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	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-05-12T07:10:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:The_Last_Defense&amp;diff=37343</id>
		<title>Talk:The Last Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:The_Last_Defense&amp;diff=37343"/>
		<updated>2011-04-20T04:31:10Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: Created page with &amp;quot;Is there any upkeep?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any upkeep?&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Polymorph&amp;diff=19174</id>
		<title>Polymorph</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Polymorph&amp;diff=19174"/>
		<updated>2010-03-10T23:30:54Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
&lt;br /&gt;
Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?) &lt;br /&gt;
level 20 witch could kill 5000 enemy unit. The amount of troops polymorphed is not likely by HP but by number. See my [URL][http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402]. &lt;br /&gt;
&lt;br /&gt;
see my topic the one i have tested 3 age ago http://ubb.the-reincarnation.com/viewtopic.php?p=145402&amp;amp;highlight=witch#145402 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-This spell can be resisted.&lt;br /&gt;
-Amount is random. There a max and min amount to be kill. &lt;br /&gt;
&lt;br /&gt;
KT 50% chance resist. My last test, Amount of kill is fix, always 5k. If you get less they were probably already wiped out.&lt;br /&gt;
&lt;br /&gt;
The created frogs temporarily join your army as an additional stack for the duration of the battle. &lt;br /&gt;
Polymorphed units are considered killed in battle and cannot be resurrected.&lt;br /&gt;
&lt;br /&gt;
Warning : This spell does NOT work on any summoned units, and barrack units are rarely seen except at the start of the game, making this skill nigh worthless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:hero spells]]&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Cursing&amp;diff=19173</id>
		<title>Talk:Cursing</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Cursing&amp;diff=19173"/>
		<updated>2010-03-10T23:25:37Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: New page: Can Cursing be resisted as a nether spell?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can Cursing be resisted as a nether spell?&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Firestorm&amp;diff=19108</id>
		<title>Firestorm</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Firestorm&amp;diff=19108"/>
		<updated>2010-02-26T15:42:00Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Firestorm]] is a battle spell cast by the [[Fire Elementalist]] hero of level 16 and higher: &lt;br /&gt;
*Deals 40k*lvl FIRE damage to each enemy stack. &lt;br /&gt;
*Is an {{red}} Eradication spell and thus can be resisted, even better with the help of [[Resist Elements]].&lt;br /&gt;
*Excellent for clearing out fodder stacks.&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
Fire Elementalist other spell: [[Arcfire]]&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Zorko Breeker is a Level 16 Fire Elementalist.&lt;br /&gt;
&amp;lt;center&amp;gt;Zorko Breeker Fire Elementalist casted &amp;quot;Arcfire&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Zorko Breeker Fire Elementalist casted &amp;quot;Firestorm&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (#)'s 6 Chimera are slain.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (#)'s 20 Horned Demons are slain.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (#)'s 1 Liches are slain.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (#)'s 228 Zombies are slain.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (#)'s 555 Skeletons are slain.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (#)'s 155 Shadows are slain.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]] [[category:hero spells]]&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19104</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=19104"/>
		<updated>2010-02-25T12:20:51Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Disfavour and Hatred status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to get Favour =&lt;br /&gt;
You do that by donating a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,&lt;br /&gt;
* minimum for Arch Server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
== What god to get favour from? ==&lt;br /&gt;
It depends what bonus you are looking for&lt;br /&gt;
&lt;br /&gt;
== What does each god give their favoured then==&lt;br /&gt;
===Standard Favour Effects===&lt;br /&gt;
