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	<updated>2026-05-09T11:20:16Z</updated>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53303</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53303"/>
		<updated>2026-03-25T16:24:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
**Each menu controls a core system of your kingdom. &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.   &lt;br /&gt;
&lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses. &lt;br /&gt;
**(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.) &lt;br /&gt;
**Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
**Repeat until you have built your desired number of workshops (299, 399…599 etc.). &lt;br /&gt;
**(The more workshops you have, the faster you can build other buildings.) &lt;br /&gt;
**Build farms/towns when necessary to maintain a positive net income. &lt;br /&gt;
**(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.) &lt;br /&gt;
**Proceed to explore and build into libraries. &lt;br /&gt;
**(The more libraries you have, the faster you can complete your research.) &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   &lt;br /&gt;
&lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**Continue to explore and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**(This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend extra turns to double the research rate. &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
*'''1. Prepare for Your First Open Turn''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   &lt;br /&gt;
&lt;br /&gt;
*'''2. Continue Researching''' &lt;br /&gt;
**Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
**Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   &lt;br /&gt;
&lt;br /&gt;
*'''3. Mid-Research Strategy Options''' &lt;br /&gt;
**Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
**Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   &lt;br /&gt;
&lt;br /&gt;
*'''4. Post-Research Paths''' &lt;br /&gt;
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
**Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
**Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53302</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53302"/>
		<updated>2026-03-25T16:19:56Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
**Each menu controls a core system of your kingdom. &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.   &lt;br /&gt;
&lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses. &lt;br /&gt;
**(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.) &lt;br /&gt;
**Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
**Repeat until you have built your desired number of workshops (299, 399…599 etc.). &lt;br /&gt;
**(The more workshops you have, the faster you can build other buildings.) &lt;br /&gt;
**Build farms/towns when necessary to maintain a positive net income. &lt;br /&gt;
**(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.) &lt;br /&gt;
**Proceed to explore and build into libraries. &lt;br /&gt;
**(The more libraries you have, the faster you can complete your research.) &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   &lt;br /&gt;
&lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**Continue to explore and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**(This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend extra turns to double the research rate. &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
*'''1. Prepare for Your First Open Turn''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   &lt;br /&gt;
&lt;br /&gt;
*'''2. Continue Researching''' &lt;br /&gt;
**Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
**Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   &lt;br /&gt;
&lt;br /&gt;
*'''3. Mid-Research Strategy Options''' &lt;br /&gt;
**Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
**Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   &lt;br /&gt;
&lt;br /&gt;
*'''4. Post-Research Paths''' &lt;br /&gt;
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
**Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
**Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53301</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53301"/>
		<updated>2026-03-25T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''', and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:1px solid #aaa; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:1px solid #aaa; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffffff;&amp;quot; | ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer. &lt;br /&gt;
**Each menu controls a core system of your kingdom. &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom.   &lt;br /&gt;
&lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck – it increases your exploration rate and gives additional bonuses. &lt;br /&gt;
**(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions.) &lt;br /&gt;
**Explore one turn at a time to gain new lands (wilderness). &lt;br /&gt;
**Build this wilderness into workshops once you have enough land to use a full turn (max/turn). &lt;br /&gt;
**Repeat until you have built your desired number of workshops (299, 399…599 etc.). &lt;br /&gt;
**(The more workshops you have, the faster you can build other buildings.) &lt;br /&gt;
**Build farms/towns when necessary to maintain a positive net income. &lt;br /&gt;
**(You can see this under Status Report &amp;gt;&amp;gt; Interior Info.) &lt;br /&gt;
**Proceed to explore and build into libraries. &lt;br /&gt;
**(The more libraries you have, the faster you can complete your research.) &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks.   &lt;br /&gt;
&lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**Continue to explore and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**(This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend extra turns to double the research rate. &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 🧙‍♂️ After 120 Turns – Exiting Apprentice Status ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve reached the end of your first 120 turns. Before moving forward, here’s what to expect and how to proceed carefully:&lt;br /&gt;
&lt;br /&gt;
*'''1. Prepare for Your First Open Turn''' &lt;br /&gt;
**Wait until you have almost full turns before taking your 121st turn. &lt;br /&gt;
**At this point, you are fully exposed: you can be attacked by other players or bots and affected by spells, and vice versa.   &lt;br /&gt;
&lt;br /&gt;
*'''2. Continue Researching''' &lt;br /&gt;
**Continue exploring new land turn by turn and build into libraries. &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out. &lt;br /&gt;
**Once you have enough libraries, you can spend extra turns to research faster. &lt;br /&gt;
**Ensure to maintain a positive income (check Status Report &amp;gt;&amp;gt; Interior Info). &lt;br /&gt;
**If you get attacked, continue to explore and rebuild your buildings, especially your forts (zero fort = dead mage).   &lt;br /&gt;
&lt;br /&gt;
*'''3. Mid-Research Strategy Options''' &lt;br /&gt;
**Armyless – no army; continue to explore, rebuild, and research until complete. &lt;br /&gt;
**Partial Defense – summon some units to deter/defend attacks while focusing on research. &lt;br /&gt;
**One-hit Damage – summon mass fodders and get into Damaged status, hopefully in one hit.   &lt;br /&gt;
&lt;br /&gt;
*'''4. Post-Research Paths''' &lt;br /&gt;
**Skill Whoring – focus on leveling one or more skills to a certain level or max in the shortest time. &lt;br /&gt;
**Gelding (taxing) – focus on taxing to gain tons of gelds. &lt;br /&gt;
**Wishing (Phantasm Ultimate Spell) – focus on casting the spell Wish to gain advantage (gelds, items, skills, or turns). &lt;br /&gt;
**Climbing – focus on attacking other players or bots to gain more lands.   &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53300</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53300"/>
		<updated>2026-03-25T10:55:15Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; '''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turns before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
== 4. 🚀After 120 Turns - What's Next? ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53299</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53299"/>
		<updated>2026-03-25T10:54:18Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; '''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turns before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step   &lt;br /&gt;
&lt;br /&gt;
== 4. 🚀After 120 Turns - What's Next? ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53298</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53298"/>
		<updated>2026-03-25T10:32:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you will be learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It shows you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - it increases your exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under Status Report &amp;gt;&amp;gt; Interior Info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the Apprentice Status and become open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turns before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to move on to your next step   &lt;br /&gt;
&lt;br /&gt;
== 4. 🚀After 120 Turns - What's Next? ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. ⚠️ Common Mistakes to Avoid ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53297</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53297"/>
		<updated>2026-03-25T10:06:12Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 Turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build this wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait until&amp;amp;nbsp;you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on to your next step&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53296</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53296"/>
		<updated>2026-03-25T09:58:08Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''Platform:''' All Server&amp;lt;br/&amp;gt; '''Level:''' Basic&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53295</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53295"/>
		<updated>2026-03-25T09:53:17Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ '''What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by heading over to the Discord server &amp;gt;&amp;gt; Oracle &amp;gt;&amp;gt; #help &amp;gt;&amp;gt; follow the instructions)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)'' &lt;br /&gt;
**Important: Do not use more than 120 turns. You'll exit the apprentice status and open to attacks&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go your next step.   &lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53292</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53292"/>
		<updated>2026-03-23T09:51:10Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
Choose a server based on your preferred pace and playstyle.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
✅ What to Do First&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingdom. It tells you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses&amp;lt;br/&amp;gt; ''(You can get Lady Luck by either voting in-game or heading over to the Discord server)'' &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.)&amp;lt;br/&amp;gt; ''(The more workshops you have, the faster you can build other buildings)'' &lt;br /&gt;
**Build&amp;amp;nbsp;farms/towns (when necessary) to maintain&amp;amp;nbsp;a positive net income&amp;lt;br/&amp;gt; ''(You can see this under status report &amp;gt;&amp;gt; interior info)'' &lt;br /&gt;
**Proceed to explore and build into libraries&amp;lt;br/&amp;gt; ''(The more libraries you have, the faster you can complete your research)''&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53291</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53291"/>
		<updated>2026-03-23T08:16:00Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom &lt;br /&gt;
