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		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53597</id>
		<title>God Favour</title>
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		<updated>2026-07-10T05:23:53Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives: +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives: +3% accuracy in battles &lt;br /&gt;
*Moon gives: +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives: +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives: Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
**Grants item generation abilities even if you have no guilds. &lt;br /&gt;
**+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
**''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.   &lt;br /&gt;
&lt;br /&gt;
*Satan gives: lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives: +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate &lt;br /&gt;
*Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero &lt;br /&gt;
*Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate &lt;br /&gt;
*Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate &lt;br /&gt;
*Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration &lt;br /&gt;
*Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns) &lt;br /&gt;
*Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration &lt;br /&gt;
*Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration &lt;br /&gt;
*Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +4.5% Accuracy &lt;br /&gt;
*Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most) &lt;br /&gt;
*Favor: +3% Accuracy &lt;br /&gt;
*Disfavor: -3% Accuracy &lt;br /&gt;
*Hatred: -6% Accuracy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +15% m.p generation (+7.5% non-OS) &lt;br /&gt;
*Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most) &lt;br /&gt;
*Favor: +10% m.p generation (+5% non-OS) &lt;br /&gt;
*Disfavor: -10% m.p generation (-5% non-OS) &lt;br /&gt;
*Hatred: -20% m.p generation (-10% non-OS) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields &lt;br /&gt;
*Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item &lt;br /&gt;
*Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields &lt;br /&gt;
*Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields &lt;br /&gt;
*Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince) &lt;br /&gt;
*Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep &lt;br /&gt;
*Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep &lt;br /&gt;
*Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +150 food per farm, +150 population space per farm &lt;br /&gt;
*Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns) &lt;br /&gt;
*Favor: +100 food per farm, +100 population space per farm &lt;br /&gt;
*Disfavor: -100 food per farm &lt;br /&gt;
*Hatred: -200 food per farm &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53596</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53596"/>
		<updated>2026-07-10T05:23:33Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives: +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives: +3% accuracy in battles &lt;br /&gt;
*Moon gives: +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives: +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives: Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
**Grants item generation abilities even if you have no guilds. &lt;br /&gt;
**+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
**''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Satan gives: lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives: +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate &lt;br /&gt;
*Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero &lt;br /&gt;
*Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate &lt;br /&gt;
*Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate &lt;br /&gt;
*Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration &lt;br /&gt;
*Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns) &lt;br /&gt;
*Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration &lt;br /&gt;
*Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration &lt;br /&gt;
*Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +4.5% Accuracy &lt;br /&gt;
*Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most) &lt;br /&gt;
*Favor: +3% Accuracy &lt;br /&gt;
*Disfavor: -3% Accuracy &lt;br /&gt;
*Hatred: -6% Accuracy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +15% m.p generation (+7.5% non-OS) &lt;br /&gt;
*Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most) &lt;br /&gt;
*Favor: +10% m.p generation (+5% non-OS) &lt;br /&gt;
*Disfavor: -10% m.p generation (-5% non-OS) &lt;br /&gt;
*Hatred: -20% m.p generation (-10% non-OS) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields &lt;br /&gt;
*Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item &lt;br /&gt;
*Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields &lt;br /&gt;
*Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields &lt;br /&gt;
*Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince) &lt;br /&gt;
*Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep &lt;br /&gt;
*Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep &lt;br /&gt;
*Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +150 food per farm, +150 population space per farm &lt;br /&gt;
*Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns) &lt;br /&gt;
*Favor: +100 food per farm, +100 population space per farm &lt;br /&gt;
*Disfavor: -100 food per farm &lt;br /&gt;
*Hatred: -200 food per farm &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53595</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53595"/>
		<updated>2026-07-10T05:18:24Z</updated>

		<summary type="html">&lt;p&gt;Rjester: Undo revision 53594 by Rjester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate &lt;br /&gt;
*Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero &lt;br /&gt;
*Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate &lt;br /&gt;
*Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate &lt;br /&gt;
*Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration &lt;br /&gt;
*Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns) &lt;br /&gt;
*Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration &lt;br /&gt;
*Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration &lt;br /&gt;
*Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +4.5% Accuracy &lt;br /&gt;
*Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most) &lt;br /&gt;
*Favor: +3% Accuracy &lt;br /&gt;
*Disfavor: -3% Accuracy &lt;br /&gt;
*Hatred: -6% Accuracy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +15% m.p generation (+7.5% non-OS) &lt;br /&gt;
*Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most) &lt;br /&gt;
*Favor: +10% m.p generation (+5% non-OS) &lt;br /&gt;
*Disfavor: -10% m.p generation (-5% non-OS) &lt;br /&gt;
*Hatred: -20% m.p generation (-10% non-OS) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields &lt;br /&gt;
*Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item &lt;br /&gt;
*Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields &lt;br /&gt;
*Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields &lt;br /&gt;
*Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince) &lt;br /&gt;
*Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep &lt;br /&gt;
*Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep &lt;br /&gt;
*Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +150 food per farm, +150 population space per farm &lt;br /&gt;
*Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns) &lt;br /&gt;
*Favor: +100 food per farm, +100 population space per farm &lt;br /&gt;
*Disfavor: -100 food per farm &lt;br /&gt;
*Hatred: -200 food per farm &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53594</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53594"/>
		<updated>2026-07-10T05:17:16Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
=== Nature ===&lt;br /&gt;
&lt;br /&gt;
*'''+10% geld generation''' by farms/towns and pop income &lt;br /&gt;
&lt;br /&gt;
=== Sun ===&lt;br /&gt;
&lt;br /&gt;
*'''+3% accuracy''' in battles &lt;br /&gt;
&lt;br /&gt;
=== Moon ===&lt;br /&gt;
&lt;br /&gt;
*'''+5%/+10% without/with oversummoning node''' m.p. generation &lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
*'''+20 SL''' and decreases casting cost by 10% &lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
&lt;br /&gt;
*'''Doubled item generation(UBB).''' Especially useful during research when Guilds are plentiful. &lt;br /&gt;
*'''Grants item generation abilities''' even if you have no guilds. &lt;br /&gt;
*'''+10% increased yields''' when using items (like the skill Legendary Artificer). &lt;br /&gt;
*''Note: Science's protection of items such as Magical Compass, Minor Indulgence, and Uniques, is not in any way linked to favor status.'' &lt;br /&gt;
&lt;br /&gt;
=== Satan ===&lt;br /&gt;
