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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laanders</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laanders"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Laanders"/>
	<updated>2026-06-01T03:02:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Arch:Sage&amp;diff=52309</id>
		<title>Arch:Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Arch:Sage&amp;diff=52309"/>
		<updated>2026-02-11T15:52:26Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Replaced content with &amp;quot; {{:Sage}}  {{PAGENAME}} &amp;amp;nbsp;{{PAGENAME}}&amp;amp;nbsp;{{PAGENAME}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Sage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes (Arch)|{{PAGENAME}}]] &amp;amp;nbsp;[[Category:Nonbattle Heroes (Arch)|{{PAGENAME}}]]&amp;amp;nbsp;[[Category:Phantasm Heroes (Arch)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Arch:Dread_Knight&amp;diff=52308</id>
		<title>Arch:Dread Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Arch:Dread_Knight&amp;diff=52308"/>
		<updated>2026-02-11T15:51:37Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Replaced content with &amp;quot; {{:Dread Knight}}  {{PAGENAME}} &amp;amp;nbsp;{{PAGENAME}}&amp;amp;nbsp;&amp;amp;nbsp;{{PAGENAME}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{:Dread Knight}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes (Arch)|{{PAGENAME}}]] &amp;amp;nbsp;[[Category:Battle Heroes (Arch)|{{PAGENAME}}]]&amp;amp;nbsp;&amp;amp;nbsp;[[Category:Nether Heroes (Arch)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51351</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51351"/>
		<updated>2020-06-15T10:05:20Z</updated>

		<summary type="html">&lt;p&gt;Laanders: No reason to list obsolete user comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
&lt;br /&gt;
*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blitz:Yeti_(Stats)&amp;diff=51282</id>
		<title>Blitz:Yeti (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blitz:Yeti_(Stats)&amp;diff=51282"/>
		<updated>2020-02-11T09:41:41Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UnitBaseStats&lt;br /&gt;
| name = [[Yeti]]&lt;br /&gt;
| labelcolor = {{Color Phantasm}}&lt;br /&gt;
| color = [[Phantasm]]&lt;br /&gt;
| race = [[Giant]]&lt;br /&gt;
| attrib = [[Summon]]&lt;br /&gt;
| power = 180&lt;br /&gt;
| ap = 500&lt;br /&gt;
| type = [[Cold]]&lt;br /&gt;
| init = 2&lt;br /&gt;
| counter = 500&lt;br /&gt;
| xap = 1,400&lt;br /&gt;
| xtype = [[Breath]] [[Cold]]&lt;br /&gt;
| xinit = 2&lt;br /&gt;
| hp = 1,000&lt;br /&gt;
| recruit = -&lt;br /&gt;
| upkeep = 10.00 Gold 0.15 M.P. &lt;br /&gt;
| ability = [[Marksmanship]], [[Swift]], [[Weakness to AttackType]] [[Fire]]&lt;br /&gt;
| spell = [[Summon Snowbeast]]&lt;br /&gt;
| white = 50&lt;br /&gt;
| red = 40&lt;br /&gt;
| blue = 80&lt;br /&gt;
| poison = 40&lt;br /&gt;
| breath = 50&lt;br /&gt;
| magic = 60&lt;br /&gt;
| melee = 30&lt;br /&gt;
| ranged = 65&lt;br /&gt;
| lightning = 10&lt;br /&gt;
| cold = 80&lt;br /&gt;
| paralyse = 10&lt;br /&gt;
| holy = 85&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Soul_Eater&amp;diff=51232</id>
		<title>Soul Eater</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Soul_Eater&amp;diff=51232"/>
		<updated>2019-09-21T12:30:47Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = It looks like a plate mail made by some blackened material. But in fact, it is one of the lost artifact dated back from the War of the Mages. The armor emanates dark energies and only demonic creatures from negative plane can survive it's life-draining influence. In fact, it appears to strenghten them. The ancient plate also seems to drain magical power from the wearer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Increases [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]], as well as [[Health_Points|HP]] for all friendly and enemy [[Demon|Demon]] [[Units|units]] by 10%. &lt;br /&gt;
*On all servers except Arch, reduces [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]], as well as [[Health_Points|HP]] for all friendly and enemy non-[[Demon|Demon]] [[Units|units]] by 10%. &lt;br /&gt;
&lt;br /&gt;
*Upkeep is a reduction in mana income by 10% on oversummoning servers, and 5% on non-oversummoning ones. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Soul_Eater&amp;diff=51231</id>
		<title>Soul Eater</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Soul_Eater&amp;diff=51231"/>
		<updated>2019-09-21T12:30:35Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = It looks like a plate mail made by some blackened material. But in fact, it is one of the lost artifact dated back from the War of the Mages. The armor emanates dark energies and only demonic creatures from negative plane can survive it's life-draining influence. In fact, it appears to strenghten them. The ancient plate also seems to drain magical power from the wearer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Increases [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]], as well as [[Health_Points|HP]] for all friendly and enemy [[Demon|Demon]] [[Units|units]] by 10%. &lt;br /&gt;
*On all servers except Arch, reduces [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]], as well as [[Health_Points|HP]] for all friendly and enemy non-[[Demon|Demon]] [[Units|units]] by 10%. &lt;br /&gt;
