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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Newworldorder</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Newworldorder"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Newworldorder"/>
	<updated>2026-04-21T12:59:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=File:TR2weaktransp.png&amp;diff=17930</id>
		<title>File:TR2weaktransp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=File:TR2weaktransp.png&amp;diff=17930"/>
		<updated>2008-11-30T04:53:11Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: transparent weak NP indicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;transparent weak NP indicator&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=File:TR2weak.png&amp;diff=17929</id>
		<title>File:TR2weak.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=File:TR2weak.png&amp;diff=17929"/>
		<updated>2008-11-30T04:52:32Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: uploaded a new version of &amp;quot;Image:TR2weak.png&amp;quot;: weak NP indicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;weak NP indicator&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=File:TR2weak.png&amp;diff=17928</id>
		<title>File:TR2weak.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=File:TR2weak.png&amp;diff=17928"/>
		<updated>2008-11-30T04:52:27Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: weak NP indicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;weak NP indicator&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=File:TR2transp.png&amp;diff=17927</id>
		<title>File:TR2transp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=File:TR2transp.png&amp;diff=17927"/>
		<updated>2008-11-30T04:03:27Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: transparent NP indicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;transparent NP indicator&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=File:TR2.png&amp;diff=17926</id>
		<title>File:TR2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=File:TR2.png&amp;diff=17926"/>
		<updated>2008-11-30T03:47:19Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: NP indicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NP indicator&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=17438</id>
		<title>Call Lightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=17438"/>
		<updated>2008-09-15T12:36:56Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will send a magical lightning storm above your enemy. This enchantment will kill enemy citizens with deadly lightning bolts and leave your enemy's country in ruin. This enchantment takes effect when your enemy is making turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] &lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||20,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||5,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||1,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* At full {{red}} spell level :&lt;br /&gt;
** Kills 7,000 - 13,000 pop per turn&lt;br /&gt;
** Destroys 3,000 - 6,200 mana per turn&lt;br /&gt;
* When casted by a [[God_favor#Disfavour_and_Hatred_status|jealous god]]:&lt;br /&gt;
** Kills 11,932 - 20,761 pop per turn&lt;br /&gt;
** Destroys 5,345 - 10,290 mana per turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
[[Category:Offensive Enchantments]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=17437</id>
		<title>Call Lightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=17437"/>
		<updated>2008-09-15T12:36:42Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will send a magical lightning storm above your enemy. This enchantment will kill enemy citizens with deadly lightning bolts and leave your enemy's country in ruin. This enchantment takes effect when your enemy is making turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] &lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||20,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||5,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||1,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* At full {{red}} spell level :&lt;br /&gt;
** Kills 7,000 - 13,000 pop per turn&lt;br /&gt;
** Destroys 3,000 - 6.2,000 mana per turn&lt;br /&gt;
* When casted by a [[God_favor#Disfavour_and_Hatred_status|jealous god]]:&lt;br /&gt;
** Kills 11,932 - 20,761 pop per turn&lt;br /&gt;
** Destroys 5,345 - 10,290 mana per turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
[[Category:Offensive Enchantments]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pipes_of_the_Sewer&amp;diff=17436</id>
		<title>Pipes of the Sewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pipes_of_the_Sewer&amp;diff=17436"/>
		<updated>2008-09-15T12:30:06Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The pipes have the power to control mice. When the pipes are blown, hordes of mice suddenly swarm out from nowhere and begin to follow the piper. Once the piper stops playing the pipes, the mice scatter around, looking for food to eat and destroying everything in sight in the process. A typical , effective usage of the pipes is to hire a bard and have him/her pipe in another mage's realm to amass a horde of mice to irritate the opponent mage by reducing his/her geld and population.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Destroys &amp;lt;b&amp;gt;exactly&amp;lt;/b&amp;gt; 500,000 geld (1,000,000 with LA 20) and 7,500 population of a target.&lt;br /&gt;
*Should the result show a loss of either resource less than these fixed amounts, then the target has run out of that resource.&lt;br /&gt;
&lt;br /&gt;
==Obsolete Effects==&lt;br /&gt;
*It used to destroy 500,000 geld and 15,000 population of a target. (changed December 2007)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=17372</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=17372"/>
		<updated>2008-09-13T23:47:37Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Disfavour and Hatred status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to get Favour =&lt;br /&gt;
You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Beta server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,&lt;br /&gt;
* minimum for Arch Server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
== What god to get favour from? ==&lt;br /&gt;
It depends what bonus you are looking for&lt;br /&gt;
&lt;br /&gt;
== What does each god give their favoured then? ==&lt;br /&gt;
===Standard Favour Effects===&lt;br /&gt;
Each god has a standard favor effect that lasts for 48 hours:&lt;br /&gt;
* Nature gives.......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives............ +10% node m.p. generation&lt;br /&gt;
* Magic gives.............. +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives........... increased item generation - usually too little to notice. Also increases the effectiveness of using items +10% (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
** Note: [Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status]&lt;br /&gt;
* Satan gives........... lowered unit upkeep by 10%&lt;br /&gt;
* Lucifer gives.................. +10% summoning yields/attack power&lt;br /&gt;
&lt;br /&gt;
===Random reward for getting God's favour===&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* 45% chance on an enchantment for 15 turns &lt;br /&gt;