&lt;br /&gt;
*'''lowered unit upkeep by 10%''' (Mana Upkeep only lowered by 5%) &lt;br /&gt;
&lt;br /&gt;
=== Lucifer ===&lt;br /&gt;
&lt;br /&gt;
*'''+10% summoning yields/attack power''' (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate &lt;br /&gt;
*Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero &lt;br /&gt;
*Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate &lt;br /&gt;
*Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate &lt;br /&gt;
*Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration &lt;br /&gt;
*Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns) &lt;br /&gt;
*Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration &lt;br /&gt;
*Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration &lt;br /&gt;
*Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +4.5% Accuracy &lt;br /&gt;
*Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most) &lt;br /&gt;
*Favor: +3% Accuracy &lt;br /&gt;
*Disfavor: -3% Accuracy &lt;br /&gt;
*Hatred: -6% Accuracy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +15% m.p generation (+7.5% non-OS) &lt;br /&gt;
*Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most) &lt;br /&gt;
*Favor: +10% m.p generation (+5% non-OS) &lt;br /&gt;
*Disfavor: -10% m.p generation (-5% non-OS) &lt;br /&gt;
*Hatred: -20% m.p generation (-10% non-OS) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields &lt;br /&gt;
*Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item &lt;br /&gt;
*Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields &lt;br /&gt;
*Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields &lt;br /&gt;
*Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince) &lt;br /&gt;
*Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep &lt;br /&gt;
*Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep &lt;br /&gt;
*Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +150 food per farm, +150 population space per farm &lt;br /&gt;
*Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns) &lt;br /&gt;
*Favor: +100 food per farm, +100 population space per farm &lt;br /&gt;
*Disfavor: -100 food per farm &lt;br /&gt;
*Hatred: -200 food per farm &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53593</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53593"/>
		<updated>2026-07-10T05:09:36Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate &lt;br /&gt;
*Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero &lt;br /&gt;
*Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate &lt;br /&gt;
*Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate &lt;br /&gt;
*Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration &lt;br /&gt;
*Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns) &lt;br /&gt;
*Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration &lt;br /&gt;
*Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration &lt;br /&gt;
*Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +4.5% Accuracy &lt;br /&gt;
*Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most) &lt;br /&gt;
*Favor: +3% Accuracy &lt;br /&gt;
*Disfavor: -3% Accuracy &lt;br /&gt;
*Hatred: -6% Accuracy &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +15% m.p generation (+7.5% non-OS) &lt;br /&gt;
*Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most) &lt;br /&gt;
*Favor: +10% m.p generation (+5% non-OS) &lt;br /&gt;
*Disfavor: -10% m.p generation (-5% non-OS) &lt;br /&gt;
*Hatred: -20% m.p generation (-10% non-OS) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields &lt;br /&gt;
*Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item &lt;br /&gt;
*Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields &lt;br /&gt;
*Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields &lt;br /&gt;
*Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep &lt;br /&gt;
*Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince) &lt;br /&gt;
*Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep &lt;br /&gt;
*Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep &lt;br /&gt;
*Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Patron: +150 food per farm, +150 population space per farm &lt;br /&gt;
*Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns) &lt;br /&gt;
*Favor: +100 food per farm, +100 population space per farm &lt;br /&gt;
*Disfavor: -100 food per farm &lt;br /&gt;
*Hatred: -200 food per farm &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53592</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53592"/>
		<updated>2026-07-10T05:08:47Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)   &lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate&amp;lt;br/&amp;gt; Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero&amp;lt;br/&amp;gt; Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate&amp;lt;br/&amp;gt; Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate&amp;lt;br/&amp;gt; Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration&amp;lt;br/&amp;gt; Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)&amp;lt;br/&amp;gt; Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration&amp;lt;br/&amp;gt; Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration&amp;lt;br/&amp;gt; Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +4.5% Accuracy&amp;lt;br/&amp;gt; Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)&amp;lt;br/&amp;gt; Favor: +3% Accuracy&amp;lt;br/&amp;gt; Disfavor: -3% Accuracy&amp;lt;br/&amp;gt; Hatred: -6% Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +15% m.p generation (+7.5% non-OS)&amp;lt;br/&amp;gt; Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)&amp;lt;br/&amp;gt; Favor: +10% m.p generation (+5% non-OS)&amp;lt;br/&amp;gt; Disfavor: -10% m.p generation (-5% non-OS)&amp;lt;br/&amp;gt; Hatred: -20% m.p generation (-10% non-OS)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields&amp;lt;br/&amp;gt; Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item&amp;lt;br/&amp;gt; Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields&amp;lt;br/&amp;gt; Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields&amp;lt;br/&amp;gt; Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep&amp;lt;br/&amp;gt; Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)&amp;lt;br/&amp;gt; Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep&amp;lt;br/&amp;gt; Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +150 food per farm, +150 population space per farm&amp;lt;br/&amp;gt; Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)&amp;lt;br/&amp;gt; Favor: +100 food per farm, +100 population space per farm&amp;lt;br/&amp;gt; Disfavor: -100 food per farm&amp;lt;br/&amp;gt; Hatred: -200 food per farm&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53591</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53591"/>
		<updated>2026-07-10T05:07:48Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes (Fri Mar 15 00:00:00 2024) ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;br/&amp;gt; Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate&amp;lt;br/&amp;gt; Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero&amp;lt;br/&amp;gt; Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate&amp;lt;br/&amp;gt; Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate&amp;lt;br/&amp;gt; Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration&amp;lt;br/&amp;gt; Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)&amp;lt;br/&amp;gt; Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration&amp;lt;br/&amp;gt; Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration&amp;lt;br/&amp;gt; Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +4.5% Accuracy&amp;lt;br/&amp;gt; Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)&amp;lt;br/&amp;gt; Favor: +3% Accuracy&amp;lt;br/&amp;gt; Disfavor: -3% Accuracy&amp;lt;br/&amp;gt; Hatred: -6% Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +15% m.p generation (+7.5% non-OS)&amp;lt;br/&amp;gt; Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)&amp;lt;br/&amp;gt; Favor: +10% m.p generation (+5% non-OS)&amp;lt;br/&amp;gt; Disfavor: -10% m.p generation (-5% non-OS)&amp;lt;br/&amp;gt; Hatred: -20% m.p generation (-10% non-OS)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields&amp;lt;br/&amp;gt; Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item&amp;lt;br/&amp;gt; Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields&amp;lt;br/&amp;gt; Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields&amp;lt;br/&amp;gt; Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep&amp;lt;br/&amp;gt; Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)&amp;lt;br/&amp;gt; Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep&amp;lt;br/&amp;gt; Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +150 food per farm, +150 population space per farm&amp;lt;br/&amp;gt; Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)&amp;lt;br/&amp;gt; Favor: +100 food per farm, +100 population space per farm&amp;lt;br/&amp;gt; Disfavor: -100 food per farm&amp;lt;br/&amp;gt; Hatred: -200 food per farm&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53590</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53590"/>
