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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magewarfelix</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magewarfelix"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Magewarfelix"/>
	<updated>2026-05-17T18:03:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Critical_Strike&amp;diff=52304</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Critical_Strike&amp;diff=52304"/>
		<updated>2026-01-12T08:36:44Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Code was reverted back to 2019 version in 2023, the 1.5 that was initially intended isn’t valid anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Critical Strike increases the Random&amp;amp;nbsp;[[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]]&amp;amp;nbsp;by 0.25&lt;br /&gt;
&lt;br /&gt;
*MAGIC or PSYCHIC: From 0.5 '''''TO'''''&amp;amp;nbsp;&amp;lt;font color=&amp;quot;#2ecc71&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;caret-color: rgb(46, 204, 113);&amp;quot;&amp;gt;0.75&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
*ANY OTHER ATTACK TYPE: From a Range of [0.25&amp;amp;nbsp;to&amp;amp;nbsp;0.75] '''''TO''''' [0.50&amp;amp;nbsp;to 1.00] &lt;br /&gt;
&lt;br /&gt;
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Efficiency_Modifiers&amp;diff=52033</id>
		<title>Efficiency Modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Efficiency_Modifiers&amp;diff=52033"/>
		<updated>2024-08-20T15:24:31Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Wrong calculations at 85% and 80%.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Efficiency Basic Value = 100%&lt;br /&gt;
&lt;br /&gt;
Fatigue penalty:&lt;br /&gt;
&lt;br /&gt;
*[[Fatigue|Fatigue]] &lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
&lt;br /&gt;
*[[Candle_of_Sleeping|Candle of Sleeping]] &lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
*[[Stun|stun]] &lt;br /&gt;
&lt;br /&gt;
Hero Bonus:&lt;br /&gt;
&lt;br /&gt;
*If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent. &lt;br /&gt;
&lt;br /&gt;
Efficiency Examples:&lt;br /&gt;
&lt;br /&gt;
*90%&amp;amp;nbsp;; enemy unit is *1.1 tougher to beat &lt;br /&gt;
*85%&amp;amp;nbsp;; enemy unit is *1.17 tougher to beat &lt;br /&gt;
*80%&amp;amp;nbsp;; enemy unit is *1.25 tougher to beat &lt;br /&gt;
*75%&amp;amp;nbsp;; enemy unit is *1.33 tougher to beat &lt;br /&gt;
*70%&amp;amp;nbsp;; enemy unit is *1.43 tougher to beat &lt;br /&gt;
*60%&amp;amp;nbsp;; enemy unit is *1.66 tougher to beat &lt;br /&gt;
*55%&amp;amp;nbsp;; enemy unit is *1.8 tougher to beat &lt;br /&gt;
*50%&amp;amp;nbsp;; enemy unit is *2 tougher to beat &lt;br /&gt;
*40%&amp;amp;nbsp;; enemy unit is *2.5 tougher to beat &lt;br /&gt;
*30%&amp;amp;nbsp;; enemy unit is *3.33 tougher to beat &lt;br /&gt;
*25%&amp;amp;nbsp;; enemy unit is *4 tougher to beat &lt;br /&gt;
*20%&amp;amp;nbsp;; enemy unit is *5 tougher to beat &lt;br /&gt;
*15%&amp;amp;nbsp;; enemy unit is *6.67 tougher to beat &lt;br /&gt;
*10%&amp;amp;nbsp;; enemy unit is *10 tougher to beat &lt;br /&gt;
*0%&amp;amp;nbsp;; no dmg is done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; Return to [[The_Eye_Formula|The Eye Formula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Formula Modifiers]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=52027</id>
		<title>Shieldmaiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=52027"/>
		<updated>2024-07-07T17:53:26Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Herostats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
The Shieldmaidens are women who have lost their friends and loved ones in battle, and have grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations and reduce casualties significantly. Some Shieldmaidens know priesterly magic and can heal those wounded and dying on the battlefield. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Battle: [[Rally|Rally]] (Obtained at level 9)&lt;br /&gt;
&lt;br /&gt;
*Increases HP of all your units by 2% + 1% per skill level &lt;br /&gt;
&lt;br /&gt;
Battle: [[Healing_(Hero_Ability)|Healing]] (Obtained at level 14)&lt;br /&gt;
&lt;br /&gt;
*Resurrects 2% + 1% per skill level&amp;amp;nbsp;of your slain units &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preferred Units ==&lt;br /&gt;
&lt;br /&gt;
*Increases the [[Efficiency|efficiency]] of on-color [[Humans|Humans]] ([[Catapult|Catapult]]/[[Crusader|Crusader]]/[[High_Priest|High Priest]]/[[Knight|Knight]]/[[Knight_Templar|Knight Templar]]/[[Paladin|Paladin]]/[[Preacher|Preacher]]) only. &lt;br /&gt;
*Will always prioritize commanding on-color&amp;amp;nbsp;[[Human|human]] stacks. &lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51990</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51990"/>