**Important: &amp;lt;&amp;lt;Status Report&amp;gt;&amp;gt; is the core of your kingoom. It tells you everything about your kingdom.&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Your First 120 turns''' &lt;br /&gt;
**Start by getting Lady Luck - increases exploration rate and gives additional bonuses &lt;br /&gt;
**You can get Lady Luck by either voting in-game or heading over to the Discord server &lt;br /&gt;
**Next, explore one turn at a time to gain new lands (wilderness) &lt;br /&gt;
**Build those wilderness&amp;amp;nbsp;into workshops once you have enough to use a full turn (max/turn) &lt;br /&gt;
**Repeat this action until you have built your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (status report &amp;gt;&amp;gt; interior info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53290</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53290"/>
		<updated>2026-03-23T07:58:01Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a classic web-based strategy MMORPG where you step into the robes of a powerful Mage. In a world defined by &amp;quot;turns&amp;quot; and tactical depth, you must manage a fantasy kingdom, '''expand your magical influence''' and '''build formidable armies'''. Whether through diplomacy or devastating spellcraft and sieges, your goal is simple: outlast your rivals and ascend to the top of the '''Hall of Fame'''.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53289</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53289"/>
		<updated>2026-03-23T07:33:56Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a classic text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53287</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53287"/>
		<updated>2026-03-22T03:21:31Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53286</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53286"/>
		<updated>2026-03-22T03:20:22Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Concentration (phantasm spell) can help to reduce research time &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53285</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53285"/>
		<updated>2026-03-21T16:18:55Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen&amp;lt;br/&amp;gt; &amp;amp;nbsp; &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research&amp;lt;br/&amp;gt; &amp;amp;nbsp;   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53284</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53284"/>
		<updated>2026-03-21T16:15:10Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 111px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! style=&amp;quot;width: 521px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Guildwar&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Blitz&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Arch&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Lightning&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 111px;&amp;quot; | Beta&lt;br /&gt;
| style=&amp;quot;width: 521px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy: &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 110px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 906px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 110px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 906px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 Turns (before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**'''Continue to explore and build into libraries''' &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; ''(this means you are getting almost the same amount of land per turn compared to earlier)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53283</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53283"/>
		<updated>2026-03-21T16:13:15Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&amp;amp;nbsp; &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&amp;amp;nbsp; &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked or affected by spells, and vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**Start by exploring turn by turn to gain new lands (wilderness) &lt;br /&gt;
**Build into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out (this means you are getting almost the same amount of land per turn compared to earlier) &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53282</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53282"/>
		<updated>2026-03-21T16:10:39Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&amp;lt;thead&amp;gt; &amp;lt;/thead&amp;gt; &amp;lt;tbody&amp;gt; &amp;lt;/tbody&amp;gt; &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&amp;lt;thead&amp;gt; &amp;lt;/thead&amp;gt; &amp;lt;tbody&amp;gt; &amp;lt;/tbody&amp;gt; &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ⚪ Ascendent&lt;br /&gt;
| Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🟢 Verdant&lt;br /&gt;
| Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| 🔴 Eradication&lt;br /&gt;
| Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| ⚫ Nether&lt;br /&gt;
| Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| 🔵 Phantasm&lt;br /&gt;
| Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy, and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*'''Choose a &amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**Start by exploring turn by turn to gain new lands (wilderness) &lt;br /&gt;
**Build into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Repeat until you reach your desired number of workshops (299, 399…599 etc.) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 Turns (Before Exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatten out&amp;lt;br/&amp;gt; (This means you are getting almost the same amount of land per turn compared to earlier.) &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once research is complete, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53281</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53281"/>
		<updated>2026-03-21T16:03:00Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*Choose a '''&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color&amp;amp;nbsp;you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat the process until you have reached your desired number of workshops (299, 399...599 etc) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure you maintain a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 turns (Before exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to&amp;amp;nbsp;'''flatten out'''&amp;lt;br/&amp;gt; ''(This means you are getting almost the same amount of&amp;amp;nbsp;land per turn compared to earlier.)'' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once you have completed your research, congratulations! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53280</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53280"/>
		<updated>2026-03-21T16:01:10Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. '''You cannot be attacked or affected by spells, and vice versa.'''&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*Choose a '''&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color&amp;amp;nbsp;you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**'''Start by exploring turn by turn to gain new lands (wilderness)''' &lt;br /&gt;
**'''Build into workshops once you have enough land to use a full turn (max/turn)''' &lt;br /&gt;
**Repeat the process until you have reached your desired number of workshops (299, 399...599 etc) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure you maintain a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**'''Proceed to explore and build into libraries''' &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 turns (Before exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121st turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to'''flatten out''' &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once you have completed your research, congratulation! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53279</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53279"/>
		<updated>2026-03-21T15:29:35Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
**Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
**Each menu controls a core system of your kingdom   &lt;br /&gt;
*Choose a '''&amp;lt;&amp;lt;skill&amp;gt;&amp;gt;''' to train depending on your strategy. Default is set to the color&amp;amp;nbsp;you've chosen &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
**Start by exploring turn by turn to gain new lands (wilderness) &lt;br /&gt;
**Build into workshops once you have enough land to use a full turn (max/turn) &lt;br /&gt;
**Rinse and repeat till you have reached your desired number of workshops (299, 399, 599 etc) &lt;br /&gt;
**The more workshops you have, the faster you can build other buildings &lt;br /&gt;
**Build into farms/towns (when necessary) to ensure you have a positive net income (Status Report &amp;gt;&amp;gt; Interior Info) &lt;br /&gt;
**Proceed to explore and build into libraries &lt;br /&gt;
**The more libraries you have, the faster you can complete your research   &lt;br /&gt;
*'''Reaching 120 turns (Before exiting Apprentice Status)''' &lt;br /&gt;
**Wait till you have almost full turn before taking your 121 turn &lt;br /&gt;
**Continue to explore and build into libraries &lt;br /&gt;
**Stop exploring when the amount of land explored per turn starts to flatline &lt;br /&gt;
**You may also spend turns to double the research rate &lt;br /&gt;
**Once you have completed your research, congratulation! You're now ready to go on a conquest journey.   &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and also gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53278</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53278"/>
		<updated>2026-03-21T14:18:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 99px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 793px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 99px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 793px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
*Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
*Each menu controls a core system of your kingdom &lt;br /&gt;
*Choose a skill to train depending on your strategy. Default is set to your color. &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
*Start by exploring to gain new lands &lt;br /&gt;
*Build workshops as you gradually acquire more land &lt;br /&gt;
*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53277</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53277"/>
		<updated>2026-03-21T14:13:14Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
The Reincarnation is a text-based, turn-based strategy game where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server&lt;br /&gt;
! Features&lt;br /&gt;
|-&lt;br /&gt;
| Guildwar&lt;br /&gt;
| No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Blitz&lt;br /&gt;
| AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Arch&lt;br /&gt;
| No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Solo&lt;br /&gt;
| Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|-&lt;br /&gt;
| Beta&lt;br /&gt;
| Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 88px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;width: 804px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | ⚪ Ascendent&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | 🟢 Verdant&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | 🔴 Eradication&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | ⚫ Nether&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 88px;&amp;quot; | 🔵 Phantasm&lt;br /&gt;