		<updated>2026-07-10T05:06:54Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes Fri Mar 15 00:00:00 2024.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Changes: ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor&amp;amp;nbsp;:&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate&amp;lt;br/&amp;gt; Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero&amp;lt;br/&amp;gt; Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate&amp;lt;br/&amp;gt; Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate&amp;lt;br/&amp;gt; Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration&amp;lt;br/&amp;gt; Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)&amp;lt;br/&amp;gt; Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration&amp;lt;br/&amp;gt; Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration&amp;lt;br/&amp;gt; Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +4.5% Accuracy&amp;lt;br/&amp;gt; Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)&amp;lt;br/&amp;gt; Favor: +3% Accuracy&amp;lt;br/&amp;gt; Disfavor: -3% Accuracy&amp;lt;br/&amp;gt; Hatred: -6% Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +15% m.p generation (+7.5% non-OS)&amp;lt;br/&amp;gt; Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)&amp;lt;br/&amp;gt; Favor: +10% m.p generation (+5% non-OS)&amp;lt;br/&amp;gt; Disfavor: -10% m.p generation (-5% non-OS)&amp;lt;br/&amp;gt; Hatred: -20% m.p generation (-10% non-OS)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields&amp;lt;br/&amp;gt; Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item&amp;lt;br/&amp;gt; Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields&amp;lt;br/&amp;gt; Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields&amp;lt;br/&amp;gt; Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep&amp;lt;br/&amp;gt; Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)&amp;lt;br/&amp;gt; Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep&amp;lt;br/&amp;gt; Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +150 food per farm, +150 population space per farm&amp;lt;br/&amp;gt; Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)&amp;lt;br/&amp;gt; Favor: +100 food per farm, +100 population space per farm&amp;lt;br/&amp;gt; Disfavor: -100 food per farm&amp;lt;br/&amp;gt; Hatred: -200 food per farm&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53589</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=53589"/>
		<updated>2026-07-10T05:02:47Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gods and Favours ==&lt;br /&gt;
&lt;br /&gt;
*[[Nature_Favor|Nature Favor]] &lt;br /&gt;
*[[Sun_Favor|Sun Favor]] &lt;br /&gt;
*[[Moon_Favor|Moon Favor]] &lt;br /&gt;
*[[Magic_Favor|Magic Favor]] &lt;br /&gt;
*[[Science_Favor|Science Favor]] &lt;br /&gt;
*[[Satan_Favor|Satan Favor]] &lt;br /&gt;
*[[Lucifer_Favor|Lucifer Favor]] &lt;br /&gt;
&lt;br /&gt;
== How to get Favour ==&lt;br /&gt;
&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
&lt;br /&gt;
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids. &lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
&lt;br /&gt;
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and &lt;br /&gt;
*you need to have used at least 1.5 times the max turns of the server. &lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
== Standard Favour Effects ==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
&lt;br /&gt;
*Nature gives......... +10% geld generation by farms/towns and pop income &lt;br /&gt;
*Sun gives............. +3% accuracy in battles &lt;br /&gt;
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
*Magic gives.......... +20 SL and decreases casting cost by 10% &lt;br /&gt;
*Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful. &lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
:::&lt;br /&gt;
::::&lt;br /&gt;
:::::&lt;br /&gt;
::::::Grants item generation abilities even if you have no guilds. &lt;br /&gt;
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]). &lt;br /&gt;
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.           &lt;br /&gt;
&lt;br /&gt;
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%) &lt;br /&gt;
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack) &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blitz Changes Fri Mar 15 00:00:00 2024.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Changes: ==&lt;br /&gt;
&lt;br /&gt;
LUCIFER&lt;br /&gt;
&lt;br /&gt;
*Favor: 10% AP/summoning bonus &amp;gt;&amp;gt; 15% AP/summoning bonus &lt;br /&gt;
*Patron:&amp;amp;nbsp;40% AP &amp;gt;&amp;gt; 22.5% AP &lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
&lt;br /&gt;
*Favor: +20 SL, -10% casting cost &amp;gt;&amp;gt; -20% casting cost, +20 SL and&amp;amp;nbsp;+5% Concentration &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30SL, -20% casting cost &amp;gt;&amp;gt;&amp;amp;nbsp;-30% casting cost, +30 SL and +7.5% Concentration &lt;br /&gt;
&lt;br /&gt;
SUN&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+3% accuracy &amp;gt;&amp;gt; UNCHANGED &lt;br /&gt;
*Patron: +6% accuracy &amp;gt;&amp;gt;&amp;amp;nbsp;+4.5% accuracy &lt;br /&gt;
&lt;br /&gt;
MOON&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+5% MP generation &amp;gt;&amp;gt;&amp;amp;nbsp;UNCHANGED &lt;br /&gt;
*Patron:&amp;amp;nbsp;+7.5% MP generation &lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
&lt;br /&gt;
*Favor:&amp;amp;nbsp;+10% item yields for non-battle items, +2.5% item generation &amp;gt;&amp;gt;&amp;amp;nbsp;+20% skill point generation, +20% research speed, +3% item generation and +10% item yields &lt;br /&gt;
*Patron:&amp;amp;nbsp;+30% skill point bonus, +30% research bonus, +7.5% item generation and +15% item yields &lt;br /&gt;
&lt;br /&gt;
SATAN&lt;br /&gt;
&lt;br /&gt;
*Favor :&amp;amp;nbsp;-5% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep and -5% unit mana upkeep &lt;br /&gt;
*Patron:&amp;amp;nbsp;-10% upkeep on units &amp;gt;&amp;gt;&amp;amp;nbsp;+37.5% efficiency when counter attacking, -15% unit gold upkeep, -15% unit pop upkeep and -7.5% unit mana upkeep &lt;br /&gt;
&lt;br /&gt;
NATURE&lt;br /&gt;
&lt;br /&gt;
*Favor: +10% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+100 food/population space per farm &lt;br /&gt;
*Patron:&amp;amp;nbsp;+15% gold generation &amp;gt;&amp;gt;&amp;amp;nbsp;+150 food/population space per farm &lt;br /&gt;
&lt;br /&gt;
=== Additional Rewards ===&lt;br /&gt;
&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
*45% chance of a random enchantment for 15 turns. &lt;br /&gt;
**You pay '''no upkeep''' for this enchantment. &lt;br /&gt;
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777). &lt;br /&gt;
**God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
**Possible enchantments are not linked to your color. They include: &lt;br /&gt;
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]], &lt;br /&gt;
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]], &lt;br /&gt;
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]] &lt;br /&gt;
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]], &lt;br /&gt;
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]])   &lt;br /&gt;
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.   &lt;br /&gt;
*20% chance to receive one [[Items|lesser item]]. &lt;br /&gt;
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]]. &lt;br /&gt;
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)&amp;lt;/span&amp;gt;   &lt;br /&gt;
*5% chance to receive a random [[Heroes|hero]] of up to level 17. &lt;br /&gt;
*5% chance that the [[Luck|Star of Luck]] will shine upon you. &lt;br /&gt;
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy table ===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Nature'''&lt;br /&gt;
| --&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| 75%&lt;br /&gt;
| --&lt;br /&gt;
| '''50%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon'''&lt;br /&gt;
| 25%&lt;br /&gt;
| '''25%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Magic'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| --&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Science'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Satan'''&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 50%&lt;br /&gt;
| --&lt;br /&gt;
| '''25%'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Lucifer'''&lt;br /&gt;
| 25%&lt;br /&gt;
| 75%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| 25%&lt;br /&gt;
| '''75%'''&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jealousy remarks ===&lt;br /&gt;
&lt;br /&gt;
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]]. &lt;br /&gt;
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve. &lt;br /&gt;
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include: &lt;br /&gt;