Each god has a standard favor effect that lasts for 48 hours:&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 1]. Nice during research when you have a lot of guilds anyway.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Random reward for getting God's favour===&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* If you have harmful enchantments on your kingdom, God's may cast [[Indulgence of God]] and remove them (unknown chance of success) [http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378].&lt;br /&gt;
&lt;br /&gt;
Subsequently:&lt;br /&gt;
* 45% chance on an enchantment for 15 turns &lt;br /&gt;
** You pay NO upkeep for this enchantment&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.&lt;br /&gt;
** God-enchantment effects stack on top of your own enchantments. &lt;br /&gt;
*** Gods enchantments are independent from Mage enchantments (they can cast is whether the mage has already cast it or not)&lt;br /&gt;
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment : &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments BEFORE donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)&lt;br /&gt;
* 20% one [[items|lesser item]] &lt;br /&gt;
* 15% small [[mana|m.p.]] refill (kinda like what [[Mana Crystal]] does) &lt;br /&gt;
* 5% that the [[Luck|Star of Luck]] will shine upon you&lt;br /&gt;
* 10% a group of [[Fanatic]]s ('Zealots') joins your army &lt;br /&gt;
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.&lt;br /&gt;
&lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavored status, the mage experiences the opposite effect as favour would give you. &lt;br /&gt;
* In Hatred status, the mage experiences double the opposite effect&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are 'short term' penalties associated to Disfavour and Hatred, more violent in the second case.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments) &lt;br /&gt;
** Like all God spells, these have increased potency&lt;br /&gt;
* [[heroes|Hero]] testing leading to level loss &lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments) &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency (DA took 50 items from me)&lt;br /&gt;
* A 'Super' [[Atomic Bomb]]&lt;br /&gt;
* Hero death, [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
= Hero testing =&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: ''Example 2: It is possible for your hero to fail so much that they lose 2 levels.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
*note: It's not that your hero fails so much it loses two levels, but rather that you lose a set amount of exp, so if it starts at a low level its possible it will lose two.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country / play style - differs per god&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, non-attacking for days.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed on achieving Most-Favoured status.&lt;br /&gt;
* On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status&lt;br /&gt;
* On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (''unlike'' when getting normal Favour)&lt;br /&gt;
* On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act&lt;br /&gt;
&lt;br /&gt;
This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Immortals spot that way.  (But this would only give 13.3M power).&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 660,805,794 gold to Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Nature, the Beauty of Life's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You hear the nature come to life around you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You received Nature's Favour!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Death and Decay on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 813,733,594 gold to Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Sun, the Father of the Sky's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
There is a sudden clearing in the sky and sun rays shine upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature, the Beauty of Life casted Destroy Artifact on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Serenity on you 3 times!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 913,000,313 gold to Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Science, the Magic of the Old World's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the Elder God examine you carefully.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now one of Science, the Magic of the Old World's most favoured followers.Science, the Magic of the Old World offered you the legendary item Holy Grail.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Science, the Magic of the Old World and Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky tested your hero Hyppolata Soulholer Witch.&amp;lt;br&amp;gt;&lt;br /&gt;