| style=&amp;quot;width: 804px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 Tip: Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled etc vice versa.&lt;br /&gt;
&lt;br /&gt;
'''✅ What to Do First'''&lt;br /&gt;
&lt;br /&gt;
*'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
*Learn the menus: Magic, Interior, Society, War, Diplomacy and Soothsayer &lt;br /&gt;
*Each menu controls a core system of your kingdom &lt;br /&gt;
*Choose a skill to train depending on your strategy. Default is set to your color. &lt;br /&gt;
*'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
*Start by exploring to gain new lands &lt;br /&gt;
*Build workshops as you gradually acquire more land &lt;br /&gt;
*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
&lt;br /&gt;
💡 Tip: Lady Luck increases your exploration rate and gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines game pace and rules &lt;br /&gt;
*Color choice → defines magical affinity and strategy &lt;br /&gt;
*First 120 turns → focus on menus, exploration, and building &lt;br /&gt;
*Turns (ticks) → spend wisely; efficiency is key&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53276</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53276"/>
		<updated>2026-03-21T12:33:14Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 643px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 123px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 506px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚪ '''Ascendent'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🟢 '''Verdant'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔴 '''Eradication'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚫ '''Nether'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔵 '''Phantasm'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#Choose a skill&amp;amp;nbsp;to train depending on your strategy. Default is set to your color. &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring&amp;amp;nbsp;to gain new lands &lt;br /&gt;
#*Build workshops as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:'''&amp;amp;nbsp;Lady Luck increases your exploration rate and gives additional bonus!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53275</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53275"/>
		<updated>2026-03-21T09:29:30Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 643px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 123px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 506px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚪ '''Ascendent'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🟢 '''Verdant'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔴 '''Eradication'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚫ '''Nether'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔵 '''Phantasm'''&lt;br /&gt;
| style=&amp;quot;width: 506px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53274</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53274"/>
		<updated>2026-03-21T09:24:15Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 727px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 123px;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;text-align: left; width: 590px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚪ '''Ascendent'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🟢 '''Verdant'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔴 '''Eradication'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | ⚫ '''Nether'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 123px;&amp;quot; | 🔵 '''Phantasm'''&lt;br /&gt;
| style=&amp;quot;width: 590px;&amp;quot; | Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53273</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53273"/>
		<updated>2026-03-21T09:22:03Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
⚪ '''Ascendent''' – Holy and defensive magic. Strong healing and protective spells, balanced units, and divine creatures. Good for steady play and new players.&amp;lt;br/&amp;gt; 🟢 '''Verdant''' – Nature-based magic that harnesses animals, elves, and treefolks. Flexible playstyle with both defensive and offensive options; resilient and adaptable.&amp;lt;br/&amp;gt; 🔴 '''Eradication''' – Destructive magic built around fire, dragons, and chaos. Strong offensive focus with powerful damaging units, best for aggressive players.&amp;lt;br/&amp;gt; ⚫ '''Nether''' – Dark arcane magic that summons demons and undead. Powerful but costly — often consuming population and mana, making it more challenging for new players.&amp;lt;br/&amp;gt; 🔵 '''Phantasm''' – Psychic and illusion magic with versatile spell options and many elemental summons. Can be played defensively or offensively, but is more complex to master.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53272</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53272"/>
		<updated>2026-03-21T09:10:46Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
⚪ '''Ascendent''' – Balanced, defensive magic&amp;lt;br/&amp;gt; 🟢 '''Verdant''' – Growth, healing, and nature-based magic&amp;lt;br/&amp;gt; 🔴 '''Eradication''' – Aggressive, destructive magic&amp;lt;br/&amp;gt; ⚫ '''Nether''' – Stealthy, manipulative magic&amp;lt;br/&amp;gt; 🔵 '''Phantasm''' – Tactical, illusion-based magic&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Magic, Interior, Society, War, Diplomacy and&amp;amp;nbsp;Soothsayer &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start by exploring '''&amp;lt;&amp;lt;explore&amp;gt;&amp;gt;''' to gain new lands &lt;br /&gt;
#*Build '''workshops''' as you gradually acquire more land &lt;br /&gt;
#*The more workshops you have, the faster you can construct other buildings &lt;br /&gt;
#*&amp;amp;nbsp;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53271</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53271"/>
		<updated>2026-03-21T08:46:17Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;width: 714px;&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; style=&amp;quot;text-align: left; width: 105px;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; style=&amp;quot;text-align: left; width: 595px;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; style=&amp;quot;width: 105px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; style=&amp;quot;width: 595px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
⚪ '''Ascendent''' – Balanced, defensive magic&amp;lt;br/&amp;gt; 🟢 '''Verdant''' – Growth, healing, and nature-based magic&amp;lt;br/&amp;gt; 🔴 '''Eradication''' – Aggressive, destructive magic&amp;lt;br/&amp;gt; ⚫ '''Nether''' – Stealthy, manipulative magic&amp;lt;br/&amp;gt; 🔵 '''Phantasm''' – Tactical, illusion-based magic&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. You cannot be attacked, spelled&amp;amp;nbsp;etc vice versa.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them efficiently—planning is more important than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population growth and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53270</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53270"/>
		<updated>2026-03-21T07:58:05Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage, building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;466&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;482&amp;quot; data-start=&amp;quot;466&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;580&amp;quot; data-start=&amp;quot;482&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;698&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;714&amp;quot; data-start=&amp;quot;698&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;813&amp;quot; data-start=&amp;quot;714&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;814&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;830&amp;quot; data-start=&amp;quot;814&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;929&amp;quot; data-start=&amp;quot;830&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;930&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;930&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1045&amp;quot; data-start=&amp;quot;946&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1046&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1062&amp;quot; data-start=&amp;quot;1046&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1160&amp;quot; data-start=&amp;quot;1062&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1161&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1177&amp;quot; data-start=&amp;quot;1161&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1279&amp;quot; data-start=&amp;quot;1177&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1280&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;1296&amp;quot; data-start=&amp;quot;1280&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;1395&amp;quot; data-start=&amp;quot;1296&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and style of play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*⚪ '''Ascendent''' – Balanced, defensive magic &lt;br /&gt;
*🟢 '''Verdant''' – Growth, healing, and nature-based magic &lt;br /&gt;
*🔴 '''Eradication''' – Aggressive, destructive magic &lt;br /&gt;
*⚫ '''Nether''' – Stealthy, manipulative magic &lt;br /&gt;
*🔵 '''Phantasm''' – Tactical, illusion-based magic &lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Your choice influences which spells and strategies are most effective.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you are learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them efficiently—planning is more important than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population growth and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Don’t rush combat—focus on growing your kingdom first &lt;br /&gt;
*Check enemy info in Soothsayer before attacking &lt;br /&gt;
*Plan multiple turns ahead—turns are your most valuable resource &lt;br /&gt;
*Experiment with spells and army combinations early &lt;br /&gt;
*Keep exploring the menus—the better you understand the systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*'''Server choice''' → determines game pace and rules &lt;br /&gt;
*'''Color choice''' → defines magical affinity and strategy &lt;br /&gt;
*'''First 120 turns''' → focus on menus, exploration, and building &lt;br /&gt;
*'''Turns (ticks)''' → spend wisely; efficiency is key &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53269</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53269"/>
		<updated>2026-03-21T07:49:29Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; style=&amp;quot;width: 91px; text-align: left;&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; style=&amp;quot;width: 548px; text-align: left;&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; style=&amp;quot;width: 91px;&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; style=&amp;quot;width: 548px;&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent&amp;amp;nbsp;'''⚪ &lt;br /&gt;
*'''Verdant&amp;amp;nbsp;'''🟢 &lt;br /&gt;
*'''Eradication&amp;amp;nbsp;'''🔴 &lt;br /&gt;
*'''Nether&amp;amp;nbsp;'''⚫ &lt;br /&gt;
*'''Phantasm&amp;amp;nbsp;'''🔵 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53268</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53268"/>
		<updated>2026-03-21T07:46:34Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; | No AI mages, 1 turn every 7 minutes, 200-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; | AI mages, 1 turn every 2.5 minutes, 400-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; | No ultimate spells or units, 1 turn every 8 minutes, 180-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; | Mage names and IDs hidden, 1 turn every 7 minutes, 200-turn storage, Oversummoning not allowed&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; | Increased turn rate and storage, 1 turn every 1.5 minutes, 500-turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent&amp;amp;nbsp;'''⚪ &lt;br /&gt;
