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	<updated>2026-05-14T05:15:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Warlord&amp;diff=17963</id>
		<title>Warlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Warlord&amp;diff=17963"/>
		<updated>2008-12-26T01:18:48Z</updated>

		<summary type="html">&lt;p&gt;Richyrich: /* Protecting your hero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{red}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||GIANT&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||8000 + 4000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2500 + 1250*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4800 + 2400*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||10000 + 5000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Tactics]] (14), [[Charisma]] (16)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Tactics]] raises [[accuracy]] by 1% per level, starting at level 14.  &lt;br /&gt;
* Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.&lt;br /&gt;
* Considering a siege attack, base accuracy is 20% (for units without [[Flying]] or [[Siege]] ability). A 1% accuracy increase then means 5% bonus. &lt;br /&gt;
* At higher Tactics levels, the difference in hero impact to Regular and Siege battles increases more.&lt;br /&gt;
* The common hero ability [[Valor]] is often compared to the [[Warlord]]'s [[Tactics]]. Heroes with [[Valor]] enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) [[Warlord]]. See [[Valor versus Tactics]].&lt;br /&gt;
&lt;br /&gt;
[[Charisma]] increases recruiting &lt;br /&gt;
* nice extra for during armageddon, but that's it. [[Barracks]] are cheaper. [[Tactics]] is the Warlord's main ability.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Warlord is an interesting hero, and one that often commands a very high cost.&lt;br /&gt;
His Tactics ability is what he is purchased for, but he gets this only at lvl 14, &lt;br /&gt;
Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl.&lt;br /&gt;
&lt;br /&gt;
See [[Valor versus Tactics]].&lt;br /&gt;
&lt;br /&gt;
==Protecting your hero==&lt;br /&gt;
He is a giant of {{red}} speciality. The only Eradication Giants are [[Fire Giant]]s and [[Ogre]]s. &lt;br /&gt;
* If leading [[Fire Giant]]s or [[Ogre]]s, he will give their attacks [[efficiency]] bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:eradication Heroes]]&lt;/div&gt;</summary>
		<author><name>Richyrich</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barriers&amp;diff=17942</id>
		<title>Barriers</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barriers&amp;diff=17942"/>
		<updated>2008-12-09T04:29:20Z</updated>

		<summary type="html">&lt;p&gt;Richyrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magical barriers block enemy's [[spells]] and [[items]] to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*The percentage of barriers on your land determines overall spell resistance&lt;br /&gt;
** Building ~2.5% barriers gives the maximum 75% barrier resistance&lt;br /&gt;
** The skill [[Barrier Proficiency]] can raise maximum resistance to 83%.&lt;br /&gt;
*Barriers require 30 m.p./turn upkeep&lt;br /&gt;
*Barriers provide no space for population, vs 10 for wilderness.&lt;br /&gt;
&lt;br /&gt;
==Building barriers==&lt;br /&gt;
* The number of [[Workshops]] does not increase the building rate for barriers (these are magical buildings, only the mage can make them)&lt;br /&gt;
** Neither does the [[Engineer]] (these are magical buildings, only the mage can make them)&lt;br /&gt;
* If you build 50 barriers at once you will &lt;br /&gt;
** first pay the building cost 50 barriers times 50 m.p. = 2500 m.p.&lt;br /&gt;
** but also pay the upkeep for 50 barriers times 30 m.p. for 50 [[turns]] at a cost of 75,000 [[mana]] in upkeep alone. &lt;br /&gt;
* Building them one turn at a time saves you ~37,500 [[mana]] on upkeep mana. &lt;br /&gt;