&lt;br /&gt;
*Upkeep is a reduction in mana income by 10% on oversummoning servers, and 5% on non-oversummoning ones.&lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Serenity&amp;diff=51107</id>
		<title>Serenity</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Serenity&amp;diff=51107"/>
		<updated>2019-02-08T10:55:26Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Serenity and the Decalogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will restore the balance of everything, thus dispelling most existing enchantment spells, beneficial or harmful, in a specific place.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Dispels [[:Category:Enchantments|enchantments]] on a target. &lt;br /&gt;
** Serenity can be blocked like any other [[spells|spell]], e.g. because of [[barriers]].&lt;br /&gt;
&lt;br /&gt;
* Once Serenity passes barriers:&lt;br /&gt;
** It dispels one enchantment, and has a chance to dispel more&lt;br /&gt;
** Any additional enchantments have a 40% chance (at normal spell level) to be dispelled&lt;br /&gt;
** Serenity DOES remove God Enchantments.&lt;br /&gt;
&lt;br /&gt;
* The spell targets (since august 2009, [http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=24841]): &lt;br /&gt;
** enemy's good spells first, &lt;br /&gt;
** ally's good spells last.&lt;br /&gt;
* The spell will (eventually) remove &lt;br /&gt;
** [[:Category:Enchantments|enchantments]] cast by yourself (for your benefit),&lt;br /&gt;
** as well as those cast over you by others (trying to damage you),&lt;br /&gt;
** except '''NO-DISPEL''' enchantments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Serenity is most-effective on mages of lower spell level&lt;br /&gt;
** Serenity is more effective at higher spell level (removes more enchantments) - before casting, getting [[GodFavour|Magic Favour]] is a good idea.&lt;br /&gt;
** Serenity is less effective when there is a large power-difference (gap in ranks) between caster and receiver.&lt;br /&gt;
* Serenity can trigger a [[counter]] of the Wink of Goddess of Revenge type, but does not always.&lt;br /&gt;
** if it did trigger a counter, it means the serenity is listed in the Chronicle of Terra.&lt;br /&gt;
&lt;br /&gt;
==Serenity and the [[Decalogue]]==&lt;br /&gt;
The spell can be used by green mages only since it is an ultimate spell. Any green mage that is asked to give a serenity has to be very careful not to break the decalogue (un-guilded coordination) in doing so.&lt;br /&gt;
&lt;br /&gt;
* the spell can be used in several ways:&lt;br /&gt;
** to remove [[:Category:Enchantments|enchantments]] on an enemy mage before you attack (e.g. get rid of a green's [[Plant Growth]])&lt;br /&gt;
** to remove [[:Category:Enchantments|enchantments]] on a friend to save him/her from damage by enemies (e.g. get a rid of a [[Death and Decay]])&lt;br /&gt;
** to remove a lot of [[:Category:Enchantments|enchantments]] on yourself at once (expensive in m.p. - but fool proof - you need to put your own number as the target). &lt;br /&gt;
&lt;br /&gt;
The decalogue (and the admins) allow the following uses of the spell&lt;br /&gt;
* Serenity on an enemy, followed by an attack&lt;br /&gt;
* Serenity on an ally&lt;br /&gt;
* Serenity on a guild mate&lt;br /&gt;
* Serenity on a allied guild member&lt;br /&gt;
* Serenity on yourself (duh)&lt;br /&gt;
&lt;br /&gt;
Not allowed is:&lt;br /&gt;
* Serenity from a non-guilded (ND) mage on a non-ally, to remove third-party [[:Category:Enchantments|enchantments]].&lt;br /&gt;
* Serenity from a guilded mage on a member of another, non-allied guild &lt;br /&gt;
** i.e. being a member of a guild does not grant you the rights to do serenities on anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Offensive Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==notes==&lt;br /&gt;
Beta Server's Serenity is offensive in nature. To free a mage from harmful enchantments on Beta Server, the Serenity caster(s) must target the mage(s) that cast those enchantments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra spell level allegedly helps Serenity... buy [[:category:Ancient Spells|ancient spells]] before taking up the role of serenity mage, and get [[God Favour|favoured by Magic]] before you go on a casting spree!&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
The rare {{green}} ancient spell [[Cancellation]] is a more powerful version of [[Serenity]]&lt;br /&gt;
&lt;br /&gt;
Serenity is no longer cast by gods, since august 2009 [http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=24841].&lt;br /&gt;
 &lt;br /&gt;
Gods can cast {{Plain}} [[Spell Strike]] (when they are annoyed, they remove your beneficial enchantments).&lt;br /&gt;
&lt;br /&gt;
Gods can cast {{Plain}} [[Indulgence of God]] (when they are pleased, they remove your harmful enchantments, including epidemics).&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Inspire&amp;diff=50752</id>
		<title>Inspire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Inspire&amp;diff=50752"/>
		<updated>2018-08-15T08:43:11Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the [[Beta_Server|Beta Server]], {{white}}[[White Knight]]'s [[Honor]] ability is replaced by [[:Inspire]] and generates [[Preacher]]s instead of [[Knight]]s (due to the lack of [[Spawning Hatchery]].)&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Berserk&amp;diff=49984</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Berserk&amp;diff=49984"/>