*'''Verdant&amp;amp;nbsp;'''🟢 &lt;br /&gt;
*'''Eradication&amp;amp;nbsp;'''🔴 &lt;br /&gt;
*'''Nether&amp;amp;nbsp;'''⚫ &lt;br /&gt;
*'''Phantasm&amp;amp;nbsp;'''🔵 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53267</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53267"/>
		<updated>2026-03-21T07:41:18Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; | No AI mages, 1 turn per 7 min, 200 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; | AI mages, 1 turn per 2.5 min, 400 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; | No ultimate spells/units, 1 turn per 8 min, 180 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; | Mage names &amp;amp; IDs hidden, 1 turn per 7 min, 200 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; | Increased turn rate &amp;amp; storage, 1 turn per 1.5 min, 500 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent&amp;amp;nbsp;'''⚪ &lt;br /&gt;
*'''Verdant&amp;amp;nbsp;'''🟢 &lt;br /&gt;
*'''Eradication&amp;amp;nbsp;'''🔴 &lt;br /&gt;
*'''Nether&amp;amp;nbsp;'''⚫ &lt;br /&gt;
*'''Phantasm&amp;amp;nbsp;'''🔵 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53266</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53266"/>
		<updated>2026-03-21T07:33:59Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ⚡ THE REINCARNATION – QUICK START GUIDE =&lt;br /&gt;
&lt;br /&gt;
'''The Reincarnation''' is a '''text-based, turn-based strategy game''' where you play as a mage building a kingdom, managing resources, casting spells, and competing with other players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. 🌐 Pick a Server ==&lt;br /&gt;
&lt;br /&gt;
{| data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
|- data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;417&amp;quot;&lt;br /&gt;
! data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;426&amp;quot; data-start=&amp;quot;417&amp;quot; | Server&lt;br /&gt;
! data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;438&amp;quot; data-start=&amp;quot;426&amp;quot; | Features&lt;br /&gt;
|- data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;461&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;476&amp;quot; data-start=&amp;quot;461&amp;quot; | '''Guildwar'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;550&amp;quot; data-start=&amp;quot;476&amp;quot; | No AI mages, 1 turn per 7 min, 200 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;551&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;563&amp;quot; data-start=&amp;quot;551&amp;quot; | '''Blitz'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;631&amp;quot; data-start=&amp;quot;563&amp;quot; | AI mages, 1 turn per 2.5 min, 400 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;632&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;643&amp;quot; data-start=&amp;quot;632&amp;quot; | '''Arch'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;730&amp;quot; data-start=&amp;quot;643&amp;quot; | No ultimate spells/units, 1 turn per 8 min, 180 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;731&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;742&amp;quot; data-start=&amp;quot;731&amp;quot; | '''Solo'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;823&amp;quot; data-start=&amp;quot;742&amp;quot; | Mage names &amp;amp; IDs hidden, 1 turn per 7 min, 200 turn storage, No Oversummoning&lt;br /&gt;
|- data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;824&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;840&amp;quot; data-start=&amp;quot;824&amp;quot; | '''Lightning'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;934&amp;quot; data-start=&amp;quot;840&amp;quot; | Increased turn rate &amp;amp; storage, 1 turn per 1.5 min, 500 turn storage, Oversummoning allowed&lt;br /&gt;
|- data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;935&amp;quot;&lt;br /&gt;
| data-col-size=&amp;quot;sm&amp;quot; data-end=&amp;quot;946&amp;quot; data-start=&amp;quot;935&amp;quot; | '''Beta'''&lt;br /&gt;
| data-col-size=&amp;quot;md&amp;quot; data-end=&amp;quot;988&amp;quot; data-start=&amp;quot;946&amp;quot; | Unstable testing server, settings vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
💡 '''Tip:''' Choose a server based on your preferred pace and competitive style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. 🎨 Choose a Color (Magic Type) ==&lt;br /&gt;
&lt;br /&gt;
Your color determines your magical affinity. Pick one that matches your preferred strategy:&lt;br /&gt;
&lt;br /&gt;
*'''Ascendent''' &lt;br /&gt;
*'''Verdant''' &lt;br /&gt;
*'''Eradication''' &lt;br /&gt;
*'''Nether''' &lt;br /&gt;
*'''Phantasm''' &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. 🧙‍♂️ First 120 Turns (Apprentice Status) ==&lt;br /&gt;
&lt;br /&gt;
During your first 120 turns, you’re learning the basics. Focus on '''exploration and building'''.&lt;br /&gt;
&lt;br /&gt;
=== ✅ What to Do First ===&lt;br /&gt;
&lt;br /&gt;
#'''Familiarise Yourself with the Main Menu''' &lt;br /&gt;
#*Learn the menus: Interior, Magic, War, Soothsayer, Diplomacy &lt;br /&gt;
#*Each menu controls a core system of your kingdom   &lt;br /&gt;
#'''Understand Turns (Ticks)''' &lt;br /&gt;
#*Almost every action consumes turns &lt;br /&gt;
#*Use them wisely—efficiency matters more than speed   &lt;br /&gt;
#'''Explore Land &amp;amp; Build Your First Buildings''' &lt;br /&gt;
#*Start with economy-focused buildings &lt;br /&gt;
#*Unlock population and resource generation   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. 💡 Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*'''Don’t rush combat'''—grow your kingdom first &lt;br /&gt;
*'''Check enemy info in Soothsayer''' before attacking &lt;br /&gt;
*'''Plan multiple turns ahead'''—turns are precious &lt;br /&gt;
*'''Experiment with spells and army combos''' early &lt;br /&gt;
*'''Keep learning menus'''—the better you understand systems, the faster you’ll progress &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. 🚀 Quick Summary ==&lt;br /&gt;
&lt;br /&gt;
*Server choice → determines pace &amp;amp; rules &lt;br /&gt;
*Color choice → defines magic type &amp;amp; strategy &lt;br /&gt;
*First 120 turns → focus on learning menus, exploring, and building &lt;br /&gt;
*Turns (ticks) → the most valuable resource—spend wisely &lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53265</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53265"/>
		<updated>2026-03-21T04:40:53Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Quick Start Guide&lt;br /&gt;
&lt;br /&gt;
Pick a server&lt;br /&gt;
&lt;br /&gt;
*Guildwar&amp;amp;nbsp; &amp;amp;nbsp;(No AI mages | 1 turn per 7 minutes | 200 turn storage |&amp;amp;nbsp;Oversummoning allowed) &lt;br /&gt;
*Blitz&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; (AI mages | 1 turn per 2.5 minutes | 400 turn storage | No Oversummoning) &lt;br /&gt;
*Arch&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;(No ultimate spells or units | 1 turn per 8 minutes | 180 turn storage | Oversummoning allowed) &lt;br /&gt;
*Solo&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;(Mage names and IDs not shown | 1 turn per 7 minutes | 200 turn storage | No Oversummoning) &lt;br /&gt;
*Lightning&amp;amp;nbsp; (Increased turn rate &amp;amp; storage | 1 turn per 1.5 minutes | 500 turn storage | Oversummoning allowed) &lt;br /&gt;
*Beta&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;(Unstable server for testing | Settings vary) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; Choose a color&lt;br /&gt;
&lt;br /&gt;
*Ascendent &lt;br /&gt;
*Verdant &lt;br /&gt;
*Eradication &lt;br /&gt;
*Nether &lt;br /&gt;
*Phantasm &amp;amp;nbsp; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53264</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53264"/>
		<updated>2026-03-21T04:33:55Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Quick Start Guide&lt;br /&gt;
&lt;br /&gt;
Pick a server Guildwar (No AI mages | 1 turn per 7 minutes | 200 turn storage |&amp;amp;nbsp;Oversummoning allowed) Blitz (AI mages | 1 turn per 2.5 minutes | 400 turn storage | No Oversummoning) Arch (No ultimate spells or units | 1 turn per 8 minutes | 180 turn storage | Oversummoning allowed) Solo (Mage names and IDs not shown | 1 turn per 7 minutes | 200 turn storage | No Oversummoning) Lightning (Increased turn rate &amp;amp; storage | 1 turn per 1.5 minutes | 500 turn storage | Oversummoning allowed) Beta (Unstable server for testing | Settings vary) &amp;amp;nbsp; Choose a color Ascendent Verdant Eradication Nether&amp;lt;br/&amp;gt; Phantasm &amp;amp;nbsp; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53263</id>
		<title>Quick start guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Quick_start_guide&amp;diff=53263"/>
		<updated>2026-03-21T04:14:08Z</updated>

		<summary type="html">&lt;p&gt;Rjester: Created page with &amp;quot;Quick Start Guide &amp;amp;nbsp; Pick a server Guildwar (No AI mages | 1 turn per 7 minutes | 200 turn storage |&amp;amp;nbsp;Oversummoning allowed) Blitz (AI mages | 1 turn per 2.5 minutes |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quick Start Guide &amp;amp;nbsp; Pick a server Guildwar (No AI mages | 1 turn per 7 minutes | 200 turn storage |&amp;amp;nbsp;Oversummoning allowed) Blitz (AI mages | 1 turn per 2.5 minutes | 400 turn storage | No Oversummoning) Arch (No ultimate spells or units | 1 turn per 8 minutes | 180 turn storage | Oversummoning allowed) Solo (Mage names and IDs not shown | 1 turn per 7 minutes | 200 turn storage | No Oversummoning) Lightning (Increased turn rate &amp;amp; storage | 1 turn per 1.5 minutes | 500 turn storage | Oversummoning allowed) Beta (Unstable server for testing | Settings vary) &amp;amp;nbsp; Choose a color Ascendent Verdant Eradication Nether&amp;lt;br/&amp;gt; Phantasm &amp;amp;nbsp; &amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Units&amp;diff=52246</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Units&amp;diff=52246"/>
		<updated>2025-06-01T13:03:09Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume I: The Book of Units'''&lt;br /&gt;
&lt;br /&gt;
Many creatures wander across Terra in [[The_Reincarnation|TR]]. This book holds the information on these creatures so those who wish to hunt or tame these creatures will have a resource to better understand them.&lt;br /&gt;
&lt;br /&gt;
'''Related Topics:''' [[:Category:Unit_Abilities|Unit Abilities]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Eradication_Units|Eradication]] {{Red}} ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Red}} Unit&lt;br /&gt;
! [[Primary_Attack|Primary]]&lt;br /&gt;
! [[Extra_Attack|Extra]]&lt;br /&gt;
! [[Unit_Abilities|Abilities]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Chimera|Chimera]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Fire|Fire]] [[Breath|Breath]]&lt;br /&gt;
| [[Flying|Flying]], [[Scales|Scales]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarven_Deathseeker|Dwarven Deathseeker]]&lt;br /&gt;
| 1 [[Melee|Melee]] [[Poison|Poison]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Bursting|Bursting]] [[Poison|Poison]] 30&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarven_Elite|Dwarven Elite]]&lt;br /&gt;
| 1 [[Melee|Melee]] [[Poison|Poison]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Racial_Enemy_Against|Racial Enemy Against]] [[Orc|Orc]], [[Endurance|Endurance]], [[Recruit_Speed|Recruit Speed]] 10%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarven_Shaman|Dwarven Shaman]]&lt;br /&gt;
| 2 [[Fire|Fire]]&lt;br /&gt;
| 3 [[Lightning|Lightning]]&lt;br /&gt;
