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	<updated>2026-05-28T22:25:53Z</updated>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=36721</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=36721"/>
		<updated>2010-10-30T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* Stuff I overheard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
!Unit                         || Archangel || Dominion&lt;br /&gt;
|-&lt;br /&gt;
!Number maintained for 1000MP || 800       || 12.12&lt;br /&gt;
|-&lt;br /&gt;
!Hit points per 1000MP        || 4,000,000 || 960,000&lt;br /&gt;
|}&lt;br /&gt;
This means that for a given income of mana you can buy much more defensive power using Archangels than you can with Dominions.&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores. '''NO!''' it is used to calculate net power loss at the end of the battle. Therefore for a given level of hit points, a unit with lower net power would make a better ''soaker''.&lt;br /&gt;
&lt;br /&gt;
Hmm, what are these [[Attack Type|attack types]]?&lt;br /&gt;
&lt;br /&gt;
Ooh! This looks good: [[DL_Snake's_Ascendancy_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I overheard==&lt;br /&gt;
&lt;br /&gt;
Typical White stacks (depending on what you hit):&lt;br /&gt;
* Soaker x 2&lt;br /&gt;
* Heavy Hitter x 3-4&lt;br /&gt;
* Fodders x 3-4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So what about:&lt;br /&gt;
*[[Archangel]]&lt;br /&gt;
*[[Dominion]]&lt;br /&gt;
*[[Unicorn]]&lt;br /&gt;
*[[Spirit Warrior]]&lt;br /&gt;
*[[Knight Templar]]&lt;br /&gt;
*[[Djinni]]&lt;br /&gt;
*[[Mind Ripper]]&lt;br /&gt;
*[[Astral Magician]]&lt;br /&gt;
*Fodder&lt;br /&gt;
*Fodder&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=36720</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=36720"/>
		<updated>2010-10-30T18:06:26Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
!Unit                         || Archangel || Dominion&lt;br /&gt;
|-&lt;br /&gt;
!Number maintained for 1000MP || 800       || 12.12&lt;br /&gt;
|-&lt;br /&gt;
!Hit points per 1000MP        || 4,000,000 || 960,000&lt;br /&gt;
|}&lt;br /&gt;
This means that for a given income of mana you can buy much more defensive power using Archangels than you can with Dominions.&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores. '''NO!''' it is used to calculate net power loss at the end of the battle. Therefore for a given level of hit points, a unit with lower net power would make a better ''soaker''.&lt;br /&gt;
&lt;br /&gt;
Hmm, what are these [[Attack Type|attack types]]?&lt;br /&gt;
&lt;br /&gt;
Ooh! This looks good: [[DL_Snake's_Ascendancy_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I overheard==&lt;br /&gt;
&lt;br /&gt;
Typical White stacks (depending on what you hit):&lt;br /&gt;
* Soaker x 2&lt;br /&gt;
* Heavy Hitter x 3-4&lt;br /&gt;
* Fodders x 3-4&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33878</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33878"/>
		<updated>2010-10-09T18:12:51Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
!Unit                         || Archangel || Dominion&lt;br /&gt;
|-&lt;br /&gt;
!Number maintained for 1000MP || 800       || 12.12&lt;br /&gt;
|-&lt;br /&gt;
!Hit points per 1000MP        || 4,000,000 || 960,000&lt;br /&gt;
|}&lt;br /&gt;
This means that for a given income of mana you can buy much more defensive power using Archangels than you can with Dominions.&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores. '''NO!''' it is used to calculate net power loss at the end of the battle. Therefore for a given level of hit points, a unit with lower net power would make a better ''soaker''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmm, what are these [[Attack Type|attack types]]?&lt;br /&gt;
&lt;br /&gt;
Ooh! This looks good: [[DL_Snake's_Ascendancy_Guide]]&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33877</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33877"/>
		<updated>2010-10-09T17:57:28Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
!Unit                         || Archangel || Dominion&lt;br /&gt;
|-&lt;br /&gt;
!Number maintained for 1000MP || 800       || 12.12&lt;br /&gt;
|-&lt;br /&gt;
!Hit points per 1000MP        || 4,000,000 || 960,000&lt;br /&gt;
|}&lt;br /&gt;
This means that for a given income of mana you can buy much more defensive power using Archangels than you can with Dominions.&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores. '''NO!''' it is used to calculate net power loss at the end of the battle. Therefore for a given level of hit points, a unit with lower net power would make a better ''soaker''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmm, what are these [[Attack Type|attack types]]?&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Attack_Types&amp;diff=33876</id>
		<title>Attack Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Attack_Types&amp;diff=33876"/>
		<updated>2010-10-09T17:35:12Z</updated>