		<updated>2016-09-04T20:39:09Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Corrected berserk HP effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
&lt;br /&gt;
Berserk (Berserker [Dwarf] 14): &lt;br /&gt;
&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 10% + 5%/lvl. &lt;br /&gt;
*Decreases HP of all your units by 5% + 2.5%/lvl. &lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=49983</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=49983"/>
		<updated>2016-09-04T20:38:43Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Corrected berserk HP effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Outcast dwarves that seek death in battle to regain their honor, Berserkers are a force to be feared. With no regard for their own safety, they charge recklessly into battle, and inspire their allies to do the same. One can always find a Berserker by following the trail of bodies to the most vicious fighting on the field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Berserk]] (Lv.14)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 10% + 5%/lvl&lt;br /&gt;
*Decreases HP of all your units by 5% + 2.5%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color dwarves ([[Dwarven Deathseeker]]/[[Dwarven Elite]]/[[Dwarven Shaman]]/[[Dwarven Warrior]]) only&lt;br /&gt;
*Will always prioritize commanding dwarf[http://wiki.the-reincarnation.org/index.php/Category:Dwarves] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Eradication Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49828</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49828"/>
		<updated>2016-03-21T09:25:04Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Server vs Player-Casted Armageddon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
* The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning).&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server vs Player-Casted Armageddon=&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa.&lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place.&lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49827</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49827"/>
		<updated>2016-03-21T09:22:46Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Server vs players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
* The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning).&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server vs Player-Casted Armageddon=&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa.&lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but all effects of the Armageddon enchantment still remain in place.&lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=49708</id>
		<title>Foul Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Foul_Water&amp;diff=49708"/>
		<updated>2015-09-29T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Effects */ Blood curse effect is lightning/beta only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
&lt;br /&gt;
===All servers===&lt;br /&gt;
&lt;br /&gt;
Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison.&lt;br /&gt;
&lt;br /&gt;
* Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%'''&lt;br /&gt;
&lt;br /&gt;
===Lightning and Beta only===&lt;br /&gt;
&lt;br /&gt;
* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Green_Rust&amp;diff=49653</id>
		<title>Green Rust</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Green_Rust&amp;diff=49653"/>
		<updated>2015-09-12T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Prevalence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
| unit   = &lt;br /&gt;
| image = [[Image:IntfVERDANT.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prevalence==&lt;br /&gt;
&lt;br /&gt;
Green Rust is an offensive instant spell that exists on arch server only. The closest equivalent spell on other servers is [[Fool's Gold]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
* Destroys a certain amount of the target's gold.&lt;br /&gt;
* The amount destroyed is a base sum plus a percentage of the target's total gold. &lt;br /&gt;
* There is a maximum amount destroyed per cast, which is around 20 mil gold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells (Arch)]]&lt;br /&gt;
[[Category:Verdant Spells (Arch)]]&lt;br /&gt;
[[Category:Average Spells (Arch)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Green_Rust&amp;diff=49652</id>
		<title>Green Rust</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Green_Rust&amp;diff=49652"/>
		<updated>2015-09-12T23:59:10Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
| unit   = &lt;br /&gt;
| image = [[Image:IntfVERDANT.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prevalence==&lt;br /&gt;
&lt;br /&gt;
Green Rust is an offensive instant spell that exists on arch server only. The closest equivalent spell on other servers is Fool's Gold.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
* Destroys a certain amount of the target's gold.&lt;br /&gt;
* The amount destroyed is a base sum plus a percentage of the target's total gold. &lt;br /&gt;
* There is a maximum amount destroyed per cast, which is around 20 mil gold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells (Arch)]]&lt;br /&gt;
[[Category:Verdant Spells (Arch)]]&lt;br /&gt;