| [[Healing|Healing]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarven_Warrior|Dwarven Warrior]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Racial_Enemy_Against|Racial Enemy Against]] [[Orc|Orc]], [[Endurance|Endurance]], [[Recruit_Speed|Recruit Speed]] 30%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreeti|Efreeti]]&lt;br /&gt;
| 4 [[Fire|Fire]] [[Ranged|Ranged]]&lt;br /&gt;
| 2 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Fear|Fear]], [[Marksmanship|Marksmanship]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire_Elemental|Fire Elemental]]&lt;br /&gt;
| 1 [[Fire|Fire]]&lt;br /&gt;
| 3 [[Fire|Fire]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Endurance|Endurance]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Cold|Cold]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire_Giant|Fire Giant]]&lt;br /&gt;
| 3 [[Fire|Fire]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Endurance|Endurance]], [[Recruit_Speed|Recruit Speed]] -25%, [[Weakness_to_AttackType|Weakness to AttackType]] [[Cold|Cold]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beta:Goblin|Goblin]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 1 [[Ranged|Ranged]] [[Missile|Missile]]&lt;br /&gt;
| [[Clumsiness|Clumsiness]], [[Weaken_Resistance_to|Weaken Resistance to]] [[Psychic|Psychic]], [[Racial_Enemy_Against|Racial Enemy Against]] [[Humans|Humans]] 100%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell_Hound|Hell Hound]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Fire|Fire]] [[Breath|Breath]]&lt;br /&gt;
| [[Fear|Fear]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Cold|Cold]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra|Hydra]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| 2 [[Poison|Poison]] [[Breath|Breath]]&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Regeneration|Regeneration]], [[Scales|Scales]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| Beta/Lightning Server: [[Psychic|Psychic]] [[Resistance|Resistance]] changed from 45% to 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard_Man|Lizard Man]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Scales|Scales]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre|Ogre]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Endurance|Endurance]], [[Recruit_Speed|Recruit Speed]] 10%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Red_Dragon|Red Dragon]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Fire|Fire]] [[Breath|Breath]]&lt;br /&gt;
| [[Racial_Enemy_Against|Racial Enemy Against]] [[Elf|Elf]], [[Endurance|Endurance]], [[Fear|Fear]], [[Flying|Flying]], [[Scales|Scales]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Cold|Cold]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Salamander|Salamander]]&lt;br /&gt;
| 1 [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Scales|Scales]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Cold|Cold]]&lt;br /&gt;
| Beta/Lightning Server: Possesses [[Racial_Enemy_Against|Racial Enemy Against]] [[Treefolk|Treefolk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Beta:Storm_Giant|Storm Giant]]&lt;br /&gt;
| 3 [[Lightning|Lightning]] [[Breath|Breath]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Endurance|Endurance]], [[Marksmanship|Marksmanship]], [[Siege|Siege]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Troglodyte|Troglodyte]]&lt;br /&gt;
| 1 [[Poison|Poison]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Recruit_Speed|Recruit Speed]] 35%, [[Scales|Scales]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyvern|Wyvern]]&lt;br /&gt;
| 2 [[Melee|Melee]] [[Poison|Poison]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| [[Endurance|Endurance]], [[Flying|Flying]], [[Scales|Scales]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Verdant_Units|Verdant]] [[File:Icon VERDANT.gif|RTENOTITLE]] ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Green}} Unit&lt;br /&gt;
! [[Primary_Attack|Primary]]&lt;br /&gt;
! [[Extra_Attack|Extra]]&lt;br /&gt;
! [[Unit_Abilities|Abilities]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Creeping_Vines|Creeping Vines]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Regeneration|Regeneration]], [[Steal_Life|Steal Life]] 5%, [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid|Druid]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Recruit_Speed|Recruit Speed]] -15%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dryad|Dryad]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Charm|Charm]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth_Elemental|Earth Elemental]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Endurance|Endurance]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven_Archer|Elven Archer]]&lt;br /&gt;
| 3 [[Missile|Missile]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Marksmanship|Marksmanship]], [[Swift|Swift]], [[Recruit_Speed|Recruit Speed]] -10%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beta:Elven_Blade_Dancer|Elven Blade Dancer]]&lt;br /&gt;
| 4 [[Melee|Melee]]&lt;br /&gt;
| 1 [[Ranged|Ranged]] [[Paralyse|Paralyse]]&lt;br /&gt;
| [[Racial_Enemy_Against|Racial Enemy Against]] [[:Category:Angels|Angels]] 50%, [[Beauty|Beauty]], [[Weakness_to|Weakness to]] [[Cold|Cold]], [[Bursting|Bursting]] [[Melee|Melee]] 3000, [[Additional_Strike|Additional Strike]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven_Magician|Elven Magician]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Marksmanship|Marksmanship]], [[Swift|Swift]], [[Recruit_Speed|Recruit Speed]] -10%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Faerie_Dragon|Faerie Dragon]]&lt;br /&gt;
| 5 [[Magic|Magic]] [[Breath|Breath]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Flying|Flying]], [[Swift|Swift]], [[Recruit_Speed|Recruit Speed]] -30%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla|Gorilla]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Griffon|Griffon]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Melee|Melee]]&lt;br /&gt;
| [[Endurance|Endurance]], [[Flying|Flying]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[High_Elf|High Elf]]&lt;br /&gt;
| 3 [[Paralyse|Paralyse]] [[Ranged|Ranged]]&lt;br /&gt;
| 3 [[Lightning|Lightning]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Beauty|Beauty]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake|Mandrake]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Regeneration|Regeneration]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nymph|Nymph]]&lt;br /&gt;
| 3 [[Psychic|Psychic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Charm|Charm]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Phoenix|Phoenix]]&lt;br /&gt;
| 1 [[Magic|Magic]]&lt;br /&gt;
| 5 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Bursting|Bursting]] [[Fire|Fire]] 50000, [[Flying|Flying]], [[Regeneration|Regeneration]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swanmay|Swanmay]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Marksmanship|Marksmanship]], [[Swift|Swift]], [[Recruit_Speed|Recruit Speed]] -15%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Treant|Treant]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus_Flytrap|Venus Flytrap]]&lt;br /&gt;
| 1 [[Poison|Poison]] [[Ranged|Ranged]]&lt;br /&gt;
| 3 [[Poison|Poison]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Charm|Charm]], [[Regeneration|Regeneration]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Werebear|Werebear]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Endurance|Endurance]], [[Piercing|Piercing]]&lt;br /&gt;
| Beta/Lightning Server: Base HP set to 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Ascendant_Units|Ascendant]] [[File:Icon ASCENDANT.gif|RTENOTITLE]] ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{White}} Unit&lt;br /&gt;
! [[Primary_Attack|Primary]]&lt;br /&gt;
! [[Extra_Attack|Extra]]&lt;br /&gt;
! [[Unit_Abilities|Abilities]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel|Angel]]&lt;br /&gt;
| 2 [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Flying|Flying]], [[Healing|Healing]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Archangel|Archangel]]&lt;br /&gt;
| 2 [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Flying|Flying]], [[Healing|Healing]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Astral_Magician|Astral Magician]]&lt;br /&gt;
| 2 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| 4 [[Lightning|Lightning]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapult|Catapult]]&lt;br /&gt;
| 4 [[Missile|Missile]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Siege|Siege]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader|Crusader]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Large_Shield|Large Shield]], [[Recruit_Speed|Recruit Speed]] 50%&lt;br /&gt;
| Disabled on [[Beta_Server|Beta Server]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominion|Dominion]]&lt;br /&gt;
| 2 [[Holy|Holy]]&lt;br /&gt;
| 3 [[Holy|Holy]]&lt;br /&gt;
| [[Flying|Flying]], [[Healing|Healing]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]]&lt;br /&gt;
| 4 [[Magic|Magic]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| [[Charm|Charm]], [[Marksmanship|Marksmanship]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[High_Priest|High Priest]]&lt;br /&gt;
| 3 [[Holy|Holy]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Healing|Healing]], [[Recruit_Speed|Recruit Speed]] -10%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight|Knight]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Large_Shield|Large Shield]], [[Recruit_Speed|Recruit Speed]] -15%&lt;br /&gt;
| Disabled on [[Beta_Server|Beta Server]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight_Templar|Knight Templar]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Holy|Holy]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Healing|Healing]], [[Large_Shield|Large Shield]], [[Recruit_Speed|Recruit Speed]] -8%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga_Queen|Naga Queen]]&lt;br /&gt;
| 2 [[Lightning|Lightning]] [[Melee|Melee]]&lt;br /&gt;
| 2 [[Lightning|Lightning]]&lt;br /&gt;
| [[Marksmanship|Marksmanship]], [[Scales|Scales]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]]&lt;br /&gt;
| 2 [[Holy|Holy]] [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Large_Shield|Large Shield]], [[Recruit_Speed|Recruit Speed]] -15%&lt;br /&gt;
| Disabled on [[Beta_Server|Beta Server]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pegasus|Pegasus]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Flying|Flying]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Preacher|Preacher]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Healing|Healing]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul_Speaker|Soul Speaker]]&lt;br /&gt;
| 3 [[Psychic|Psychic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Healing|Healing]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit_Warrior|Spirit Warrior]]&lt;br /&gt;
| 2 [[Holy|Holy]] [[Melee|Melee]]&lt;br /&gt;
| 2 [[Holy|Holy]]&lt;br /&gt;
| [[Beauty|Beauty]], [[Charm|Charm]], [[Endurance|Endurance]]&lt;br /&gt;
| Beta/Lightning Server: Possesses [[Racial_Enemy_Against|Racial Enemy Against]] [[Demon|Demons]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan|Titan]]&lt;br /&gt;
| 1 [[Holy|Holy]] [[Melee|Melee]]&lt;br /&gt;
| 3 [[Lightning|Lightning]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Marksmanship|Marksmanship]], [[Siege|Siege]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn|Unicorn]]&lt;br /&gt;
| 2 [[Magic|Magic]]&lt;br /&gt;
| 3 [[Melee|Melee]]&lt;br /&gt;
| [[Beauty|Beauty]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Phantasm_Units|Phantasm]] [[File:Icon PHANTASM.gif|RTENOTITLE]] ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Blue}} Unit&lt;br /&gt;
! [[Primary_Attack|Primary]]&lt;br /&gt;
! [[Extra_Attack|Extra]]&lt;br /&gt;
! [[Unit_Abilities|Abilities]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Air_Elemental|Air Elemental]]&lt;br /&gt;
