&gt;
*Random complex spell (1.5%) &lt;br /&gt;
*Random level 14-17 hero (1.1%) &lt;br /&gt;
*Random ancient spell (0.05%) &lt;br /&gt;
*Random unique (0.10%) &lt;br /&gt;
&lt;br /&gt;
'''Medium pack: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; mil gold'''&lt;br /&gt;
&lt;br /&gt;
*12x random lesser items (74%) &lt;br /&gt;
*Random level 8-13 hero (20%) &lt;br /&gt;
*Random complex spell (3.35%) &lt;br /&gt;
*Random level 14-17 hero (2.25%) &lt;br /&gt;
*Random ancient spell (0.15%) &lt;br /&gt;
*Random unique (0.25%) &lt;br /&gt;
&lt;br /&gt;
'''Large pack: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;amp;nbsp;mil gold'''&lt;br /&gt;
&lt;br /&gt;
*18x random lesser items (74%) &lt;br /&gt;
*Random complex spell (15%) &lt;br /&gt;
*Random level 14-17 hero (10%) &lt;br /&gt;
*Random ancient spell (0.5%) &lt;br /&gt;
*Random unique (0.5%) &lt;br /&gt;
&lt;br /&gt;
'''Ultra pack: &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;&amp;amp;nbsp;mil gold'''&lt;br /&gt;
&lt;br /&gt;
*24x random lesser items (55%) &lt;br /&gt;
*Random level 14-17 hero (30%) &lt;br /&gt;
*Random complex spell (12%) &lt;br /&gt;
*Random level 18-21 hero (1%) &lt;br /&gt;
*Random ancient spell (1%) &lt;br /&gt;
*Random unique (1%) &lt;br /&gt;
&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51988</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51988"/>
		<updated>2023-08-13T05:04:09Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Magic, the Mother of All and Nothing''' &lt;br /&gt;
&lt;br /&gt;
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
*Arch, Guildwar, Blitz, Solo - 48 hours &lt;br /&gt;
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+20 Spell Level &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*-10% Casting cost for all [[Spells|Spells]] &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Magic &lt;br /&gt;
*Not favoured by any other god &lt;br /&gt;
*Hatred or Disfavour from Science &lt;br /&gt;
*Must only be stacking units with magic attacks &lt;br /&gt;
*Must have an SL higher than your max SL &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch, Guildwar, Blitz, Solo - 96 hours&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Beta, Lightning&amp;amp;nbsp;- 48 hours (Based on 2 Cycles per 24 hour)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Effects&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+40 Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+15% Concentration&amp;amp;nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-20% Casting cost for all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Spells|Spells]]&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Level 777 God Concentration for 400 turns&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Update 13th August 2023&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must be Neutral with all gods at the time of the Patron Attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must achieve Magic Favor 7 consecutive times&amp;amp;nbsp;prior to the Patron donation attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*Must have a spell level &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;amp;nbsp;higher than your maximum fully researched spell level&amp;amp;nbsp; &lt;br /&gt;
*Must Attack a mage with favor from Science prior to the Patron donation attempt&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)&amp;lt;/span&amp;gt; &lt;br /&gt;
*Donate &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3 times the minimum favor (45m gold)&amp;lt;/span&amp;gt;&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Patron Benefits&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mana Cost of all spells will be multiplied by 0.85&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+10% Concentration (as opposed to 5% for Normal Favor)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+30 SL&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51987</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51987"/>
		<updated>2023-08-13T03:12:13Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Magic, the Mother of All and Nothing''' &lt;br /&gt;
&lt;br /&gt;
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
*Arch, Guildwar, Blitz, Solo - 48 hours &lt;br /&gt;
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+20 Spell Level &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*-10% Casting cost for all [[Spells|Spells]] &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Magic &lt;br /&gt;
*Not favoured by any other god &lt;br /&gt;
*Hatred or Disfavour from Science &lt;br /&gt;
*Must only be stacking units with magic attacks &lt;br /&gt;
*Must have an SL higher than your max SL &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch, Guildwar, Blitz, Solo - 96 hours&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Beta, Lightning&amp;amp;nbsp;- 48 hours (Based on 2 Cycles per 24 hour)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Effects&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+40 Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+15% Concentration&amp;amp;nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-20% Casting cost for all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Spells|Spells]]&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Level 777 God Concentration for 400 turns&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Update 13th August 2023&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must be Neutral with all gods at the time of the Patron Attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must achieve Magic Favor 7 consecutive times&amp;amp;nbsp;prior to the Patron donation attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*Must have a spell level &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;amp;nbsp;higher than your maximum fully researched spell level&amp;amp;nbsp; &lt;br /&gt;