		<updated>2023-08-13T06:54:25Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: « ATLEAST » 14.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Magic, the Mother of All and Nothing''' &lt;br /&gt;
&lt;br /&gt;
*The goddess of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddess of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
*Arch, Guildwar, Blitz, Solo - 48 hours &lt;br /&gt;
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+20 Spell Level &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*-10% Casting cost for all [[Spells|Spells]] &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Magic &lt;br /&gt;
*Not favoured by any other god &lt;br /&gt;
*Hatred or Disfavour from Science &lt;br /&gt;
*Must only be stacking units with magic attacks &lt;br /&gt;
*Must have an SL higher than your max SL &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch, Guildwar, Blitz, Solo - 96 hours&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Beta, Lightning&amp;amp;nbsp;- 48 hours (Based on 2 Cycles per 24 hour)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Effects&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+40 Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+15% Concentration&amp;amp;nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-20% Casting cost for all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Spells|Spells]]&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Level 777 God Concentration for 400 turns&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Update 13th August 2023&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must be Neutral with all gods at the time of the Patron Attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must achieve Magic Favor 7 consecutive times&amp;amp;nbsp;prior to the Patron donation attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*Must have a spell level atleast&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;amp;nbsp;higher than your maximum fully researched spell level&amp;amp;nbsp; &lt;br /&gt;
*Must Attack a mage with favor from Science prior to the Patron donation attempt&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)&amp;lt;/span&amp;gt; &lt;br /&gt;
*Donate &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3 times the minimum favor (45m gold)&amp;lt;/span&amp;gt;&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Patron Benefits&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mana Cost of all spells will be multiplied by 0.85&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+10% Concentration (as opposed to 5% for Normal Favor)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+30 SL&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51989</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=51989"/>
		<updated>2023-08-13T06:27:03Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Goddes -&amp;gt; Goddess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Magic, the Mother of All and Nothing''' &lt;br /&gt;
&lt;br /&gt;
*The goddess of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddess of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
*Arch, Guildwar, Blitz, Solo - 48 hours &lt;br /&gt;
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+20 Spell Level &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*-10% Casting cost for all [[Spells|Spells]] &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Favoured by Magic &lt;br /&gt;
*Not favoured by any other god &lt;br /&gt;
*Hatred or Disfavour from Science &lt;br /&gt;
*Must only be stacking units with magic attacks &lt;br /&gt;
*Must have an SL higher than your max SL &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Duration&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Arch, Guildwar, Blitz, Solo - 96 hours&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Beta, Lightning&amp;amp;nbsp;- 48 hours (Based on 2 Cycles per 24 hour)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Effects&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+40 Spell Level&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+15% Concentration&amp;amp;nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;-20% Casting cost for all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Spells|Spells]]&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Level 777 God Concentration for 400 turns&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Krystalline Update 13th August 2023&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must be Neutral with all gods at the time of the Patron Attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Must achieve Magic Favor 7 consecutive times&amp;amp;nbsp;prior to the Patron donation attempt&amp;lt;/span&amp;gt; &lt;br /&gt;