[[Category:Average Spells (Arch)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49307</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49307"/>
		<updated>2015-07-22T08:40:06Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Fixed up time intervals, 12/24 hours.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
* The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning).&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49288</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=49288"/>
		<updated>2015-07-09T08:29:33Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Updated and cleaned up to reflect new mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 12 hours.&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 12 hours after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 12 hours of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 12 hour period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 09:00 the following day, exactly 12 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%. &lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the second day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal. &lt;br /&gt;
&lt;br /&gt;
At 09:02 on the third day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 14:30. Because of this, the damage threshold does not affect Wark until 14:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 16:00 on the third day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49056</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49056"/>
		<updated>2014-10-30T09:39:02Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Jealousy remarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favors==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)&lt;br /&gt;
** Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
** Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 150% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49055</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49055"/>
		<updated>2014-10-30T09:37:41Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Jealousy remarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favors==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer, Satan&lt;br /&gt;
** Nature, Magic&lt;br /&gt;
** Sun, Moon&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 150% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49054</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49054"/>
		<updated>2014-10-30T09:36:12Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Jealousy remarks */ Removed incorrect claim about new favour after atone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favors==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Nature, Magic&lt;br /&gt;
** Magic, Moon&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 150% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49053</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49053"/>
		<updated>2014-10-30T09:25:20Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Jealousy table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favors==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour. When you are in Hatred status and you pay it off, do not try to get a second god's favour immediately after, as it will result in jealousy again. (??)&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Nature, Magic&lt;br /&gt;
** Magic, Moon&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 150% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49052</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49052"/>
		<updated>2014-10-30T09:24:27Z</updated>

		<summary type="html">&lt;p&gt;Laanders: /* Jealousy remarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favors==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour. When you are in Hatred status and you pay it off, do not try to get a second god's favour immediately after, as it will result in jealousy again. (??)&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Nature, Magic&lt;br /&gt;
** Magic, Moon&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 150% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Stone_Golem&amp;diff=48800</id>
		<title>Stone Golem</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Stone_Golem&amp;diff=48800"/>
		<updated>2014-07-23T12:36:56Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Iron Golem stands twelve feet tall and is made of pure iron. He resembles a huge human, and he weighs around five thousand pounds. He is mindless and fearless, and will only obey the command of his master. He cannot be hurt by normal or fire attacks. In combat, he will use either his fists, or a weapon if one is available. He has the strength of the strongest giants and cause damage to building structure easily. Sometimes, he will be used as a siege weapon in order to batter down the gate or the city wall.&lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfPLAIN.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Golems]]&lt;br /&gt;
[[Category:Units]] &lt;br /&gt;
[[Category:Plain Units]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Arch:Iron_Golem_(Unit)&amp;diff=48789</id>
		<title>Arch:Iron Golem (Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Arch:Iron_Golem_(Unit)&amp;diff=48789"/>