** You pay NO upkeep for this enchantment&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.&lt;br /&gt;
** God-enchantment effects stack on top of your own enchantments. &lt;br /&gt;
*** Only gods can place an enchantment on a mage if another copy of the spell is currently active -&lt;br /&gt;
*** so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.&lt;br /&gt;
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment : &lt;br /&gt;
*** Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]]&lt;br /&gt;
*** Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** Ascendant: [[The Holy Light]], [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]],  &lt;br /&gt;
*** Nether:    [[Black Sabbath]], [[Shroud of Darkness]]&lt;br /&gt;
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)&lt;br /&gt;
* 20% one [[items|lesser item]] &lt;br /&gt;
* 15% small [[mana|m.p.]] refill (kinda like what [[Wish]] does) &lt;br /&gt;
* 5% that the [[Luck|Star of Luck]] will shine upon you&lt;br /&gt;
* 10% a group of [[Fanatic]]s ('Zealots') joins your army &lt;br /&gt;
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.&lt;br /&gt;
&lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
* [Correction]: Although its good to have your own enchantment casted beforehand i was able to cast my own concetration AFTER receiving god concetration in order to benefit from the 1 turn research of ultimate spells ( i lost 10 turns of the god's spell to do so - but it was possible )&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[heroes|Hero]] death, [[Luck#Bad_Luck|Bad Luck]], No Damaged Protection, etc. are all possible).&lt;br /&gt;
* you get double the opposite effect for Hatred.  (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[Earthquake]], [[Volcano Eruption]], a 'Super' [[Atomic Bomb]], Hero Death, [[Luck#Bad_Luck|Bad Luck]], No Damaged Protection, etc. are all possible)&lt;br /&gt;
* You cannot dispell gods spells. (no clue if this is true, but I'm pretty sure minor indulgence gets rid of God spells)&lt;br /&gt;
* Like all God spells, these have increased potency (DA took 50 items from me)&lt;br /&gt;
&lt;br /&gt;
= Hero testing =&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible for your hero to fail so much that they lose 2 levels.  Example:&lt;br /&gt;
&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&lt;br /&gt;
&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country / play style - differs per god&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, non-attacking for days.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed on achieving Most-Favoured status.&lt;br /&gt;
* On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status&lt;br /&gt;
* On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (''unlike'' when getting normal Favour)&lt;br /&gt;
* On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act&lt;br /&gt;
&lt;br /&gt;
This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Sages spot that way.  (But this would only give 13.3M power).&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 660,805,794 gold to Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Nature, the Beauty of Life's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You hear the nature come to life around you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You received Nature's Favour!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Death and Decay on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 813,733,594 gold to Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Sun, the Father of the Sky's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
There is a sudden clearing in the sky and sun rays shine upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature, the Beauty of Life casted Destroy Artifact on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Serenity on you 3 times!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=17371</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=17371"/>
		<updated>2008-09-13T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Disfavour and Hatred status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to get Favour =&lt;br /&gt;
You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Beta server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,&lt;br /&gt;
* minimum for Arch Server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
== What god to get favour from? ==&lt;br /&gt;
It depends what bonus you are looking for&lt;br /&gt;
&lt;br /&gt;
== What does each god give their favoured then? ==&lt;br /&gt;
===Standard Favour Effects===&lt;br /&gt;
Each god has a standard favor effect that lasts for 48 hours:&lt;br /&gt;
* Nature gives.......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives............ +10% node m.p. generation&lt;br /&gt;
* Magic gives.............. +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives........... increased item generation - usually too little to notice. Also increases the effectiveness of using items +10% (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
** Note: [Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status]&lt;br /&gt;
* Satan gives........... lowered unit upkeep by 10%&lt;br /&gt;
* Lucifer gives.................. +10% summoning yields/attack power&lt;br /&gt;
&lt;br /&gt;
===Random reward for getting God's favour===&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* 45% chance on an enchantment for 15 turns &lt;br /&gt;
** You pay NO upkeep for this enchantment&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.&lt;br /&gt;
** God-enchantment effects stack on top of your own enchantments. &lt;br /&gt;
*** Only gods can place an enchantment on a mage if another copy of the spell is currently active -&lt;br /&gt;
*** so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.&lt;br /&gt;
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment : &lt;br /&gt;
*** Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]]&lt;br /&gt;
*** Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** Ascendant: [[The Holy Light]], [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]],  &lt;br /&gt;
*** Nether:    [[Black Sabbath]], [[Shroud of Darkness]]&lt;br /&gt;
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)&lt;br /&gt;
* 20% one [[items|lesser item]] &lt;br /&gt;
* 15% small [[mana|m.p.]] refill (kinda like what [[Wish]] does) &lt;br /&gt;
* 5% that the [[Luck|Star of Luck]] will shine upon you&lt;br /&gt;
* 10% a group of [[Fanatic]]s ('Zealots') joins your army &lt;br /&gt;
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.&lt;br /&gt;
&lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
* [Correction]: Although its good to have your own enchantment casted beforehand i was able to cast my own concetration AFTER receiving god concetration in order to benefit from the 1 turn research of ultimate spells ( i lost 10 turns of the god's spell to do so - but it was possible )&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[heroes|Hero]] death, [[Luck#Bad_Luck|Bad Luck]], No Damaged Protection, etc. are all possible).&lt;br /&gt;
* you get double the opposite effect for Hatred.  (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[Earthquake]], [[Volcano Eruption]], a 'Super' [[Atomic Bomb]], Hero Death, [[Luck#Bad_Luck|Bad Luck]], No Damaged Protection, etc. are all possible)&lt;br /&gt;
* You cannot dispell gods spells.&lt;br /&gt;
&lt;br /&gt;