** of course the faster you move, the less you risk being attacked while building barriers...&lt;br /&gt;
&lt;br /&gt;
==Program Code of Barriers==&lt;br /&gt;
Source: [http://www.the-reincarnation.com/viewtopic.php?f=7&amp;amp;t=17213]&lt;br /&gt;
&lt;br /&gt;
sub spell_resisted {&lt;br /&gt;
::	my $caster_mage = shift;&lt;br /&gt;
::	my $target_mage = shift;&lt;br /&gt;
::	my $spell_color = shift;&lt;br /&gt;
::	my $barrier_resistance = $target_mage-&amp;gt;getBarrierResistance() / 100;&lt;br /&gt;
::	my $sl_resistance = 0;&lt;br /&gt;
::	my $barrier_piercing = $caster_mage-&amp;gt;{mage_spellpiercing} / 100;&lt;br /&gt;
::	&lt;br /&gt;
::	my $color_resistance = 0;&lt;br /&gt;
::	$color_resistance = $target_mage-&amp;gt;getResistanceNether() if $spell_color eq 'NETHER';&lt;br /&gt;
::	$color_resistance = $target_mage-&amp;gt;getResistancePhantasm() if $spell_color eq 'PHANTASM';&lt;br /&gt;
::	$color_resistance = $target_mage-&amp;gt;getResistanceAscendant() if $spell_color eq 'ASCENDANT';&lt;br /&gt;
::	$color_resistance = $target_mage-&amp;gt;getResistanceVerdant() if $spell_color eq 'VERDANT';&lt;br /&gt;
::	$color_resistance = $target_mage-&amp;gt;getResistanceEradication() if $spell_color eq 'ERADICATION';&lt;br /&gt;
::	&lt;br /&gt;
::	$color_resistance = 75 if $color_resistance &amp;gt; 75;&lt;br /&gt;
::	&lt;br /&gt;
::	#Spell Penetration also reduces color resistance&lt;br /&gt;
::	$color_resistance -= $caster_mage-&amp;gt;{mage_spellpiercing};&lt;br /&gt;
::	$color_resistance = 0 if $color_resistance &amp;lt; 0;&lt;br /&gt;
::	&lt;br /&gt;
::	$color_resistance /= 100;&lt;br /&gt;
::	&lt;br /&gt;
::	#check barriers&lt;br /&gt;
::	if ( rand() &amp;lt; ($barrier_resistance + $sl_resistance - $barrier_piercing)) {&lt;br /&gt;
::		return 0;&lt;br /&gt;
::	}&lt;br /&gt;
::	&lt;br /&gt;
::	#check resistances&lt;br /&gt;
::	if (rand() &amp;lt; $color_resistance) {&lt;br /&gt;
::		return 1;&lt;br /&gt;
::	}&lt;br /&gt;
::	&lt;br /&gt;
::	#not blocked&lt;br /&gt;
::	return 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Richyrich</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Geld&amp;diff=17936</id>
		<title>Geld</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Geld&amp;diff=17936"/>
		<updated>2008-12-03T07:14:32Z</updated>

		<summary type="html">&lt;p&gt;Richyrich: /* Game features affecting Geld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{resourcesnav}}&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
[[Image:Icongeld.gif]] Geld, also known as gold or money [[Image:Icongeld2.gif]]&lt;br /&gt;
&lt;br /&gt;
Geld is created by the [[population]] in your kingdom. How much geld you generate each [[turns|turn]], depends on the population you have, and what buildings you have put on your land (with emphasis on [[Towns]]). There is no cap to the maximum amount of geld you can accumulate, but you can't have less than zero geld (no loans!). &lt;br /&gt;
&lt;br /&gt;
* Geld is consumed by many army [[units]] and [[heroes]], by [[buildings]], and by going to war ([[war expense]]). Your status report breaks down the total upkeep. &lt;br /&gt;
* There are also game features that alter your geld generation. When [[items]], [[heroes]] or [[enchantments]] reduce your geld generation, that is called 'Hidden upkeep'.&lt;br /&gt;
* Geld is a pillageable resource.&lt;br /&gt;
&lt;br /&gt;
The formula for base geld-income is:&lt;br /&gt;
*  Current Pop * (((100 + 10*Town) / Land) ^ 0.5) + 1000&lt;br /&gt;
**  When [[Geld#Gelding|gelding]], double the amount given by the formula&lt;br /&gt;
**  When suffering hidden upkeeps, lower the amount by a certain factor (-10% means factor 0.9)&lt;br /&gt;
**  It uses the population you have at the end of the turn ''(confirmed by marty)''&lt;br /&gt;
**  with absolutely no pop, you will still get a tiny 1000 geld, and the next turn you will have the base 50 pop and get already more than 1000 geld.&lt;br /&gt;
&lt;br /&gt;
=Game features affecting Geld=&lt;br /&gt;