Hyppolata Soulholer Witch passed Sun, the Father of the Sky's test.&amp;lt;br&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky is pleased with Hyppolata Soulholer's performance.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Science, the Magic of the Old World and Magic, the Mother of All and Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Magic, the Mother of All and Nothing's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing sent powerful Demon to ruin your country!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19102</id>
		<title>Talk:God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19102"/>
		<updated>2010-02-25T01:42:37Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Most Favoured &amp;amp; Patron Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==disfavor table wrong==&lt;br /&gt;
Example of having Moon and getting Magic causing disfavor with moon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You offered 50,717,151 gold to Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing seems to be very pleased by your generous donation.&lt;br /&gt;
You feel your magical powers increase.&lt;br /&gt;
Your action has gained you the favour of Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing granted you the lesser artifact Sage Stone!&lt;br /&gt;
You sense a heavenly conflict between Magic, the Mother of All and Nothing and Moon, the Light in the Night.&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&lt;br /&gt;
Moon, the Light in the Night casted Call Lightning on you!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's because there is still a 25% chance of getting hit with a conflict like you did.  This is all in the chart, please read it again.&lt;br /&gt;
&lt;br /&gt;
== Science favour bonus ==&lt;br /&gt;
&lt;br /&gt;
I believe that the Science favour bonus, is 10% increase in item generation.  The problem is that there are a lot of factors that affect item generation, eg current number of items, number of guilds as well as % of guilds.  As your number of items increases, then the generation factor from guilds decreases to the point where the 10% bonus becomes unnoticeable.  However, if you have science favour and no guilds then on average you get one item every 20 turns on blitz, even at a high item count.  This is where science favour is, in my opinion, most advantageous.&lt;br /&gt;
&lt;br /&gt;
== Favour Bonus Percentage ==&lt;br /&gt;
I think the info that its 5% Luck and 5% Zealots is not correct.&lt;br /&gt;
I recieved luck MUCH more often than zealots&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Response: Maybe you were just lucky? (I tend to get items and mana a lot personally, and I tend to get heroes more than fanatics or luck combined)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Most Favoured &amp;amp; Patron Status=&lt;br /&gt;
Any word on how to get most favored status? So far, we got pretty vague responses; is there anyone open enough to share or drop us some hints? As for patron, its probably not implemented yet, right?&lt;br /&gt;
&lt;br /&gt;
-Groentje: Patron is not implemented indeed. &amp;gt; Feb 2010 on Beta. Sun, Father of the Sky Patron Status: Azroen (#321)&lt;br /&gt;
- The in-game encyclopedia and the altar have descriptions for each god. They give a bit of a hint.&lt;br /&gt;
Those who know won't tell. My best guess is find an old Dissention member with loose lips.&lt;br /&gt;
&lt;br /&gt;
-From what I may recall, Luci requires Angels in stacking. Nature is 72hrs(or maybe 48) of no attacks (defends okay). Possibly trees or animals in stack for Nature, too. I also heard rumor the minimum for Most Favored is near 500m. A lot of them usually suggest donating ALL your gold. MF is very powerful so read the God description and go all out for what it says, don't take anything for change. Sun is seen as a Paladin, so maybe try some knights in your army? He also gives you Dragons, so try adding dragons to your stacks. They are cheap from BM for any color.&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19101</id>
		<title>Talk:God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19101"/>
		<updated>2010-02-25T01:37:52Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Most Favoured &amp;amp; Patron Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==disfavor table wrong==&lt;br /&gt;
Example of having Moon and getting Magic causing disfavor with moon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You offered 50,717,151 gold to Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing seems to be very pleased by your generous donation.&lt;br /&gt;
You feel your magical powers increase.&lt;br /&gt;
Your action has gained you the favour of Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing granted you the lesser artifact Sage Stone!&lt;br /&gt;
You sense a heavenly conflict between Magic, the Mother of All and Nothing and Moon, the Light in the Night.&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&lt;br /&gt;
Moon, the Light in the Night casted Call Lightning on you!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's because there is still a 25% chance of getting hit with a conflict like you did.  This is all in the chart, please read it again.&lt;br /&gt;