= Hero testing =&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible for your hero to fail so much that they lose 2 levels.  Example:&lt;br /&gt;
&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&lt;br /&gt;
&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country / play style - differs per god&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, non-attacking for days.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed on achieving Most-Favoured status.&lt;br /&gt;
* On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status&lt;br /&gt;
* On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (''unlike'' when getting normal Favour)&lt;br /&gt;
* On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act&lt;br /&gt;
&lt;br /&gt;
This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Sages spot that way.  (But this would only give 13.3M power).&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 660,805,794 gold to Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Nature, the Beauty of Life's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You hear the nature come to life around you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You received Nature's Favour!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Death and Decay on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 813,733,594 gold to Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Sun, the Father of the Sky's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
There is a sudden clearing in the sky and sun rays shine upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature, the Beauty of Life casted Destroy Artifact on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Serenity on you 3 times!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=17179</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=17179"/>
		<updated>2008-09-06T19:11:48Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a [[God_Favour | God]] (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into [[God_Favour#Most_Favoured | Lucifer's Most Favored]] List &lt;br /&gt;
* [[Love Potion #9]], [[Lipstick of Enslavement]] and [[The Magic Mirror]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Joining the Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed and the damage dealt is sufficient to completely take off the hitpoint of the hero.&lt;br /&gt;
e.g.&lt;br /&gt;
level 17 Illusionist leads Phoenix.&lt;br /&gt;
A stack of Red Dragon deals a final blow of 226000 damage to the remaining 3 Phoenix(with 70000 hp).&lt;br /&gt;
The stack will be wiped off but the hero survives as a level 17 Illusionist has a hp of 18000 while 3 Phoenix have a total of 210000 hp. So the total amount of damage needed to clear the stack and kill that hero should be 228000. Therefore, with only 226000, the hero survives.&lt;br /&gt;
&lt;br /&gt;
== Leading a Stack ==&lt;br /&gt;
* On DEFENSE ([[Regular]] and [[Siege]]), heroes will lead any stack (even 1 [[militia]] or 1 [[sheep]]).&lt;br /&gt;
* On OFFENSE ([[Regular]] and [[Siege]]), &lt;br /&gt;
** If you send a very small stack (less then 10% of your total power), the hero will ''not'' lead it.&lt;br /&gt;
** If you send a big stack in company with small stacks, heroes can lead all stacks. &lt;br /&gt;
*** Note that very small stacks may not be targeted if they are under a certain % of your NP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When color ''AND'' [[:category:races|race]] of a stack match that of the hero, a hero will prefer to lead that stack.&lt;br /&gt;
* In any other case (no match, only color matches, only race matches), the hero prefers to lead the highest powerranked stack&lt;br /&gt;
** If you have two heroes of the same Race and Color, the highest level hero chooses stack preference first.&lt;br /&gt;
** If you have several heroes, the most experienced (highest level) hero is matched first.&lt;br /&gt;
&lt;br /&gt;
* If there are more battle heroes than stacks, &lt;br /&gt;
** the not-preferred stack hero stays home (if there is a preferred hero-stack match in the army send to battle), &lt;br /&gt;
** the lowest level hero stays home.&lt;br /&gt;
*** long ago multiple heroes could jointly lead one and the same stack - that was abandoned in TR.&lt;br /&gt;
&lt;br /&gt;
= When In the Battle = &lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus when leading preferred stack===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent. This goes for the start of the battle. Soon as the unit hits and or is hit, the [[Fatigue]] effect comes in to play.&lt;br /&gt;
* Example: Level 16 [[Fire Elementalist]] commands stack of [[Efreeti]].&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
==Attack of the hero==&lt;br /&gt;
* Right after the primary or secondary attack of the stack, to the same stack.&lt;br /&gt;
&lt;br /&gt;
===Heroes' spells and resistance===&lt;br /&gt;
* If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just as any other spell. &lt;br /&gt;
* Hero colour determines the colour of the spell/skill.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
* [[Stack wiping]] the hero led stack will usually kill a hero&lt;br /&gt;
** but... for the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. &lt;br /&gt;
** In a close call, it thus ''is'' possible to have a hero-lead stack completely die, while the hero manages to survive.&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Arch 1/12 min): 12 experience per turn + 24 experience for leading a stack in a battle (win or not) &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 6 experience per turn + 11 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Fast servers (Beta 1/5 min): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Arch 1/12 min): 18 experience per turn &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 8.4 experience per turn &lt;br /&gt;
* Fast servers (Beta 1/5 min): 6 experience per turn&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
* For a hero to go up a level, it requires 1,000 * (current level) experience points for each additional level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gods testing heroes ==&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Gaining Sun's favour while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 180.&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&amp;lt;center&amp;gt;''Note'': The '''[[Hero Abilities|annotated list]]''' of hero abilities has moved.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the [[Hero Abilities|encyclopedia]]. Two types of hero abilities exist: battle and non-battle. Non-battle heroes only have non-battle abilities, battle heroes can have both.&lt;br /&gt;
&lt;br /&gt;
Note that some hero abilities can be turned off (click ''audience'' in the main menu) - this cuts down on your hero upkeep.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=17178</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=17178"/>
		<updated>2008-09-06T19:11:06Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a [[God_Favour | God]] (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into [[God_Favour#Most_Favoured | Lucifer's Most Favored]] List &lt;br /&gt;
* [[Love Potion #9]], [[Lipstick of Enslavement]] and [[The Magic Mirror]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Joining the Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed and the damage dealt is sufficient to completely take off the hitpoint of the hero.&lt;br /&gt;