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order) &lt;br /&gt;
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order) &lt;br /&gt;
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
&lt;br /&gt;
*In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
*In Hatred status, that negative effect is doubled. &lt;br /&gt;
**e.g. -40 spell level for Magic Hatred.   &lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:&lt;br /&gt;
&lt;br /&gt;
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
**Like all God spells, these have increased potency.   &lt;br /&gt;
*[[Heroes|Hero]] testing &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*Loss of 'Damaged' [[Protection|Protection]] status. &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
&lt;br /&gt;
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]] &lt;br /&gt;
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]&amp;amp;nbsp;or by Serenity, Cancellation or Hand of Negation.   &lt;br /&gt;
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]] &lt;br /&gt;
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]], &lt;br /&gt;
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.   &lt;br /&gt;
*[[Atomic_Bomb|Atomic Bomb]] &lt;br /&gt;
*Hero death &lt;br /&gt;
*[[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
*No Damaged Protection &lt;br /&gt;
*Loss of [[Mana|m.p.]] &lt;br /&gt;
&lt;br /&gt;
=== Hero testing ===&lt;br /&gt;
&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::''Example: Two levels are lost.''   &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br/&amp;gt; Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Atonement&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;The minimum amount of gold required is the highest of:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;30,000,000 for All Non-Beta Servers; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;25,000,000 for the [[Beta_Server|Beta Server]]; or&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;10% of all your current Gold&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
&lt;br /&gt;
*Be a Top 10 donator. &lt;br /&gt;
*Donate almost all of your geld (over 90%). &lt;br /&gt;
*Donate at least ten times the minimum donation amount. &lt;br /&gt;
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god, &lt;br /&gt;
*Have special kinds of things in your country / play style - differs per god, &lt;br /&gt;
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]). &lt;br /&gt;
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.   &lt;br /&gt;
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god &lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
&lt;br /&gt;
*Other gods may become annoyed once Most Favoured status is attained. &lt;br /&gt;
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status. &lt;br /&gt;
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour). &lt;br /&gt;
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous. &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep). &lt;br /&gt;
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Red_Dragons|Red Dragons]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the nubmer of &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;[[Werewolves|Werewolves]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;granted is based on your land size&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes. &lt;br /&gt;
*Science: Random [[Unique_Items|unique item]] (including Holy Grails). &lt;br /&gt;
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince). &lt;br /&gt;
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep). &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana. &lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There can only be 1 Most Favored Mage per God &lt;br /&gt;
*Each mage is limited to 1 Most Favored per week per God &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
NATURE&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * At least 5% wilderness&amp;lt;br/&amp;gt; * Attack a mage that has Sun favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SUN&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have a White Knight.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favor.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favor.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favor.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MOON&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * A minimum of 50% nodes.&amp;lt;br/&amp;gt; * Must have full mana.&amp;lt;br/&amp;gt; * No attacks on mages with Lucifer favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; MAGIC:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Have at least +14 SL over your maximum spell level.&amp;lt;br/&amp;gt; * Attack a mage that has Science favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SCIENCE:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * You must have at least as many items as 5% of your land total. (10k land = 500 items)&amp;lt;br/&amp;gt; * Attack a mage that has Magic favour.&amp;lt;br/&amp;gt; * Attack a mage that has Nature favour.&amp;lt;br/&amp;gt; * Attack a mage that has Sun favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; SATAN:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must have made at least 15 attacks in the last 48hrs&amp;lt;br/&amp;gt; * Attack a mage that has Lucifer favour.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; LUCIFER:&amp;lt;br/&amp;gt; * 30% chance of getting&amp;amp;nbsp;Patron&amp;amp;nbsp;status per attempt.&amp;lt;br/&amp;gt; * Top 10 Donator&amp;lt;br/&amp;gt; *&amp;amp;nbsp;Patron&amp;amp;nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.&amp;lt;br/&amp;gt; * Must have donated at least 7 times previously.&amp;lt;br/&amp;gt; * Must also meet individual donation steps below:&amp;lt;br/&amp;gt; * Must be stacking a unit with the Charm ability.&amp;lt;br/&amp;gt; * No attacks on mages with Moon favour.&amp;lt;br/&amp;gt; * No attacks on mages with Sun favour.&amp;lt;br/&amp;gt; * Attack a mage that has Satan favour.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus). &lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss. &lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed. &lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god). &lt;br /&gt;
&lt;br /&gt;
=== Penalties ===&lt;br /&gt;
&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&amp;amp;nbsp;% chance to succeed). &lt;br /&gt;
*You cannot donate to the patron god while a patron. &lt;br /&gt;
&lt;br /&gt;
=== Gaining Patron Status ===&lt;br /&gt;
&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation &lt;br /&gt;
*Donate solely to patron god for a length of time. &lt;br /&gt;
*Be a top 10 donor at the time of the patron donation. &lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher. &lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements). &lt;br /&gt;
&lt;br /&gt;
=== Losing Patron Status ===&lt;br /&gt;
&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*You are no longer Top 10 donor. &lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed. &lt;br /&gt;
*If Most Favored is achieved, Patron status is lost. &lt;br /&gt;
&lt;br /&gt;
=== Other Details ===&lt;br /&gt;
&lt;br /&gt;
*You can only have 1 Patron god at a time. &lt;br /&gt;
*Patron status can be achieved again if lost. &lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored) &lt;br /&gt;
*Most Favored status for a god other than the patron god will result in loss of patron status. &lt;br /&gt;
&lt;br /&gt;
= Beta Server God Favor Changes =&lt;br /&gt;
&lt;br /&gt;
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Effects changed (see below) &lt;br /&gt;
*Favor can now be obtained at any number of turns used &lt;br /&gt;
*Chance of Disfavor no longer halved &lt;br /&gt;
