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		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19259</id>
		<title>Spells</title>
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		<updated>2010-03-25T12:53:48Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Phantasm {{Blue}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] and [[:Category:Ancient Spells|Ancient]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spell scrolls are hard to learn for adjacent and opposite colors - but spell level helps. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Raises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves chance of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', [[enchantment]] to compensate for the absence of [[The Holy Light]].&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Resurrects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect enemy spells.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Resurrects 50% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Resurrects 15% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases AP and for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Aureate Conversion]]''' ||  Decreases gold income, decreases unit mana upkeep.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
&lt;br /&gt;
Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally cast by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Indulgence of God]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Removes all harmful enchantments, including epidemics.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invigorate]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Enchantment providing a massive boost to your army's powers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Spell Strike]]''' || Damaging spell cast by [[GodFavour|annoyed gods]]: Removes all beneficial enchantments.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19258</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19258"/>
		<updated>2010-03-25T12:52:39Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Phantasm {{Blue}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] and [[:Category:Ancient Spells|Ancient]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spell scrolls are hard to learn for adjacent and opposite colors - but spell level helps. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Raises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves chance of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', [[enchantment]] to compensate for the absence of [[The Holy Light]].&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Resurrects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect enemy spells.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Resurrects 50% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Resurrects 15% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases AP and for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Aureate Conversion]]''' ||  Decreases gold income, increases mana income.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
&lt;br /&gt;
Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally cast by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Indulgence of God]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Removes all harmful enchantments, including epidemics.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invigorate]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Enchantment providing a massive boost to your army's powers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Spell Strike]]''' || Damaging spell cast by [[GodFavour|annoyed gods]]: Removes all beneficial enchantments.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Illusionist&amp;diff=19246</id>
		<title>Illusionist</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Illusionist&amp;diff=19246"/>
		<updated>2010-03-17T12:48:26Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Illusionist's skill is in tricks of the mind, and perception. Undoubtedly the most mischievous of any of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such attacks. Powerful illusionists can even create huge monsters to appear right before your very eyes.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{blue}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||MINDRIPPER&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||5000 + 2500*level &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||RANGED PSYCHIC&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Mind Blast]] (9), [[Mind Shield]] (14), [[Illusion]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Blast==&lt;br /&gt;
*Deals 20k/lvl PSYCHIC damage to one random enemy stack. Is a Phantasm spell thus can be resisted. &lt;br /&gt;
&lt;br /&gt;
==Mind Shield==&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Illusion==&lt;br /&gt;
Creates a stack of illusionary units worth 200k NP/lvl. The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks. The illusion stack will attack and cause damage like a real stack. The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss. This ability is extremely powerful.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Illusionist doesn't have all that much going for it at low levels.  They have low health, relatively low attack and don't have many abilities. Their [[Mind Shield]] protects against only a small number of psychic units, who besides Mind Rippers and Unholy Reavers, simply aren't that powerful or common. Their [[Mind Blast]] power does relatively little damage and can be resisted.  They do have the benefit of being rather cheap, however. If they are leading a group of Mind Rippers they will also give it an [[efficiency]] bonus, and Mind Rippers also happen to be one of the most damaging units in the game.&lt;br /&gt;
&lt;br /&gt;
At higher levels, the Illusionist becomes extremely powerful and could be a truly potent weapon. At lvl 20, it can create an extra 15 Dominions or 12 Titans for instance. This can be especially deadly at lower ranks and for [[catfisher]]s where such a boost in net power could be a large percentage increase.&lt;br /&gt;
&lt;br /&gt;
Low level Illusionists are only bought to lead Mind Ripper stacks, high level (16 or 17) Illusionists on the other hand command a very high price.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Farms&amp;diff=19239</id>
		<title>Farms</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Farms&amp;diff=19239"/>
		<updated>2010-03-13T14:14:49Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
Produces food (500) for your [[population]]. You need decent number of farmlands to support your growing [[population]].&lt;br /&gt;
&lt;br /&gt;
Also provides 100 residential space for your pop.&lt;br /&gt;
&lt;br /&gt;
In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advised. With 299 workshops, you can build 7 towns and 18 farms in one turn, which is fairly close.&lt;br /&gt;
&lt;br /&gt;
10 towns = 10k max pop &amp;lt;br&amp;gt;&lt;br /&gt;
25 farms = 2.5k max pop + 12.5k food &lt;br /&gt;
&lt;br /&gt;
==Destroying Enemy Farms==&lt;br /&gt;
The options to destroy enemy Farms are:&lt;br /&gt;
&lt;br /&gt;
Attacks:&lt;br /&gt;
* [[Pillage]]&lt;br /&gt;
* [[Siege]],[[Regular]]&lt;br /&gt;
&lt;br /&gt;
Enchantments, Spells&lt;br /&gt;
* [[Death and Decay]], [[Meteor Storm]], &lt;br /&gt;
* [[Volcano Eruption]]&lt;br /&gt;
*[[Summon Locust Swarm]]&lt;br /&gt;
Decreases food production of farms with a very expensive mana upkeep, and therefore making the targeted mage's population suffer to some extent. Not a very powerful enchantment but the spell upkeep itself is a bit of a trouble. Reduces, does not destroy.&lt;br /&gt;
&lt;br /&gt;
Unique Items&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19238</id>
		<title>Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19238"/>
		<updated>2010-03-13T14:14:37Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towns provide space (1000) for your [[population]] to live in, and also help generate more [[geld]].&lt;br /&gt;
&lt;br /&gt;
In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advised. With 299 workshops, you can build 7 towns and 18 farms in one turn, which is fairly close.&lt;br /&gt;
&lt;br /&gt;
10 towns = 10k max pop &amp;lt;br&amp;gt;&lt;br /&gt;
25 farms = 2.5k max pop + 12.5k food &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Towns.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19237</id>
		<title>Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19237"/>
		<updated>2010-03-13T14:14:15Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towns provide space (1000) for your [[population]] to live in, and also help generate more [[geld]].&lt;br /&gt;
&lt;br /&gt;
In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advised. With 299 workshops, you can build 7 towns and 18 farms in one turn, which is fairly close.&lt;br /&gt;
&lt;br /&gt;
10 towns = 10k max pop &lt;br /&gt;
25 farms = 2.5k max pop + 12.5k food &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Towns.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19236</id>
		<title>Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19236"/>
		<updated>2010-03-13T14:13:08Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towns provide space (1000) for your [[population]] to live in, and also help generate more [[geld]].&lt;br /&gt;
&lt;br /&gt;
In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advised. With 299 workshops, you can build 7 towns and 18 farms in one turn, which is fairly close.&lt;br /&gt;
&lt;br /&gt;
10 towns = 10k max pop 25 farms = 2.5k max pop + 12.5k food &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Towns.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19235</id>
		<title>Towns</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Towns&amp;diff=19235"/>
		<updated>2010-03-13T14:12:45Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towns provide space (1000) for your [[population]] to live in, and also help generate more [[geld]].&lt;br /&gt;
&lt;br /&gt;
In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advised. With 299 workshops, you can build 7 towns and 18 farms in one turn, which is fairly close.&lt;br /&gt;
&lt;br /&gt;
10 towns = 10k max pop 25 farms = 2.5k max pop + 12.5k food &lt;br /&gt;
&lt;br /&gt;
[[Image:Towns.jpg]]&lt;br /&gt;
&lt;br /&gt;
(apparently, towns also let your people choose to live in high-rise luxury appartments with spas and tennis courts, or in the slums just next door.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Farms&amp;diff=19234</id>
		<title>Farms</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Farms&amp;diff=19234"/>
		<updated>2010-03-13T14:11:57Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
Produces food (500) for your [[population]]. You need decent number of farmlands to support your growing [[population]].&lt;br /&gt;
&lt;br /&gt;
Also provides 100 residential space for your pop.&lt;br /&gt;
&lt;br /&gt;
In order to match food production with max population provided by towns/farms, a 2.5 ratio of farms to towns is advised. With 299 workshops, you can build 7 towns and 18 farms in one turn, which is fairly close.&lt;br /&gt;
&lt;br /&gt;
10 towns = 10k max pop&lt;br /&gt;
25 farms = 2.5k max pop + 12.5k food &lt;br /&gt;
&lt;br /&gt;
==Destroying Enemy Farms==&lt;br /&gt;
The options to destroy enemy Farms are:&lt;br /&gt;
&lt;br /&gt;
Attacks:&lt;br /&gt;
* [[Pillage]]&lt;br /&gt;
* [[Siege]],[[Regular]]&lt;br /&gt;
&lt;br /&gt;
Enchantments, Spells&lt;br /&gt;
* [[Death and Decay]], [[Meteor Storm]], &lt;br /&gt;
* [[Volcano Eruption]]&lt;br /&gt;
*[[Summon Locust Swarm]]&lt;br /&gt;
Decreases food production of farms with a very expensive mana upkeep, and therefore making the targeted mage's population suffer to some extent. Not a very powerful enchantment but the spell upkeep itself is a bit of a trouble. Reduces, does not destroy.&lt;br /&gt;
&lt;br /&gt;
Unique Items&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=19233</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=19233"/>
		<updated>2010-03-13T13:49:07Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Channeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Shaman is a mage who has long found that the serenity of the forest is superior to the chaos of 'civilization'. As such, she understands plant life. Some have spent so much time with treefolk that they developed plantlike features and can command them to do their bidding. The most ancient Shamans can drain magic power from Nature.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||TREEFOLK&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||1000 + 500*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 10*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Plant Control]] (14), [[Channeling]] (16), [[Wall of Thorn]] (18) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plant Control==&lt;br /&gt;
Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl. This bonus adds linearly to the effects of Plant Growth. E.G. If plantgrowth adds +200% AP to your Treefolk, level 1 Plant Control will add +205% in total. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
*Increases MP income by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
The main reason non-greens buy the hero, increase in mana upkeep is highly valuable, but take into account the Shaman requires mana upkeep by itself. A level 17 Shaman would increase mana income by 4% but require 220 mana, in order to make a profit, you would need a base mana income of at least 4.5k/turn. Take into account the gold upkeep as well.&lt;br /&gt;
&lt;br /&gt;
==Wall of Thorn==&lt;br /&gt;
Reduces initiative of one random enemy stack by 1. Deals 4k + 2k/lvl POISON damage to the affected stack. Is a Verdant spell thus can be resisted, however verdant spell resistance is fairly rare. Seems to be weighted to target larger stacks in preference to smaller ones.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Generally bought either to increase efficiency of trees or increase MP income. Commands a high price on the market.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Enchantress&amp;diff=19232</id>
		<title>Enchantress</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Enchantress&amp;diff=19232"/>
		<updated>2010-03-13T09:04:05Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Enchant Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantress is an elven woman who is skilled in nature magic. They spend most of their lifes serving simple magics to their people, but at times of war they can employ their powers to enchant weapons, making them more deadly in the battle. &lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ELF&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Enchant Weapon]] (14), [[Enchant Item]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enchant Weapon==&lt;br /&gt;
Increases Accuracy, Primary and Counter AP of one of your random stacks by +5% and + 1%/lvl. Is [[weighted]].&lt;br /&gt;
&lt;br /&gt;
==Enchant Item==&lt;br /&gt;
Generates lesser items. The generation rate is independent of the number of Guilds. Items are generated approx once every 20-40 turns at skill level 1. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
High level Enchantresses command a very high price as it is one of the few ways to increase accuracy and increasing item generation. However as the first ability is gotten at level 14, Enchantresses below level 14 on the market have next to no value. Enchantresses will lead Elves in preference to other stacks, however the other elven stacks are weak barracks units.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=World_Peace&amp;diff=19230</id>
		<title>World Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=World_Peace&amp;diff=19230"/>
		<updated>2010-03-12T08:43:37Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Unique Items|Unique Item]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&lt;br /&gt;
//Someone please fix this article to sound like less gibberish.&lt;br /&gt;
&lt;br /&gt;
Are you a white or a green?Do you love geld?Hate war? then this the item you needed most.&lt;br /&gt;
&lt;br /&gt;
World peace will make your people rich and make tons of geld for you.you will see an increase of 40% in geld in your kindoms.Who care for the rest of the effect as long as they give alot of geld and no mana upkeep.&lt;br /&gt;
&lt;br /&gt;
Best for people who want ton of heros.This is a must buy item if you see it in a black market.If you dont like to have tons of heros mabe tons of other spell and make yourr spell level 600++ does that satify your thirst for power.&lt;br /&gt;
&lt;br /&gt;
overall a Grade AAA++ item .&lt;br /&gt;
&lt;br /&gt;
with 2500 land a white with love and peace can get 1500000 geld or more per turn.If you dont understand 1500000 geld per turn. I will explain it clearly here.It is 1.5 million ged without using the gelding fuction.so if you use your turn to geld you are likely to get 3 million geld a turn.for a 7000 land they dont even get 1 million geld a turn consider that they have to maintain their huge expensive army that are geld consuming.it is ususally the one with ver very huge land can have 3 million geld a turn.Usually the top ten.So do not belittle 1.5 million geld a turn as it will took you hell to get that amount.&lt;br /&gt;
&lt;br /&gt;
Use this stack&lt;br /&gt;
&lt;br /&gt;
Love and peace&lt;br /&gt;
protect from evil&lt;br /&gt;
&lt;br /&gt;
At first buy a illusionist hero.And use AA as defend until your illusionisy reach level 18.&lt;br /&gt;
&lt;br /&gt;
After he reach level 18,use peacher only.&lt;br /&gt;
&lt;br /&gt;
Your illusionist peacher will be on the first stack and your second stack is your real peacher.&lt;br /&gt;
&lt;br /&gt;
Use the spell healing and booth of protection.&lt;br /&gt;
why brooth of protection?as the real thing that ready kill a peacher is treant stack booth of protection will negative the effect of rush armour and stun.&lt;br /&gt;
&lt;br /&gt;
healing can heal thousand of peacher.&lt;br /&gt;
&lt;br /&gt;
I have over a few hundreds battle, more than 70% of the time i got all my peacher heal back.&lt;br /&gt;
&lt;br /&gt;
If able buy the summoner also.&lt;br /&gt;
&lt;br /&gt;
and the squire and the illusionist stack will act as the first and second stack.&lt;br /&gt;
&lt;br /&gt;
With this stack over a few hundreds of battle i encounter .1 only loss less than 5%.&lt;br /&gt;
&lt;br /&gt;
the most important thing is my mana upkepp for my unit is less than 500.So what i do is i rase most of the mana building and build farm and farm and farm all the way.I love to be a farmer.&lt;br /&gt;
&lt;br /&gt;
After 2 month of waiting hehehe, i have most of the hero and spell ready to rock muhahahhahahaha.&lt;br /&gt;
&lt;br /&gt;
illusionist if you know how to use them well you can seigh people that have higher army than you and yet win their land.I got 70% winning rate with it.&lt;br /&gt;
&lt;br /&gt;
Overall this technique is not suitable for people who love kamakazi, raze ,blood lust,war war every day type.As you likely to loss alot of your hero.&lt;br /&gt;
&lt;br /&gt;
-Hamster D COL&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
Testing with a white mage, August 2008:&lt;br /&gt;
This unique will only give you +10% hp on all defenses, but instead of -5% AP1 as this wiki used to say, it will give you +5% (so with base L&amp;amp;P your main attack is reduced by 25% *only*, and you get +40% hp), forgot to add, &amp;quot;If your hands arent bloody&amp;quot;.&lt;br /&gt;
Also, the +income is of 25% only, not 40%, this works all the time.&lt;br /&gt;
IT ONLY WORKS ON DEFENSE.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Items&amp;diff=19229</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Items&amp;diff=19229"/>
		<updated>2010-03-12T08:31:40Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
=Lesser Items=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=-1&amp;gt;Note: [[Unique Items| Unique Items have their own page with shortlisted descriptions]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Ash of Invisibility]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
All of your units' [[Primary Attack|Primary]] and [[Extra Attack]]s are attributed [[initiative]]=6, making it almost sure that your units strike first in a battle (unless opponent uses [[initiative]] influencing magic too). Notes:&lt;br /&gt;
* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts. &lt;br /&gt;
* [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6). &lt;br /&gt;
* In case of Attacker and Defender use [[Ash of Invisibility]] (and no other [[initiative]] modifiers are used) both sides starts their attacks with highest [[initiative]]. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are chosen from the highest to the lowest ones.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Stained Map]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You have a 10% chance of getting one of the five [[Holy Grail]]s.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Golem Summoning ]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summon 7-25 [[Iron Golem]]s.&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Prophecy]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Creates 4,000-12,000 of [[population]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bottle of Eversmoking]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[accuracy]] of [[Orc]]s by 10% on both sides. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brooch of Protection]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
All your units gain  50% to their [[MELEE]] [[Damage Resistance|resistance]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bubble Wine]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
All your units gain  20% to their [[Primary Attack]] and [[Counter Attack]], and  30% to their [[Health Points]]. No [[Accuracy]] decrease.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Candle of Sleeping]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Lowers enemy units' [[Damage Resistance]]s by 10% and lowers their [[efficiency]] by 10%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Capsule monster|Capsule Monster]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summon 1,000 [[Capsule Monster]]s in battle that only last that fight. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Carpet of Flying]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
All your units gain the [[FLYING]] [[Unit Abilities|ability]] if they did not have it already. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Coffin]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The item version of [[Night of the Living Dead]], but it summon a set amount of units. 1000 [[Ghoul]]s or 500 [[Wraith]] or 20 [[Lich]]es or 20 [[Vampire]]s.  Can also summon 2000 [[Zombie]]s.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cosmetics]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives all [[:Category:Humans|Humans]] and [[:Category:Elves|Elves]] the [[Beauty]] [[Unit Abilities|ability]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal Ball]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Spies on an enemy mage for information like the [[Scrying Mirror]] spell, but less efficient. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dozens of Silver-tipped Arrows]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Adds [[HOLY]] [[Attack_Types|attack type]] to units with a [[MISSILE]] [[Attack_Types|attack]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Drums of War]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces [[Primary Attack|Primary]] [[Attack Power]] of all enemy units by 10%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Figurine of Ice Queen]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Deals a small amount of [[COLD]] damage to all enemy units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Flasks of Holy Water]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Deals 100,000 [[HOLY]] damage to all enemy [[:Category:Undeads|undead]] units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Horn of Valhalla]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Summon 2,000-4,000 [[Knight]]s. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Javelin of Lightning Bolt]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Deals some [[LIGHTNING]] damage and reduces enemy units' [[Counter Attack]] damage by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Letters of the Thieves' Guild]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Steal some [[Geld|gold]] or an item from the target. The only way to steal a [[Unique_Items|unique]] from an opponent (VERY low chance).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magical Compass]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain roughly 100-200 acres (usually on the less side). Yield decreases as the user's [[land]] increases.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mana Crystal]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 30,000-70,000 [[Mana|mana]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mana Vortex]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroy 3,000-9,000 of the target's [[Mana|mana]]. Unless they have more [[Mana|mana]] then their [[nodes]] can hold, in which case it causes his/her [[Mana|mana]] reserves to equal the maximum amount of [[Mana|mana]] his [[nodes]] can hold. (e.g. johny has reserves of 1,000,000 but only has 500 [[nodes]]( 500,000 max [[Mana|mana]] reserves) now you use a vortex on him, and he loses 500,000 [[Mana|mana]])&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Minor Indulgence]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Dispels spells cast by [[God_Favour | Gods]], other mages and spells that have the No Dispel attribute. Only dispels one spell at a time.