| 4 [[Lightning|Lightning]] [[Ranged|Ranged]]&lt;br /&gt;
| 1 [[Magic|Magic]]&lt;br /&gt;
| [[Flying|Flying]], [[Swift|Swift]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Banshee|Banshee]]&lt;br /&gt;
| 3 [[Magic|Magic]]&lt;br /&gt;
| 2 [[Psychic|Psychic]]&lt;br /&gt;
| [[Bursting|Bursting]]&amp;amp;nbsp;[[Cold|Cold]]&amp;amp;nbsp;280,&amp;amp;nbsp;[[Flying|Flying]],&amp;amp;nbsp;[[Swift|Swift]],&amp;amp;nbsp;[[Weakness_to_AttackType|Weakness to AttackType]]&amp;amp;nbsp;[[Paralyze|Paralyze]]&lt;br /&gt;
| Only Active on [[Beta_Server|Beta Server]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Djinni|Djinni]]&lt;br /&gt;
| 2 [[Magic|Magic]]&lt;br /&gt;
| 3 [[Lightning|Lightning]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Flying|Flying]], [[Marksmanship|Marksmanship]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_Elemental|Ice Elemental]]&lt;br /&gt;
| 1 [[Cold|Cold]] [[Ranged|Ranged]]&lt;br /&gt;
| 3 [[Cold|Cold]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leviathan|Leviathan]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Poison|Poison]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Marksmanship|Marksmanship]], [[Scales|Scales]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]. Beta/Lightning Server: Possesses [[Racial_Enemy_Against|Racial Enemy Against]] [[Animals|Animals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medusa|Medusa]]&lt;br /&gt;
| 2 [[Paralyze|Paralyze]]&lt;br /&gt;
| 1 [[Poison|Poison]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Fear|Fear]], [[Scales|Scales]]&lt;br /&gt;
| Beta/Lightning Server: Possesses [[Racial_Enemy_Against|Racial Enemy Against]] [[Humans|Humans]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind_Ripper|Mind Ripper]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| 3 [[Psychic|Psychic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beta:Phantom|Phantom]]&lt;br /&gt;
| 1 [[Psychic|Psychic]]&amp;amp;nbsp;[[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Fear|Fear]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychic_Wisp|Psychic Wisp]]&lt;br /&gt;
| 3 [[Psychic|Psychic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow_Monster|Shadow Monster]]&lt;br /&gt;
| 1 [[Psychic|Psychic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Siren|Siren]]&lt;br /&gt;
| 2 [[Psychic|Psychic]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| [[Beauty|Beauty]], [[Charm|Charm]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprite|Sprite]]&lt;br /&gt;
| 5 [[Magic|Magic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Flying|Flying]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylph|Sylph]]&lt;br /&gt;
| 3 [[Magic|Magic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Flying|Flying]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Water_Elemental|Water Elemental]]&lt;br /&gt;
| 2 [[Poison|Poison]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Endurance|Endurance]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeti|Yeti]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| 3 [[Cold|Cold]] [[Breath|Breath]]&lt;br /&gt;
| [[Marksmanship|Marksmanship]], [[Swift|Swift]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Nether_Units|Nether]] [[File:Icon NETHER.gif|RTENOTITLE]] ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Black}} Unit&lt;br /&gt;
! [[Primary_Attack|Primary]]&lt;br /&gt;
! [[Extra_Attack|Extra]]&lt;br /&gt;
! [[Unit_Abilities|Abilities]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Beta:Bulwark_Horror|Bulwark Horror]]&lt;br /&gt;
| 1 [[Melee|Melee]] [[Poison|Poison]]&lt;br /&gt;
| 3 [[Cold|Cold]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Endurance|Endurance]], [[Pike|Pike]], [[Large_Shield|Large Shield]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave_Troll|Cave Troll]]&lt;br /&gt;
| 1 [[Poison|Poison]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Regeneration|Regeneration]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Fire|Fire]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark_Apprentice|Dark Apprentice]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Marksmanship|Marksmanship]], [[Swift|Swift]], [[Recruit_Speed|Recruit Speed]] -10%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark_Elf_Magician|Dark Elf Magician]]&lt;br /&gt;
| 3 [[Fire|Fire]] [[Ranged|Ranged]]&lt;br /&gt;
| 4 [[Lightning|Lightning]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Marksmanship|Marksmanship]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon_Knight|Demon Knight]]&lt;br /&gt;
| 2 [[Cold|Cold]] [[Melee|Melee]]&lt;br /&gt;
| 3 [[Poison|Poison]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Steal_Life|Steal Life]] 5%, [[Swift|Swift]]&lt;br /&gt;
| Beta/Lightning Server: [[Fire|Fire]] [[Damage_Resistance|Resistance]] changed from 60% to 75%&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil|Devil]]&lt;br /&gt;
| 1 [[Fire|Fire]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Endurance|Endurance]], [[Flying|Flying]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]] from [[Contract_of_the_Soul|Contract of the Soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallen_Angel|Fallen Angel]]&lt;br /&gt;
| 2 [[Magic|Magic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Flying|Flying]], [[Healing|Healing]]&lt;br /&gt;
| [[Ancient|Ancient Unit]] from [[Corruption|Corruption]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallen_Archangel|Fallen Archangel]]&lt;br /&gt;
| 2 [[Magic|Magic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Flying|Flying]], [[Healing|Healing]]&lt;br /&gt;
| [[Ancient|Ancient Unit]] from [[Corruption|Corruption]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallen_Dominion|Fallen Dominion]]&lt;br /&gt;
| 2 [[Magic|Magic]]&lt;br /&gt;
| 3 [[Magic|Magic]]&lt;br /&gt;
| [[Beauty|Beauty]], [[Fear|Fear]], [[Flying|Flying]], [[Healing|Healing]]&lt;br /&gt;
| [[Ancient|Ancient Unit]] from [[Corruption|Corruption]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyle|Gargoyle]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Flying|Flying]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul|Ghoul]]&lt;br /&gt;
| 1 [[Paralyze|Paralyze]] [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Steal_Life|Steal Life]] 5%, [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Horned_Demon|Horned Demon]]&lt;br /&gt;
| 1 [[Poison|Poison]] [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Swift|Swift]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Imp|Imp]]&lt;br /&gt;
| 2 [[Poison|Poison]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Flying|Flying]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lich|Lich]]&lt;br /&gt;
| 1 [[Cold|Cold]] [[Ranged|Ranged]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Fear|Fear]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc_Raider|Orc Raider]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Clumsiness|Clumsiness]], [[Recruit_Speed|Recruit Speed]] 50%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Orcish_Archer|Orcish Archer]]&lt;br /&gt;
| 3 [[Missile|Missile]] [[Ranged|Ranged]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Clumsiness|Clumsiness]], [[Recruit_Speed|Recruit Speed]] 50%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow|Shadow]]&lt;br /&gt;
| 2 [[Magic|Magic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Steal_Life|Steal Life]] 5%, [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton|Skeleton]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Succubus|Succubus]]&lt;br /&gt;
| 3 [[Psychic|Psychic]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Beauty|Beauty]], [[Charm|Charm]], [[Endurance|Endurance]], [[Flying|Flying]], [[Swift|Swift]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]] from [[Dreams_of_Seduction|Dreams of Seduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unholy_Reaver|Unholy Reaver]]&lt;br /&gt;
| 2 [[Paralyze|Paralyze]] [[Melee|Melee]]&lt;br /&gt;
| 3 [[Psychic|Psychic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Additional_Strike|Additional Strike]], [[Endurance|Endurance]], [[Fear|Fear]], [[Marksmanship|Marksmanship]]&lt;br /&gt;
| [[Ultimate|Ultimate Unit]]. Beta/Lightning Server: Possesses [[Racial_Enemy_Against|Racial Enemy Against]] [[Elemental|Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire|Vampire]]&lt;br /&gt;
| 2 [[Magic|Magic]] [[Paralyze|Paralyze]]&lt;br /&gt;
| 3 [[Magic|Magic]] [[Ranged|Ranged]]&lt;br /&gt;
| [[Charm|Charm]], [[Flying|Flying]], [[Marksmanship|Marksmanship]], [[Steal_Life|Steal Life]] 5%, [[Swift|Swift]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf_Raider|Wolf Raider]]&lt;br /&gt;
| 2 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Clumsiness|Clumsiness]], [[Recruit_Speed|Recruit Speed]] 33%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith|Wraith]]&lt;br /&gt;
| 2 [[Magic|Magic]] [[Paralyze|Paralyze]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Flying|Flying]], [[Steal_Life|Steal Life]] 5%, [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie|Zombie]]&lt;br /&gt;
| 1 [[Melee|Melee]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Clumsiness|Clumsiness]], [[Weakness_to_AttackType|Weakness to AttackType]] [[Holy|Holy]]&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Plain_Units|Plain]] [[File:Icon PLAIN.gif|RTENOTITLE]] ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; | &lt;br /&gt;
*[[Archer|Archer]] &lt;br /&gt;
*[[Assassin|Assassin]] &lt;br /&gt;
*[[Bounty_Hunter|Bounty Hunter]] &lt;br /&gt;
*[[Capsule_Monster|Capsule Monster]] &lt;br /&gt;
*[[Cavalry|Cavalry]] &lt;br /&gt;
*[[Falcon|Falcon]] &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; | &lt;br /&gt;
*[[Fanatic|Fanatic]] &lt;br /&gt;
*[[Frog|Frog]] &lt;br /&gt;
*[[Stone_Golem|Stone Golem]] &lt;br /&gt;
*[[Mercenary|Mercenary]] &lt;br /&gt;
*[[Militia|Militia]] &lt;br /&gt;
*[[Phalanx|Phalanx]] &lt;br /&gt;
*[[Pikeman|Pikeman]] &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
*[[Renegade_Wizard|Renegade Wizard]] &lt;br /&gt;
*[[Sheep|Sheep]] &lt;br /&gt;
*[[Squirrel|Squirrel]] &lt;br /&gt;
*[[Starving_Peasant|Starving Peasant]] &lt;br /&gt;
*[[Trained_Elephant|Trained Elephant]] &lt;br /&gt;
*[[War_Hound|War Hound]] &lt;br /&gt;
*[[Werewolf|Werewolf]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Races|Races]] [[File:Icon ERADICATION.gif|RTENOTITLE]][[File:Icon VERDANT.gif|RTENOTITLE]][[File:Icon ASCENDANT.gif|RTENOTITLE]][[File:Icon PHANTASM.gif|RTENOTITLE]][[File:Icon NETHER.gif|RTENOTITLE]][[File:Icon PLAIN.gif|RTENOTITLE]] ==&lt;br /&gt;
&lt;br /&gt;
''Note all plurals. Also note that in some rare instances, a unit may be two races (i.e. [[Werebear|Werebear]], [[Swanmay|Swanmay]] are Human Animals)''&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
*[[:Category:Angels|Angels]] [[File:Icon ASCENDANT.gif|RTENOTITLE]][[File:Icon NETHER.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Animals|Animals]] [[File:Icon VERDANT.gif|RTENOTITLE]][[File:Icon ASCENDANT.gif|RTENOTITLE]][[File:Icon PLAIN.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Astrals|Astrals]] [[File:Icon ASCENDANT.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Demons|Demons]] [[File:Icon NETHER.gif|RTENOTITLE]][[File:Icon ERADICATION.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Dragons|Dragons]] [[File:Icon ERADICATION.gif|RTENOTITLE]][[File:Icon VERDANT.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Dwarves|Dwarves]] [[File:Icon ERADICATION.gif|RTENOTITLE]] &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