e.g.&lt;br /&gt;
level 17 Illusionist leads Phoenix.&lt;br /&gt;
A stack of Red Dragon deals a final blow of 226000 damage to the remaining 3 Phoenix(with 70000 hp).&lt;br /&gt;
The stack will be wiped off but the hero survives as a level 17 Illusionist has a hp of 18000 while 3 Phoenix have a total of 210000 hp. So the total amount of damage needed to clear the stack and kill that hero should be 228000. Therefore, with only 226000, the hero survives.&lt;br /&gt;
&lt;br /&gt;
== Leading a Stack ==&lt;br /&gt;
* On DEFENSE ([[Regular]] and [[Siege]]), heroes will lead any stack (even 1 [[militia]] or 1 [[sheep]]).&lt;br /&gt;
* On OFFENSE ([[Regular]] and [[Siege]]), &lt;br /&gt;
** If you send a very small stack (less then 10% of your total power), the hero will ''not'' lead it.&lt;br /&gt;
** If you send a big stack in company with small stacks, heroes can lead all stacks. &lt;br /&gt;
*** Note that very small stacks may not be targeted if they are under a certain % of your NP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When color ''AND'' [[:category:races|race]] of a stack match that of the hero, a hero will prefer to lead that stack.&lt;br /&gt;
* In any other case (no match, only color matches, only race matches), the hero prefers to lead the highest powerranked stack&lt;br /&gt;
** If you have two heroes of the same Race and Color, the highest level hero chooses stack preference first.&lt;br /&gt;
** If you have several heroes, the most experienced (highest level) hero is matched first.&lt;br /&gt;
&lt;br /&gt;
* If there are more battle heroes than stacks, &lt;br /&gt;
** the not-preferred stack hero stays home (if there is a preferred hero-stack match in the army send to battle), &lt;br /&gt;
** the lowest level hero stays home.&lt;br /&gt;
*** long ago multiple heroes could jointly lead one and the same stack - that was abandoned in TR.&lt;br /&gt;
&lt;br /&gt;
= When In the Battle = &lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus when leading preferred stack===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent. This goes for the start of the battle. Soon as the unit hits and or is hit, the [[Fatigue]] effect comes in to play.&lt;br /&gt;
* Example: Level 16 [[Fire Elementalist]] commands stack of [[Efreeti]].&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
==Attack of the hero==&lt;br /&gt;
* Right after the primary or secondary attack of the stack, to the same stack.&lt;br /&gt;
&lt;br /&gt;
===Heroes' spells and resistance===&lt;br /&gt;
* If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just as any other spell. &lt;br /&gt;
* Hero colour determines the colour of the spell/skill.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
* [[Stack wiping]] the hero led stack will usually kill a hero&lt;br /&gt;
** but... for the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. &lt;br /&gt;
** In a close call, it thus ''is'' possible to have a hero-lead stack completely die, while the hero manages to survive.&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Arch 1/12 min): 12 experience per turn + 24 experience for leading a stack in a battle (win or not) &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 6 experience per turn + 11 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Fast servers (Beta 1/5 min): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Arch 1/12 min): 18 experience per turn &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 8.4 experience per turn &lt;br /&gt;
* Fast servers (Beta 1/5 min): 6 experience per turn&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
* For a hero to go up a level, it requires 1,000 * (current level) experience points for each additional level, or 1,000 * (current level)! experience points total. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gods testing heroes ==&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Gaining Sun's favour while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 180.&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&amp;lt;center&amp;gt;''Note'': The '''[[Hero Abilities|annotated list]]''' of hero abilities has moved.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the [[Hero Abilities|encyclopedia]]. Two types of hero abilities exist: battle and non-battle. Non-battle heroes only have non-battle abilities, battle heroes can have both.&lt;br /&gt;
&lt;br /&gt;
Note that some hero abilities can be turned off (click ''audience'' in the main menu) - this cuts down on your hero upkeep.&lt;br /&gt;
&lt;br /&gt;
{{navigation}}&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&amp;diff=17084</id>
		<title>Dreams of Seduction</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&amp;diff=17084"/>
		<updated>2008-08-24T17:40:13Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will grant you the servants of the Mistresses of Nine Hells, Succubi, to join your army for one battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||0&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||40,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Summons [[Succubus]] equal to 2.5%-3.5%? of your populuation to join you in battle&lt;br /&gt;
** Amount of [[Succubus|Succubi]] is further modified by summoning factors (e.g. [[God Favour]], [[Skills]])&lt;br /&gt;
*Costs are:&lt;br /&gt;
** The [[mana|m.p.]] to cast the spell&lt;br /&gt;
** The amount of population equal to the number of summoned [[Succubus|Succubi]], substracted after battle.&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
*August 2008: POPULATION 1,602,257 =&amp;gt; Succubus 56078&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&amp;diff=17083</id>
		<title>Dreams of Seduction</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&amp;diff=17083"/>
		<updated>2008-08-24T17:39:33Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will grant you the servants of the Mistresses of Nine Hells, Succubi, to join your army for one battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||0&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||40,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Summons [[Succubus]] equal to 2.5%? 3%? of your populuation to join you in battle&lt;br /&gt;
** Amount of [[Succubus|Succubi]] is further modified by summoning factors (e.g. [[God Favour]], [[Skills]])&lt;br /&gt;
*Costs are:&lt;br /&gt;
** The [[mana|m.p.]] to cast the spell&lt;br /&gt;
** The amount of population equal to the number of summoned [[Succubus|Succubi]], substracted after battle.&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
*August 2008: POPULATION 1,602,257 =&amp;gt; Succubus 56078&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=17026</id>
		<title>Mana Vortex</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=17026"/>
		<updated>2008-08-08T18:55:12Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
It looks like a small pebble in all aspects. However, whenever it comes within 100 feet of a node, it will begin to suck mana from the surrounding area until it cannot absorb anymore. Then the mana vortex will explode into thousands of pieces.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Destroys 3,000-9,000 of target mage's mana &lt;br /&gt;
** ''Note:'' '''Amount recently doubled - data is outdated&lt;br /&gt;
*Destroys excess mana if target currently has more than max mana capacity.&lt;br /&gt;