		<updated>2014-07-23T12:01:40Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Redirected page to Arch:Stone Golem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arch:Stone Golem]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Arch:Assassin_(Unit)&amp;diff=48788</id>
		<title>Arch:Assassin (Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Arch:Assassin_(Unit)&amp;diff=48788"/>
		<updated>2014-07-23T11:59:39Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Redirected page to Arch:Venomesse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arch:Venomesse]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Arch:Dark_Elf_Magician_OLD&amp;diff=48787</id>
		<title>Arch:Dark Elf Magician OLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Arch:Dark_Elf_Magician_OLD&amp;diff=48787"/>
		<updated>2014-07-23T11:59:07Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dark_Elf_Magician_OLD}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Arch:Dark_Apprentice_OLD&amp;diff=48786</id>
		<title>Arch:Dark Apprentice OLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Arch:Dark_Apprentice_OLD&amp;diff=48786"/>
		<updated>2014-07-23T11:58:52Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dark_Apprentice_OLD}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Astral_Illusion&amp;diff=48784</id>
		<title>Astral Illusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Astral_Illusion&amp;diff=48784"/>
		<updated>2014-07-23T11:56:36Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Beta unit in testing.&lt;br /&gt;
| labelcolor    = {{Color Ascendant}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfASCENDANT.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Banshee&amp;diff=48783</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Banshee&amp;diff=48783"/>
		<updated>2014-07-23T11:56:11Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Beta unit in testing.&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfPHANTASM.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Treemaster&amp;diff=48782</id>
		<title>Treemaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Treemaster&amp;diff=48782"/>
		<updated>2014-07-23T11:55:02Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &amp;lt;i&amp;gt;Regard nature as the clothing of God.&amp;lt;/i&amp;gt; - Elanor of Dorthonion&amp;lt;br&amp;gt;Treemasters are one of the ancient elven races of Terra and sworn guardians of nature who have put behind them the afflictions of civilisation. They are easily identified by their coppery skin, brown hair and hazel eyes. Accustomed to a more naturalistic lifestyle, they do their best to make little impact on their surroundings. Contrary to their cousins the High Elves, Treemasters despise arcane arts and prefer physical combat. Their esoteric connection with nature is rumoured to have bestowed upon them dominion over the Treefolk.&lt;br /&gt;
| labelcolor    = {{Color Verdant}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfVERDANT.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shadow_Elemental&amp;diff=48781</id>
		<title>Shadow Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shadow_Elemental&amp;diff=48781"/>
		<updated>2014-07-23T11:54:47Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &amp;lt;i&amp;gt;A shadow has no hair.&amp;lt;/i&amp;gt; - Wayji, the Crazy Gnome Scientist&amp;lt;br&amp;gt;Shadow Elementals are self-aware black holes, renegade elementals whose plane of existence is still unknown. Their evil nature and hatred of the elemental race makes them a formidable force in Terra. They fight in packs and are invulnerable to normal weapons and paralyzing attacks.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Minor_Elemental&amp;diff=48780</id>
		<title>Minor Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Minor_Elemental&amp;diff=48780"/>
		<updated>2014-07-23T11:54:34Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &amp;lt;i&amp;gt;Did I request thee, Maker, from my clay&amp;lt;br&amp;gt;&lt;br /&gt;
To mould me, did I solicit thee&amp;lt;br&amp;gt;&lt;br /&gt;
From darkness to promote me?&amp;lt;/i&amp;gt; -Mary Shelley&amp;lt;br&amp;gt;Minor Elementals are rumoured to have been conjured up by an ancient sect of mind rippers to guard their prey against outside intrusion until one day a prisoner named Karla managed to remove the binding spell and turned them against their makers, causing one of the most grusome race wars in the history of Terra. Minor Elementals may be small, but they make up for their size in huge numbers and overall sturdy design.&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfPHANTASM.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lesser_Devil&amp;diff=48779</id>
		<title>Lesser Devil</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lesser_Devil&amp;diff=48779"/>
		<updated>2014-07-23T11:54:17Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Beta unit in testing.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Iron_Golem_(Unit)&amp;diff=48778</id>
		<title>Iron Golem (Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Iron_Golem_(Unit)&amp;diff=48778"/>