		<summary type="html">&lt;p&gt;Rwb: Wikified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack types help determine how much damage a unit can do to another due to their resistance to that element/type of attack. Below you will find explanations of all 12 attack types and anything 'unique' about them. Numerical values for different mentioned topics can be found elsewhere on this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Missile]] ===&lt;br /&gt;
&lt;br /&gt;
* Missile is ALWAYS paired with [[RANGED]] attack type.&amp;lt;br&amp;gt;&lt;br /&gt;
* Missile is only found on lower tier units ([[Archer]], [[Elven Archer]], [[Orcish Archer]], [[Bounty Hunter]], [[Catapult]]). No summonable units have &amp;quot;Missile&amp;quot; attack type.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Ascendant spell &amp;quot;[[Protection from Missle | Protection from Missile]]&amp;quot; raises missile resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dozens of Silver-Tipped Arrows]] Adds [[HOLY|Holy]] to the [[Primary Attack]] of units with a [[MISSILE|Missile]] attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flame Arrow]] adds Fire to the primary attack of units with a [[MISSILE|Missile]] attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
&lt;br /&gt;
* Fire is only found on [[Devil]]s and [[Units#Eradication|Eradication units]].&amp;lt;br&amp;gt;&lt;br /&gt;
* The Item &amp;quot;[[Oil Flasks]]&amp;quot; reduces the fire resistances of all enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Item &amp;quot;[[Scroll of Protection from Fire]]&amp;quot; and the hero ability &amp;quot;[[Ice Shield]]&amp;quot; raise the fire resistances of all of your units.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Spell &amp;quot;[[Flame Shield]]&amp;quot; sets all of your units fire resistances to 100% (can be lowered with oil/candle/etc.).&amp;lt;br&amp;gt;&lt;br /&gt;
* Several units have 'Weakness to AttackType FIRE' - [[Treant]], [[Mandrake]], [[Creeping Vines]], [[Catapult]], [[Ice Elemental]], [[Cave Troll]].&amp;lt;br&amp;gt;&lt;br /&gt;
* The spell [[Flame Blade]] will add FIRE to the primary attack of all of your units with a melee attack.&amp;lt;br&amp;gt;&lt;br /&gt;
* The spell [[Flame Arrow]] will add FIRE to the primary attack of all of your units with a missile attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Poison]]===&lt;br /&gt;
&lt;br /&gt;
* Poison is found on several phantasm, eradication, and nether units. It is most prevalent on nether units.&amp;lt;br&amp;gt;&lt;br /&gt;
* Poison can be added to the primary attacks of units with MELEE attack types by using the item &amp;quot;[[Vial of Venom]]&amp;quot; or the spell &amp;quot;[[Foul Water]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Breath]]===&lt;br /&gt;
&lt;br /&gt;
* Breath is NEVER found alone, it is always paired with another attack type such as Fire ([[Red Dragon]], [[Chimera]], [[Hell Hound]]) or Magic ([[Faerie Dragon]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Magic]]===&lt;br /&gt;
&lt;br /&gt;
* Magic always causes a 'critical strike' - in terms of the damage formula, the &amp;quot;Random Multiplier&amp;quot; is always 1 (other attack types it randomly varies between .2 and .8).&amp;lt;br&amp;gt;&lt;br /&gt;
* Attacks with the Magic Attack Type in them will NOT trigger [[Bursting]] (regardless of the other attached attack types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Melee]]===&lt;br /&gt;
&lt;br /&gt;
* Melee is boosted/modified by a wide variety of spells and items, making it a very versitile attack type, downside is &amp;quot;Melee&amp;quot; itself is highly resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rust Armor]] Lowers enemy resistances to melee.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells/Items that add to the primary attack types of units with a melee attack: [[Sword of Light]] adds Holy, [[The Holy Light]] adds Holy, [[Flame Blade]] adds Fire, [[Vial of Venom]] adds Poison, [[Foul Water]] adds Poison.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Brooch of Protection]] Raises the resistances to Melee of all of your units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ranged]]===&lt;br /&gt;
&lt;br /&gt;
* Ranged is NEVER found alone, it is always paired with another attack type.&amp;lt;br&amp;gt;&lt;br /&gt;
* Attacks with the Ranged Attack Type in them will NOT trigger [[Bursting]] (regardless of the other attached attack types).&amp;lt;br&amp;gt;&lt;br /&gt;
* The Item [[Missile Shield]] Raises &amp;quot;Ranged&amp;quot; resistances on a unit.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Unit ability [[Large Shield]] adds +50% resistance to the AVERAGE resistance of the ranged attack (for example - a unit could have an average of 30% &amp;quot;Ranged Cold&amp;quot; Resistance, a unit with large shield and an average of 30% &amp;quot;Ranged Cold&amp;quot; resistance would effectively have 80% &amp;quot;Ranged Cold&amp;quot; resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
* Ranged attacks cause counters to Fail to do any damage (Try and strike back, but too far away).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Lightning]]===&lt;br /&gt;
&lt;br /&gt;