*Must Attack a mage with favor from Science prior to the Patron donation attempt&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)&amp;lt;/span&amp;gt; &lt;br /&gt;
*Donate &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3 times the minimum favor (45m gold)&amp;lt;/span&amp;gt;&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Patron Benefits&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mana Cost of all spells will be multiplied by 0.85&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+10% Concentration (as opposed to 5% for Normal Favor)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51986</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51986"/>
		<updated>2023-08-13T03:08:03Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Magic, the Mother of All and Nothing''' &lt;br /&gt;
&lt;br /&gt;
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
*Arch, Guildwar, Blitz, Solo - 48 hours &lt;br /&gt;
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+20 Spell Level &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*-10% Casting cost for all [[Spells|Spells]] &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Magic &lt;br /&gt;
*Not favoured by any other god &lt;br /&gt;
*Hatred or Disfavour from Science &lt;br /&gt;
*Must only be stacking units with magic attacks &lt;br /&gt;
*Must have an SL higher than your max SL &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch, Guildwar, Blitz, Solo - 96 hours&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Beta, Lightning&amp;amp;nbsp;- 48 hours (Based on 2 Cycles per 24 hour)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Effects&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+40 Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+15% Concentration&amp;amp;nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-20% Casting cost for all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Spells|Spells]]&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Level 777 God Concentration for 400 turns&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Update 13th August 2023&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must be Neutral with all gods at the time of the Patron Attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must achieve Magic Favor 7 consecutive times&amp;amp;nbsp;prior to the Patron donation attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*Must have a spell level &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;amp;nbsp;higher than your maximum fully researched spell level&amp;amp;nbsp; &lt;br /&gt;
*Must Attack a mage with favor from Science prior to the Patron donation attempt&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)&amp;lt;/span&amp;gt; &lt;br /&gt;
*Donate &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3 times the minimum favor (45m gold)&amp;lt;/span&amp;gt;&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51973</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51973"/>
		<updated>2023-03-15T09:45:03Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Sun, the Father of the Sky''' &lt;br /&gt;
&lt;br /&gt;
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+3% accuracy in battles &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Cannot be favored by any other god &lt;br /&gt;
*Must have Sun Favor &lt;br /&gt;
*Must have Satan Disfavor or Hatred &lt;br /&gt;
*Must have at least 10 stacks &lt;br /&gt;
*Minimum net power of 10,000,000 &lt;br /&gt;
*Must be in Top 10 Donators for Sun &lt;br /&gt;
*Don't use Demons or Undead in your stack &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favored grants +10% [[Accuracy|Accuracy]] &lt;br /&gt;
*Gives you 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is land divided by 120, or&amp;amp;nbsp;a minimum of 100&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 1: If you have 24,000 Land, you will get 200 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 2: If you have 5,000 Land, you will get 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)&amp;lt;/span&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON on the successful attempt &lt;br /&gt;
*Must achieve Favor 7 times&amp;amp;nbsp;previous to Patron attempt. Obtaining favors from other gods, or getting disfavored by any god will reset this counter to 0. &lt;br /&gt;
*Must have a White Knight Hero in your kingdom. (HONOR ability not required) &lt;br /&gt;
*Must Attack a mage with favor from Nature. An attack is an offensive action that is recorded within the chrons, e.g. a Regular Attack, Siege Attack, Spell or Item used that triggered a wink from the goddess of revenge &lt;br /&gt;
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
NOTE: If you ever fall from top 10 donators patron status will be revoked immediately&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51972</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51972"/>
		<updated>2023-03-15T09:39:53Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Sun, the Father of the Sky''' &lt;br /&gt;
&lt;br /&gt;
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+3% accuracy in battles &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Cannot be favored by any other god &lt;br /&gt;
*Must have Sun Favor &lt;br /&gt;
*Must have Satan Disfavor or Hatred &lt;br /&gt;
*Must have at least 10 stacks &lt;br /&gt;
*Minimum net power of 10,000,000 &lt;br /&gt;
*Must be in Top 10 Donators for Sun &lt;br /&gt;
*Don't use Demons or Undead in your stack &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favored grants +10% [[Accuracy|Accuracy]] &lt;br /&gt;