[[:Category:Items|Items]]&lt;br /&gt;
* [[Sage Stone]] (lesser item), generates 1-2 million of geld (random amount, always price)&lt;br /&gt;
* [[Treasure Chest]] (lesser item) can generate 500k as one of the random results.&lt;br /&gt;
* [[Treasure Map]] (lesser item) can generate 300k as one of the random results.&lt;br /&gt;
* [[Official List of Demands]] (lesser item) can destroy or steal geld&lt;br /&gt;
* [[Letters of the Thieves Guild]] (lesser item) can steal geld&lt;br /&gt;
* [[Pipes of the Sewer]] (lesser item) can destroy geld. &lt;br /&gt;
* [[Efreeti Bottle]] (unique item) can give a large amount of geld.&lt;br /&gt;
&lt;br /&gt;
* Some Uniques reduce your geld generation (e.g. hidden upkeep)&lt;br /&gt;
** Some Uniques increase geld generation&lt;br /&gt;
* Selling any item on the [[Black Market]] returns geld on sale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Enchantments|Enchantments]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Nature's Favor]] {{Green}} increases geld generation (10% ??)&lt;br /&gt;
* [[Weather Summoning]] {{Green}} increases food production meaning less farms are needed to upkeep same population. Can be used to increase geld, if you not destroy the excess farms.&lt;br /&gt;
* [[Battle Chant]] {{Red}} allows Eradication mages (yes, ONLY {{red}} red mages) to steal geld when successfully winning a [[siege]] or [[regular]] although winning a siege yields more(??).&lt;br /&gt;
* [[Love and Peace]] {{White}} &lt;br /&gt;
* ''(incomplete)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Spells|Spells]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Fool's Gold]] {{Blue}} - steals a large amount of geld from target mage. &lt;br /&gt;
* ''(incomplete)''&lt;br /&gt;
* [[Wish]] {{Blue}} can give you geld or give you [[Efreeti Bottle]] which can give you geld. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Heroes|Heroes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Alchemist]] {{Plain}} ....&lt;br /&gt;
* [[Merchant]] {{Plain}} - [[Trading]] increases Geld Income by 20k + 20k/lvl.&lt;br /&gt;
* ''(incomplete)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[GodFavour|Gods]]&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nature god favour and most favour increases normal geld generation (by 10% resp. 20%)&lt;br /&gt;
* Nature god disfavour and hatred decreases normal geld generation (by 10% resp. 20%)&lt;br /&gt;
&lt;br /&gt;
=Gelding =&lt;br /&gt;
Gelding generates geld based on your &amp;quot;Income&amp;quot;: it doubles what your normal income is. &lt;br /&gt;
&lt;br /&gt;
* Gelding early in the game is a common strategy to get the funds required to buy a good hero or wanted off-color/ancient spell. &lt;br /&gt;
* Optimizing gelding envolves a gentle balance between % of towns on your land, allowing population growth to be maximal all the time, by providing excess space for population all the time. There is a nice tool [[Geld_Optimizer_Applet|that can help you]] optimize your gelding.&lt;br /&gt;
&lt;br /&gt;
=Zero geld=&lt;br /&gt;
Zero geld (no positive income for some time, no savings left) is the case of fully depleting your geld, complete stacks of geld consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks). More dangerous (and ultimately deadly) you may start losing buildings (guilds, workshops, barracks and ultimately forts). In the case of forts: you will lose half of your forts each turn you spend without geld (i.e. you will not die of bankruptcy the next turn, but very well could die within a couple of turns if you don’t take appropriate action).&lt;br /&gt;
&lt;br /&gt;
=More?=&lt;br /&gt;
{{resourcesnav}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Richyrich</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Market&amp;diff=17935</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Market&amp;diff=17935"/>
		<updated>2008-12-03T07:04:33Z</updated>