*Must have a spell level &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;amp;nbsp;higher than your maximum fully researched spell level&amp;amp;nbsp; &lt;br /&gt;
*Must Attack a mage with favor from Science prior to the Patron donation attempt&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)&amp;lt;/span&amp;gt; &lt;br /&gt;
*Donate &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;3 times the minimum favor (45m gold)&amp;lt;/span&amp;gt;&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Patron Benefits&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Mana Cost of all spells will be multiplied by 0.85&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+10% Concentration (as opposed to 5% for Normal Favor)&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;+30 SL&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Bar&amp;diff=51985</id>
		<title>Mind Bar</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Bar&amp;diff=51985"/>
		<updated>2023-08-12T15:55:44Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Added the reflect ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will lock up the mind of any enemy who dares afflict your empire with offensive enchantments or sorceries. In this way, Mind Bar effectively bestows resistance against all spells, particularly those of the Phantasm discipline.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
- Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.&amp;lt;br/&amp;gt; -&amp;amp;nbsp;Can also reflect spells occasionally?&lt;br /&gt;
&lt;br /&gt;
*ONCOLOR {{blue}}: 0.0765 * SL = '''~47.7%''' @ SL624 &lt;br /&gt;
*OFFCOLOR {{white}}{{black}}: 0.04 * SL = '''~18%''' @ SL450 &lt;br /&gt;
*OPPOSITE {{red}}{{green}}: 0.035 * SL = '''~15.75%''' @ SL450 &lt;br /&gt;
*GOD: 59% Phantasm, 39% rest @ SL777&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=51984</id>
		<title>Lucifer Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=51984"/>
		<updated>2023-08-02T21:50:51Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Modified the « 30M on lightning » which appears outdated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Lucifer, the Fallen Angel''' &lt;br /&gt;
&lt;br /&gt;
*Lucifer is the newest of the gods, rising to the power of a deity only recently. Although he is the youngest god and has the fewest followers, his power is growing and his ranks swelling. He is said to be mysterious and exotic, and his followers indulge themselves in all forms of debauchery. Lucifer is seductive as only an immortal can be, disarming in his innocence, and utterly beguiling in his manner. Lucifer appears to his followers as a young man, fresh, with the vigours of youth, but he can assume male, female, or hermaphrodite form at will. Rumors say that even the elven Moon goddess is charmed by the new god. At heart though, he is still a cruel fallen archangel, and his followers often experience occasional outburst of fury as his mood is ever changing. He was considered insane even when he was the leader of the angels of vengeance in the God of the Sky's armies. Most of his war expeditions ended in blood baths, genocides, and exterminations of entire nations. Finally Sun lost his patience and banished Lucifer from the heavens forever. This took place in an epic battle between the Highfather and his first lieutenant. After his downfall, only the Lord of the Nine Hells could see his potential and tried to control it to his own ends. With his help, Lucifer achieved god status on Terra, but in fact Lucifer never liked the worn-out evil facade of the Blood Lord's policies, and he broke away as soon as he could. Lucifer's followers on Terra tend to be absolute. They fall into endless fascination with their god. He grants them part of his charm to control living beings, and he can also bestow part of the power he learned from Satan to control the undead and demons. Army leaders so influenced are able to recruit more units and those units fight more efficiently under charismatic leaders, both living and undead. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld&amp;amp;nbsp;or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Requirements (Unverified) ===&lt;br /&gt;
&lt;br /&gt;
*Hatred from Sun &lt;br /&gt;
*Disfavor with Satan ([http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=28890&amp;amp;start=60 [1]]) &lt;br /&gt;
*Must be stacking Angels (Angles / AA or Dom) &lt;br /&gt;
*Favour from no other god (only Lucifer) &lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guildwar Server/Solo); 300,000,000 (Arch); 1,600,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favoured status brings double what normal favour brings, for double the time (96 hours). &lt;br /&gt;