*God Spell Level raised to 999 &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Lucifer'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate&amp;lt;br/&amp;gt; Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero&amp;lt;br/&amp;gt; Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate&amp;lt;br/&amp;gt; Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate&amp;lt;br/&amp;gt; Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration&amp;lt;br/&amp;gt; Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)&amp;lt;br/&amp;gt; Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration&amp;lt;br/&amp;gt; Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration&amp;lt;br/&amp;gt; Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Sun'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +4.5% Accuracy&amp;lt;br/&amp;gt; Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)&amp;lt;br/&amp;gt; Favor: +3% Accuracy&amp;lt;br/&amp;gt; Disfavor: -3% Accuracy&amp;lt;br/&amp;gt; Hatred: -6% Accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Moon'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +15% m.p generation (+7.5% non-OS)&amp;lt;br/&amp;gt; Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)&amp;lt;br/&amp;gt; Favor: +10% m.p generation (+5% non-OS)&amp;lt;br/&amp;gt; Disfavor: -10% m.p generation (-5% non-OS)&amp;lt;br/&amp;gt; Hatred: -20% m.p generation (-10% non-OS)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''Science'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields&amp;lt;br/&amp;gt; Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item&amp;lt;br/&amp;gt; Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields&amp;lt;br/&amp;gt; Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields&amp;lt;br/&amp;gt; Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Satan&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep&amp;lt;br/&amp;gt; Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)&amp;lt;br/&amp;gt; Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep&amp;lt;br/&amp;gt; Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep&amp;lt;br/&amp;gt; Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Nature&amp;lt;/span&amp;gt;'''&amp;lt;br/&amp;gt; Patron: +150 food per farm, +150 population space per farm&amp;lt;br/&amp;gt; Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)&amp;lt;br/&amp;gt; Favor: +100 food per farm, +100 population space per farm&amp;lt;br/&amp;gt; Disfavor: -100 food per farm&amp;lt;br/&amp;gt; Hatred: -200 food per farm&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53402</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53402"/>
		<updated>2026-06-16T11:54:59Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Features&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
#*Each menu controls a core system of your kingdom. &lt;br /&gt;
#*Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Your First 120 Turns''' &lt;br /&gt;
#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.)'' &lt;br /&gt;
#*Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings.)'' &lt;br /&gt;
#*Build farms/towns when necessary to maintain a positive net income.&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.)'' &lt;br /&gt;
#*Proceed to explore and build into libraries.&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research.)''&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*Continue to explore and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out.&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier.)''&lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
#'''Prepare for Your First Opening Turn''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*From this point onwards, you are fully exposed: you can be attacked by other players and&amp;amp;nbsp;bots and affected by spells, and vice versa.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Continue Researching''' &lt;br /&gt;
#*Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
#*Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
#*Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Mid-Research Strategy Options''' &lt;br /&gt;
#*Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
#*Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Post-Research Paths''' &lt;br /&gt;
#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
#*Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
#*Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53401</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53401"/>
		<updated>2026-06-16T11:53:36Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Features&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
#*Each menu controls a core system of your kingdom. &lt;br /&gt;
#*Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Your First 120 Turns''' &lt;br /&gt;
#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.)'' &lt;br /&gt;
#*Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings.)'' &lt;br /&gt;
#*Build farms/towns when necessary to maintain a positive net income.&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.)'' &lt;br /&gt;
#*Proceed to explore and build into libraries.&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research.)''&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*Continue to explore and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out.&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier.)'' &lt;br /&gt;
#*You may also spend extra turns to double the research rate. &lt;br /&gt;
#*Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
#'''Prepare for Your First Opening Turn''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*From this point onwards, you are fully exposed: you can be attacked by other players and&amp;amp;nbsp;bots and affected by spells, and vice versa.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Continue Researching''' &lt;br /&gt;
#*Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
#*Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
#*Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Mid-Research Strategy Options''' &lt;br /&gt;
#*Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
#*Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Post-Research Paths''' &lt;br /&gt;
#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
#*Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
#*Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53400</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53400"/>
		<updated>2026-06-16T11:53:16Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Features&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
#*Each menu controls a core system of your kingdom. &lt;br /&gt;
#*Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Your First 120 Turns''' &lt;br /&gt;
#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.)'' &lt;br /&gt;
#*Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings.)'' &lt;br /&gt;
#*Build farms/towns when necessary to maintain a positive net income.&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.)'' &lt;br /&gt;
#*Proceed to explore and build into libraries.&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research.)''&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*Continue to explore and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out.&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier.)'' &lt;br /&gt;
#*You may also spend extra turns to double the research rate. &lt;br /&gt;
#*Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
#'''Prepare for Your First Opening Turn''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*From this point onwards, you are fully exposed: you can be attacked by other players and&amp;amp;nbsp;bots and affected by spells, and vice versa.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Continue Researching''' &lt;br /&gt;
#*Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
#*Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
#*Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Mid-Research Strategy Options''' &lt;br /&gt;
#*Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
#*Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Post-Research Paths''' &lt;br /&gt;
#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
#*Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
#*Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53399</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53399"/>
		<updated>2026-06-16T11:52:32Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #1e1e1e; color: #ffffff; border: 1px solid #444444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot; | Features&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- style=&amp;quot;background-color: #222222;&amp;quot;&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
#*Each menu controls a core system of your kingdom. &lt;br /&gt;
#*Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Your First 120 Turns''' &lt;br /&gt;
#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.)'' &lt;br /&gt;
#*Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings.)'' &lt;br /&gt;
#*Build farms/towns when necessary to maintain a positive net income.&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.)'' &lt;br /&gt;
#*Proceed to explore and build into libraries.&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research.)''&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*Continue to explore and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out.&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier.)'' &lt;br /&gt;
#*You may also spend extra turns to double the research rate. &lt;br /&gt;
#*Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
#'''Prepare for Your First Opening Turn''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*From this point onwards, you are fully exposed: you can be attacked by other players and&amp;amp;nbsp;bots and affected by spells, and vice versa.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Continue Researching''' &lt;br /&gt;