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Missile shield]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Increases [[RANGED]] [[Damage_Resistance|resistance]] for your units by 50%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Monkey Brains]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Doubles the [[Primary Attack]] [[Attack Power|power]] of all units with a [[PSYCHIC]] attack. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Official List of Demands]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Has a random effect of one of the following items' effects: {[[Book of Prophecy]], [[Letters of the Thieves Guild]], [[Mana Vortex]], [[Pipes of the Sewer]], [[Rotten Food]], [[Voodoo Doll]]} &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oil Flasks]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Reduces the enemy's [[FIRE]] [[Damage_Resistance|resistance]] by 50%, which CAN put [[Damage_Resistance|resistances]] BELOW 0. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ointment of Healing]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Acts like the White mage spell &amp;quot;[[Healing]]&amp;quot; and heals a set amount of [[hit points]]. Also gives some [[POISON]] [[Damage_Resistance|resistance]] to all your units. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Peaches]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Summon 1,500-5,000 [[Gorilla]]s &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pipes of the Sewer]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Use on a target to destroy 500,000 [[Geld|gold]] and 15,000 [[population]] (unless they have less). &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pixie Dust]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Pixie Dust reduces the Damage Resistance of all enemy units by 20% / number of stacks.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Potion of Valor]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
25% [[Attack Power|AP]] to [[Primary Attack]] and [[Counter Attack]] only (not to [[Extra Attack]])&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Herbs]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Resurrects 10% of your casualties (barring ultimates). Acts like a weakened [[Platinum Hand of Healing]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Powder Keg]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Deals a small amount of [[FIRE]] damage to all enemy units and reduces the [[Attack Power|AP]] of their [[Primary Attack]] and [[Counter Attack]] by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Animal Command]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your [[:Category:Animals|animal units]] by 100% while reducing the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your opponent's [[:Category:Animals|animal units]] by 100%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rotten Food]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 10,000-30,000k of the target's [[population]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sage Stone]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You gain 1,000,000-2,000,000 [[geld]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Satchel of Mist]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the [[accuracy]] of all units on both sides by 10%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Protection from Fire]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Gives all units a 50% bonus to their [[FIRE]] [[Damage Resistance|resistance]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sogrom's Binding]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the attack initiatives of a random enemy stack to 0.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Illusion]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Deal a small amount of [[MAGIC]] damage. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strange Metallic Can]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Reduces your units [[Attack Power]] by 10% but resurrects 25% of your casualties. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Head of Medusa]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Kills 1-10 units of one random enemy stack. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Spider's Web]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Reduces all enemy unit's [[initiative]]s by 1. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Total Newbie Handbook]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Summon 5,000 [[frog]]s or [[squirrel]]s. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Treasure Chest]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Gets you either nothing, 300,000 [[geld]], 3 [[items#lesser items|lesser items]], or a [[Unique Items|unique]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Treasure Map]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Get either nothing, 500,000 [[geld]], 5 [[items#lesser items|lesser items]], or a [[Unique Items|unique]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vial of Venom]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Adds the [[POISON]] [[Attack Types|Attack Type]] to the [[Primary Attack]] of units with a [[MELEE]] [[Attack Types|Attack Type]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Voodoo Doll]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
Destroys 2-8 [[turns]] from the targeted mage. Target's [[turns]] can not go negative by using this item.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wine of the Three Whips]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &lt;br /&gt;
You increase your current [[population]] by 10%.&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&lt;br /&gt;
Note: [[Unique Items| Unique Items have their own page with shortlisted descriptions]]&lt;br /&gt;
&lt;br /&gt;
Unique items go through barriers just like non-unique items. E.g.: an atomic bomb can be blocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE BORDER = 0 CELLSPACING = 6 CELLPADDING = 6 align=center&amp;gt;&lt;br /&gt;
&amp;lt;FONT FACE=&amp;quot;times new roman&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Ancient Staff of Pure Quartz]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Ancient Tome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Archmage Strategic Guide]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Atomic Bomb]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Basin of Far Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Black Ankh]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Blood Knife]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Blue Ice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Book of Geology]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Burning Incense]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Chaos Ward]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Dragon Slayer]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Efreeti Bottle]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Egg of Time]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Excalibur]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Hell Fire]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Helm of ESP]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Holy Grail]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Holy Hand Grenade]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Lipstick of Enslavement]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Love Potion #9]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Lucky Charm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Phoenix Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Altar of Blood|The Altar of Blood]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[The Amulet of Kael]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Apparatus|The Apparatus]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[The Assassin's Cloak]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Crimson Banner|The Crimson Banner]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Crystal of Tear|The Crystal of Tear]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Dead Sea Scroll|The Dead Sea Scroll]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[The Golden Crown]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Hand of Negation|The Hand of Negation]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[The Iron Golem]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[The Last Defense]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Protector|The Protector]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Ring of Amethyst|The Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Wings of Glory|The Wings of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;[[Wand of the Moon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[World Peace]]&amp;lt;/td&amp;gt;&amp;lt;/FONT&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Market&amp;diff=19228</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Market&amp;diff=19228"/>
		<updated>2010-03-12T07:55:36Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Bidding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Black Market]] is ''the'' place to spend geld in Terra, if you think you have too much of it.&lt;br /&gt;
&lt;br /&gt;
As the server moves on and many mages look for goodies on the black market, prices inflate especially on the [[turns|faster servers]]. This means that mages that want rare items from the black market, need to concentrate on getting more than usual ammounts of [[Geld]], a dedication also known as [[Whoring]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, this is how the [[Black Market]] works:&lt;br /&gt;
* [[Items]] can be sold and bought in the [[Antique Store]] of the [[Black Market]].&lt;br /&gt;
** If you sell a [[Items|Lesser Item]], you receive the current base price of the item (shown on Sell Page), plus a little bit more&lt;br /&gt;
** If you sell a [[Unique Items|Unique]], you receive its base price + about 60% of the overbid. [http://www.the-reincarnation.com/viewtopic.php?f=26&amp;amp;t=22103 UBB thread]&lt;br /&gt;
* [[Heroes]] only be hired (not traded) in the [[Tavern of Heroes]] section&lt;br /&gt;
* [[Spells]] can only be bought (not trade) in the [[Exotic Mageware]] section. &lt;br /&gt;
** This includes rare [[:category:Ancient Spells|Ancient spells]], but excludes the speciality-unique [[:category:Ultimate Spells|ultimate spells]].&lt;br /&gt;
* Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]]&lt;br /&gt;
** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].&lt;br /&gt;
* [[:category:Mercenaries|Mercenary Units]] can be hired through [[Swords for Hire]].&lt;br /&gt;
** These units are only available this way.&lt;br /&gt;
* At the [[Altar of Darkness]], devoted mages can buy themselves [[God Favour|favours of Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-- see also [[Groentje Players Manual Ch7#Bidding in general|Players Manual section on bidding]] -- &amp;lt;/center&amp;gt;&lt;br /&gt;
= Bidding =&lt;br /&gt;
Stuff that you buy on the Black Market, you buy in a flogging. You never know before if your bid will win you the item - it is always possible it is overbid. Pay attention when buying: be sure you bid on the correct item and you enter the correct amount that you wish to bid. You cannot cancel a bid you have made! &lt;br /&gt;
 &lt;br /&gt;
* When you place a bid, an amount of geld is taken from your storage. &lt;br /&gt;
* The next bid should be at least 5% of the old bid. &lt;br /&gt;
* Placing a bid takes one [[turns|turn]] (regardless on how many items you do bid) and causes small net power loss.&lt;br /&gt;
&lt;br /&gt;
* Other mages on the server are given 30 minutes to attempt to outbid you. &lt;br /&gt;
* If you are outbid you will receive an in-game informing message offering you to quickly re-establish a higher bid. &lt;br /&gt;
* Meanwhile, the amount of your original bid is returned to your storage. &lt;br /&gt;
** Net power returns some time after the money is returned, to prevent others from spotting you bidding.&lt;br /&gt;
&lt;br /&gt;
* If your bid wins the goodies, you’ll receive a confirming message and will find them in your inventory.&lt;br /&gt;
&lt;br /&gt;
*Starting bid price goes up/down depending on how many people bid on it as the set goes on.&lt;br /&gt;
&lt;br /&gt;
==Pre Orders==&lt;br /&gt;
* You can set 'pre-orders', this will make an assistant bid a set price for a given item. When it becomes available, if you have turns and geld, no matter whether you are online or not. &lt;br /&gt;
** This setting is temporarily disabled when you are under harmfull enchantments (e.g. [[Temporal Stasis Field]]; [[Meteor Storm]]; [[Death and Decay]]; [[Frozen Hell]]; [[Fury of God]])&lt;br /&gt;
&lt;br /&gt;