*[[:Category:Elementals|Elementals]] [[File:Icon ERADICATION.gif|RTENOTITLE]][[File:Icon VERDANT.gif|RTENOTITLE]][[File:Icon ASCENDANT.gif|RTENOTITLE]][[File:Icon PHANTASM.gif|RTENOTITLE]][[File:Icon NETHER.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Elves|Elves]] [[File:Icon VERDANT.gif|RTENOTITLE]][[File:Icon NETHER.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Giants|Giants]] [[File:Icon ERADICATION.gif|RTENOTITLE]][[File:Icon ASCENDANT.gif|RTENOTITLE]][[File:Icon PHANTASM.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Golems|Golems]] [[File:Icon NETHER.gif|RTENOTITLE]][[File:Icon PLAIN.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Humans|Humans]] [[File:Icon VERDANT.gif|RTENOTITLE]][[File:Icon ASCENDANT.gif|RTENOTITLE]][[File:Icon PLAIN.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Illusions|Illusions]] [[File:Icon PHANTASM.gif|RTENOTITLE]] &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
*[[:Category:Orcs|Orcs]] [[File:Icon NETHER.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Reptiles|Reptiles]] [[File:Icon ERADICATION.gif|RTENOTITLE]][[File:Icon PHANTASM.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Sprites|Sprites]] [[File:Icon VERDANT.gif|RTENOTITLE]][[File:Icon PHANTASM.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Telepaths|Telepaths]] [[File:Icon PHANTASM.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Treefolk|Treefolk]] [[File:Icon VERDANT.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Trolls|Trolls]] [[File:Icon NETHER.gif|RTENOTITLE]] &lt;br /&gt;
*[[:Category:Undeads|Undead]] [[File:Icon NETHER.gif|RTENOTITLE]] &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=52042</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guides&amp;diff=52042"/>
		<updated>2024-10-31T07:42:51Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
Want to play the game &amp;quot;by the book&amp;quot;? You may find there are many different books to play by! This page contains some stuff that might at least get you off to a good start.&lt;br /&gt;
&lt;br /&gt;
*A general (but dated) resource is the [[Groentje_Players_Manual|Player's Manual]]. &lt;br /&gt;
*In order to better understand other players, wiki pages and the UBB, it's a good idea to learn [[Common_Terminology|common terminology]]. &lt;br /&gt;
*Below is a collection of guides written by other players who decided they wanted to share their knowledge. Anyone can add a guide! &lt;br /&gt;
&lt;br /&gt;
'''But please note:'''&lt;br /&gt;
&lt;br /&gt;
*Some guides may be old and contain outdated information. Some may even have been wrong to begin with. It is always a good idea to be somewhat sceptical, and to think for yourself in order to figure out what's true and what isn't. Even though some of the hard numbers and data may no longer be correct; the concepts, strategies, and ideas in the guide could still be quite solid. If you read them with a grain of salt and look for updated numbers elsewhere in the wiki you will find yourself with loads of good information to start your career with. Remember also that you can always ask questions in the [http://www.the-reincarnation.com/viewforum.php?f=2 Hall of Sages] on the [http://www.the-reincarnation.com/index.php official forums] when you're in doubt. Or, perhaps even better, join ''#reincarnation'' or ''#appa'' on [[IRC|IRC]] to ask your question there in real time chat. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;42%&amp;quot; | '''General Guides'''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;42%&amp;quot; | '''Color Guides'''&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Beginner Guidance'' &lt;br /&gt;
[[Researching_for_dummies|Researching for dummies]] - ''Nov. 06 (updated July 2016)''&amp;lt;br/&amp;gt; [[Mike_Clough's_Strategy_Guide|Mike Clough's Strategy Guide]] - ''Dec. 06''&amp;lt;br/&amp;gt; [[Beginner's_Guide_to_TR|Beginner's Guide to TR]] - ''Dec. 06''&amp;lt;br/&amp;gt; [[Guidance_For_New_Players|Guidance For New Players]] - ''Oct. 07''&amp;lt;br/&amp;gt; [[DoctorEvil’s_Newbie_Guides|DoctorEvil’s Newbie Guides]] - ''Mar. 08''&amp;lt;br/&amp;gt; [[HalfDoneWikiStartupGuide|An old guide, once featured on the portal (edits welcome!)]] - ''Dec. 09''&amp;lt;br/&amp;gt; [[Research_Phase_Guide|Research Phase Guide]] - ''Feb. 10''&amp;lt;br/&amp;gt; [[Spending_turns_on_oversummoning_servers|Spending turns on oversummoning servers]] - ''Mar. 10''&amp;lt;br/&amp;gt; [[Knight_of_Dawn's_The_Reincarnation_Simplified_Guide|Knight of Dawn's The Reincarnation Simplified Guide]] - ''Aug. 11''&amp;lt;br/&amp;gt; [[Allah's_One_Page_Newbie_Guide|Allah's One Page Newbie Guide]] - ''May 15''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{black}} ''Nether - Black'' &lt;br /&gt;
[[Alzorath's_Nether_Guide|Alzorath's Nether Guide]] - ''May 06''&amp;lt;br/&amp;gt; [[Sabre_Nether_Guide|Sabre Nether Guide]] - ''May 06''&amp;lt;br/&amp;gt; [[Seraph's_Devils_Guide|Seraph's Devils Guide]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[Weaver's_black_rushing|Weaver's black rushing]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[Broke_and_Butter's_Battlelust_Battle_Guide|Broke and Butter's Battlelust Battle Guide]] - ''Apr. 07''&amp;lt;br/&amp;gt; [[DOLZero's_Devil_Guide|DOLZero's Devil Guide]] - ''May 07''&amp;lt;br/&amp;gt; [[The_Only_Guide_to_Nether_You_Will_Ever_Need|The Only Guide to Nether You Will Ever Need]] - ''July 07''&amp;lt;br/&amp;gt; [[Umbra's_Nether_Guide|Umbra's Nether Guide]] - ''Apr. 08''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Advanced Guidance'' &lt;br /&gt;
[[Topian_Early_Ranking|Topian Early Ranking]] - ''Mar. 06''&amp;lt;br/&amp;gt; [[Catfishing|Catfishing]] - ''Feb. 07''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{red}} ''Eradication - Red'' &lt;br /&gt;
[[Alzorath's_Eradication_Guide|Alzorath's Eradication Guide]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[Azreal's_long_and_detailed_ERAD_Guide|Azreal's Red Guide]] - ''Nov. 06''&amp;lt;br/&amp;gt; [[RedGuide|RedGuide]] - ''Feb. 10''&amp;lt;br/&amp;gt; [[Jgnod's_Red_Stacking|Jgnod's Red Stacking]] - ''Aug. 14''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Game Mechanics'' &lt;br /&gt;
[[War_Formulas_from_the_Ronin_Assassins|Ronin's War Formulas]] - ''Jan. 06''&amp;lt;br/&amp;gt; [[Understanding_Stacking|Understanding Stacking]] - ''Dec. 06''&amp;lt;br/&amp;gt; [[Summoning_Rates|Summoning Rates]] - ''Aug. 07''&amp;lt;br/&amp;gt; [[General_Mechanics_Guide|General Mechanics Guide v0.3]] - ''Oct. 07''&amp;lt;br/&amp;gt; [[Battle_Mechanics|Battle Mechanics]] - ''Jul. 12''&amp;lt;br/&amp;gt; [[GodFavour|Favour from Gods]] - ''May 10''&amp;lt;br/&amp;gt; [[Pairing|Pairing]] - ''Feb. 11''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{green}} ''Verdancy - Green'' &lt;br /&gt;
[[A_Basic_Guide_to_Verdancy|Simple Verdant Guide]] - ''Mar. 06''&amp;lt;br/&amp;gt; [[Roxton's_Simple_Tips|Roxton's Tips for Verdant]] - ''Oct. 06''&amp;lt;br/&amp;gt; [[Incomplete:_weaver's_complete_guide_to_green_rushing]] - ''Oct. 06''&amp;lt;br/&amp;gt; [[SirHatterGreenGuide|Sir Hatter's Green Guide for Apprentice Server]] - ''Dec. 06''&amp;lt;br/&amp;gt; [http://ubb.the-reincarnation.com/viewtopic.php?t=10320 Verdant Stacking in UBB Hall of Sages] - ''Forum Post 06-08''&amp;lt;br/&amp;gt; [[Alzorath's_Verdant_Guide|Alzorath's Verdant Guide]] - ''Jan. 07''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Tools or Calculators'' &lt;br /&gt;
[[Geld_Optimizer_Applet|Geld Optimizer Applet]] - ''Apr. 06''&amp;lt;br/&amp;gt; [[Lonectzn's_Stack_Calculator|Lonectzn's Stack Calculator]] - ''May 08''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{blue}} ''Phantasm - Blue'' &lt;br /&gt;
[[Alzorath's_Phantasm_Guide|Alzorath's Phantasm Guide]] - ''May 06''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{Plain}} ''Other Information'' &lt;br /&gt;
[[Grahams_War_Guide|Grahams War Guide]] - ''Apr. 07''&amp;lt;br/&amp;gt; [[The_Eye_Formula|The Eye Formula]] - ''Dec. 07''&amp;lt;br/&amp;gt; [[Cerberus'_COMPLETE_guide_to_warfare|Cerberus' COMPLETE guide to warfare]] - ''Jan. 08''&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | {{white}} ''Ascendancy - White'' &lt;br /&gt;
[[Maerlyn_Style_White|Maerlyn Style White]] - ''Mar. 06''&amp;lt;br/&amp;gt; [[Sirhatter’s_Complete_White_Guide_(AM)|Sirhatter’s White Guide]] - ''Oct. 07''&amp;lt;br/&amp;gt; [[DL_Snake's_Ascendancy_Guide|DL_Snake's Ascendant Guide]] - ''Jan. 08''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Contributing to this section? Great! Just dump your new page somewhere in the'' ''TALK pages and we'll organise this page further.''&lt;br /&gt;
&lt;br /&gt;
== GalaxyNet and TR IRC ==&lt;br /&gt;
&lt;br /&gt;
Guidance to help you set up a connection to the Galaxynet IRC network, and channels such as #reincarnation.&lt;br /&gt;
&lt;br /&gt;
*[[IRC|What is IRC, what is this TR-irc server?]] &lt;br /&gt;
*[[IRC_mIRC|Setting up IRC]] &lt;br /&gt;
*[[Agentsvr_Guide_to_a_registered_nick_@_GalaxyNet|agentsvr Guide to a registered nick @ GalaxyNet]] &lt;br /&gt;
*[[Cvn's_Guide_to_IRC_@_GalaxyNet|cvn's Guide to IRC @ GalaxyNet]] &lt;br /&gt;
*[[IRC_Guide_for_Archmages|IRC Guide for Archmages]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Beta:Phantom_(Stats)&amp;diff=51668</id>
		<title>Beta:Phantom (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Beta:Phantom_(Stats)&amp;diff=51668"/>
		<updated>2021-06-25T13:04:32Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UnitBaseStats&lt;br /&gt;
&lt;br /&gt;
| description = Beta unit for testing.&lt;br /&gt;
| name = [[Phantom]]&lt;br /&gt;
| labelcolor = {{Color Phantasm}}&lt;br /&gt;
| textcolor = #000000&lt;br /&gt;
| color = [[Phantasm]]&lt;br /&gt;
| race = [[Illusion]]&lt;br /&gt;
| attrib = [[Special]]&lt;br /&gt;
| power = 20&lt;br /&gt;
| ap = 100&lt;br /&gt;
| type = [[Psychic]] [[Ranged]]&lt;br /&gt;
| init = 1&lt;br /&gt;
| counter = 350&lt;br /&gt;
| xap = -&lt;br /&gt;
| xtype = -&lt;br /&gt;
| xinit = -&lt;br /&gt;
| hp = 130&lt;br /&gt;
| recruit = 50 Gold, 1.25 M.P., 1 Population&lt;br /&gt;
| upkeep = 0.015 M.P.&lt;br /&gt;
| ability = [[Fear]]&lt;br /&gt;
| spell = -&lt;br /&gt;
| item = -&lt;br /&gt;
| white = 0&lt;br /&gt;
| green = 0&lt;br /&gt;
| red = 0&lt;br /&gt;
| black = 0&lt;br /&gt;
| blue = 0&lt;br /&gt;
| missile = 0&lt;br /&gt;
| fire = 0&lt;br /&gt;
| poison = 75&lt;br /&gt;
| breath = 0&lt;br /&gt;
| magic = 0&lt;br /&gt;
| melee = 100&lt;br /&gt;
| ranged = 50&lt;br /&gt;
| lightning = 0&lt;br /&gt;
| cold = 0&lt;br /&gt;
| paralyze = 0&lt;br /&gt;
| psychic = 100&lt;br /&gt;
| holy = 50&lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blitz:Phantom_(Stats)&amp;diff=51667</id>
		<title>Blitz:Phantom (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blitz:Phantom_(Stats)&amp;diff=51667"/>
		<updated>2021-06-25T13:02:46Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UnitBaseStats&lt;br /&gt;
&lt;br /&gt;
| description = Beta unit for testing.&lt;br /&gt;
| name = [[Phantom]]&lt;br /&gt;
| labelcolor = {{Color Phantasm}}&lt;br /&gt;
| textcolor = #000000&lt;br /&gt;
| color = [[Phantasm]]&lt;br /&gt;
| race = [[Illusion]]&lt;br /&gt;
| attrib = [[Special]]&lt;br /&gt;
| power = 20&lt;br /&gt;
| ap = 100&lt;br /&gt;
| type = [[Psychic]] [[Ranged]]&lt;br /&gt;
| init = 1&lt;br /&gt;
| counter = 350&lt;br /&gt;
| xap = -&lt;br /&gt;
| xtype = -&lt;br /&gt;
| xinit = -&lt;br /&gt;
| hp = 130&lt;br /&gt;
| recruit = 50 Gold, 1.25 M.P., 1 Population&lt;br /&gt;
| upkeep = 0.015 M.P.&lt;br /&gt;
| ability = [[Fear]]&lt;br /&gt;
| spell = -&lt;br /&gt;
| item = -&lt;br /&gt;
| white = 0&lt;br /&gt;
| green = 0&lt;br /&gt;
| red = 0&lt;br /&gt;
| black = 0&lt;br /&gt;
| blue = 0&lt;br /&gt;
| missile = 0&lt;br /&gt;
| fire = 0&lt;br /&gt;
| poison = 75&lt;br /&gt;
| breath = 0&lt;br /&gt;
| magic = 0&lt;br /&gt;
| melee = 100&lt;br /&gt;
| ranged = 50&lt;br /&gt;
| lightning = 0&lt;br /&gt;
| cold = 0&lt;br /&gt;
| paralyze = 0&lt;br /&gt;
| psychic = 100&lt;br /&gt;
| holy = 50&lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Beta:Phantom_(Stats)&amp;diff=51666</id>
		<title>Beta:Phantom (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Beta:Phantom_(Stats)&amp;diff=51666"/>