		<updated>2014-07-23T11:54:05Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = An Iron Golem stands 15 feet tall and is made of pure iron. He resembles a huge human and weighs around five thousand pounds. He is mindless and fearless and will only obey the commands of his master. He can not be hurt by normal or fire attacks. In combat, he will use either his fists or a weapon if one is available. He has the strength of the strongest giants and causes damage to structures easily. He can used as a siege weapon in order to batter down a gate or city wall.&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| item          = [[Book of Golem Summoning]]&lt;br /&gt;
| image         = [[Image:IronGolem.jpg]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dwarven_Defender&amp;diff=48777</id>
		<title>Dwarven Defender</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dwarven_Defender&amp;diff=48777"/>
		<updated>2014-07-23T11:51:46Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &amp;lt;i&amp;gt;A group of dwarven defenders is a far better defense than an 8-foot-thick wall of stones, and much more dangerous.&amp;lt;/i&amp;gt; - Delgur Dwack&amp;lt;br&amp;gt;Dwarven Defenders are heroic champions who have devoted their lives to the dwarven cause. Their courage and resolve is known to have played a strong role in the independence war against elementals. They have light skin and blue or silvery green eyes with long red hair. Their distrust of elemental magic goes deeper than any other Dwarven race. They detest their cousins, the Dwarven Shamans and accuse them of being the puppets of elementals.&lt;br /&gt;
| labelcolor    = {{Color Eradication}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfERADICATION.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Atropal&amp;diff=48776</id>
		<title>Atropal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Atropal&amp;diff=48776"/>
		<updated>2014-07-23T11:51:26Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Atropals were children born of the Gods. Dark desire took their lives as Gods are a jealous lot and wish not to share their place. Stillborn or strangled, their lifeless bodies were cast down and found home in the depths of Terra. Through the foulest of necromancies they breath again. Atropals have grotesque, misshapen bodies with atrophied limbs coated with tarrish afterbirth. Atropals hunger to take whatever pieces of glory is rightfully theirs, even if they have to rip it from the flesh of their divine parents themselves.  All Atropals are naturally powerful spell casters, as a result of their divine heritage.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Christmas_treant&amp;diff=48775</id>
		<title>Christmas treant</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Christmas_treant&amp;diff=48775"/>
		<updated>2014-07-23T11:51:10Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Christmas trees are peaceful in nature, but they hate evil of any sort. They are indistinguishable from normal trees, normally thirty to eighty feet tall. Their skin is thick bark and their limbs are the branches of trees. If you inspect them closely, the candy, balls, presents gives them away. They have a special hatred towards pets and tend to become very suspicious of anyone who carries an empty box after new year. Despite their intelligence, they have a limited lifespan. When they become older, they loose their needles. Fire is their only weakness and they hate anyone who uses fire without any restraints.&lt;br /&gt;
&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Verdant}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[VERDANT]]&lt;br /&gt;
| race          = [[TREEFOLK]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 423&lt;br /&gt;
| ap            = 2,500&lt;br /&gt;
| type          = [[MELEE]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 1,000&lt;br /&gt;
| xap           = 2,500&lt;br /&gt;
| xtype         = [[MELEE]]&lt;br /&gt;
| xinit         = 1&lt;br /&gt;
| hp            = 2,500&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 0.75 M.P.&lt;br /&gt;
| ability       = [[WEAKNESS TO ATTACKTYPE]] [[FIRE]], &lt;br /&gt;
[[ENDURANCE]], [[ADDITIONAL STRIKE]]&lt;br /&gt;
| spell         = [[Call Treants]]&lt;br /&gt;
| item          = -&lt;br /&gt;
| blue          = 80&lt;br /&gt;
| missile       = 67&lt;br /&gt;
| poison        = 90&lt;br /&gt;
| magic         = 50&lt;br /&gt;
| melee         = 67&lt;br /&gt;
| ranged        = 67&lt;br /&gt;
| cold          = 80&lt;br /&gt;
| paralyze      = 75&lt;br /&gt;
| psychic       = 75&lt;br /&gt;
| holy          = 50&lt;br /&gt;
| image         = [[image:XmasTreant.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dark_Elemental&amp;diff=48774</id>
		<title>Dark Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dark_Elemental&amp;diff=48774"/>
		<updated>2014-07-23T11:50:12Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Duke&amp;diff=48773</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Duke&amp;diff=48773"/>
		<updated>2014-07-23T11:49:44Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &amp;lt;i&amp;gt;&amp;quot;In honour I recruited them, and in honour I will die with them.&amp;quot;&amp;lt;/i&amp;gt; - Horatio Alaricus&amp;lt;br&amp;gt;Dukes are charismatic, veteran commanders who oppose evil and graciously demonstrate and embody holiness. They are unrivalled in their mastery of the sword and shield, and are idolised for founding The Code of Chivalry followed by Paladins and Knight Templars alike.&lt;br /&gt;
| labelcolor    = {{Color Ascendant}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfASCENDANT.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dwarven_Froster&amp;diff=48772</id>