*Gives you 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is land divided by 120, or&amp;amp;nbsp;a minimum of 100&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 1: If you have 24,000 Land, you will get 200 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 2: If you have 5,000 Land, you will get 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)&amp;lt;/span&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seven donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have a White Knight in your kingdom. (HONOR ability not required) &lt;br /&gt;
*Must Attack a mage with favor from Nature &lt;br /&gt;
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
NOTE: If you ever fall from top 10 donators patron status will be revoked within 48H.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51971</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51971"/>
		<updated>2023-03-15T09:38:42Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: Reverted edits by Krystalline (talk) to last revision by Fatmage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Sun, the Father of the Sky''' &lt;br /&gt;
&lt;br /&gt;
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+3% accuracy in battles &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Cannot be favored by any other god &lt;br /&gt;
*Must have Sun Favor &lt;br /&gt;
*Must have Satan Disfavor or Hatred &lt;br /&gt;
*Must have at least 10 stacks &lt;br /&gt;
*Minimum net power of 10,000,000 &lt;br /&gt;
*Must be in Top 10 Donators for Sun &lt;br /&gt;
*Don't use Demons or Undead in your stack &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favored grants +10% &amp;lt;a href=&amp;quot;Accuracy&amp;quot;&amp;gt;Accuracy&amp;lt;/a&amp;gt; &lt;br /&gt;
*Gives you 100 &amp;lt;a href=&amp;quot;Red%20Dragon&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt; (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the &amp;lt;a href=&amp;quot;Beta%20Server&amp;quot;&amp;gt;Beta Server&amp;lt;/a&amp;gt;, the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;Red%20Dragons&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is land divided by 120, or&amp;amp;nbsp;a minimum of 100&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 1: If you have 24,000 Land, you will get 200 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;Red%20Dragons&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt;&amp;amp;nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 2: If you have 5,000 Land, you will get 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;Red%20Dragons&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt;&amp;amp;nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)&amp;lt;/span&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seven donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have a White Knight in your kingdom. (HONOR ability not required) &lt;br /&gt;
*Must Attack a mage with favor from Nature &lt;br /&gt;
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
NOTE: If you ever fall from top 10 donators patron status will be revoked within 48H.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51970</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=51970"/>
		<updated>2023-03-14T22:39:07Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: Reverted edits by Fatmage (talk) to last revision by Kimchikochi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Sun, the Father of the Sky''' &lt;br /&gt;
&lt;br /&gt;
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+3% accuracy in battles &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Cannot be favored by any other god &lt;br /&gt;
*Must have Sun Favor &lt;br /&gt;
*Must have Satan Disfavor or Hatred &lt;br /&gt;
*Must have at least 10 stacks &lt;br /&gt;
*Minimum net power of 10,000,000 &lt;br /&gt;
*Must be in Top 10 Donators for Sun &lt;br /&gt;
*Don't use Demons or Undead in your stack &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favored grants +10% &amp;lt;a href=&amp;quot;Accuracy&amp;quot;&amp;gt;Accuracy&amp;lt;/a&amp;gt; &lt;br /&gt;
*Gives you 100 &amp;lt;a href=&amp;quot;Red%20Dragon&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt; (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the &amp;lt;a href=&amp;quot;Beta%20Server&amp;quot;&amp;gt;Beta Server&amp;lt;/a&amp;gt;, the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;Red%20Dragons&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is land divided by 120, or&amp;amp;nbsp;a minimum of 100&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 1: If you have 24,000 Land, you will get 200 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;Red%20Dragons&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt;&amp;amp;nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 2: If you have 5,000 Land, you will get 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;Red%20Dragons&amp;quot;&amp;gt;Red Dragons&amp;lt;/a&amp;gt;&amp;amp;nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)&amp;lt;/span&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*10% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 17&amp;amp;nbsp;times previous to Patron attempt. No other god favors can interrupt the seventeen donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have a Summoner&amp;amp;nbsp;in your kingdom. (Summoning ability not required) &lt;br /&gt;
*Must Attack a mage with favor from Sun &lt;br /&gt;
*Cannot have attacked a mage with Favor from Nature(48H/24H on Lightning) &lt;br /&gt;
*Donate 450m&amp;amp;nbsp;or 1/5&amp;amp;nbsp;of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