&lt;br /&gt;
== Science favour bonus ==&lt;br /&gt;
&lt;br /&gt;
I believe that the Science favour bonus, is 10% increase in item generation.  The problem is that there are a lot of factors that affect item generation, eg current number of items, number of guilds as well as % of guilds.  As your number of items increases, then the generation factor from guilds decreases to the point where the 10% bonus becomes unnoticeable.  However, if you have science favour and no guilds then on average you get one item every 20 turns on blitz, even at a high item count.  This is where science favour is, in my opinion, most advantageous.&lt;br /&gt;
&lt;br /&gt;
== Favour Bonus Percentage ==&lt;br /&gt;
I think the info that its 5% Luck and 5% Zealots is not correct.&lt;br /&gt;
I recieved luck MUCH more often than zealots&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Response: Maybe you were just lucky? (I tend to get items and mana a lot personally, and I tend to get heroes more than fanatics or luck combined)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Most Favoured &amp;amp; Patron Status=&lt;br /&gt;
Any word on how to get most favored status? So far, we got pretty vague responses; is there anyone open enough to share or drop us some hints? As for patron, its probably not implemented yet, right?&lt;br /&gt;
&lt;br /&gt;
-Groentje: Patron is not implemented indeed. &amp;gt; Feb 2010 on Blitz. Sun, Father of the Sky Patron Status: Azroen (#321)&lt;br /&gt;
- The in-game encyclopedia and the altar have descriptions for each god. They give a bit of a hint.&lt;br /&gt;
Those who know won't tell. My best guess is find an old Dissention member with loose lips.&lt;br /&gt;
&lt;br /&gt;
-From what I may recall, Luci requires Angels in stacking. Nature is 72hrs(or maybe 48) of no attacks (defends okay). Possibly trees or animals in stack for Nature, too. I also heard rumor the minimum for Most Favored is near 500m. A lot of them usually suggest donating ALL your gold. MF is very powerful so read the God description and go all out for what it says, don't take anything for change. Sun is seen as a Paladin, so maybe try some knights in your army? He also gives you Dragons, so try adding dragons to your stacks. They are cheap from BM for any color.&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19100</id>
		<title>Talk:God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19100"/>
		<updated>2010-02-25T01:36:28Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Most Favoured &amp;amp; Patron Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==disfavor table wrong==&lt;br /&gt;
Example of having Moon and getting Magic causing disfavor with moon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You offered 50,717,151 gold to Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing seems to be very pleased by your generous donation.&lt;br /&gt;
You feel your magical powers increase.&lt;br /&gt;
Your action has gained you the favour of Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing granted you the lesser artifact Sage Stone!&lt;br /&gt;
You sense a heavenly conflict between Magic, the Mother of All and Nothing and Moon, the Light in the Night.&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&lt;br /&gt;
Moon, the Light in the Night casted Call Lightning on you!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's because there is still a 25% chance of getting hit with a conflict like you did.  This is all in the chart, please read it again.&lt;br /&gt;
&lt;br /&gt;
== Science favour bonus ==&lt;br /&gt;
&lt;br /&gt;
I believe that the Science favour bonus, is 10% increase in item generation.  The problem is that there are a lot of factors that affect item generation, eg current number of items, number of guilds as well as % of guilds.  As your number of items increases, then the generation factor from guilds decreases to the point where the 10% bonus becomes unnoticeable.  However, if you have science favour and no guilds then on average you get one item every 20 turns on blitz, even at a high item count.  This is where science favour is, in my opinion, most advantageous.&lt;br /&gt;
&lt;br /&gt;
== Favour Bonus Percentage ==&lt;br /&gt;
I think the info that its 5% Luck and 5% Zealots is not correct.&lt;br /&gt;
I recieved luck MUCH more often than zealots&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Response: Maybe you were just lucky? (I tend to get items and mana a lot personally, and I tend to get heroes more than fanatics or luck combined)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Most Favoured &amp;amp; Patron Status=&lt;br /&gt;
Any word on how to get most favored status? So far, we got pretty vague responses; is there anyone open enough to share or drop us some hints? As for patron, its probably not implemented yet, right?&lt;br /&gt;