		<title>Dwarven Froster</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dwarven_Froster&amp;diff=48772"/>
		<updated>2014-07-23T11:48:49Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Beta unit in testing.&lt;br /&gt;
| labelcolor    = {{Color Eradication}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfERADICATION.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dark_Elf_Magician_OLD&amp;diff=48771</id>
		<title>Dark Elf Magician OLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dark_Elf_Magician_OLD&amp;diff=48771"/>
		<updated>2014-07-23T11:48:17Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Dark elves are elves who have been exiled from the forest into the underground. They have ebony skin and white hair, otherwise they look exactly like normal elves. They are slender and beautiful. They are very dexterous and intelligent. They have innate magical ability and most dark elves are magicians.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dark_Elf_Magician_(Old)&amp;diff=48770</id>
		<title>Dark Elf Magician (Old)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dark_Elf_Magician_(Old)&amp;diff=48770"/>
		<updated>2014-07-23T11:48:08Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Dark elves are elves who have been exiled from the forest into the underground. They have ebony skin and white hair, otherwise they look exactly like normal elves. They are slender and beautiful. They are very dexterous and intelligent. They have innate magical ability and most dark elves are magicians.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dark_Apprentice_OLD&amp;diff=48769</id>
		<title>Dark Apprentice OLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dark_Apprentice_OLD&amp;diff=48769"/>
		<updated>2014-07-23T11:47:55Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Tall, lanky humans that could otherwise be mistaken for elves if not for their rounded ears.  They wear heavy, dark colored robes and have blood red tatoos emblazened on their skin.  They have sold their souls to learn their foul, dark magic.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dark_Apprentice_(Old)&amp;diff=48768</id>
		<title>Dark Apprentice (Old)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dark_Apprentice_(Old)&amp;diff=48768"/>
		<updated>2014-07-23T11:47:41Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = Tall, lanky humans that could otherwise be mistaken for elves if not for their rounded ears.  They wear heavy, dark colored robes and have blood red tatoos emblazened on their skin.  They have sold their souls to learn their foul, dark magic.&lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfNETHER.gif]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Assassin_(Unit)&amp;diff=48687</id>
		<title>Assassin (Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Assassin_(Unit)&amp;diff=48687"/>
		<updated>2014-07-23T08:44:07Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Redirect to new Venomesse page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Venomesse]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blitz:Venomesse_(Stats)&amp;diff=48679</id>
		<title>Blitz:Venomesse (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blitz:Venomesse_(Stats)&amp;diff=48679"/>
		<updated>2014-07-23T08:09:59Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnitBaseStats&lt;br /&gt;
| name = [[Venomesse (Unit)]]&lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| color         = [[Plain]]&lt;br /&gt;
| race          = [[Human]]&lt;br /&gt;
| attrib        = [[Mercenary]]&lt;br /&gt;
| power         = 45&lt;br /&gt;
| ap            = 500&lt;br /&gt;
| type          = [[Poison]]&lt;br /&gt;
| init          = 2&lt;br /&gt;
| counter       = 50&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 200&lt;br /&gt;
| recruit       = 600.00 Gold 2.00 M.P. 2.00 Population &lt;br /&gt;
| upkeep        = 12.00 Gold 0.01 M.P. &lt;br /&gt;
| ability       = [[Marksmanship]], [[Swift]]&lt;br /&gt;
| spell         = -&lt;br /&gt;
| melee         = 33&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Venomesse&amp;diff=48678</id>
		<title>Venomesse</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Venomesse&amp;diff=48678"/>
		<updated>2014-07-23T08:09:49Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = &amp;lt;i&amp;gt;&amp;quot;Listen up men... according to our spies in the enemy camp, they've sent someone to kill me. We have to be on guard at all BLLEGGRRHHH...&amp;quot;&amp;lt;/i&amp;gt;-Captain Jonn Ramblin, last words&amp;lt;br&amp;gt;&lt;br /&gt;
Venomesse take human life in exchange for geld. Many believe they can kill anything -- as long as their price is met. Venomesse specialize in covert operations, where stealth and secrecy are far more important than strength. They often arm themselves with daggers dipped in poison to ensure that their objective is met, no matter what. Some Venomesse are rumored to belong to secret organizations, but woe be unto anyone who dares probe further.&lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:IntfPLAIN.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]] &lt;br /&gt;
[[Category:Plain Units]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=48571</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=48571"/>
		<updated>2014-05-05T22:22:09Z</updated>