NOTE: If you ever fall from top 10 donators patron status will be revoked within 48H.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Voodoo_Doll&amp;diff=51969</id>
		<title>Voodoo Doll</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Voodoo_Doll&amp;diff=51969"/>
		<updated>2023-01-30T06:01:15Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
This voodoo doll is enchanted by voodoo witch doctors. All you need to do is to write the true name of the person in a piece of yellow paper and put it in the doll. Then stab the doll with a large pin. The victim will then suffer from a severe headache and cannot do anything at all for a while. Once the doll has been stabbed for many times, the magic sealed within is lost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Destroys 2 - &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Turns|turns]] of the target enemy mage &lt;br /&gt;
**[[Turns|Turns]] cannot go into negative from this [[Items|item]]; for that reason, if the target has less than 2 turns, it will only take as many as the target currently has &lt;br /&gt;
**The [[Doll]] must pass through [[Barriers|barriers]] before taking effect   &lt;br /&gt;
*[[Voodoo Dolls]] are often employed during Guild Wars to immobilize a target, preventing that mage from recovering from damage &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the Arch Server&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Destroys 2 - 9 turns of the target enemy mage&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Legendary Artificer&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Turns destroyed is multiplied by the Legendary Artificer skill level&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser_Items|Lesser Items]] fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wine_of_the_Three_Whips&amp;diff=51968</id>
		<title>Wine of the Three Whips</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wine_of_the_Three_Whips&amp;diff=51968"/>
		<updated>2023-01-30T05:56:48Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
This wine may look like the ordinary fermented culinary drink, but it has been made with the whips of deer, sea lions, and tigers. A favorite drink of the kings, it increases reproductive power. However, the ordinary person may be able to obtain it for a price at the black market.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Grants [[Population|population]] equal to 10% of current population OR the difference between current population and population limit, whichever is lower &lt;br /&gt;
**For example, if a mage has 50,000 / 100,000 [[Population|population]], using the [[Wine]] will grant 5,000 [[Population|population]] (10% of current population) &lt;br /&gt;
**For example, if a mage has 94,000 / 100,000 [[Population|population]], using the [[Wine]] will grant 6,000 [[Population|population]] (the difference in current and max is lower as 10% would be 9,400)   &lt;br /&gt;
*[[Wine]] is often employed when recovering from a [[Population|population]] spiral, along with [[Book_of_Prophecy|Books of Prophecy]]; whereas the [[Book_of_Prophecy|Book]] increases population by a static amount, the [[Wine]] uses a percentage, and thus, is less effective if a mage is at very low [[Population|population]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Legendary Artificer&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Increases the population gained based on the Legendary Artificer level&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser_Items|Lesser Items]] fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=51967</id>
		<title>Treasure Chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&amp;diff=51967"/>
		<updated>2023-01-30T05:54:08Z</updated>

		<summary type="html">&lt;p&gt;Krystalline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
The treasure chest is crafted of sturdy, dark wood and a strong lock. It may reward its finder with treasure, or the finder may end up with just an empty chest.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*The Chest grants the user one of the following: &lt;br /&gt;
**500,000 [[Geld|Geld]] &lt;br /&gt;
**5 of one [[Items|Lesser Item]] &lt;br /&gt;
**A [[Unique_Items|Unique Item]] &lt;br /&gt;
**Nothing   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Legendary Artificer&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Increases the chance of generating Lesser Item&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Greatly increases the chance of generating Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Reduces the chance of getting Nothing&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*The chance to be granted a [[Unique_Items|Unique Item]] is 2% and is not effected by any external influences (such as [[Luck|Luck]]) &lt;br /&gt;
**Whenever a roll occurs that grants a [[Unique_Items|Unique Item]], it is chosen at random from all [[Unique_Items|Unique Items]] currently found in the [[Unique_Pool|Unique Pool]]. If there are no [[Unique_Items|Uniques]] currently in the [[Unique_Pool|Unique Pool]], then the mage is notified that no [[Unique_Items|Uniques]] are available and is granted nothing &lt;br /&gt;
**On the Beta and Lightning Servers, if a roll occurs that grants a [[Unique_Items|Unique Item]], it will grant the mage a [[Unique_Items|Unique Item]] regardless if there are [[Unique_Items|Uniques]] in the [[Unique_Pool|Unique Pool]] or not (it is capable of stealing a [[Unique_Items|Unique]] from another mage and granting it to the user)   &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser_Items|Lesser Items]] fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;/div&gt;</summary>
		<author><name>Krystalline</name></author>
		
	</entry>
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