==Extended display time==&lt;br /&gt;
* When new [[Heroes]], [[Unique Items]], [[Spells]] and [[Units]] appear on the market, they stay in the market for at least 2.5 hours. &lt;br /&gt;
** Thereafter they are sold, 30 minutes after the winning bid. &lt;br /&gt;
***If nobody buys an item that you put on the market, it gets &amp;quot;sold&amp;quot; after 3 hours anyway and you still receive money(tested on arch, March 2010).&lt;br /&gt;
&lt;br /&gt;
''Note: This feature has been enabled/disabled from time to time (developers are trying to make up their mind ;) )''&lt;br /&gt;
&lt;br /&gt;
=Typical Questions=&lt;br /&gt;
==Too many [[Mercenaries]]!!!==&lt;br /&gt;
'''Be warned:''' Troops that you hire this way, occupy population space.&lt;br /&gt;
* Be sure to have sufficient towns to house them and sufficient farms to feed them. &lt;br /&gt;
* You'll also need suffient ordinary population or a lot of savings to fulfill their geld upkeep. &lt;br /&gt;
* When you hire more people than you can host, on their arrival the mercenaries will refuse to work for you - but too bad, you lost your geld.&lt;br /&gt;
&lt;br /&gt;
==Why buy spells that you can research yourself?==&lt;br /&gt;
You may purchase Simple, Average, Complex, and Ancient spells. &lt;br /&gt;
* Do not purchase spells that you have already researched, as it will simply be a waste of geld. &lt;br /&gt;
* It is rare to find a spell for sale that you are not able to research, but it can be very beneficial to acquire such a spell (because each researched spell increases a mage’s spell level).&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Market&amp;diff=19227</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Market&amp;diff=19227"/>
		<updated>2010-03-12T07:54:39Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Extended display time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Black Market]] is ''the'' place to spend geld in Terra, if you think you have too much of it.&lt;br /&gt;
&lt;br /&gt;
As the server moves on and many mages look for goodies on the black market, prices inflate especially on the [[turns|faster servers]]. This means that mages that want rare items from the black market, need to concentrate on getting more than usual ammounts of [[Geld]], a dedication also known as [[Whoring]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, this is how the [[Black Market]] works:&lt;br /&gt;
* [[Items]] can be sold and bought in the [[Antique Store]] of the [[Black Market]].&lt;br /&gt;
** If you sell a [[Items|Lesser Item]], you receive the current base price of the item (shown on Sell Page), plus a little bit more&lt;br /&gt;
** If you sell a [[Unique Items|Unique]], you receive its base price + about 60% of the overbid. [http://www.the-reincarnation.com/viewtopic.php?f=26&amp;amp;t=22103 UBB thread]&lt;br /&gt;
* [[Heroes]] only be hired (not traded) in the [[Tavern of Heroes]] section&lt;br /&gt;
* [[Spells]] can only be bought (not trade) in the [[Exotic Mageware]] section. &lt;br /&gt;
** This includes rare [[:category:Ancient Spells|Ancient spells]], but excludes the speciality-unique [[:category:Ultimate Spells|ultimate spells]].&lt;br /&gt;
* Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]]&lt;br /&gt;
** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].&lt;br /&gt;
* [[:category:Mercenaries|Mercenary Units]] can be hired through [[Swords for Hire]].&lt;br /&gt;
** These units are only available this way.&lt;br /&gt;
* At the [[Altar of Darkness]], devoted mages can buy themselves [[God Favour|favours of Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-- see also [[Groentje Players Manual Ch7#Bidding in general|Players Manual section on bidding]] -- &amp;lt;/center&amp;gt;&lt;br /&gt;
= Bidding =&lt;br /&gt;
Stuff that you buy on the Black Market, you buy in a flogging. You never know before if your bid will win you the item - it is always possible it is overbid. Pay attention when buying: be sure you bid on the correct item and you enter the correct amount that you wish to bid. You cannot cancel a bid you have made! &lt;br /&gt;
 &lt;br /&gt;
* When you place a bid, an amount of geld is taken from your storage. &lt;br /&gt;
* The next bid should be at least 5% of the old bid. &lt;br /&gt;
* Placing a bid takes one [[turns|turn]] (regardless on how many items you do bid) and causes small net power loss.&lt;br /&gt;
&lt;br /&gt;
* Other mages on the server are given 30 minutes to attempt to outbid you. &lt;br /&gt;
* If you are outbid you will receive an in-game informing message offering you to quickly re-establish a higher bid. &lt;br /&gt;
* Meanwhile, the amount of your original bid is returned to your storage. &lt;br /&gt;
** Net power returns some time after the money is returned, to prevent others from spotting you bidding.&lt;br /&gt;
&lt;br /&gt;
* If your bid wins the goodies, you’ll receive a confirming message and will find them in your inventory.&lt;br /&gt;
&lt;br /&gt;
==Pre Orders==&lt;br /&gt;
* You can set 'pre-orders', this will make an assistant bid a set price for a given item. When it becomes available, if you have turns and geld, no matter whether you are online or not. &lt;br /&gt;
** This setting is temporarily disabled when you are under harmfull enchantments (e.g. [[Temporal Stasis Field]]; [[Meteor Storm]]; [[Death and Decay]]; [[Frozen Hell]]; [[Fury of God]])&lt;br /&gt;
&lt;br /&gt;
==Extended display time==&lt;br /&gt;
* When new [[Heroes]], [[Unique Items]], [[Spells]] and [[Units]] appear on the market, they stay in the market for at least 2.5 hours. &lt;br /&gt;
** Thereafter they are sold, 30 minutes after the winning bid. &lt;br /&gt;
***If nobody buys an item that you put on the market, it gets &amp;quot;sold&amp;quot; after 3 hours anyway and you still receive money(tested on arch, March 2010).&lt;br /&gt;
&lt;br /&gt;
''Note: This feature has been enabled/disabled from time to time (developers are trying to make up their mind ;) )''&lt;br /&gt;
&lt;br /&gt;
=Typical Questions=&lt;br /&gt;
==Too many [[Mercenaries]]!!!==&lt;br /&gt;
'''Be warned:''' Troops that you hire this way, occupy population space.&lt;br /&gt;
* Be sure to have sufficient towns to house them and sufficient farms to feed them. &lt;br /&gt;
* You'll also need suffient ordinary population or a lot of savings to fulfill their geld upkeep. &lt;br /&gt;
* When you hire more people than you can host, on their arrival the mercenaries will refuse to work for you - but too bad, you lost your geld.&lt;br /&gt;
&lt;br /&gt;
==Why buy spells that you can research yourself?==&lt;br /&gt;
You may purchase Simple, Average, Complex, and Ancient spells. &lt;br /&gt;
* Do not purchase spells that you have already researched, as it will simply be a waste of geld. &lt;br /&gt;
* It is rare to find a spell for sale that you are not able to research, but it can be very beneficial to acquire such a spell (because each researched spell increases a mage’s spell level).&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Veteran&amp;diff=19223</id>
		<title>Veteran</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Veteran&amp;diff=19223"/>
		<updated>2010-03-11T16:57:56Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A survivor of many battles, this soldier knows the tricks of the soldiering trade, and uses them to his every advantage in battle. When put in command of a mercenary unit, the veteran is able to lead it much more effectively than any regular troop.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{plain}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||3000 + 1500*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||100 + 100*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Leadership]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
*Increases Primary and Counter AP of all your Mercenary units by 5%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Essentially the cheapest valor hero to upkeep. Prefers to lead plain human stacks, which are all extremely weak and easy to stackwipe. Leadership only affects mercenary units from the &amp;quot;Swords for hire&amp;quot; tavern, which are also extremely weak. Leadership is only useful when rushing with mercenary units at the start of a set.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:plain Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Merchant&amp;diff=19222</id>
		<title>Merchant</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Merchant&amp;diff=19222"/>
		<updated>2010-03-11T16:53:36Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A skilled merchant is one of the greatest types of people to have around if you are in need of a good economy. Able to sell things no one wants and buy those things desired by everyone, the merchant is able to manipulate the economy of your country in various ways.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{plain}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Trading]] (9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
*Increase Geld Income by 20k + 20k/lvl.&lt;br /&gt;
&lt;br /&gt;
Considering the upkeep costs of a [[Merchant]] :&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Merchant Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Geld&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+ 30 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+ 49 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-105&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+ 68 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+ 87 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+106 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;14&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+125 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+144 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-130&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+163 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;17&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+182 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;18&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+201 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;19&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-145&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+220 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+239 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;21&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-155&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+258 000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The amount of cash that a merchant makes may seem small compared to the price you pay - but it comes all the time, no matter if you keep [[towns]] and [[farms]]. This makes your mage invulnerable to death, very nice for mages fighting in the low ranks and during war. Commands a very high price on the market. Unless you expect to war, don't buy it unless there are sufficient turns left before Armageddon for you to make a sizable profit. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22082 UBB discussion]&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:plain Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Engineer&amp;diff=19221</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Engineer&amp;diff=19221"/>
		<updated>2010-03-11T16:51:19Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Long hours of hard study and work at a desk have made the engineer rather weak physically, but all the time he has spent is not in vain. The engineer is faced with the most taunting task of anyone, the construction of an entire city. However, the skills of the engineer allow him to direct this task in the most efficient of ways thereby allowing the buildings to be constructed at a much more rapid rate.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{plain}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Building]] (9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Building rate is increased by 6% + 3% per level. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Commands a very high price on the market. Can be useful if you anticipate losing workshops(particularly during wars).&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:plain Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Alchemist&amp;diff=19220</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Alchemist&amp;diff=19220"/>
		<updated>2010-03-11T16:49:35Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsConfirm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemists are those who are versed in the practice of alchemy. In the beginning, they were only interested in turning metal into gold or extracting juices from plants for medical purposes. It later brought forth the invention of so many wonders, but the secrets of alchemy were lost when the old World was destroyed millennia ago. Recently, the art of alchemy was revived by some mages and soon it became a hit topic among the mages. However, the current alchemy is quite different from the alchemy of the Old World.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{plain}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||500 + 5*level ; 1000+ 10*level (arch server) m.p. 1000 + 100*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Alchemy]] (9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