::i.e. A mage with 1,500,000/1,200,000 mana would lose 300,000 mana if hit by '''Mana Vortex'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mana Vortex with LA 20 on 7/4/08&amp;lt;/i&amp;gt;: XXX lost 23,964 m.p. by your power&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&amp;diff=16987</id>
		<title>Black Sabbath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&amp;diff=16987"/>
		<updated>2008-07-21T06:25:52Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Outdated */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most powerful Nether magic. Once this dark containment is performed, your population will almost stop growing. However, by sacrificing new infants to Satan, you gain a lot of magic power in return, and those sacrified citizens will turn into skeletons and zombies that will join your forces. Also, your troops will be partially protected from holy attacks by an aura of unholiness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[ENCHANTMENT]] [[:Category:SelfOnly|SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||3&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||666 population&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Increases the [[mana]] output from your nodes by 3K to 4K (3.5K on average). &lt;br /&gt;
** This amount is NOT node number dependent.&lt;br /&gt;
** The bonus gleaned from BS fluctuates every time a new page is loaded. &lt;br /&gt;
**W/out BS 3,485acres &amp;amp; 1,483 nodes: 10,062mp &lt;br /&gt;
**W/ BS, 12,595 to 13,755 to 14,478 mp--&amp;gt; 3.5K on average&lt;br /&gt;
&lt;br /&gt;
* Summons 666 [[Zombie]]s and [[Skeleton]]s every turn. &lt;br /&gt;
** The amount of [[Zombie|Zombies]] and [[Skeleton|Skeletons]] gained per turn is affected by factors affecting number of units summoned &lt;br /&gt;
*** ''eg'' [[GodFavour|Lucifer's favor]] bonus and [[Summoner]]'s [[Heroes|Summoning]] ability&lt;br /&gt;
* In battle, doubles units' [[Steal Life]] ability&lt;br /&gt;
* Gives around 30% (SL 470) [[HOLY]] resistance to [[:category:Demons|demons]] and [[:category:Undeads|undead]] units&lt;br /&gt;
** this amount is random: a bit more in one battle, a bit less in the next one.&lt;br /&gt;
&lt;br /&gt;
==Outdated==&lt;br /&gt;
[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;start=15 Population Income Effect Removed in Dec 2007]&lt;br /&gt;
&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=10600&amp;amp;start=15&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=thl+accuracy Relevant UBB thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Population&amp;diff=16986</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Population&amp;diff=16986"/>
		<updated>2008-07-20T14:31:36Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
Population also known as people, inhabitants.&lt;br /&gt;
&lt;br /&gt;
Population lives in your country, produces geld and can be recruited to fill your army. Population grows by itself (Terra is a fertile world): population growth is based on current population, and its relative distance from max population. Your population cannot drop below zero.&lt;br /&gt;
* Typical population growth is 50 pop/turn + Current pop*0.015 (i.e. 1.5% growth percentage)  &lt;br /&gt;
* There are game effects that can alter the growth percentage (hidden upkeep).&lt;br /&gt;
* When population approaches max population (within 90-100%), the growth percentage decreases&lt;br /&gt;
* When max population is reached, growth is zero.&lt;br /&gt;
* If the max population is exceeded, pop growth becomes negative (people leaving your country).&lt;br /&gt;
&lt;br /&gt;
Population is consumed to upkeep certain units, heroes and magic (most {{black}}, some {{red}}, some {{blue}}) and by recruiting. Some army-units occupy part of your population space ([[:Category:Recruits|recruits]] and [[:Category:Mercenaries|mercenaries]]).&lt;br /&gt;
&lt;br /&gt;
* Population is housed in [[:Category:Buildings|buildings]] and even [[wilderness]] can house a small population. [[Forts]] and [[Towns]] hold most people/acre. [[Farms|Farmland]] is essential because it produces food. You'll need both farms and towns to support population, in a balance of roughly 3:1 (see [[Status Report]]) This ratio can be effected by [[:Category:Enchantments|enchantments]]/[[Unique Items|uniques]]/[[heroes]]. &lt;br /&gt;
* Population is a [[pillage]]able resource.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting Population=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Items]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Wine of the Three Whips]] (lesser item), increases current population by 10% of your &amp;quot;current population&amp;quot; after 1 turn is spent (the turn to use the item). &lt;br /&gt;
* [[Book of Prophecy]] (lesser item) steals target's population and restores your 'current population' by the same amount. &lt;br /&gt;
* [[Official List of Demands]] (lesser item) can destroy population.&lt;br /&gt;
* [[Rotten Food]] (lesser item) can destroy population.&lt;br /&gt;
* [[Pipes of the Sewer]] (lesser item) can destroy population.&lt;br /&gt;
&lt;br /&gt;
* Some [[items#Unique itesm|Uniques]] reduce your base incomes (e.g. hidden upkeep).&lt;br /&gt;
* Some [[items#Unique itesm|Uniques]] will destroy population each turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[:category:Enchantments|Enchantments]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Black Sabbath]] (black) - takes 666 pop and increases [[mana|m.p.]], effectively reduces base population income by 1/3 (hidden upkeep).&lt;br /&gt;
* [[Blood Ritual]] (black) - produces [[Ghoul]]s and consumes population for 'upkeep'.&lt;br /&gt;
* [[Call Lightning]] (red) - Destroys population each turn spent under the enchantment.&lt;br /&gt;
* [[Death and Decay]] (black) - Destroys population and Buildings each turn.&lt;br /&gt;
* [[Summon Locust Swarm]] (green) - Decreases [[Farms|Farm]] output, lowering maximum population.&lt;br /&gt;
* [[Black Death]] (black) - Epidemic, Destroys Population each turn, reduces Population Income to &amp;quot;0&amp;quot;, Consumes Population for 'upkeep'.&lt;br /&gt;
* [[Weather Summoning]] (green) - Increase [[Farms|Farm]] &amp;quot;Food&amp;quot; output.&lt;br /&gt;
* [[Nature's Favor]] (green) - Increase [[Farms|Farm]] &amp;quot;Food&amp;quot; output.&lt;br /&gt;
* [[Love and Peace]] (white) - Increase Population Income.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Spells]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Volcano Eruption]] - destroys Population, [[Buildings]], [[Units]], and [[Geld]].&lt;br /&gt;
* [[Wish]] - Can randomly generate a moderate amount of population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Heroes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Shepherdess]] ability &amp;quot;Peace with Nature&amp;quot; Increases farm output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[GodFavour|Gods]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* Lucifer favour and most favour reduces army upkeep, including pop upkeep (by 10% resp. 20%)&lt;br /&gt;
* Lucifer disfavour and hatred increases army upkeep, including pop upkeep (by 10% resp. 20%)&lt;br /&gt;
* Nature's Favor increases [[geld]] and population income.&lt;br /&gt;
* Nature's Disfavor decreases [[geld]] and population income.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Attack Types]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Pillage|Pillaging]] will steal [[items]], [[geld]], and Population from the target kingdom, and destroy additional population.&lt;br /&gt;