*A level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*10% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seventeen donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have a unit with &amp;quot;CHARM&amp;quot;&amp;amp;nbsp;ability &lt;br /&gt;
*Must Attack a mage with favor from Satan &lt;br /&gt;
*Cannot have attack a mage with favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Cannot have attacked a mage with Favor from Moon (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3&amp;amp;nbsp;of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Inspire&amp;diff=51983</id>
		<title>Inspire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Inspire&amp;diff=51983"/>
		<updated>2023-07-24T05:59:00Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Removed the « on Beta » and spawning hatchery reasoning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{white}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[:Inspire]] and generates [[Preacher|Preachers]] instead of [[Knight|Knights]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=51982</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=51982"/>
		<updated>2023-07-24T05:57:50Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Announced fhe fact preachers instead of knights are given across the board and not only on Beta.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Herostats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even the Archmagi dare not travel. White Knights are gallant, and all but fearless in battle, living to slay the nightmares of others. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, that they could slay even the dragons of Terra in single combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Battle: [[Valor|Valor]] (Obtained at level 9)&lt;br /&gt;
&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1% per skill level &lt;br /&gt;
*Does not affect secondary attacks &lt;br /&gt;
&lt;br /&gt;
Passive: [[Honor|Honor]]&amp;amp;nbsp;([[Inspire|Inspire]]) (Obtained at level 16)&lt;br /&gt;
&lt;br /&gt;
*Creates 1-9 Knight (Preacher)/turn per skill level &lt;br /&gt;
*On every servers&amp;amp;nbsp;[[Honor|Honor]]&amp;amp;nbsp;has been replaced by&amp;amp;nbsp;[[Inspire|Inspire]] and creates [[Preacher|Preachers]] instead of [[Knight|Knights]] &lt;br /&gt;
*There is a display bug in Audience where the skill doesn't show properly. Krystalline requests to be sued to fix it.&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Battle: [[Dragonslayer|Dragonslayer]] (Obtained at level 20)&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to Dragons by 10% + 5% per skill level&amp;amp;nbsp;by all your units&lt;br /&gt;
&lt;br /&gt;
== Preferred Units ==&lt;br /&gt;
&lt;br /&gt;
*Increases the [[Efficiency|efficiency]] of on-color [[Humans|humans]] ([[Catapult|Catapult]]/[[Crusader|Crusader]]/[[High_Priest|High Priest]]/[[Knight|Knight]]/[[Knight_Templar|Knight Templar]]/[[Paladin|Paladin]]/[[Preacher|Preacher]]) only. &lt;br /&gt;
*Will always prioritize commanding on-color [[Human|Human]] stacks. &lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Ascendant Heroes]] [[Category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hell_Fire&amp;diff=51981</id>
		<title>Hell Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hell_Fire&amp;diff=51981"/>
		<updated>2023-07-17T23:02:14Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Corrected a spelling mistake which was bothering me. « wih » -&amp;gt; « with »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] without a [[Fire|Fire]] [[Attack_Type|Attack Type]] by 10% &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Increases all friendly units' [[Primary|Primary]], [[Extra|Extra]] and [[Counter_AP|Counter AP]] with a [[Fire_Attack_Type|Fire Attack Type]] by 30%&amp;lt;/span&amp;gt; &lt;br /&gt;
*The upkeep is the reduction in [[Mana|mana]] production by 2.5% &lt;br /&gt;
**On oversummoning servers (such as the Arch Server), the reduction in [[Mana|mana]] production is 5%   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Concentration&amp;diff=51980</id>
		<title>Concentration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Concentration&amp;diff=51980"/>
		<updated>2023-07-15T20:32:58Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Added the fact Concentration has no effect on skill research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is one of the most important spells for Phantasm mage. This enchantment will allow a mage to achieve a perfect equilibrium of mind. It will enhance the mage's ability of casting spells, researching and summoning effectivness.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Decreases the chance of failure in casting off-color spells. &lt;br /&gt;