		<summary type="html">&lt;p&gt;Laanders: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: PLAYER-CAST ARMAGEDDON CURRENTLY ENABLED ON BETA, LIGHTNING, AND GUILDWAR SERVERS&lt;br /&gt;
&lt;br /&gt;
ON ALL OTHER SERVERS ARMAGEDDON STARTS AUTOMATICALLY IN THE LAST WEEK OF THE GAME ROUND&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ddgAnzKdB4Y GroeTube - Funkadelic - Wars of Armageddon]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Research=&lt;br /&gt;
Individual-cast version:&lt;br /&gt;
*Research follows all other spells&lt;br /&gt;
*No increase to spell level&lt;br /&gt;
*Casting sequence can be started at any time after research&lt;br /&gt;
&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* You can only learn the spell when you are in a guild and have sufficient power.&lt;br /&gt;
* Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
=The Casting=&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* After successfully casting Armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. &lt;br /&gt;
** the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well), &lt;br /&gt;
** the idea is you don't pay upkeep during the last 24h of Armageddon itself.&lt;br /&gt;
** this has never worked properly yet (most guild-armageddon-casters dispell Armageddon after 7th seal was broken)&lt;br /&gt;
&lt;br /&gt;
*Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal&lt;br /&gt;
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection&lt;br /&gt;
*Variation: On Guildwar, Armageddon does not have an upkeep&lt;br /&gt;
&lt;br /&gt;
* If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list&lt;br /&gt;
&lt;br /&gt;
Server-casted version:&lt;br /&gt;
* it comes at an announced day and hour [http://www.the-reincarnation.com (see portal)], 2 or 3 months after the game round started&lt;br /&gt;
* it counts down for 7 days. The last of these 7 days is armageddon day.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').&lt;br /&gt;
* Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* HoF usually automatically updated immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
* Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)&lt;br /&gt;
* Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.&lt;br /&gt;
&lt;br /&gt;
=Terra Destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=48570</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=48570"/>
		<updated>2014-05-05T22:21:34Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Some updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: PLAYER-CAST ARMAGEDDON CURRENTLY ENABLED ON BETA, LIGHTNING, AND ARCHWAR SERVERS&lt;br /&gt;
&lt;br /&gt;
ON ALL OTHER SERVERS ARMAGEDDON STARTS AUTOMATICALLY IN THE LAST WEEK OF THE GAME ROUND&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ddgAnzKdB4Y GroeTube - Funkadelic - Wars of Armageddon]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Research=&lt;br /&gt;
Individual-cast version:&lt;br /&gt;
*Research follows all other spells&lt;br /&gt;
*No increase to spell level&lt;br /&gt;
*Casting sequence can be started at any time after research&lt;br /&gt;
&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* You can only learn the spell when you are in a guild and have sufficient power.&lt;br /&gt;
* Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
=The Casting=&lt;br /&gt;
Guild-casted version:&lt;br /&gt;
* After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken. &lt;br /&gt;
** the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well), &lt;br /&gt;
** the idea is you don't pay upkeep during the last 24h of armageddon itself.&lt;br /&gt;
** this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)&lt;br /&gt;
&lt;br /&gt;
*Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal&lt;br /&gt;
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection&lt;br /&gt;
*Variation: On Guildwar, Armageddon does not have an upkeep&lt;br /&gt;
&lt;br /&gt;
* If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list&lt;br /&gt;
&lt;br /&gt;
Server-casted version:&lt;br /&gt;
* it comes at an announced day and hour [http://www.the-reincarnation.com (see portal)], 2 or 3 months after the game round started&lt;br /&gt;
* it counts down for 7 days. The last of these 7 days is armageddon day.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').&lt;br /&gt;
* Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* HoF usually automatically updated immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
* Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)&lt;br /&gt;
* Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.&lt;br /&gt;
&lt;br /&gt;
=Terra Destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Telepaths&amp;diff=48315</id>
		<title>Category:Telepaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Telepaths&amp;diff=48315"/>
		<updated>2014-04-16T10:42:50Z</updated>

		<summary type="html">&lt;p&gt;Laanders: Created page with &amp;quot;{{navigation}}  Telepaths are one of the races of units in Terra. They were formerly known as Mindrippers.  Category:races&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
&lt;br /&gt;
Telepaths are one of the [[:category:races|races]] of [[units]] in Terra. They were formerly known as Mindrippers.&lt;br /&gt;
&lt;br /&gt;
[[Category:races]]&lt;/div&gt;</summary>
		<author><name>Laanders</name></author>
		
	</entry>
</feed>