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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shadimar</id>
	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-06-03T14:35:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guilds&amp;diff=18518</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guilds&amp;diff=18518"/>
		<updated>2009-10-02T08:08:22Z</updated>

		<summary type="html">&lt;p&gt;Shadimar: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guilds are buildings that are essential to create [[items]] and [[skills|skillpoints]] and even more when conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Guilds provide the same population space as wilderness, namely 10.&lt;br /&gt;
* Guilds take considerable geld upkeep to maintain&lt;br /&gt;
* Guilds also generate magical [[items]] at random intervals.&lt;br /&gt;
** [[God Favour|Science God Favour]] increases chances of item generation&lt;br /&gt;
** Guilds only generate lesser items (including [[Minor Indulgence]] and [[Magical Compass]]).&lt;br /&gt;
** Even with zero guilds you can still store items (unlike [[mana|nodes-and-mana]])&lt;br /&gt;
* Guilds provide a bonus to [[Skills|skill]] acquisition time (tested across all servers).&lt;br /&gt;
** This is capped at 5% of your land. Building more guilds does not influence skill generation. '''(This information is incorrect for some servers. Guilds above 5% do increase the speed at which you learn skills.)'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Early in game: try to maintain more than 1000 guilds to speed up research&lt;br /&gt;
** If you have trouble upkeeping the high amount of guilds on small land: sell the items!&lt;br /&gt;
** Guilds build quite slow. For efficiency, after exploring, first build [[workshops]] one-turn-by-one-turn to a few hundred (and also build some [[towns]] and [[farms]] to upkeep stuff) -- thereafter build remaining wilderness to guilds, -- thereafter destroy 25% workshops and build that wilderness also with guilds.&lt;br /&gt;
* Thereafter: try to maintain 5% of your land as guilds, to generate skill points efficiently&lt;br /&gt;
&lt;br /&gt;
== (non)Related ==&lt;br /&gt;
The [[Common Terminology|word guild]] is also used for groups of mages playing together in a coordinated way, e.g. [[Supporting Guild Status]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Shadimar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guilds&amp;diff=18517</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guilds&amp;diff=18517"/>
		<updated>2009-10-02T08:08:01Z</updated>

		<summary type="html">&lt;p&gt;Shadimar: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guilds are buildings that are essential to create [[items]] and [[skills|skillpoints]] and even more when conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Guilds provide the same population space as wilderness, namely 10.&lt;br /&gt;
* Guilds take considerable geld upkeep to maintain&lt;br /&gt;
* Guilds also generate magical [[items]] at random intervals.&lt;br /&gt;
** [[God Favour|Science God Favour]] increases chances of item generation&lt;br /&gt;
** Guilds only generate lesser items (including [[Minor Indulgence]] and [[Magical Compass]]).&lt;br /&gt;
** Even with zero guilds you can still store items (unlike [[mana|nodes-and-mana]])&lt;br /&gt;
* Guilds provide a bonus to [[Skills|skill]] acquisition time (tested across all servers).&lt;br /&gt;
** This is capped at 5% of your land. Building more guilds does not influence skill generation.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Early in game: try to maintain more than 1000 guilds to speed up research&lt;br /&gt;
** If you have trouble upkeeping the high amount of guilds on small land: sell the items!&lt;br /&gt;
** Guilds build quite slow. For efficiency, after exploring, first build [[workshops]] one-turn-by-one-turn to a few hundred (and also build some [[towns]] and [[farms]] to upkeep stuff) -- thereafter build remaining wilderness to guilds, -- thereafter destroy 25% workshops and build that wilderness also with guilds.&lt;br /&gt;
* Thereafter: try to maintain 5% of your land as guilds, to generate skill points efficiently&lt;br /&gt;
&lt;br /&gt;
== (non)Related ==&lt;br /&gt;
The [[Common Terminology|word guild]] is also used for groups of mages playing together in a coordinated way, e.g. [[Supporting Guild Status]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Shadimar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guilds&amp;diff=18516</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guilds&amp;diff=18516"/>
		<updated>2009-10-02T08:07:07Z</updated>

		<summary type="html">&lt;p&gt;Shadimar: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guilds are buildings that are essential to create [[items]] and [[skills|skillpoints]] and even more when conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Guilds provide the same population space as wilderness, namely 10.&lt;br /&gt;
* Guilds take considerable geld upkeep to maintain&lt;br /&gt;
* Guilds also generate magical [[items]] at random intervals.&lt;br /&gt;
** [[God Favour|Science God Favour]] increases chances of item generation&lt;br /&gt;
** Guilds only generate lesser items (including [[Minor Indulgence]] and [[Magical Compass]]).&lt;br /&gt;
** Even with zero guilds you can still store items (unlike [[mana|nodes-and-mana]])&lt;br /&gt;
* Guilds provide a bonus to [[Skills|skill]] acquisition time (tested across all servers).&lt;br /&gt;
** This is capped at 5% of your land. Building more guilds does not influence skill generation.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Early in game: try to maintain more than 1000 guilds to speed up research&lt;br /&gt;
** If you have trouble upkeeping the high amount of guilds on small land: sell the items!&lt;br /&gt;
** Guilds build quite slow. For efficiency, after exploring, first build [[workshops]] one-turn-by-one-turn to a few hundred (and also build some [[towns]] and [[farms]] to upkeep stuff) -- thereafter build remaining wilderness to guilds, -- thereafter destroy 25% workshops and build that wilderness also with guilds.&lt;br /&gt;
* Thereafter: try to maintain 5% of your land as guilds, to generate skill points efficiently '''(This information is inaccurate for some servers. Guilds above 5% do increase the speed at which you learn skills.)'''&lt;br /&gt;
&lt;br /&gt;
== (non)Related ==&lt;br /&gt;
The [[Common Terminology|word guild]] is also used for groups of mages playing together in a coordinated way, e.g. [[Supporting Guild Status]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Shadimar</name></author>
		
	</entry>
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