*Reduces [[Research|research]] time by (0.05 x [[Spell_Level|Spell Level]])% for all colors, including Gods' conc. &lt;br /&gt;
&lt;br /&gt;
While having 264 own conc and 777 Magic conc, Flame Shield went from 30,000 to 14,385 or a 52.05% reduction 0.05 x (264+777)% = 52.05%.&lt;br /&gt;
&lt;br /&gt;
When God's conc expired, cost was 26,040 or a 13.2% reduction (0.05 x 264)%.&lt;br /&gt;
&lt;br /&gt;
Tested for phantasm mage with the same numbers showing.&lt;br /&gt;
&lt;br /&gt;
Old info:&lt;br /&gt;
&lt;br /&gt;
*Decreases research time by (0.1 x [[Spell_Level|Spell Level]])% when cast on-color {{blue}}. &lt;br /&gt;
*Decreases research time by (0.05 x [[Spell_Level|Spell Level]])% when cast by adjacent color {{white}}{{black}}mages. &lt;br /&gt;
*Decreases research time by (0.033 x [[Spell_Level|Spell Level]])% when cast by opposite color {{green}}{{red}} mages. &lt;br /&gt;
*Decreases research time by 77.7% when cast by a [[GodFavour|god]]. &lt;br /&gt;
&lt;br /&gt;
'''Effective August 2009 Concentration: Gives the same research bonus to all colors.'''&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*{{blue}} @ SL651 took my Dryad summoning from ~1800 to ~3300, so it increases summoning yields as well. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*When cast ''on-color'', it increases summoning using ''off-color'' [[:category:Spells|summoning spells]]. &lt;br /&gt;
**Since it is a {{Blue}} enchantment, this works for casting {{Red}},{{Green}},{{Black}} and {{White}} units by Phantasm mages.   &lt;br /&gt;
&lt;br /&gt;
Concentration increases the success rate of a spell using the following formula: x (100% + ( SPL of Concentration / 2900 ))&lt;br /&gt;
&lt;br /&gt;
Example: If your success rate is 80% and you have SPL 600 concentration, then your success rate becomes 96.55%&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Nota Bene: Concentration has no effect on skill research&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nets_of_Ensnarement&amp;diff=51979</id>
		<title>Nets of Ensnarement</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nets_of_Ensnarement&amp;diff=51979"/>
		<updated>2023-07-15T04:45:33Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Removed that it was only active on Arch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = Nets of Ensnarement can be thrown at one's foes.  Any enemy in flight that is caught in the nets will become tangled and fall to the ground.  Area of Effect: 1 random enemy group&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Grounds one [[Random_stack|random enemy stack]] during battle, removing the [[Flying|Flying]] [[:Category:Unit_Abilities|ability]] &lt;br /&gt;
**If the targeted unit has the [[Flying|Flying]] [[:Category:Unit_Abilities|ability]], it also suffers a -1 [[Initiative|initiative]] &lt;br /&gt;
**If the [[Net]] targets a non-[[Flying|Flying]] stack, the item has no effect   &lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sogrom%27s_Binding&amp;diff=51978</id>
		<title>Sogrom's Binding</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sogrom%27s_Binding&amp;diff=51978"/>
		<updated>2023-07-15T04:44:53Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Removed that it was only active on beta and arch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = In ancient times a mysterious bandit wandered the hills and valleys of Terra, whose army raided great kingdoms without losing a single soldier. Upon the eventual capture of this soldier it was found he had come upon a stash of mysterious crystalline nets which he'd use to bind even the swiftest pursuers. These nets later became known as Sogrom's Bindings, though the source unknown these still surface in the back rooms of the black market and ancient temples.&lt;br /&gt;
Area of effect: 1 random enemy group.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Reduces the [[Initiative|initiative]] of a [[Random_stack|random enemy stack]]&amp;amp;nbsp;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;by 6&amp;lt;/span&amp;gt;&amp;amp;nbsp;at the beginning of battle &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser_Items|Lesser Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Initiative Modifiers]]&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37283</id>
		<title>Pre-orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37283"/>
		<updated>2011-04-01T09:23:43Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: /* subtlety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Concept ==&lt;br /&gt;
&lt;br /&gt;