* Lightning is a rare attack type, found only on 4 units: [[Air Elemental]], [[Djinni]], [[Titan]], and [[Astral Magician]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Many units have moderate to weak lightning resists, but only one unit with an actual &amp;quot;Weakness to AttackType Lightning&amp;quot; exists: [[Earth Elemental | Earth Elementals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
&lt;br /&gt;
* Cold is a very rare attack type, only appearing on 3 units: [[Ice Elemental]], [[Lich]], and [[Demon Knight]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Cold, like lightning, is only moderately resisted for the most part, but several eradication units are noteworthy for their weakness to cold: [[Red Dragon]], [[Fire Elemental]], [[Salamander]], [[Hell Hound]], and [[Fire Giant]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Paralyze]]===&lt;br /&gt;
&lt;br /&gt;
* Paralyze is mostly found on Nether units, such as [[Ghoul]], [[Wraith]], [[Unholy Reaver]], and [[Vampire]].&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medusa]] also have the paralyze attack type.&amp;lt;br&amp;gt;&lt;br /&gt;
* Paralyze attacks cause counters to fail to do any damage (try and strike back, but paralyzed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Psychic]]===&lt;br /&gt;
&lt;br /&gt;
* Psychic attack types are spread amongst all colors, and misrepresented as a blue specialty. Units with Psychic Attack: [[Nymph]], [[Soul Speaker]], [[Unholy Reaver]], [[Succubus]], [[Mind Ripper]], [[Psychic Wisp]], [[Sirene]]. Blue dominates it, but Black has access to the highest number of psychic attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
* Psychic attacks cause 'critical strike', same effect as listed in Magic (scroll up), random multiplier = 1.&amp;lt;br&amp;gt;&lt;br /&gt;
* Attacks with the Psychic Attack Type in them will NOT trigger [[Bursting]].&amp;lt;br&amp;gt;&lt;br /&gt;
* The Illusionist ability [[Mind Shield]] Raises Psychic resistances of your units.&amp;lt;br&amp;gt;&lt;br /&gt;
* The item [[Monkey Brains]] boosts the primary attack of any unit with a Psychic Attack type +100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[HOLY|Holy]]===&lt;br /&gt;
&lt;br /&gt;
* Holy is only found on Ascendant units, but can be added to other units with the use of spells/items.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Holy Light]] and [[Sword of Light]] will only add Holy to melee units individually, when combined though they add Holy to ALL UNITS primary attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dozens of Silver-Tipped Arrows]] supposedly adds Holy to Missile Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Undead]] all have a weakness to holy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
There ya go, a quick rundown of the attack types, there's obviously more you can find out about these, but those are the most important aspects of them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack Type]]&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33875</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33875"/>
		<updated>2010-10-09T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;Rwb: What are attack types?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
!Unit                         || Archangel || Dominion&lt;br /&gt;
|-&lt;br /&gt;
!Number maintained for 1000MP || 800       || 12.12&lt;br /&gt;
|-&lt;br /&gt;
!Hit points per 1000MP        || 4,000,000 || 960,000&lt;br /&gt;
|}&lt;br /&gt;
This means that for a given income of mana you can buy much more defensive power using Archangels than you can with Dominions.&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmm, what are these [[Attack Type|attack types]]?&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33873</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33873"/>
		<updated>2010-09-26T13:21:12Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
!Unit                         || Archangel || Dominion&lt;br /&gt;
|-&lt;br /&gt;
!Number maintained for 1000MP || 800       || 12.12&lt;br /&gt;
|-&lt;br /&gt;
!Hit points per 1000MP        || 4,000,000 || 960,000&lt;br /&gt;
|}&lt;br /&gt;
This means that for a given income of mana you can buy much more defensive power using Archangels than you can with Dominions.&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores.&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33868</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33868"/>
		<updated>2010-09-19T18:08:18Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
* [[Archangels]] cost &amp;lt;code&amp;gt;5,000 / 1.25 = 4,000&amp;lt;/code&amp;gt; [[mana|MP]] per [[hit points|hit point]], and&lt;br /&gt;
* [[Dominion]] cost &amp;lt;code&amp;gt;80,000 / 72.5 = 1,103&amp;lt;/code&amp;gt; [[mana|MP]] per [[hit points|hit point]].&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores.&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33867</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33867"/>
		<updated>2010-09-19T18:07:32Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]] (this keeps the game interesting), and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