#*Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
#*Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
#*Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Mid-Research Strategy Options''' &lt;br /&gt;
#*Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
#*Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Post-Research Paths''' &lt;br /&gt;
#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
#*Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
#*Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53398</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53398"/>
		<updated>2026-06-16T11:47:13Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
#*Each menu controls a core system of your kingdom. &lt;br /&gt;
#*Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Your First 120 Turns''' &lt;br /&gt;
#*Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses.&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.)'' &lt;br /&gt;
#*Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
#*Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
#*Repeat until you have built your desired number of workshops (299, 399…599 etc.).&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings.)'' &lt;br /&gt;
#*Build farms/towns when necessary to maintain a positive net income.&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.)'' &lt;br /&gt;
#*Proceed to explore and build into libraries.&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research.)''&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; '''Important:''' Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*Continue to explore and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out.&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier.)'' &lt;br /&gt;
#*You may also spend extra turns to double the research rate. &lt;br /&gt;
#*Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
#'''Prepare for Your First Opening Turn''' &lt;br /&gt;
#*Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
#*From this point onwards, you are fully exposed: you can be attacked by other players and&amp;amp;nbsp;bots and affected by spells, and vice versa.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Continue Researching''' &lt;br /&gt;
#*Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
#*Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
#*Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
#*Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
#*If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Mid-Research Strategy Options''' &lt;br /&gt;
#*Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
#*Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
#*One-hit Damage – summon mass fodders and get into Damaged status in one hit (hopefully).&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
#'''Post-Research Paths''' &lt;br /&gt;
#*Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
#*Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
#*Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
#*Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53303</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53303"/>
		<updated>2026-03-25T16:24:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
**Each menu controls a core system of your kingdom. &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.   &lt;br /&gt;
&lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses. &lt;br /&gt;
**(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.) &lt;br /&gt;
**Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
**Repeat until you have built your desired number of workshops (299, 399…599 etc.). &lt;br /&gt;
**(The more workshops you have, the faster you can build other buildings.) &lt;br /&gt;
**Build farms/towns when necessary to maintain a positive net income. &lt;br /&gt;
**(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.) &lt;br /&gt;
**Proceed to explore and build into libraries. &lt;br /&gt;
**(The more libraries you have, the faster you can complete your research.) &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   &lt;br /&gt;
&lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**Continue to explore and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**(This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend extra turns to double the research rate. &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
*'''1. Prepare for Your First Open Turn''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   &lt;br /&gt;
&lt;br /&gt;
*'''2. Continue Researching''' &lt;br /&gt;
**Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
**Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   &lt;br /&gt;
&lt;br /&gt;
*'''3. Mid-Research Strategy Options''' &lt;br /&gt;
**Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
**Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   &lt;br /&gt;
&lt;br /&gt;
*'''4. Post-Research Paths''' &lt;br /&gt;
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
**Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
**Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53302</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53302"/>
		<updated>2026-03-25T16:19:56Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
**Each menu controls a core system of your kingdom. &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.   &lt;br /&gt;
&lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses. &lt;br /&gt;
**(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.) &lt;br /&gt;
**Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
**Repeat until you have built your desired number of workshops (299, 399…599 etc.). &lt;br /&gt;
**(The more workshops you have, the faster you can build other buildings.) &lt;br /&gt;
**Build farms/towns when necessary to maintain a positive net income. &lt;br /&gt;
**(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.) &lt;br /&gt;
**Proceed to explore and build into libraries. &lt;br /&gt;
**(The more libraries you have, the faster you can complete your research.) &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   &lt;br /&gt;
&lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**Continue to explore and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**(This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend extra turns to double the research rate. &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
*'''1. Prepare for Your First Open Turn''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   &lt;br /&gt;
&lt;br /&gt;
*'''2. Continue Researching''' &lt;br /&gt;
**Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
**Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   &lt;br /&gt;
&lt;br /&gt;
*'''3. Mid-Research Strategy Options''' &lt;br /&gt;
**Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
**Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   &lt;br /&gt;
&lt;br /&gt;
*'''4. Post-Research Paths''' &lt;br /&gt;
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
**Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
**Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53301</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53301"/>
		<updated>2026-03-25T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:1px solid #aaa; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:1px solid #aaa; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
**Each menu controls a core system of your kingdom. &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.   &lt;br /&gt;
&lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses. &lt;br /&gt;
**(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.) &lt;br /&gt;
**Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
**Repeat until you have built your desired number of workshops (299, 399…599 etc.). &lt;br /&gt;
**(The more workshops you have, the faster you can build other buildings.) &lt;br /&gt;
**Build farms/towns when necessary to maintain a positive net income. &lt;br /&gt;
**(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.) &lt;br /&gt;
**Proceed to explore and build into libraries. &lt;br /&gt;
**(The more libraries you have, the faster you can complete your research.) &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   &lt;br /&gt;
&lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**Continue to explore and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**(This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend extra turns to double the research rate. &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
*'''1. Prepare for Your First Open Turn''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   &lt;br /&gt;
&lt;br /&gt;
*'''2. Continue Researching''' &lt;br /&gt;
**Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
**Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   &lt;br /&gt;
&lt;br /&gt;
*'''3. Mid-Research Strategy Options''' &lt;br /&gt;
**Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
**Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   &lt;br /&gt;
&lt;br /&gt;
*'''4. Post-Research Paths''' &lt;br /&gt;
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
**Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
**Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53300</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53300"/>
		<updated>2026-03-25T10:55:15Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; '''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turns before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
== 4. 🚀After 120 Turns - What's Next? ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53299</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53299"/>
		<updated>2026-03-25T10:54:18Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; '''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turns before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step   &lt;br /&gt;
&lt;br /&gt;
== 4. 🚀After 120 Turns - What's Next? ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53298</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53298"/>
		<updated>2026-03-25T10:32:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turns before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step   &lt;br /&gt;
&lt;br /&gt;
== 4. 🚀After 120 Turns - What's Next? ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53297</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53297"/>
		<updated>2026-03-25T10:06:12Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on to your next step&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53296</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53296"/>
		<updated>2026-03-25T09:58:08Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53295</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53295"/>
		<updated>2026-03-25T09:53:17Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53292</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53292"/>
		<updated>2026-03-23T09:51:10Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ What to Do First&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by either voting in-game or heading over to the Discord server)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)''&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53291</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53291"/>
		<updated>2026-03-23T08:16:00Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingoom. It tells you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses &lt;br /&gt;
**You can get Lady Luck by either voting in-game or heading over to the Discord server &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (status report &amp;gt;&amp;gt; interior info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53290</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53290"/>
		<updated>2026-03-23T07:58:01Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53289</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53289"/>
		<updated>2026-03-23T07:33:56Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a classic text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53287</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53287"/>
		<updated>2026-03-22T03:21:31Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53286</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53286"/>
		<updated>2026-03-22T03:20:22Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53285</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53285"/>
		<updated>2026-03-21T16:18:55Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53284</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53284"/>
		<updated>2026-03-21T16:15:10Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53283</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53283"/>
		<updated>2026-03-21T16:13:15Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&amp;amp;nbsp; &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&amp;amp;nbsp; &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked or affected by spells, and vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**Start by exploring turn by turn to gain new lands (wilderness) &lt;br /&gt;
**Build into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out (this means you are getting almost the same amount of land per turn compared to earlier) &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53282</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53282"/>
		<updated>2026-03-21T16:10:39Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&amp;lt;thead&amp;gt; &amp;lt;/thead&amp;gt; &amp;lt;tbody&amp;gt; &amp;lt;/tbody&amp;gt; &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&amp;lt;thead&amp;gt; &amp;lt;/thead&amp;gt; &amp;lt;tbody&amp;gt; &amp;lt;/tbody&amp;gt; &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**Start by exploring turn by turn to gain new lands (wilderness) &lt;br /&gt;
**Build into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; (This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53281</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53281"/>
		<updated>2026-03-21T16:03:00Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*Choose a '''&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color&amp;amp;nbsp;you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat the process until you have reached your desired number of workshops (299, 399...599 etc) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure you maintain a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 turns (Before exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to&amp;amp;nbsp;'''flatten out'''&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of&amp;amp;nbsp;land per turn compared to earlier.)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once you have completed your research, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53280</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53280"/>
		<updated>2026-03-21T16:01:10Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*Choose a '''&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color&amp;amp;nbsp;you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat the process until you have reached your desired number of workshops (299, 399...599 etc) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure you maintain a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 turns (Before exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to'''flatten out''' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once you have completed your research, congratulation! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53279</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53279"/>
		<updated>2026-03-21T15:29:35Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*Choose a '''&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color&amp;amp;nbsp;you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**Start by exploring turn by turn to gain new lands (wilderness) &lt;br /&gt;
**Build into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Rinse and repeat till you have reached your desired number of workshops (299, 399, 599 etc) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure you have a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 turns (Before exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121 turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatline &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once you have completed your research, congratulation! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53278</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53278"/>
		<updated>2026-03-21T14:18:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
*Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
*Each menu controls a core system of your kingdom &lt;br /&gt;
*Choose a skill to train depending on your strategy. Default is set to your color. &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
*Start by exploring to gain new lands &lt;br /&gt;
*Build workshops as you gradually acquire more land &lt;br /&gt;
*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53277</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53277"/>
		<updated>2026-03-21T14:13:14Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 88px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 804px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
*Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
*Each menu controls a core system of your kingdom &lt;br /&gt;
*Choose a skill to train depending on your strategy. Default is set to your color. &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
*Start by exploring to gain new lands &lt;br /&gt;
*Build workshops as you gradually acquire more land &lt;br /&gt;
*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53276</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53276"/>