Pre-orders allows to bid on items while being absent, or, self-explanatory, &amp;quot;orders pre-emptively while the item is not yet on the market&amp;quot;, example: pre-ordering 1 ash of invisibility at X amount while ash of invisibility is not yet on the market. It is not possible to pre-order on an item that is already on the market, as it would not be a &amp;quot;pre&amp;quot; order, and it'd strongly abuse the market while bidding for no turn cost (depending of the server).&lt;br /&gt;
&lt;br /&gt;
Pre-orders don't work the same way on Arch &amp;amp; Archwar than on other servers. For A&amp;amp;AW, it costs 1 turn to set a pre-order, and with a maximum of 1 pre-order with a cap of 5 items (e.g.: 5 ash of invisibility) while on the others there is an unlimited amount of pre-orders possible, for free, which makes it able to buy things on the BM without spending a turn (which on the other hand boosts inflation on servers such as guild/blitz greatly).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== subtlety ==&lt;br /&gt;
&lt;br /&gt;
A question was what would happen if two (or more) persons have set a same pre-order (same item, same price); at first it was thought it would randomly pick inbetween pre-orderers, but it isn't, actually the first one to have set the pre-order gets it. Meaning, if you see an item getting pre-ordered at 20m, don't set the pre-order at 20m too else there is strong chances that you will never get it if the person has set for &amp;quot;999&amp;quot; items, you would have to set it a bit higher.&lt;br /&gt;
&lt;br /&gt;
''Discovery made through experiments with a ~99.98% confidence interval by Magewarfelix, Zalithian and Laanders''&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37282</id>
		<title>Pre-orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37282"/>
		<updated>2011-04-01T06:04:35Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: /* subtlety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Concept ==&lt;br /&gt;
&lt;br /&gt;
Pre-orders allows to bid on items while being absent, or, self-explanatory, &amp;quot;orders pre-emptively while the item is not yet on the market&amp;quot;, example: pre-ordering 1 ash of invisibility at X amount while ash of invisibility is not yet on the market. It is not possible to pre-order on an item that is already on the market, as it would not be a &amp;quot;pre&amp;quot; order, and it'd strongly abuse the market while bidding for no turn cost (depending of the server).&lt;br /&gt;
&lt;br /&gt;
Pre-orders don't work the same way on Arch &amp;amp; Archwar than on other servers. For A&amp;amp;AW, it costs 1 turn to set a pre-order, and with a maximum of 1 pre-order with a cap of 5 items (e.g.: 5 ash of invisibility) while on the others there is an unlimited amount of pre-orders possible, for free, which makes it able to buy things on the BM without spending a turn (which on the other hand boosts inflation on servers such as guild/blitz greatly).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== subtlety ==&lt;br /&gt;
&lt;br /&gt;
A question was what would happen if two (or more) persons have set a same pre-order (same item, same price); at first it was thought it was randomly picked inbetween pre-orderers, but it isn't, actually the first one to have set the pre-order gets it. Meaning, if you see an item getting pre-ordered at 20m, don't set the pre-order at 20m too else there is strong chances that you will never get it if the person has set for &amp;quot;999&amp;quot; items, you would have to set it a bit higher.&lt;br /&gt;
&lt;br /&gt;
''Discovery made through experiments with a ~99.98% confidence interval by Magewarfelix, Zalithian and Laanders''&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37281</id>
		<title>Pre-orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37281"/>
		<updated>2011-04-01T06:03:57Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: /* subtlety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Concept ==&lt;br /&gt;
&lt;br /&gt;
Pre-orders allows to bid on items while being absent, or, self-explanatory, &amp;quot;orders pre-emptively while the item is not yet on the market&amp;quot;, example: pre-ordering 1 ash of invisibility at X amount while ash of invisibility is not yet on the market. It is not possible to pre-order on an item that is already on the market, as it would not be a &amp;quot;pre&amp;quot; order, and it'd strongly abuse the market while bidding for no turn cost (depending of the server).&lt;br /&gt;
&lt;br /&gt;
Pre-orders don't work the same way on Arch &amp;amp; Archwar than on other servers. For A&amp;amp;AW, it costs 1 turn to set a pre-order, and with a maximum of 1 pre-order with a cap of 5 items (e.g.: 5 ash of invisibility) while on the others there is an unlimited amount of pre-orders possible, for free, which makes it able to buy things on the BM without spending a turn (which on the other hand boosts inflation on servers such as guild/blitz greatly).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== subtlety ==&lt;br /&gt;