* [[Archangels]] cost &amp;lt;code&amp;gt;5,000 / 1.25 = 4,000&amp;lt;/code&amp;gt; [[mana|MP]] per [[hit point|hit point]], and&lt;br /&gt;
* [[Dominion]] cost &amp;lt;code&amp;gt;80,000 / 72.5 = 1,103&amp;lt;/code&amp;gt; [[mana|MP]] per [[hit point|hit point]].&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores.&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33866</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33866"/>
		<updated>2010-09-19T17:47:14Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* War mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]]. This keeps the game interesting, and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
* [[Archangels]] cost &amp;lt;code&amp;gt;5,000 / 1.25 = 4,000&amp;lt;/code&amp;gt; [[mana|MP]] per [[hit point]], and&lt;br /&gt;
* [[Dominion]] cost &amp;lt;code&amp;gt;80,000 / 72.5 = 1,103&amp;lt;/code&amp;gt; [[mana|MP]] per [[hit point]].&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores.&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33865</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33865"/>
		<updated>2010-09-19T17:46:51Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* Next */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how. (The [[Understanding Stacking]] page is hard work!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War mechanics==&lt;br /&gt;
&lt;br /&gt;
The mechanics of war are very complicated because&lt;br /&gt;
* of the large number of permutations of [[units]], [[spells]], and [[items]]. This keeps the game interesting, and&lt;br /&gt;
* the ''meta game'', i.e., the way other players are using [[units]], [[spells]], and [[items]].&lt;br /&gt;
It is entirely conceivable that you may discover some particularly powerful combination and use it to great effect. More (but still not very) likely, you will discover a combination that is powerful against the ''prevailing'' strategies ''currently'' being used.&lt;br /&gt;
&lt;br /&gt;
So, down to business.&lt;br /&gt;
&lt;br /&gt;
First things first: each unit has a&lt;br /&gt;
* [[attack power]], and a&lt;br /&gt;
* [[hit points]].&lt;br /&gt;
If you read and understood both of those pages, then you should be able to identify that:&lt;br /&gt;
* [[Archangel]] might be a good defensive ''soaker'' for white ([[Ascendant]]) mages, and&lt;br /&gt;
* [[Dominion]] and [[Spirit warrior]] are the main offensive ''hitters'' for white ([[Ascendant]]) mages.&lt;br /&gt;
Observe also that:&lt;br /&gt;
* [[Archangels]] cost &amp;lt;code&amp;gt;5,000 / 1.25 = 4,000&amp;lt;/code&amp;gt; [[mana|MP]] per [[pit point]], and&lt;br /&gt;
* [[Dominion]] cost &amp;lt;code&amp;gt;80,000 / 72.5 = 1,103&amp;lt;/code&amp;gt; [[mana|MP]] per [[pit point]].&lt;br /&gt;
&lt;br /&gt;
The [[net power]] of a unit appears not to be used in battles -- [[net power]] is for rank whores.&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33864</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33864"/>
		<updated>2010-09-19T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* Next */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense, and&lt;br /&gt;
# attacking&lt;br /&gt;
just as soon as I've worked out how.&lt;br /&gt;
&lt;br /&gt;
The [[Understanding Stacking]] page is hard work!&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33863</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33863"/>
		<updated>2010-09-19T16:29:21Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. &amp;lt;br/&amp;gt; Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]]. &amp;lt;br/&amp;gt; You will have to make repeated donations in order to keep favour. This increases the rate at which [[items]] are generated. Later, you will have fewer guilds so item generation will be very slow: take the opportunity to get as many as possible. &lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself. &amp;lt;br/&amp;gt; This [[enchantment|enchantment spell]] increase the rate at which you research. As you research and your [[spell level]] increases, [[dispell]] and re-cast [[concentration]] on yourself.&lt;br /&gt;
&lt;br /&gt;
While researching it may be necessary to keep a small defensive army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
&lt;br /&gt;
After research, take [[guilds]] down to about 15% of land, and build [[nodes]], [[farms]], and [[towns]].&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
# defense&lt;br /&gt;
# attacking&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33862</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33862"/>
		<updated>2010-09-19T16:26:44Z</updated>

		<summary type="html">&lt;p&gt;Rwb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]].&lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself.&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33861</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33861"/>
		<updated>2010-09-19T16:25:57Z</updated>

		<summary type="html">&lt;p&gt;Rwb: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]].&lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself.&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33860</id>