&lt;br /&gt;
=Pop Spiral=&lt;br /&gt;
* A population spiral (pop spiral) is the situation that you have so many pop-eating units, that each turn you spend, you lose more pop, and you are in danger of hitting zero pop. You should get rid of part of the pop eating army (failed pillages, battles), and thereafter recover your population to a decent percentage of max population (90% of max).&lt;br /&gt;
&lt;br /&gt;
An obvious, but over-looked fact.  To have babies, you need parents.  If you experience a population spiral and lose much population and but finally get yourself out of the -pop income, you might notice that no mattter how many farms and towns you build, the income is just not going up.  Think  of it this way, the population you already have is old and doesn't produce as many babies as new population would.  So a factor in what increases your pop income, is well your pop income.  If you start out with a income of 44 people a turn, don't worry, it will eventually get back up there.  Helpful items are [[Book of Prophecy|books of Prophecy]] to get some extra thousand people.  This might get your pop income to a few hundred a turn, but in around 20 turns, you'll be in the thousands.  So your going to need new people to make babies, so go get those books to get yourself out of pop spirals.&lt;br /&gt;
&lt;br /&gt;
=Zero Pop=&lt;br /&gt;
'Zero Pop' is the case when you have no population left. &lt;br /&gt;
&lt;br /&gt;
In the case of fully depleting your population, complete stacks of population consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks). Also as a cascading effect, your [[geld]] income will approach zero for quite some turns.&lt;br /&gt;
&lt;br /&gt;
This is a severe crisis, because zero pop means zero geld income, means eating you savings... and at [[geld#zero_geld|zero savings]]: you lose your buildings including forts and ultimately this is game over.&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Bursting&amp;diff=16921</id>
		<title>Bursting</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Bursting&amp;diff=16921"/>
		<updated>2008-07-10T17:36:59Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ability [[Bursting]] allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can  be fatigued and triggered multiple times. [[Additional Strike]] does not cause 2 bursts, only 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Units with the [[Bursting]] ability are &lt;br /&gt;
* [[Phoenix | Phoenixes]] bursting [[FIRE]]&lt;br /&gt;
* [[Dwarven Deathseeker | Dwarven Deathseekers]] bursting [[POISON]]&lt;br /&gt;
* Units influenced by the spell [[Flame Shield]] bursting [[FIRE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burst Damage of a stack depends on the unit's [[Power Rank]] and the number of them in the stack. &amp;lt;br&amp;gt;&lt;br /&gt;
Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [http://ubb.the-reincarnation.com/viewtopic.php?p=184255&amp;amp;highlight=bursting#184255] [http://ubb.the-reincarnation.com/viewtopic.php?p=119025&amp;amp;highlight=bursting#119025].  &lt;br /&gt;
&lt;br /&gt;
* 1 bursting [[Phoenix]] will deal ~50013 FIRE damage (1Nix * 36,883NP * 1.356= 50013.348 FIRE damage).&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 bursting [[Dwarven Deathseeker]] will deal ~54 POISON damage (1DD * 40NP * 1.356=  54.24 POISON damage).&lt;br /&gt;
* No [[:Category:Battle_Factors|Battle Factors]] are further applied to this damage (no [[accuracy]] &amp;amp; no randomness).  &lt;br /&gt;
&lt;br /&gt;
=Triggering Bursting=&lt;br /&gt;
Units with [[Attack Types|Magic]], [[Attack Types|Psychic]] or [[Attack Types|Ranged]] in their primary attack type, will not trigger Bursting. &lt;br /&gt;
* ALL other primary attack types will trigger bursting unless accompanied by one of these 2 attack types &lt;br /&gt;
** e.g. [[Medusa]] will cause [[Phoenix]] to burst, because of attack type [[PARALYZE]],&lt;br /&gt;
** [[Wraith]]s will NOT cause [[Phoenix]] to burst, because of attack type [[MAGIC|MAGIC PARALYZE]]).&lt;br /&gt;
&lt;br /&gt;
When [[Bursting]] is triggered, this can damage the unit doing the bursting. &lt;br /&gt;
Such happens when their resistance against the bursted attack type is too low).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note:'' Unit abilities such as [[Flying]], [[Swift]] etc. do '''not''' influence [[Bursting]] triggering.&lt;br /&gt;
&lt;br /&gt;
=Modifying Bursting=&lt;br /&gt;
* The [[Eradication]] spell [[Flame Shield]] grants units &amp;quot;Bursting FIRE&amp;quot; and sets their fire resistance to 100% &lt;br /&gt;
** Note that battle items and opponents spells can lower this fire resistance below 100%.&lt;br /&gt;
* The item [[Oil Flasks]] lowers enemy fire resistances, making Bursting FIRE more effective.&lt;br /&gt;
* The [[Phantasm]] spell [[Paralyze]] has a '4th effect' that can prevent bursting on ONE unit.&lt;br /&gt;
[[Category:Unit_Abilities]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=16918</id>
		<title>Mana Vortex</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=16918"/>
		<updated>2008-07-04T20:26:28Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
It looks like a small pebble in all aspects. However, whenever it comes within 100 feet of a node, it will begin to suck mana from the surrounding area until it cannot absorb anymore. Then the mana vortex will explode into thousands of pieces.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Destroys 3,000-9,000 of target mage's mana &lt;br /&gt;
** ''Note:'' '''Amount recently doubled - data may be outdated'''&lt;br /&gt;
*Destroys excess mana if target currently has more than max mana capacity.&lt;br /&gt;
::i.e. A mage with 1,500,000/1,200,000 mana would lose 300,000 mana if hit by '''Mana Vortex'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mana Vortex with LA 20 on 7/4/08&amp;lt;/i&amp;gt;: XXX lost 23,964 m.p. by your power&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=16917</id>
		<title>Mana Vortex</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=16917"/>
		<updated>2008-07-04T20:20:12Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
It looks like a small pebble in all aspects. However, whenever it comes within 100 feet of a node, it will begin to suck mana from the surrounding area until it cannot absorb anymore. Then the mana vortex will explode into thousands of pieces.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Destroys 3,000-9,000 of target mage's mana &lt;br /&gt;
** ''Note:'' '''Amount recently doubled - data may be outdated'''&lt;br /&gt;
*Destroys excess mana if target currently has more than max mana capacity.&lt;br /&gt;
::i.e. A mage with 1,500,000/1,200,000 mana would lose 300,000 mana if hit by '''Mana Vortex'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mana Vortex with LA 20 on 7/4/08&amp;lt;/i&amp;gt;: Nether (#XXX) lost 23,964 m.p. by your power&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=16916</id>
		<title>Mana Vortex</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana_Vortex&amp;diff=16916"/>
		<updated>2008-07-04T19:59:27Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