&lt;br /&gt;
A question was what would happen if two (or more) persons have set a same pre-order (same item, same price); at first it was thought it was randomly picked inbetween pre-orderes, but it isn't, actually the first one to have set the pre-order gets it. Meaning, if you see an item getting pre-ordered at 20m, don't set the pre-order at 20m too else there's strong chances that you never get it if the person has set for &amp;quot;999&amp;quot; items, you would have to set it a bit higher.&lt;br /&gt;
&lt;br /&gt;
''Discovery made through experiments with a ~99.98% confidence interval by Magewarfelix, Zalithian and Laanders''&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37280</id>
		<title>Pre-orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37280"/>
		<updated>2011-04-01T06:03:21Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: /* General Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Concept ==&lt;br /&gt;
&lt;br /&gt;
Pre-orders allows to bid on items while being absent, or, self-explanatory, &amp;quot;orders pre-emptively while the item is not yet on the market&amp;quot;, example: pre-ordering 1 ash of invisibility at X amount while ash of invisibility is not yet on the market. It is not possible to pre-order on an item that is already on the market, as it would not be a &amp;quot;pre&amp;quot; order, and it'd strongly abuse the market while bidding for no turn cost (depending of the server).&lt;br /&gt;
&lt;br /&gt;
Pre-orders don't work the same way on Arch &amp;amp; Archwar than on other servers. For A&amp;amp;AW, it costs 1 turn to set a pre-order, and with a maximum of 1 pre-order with a cap of 5 items (e.g.: 5 ash of invisibility) while on the others there is an unlimited amount of pre-orders possible, for free, which makes it able to buy things on the BM without spending a turn (which on the other hand boosts inflation on servers such as guild/blitz greatly).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== subtlety ==&lt;br /&gt;
&lt;br /&gt;
A question was what would happen if two (or more) persons has set a same pre-order (same item, same price); at first it was thought it was randomly picked inbetween pre-orderes, but it isn't, actually the first one to have set the pre-order gets it. Meaning, if you see an item getting pre-ordered at 20m, don't set the pre-order at 20m too else there's strong chances that you never get it if the person has set for &amp;quot;999&amp;quot; items, you would have to set it a bit higher.&lt;br /&gt;
&lt;br /&gt;
''Discovery made through experiments with a ~99.98% confidence interval by Magewarfelix, Zalithian and Laanders''&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37279</id>
		<title>Pre-orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pre-orders&amp;diff=37279"/>
		<updated>2011-04-01T05:55:44Z</updated>

		<summary type="html">&lt;p&gt;Magewarfelix: Created page with &amp;quot;== General Concept ==   Pre-orders don't work the same way on Arch &amp;amp; Archwar than on other servers. For A&amp;amp;AW, it costs 1 turn to set a pre-order, and with a maximum of 1 pre-orde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Concept ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pre-orders don't work the same way on Arch &amp;amp; Archwar than on other servers. For A&amp;amp;AW, it costs 1 turn to set a pre-order, and with a maximum of 1 pre-order with a cap of 5 items (e.g.: 5 ash of invisibility) while on the others there is an unlimited amount of pre-orders possible, for free, which makes it able to buy things on the BM without spending a turn (which on the other hand boosts inflation on servers such as guild/blitz greatly).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== subtlety ==&lt;br /&gt;
&lt;br /&gt;
A question was what would happen if two (or more) persons has set a same pre-order (same item, same price); at first it was thought it was randomly picked inbetween pre-orderes, but it isn't, actually the first one to have set the pre-order gets it. Meaning, if you see an item getting pre-ordered at 20m, don't set the pre-order at 20m too else there's strong chances that you never get it if the person has set for &amp;quot;999&amp;quot; items, you would have to set it a bit higher.&lt;br /&gt;
&lt;br /&gt;
''Discovery made through experiments with a ~99.98% confidence interval by Magewarfelix, Zalithian and Laanders''&lt;/div&gt;</summary>
		<author><name>Magewarfelix</name></author>
		
	</entry>
</feed>