		<updated>2021-06-25T12:25:21Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UnitBaseStats&lt;br /&gt;
&lt;br /&gt;
| description = Beta unit for testing.&lt;br /&gt;
| name = [[Phantom]]&lt;br /&gt;
| labelcolor = {{Color Phantasm}}&lt;br /&gt;
| textcolor = #000000&lt;br /&gt;
| color = [[Phantasm]]&lt;br /&gt;
| race = [[Illusion]]&lt;br /&gt;
| attrib = [[Special]]&lt;br /&gt;
| power = 20&lt;br /&gt;
| ap = 100&lt;br /&gt;
| type = [[Psychic]] [[Ranged]]&lt;br /&gt;
| init = 1&lt;br /&gt;
| counter = 350&lt;br /&gt;
| xap = -&lt;br /&gt;
| xtype = -&lt;br /&gt;
| xinit = -&lt;br /&gt;
| hp = 130&lt;br /&gt;
| recruit = 50 Gold, 1.25 M.P., 1 Population&lt;br /&gt;
| upkeep = 0.03 M.P.&lt;br /&gt;
| ability = [[Fear]]&lt;br /&gt;
| spell = -&lt;br /&gt;
| item = -&lt;br /&gt;
| white = 0&lt;br /&gt;
| green = 0&lt;br /&gt;
| red = 0&lt;br /&gt;
| black = 0&lt;br /&gt;
| blue = 0&lt;br /&gt;
| missile = 0&lt;br /&gt;
| fire = 0&lt;br /&gt;
| poison = 75&lt;br /&gt;
| breath = 0&lt;br /&gt;
| magic = 0&lt;br /&gt;
| melee = 100&lt;br /&gt;
| ranged = 50&lt;br /&gt;
| lightning = 0&lt;br /&gt;
| cold = 0&lt;br /&gt;
| paralyze = 0&lt;br /&gt;
| psychic = 100&lt;br /&gt;
| holy = 50&lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blitz:Phantom_(Stats)&amp;diff=51665</id>
		<title>Blitz:Phantom (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blitz:Phantom_(Stats)&amp;diff=51665"/>
		<updated>2021-06-25T12:24:37Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UnitBaseStats&lt;br /&gt;
&lt;br /&gt;
| description = Beta unit for testing.&lt;br /&gt;
| name = [[Phantom]]&lt;br /&gt;
| labelcolor = {{Color Phantasm}}&lt;br /&gt;
| textcolor = #000000&lt;br /&gt;
| color = [[Phantasm]]&lt;br /&gt;
| race = [[Illusion]]&lt;br /&gt;
| attrib = [[Special]]&lt;br /&gt;
| power = 20&lt;br /&gt;
| ap = 100&lt;br /&gt;
| type = [[Psychic]] [[Ranged]]&lt;br /&gt;
| init = 1&lt;br /&gt;
| counter = 350&lt;br /&gt;
| xap = -&lt;br /&gt;
| xtype = -&lt;br /&gt;
| xinit = -&lt;br /&gt;
| hp = 130&lt;br /&gt;
| recruit = 50 Gold, 1.25 M.P., 1 Population&lt;br /&gt;
| upkeep = 0.03 M.P.&lt;br /&gt;
| ability = [[Fear]]&lt;br /&gt;
| spell = -&lt;br /&gt;
| item = -&lt;br /&gt;
| white = 0&lt;br /&gt;
| green = 0&lt;br /&gt;
| red = 0&lt;br /&gt;
| black = 0&lt;br /&gt;
| blue = 0&lt;br /&gt;
| missile = 0&lt;br /&gt;
| fire = 0&lt;br /&gt;
| poison = 75&lt;br /&gt;
| breath = 0&lt;br /&gt;
| magic = 0&lt;br /&gt;
| melee = 100&lt;br /&gt;
| ranged = 50&lt;br /&gt;
| lightning = 0&lt;br /&gt;
| cold = 0&lt;br /&gt;
| paralyze = 0&lt;br /&gt;
| psychic = 100&lt;br /&gt;
| holy = 50&lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lightning:Phantom_(Stats)&amp;diff=51664</id>
		<title>Lightning:Phantom (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lightning:Phantom_(Stats)&amp;diff=51664"/>
		<updated>2021-06-25T12:20:58Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UnitBaseStats&lt;br /&gt;
&lt;br /&gt;
| name = [[Phantom]]&lt;br /&gt;
| labelcolor = {{Color Phantasm}}&lt;br /&gt;
| textcolor = #000000&lt;br /&gt;
| color = [[Phantasm]]&lt;br /&gt;
| race = [[Illusion]]&lt;br /&gt;
| attrib = [[Special]]&lt;br /&gt;
| power = 20&lt;br /&gt;
| ap = 100&lt;br /&gt;
| type = [[Psychic]] [[Ranged]]&lt;br /&gt;
| init = 1&lt;br /&gt;
| counter = 350&lt;br /&gt;
| xap = -&lt;br /&gt;
| xtype = -&lt;br /&gt;
| xinit = -&lt;br /&gt;
| hp = 130&lt;br /&gt;
| recruit = 50 Gold, 1.25 M.P., 1 Population&lt;br /&gt;
| upkeep = 0.03 M.P.&lt;br /&gt;
| ability = [[Fear]]&lt;br /&gt;
| spell = -&lt;br /&gt;
| item = -&lt;br /&gt;
| white = 0&lt;br /&gt;
| green = 0&lt;br /&gt;
| red = 0&lt;br /&gt;
| black = 0&lt;br /&gt;
| blue = 0&lt;br /&gt;
| missile = 0&lt;br /&gt;
| fire = 0&lt;br /&gt;
| poison = 75&lt;br /&gt;
| breath = 0&lt;br /&gt;
| magic = 0&lt;br /&gt;
| melee = 100&lt;br /&gt;
| ranged = 50&lt;br /&gt;
| lightning = 0&lt;br /&gt;
| cold = 0&lt;br /&gt;
| paralyze = 0&lt;br /&gt;
| psychic = 100&lt;br /&gt;
| holy = 50&lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=COLD&amp;diff=51650</id>
		<title>COLD</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=COLD&amp;diff=51650"/>
		<updated>2021-06-14T09:18:41Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a very rare attack type, only appearing on 3 units: [[Ice_Elemental|Ice Elementals]], [[Lich|Lich]] and [[Demon_Knight|Demon Knights]].&lt;br /&gt;
&lt;br /&gt;
[[COLD]] like [[LIGHTNING|LIGHTNING]], is only moderately resisted for the most part, but several [[Units#eradication|eradication units]] are noteworthy for their weakness to [[COLD]]: [[Red_Dragon|Red Dragons]], [[Fire_Elemental|Fire Elementals]], [[Salamander|Salamanders]], [[Hell_Hound|Hell Hounds]] and [[Fire_Giant|Fire Giants]].&lt;br /&gt;
&lt;br /&gt;
*The unique [[Blue_Ice|Blue Ice]] increases the attack of a unit with [[COLD]] by 30%. &lt;br /&gt;
*The [[Necromancer|Necromancer]] and [[Soul_Reaper|Soul Reaper]] hero ability [[Chill_Touch|Chill Touch]] makes these [[Heroes|heroes]] deal [[COLD]] damage to a random stack at begin of battle. &lt;br /&gt;
&lt;br /&gt;
[[Category:Attack Type]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Confuse&amp;diff=51614</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Confuse&amp;diff=51614"/>
		<updated>2021-03-27T06:16:07Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment will leave your enemy in a state of perpetual confusion. Your enemy will have difficulty casting spells as they cannot concentrate on their enchantments. It will also hinder his dispel ability.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Decreases target's chance for spell success and descreases dispelling capabilities. &lt;br /&gt;
&lt;br /&gt;
*Formula: &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; New cost = Original Cost*(1+modifier*sl)&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; On/off/opposite color: modifier = .0025/.0018/.0012&amp;lt;br/&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; On arch server: modifier = .004175/.003/.002&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Formula for decreasing spell success is:&lt;br /&gt;
&lt;br /&gt;
on color: * (1 - (0.0012 * SL))&lt;br /&gt;
&lt;br /&gt;
offcolor: * (1 - (0.0009 * SL))&lt;br /&gt;
&lt;br /&gt;
opposite: * (1 - (0.0006 * SL))&lt;br /&gt;
&lt;br /&gt;
For spell level&amp;amp;nbsp;600, on color would multiply the success rate by 28%, offcolor would multiply it by 46% while opposite color would multiply it by 64%&lt;br /&gt;
&lt;br /&gt;
fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] [[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Phase_Step&amp;diff=51401</id>
		<title>Phase Step</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Phase_Step&amp;diff=51401"/>
		<updated>2021-03-09T09:15:14Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will give your units the ability to walk through walls and strike at unsuspecting enemies with greater ferocity. Area of effect: 1 random group.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Gives [[SIEGE|Siege]]&amp;amp;nbsp;to one of your stacks (all colors)&lt;br /&gt;
&lt;br /&gt;
Gives [[Critical_Strike|Critical Strike]]&amp;amp;nbsp;to one of your [[Random_stack|random stacks]]&amp;amp;nbsp;(blue only)&lt;br /&gt;
&lt;br /&gt;
Replaced [[Lightning:Feet_of_Hermes|Feet of Hermes]]&amp;amp;nbsp;on main servers since October 2007.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] [[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Phase_Step&amp;diff=51400</id>
		<title>Phase Step</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Phase_Step&amp;diff=51400"/>
		<updated>2021-03-09T09:08:57Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will give your units the ability to walk through walls and strike at unsuspecting enemies with greater ferocity. Area of effect: 1 random group.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Gives [[SIEGE|Siege]]&amp;amp;nbsp;to one of your stacks (all colors)&lt;br /&gt;
&lt;br /&gt;
Gives [[Critical_Strike|Critical_Strike]]&amp;amp;nbsp;to one of your [[Random_stack|random stacks]]&amp;amp;nbsp;(blue only)&lt;br /&gt;
&lt;br /&gt;
Replaced [[Lightning:Feet_of_Hermes|Feet of Hermes]]&amp;amp;nbsp;on main servers since October 2007.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] [[Category:Average Spells]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valor_versus_Tactics&amp;diff=51391</id>
		<title>Valor versus Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valor_versus_Tactics&amp;diff=51391"/>
		<updated>2021-01-14T10:44:44Z</updated>

		<summary type="html">&lt;p&gt;Rjester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Valor vs. Tactics =&lt;br /&gt;
&lt;br /&gt;
The common hero ability [[Valor|Valor]] is often compared to more expensive and rare ability [[Tactics|Tactics]] (lvl 14+ [[Warlord|Warlord]]). Heroes with [[Valor|Valor]] enabled (lvl&amp;amp;nbsp;9 and higher) are much easier and cheaper to get than the high level (lvl&amp;amp;nbsp;14+) [[Warlord|Warlord]].&lt;br /&gt;
&lt;br /&gt;
At lvl 14, a Valor hero provides level 6 Valor, or a 9% boost to primary (only) and counter AP, calculated off of their base values. At the same level (14), a Warlord provides 1% extra accuracy to all attacks.&lt;br /&gt;
&lt;br /&gt;
Comparing these two abilities at these levels, we get the following results...&lt;br /&gt;
&lt;br /&gt;
==== Regular ====&lt;br /&gt;
&lt;br /&gt;
:Assuming a regular or defensive battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 Warlord as follows (using the &amp;quot;Attack&amp;quot; formula from [[Damage_Formula|Damage Formula]]''):'' &lt;br /&gt;
::'''Valor''': 100,000 * 1.09 (valor boost) * 0.33 (accuracy) * 0.5 (damage modifier) * 1.0 (efficiency) = 17,985 effective attack power &lt;br /&gt;
::'''Tactics''': 100,000 * 0.34&amp;amp;nbsp;* 0.5 * 1.0 = 17,000 effective attack power   &lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
&lt;br /&gt;
:Assuming a siege battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 Warlord as follows (using the same formula from above): &lt;br /&gt;
::'''Valor''': 100,000 * 1.09 (valor boost) * 0.23 * 0.5 * 1.0 = 12,535 effective attack power &lt;br /&gt;
::'''Tactics''': 100,000 * 0.24&amp;amp;nbsp;* 0.5 * 1.0 = 12,000 effective attack power   &lt;br /&gt;
&lt;br /&gt;
=== Conclusions ===&lt;br /&gt;
&lt;br /&gt;
*The calculations above show Valor and Tactics from a level 14 hero to be comparable, assuming that your army is heavy on primary attacks, not already AP-boosted by enchantments like Plant Growth (see below), and that your opponent's units do not have many defensive accuracy-affecting abilities (fear, swift, beauty.)&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*For simpler units with a main primary attack, Valor performs well, especially in regular attacks.  For complex and ultimate units with powerful secondary attacks and sieges, Tactics is superior.&lt;br /&gt;
&lt;br /&gt;
*Although some enchantments (such as THL) will improve Valor more than Tactics, it's much more often the case that battle spells, battle items, heroes, enchantments, etc. will improve Tactics more than Valor.  For example, Tactics is generally much better than Valor for Verdant because Valor's attack bonus is based of Treant/Mandrake base attack which is low to begin with, making an accuracy bonus much more beneficial to Treants and other treefolk since it augments their entire attack, not merely their base primary attacks.&lt;br /&gt;
&lt;br /&gt;
*Above level 14, Tactics becomes significantly stronger than Valor, even for primary-only units and also in regular attacks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
[[category:Battle Factors]]&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Rjester</name></author>
		
	</entry>
</feed>