		<updated>2026-03-21T12:33:14Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 643px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 123px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 506px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚪ '''Ascendent'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🟢 '''Verdant'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔴 '''Eradication'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚫ '''Nether'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔵 '''Phantasm'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#Choose a skill&amp;amp;nbsp;to train depending on your strategy. Default is set to your color. &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring&amp;amp;nbsp;to gain new lands &lt;br /&gt;
#*Build workshops as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:'''&amp;amp;nbsp;Lady Luck increases your exploration rate and gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53275</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53275"/>
		<updated>2026-03-21T09:29:30Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 643px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 123px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 506px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚪ '''Ascendent'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🟢 '''Verdant'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔴 '''Eradication'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚫ '''Nether'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔵 '''Phantasm'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53274</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53274"/>
		<updated>2026-03-21T09:24:15Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 727px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 123px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 590px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚪ '''Ascendent'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🟢 '''Verdant'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔴 '''Eradication'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚫ '''Nether'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔵 '''Phantasm'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53273</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53273"/>
		<updated>2026-03-21T09:22:03Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
⚪ '''Ascendent''' – Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&amp;lt;br/&amp;gt; 🟢 '''Verdant''' – Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&amp;lt;br/&amp;gt; 🔴 '''Eradication''' – Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&amp;lt;br/&amp;gt; ⚫ '''Nether''' – Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&amp;lt;br/&amp;gt; 🔵 '''Phantasm''' – Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53272</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53272"/>
		<updated>2026-03-21T09:10:46Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
⚪ '''Ascendent''' – Balanced, defensive magic&amp;lt;br/&amp;gt; 🟢 '''Verdant''' – Growth, healing, and nature-based magic&amp;lt;br/&amp;gt; 🔴 '''Eradication''' – Aggressive, destructive magic&amp;lt;br/&amp;gt; ⚫ '''Nether''' – Stealthy, manipulative magic&amp;lt;br/&amp;gt; 🔵 '''Phantasm''' – Tactical, illusion-based magic&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53271</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53271"/>
		<updated>2026-03-21T08:46:17Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
⚪ '''Ascendent''' – Balanced, defensive magic&amp;lt;br/&amp;gt; 🟢 '''Verdant''' – Growth, healing, and nature-based magic&amp;lt;br/&amp;gt; 🔴 '''Eradication''' – Aggressive, destructive magic&amp;lt;br/&amp;gt; ⚫ '''Nether''' – Stealthy, manipulative magic&amp;lt;br/&amp;gt; 🔵 '''Phantasm''' – Tactical, illusion-based magic&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them efficiently—planning is more important than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population growth and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53270</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53270"/>
		<updated>2026-03-21T07:58:05Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*⚪ '''Ascendent''' – Balanced, defensive magic &lt;br /&gt;
*🟢 '''Verdant''' – Growth, healing, and nature-based magic &lt;br /&gt;
*🔴 '''Eradication''' – Aggressive, destructive magic &lt;br /&gt;
*⚫ '''Nether''' – Stealthy, manipulative magic &lt;br /&gt;
*🔵 '''Phantasm''' – Tactical, illusion-based magic &lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them efficiently—planning is more important than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population growth and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53269</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53269"/>
		<updated>2026-03-21T07:49:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; style=&amp;quot;width: 91px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; style=&amp;quot;width: 548px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent&amp;amp;nbsp;'''⚪ &lt;br /&gt;
*'''Verdant&amp;amp;nbsp;'''🟢 &lt;br /&gt;
*'''Eradication&amp;amp;nbsp;'''🔴 &lt;br /&gt;
*'''Nether&amp;amp;nbsp;'''⚫ &lt;br /&gt;
*'''Phantasm&amp;amp;nbsp;'''🔵 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53268</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53268"/>
		<updated>2026-03-21T07:46:34Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent&amp;amp;nbsp;'''⚪ &lt;br /&gt;
*'''Verdant&amp;amp;nbsp;'''🟢 &lt;br /&gt;
*'''Eradication&amp;amp;nbsp;'''🔴 &lt;br /&gt;
*'''Nether&amp;amp;nbsp;'''⚫ &lt;br /&gt;
*'''Phantasm&amp;amp;nbsp;'''🔵 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53267</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53267"/>
		<updated>2026-03-21T07:41:18Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; | No AI mages, 1 turn per 7 min, 200 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; | AI mages, 1 turn per 2.5 min, 400 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; | No ultimate spells/units, 1 turn per 8 min, 180 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; | Mage names &amp;amp; IDs hidden, 1 turn per 7 min, 200 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; | Increased turn rate &amp;amp; storage, 1 turn per 1.5 min, 500 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent&amp;amp;nbsp;'''⚪ &lt;br /&gt;
*'''Verdant&amp;amp;nbsp;'''🟢 &lt;br /&gt;
*'''Eradication&amp;amp;nbsp;'''🔴 &lt;br /&gt;
*'''Nether&amp;amp;nbsp;'''⚫ &lt;br /&gt;
*'''Phantasm&amp;amp;nbsp;'''🔵 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53266</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53266"/>
		<updated>2026-03-21T07:33:59Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; | No AI mages, 1 turn per 7 min, 200 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; | AI mages, 1 turn per 2.5 min, 400 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; | No ultimate spells/units, 1 turn per 8 min, 180 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; | Mage names &amp;amp; IDs hidden, 1 turn per 7 min, 200 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; | Increased turn rate &amp;amp; storage, 1 turn per 1.5 min, 500 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent''' &lt;br /&gt;
*'''Verdant''' &lt;br /&gt;
*'''Eradication''' &lt;br /&gt;
*'''Nether''' &lt;br /&gt;
*'''Phantasm''' &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53265</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53265"/>
		<updated>2026-03-21T04:40:53Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Quick Start Guide&lt;br /&gt;
&lt;br /&gt;
Pick a server&lt;br /&gt;
&lt;br /&gt;
*Guildwar&amp;amp;nbsp; &amp;amp;nbsp;(No AI mages | 1 turn per 7 minutes | 200 turn storage |&amp;amp;nbsp;Oversummoning allowed) &lt;br /&gt;
*Blitz&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; (AI mages | 1 turn per 2.5 minutes | 400 turn storage | No Oversummoning) &lt;br /&gt;
*Arch&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;(No ultimate spells or units | 1 turn per 8 minutes | 180 turn storage | Oversummoning allowed) &lt;br /&gt;
*Solo&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;(Mage names and IDs not shown | 1 turn per 7 minutes | 200 turn storage | No Oversummoning) &lt;br /&gt;
*Lightning&amp;amp;nbsp; (Increased turn rate &amp;amp; storage | 1 turn per 1.5 minutes | 500 turn storage | Oversummoning allowed) &lt;br /&gt;
*Beta&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;(Unstable server for testing | Settings vary) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; Choose a color&lt;br /&gt;
&lt;br /&gt;
*Ascendent &lt;br /&gt;
*Verdant &lt;br /&gt;
*Eradication &lt;br /&gt;
*Nether &lt;br /&gt;
*Phantasm &amp;amp;nbsp; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
</feed>