* Increases [[geld]] income by 6% + 3% / lvl. &lt;br /&gt;
* Reduces [[mana|MP income]] by 1% / lvl.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Alchemists, like most non-battle heroes, only start to pay off at higher levels. At low levels, they cost a LOT of m.p. and gain only a little geld. An alchemist drains mana:  if you want to test how much, disable the alchemy skill, check your status report for your base mana income, put the alchemy skill back on and check it again. You'll see a difference. &lt;br /&gt;
&lt;br /&gt;
Commands a very high price on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:Plain Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=19219</id>
		<title>Weighted</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=19219"/>
		<updated>2010-03-11T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;Question: New page: Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability(with the notable exception of one unique that avoids targetting the top stack) that is described as...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability(with the notable exception of one unique that avoids targetting the top stack) that is described as targetting &amp;quot;a random stack&amp;quot; will prefer to target the largest stack, NP wise, instead(usually but not always the top stack).&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Witch&amp;diff=19218</id>
		<title>Witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Witch&amp;diff=19218"/>
		<updated>2010-03-11T16:46:40Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Merely dabbling in the arts of magic, the Witch's specialty is potions and brews. While not powerful in size and strength, witches can still be somewhat useful in battle, calling upon the dark arts; they can place powerful curses upon your opponents or turn opponents into frogs.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||Elf&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||POISON RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 4000 + 2000*level gold 5 + 1*level population &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Cursing]] (9), [[Polymorph]] (16), [[Brewing]] (20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cursing==&lt;br /&gt;
*Reduces Accuracy of one random enemy stack by 2% + 1%/lvl. Is a nether spell and can be resisted. Is [[weighted]].&lt;br /&gt;
&lt;br /&gt;
==Polymorph==&lt;br /&gt;
*Level 20 witch kills 5k units. This number doesnt take into account hp or resistances. Is a nether spell and can be resisted.&lt;br /&gt;
**Only affects barracks units(not even those from the Swords for Hire tavern), which makes it near useless except at the start of a set where people use barracks units en-masse to rush.&lt;br /&gt;
***Is [[weighted]], which makes it target summoned units most of the time(unelss someone top stacks Knight Templars)&lt;br /&gt;
&lt;br /&gt;
==Brewing==&lt;br /&gt;
*Generates items based on number of guilds. Actual effect unknown, item generation is near impossible to measure.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A very popular hero due to Cursing, which can inflict a large accuracy penalty to one stack. Prefers to lead Dark Elf Magicians, which are almost never used in large numbers and easy to stackwipe.&lt;br /&gt;
 &lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Soul_Reaper&amp;diff=19217</id>
		<title>Soul Reaper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Soul_Reaper&amp;diff=19217"/>
		<updated>2010-03-11T16:28:22Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Reaper is powerful demonic creature, cursed by Satan with hunger of souls. They live in both material and spectral realm, ravaging battlefields slaying enemies of Satan and stealing their souls for his master. To cause bigger slaughter, they often feed the reaved souls to demonic hordes they lead, thus empowering their armies so they can collect even more souls...&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||DEMON&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||8800 + 4400*level &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||COLD&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||3500 + 1750*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3600 + 1800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: || 50 + 5*level m.p. 2000 + 1000*level gold 5 + 1*level population  &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Chill Touch]] (9), [[Soul Devour]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chill Touch==&lt;br /&gt;
*Deals 4k + 2k/lvl COLD  damage to one random enemy stack. Is [[weighted]]&lt;br /&gt;
*Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.&lt;br /&gt;
*This ability can be resisted (resistance to COLD, resistance to Nether magic). &lt;br /&gt;
&lt;br /&gt;
==Soul Devour==&lt;br /&gt;
*Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.&lt;br /&gt;
*Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
High level Soul Reapers are highly sought after for the Soul Devour ability. Usually leads Unholy Reavers, Demon Knights and Horned Demons.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Necromancer&amp;diff=19216</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Necromancer&amp;diff=19216"/>
		<updated>2010-03-11T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Necromancers are pratitioners of the dark art. Although they can employ a variety of deadly spells, their true power lies on their ability to animate corpse and control over the undead.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||UNDEAD&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||5000 + 2500*level &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 10*level m.p. 1000 + 100*level gold 10 + 5*level population &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Chill Touch]] (9), [[Necromancy]] (14), [[Animate Dead]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chill Touch==&lt;br /&gt;
*Deals 4k + 2k/lvl COLD  damage to one random enemy stack. Is [[weighted]]&lt;br /&gt;
*Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.&lt;br /&gt;
*This ability can be resisted (resistance to COLD, resistance to Nether magic). &lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
*Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09. &lt;br /&gt;
&lt;br /&gt;
==Animate Dead==&lt;br /&gt;
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Is usually bought to reduce upkeep of undead units, and prefers to lead Liches/Vampires/Wraiths.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dread_Knight&amp;diff=19215</id>
		<title>Dread Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dread_Knight&amp;diff=19215"/>
		<updated>2010-03-11T16:17:22Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsCleanup}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Awesome in power and strength, the Dread Knight is a force to be feared on the battlefield. Clad in armor the color of the darkest night, and wielding a wicked looking blade, the Dread Knight leads the march of the forces of evil, cutting down everything in his path, as they crush all opposition. On the battlefield, Dead Knights radiate aura of unholiness which protects entire army from holy attacks. Few legendary Dread Knights are so evil that they appear almost invincible and godly, striking terror into hearts of their enemies.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||DEMON&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||12000 + 6000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||COLD&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||4000 + 2000*level &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4800 + 2400*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 8000 + 4000*level gold 5 + 1*level population &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Unholy Aura]] (14), [[Terror]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Unholy Aura==&lt;br /&gt;
* Increases all your units' HOLY resistance by 5% + 1%/lvl &lt;br /&gt;
&lt;br /&gt;
==Terror==&lt;br /&gt;
*Reduces Accuracy of all enemy units by 1%/lvl.&lt;br /&gt;
&lt;br /&gt;
Highly questionable. Since Accuracy is a hidden attribute, it is difficult to tell for sure.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Dread Knight is a demon, Nether unit with a cold attack and a very high cost.  Not only does he have one of the highest geld costs of any hero, but he also costs mana and population (though not much of either).  Still, he is a very popular hero in TR because of his [[Terror]] ability, which is one of the few ways to reduce accurary in battle.&lt;br /&gt;
&lt;br /&gt;
Generally leads Unholy Reavers, Demon Knights or Horned Demons. High level Dread Knights go for a very large amount on the market.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Devil_Prince&amp;diff=19214</id>
		<title>Devil Prince</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Devil_Prince&amp;diff=19214"/>
		<updated>2010-03-11T16:04:28Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Commander of infernal cohorts, eternal warrior of darkness, one of many sons of Satan, was sent to your country to watch over your execution of the Contract. Although as mighty as dozens of most powerful devils, he will not aid you in your conquest. Instead, he'll be just sitting behind your throne carefully observing your actions, occasionally draining your magic power for his own purposes. &lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||SUMMON EVENT NOLEAVE NOBATTLE LIMIT_TURN&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||DEMON&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||6 + 20*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||FIRE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||6 + 20*level &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||66 + 200*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||&lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Contract]] (1)&lt;br /&gt;
|}&lt;br /&gt;
==Summary==&lt;br /&gt;
Not a real hero per se, it only appears if you cast [[Contract]] and it prevents you from gaining any rewards from pillages.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Crypt_Keeper&amp;diff=19213</id>
		<title>Crypt Keeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Crypt_Keeper&amp;diff=19213"/>
		<updated>2010-03-11T16:02:55Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
A Crypt Keeper is one of the few humans the undead will allow to approach them, for he has a special place in the legions of the undead. It is the work of the Crypt Keeper, which prevents the ghouls and liches from merely rotting away, and keep the vampires well fed. They posses limited necromancy abilities as well, and are capable of re-animating fallen undeads. Some Crypt Keepers posses wide knowledge about nature of death, and can employ it to drain magic power from realm of death.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||UNDEAD&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||POISON&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||800 + 400*level &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3600 + 1800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 500*level gold 20 + 5*level population &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Animate Dead]] (9), [[Necromancy]] (16), [[Channeling]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animate Dead==&lt;br /&gt;
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle. &lt;br /&gt;
A more limited version of [[Healing]].&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
*Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
*Increases MP income by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Usually found leading Liches/Vampires/Wraiths. Commands a fairly low price except for high level Crypt Keepers due to Necromancy and Channeling which is one of the few ways to increase MP income in the game.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Crypt_Keeper&amp;diff=19212</id>
		<title>Crypt Keeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Crypt_Keeper&amp;diff=19212"/>