		<title>User:Rwb</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Rwb&amp;diff=33860"/>
		<updated>2010-09-19T15:10:06Z</updated>

		<summary type="html">&lt;p&gt;Rwb: Created page with &amp;quot;=Yet another guide=  Some notes about what works for me.  There are a lot of guides on the wiki, some more useful than others.  The Guidance For New Players is wor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yet another guide=&lt;br /&gt;
&lt;br /&gt;
Some notes about what works for me.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[Guides|guides]] on the wiki, some more useful than others.&lt;br /&gt;
&lt;br /&gt;
The [[Guidance For New Players]] is worth reading, and the [[Beginner's Guide to TR]] is good if you are completely new and clicking about of stuff to see what happens still leaves you bewildered.&lt;br /&gt;
&lt;br /&gt;
==Axioms==&lt;br /&gt;
&lt;br /&gt;
These statements should always be true:&lt;br /&gt;
# Have 299 [[workshops]].&lt;br /&gt;
# Have 2.5% of your land as [[barriers]].&lt;br /&gt;
# Match food production and [[population]] capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
The natural instinct is to explore to get as much land as possible, and then build lots of farms and towns. Wrong! This makes you ''land-fat'' which means you will be attacked by other mages who want your land.&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to research every spell. The following observations should make this as turn-efficient as possible:&lt;br /&gt;
# Build [[guild|guilds]] in preference to [[farms]] and [[towns]] and anything else. Over 1,000 [[guilds]] are recommended, and some people report having over 2,000.&lt;br /&gt;
# Donate most/all of your [[geld]] to [[science]] to get [[God Favour|favour]].&lt;br /&gt;
# Research blue ([[phantasm]]) spells first to get [[concentration]], and then cast it on yourself.&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Crystal_Ball&amp;diff=33859</id>
		<title>Crystal Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Crystal_Ball&amp;diff=33859"/>
		<updated>2010-09-18T17:28:38Z</updated>

		<summary type="html">&lt;p&gt;Rwb: Added example of what it does.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Swirling mist can be seen in the heart of this scrying device. A mage can see into any location simply by concentrating hard on it. Target = Enemy Mage&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* The spell the [[Scrying  Mirror]] works similar to the item [[Crystal Ball]] (a bit better, but [[spell level]] dependent)&lt;br /&gt;
* The unique item [[Basin of Far Seeing]] works similar to the item [[Crystal Ball]] (much better, but rare)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
You begin using the item Crystal Ball on Mage (#).&lt;br /&gt;
&lt;br /&gt;
You got some information on Mage (#).	&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tbody&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;tdOne&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
			Mage (#)&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Population&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			388,652&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Magic Power&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Gold&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Spell Level&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Lesser Item&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Unique Item&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Alliance&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Past Alliance&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt; Total Land 2,377 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Farmland&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Town&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Workshop&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Barrack&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Node&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Mage Guild&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Fortress&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;bold&amp;quot;&amp;gt;Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;4&amp;quot; class=&amp;quot;bold&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Unit List&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			[[Djinni]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			418&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			14643&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr class=&amp;quot;tdTwo&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			?????&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			-&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			-&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
You finished using the item Crystal Ball on Mage (#).&lt;br /&gt;
&lt;br /&gt;
The item Crystal Ball is destroyed after use.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rwb</name></author>
		
	</entry>
</feed>