It looks like a small pebble in all aspects. However, whenever it comes within 100 feet of a node, it will begin to suck mana from the surrounding area until it cannot absorb anymore. Then the mana vortex will explode into thousands of pieces.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Destroys 3,000-9,000 of target mage's mana &lt;br /&gt;
** ''Note:'' '''Amount recently doubled - data may be outdated'''&lt;br /&gt;
*Destroys excess mana if target currently has more than max mana capacity.&lt;br /&gt;
::i.e. A mage with 90,000/30,000 mana would lose 60,000 mana if hit by '''Mana Vortex'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Mana Vortex with LA 20 on 7/4/08&amp;lt;/i&amp;gt;: Nether (#XXX) lost 23,964 m.p. by your power&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pipes_of_the_Sewer&amp;diff=16915</id>
		<title>Pipes of the Sewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pipes_of_the_Sewer&amp;diff=16915"/>
		<updated>2008-07-04T19:52:38Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The pipes have the power to control mice. When the pipes are blown, hordes of mice suddenly swarm out from nowhere and begin to follow the piper. Once the piper stops playing the pipes, the mice scatter around, looking for food to eat and destroying everything in sight in the process. A typical , effective usage of the pipes is to hire a bard and have him/her pipe in another mage's realm to amass a horde of mice to irritate the opponent mage by reducing his/her geld and population.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Destroys &amp;lt;b&amp;gt;exactly&amp;lt;/b&amp;gt; 500,000 geld (1,000,000 with LA 20) and 15,000 population of a target.&lt;br /&gt;
*Should the result show a loss of either resource less than these fixed amounts, then the target has run out of that resource.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[http://www.youtube.com/v/UIhb6BHjQCk this video on youtube shows the pipes in action]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Artificer&amp;diff=16878</id>
		<title>Legendary Artificer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Artificer&amp;diff=16878"/>
		<updated>2008-06-26T13:05:34Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of your items. Higher levels give a bigger boost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : + 2% effectiveness&lt;br /&gt;
* Level 6-10 : + 4% effectiveness&lt;br /&gt;
* Level 11-15 : + 6% effectiveness&lt;br /&gt;
* Level 16-20 : + 8% effectiveness&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Increases chance item will penetrate enemy barriers. Exact numbers unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : Effectiveness of items increased by 2%&lt;br /&gt;
* L2 : Effectiveness of items increased by 4%&lt;br /&gt;
* L3 : Effectiveness of items increased by 6%&lt;br /&gt;
* L4 : Effectiveness of items increased by 8%&lt;br /&gt;
* L5 : Effectiveness of items increased by 10%&lt;br /&gt;
* L6 : Effectiveness of items increased by 14%&lt;br /&gt;
* L7 : Effectiveness of items increased by 18%&lt;br /&gt;
* L8 : Effectiveness of items increased by 22%&lt;br /&gt;
* L9 : Effectiveness of items increased by 26%&lt;br /&gt;
* L10 : Effectiveness of items increased by 30%&lt;br /&gt;
* L11 : Effectiveness of items increased by 36%&lt;br /&gt;
* L12 : Effectiveness of items increased by 42%&lt;br /&gt;
* L13 : Effectiveness of items increased by 48%&lt;br /&gt;
* L14 : Effectiveness of items increased by 54%&lt;br /&gt;
* L15 : Effectiveness of items increased by 60%&lt;br /&gt;
* L16 : Effectiveness of items increased by 68%&lt;br /&gt;
* L17 : Effectiveness of items increased by 76%&lt;br /&gt;
* L18 : Effectiveness of items increased by 84%&lt;br /&gt;
* L19 : Effectiveness of items increased by 92%&lt;br /&gt;
* L20 : Effectiveness of items increased by 100%&lt;br /&gt;
&lt;br /&gt;
=Comments=&lt;br /&gt;
* Some of the more powerful items (like [[Ash of Invisibility]], [[Voodoo Doll]], or [[Magical Compass]]) are less or not boosted at all. &lt;br /&gt;
* It does not improve effects of Unique Items (tested with Crystal of Tear)&lt;br /&gt;
* It is not clear if the skill improves item generation. (It seems likely, however)&lt;br /&gt;
* On satchels it reduces the accuracy penalty based on the %. So at level 5 satchels would give you a 9% accuracy penalty while the enemy would get 11%. Based on current progression it would give you no penalty at level 20 and -20% to the enemy.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* It has improved [[Locate Artifact]] results in the past (late 2007), but that was discontinued &lt;br /&gt;
&lt;br /&gt;
* This {{white}} skill replaced the [[Barrier Proficiency]] as the {{white}} skill in December-January 2006-2007.&lt;br /&gt;
* [[Barrier Proficiency]] at that time became a {{Plain}} skill, and its workings were also changed. &lt;br /&gt;
* The replacement probably had something to do with the spell-level effect on barriers being removed between original skill design (late 2004) and reintroduction of skills (halfway 2006).&lt;br /&gt;
* It used to have odd effects with some items, like causing [[Satchel of Mist]] to increase your accuracy instead of decrease it. [http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=17391 forum post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana_Crystal&amp;diff=16843</id>
		<title>Mana Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana_Crystal&amp;diff=16843"/>
		<updated>2008-06-13T07:52:02Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
This clear, small crystal stores internal energy. Anyone holding the crystal will feel energy flowing into his/her body.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Gain 30,000-70,000 mana.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Help&amp;diff=16836</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Help&amp;diff=16836"/>
		<updated>2008-06-11T07:12:50Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: Redirecting to Help:Contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Help:Contents]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=16835</id>
		<title>Call Lightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=16835"/>
		<updated>2008-06-10T14:56:02Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will send a magical lightning storm above your enemy. This enchantment will kill enemy citizens with deadly lightning bolts and leave your enemy's country in ruin. This enchantment takes effect when your enemy is making turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] &lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||20,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||5,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||1,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Kills Population per turn taken by target: between 5%-8%.&lt;br /&gt;
** ''Note:'' '''Recently nerfed to 60% of what it was before - data may be outdated'''&lt;br /&gt;
** Recent tests indicate that population decrease is not a percentage of total pop, it's random between about 7k and 13k pop at 478 {{red}} spell level. More tests should be done with higher pop to confirm.  &lt;br /&gt;
** Note: No significant increase from these 7-13k figures noticed with 1.2 million population.  &lt;br /&gt;
* Drains target's mana per turn taken&lt;br /&gt;
** Destroys 3,000 - 6,000 mana per turn at full {{red}} spell level&lt;br /&gt;
** It looks like it's 3,200 - 6,200 mana per turn at 478 {{red}} spell level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
[[Category:Offensive Enchantments]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mana_Crystal&amp;diff=16833</id>