		<updated>2010-03-11T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Animate Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Crypt Keeper is one of the few humans the undead will allow to approach them, for he has a special place in the legions of the undead. It is the work of the Crypt Keeper, which prevents the ghouls and liches from merely rotting away, and keep the vampires well fed. They posses limited necromancy abilities as well, and are capable of re-animating fallen undeads. Some Crypt Keepers posses wide knowledge about nature of death, and can employ it to drain magic power from realm of death.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||UNDEAD&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||POISON&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||800 + 400*level &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3600 + 1800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 500*level gold 20 + 5*level population &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Animate Dead]] (9), [[Necromancy]] (16), [[Channeling]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animate Dead==&lt;br /&gt;
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle. &lt;br /&gt;
A more limited version of [[Healing]].&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
*Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
*Increases MP income by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Usually found leading Liches/Vampires/Wraiths. Commands a fairly low price except for high level Crypt Keepers due to Necromancy and Channeling which is one of the few ways to increase MP income in the game.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Crypt_Keeper&amp;diff=19211</id>
		<title>Crypt Keeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Crypt_Keeper&amp;diff=19211"/>
		<updated>2010-03-11T15:53:39Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Crypt Keeper is one of the few humans the undead will allow to approach them, for he has a special place in the legions of the undead. It is the work of the Crypt Keeper, which prevents the ghouls and liches from merely rotting away, and keep the vampires well fed. They posses limited necromancy abilities as well, and are capable of re-animating fallen undeads. Some Crypt Keepers posses wide knowledge about nature of death, and can employ it to drain magic power from realm of death.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{black}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||UNDEAD&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||POISON&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||800 + 400*level &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3600 + 1800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 500*level gold 20 + 5*level population &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Animate Dead]] (9), [[Necromancy]] (16), [[Channeling]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animate Dead==&lt;br /&gt;
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle. &lt;br /&gt;
A more limited version of [[Healing]]. Ironically Healing works on undead units as well.&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
*Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
*Increases MP income by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Usually found leading Liches/Vampires/Wraiths. Commands a fairly low price except for high level Crypt Keepers due to Necromancy and Channeling which is one of the few ways to increase MP income in the game.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valkyrie&amp;diff=19210</id>
		<title>Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valkyrie&amp;diff=19210"/>
		<updated>2010-03-11T15:50:51Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strong in War, as well as Knowledge, the Valkyries are fierce female warriors of the North. For the most part keeping to themselves, the Valkyries are not the best leaders, however their reputation brings forth many men to your army, wishing to fight alongside these mystery warriors. Besides considerable leadership skills, they employ simple cold magic.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{blue}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ELEMENTAL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||7000 + 3500*level &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4400 + 2200*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||25 + 5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Icicle]] (14), [[Ice Shield]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Icicle==&lt;br /&gt;
*Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)&lt;br /&gt;
**This is a Image:icon_PHANTASM.gif Phantasm spell and thus can be resisted. &lt;br /&gt;
&lt;br /&gt;
In practice, does neglible damage.&lt;br /&gt;
&lt;br /&gt;
==Ice Shield==&lt;br /&gt;
*Increases all your units' FIRE resistance by 5% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Usually bought as a cheap valor hero as both Icicle and Ice Shield is of limited benefit unless one wishes to focus on attacking Red mages. Usually leads Blue Elementals or Djinni.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]] [[Category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=19209</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=19209"/>
		<updated>2010-03-11T15:48:13Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Spell Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sages are those mages who dedicated their lives into researching the magical arts. They spend most of their time studying in the magic guild's library.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{blue}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 5*level m.p. 1000 + 1000*level gold&lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Researching]] (9), [[Spell Lore]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Researching==&lt;br /&gt;
*Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
&lt;br /&gt;
==Spell Lore==&lt;br /&gt;
*2% + 1%/lvl spell cost decrease&lt;br /&gt;
&lt;br /&gt;
Stacks with Spell Mastery multiplicatively.&lt;br /&gt;
* -6% Spell Lore effect (hero lvl 4) AND -10% Spell Mastery effect (skill lvl 10),&lt;br /&gt;
** combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
*** e.g. casting Wish (normally 100,000 m.p.) will cost 84,600 m.p. and not 84,000 m.p.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
At the start of a set, Sages command a very high price as everyone is attempting to research as fast as possible. After the first few weeks though, low level sages tend to command a low price due to lack of demand(and also appear fairly rarely in the first place). High level sages have an extremely high demand as they are one of two ways to reduce spell casting costs, and [[Spell Mastery]] is a blue skill(penalty for other colors learning it).&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:phantasm Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=19208</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=19208"/>
		<updated>2010-03-11T15:47:41Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sages are those mages who dedicated their lives into researching the magical arts. They spend most of their time studying in the magic guild's library.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{blue}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 5*level m.p. 1000 + 1000*level gold&lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Researching]] (9), [[Spell Lore]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Researching==&lt;br /&gt;
*Reduces research cost of each spell by 6% + 3%/lvl.&lt;br /&gt;
&lt;br /&gt;
==Spell Lore==&lt;br /&gt;
*2% + 1%/lvl spell cost decrease&lt;br /&gt;
&lt;br /&gt;
Stacks with Spell Mastery multiplicatively.&lt;br /&gt;
    * -6% Spell Lore effect (hero lvl 4) AND -10% Spell Mastery effect (skill lvl 10),&lt;br /&gt;
          o combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
          o e.g. casting Wish (normally 100,000 m.p.) will cost 84,600 m.p. and not 84,000 m.p. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
At the start of a set, Sages command a very high price as everyone is attempting to research as fast as possible. After the first few weeks though, low level sages tend to command a low price due to lack of demand(and also appear fairly rarely in the first place). High level sages have an extremely high demand as they are one of two ways to reduce spell casting costs, and [[Spell Mastery]] is a blue skill(penalty for other colors learning it).&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:phantasm Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Illusionist&amp;diff=19207</id>
		<title>Illusionist</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Illusionist&amp;diff=19207"/>
		<updated>2010-03-11T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Illusionist's skill is in tricks of the mind, and perception. Undoubtedly the most mischievous of any of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such attacks. Powerful illusionists can even create huge monsters to appear right before your very eyes.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{blue}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||MINDRIPPER&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||5000 + 2500*level &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||RANGED PSYCHIC&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Mind Blast]] (9), [[Mind Shield]] (14), [[Illusion]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mind Blast==&lt;br /&gt;
*Deals 20k/lvl PSYCHIC damage to one random enemy stack. Is a Phantasm spell thus can be resisted. &lt;br /&gt;
&lt;br /&gt;
==Mind Shield==&lt;br /&gt;
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Illusion==&lt;br /&gt;
Creates a stack of illusionary units worth 200k NP/lvl. The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks. The illusion stack will attack and cause damage like a real stack. The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss. This ability is extremely powerful.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Illusionist doesn't have all that much going for it at low levels.  They have low health, relatively low attack and don't have many abilities. Their [[Mind Shield]] protects against only a small number of psychic units, who besides Mind Rippers and Unholy Reavers, simply aren't that powerful or common. Their [[Mind Blast]] power does relatively little damage and can be resisted.  They do have the benefit of being rather cheap, however. If they are leading a group of Mind Rippers they will also give it an [[efficiency]] bonus, and Mind Rippers also happen to be one of the most damaging units in the game.&lt;br /&gt;
&lt;br /&gt;
At higher levels, the Illusionist becomes extremely powerful and could be a truly potent weapon. At lvl 20, it can create an extra 15 Dominions or 12 Titans for instance. This can be especially deadly at lower ranks and for [[catfisher]]s where such a boost in net power could be a large percentage increase.&lt;br /&gt;
&lt;br /&gt;
Low level Illusionists are only bought to lead Mind Ripper stacks, high level (16 or 18) Illusionists on the other hand command a very high price.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Bard&amp;diff=19206</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Bard&amp;diff=19206"/>
		<updated>2010-03-11T15:32:46Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unique in their talent, it is the skill of the Bard to weave complex enchantments, not through magic, but through music. Normally residing in inns, and taverns, and easily making a profit, it is rare that a Bard should decide to work for an Archmage, but these are strange times. At times of trouble, they can use their music to inspire warriors before battle, and use their eloquence to gather more recruits for armies.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{blue}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||SPRITE&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||3000 + 1500*level &lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||RANGED PSYCHIC&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||1000 + 500*level &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||2400 + 1200*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Song]] (9), [[Charisma]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 2% + 1%/lvl. &lt;br /&gt;
*Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl. Is a phantasm spell and can be resisted, phantasm resist is fairly rare though.&lt;br /&gt;
&lt;br /&gt;
Song is a superior version of Valor in that it both increases your AP and reduces the enemy's.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Increases recruit rate by 4% + 2%/lvl. Not very useful as barrack units are fairly weak and are generally only used to powerup during armageddon. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Bard is a Sprite, Phantasm hero.  This means he can command Sprite or Siren stacks and grant them an [[efficiency]] bonus.  He also has a ranged Psychic attack, which is fairly good and the hero isn't expensive to maintain.&lt;br /&gt;
&lt;br /&gt;