&lt;br /&gt;
Groentje: Patron is not implemented indeed. &amp;gt; Feb 2010 on Blitz. Sun, Father of the Sky Patron Status: Azroen (#321)&lt;br /&gt;
- The in-game encyclopedia and the altar have descriptions for each god. They give a bit of a hint.&lt;br /&gt;
Those who know won't tell. My best guess is find an old Dissention member with loose lips.&lt;br /&gt;
&lt;br /&gt;
From what I may recall, Luci requires Angels in stacking. Nature is 72hrs(or maybe 48) of no attacks (defends okay). Possibly trees or animals in stack for Nature, too. I also heard rumor the minimum for Most Favored is near 500m. A lot of them usually suggest donating ALL your gold. MF is very powerful so read the God description and go all out for what it says, don't take anything for change. Sun is seen as a Paladin, so maybe try some knights in your army? He also gives you Dragons, so try adding dragons to your stacks. They are cheap from BM for any color.&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19099</id>
		<title>Talk:God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19099"/>
		<updated>2010-02-25T01:33:04Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Most Favoured &amp;amp; Patron Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==disfavor table wrong==&lt;br /&gt;
Example of having Moon and getting Magic causing disfavor with moon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You offered 50,717,151 gold to Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing seems to be very pleased by your generous donation.&lt;br /&gt;
You feel your magical powers increase.&lt;br /&gt;
Your action has gained you the favour of Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing granted you the lesser artifact Sage Stone!&lt;br /&gt;
You sense a heavenly conflict between Magic, the Mother of All and Nothing and Moon, the Light in the Night.&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&lt;br /&gt;
Moon, the Light in the Night casted Call Lightning on you!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's because there is still a 25% chance of getting hit with a conflict like you did.  This is all in the chart, please read it again.&lt;br /&gt;
&lt;br /&gt;
== Science favour bonus ==&lt;br /&gt;
&lt;br /&gt;
I believe that the Science favour bonus, is 10% increase in item generation.  The problem is that there are a lot of factors that affect item generation, eg current number of items, number of guilds as well as % of guilds.  As your number of items increases, then the generation factor from guilds decreases to the point where the 10% bonus becomes unnoticeable.  However, if you have science favour and no guilds then on average you get one item every 20 turns on blitz, even at a high item count.  This is where science favour is, in my opinion, most advantageous.&lt;br /&gt;
&lt;br /&gt;
== Favour Bonus Percentage ==&lt;br /&gt;
I think the info that its 5% Luck and 5% Zealots is not correct.&lt;br /&gt;
I recieved luck MUCH more often than zealots&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Response: Maybe you were just lucky? (I tend to get items and mana a lot personally, and I tend to get heroes more than fanatics or luck combined)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Most Favoured &amp;amp; Patron Status=&lt;br /&gt;
Any word on how to get most favored status? So far, we got pretty vague responses; is there anyone open enough to share or drop us some hints? As for patron, its probably not implemented yet, right?&lt;br /&gt;
&lt;br /&gt;
Groentje: Patron is not implemented indeed.&lt;br /&gt;
- The in-game encyclopedia and the altar have descriptions for each god. They give a bit of a hint.&lt;br /&gt;
Those who know won't tell. My best guess is find an old Dissention member with loose lips.&lt;br /&gt;
&lt;br /&gt;
From what I may recall, Luci requires Angels in stacking. Nature is 72hrs(or maybe 48) of no attacks (defends okay). Possibly trees or animals in stack for Nature, too. I also heard rumor the minimum for Most Favored is near 500m. A lot of them usually suggest donating ALL your gold. MF is very powerful so read the God description and go all out for what it says, don't take anything for change. Sun is seen as a Paladin, so maybe try some knights in your army? HoV is cheap and wouldn't hurt your chances.&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19098</id>
		<title>Talk:God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:God_Favour&amp;diff=19098"/>
		<updated>2010-02-25T01:17:25Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Most Favoured &amp;amp; Patron Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==disfavor table wrong==&lt;br /&gt;