		<title>Mana Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mana_Crystal&amp;diff=16833"/>
		<updated>2008-06-09T04:20:10Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
This clear, small crystal stores internal energy. Anyone holding the crystal will feel energy flowing into his/her body.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Gain 30,000-70,000 mana.&lt;br /&gt;
&lt;br /&gt;
(Note: I got 95,000 on 6/8/2008, but I had Moon favor and 10k land.)&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=16828</id>
		<title>Call Lightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=16828"/>
		<updated>2008-06-05T18:13:20Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will send a magical lightning storm above your enemy. This enchantment will kill enemy citizens with deadly lightning bolts and leave your enemy's country in ruin. This enchantment takes effect when your enemy is making turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] &lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||20,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||5,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||1,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Kills Population per turn taken by target: between 5%-8%.&lt;br /&gt;
** ''Note:'' '''Recently nerfed to 60% of what it was before - data may be outdated'''&lt;br /&gt;
** Recent tests indicate that population decrease is not a percentage of total pop, it's random between about 7k and 13k pop at 478 {{red}} spell level. More tests should be done with higher pop to confirm.  &lt;br /&gt;
** Note: No significant increase from these 7-1lk figures noticed with 1.2 million population.  &lt;br /&gt;
* Drains target's mana per turn taken&lt;br /&gt;
** Destroys 3,000 - 6,000 mana per turn at full {{red}} spell level&lt;br /&gt;
** It looks like it's 3,200 - 6,200 mana per turn at 478 {{red}} spell level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
[[Category:Offensive Enchantments]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=16827</id>
		<title>Call Lightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Call_Lightning&amp;diff=16827"/>
		<updated>2008-06-05T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will send a magical lightning storm above your enemy. This enchantment will kill enemy citizens with deadly lightning bolts and leave your enemy's country in ruin. This enchantment takes effect when your enemy is making turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{red}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] &lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||20,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||5,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||1,000 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Kills Population per turn taken by target: between 5%-8%.&lt;br /&gt;
** ''Note:'' '''Recently nerfed to 60% of what it was before - data may be outdated'''&lt;br /&gt;
** Recent tests indicate that population decrease is not a percentage of total pop, it's random between about 7k and 13k pop at 478 {{red}} spell level. More tests should be done with higher pop to confirm.  (Note: No significant increase from these figures noticed with 1.2 million population.)&lt;br /&gt;
* Drains target's mana per turn taken&lt;br /&gt;
** Destroys 3,000 - 6,000 mana per turn at full {{red}} spell level&lt;br /&gt;
** It looks like it's 3,200 - 6,200 mana per turn at 478 {{red}} spell level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
[[Category:Offensive Enchantments]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=16826</id>
		<title>Nature's Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=16826"/>
		<updated>2008-06-05T18:10:56Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mage will be granted the favour of nature after this spell is chanted. The population will grow faster, your people will generate more gold, and creatures will come and join your army.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||8&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||100,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||500 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* At base spell level Summons 15 Treants, 200 Dryads and 75 nymph per turn and gives a bonus to population. &lt;br /&gt;
* Summoning increases at higher spell level&lt;br /&gt;
* Summoning is effected by [[Luck|Lady Luck]] and [[GodFavour|Lucifer Favoured status]]&lt;br /&gt;
* +(0.224 x Spell Level) food per farm.&lt;br /&gt;
* At base SL pop income is changed from 1.5% to 1.9%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Favor&amp;diff=16825</id>
		<title>Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Favor&amp;diff=16825"/>
		<updated>2008-06-05T18:10:44Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: Redirecting to God Favour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[God Favour]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=16824</id>
		<title>Nature's Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=16824"/>
		<updated>2008-06-05T18:10:17Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mage will be granted the favour of nature after this spell is chanted. The population will grow faster, your people will generate more gold, and creatures will come and join your army.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||8&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||100,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||500 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* At base spell level Summons 15 Treants, 200 Dryads and 75 nymph per turn and gives a bonus to population. &lt;br /&gt;
* Summoning increases at higher spell level&lt;br /&gt;
* Summoning is effected by [[Luck|Lady Luck]] and [[GodFavour|Lucifer Favoured status]]&lt;br /&gt;
* +(0.224 x Spell Level) food per farm.&lt;br /&gt;
* At base SL pop income is changed from 1.5% to 1.9%&lt;br /&gt;
&lt;br /&gt;
[[God Favor]]&lt;br /&gt;
[[Favor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=16823</id>
		<title>Nature's Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature%27s_Favor&amp;diff=16823"/>
		<updated>2008-06-05T18:10:02Z</updated>

		<summary type="html">&lt;p&gt;Newworldorder: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mage will be granted the favour of nature after this spell is chanted. The population will grow faster, your people will generate more gold, and creatures will come and join your army.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||8&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||100,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||500 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* At base spell level Summons 15 Treants, 200 Dryads and 75 nymph per turn and gives a bonus to population. &lt;br /&gt;
* Summoning increases at higher spell level&lt;br /&gt;
* Summoning is effected by [[Luck|Lady Luck]] and [[GodFavour|Lucifer Favoured status]]&lt;br /&gt;
* +(0.224 x Spell Level) food per farm.&lt;br /&gt;
* At base SL pop income is changed from 1.5% to 1.9%&lt;br /&gt;
&lt;br /&gt;
[God Favor]&lt;br /&gt;
{Favor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:Summoning Spells]]&lt;/div&gt;</summary>
		<author><name>Newworldorder</name></author>
		
	</entry>
</feed>