		<summary type="html">&lt;p&gt;Richyrich: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Black Market]] is ''the'' place to spend geld in Terra, if you think you have too much of it.&lt;br /&gt;
&lt;br /&gt;
As the server moves on and many mages look for goodies on the black market, prices inflate especially on the [[turns|faster servers]]. This means that mages that want rare items from the black market, need to concentrate on getting more than usual ammounts of [[Geld]], a dedication also known as [[Whoring]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, this is how the [[Black Market]] works:&lt;br /&gt;
* [[Items]] can be sold and bought in the [[Antique Store]] of the [[Black Market]].&lt;br /&gt;
** If you sell a [[Items|Lesser Item]], you receive the current base price of the item (shown on Sell Page), plus a little bit more&lt;br /&gt;
** If you sell a [[Unique Items|Unique]], you receive its base price + about 60% of the overbid. [http://www.the-reincarnation.com/viewtopic.php?f=26&amp;amp;t=22103 UBB thread]&lt;br /&gt;
* [[Heroes]] only be hired (not traded) in the [[Tavern of Heroes]] section&lt;br /&gt;
* [[Spells]] can only be bought (not trade) in the [[Exotic Mageware]] section. &lt;br /&gt;
** This includes rare [[:category:Ancient Spells|Ancient spells]], but excludes the speciality-unique [[:category:Ultimate Spells|ultimate spells]].&lt;br /&gt;
* Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]]&lt;br /&gt;
** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].&lt;br /&gt;
* [[:category:Mercenaries|Mercenary Units]] can be hired through [[Swords for Hire]].&lt;br /&gt;
** These units are only available this way.&lt;br /&gt;
* At the [[Altar of Darkness]], devoted mages can buy themselves [[God Favour|favours of Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-- see also [[Groentje Players Manual Ch7#Bidding in general|Players Manual section on bidding]] -- &amp;lt;/center&amp;gt;&lt;br /&gt;
= Bidding =&lt;br /&gt;
Stuff that you buy on the Black Market, you buy in a flogging. You never know before if your bid will win you the item - it is always possible it is overbid. Pay attention when buying: be sure you bid on the correct item and you enter the correct amount that you wish to bid. You cannot cancel a bid you have made! &lt;br /&gt;
 &lt;br /&gt;
* When you place a bid, an amount of geld is taken from your storage. &lt;br /&gt;
* The next bid should be at least 5% of the old bid. &lt;br /&gt;
* Placing a bid takes one [[turns|turn]] (regardless on how many items you do bid) and causes small net power loss.&lt;br /&gt;
&lt;br /&gt;
* Other mages on the server are given 30 minutes to attempt to outbid you. &lt;br /&gt;
* If you are outbid you will receive an in-game informing message offering you to quickly re-establish a higher bid. &lt;br /&gt;
* Meanwhile, the amount of your original bid is returned to your storage. &lt;br /&gt;
** Net power returns some time after the money is returned, to prevent others from spotting you bidding.&lt;br /&gt;
&lt;br /&gt;
* If your bid wins the goodies, you’ll receive a confirming message and will find them in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extended display time==&lt;br /&gt;
* When new [[Heroes]], [[Unique Items]], [[Spells]] and [[Units]] appear on the market, they stay in the market for at least 2.5 hours. &lt;br /&gt;
** Thereafter they are sold, 30 minutes after the winning bid. &lt;br /&gt;
&lt;br /&gt;
''Note: This feature has been enabled/disabled from time to time (developers are trying to make up their mind ;) )''&lt;br /&gt;
&lt;br /&gt;
=Typical Questions=&lt;br /&gt;
==Too many [[Mercenaries]]!!!==&lt;br /&gt;
'''Be warned:''' Troops that you hire this way, occupy population space.&lt;br /&gt;
* Be sure to have sufficient towns to house them and sufficient farms to feed them. &lt;br /&gt;
* You'll also need suffient ordinary population or a lot of savings to fulfill their geld upkeep. &lt;br /&gt;