The fact that he is a Sprite isn't very good, since Sprites/Sirens have a very bad habit of being stackwiped because of their low hp, which can result in your Bard being destroyed.  I recommend that if you get a Bard to avoid using those units or stack them in sufficient numbers they won't all be killed.&lt;br /&gt;
&lt;br /&gt;
Bards command a high price on the market due to Song.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Phantasm Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Charisma&amp;diff=19205</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Charisma&amp;diff=19205"/>
		<updated>2010-03-11T15:31:39Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
Increases recruit rate by 4% + 2%/lvl. Not very useful as barrack units are fairly weak and are generally only used to powerup during armageddon.&lt;br /&gt;
&lt;br /&gt;
supporting evidence:&lt;br /&gt;
recruit rate of 816 Militias per turn observed with 68 barracks. This is a 20% increase compared to normal rate.&lt;br /&gt;
2 heroes with charisma are active both with level 3 of the ability. &lt;br /&gt;
Therefore&lt;br /&gt;
2 x ( 4 + 2 x 3) = 20&lt;br /&gt;
&lt;br /&gt;
My numbers from 6/29/09 do not support this formula.&lt;br /&gt;
Bard 14 with charisma 1.  10 barracks normally provide 100 militia.  Now, it's 103.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Song&amp;diff=19204</id>
		<title>Song</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Song&amp;diff=19204"/>
		<updated>2010-03-11T15:29:32Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. &lt;br /&gt;
Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl. Is a phantasm spell and can be resisted.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=19203</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=19203"/>
		<updated>2010-03-11T15:25:08Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even Archmages dare not to travel. White Knights are gallant, and all but fearless in battle. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, they could kill dragon single-handedly. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||10000 + 5000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Honor]] (16), [[Dragonslayer]] (20)&lt;br /&gt;
|}&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] [[Category:Valor Heroes]]&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Honor==&lt;br /&gt;
*Creates 1-9 Knight/turn at lvl 16&lt;br /&gt;
*Creates 10-18 Knight/turn at lvl 17&lt;br /&gt;
&lt;br /&gt;
Largely useless, Knights are extremely weak and a White Knight will prefer to lead Knights, so it's a stackwipe waiting to happen.&lt;br /&gt;
&lt;br /&gt;
==Dragonslayer==&lt;br /&gt;
In battle, the damage dealt to Dragons is increased by 10% + 5%/lvl.&lt;br /&gt;
* Only goes for the stack that the hero leads? Doesn't matter if hero leads the stack? &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Valor hero usually used to lead Knight Templars. Has a high geld cost however.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=19202</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=19202"/>
		<updated>2010-03-11T15:24:26Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even Archmages dare not to travel. White Knights are gallant, and all but fearless in battle. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, they could kill dragon single-handedly. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||10000 + 5000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Honor]] (16), [[Dragonslayer]] (20)&lt;br /&gt;
|}&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] [[Category:Valor Heroes]]&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Honor==&lt;br /&gt;
*Creates 1-9 Knight/turn at lvl 16&lt;br /&gt;
*Creates 10-18 Knight/turn at lvl 17&lt;br /&gt;
&lt;br /&gt;
Largely useless, Knights are extremely weak and a White Knight will prefer to lead Knights, so it's a stackwipe waiting to happen.&lt;br /&gt;
&lt;br /&gt;
==Dragonslayer==&lt;br /&gt;
In battle, the damage dealt to Dragons is increased by 10% + 5%/lvl.&lt;br /&gt;
* Only goes for the stack that the hero leads? Doesn't matter if hero leads the stack? &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Valor hero are usually used to lead Knight Templars. Has a high geld cost however.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=19201</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=19201"/>
		<updated>2010-03-11T15:23:58Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even Archmages dare not to travel. White Knights are gallant, and all but fearless in battle. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, they could kill dragon single-handedly. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||10000 + 5000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Honor]] (16), [[Dragonslayer]] (20)&lt;br /&gt;
|}&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] [[Category:Valor Heroes]]&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.&lt;br /&gt;
&lt;br /&gt;
==Honor==&lt;br /&gt;
*Creates 1-9 Knight/turn at lvl 16&lt;br /&gt;
*Creates 10-18 Knight/turn at lvl 17&lt;br /&gt;
&lt;br /&gt;
Largely useless, Knights are extremely weak and a White Knight will prefer to lead Knights, so it's a stackwipe waiting to happen.&lt;br /&gt;
&lt;br /&gt;
==Dragonslayer==&lt;br /&gt;
In battle, the damage dealt to Dragons is increased by 10% + 5%/lvl.&lt;br /&gt;
* Only goes for the stack that the hero leads? Doesn't matter if hero leads the stack? &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Valor hero usually used to lead Knight Templars. Has a high geld cost however.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Vampire_Hunter&amp;diff=19200</id>
		<title>Vampire Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Vampire_Hunter&amp;diff=19200"/>
		<updated>2010-03-11T15:14:12Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relentless in their assault on the armies of the undead, Vampire Hunters have been known to track a single vampire for days, without food or rest, just to prove that there is no escape from the final retribution. They are devoted priests and can use their powers to destroy undead creatures with only a prayer. When leading armies, Vampire Hunters can make all troops eradicate undeads more efficiencly. Some most experienced hunters posses knowledge of weaknesses of demonic creatures.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ASTRAL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||8000 + 4000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||RANGED HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||1000 + 500*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||2400 + 1200*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 3200 + 1600*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Turn Undead]] (9), [[Vampire Hunter]] 16, [[Demon Hunter]] (18)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turn Undead==&lt;br /&gt;
Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack. However, since Undead are weak to holy, damage is doubled. Note that it is possible for undead to get holy resistance(both spell and unit resistance). In practice Turn Undead doesnt do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
==Vampire Hunter==&lt;br /&gt;
*Increases damage dealt by all of your units to enemy [[Units#races|Undead units]] by 10% + 5%/lvl.&lt;br /&gt;
&lt;br /&gt;
==Demon Hunter==&lt;br /&gt;
*Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Undead units are one of the most commonly used units in the game, many colors use Vampires/Wraiths/Liches/Demon Knights, and zombies/skeletons show up often as fodder in many color's stacks as well. Bought primarily by whites or mages who wish to focus on attacking black. Generally leads Spirit Warriors, or less commonly, Astral Magicians.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] [[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=19199</id>
		<title>Priestess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=19199"/>
		<updated>2010-03-11T15:09:57Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Turn Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Priestess is she who has studied the arts of healing, and caring for the sick and dying. Calling upon god for help in her work, the priestess has saved many lives in battle, and someone of her skills is essential to the health of any Archmagi's lands. More experienced Priestesses can use their prayers to destroy undead creatures.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ANGEL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||RANGED HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||500 + 250*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 2000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Healing]] (9), [[Turn Undead]] (14), [[Selfresurrection]] (17)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.&lt;br /&gt;
&lt;br /&gt;
==Turn Undead==&lt;br /&gt;
Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack. However, since Undead are weak to holy, damage is doubled. Note that it is possible for undead to get holy resistance(both spell and unit resistance). In practice, Turn Undead doesnt do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
==Self-Resurrection==&lt;br /&gt;
If killed in battle, the hero will come back to the player after 48 hours with a level lost.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
High level Priestesses can command a high price, as healed units are not counted as NP lost and can decide the outcome of a battle. Whites will almost always have a Priestess leading Archangels, and with spells/items can cause a extremely high % of units resurrected at the end of a battle. Priestesses will almost always lead Archangels or Angels. &lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Turn_Undead&amp;diff=19198</id>
		<title>Turn Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Turn_Undead&amp;diff=19198"/>
		<updated>2010-03-11T15:08:30Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
&lt;br /&gt;
Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack. However, since Undead are weak to holy, damage is doubled. Note that it is possible for undead to get holy resistance(both spell and unit resistance).&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=19197</id>
		<title>Shieldmaiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shieldmaiden&amp;diff=19197"/>
		<updated>2010-03-11T15:02:30Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield. Most experienced Shieldmaidens posses wide knowledge of war tactics. In presence of such general, entire army can fight with more skill.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||6000 + 3000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||3000 + 1500*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Rally]] (9), [[Healing]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rally==&lt;br /&gt;
* Increases HP of all your units by 2% + 1%/lvl. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.&lt;br /&gt;
&lt;br /&gt;
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Shieldmaiden is a Human, Ascendant hero and thus can lead Knights, Knight Templars, Crusaders, Paladins, Preachers, High Priests and give them an [[efficiency]] bonus.  She has a melee attack and is fairly expensive to maintain.  She is very popular as a defensive hero. In practice they are usually found leading Knight Templars, as they are the only decent Human barracks unit.&lt;br /&gt;
&lt;br /&gt;
Be careful not to have Shieldmaidens lead preachers from [[Love and Peace]].&lt;br /&gt;
&lt;br /&gt;
High level Shieldmaidens combo fairly well with Priestesses and white healing magic/items.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Healing_(Hero_Ability)&amp;diff=19196</id>
		<title>Healing (Hero Ability)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Healing_(Hero_Ability)&amp;diff=19196"/>
		<updated>2010-03-11T15:00:25Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.&lt;br /&gt;
&lt;br /&gt;
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heroes with ability ==&lt;br /&gt;
&lt;br /&gt;
[[Priestess]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shieldmaiden]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Heroes#Hero_Abilities|Hero Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=19195</id>
		<title>Priestess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=19195"/>
		<updated>2010-03-11T14:57:12Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Priestess is she who has studied the arts of healing, and caring for the sick and dying. Calling upon god for help in her work, the priestess has saved many lives in battle, and someone of her skills is essential to the health of any Archmagi's lands. More experienced Priestesses can use their prayers to destroy undead creatures.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ANGEL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||RANGED HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||500 + 250*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 2000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Healing]] (9), [[Turn Undead]] (14), [[Selfresurrection]] (17)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up.&lt;br /&gt;