Example of having Moon and getting Magic causing disfavor with moon:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You offered 50,717,151 gold to Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing seems to be very pleased by your generous donation.&lt;br /&gt;
You feel your magical powers increase.&lt;br /&gt;
Your action has gained you the favour of Magic, the Mother of All and Nothing.&lt;br /&gt;
Magic, the Mother of All and Nothing granted you the lesser artifact Sage Stone!&lt;br /&gt;
You sense a heavenly conflict between Magic, the Mother of All and Nothing and Moon, the Light in the Night.&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&lt;br /&gt;
Moon, the Light in the Night casted Call Lightning on you!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's because there is still a 25% chance of getting hit with a conflict like you did.  This is all in the chart, please read it again.&lt;br /&gt;
&lt;br /&gt;
== Science favour bonus ==&lt;br /&gt;
&lt;br /&gt;
I believe that the Science favour bonus, is 10% increase in item generation.  The problem is that there are a lot of factors that affect item generation, eg current number of items, number of guilds as well as % of guilds.  As your number of items increases, then the generation factor from guilds decreases to the point where the 10% bonus becomes unnoticeable.  However, if you have science favour and no guilds then on average you get one item every 20 turns on blitz, even at a high item count.  This is where science favour is, in my opinion, most advantageous.&lt;br /&gt;
&lt;br /&gt;
== Favour Bonus Percentage ==&lt;br /&gt;
I think the info that its 5% Luck and 5% Zealots is not correct.&lt;br /&gt;
I recieved luck MUCH more often than zealots&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
Response: Maybe you were just lucky? (I tend to get items and mana a lot personally, and I tend to get heroes more than fanatics or luck combined)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Most Favoured &amp;amp; Patron Status=&lt;br /&gt;
Any word on how to get most favored status? So far, we got pretty vague responses; is there anyone open enough to share or drop us some hints? As for patron, its probably not implemented yet, right?&lt;br /&gt;
&lt;br /&gt;
Groentje: Patron is not implemented indeed.&lt;br /&gt;
- The in-game encyclopedia and the altar have descriptions for each god. They give a bit of a hint.&lt;br /&gt;
- Those who know won't tell. My best guess is find an old Dissention member with loose lips.&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Holy_Grail&amp;diff=19097</id>
		<title>Talk:Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Holy_Grail&amp;diff=19097"/>
		<updated>2010-02-24T23:59:59Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have noticed that when i had the golden chalice and or the gem studded silver one my mana that i gain drops by 1000, no upkeep or anything. just stopped making 1000 mana, and got it back as soon as i sold it... dunno if there are any positive effects.&lt;br /&gt;
&lt;br /&gt;
I (Eradication mage) got a Gemstudded silver chalice (Phantasm) and my mana income went from 2060 to 1560 (-500). Maybe they changed it? - Solo server, 25-4-2009&lt;br /&gt;
&lt;br /&gt;
I've popped about 10 BSM's, and got a Grail 30% of the time, or 3 times out of 10. Is it really only 20% chance (1/5).&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Charisma&amp;diff=19096</id>
		<title>Talk:Charisma</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Charisma&amp;diff=19096"/>
		<updated>2010-02-24T16:32:01Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: Further Questioning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which server was the reported Charisma level on? I'm sure the rates vary between Arch, Blitz, and likely Beta as well.&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Grand_Enchanter&amp;diff=19015</id>
		<title>Talk:Grand Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Grand_Enchanter&amp;diff=19015"/>
		<updated>2010-02-13T03:24:35Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GE now works fine with both Sunray and LnP so I removed that note.&lt;br /&gt;
&lt;br /&gt;
Conflicting statements between the Effects list and Level by Effect. &amp;gt; Effects list says +4 at lvls 6-10. The Level by effect says Lvl 10 is +30 SL. Which is correct?&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=19014</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=19014"/>
		<updated>2010-02-13T02:41:17Z</updated>

		<summary type="html">&lt;p&gt;Mistformshadow: /* Experience gain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a [[God_Favour | God]] (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into [[God_Favour#Most_Favoured | Lucifer's Most Favored]] List &lt;br /&gt;
* [[Love Potion #9]], [[Lipstick of Enslavement]] and [[The Magic Mirror]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Joining the Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed and the damage dealt is sufficient to completely take off the hitpoint of the hero.&lt;br /&gt;