* When you hire more people than you can host, on their arrival the mercenaries will refuse to work for you - but too bad, you lost your geld.&lt;br /&gt;
&lt;br /&gt;
==Why buy spells that you can research yourself?==&lt;br /&gt;
You may purchase Simple, Average, Complex, and Ancient spells. &lt;br /&gt;
* Do not purchase spells that you have already researched, as it will simply be a waste of geld. &lt;br /&gt;
* It is rare to find a spell for sale that you are not able to research, but it can be very beneficial to acquire such a spell (because each researched spell increases a mage’s spell level).&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Richyrich</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Capsule_Monster_(Item)&amp;diff=17934</id>
		<title>Capsule Monster (Item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Capsule_Monster_(Item)&amp;diff=17934"/>
		<updated>2008-12-03T07:00:05Z</updated>

		<summary type="html">&lt;p&gt;Richyrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
It looks like an ovoid shape egg but it is made up of some kind of tree sap like material. There is a number inscribed on one side and the word &amp;quot;capsule&amp;quot; on the other side. When the capsule is thrown or dropped, a horde of monsters will emerge from within. They will obey your order but they will dispatch into nothingness after some time. It is rumoured that these capsules are made by the alchemists of the Old World. Nowadays, no one knows how to make these capsules because the capsule itself does not radiate any magic at all. But these capsules can still be found among the ruins of those lost civilizations. Area of effect: create units ( battle only )&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Summon 1,000 [[Capsule Monster]]s in battle that only last that fight.&lt;br /&gt;
&lt;br /&gt;
*These summoned units do not count towards the total units needed to take full land.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Summoning]]&lt;/div&gt;</summary>
		<author><name>Richyrich</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=FIRE&amp;diff=17933</id>
		<title>FIRE</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=FIRE&amp;diff=17933"/>
		<updated>2008-12-03T06:57:11Z</updated>

		<summary type="html">&lt;p&gt;Richyrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fire is an attack type that is found on Eradication units and on the on the nether unit [[Devil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several units have [[Weakness to]] [[FIRE]]:&lt;br /&gt;
* [[Treant]], [[Mandrake]], [[Creeping Vines]], [[Catapult]], [[Ice Elemental]], [[Cave Troll]], [[Hydra]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several items and spells alter the effect of [[FIRE]] attacks.&lt;br /&gt;
* The Item [[Oil Flasks]] reduces the fire resistances of all enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Item [[Scroll of Protection from Fire]] and the hero ability [[Ice Shield]] raise the fire resistances of all of your units.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Spell [[Flame Shield]] sets all of your units fire resistances to 100% (can be lowered with oil/candle/etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
* The spell [[Flame Blade]] will add FIRE to the [[primary attack]] of all of your units with a [[MELEE|melee]] attack type.&amp;lt;br&amp;gt;&lt;br /&gt;
* The spell [[Flame Arrow]] will add FIRE to the [[primary attack]] of all of your units with a [[MISSILE|missile]] attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The unique item [[Hell Fire]] is believed to increase [[FIRE]] attacks with ??%&lt;br /&gt;
** it also increases the resistance against the [[FIRE]] attack type for your units.&lt;br /&gt;
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[[Category:Attack Type]]&lt;/div&gt;</summary>
		<author><name>Richyrich</name></author>
		
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