&lt;br /&gt;
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.&lt;br /&gt;
&lt;br /&gt;
==Turn Undead==&lt;br /&gt;
Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack. However, since Undead are weak to holy, damage is doubled in most cases. Note : It is possible for undead units to get holy resistance. In practice, Turn Undead doesnt do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
==Self-Resurrection==&lt;br /&gt;
If killed in battle, the hero will come back to the player after 48 hours with a level lost.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
High level Priestesses can command a high price, as healed units are not counted as NP lost and can decide the outcome of a battle. Whites will almost always have a Priestess leading Archangels, and with spells/items can cause a extremely high % of units resurrected at the end of a battle. Priestesses will almost always lead Archangels or Angels. &lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=19194</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=19194"/>
		<updated>2010-03-11T14:50:54Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Calling up many different creatures, the Summoner is much like an apprentice archmage. The summoners of Terra are few and far between, if you should be so fortunate as to enlist one to your army, count yourself lucky, as many a mage will envy you. He can call many small creatures to assist him at battles, and some have enough power to greatly improve other mages summoning abilities.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ELEMENTAL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||5000 + 2500*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Squirrel Dance]] (9), [[Summoning]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Squirrel Dance==&lt;br /&gt;
Summons a stack of 20k + 10k/lvl Squirrels, that will last for the duration of the battle only. The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks. The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
&lt;br /&gt;
Tip: The squirrels will be added in at their appropriate place in your stacking as per their power rank, not simply at the bottom. This effectively gives you control over the placement of 11 stacks, if you know where the squirrels will slot in.&lt;br /&gt;
&lt;br /&gt;
==Smmonning==&lt;br /&gt;
Increases amount of units summoned by 3% + 3%/lvl. The only way to incrase amount of units summoned other than the skill [[Augment Summoning]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Most people buy the summoner mainly for the Summoning bonus, which can save a significant amount of turns resummoning units(especially when oversummoning units at the end of a run on Oversummoning servers). Tends to command a very high price on the market. The only unit it can lead are Earth Elementals.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=19193</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=19193"/>
		<updated>2010-03-11T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Calling up many different creatures, the Summoner is much like an apprentice archmage. The summoners of Terra are few and far between, if you should be so fortunate as to enlist one to your army, count yourself lucky, as many a mage will envy you. He can call many small creatures to assist him at battles, and some have enough power to greatly improve other mages summoning abilities.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ELEMENTAL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||5000 + 2500*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Squirrel Dance]] (9), [[Summoning]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Squirrel Dance==&lt;br /&gt;
Summons a stack of 20k + 10k/lvl Squirrels, that will last for the duration of the battle only. The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks. The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
&lt;br /&gt;
Tip: The squirrels will be added in at their appropriate place in your stacking as per their power rank, not simply at the bottom. This effectively gives you control over the placement of 11 stacks, if you know where the squirrels will slot in.&lt;br /&gt;
&lt;br /&gt;
==Smmonning==&lt;br /&gt;
Increases amount of units summoned by 3% + 3%/lvl. The only way to incrase amount of units summoned other than the skill [[Augment Summoning]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Most people buy the summoner mainly for the Summoning bonus, which can save a significant amount of turns resummoning units(especially when oversummoning units at the end of a run on Oversummoning servers). Tends to command a very high price on the market.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shepherdess&amp;diff=19192</id>
		<title>Shepherdess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shepherdess&amp;diff=19192"/>
		<updated>2010-03-11T14:43:31Z</updated>

		<summary type="html">&lt;p&gt;Question: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsCleanup}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maintaining a herd is the specialty of this magnificent woman. The sheep she maintains will have many uses in the future when they are full grown and fat. Although shepherdesses are not naturally hostile, they have great power over all kinds of animals and will lead great armies into battle if their sheep are endangered. Most powerful Shepherdesses posses wide knowledge of nature and under their supervision all crops grow twice as fast. See [http://www.youtube.com/watch?v=ZDAM5lSPCwk here] for a demonstration of sheep usage.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||1000 + 500*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||2400 + 1200*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||25 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Shepherding]] (9), [[Peace With Nature]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheep Herding==&lt;br /&gt;
*With level 8 sheep herding, i got an average of 360 sheep/turn.&lt;br /&gt;
*With level 5 sheep herding, 220-260 sheep/turn.&lt;br /&gt;
&lt;br /&gt;
==Peace with Nature==&lt;br /&gt;
Increases Food Production per Farm by 20 + 10/lvl &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Sheperdess doesn't seem like much, but she is a very popular hero.  A mid-level Shepherdess alone can make a person completely immune to pillage attempts because of the vast amount of sheep that are created.  It doesn't take any active actions (unlike Total Newbie Handbooks for instance) and sheep are such low net power that even if you have hundreds of thousands of them, if you lose them all in seiges/regulars it's not likely to cost you land.&lt;br /&gt;
&lt;br /&gt;
Unless you are on very low land, you will probably want to stack these 11th (or lower) as they are low init and stackwipe or die en mass easily, thus negating any pillage protection you were hoping to gain. Paradoxically, low land is probably when you need the pillage protection the most, and keeping 11+ stacks could be difficult. Be careful not to have heroes lead your sheep stacks.&lt;br /&gt;
&lt;br /&gt;
High level Sheperdess will also increase the amount of geld you make per turn slightly, as you can save space on farms.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shepherdess&amp;diff=19191</id>
		<title>Shepherdess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shepherdess&amp;diff=19191"/>
		<updated>2010-03-11T14:40:45Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsCleanup}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maintaining a herd is the specialty of this magnificent woman. The sheep she maintains will have many uses in the future when they are full grown and fat. Although shepherdesses are not naturally hostile, they have great power over all kinds of animals and will lead great armies into battle if their sheep are endangered. Most powerful Shepherdesses posses wide knowledge of nature and under their supervision all crops grow twice as fast. See [http://www.youtube.com/watch?v=ZDAM5lSPCwk here] for a demonstration of sheep usage.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY NOBATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||1000 + 500*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||-&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||2400 + 1200*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||25 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Shepherding]] (9), [[Peace With Nature]] (16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sheep Herding==&lt;br /&gt;
*With level 8 sheep herding, i got an average of 360 sheep/turn.&lt;br /&gt;
*With level 5 sheep herding, 220-260 sheep/turn.&lt;br /&gt;
&lt;br /&gt;
==Peace with Nature==&lt;br /&gt;
Increases Food Production per Farm by 20 + 10/lvl &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Sheperdess doesn't seem like much, but she is a very popular hero.  A mid-level Shepherdess alone can make a person completely immune to pillage attempts because of the vast amount of sheep that are created.  It doesn't take any active actions (unlike Total Newbie Handbooks for instance) and sheep are such low net power that even if you have hundreds of thousands of them, if you lose them all in seiges/regulars it's not likely to cost you land.&lt;br /&gt;
&lt;br /&gt;
Unless you are on very low land, you will probably want to stack these 11th (or lower) as they are low init and stackwipe or die en mass easily, thus negating any pillage protection you were hoping to gain. Paradoxically, low land is probably when you need the pillage protection the most, and keeping 11+ stacks could be difficult. Be careful not to have heroes lead your sheep stacks.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:nonbattle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=19190</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Shaman&amp;diff=19190"/>
		<updated>2010-03-11T14:35:42Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Shaman is a mage who has long found that the serenity of the forest is superior to the chaos of 'civilization'. As such, she understands plant life. Some have spent so much time with treefolk that they developed plantlike features and can command them to do their bidding. The most ancient Shamans can drain magic power from Nature.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||TREEFOLK&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||FEMALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||1000 + 500*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||3200 + 1600*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 10*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Plant Control]] (14), [[Channeling]] (16), [[Wall of Thorn]] (18) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plant Control==&lt;br /&gt;
Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl. This bonus adds linearly to the effects of Plant Growth. E.G. If plantgrowth adds +200% AP to your Treefolk, level 1 Plant Control will add +205% in total. &lt;br /&gt;
&lt;br /&gt;
==Channeling==&lt;br /&gt;
The main reason non-greens buy the hero, increase in mana upkeep is highly valuable, but take into account the Shaman requires mana upkeep by itself. A level 17 Shaman would increase mana income by 4% but require 220 mana, in order to make a profit, you would need a base mana income of at least 4.5k/turn. Take into account the gold upkeep as well. &lt;br /&gt;
&lt;br /&gt;
==Wall of Thorn==&lt;br /&gt;
Reduces initiative of one random enemy stack by 1. Deals 4k + 2k/lvl POISON damage to the affected stack. Is a Verdant spell thus can be resisted, however verdant spell resistance is fairly rare. Seems to be weighted to target larger stacks in preference to smaller ones.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Generally bought either to increase efficiency of trees or increase MP income. Commands a high price on the market.&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Plant_Control&amp;diff=19189</id>
		<title>Plant Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Plant_Control&amp;diff=19189"/>
		<updated>2010-03-11T14:29:53Z</updated>

		<summary type="html">&lt;p&gt;Question: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
&lt;br /&gt;
Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl. &lt;br /&gt;
This bonus adds linearly to the effects of Plant Growth. E.G. If plantgrowth adds +200% AP to your Treefolk, level 1 Plant Control will add +205% in total.&lt;/div&gt;</summary>
		<author><name>Question</name></author>
		
	</entry>
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