e.g.&lt;br /&gt;
level 17 Illusionist leads Phoenix.&lt;br /&gt;
A stack of Red Dragon deals a final blow of 226000 damage to the remaining 3 Phoenix(with 70000 hp).&lt;br /&gt;
The stack will be wiped off but the hero survives as a level 17 Illusionist has a hp of 18000 while 3 Phoenix have a total of 210000 hp. So the total amount of damage needed to clear the stack and kill that hero should be 228000. Therefore, with only 226000, the hero survives.&lt;br /&gt;
&lt;br /&gt;
== Leading a Stack ==&lt;br /&gt;
* On DEFENSE ([[Regular]] and [[Siege]]), heroes will lead any stack (even 1 [[militia]] or 1 [[sheep]]).&lt;br /&gt;
* On OFFENSE ([[Regular]] and [[Siege]]), &lt;br /&gt;
** If you send a very small stack (less then 10% of your total power), the hero will ''not'' lead it.&lt;br /&gt;
** If you send a big stack in company with small stacks, heroes can lead all stacks. &lt;br /&gt;
*** Note that very small stacks may not be targeted if they are under a certain % of your NP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When color ''AND'' [[:category:races|race]] of a stack match that of the hero, a hero will prefer to lead that stack.&lt;br /&gt;
* In any other case (no match, only color matches, only race matches), the hero prefers to lead the highest powerranked stack&lt;br /&gt;
** If you have two heroes of the same Race and Color, the highest level hero chooses stack preference first.&lt;br /&gt;
** If you have several heroes, the most experienced (highest level) hero is matched first.&lt;br /&gt;
&lt;br /&gt;
* If there are more battle heroes than stacks, &lt;br /&gt;
** the not-preferred stack hero stays home (if there is a preferred hero-stack match in the army send to battle), &lt;br /&gt;
** the lowest level hero stays home.&lt;br /&gt;
*** long ago multiple heroes could jointly lead one and the same stack - that was abandoned in TR.&lt;br /&gt;
&lt;br /&gt;
= When In the Battle = &lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus when leading preferred stack===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent. This goes for the start of the battle. Soon as the unit hits and or is hit, the [[Fatigue]] effect comes in to play.&lt;br /&gt;
* Example: Level 16 [[Fire Elementalist]] commands stack of [[Efreeti]].&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
==Attack of the hero==&lt;br /&gt;
* Right after the primary or secondary attack of the stack, to the same stack.&lt;br /&gt;
&lt;br /&gt;
===Heroes' spells and resistance===&lt;br /&gt;
* If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just as any other spell. &lt;br /&gt;
* Hero colour determines the colour of the spell/skill.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
* [[Stack wiping]] the hero led stack will usually kill a hero&lt;br /&gt;
** but... for the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. &lt;br /&gt;
** In a close call, it thus ''is'' possible to have a hero-lead stack completely die, while the hero manages to survive.&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Arch 1/12 min): 12 experience per turn + 24 experience for leading a stack in a battle (win or not) &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 6 experience per turn + 11 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Fast servers (Beta 1/5 min): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Archwar Server(1/7 min): 5 Experience per turn. Stack lead not tested yet.&lt;br /&gt;
** Question: Is the experience for leading a stack 2*(Turn XP) + Battle XP?&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Arch 1/12 min): 18 experience per turn &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 8.4 experience per turn &lt;br /&gt;
* Fast servers (Beta 1/5 min): 6 experience per turn&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
* For a hero to go up a level, it requires 1,000 * (current level) experience points for each additional level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gods testing heroes ==&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Gaining Sun's favour while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&amp;lt;center&amp;gt;''Note'': The '''[[Hero Abilities|annotated list]]''' of hero abilities has moved.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the [[Hero Abilities|encyclopedia]]. Two types of hero abilities exist: battle and non-battle. Non-battle heroes only have non-battle abilities, battle heroes can have both.&lt;br /&gt;
&lt;br /&gt;
Note that some hero abilities can be turned off (click ''audience'' in the main menu) - this cuts down on your hero upkeep.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Mistformshadow</name></author>
		
	</entry>
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