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		<id>https://wiki.the-reincarnation.org/index.php?title=Pillage&amp;diff=17964</id>
		<title>Pillage</title>
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		<updated>2008-12-26T04:25:19Z</updated>

		<summary type="html">&lt;p&gt;Shzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General =&lt;br /&gt;
A pillage is sending one stack of your army, to raid another kingdom for [[population]],[[geld]] and [[items]] and burn some land including buildings (make it [[wilderness]])&lt;br /&gt;
&lt;br /&gt;
In a [[pillage]] attack, you send one stack of your [[units]] into another kingdom. &lt;br /&gt;
* If unsuccessful, &lt;br /&gt;
** the pillager is warded off and loses a significant number (if not all) of the sent stack. The remaining numbers flee like thieves in the night, back to your kingdom. &lt;br /&gt;
*** This way, pillaging is a way to 'disband' [[:Category:Undisbandable|undisbandable units]]. &lt;br /&gt;
** A pillage is blocked when the raiding army is spotted. The more units you have (relative to your land), the better the chance you spot invading armies and block.&lt;br /&gt;
*** The odds to ward off pillagers depends foremost on the number of units within the defensive army, not on the power. &lt;br /&gt;
*** The odds to ward off pillagers also depend on protection by [[Forts]] (if you maintain enough, your warding army will pay maximum attention) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If successful, &lt;br /&gt;
** The pillager takes home some [[geld]], [[population]] (in variable amounts depending on the interior of the targeted kingdom and the size of the raiding party) and possibly one [[items|item]]. &lt;br /&gt;
** The pillager burns some of the [[Farms]], [[Towns]], [[Workshops]] and [[Guilds]] on the pillages land to [[wilderness]], but the pillager does not take or destoys [[land]] (unlike [[siege]] and [[regular]] attacks). &lt;br /&gt;
** The amount of goods that pillaging units can carry depends on their stack power, not on their numbers. &lt;br /&gt;
** The pillager can only bring home booties of mages within 50% of your [[net power]] before the [[pillage]] (otherwise the distance is too large and your troops lose their stuff on the way).&lt;br /&gt;
** If your pillage makes that the victim had 10% land burned in the last 24 hours, the victim enters [[Pillage Protection]].&lt;br /&gt;
** If the victim has neither [[Farms]],[[Towns]], [[Workshops]] nor [[Guilds]], then no buildings will be burned. Such mages will not enter [[Pillage Protection]]. &lt;br /&gt;
&lt;br /&gt;
* A pillage takes 2 [[turns]]&lt;br /&gt;
* A pillage can be blocked by [[Hallucination]] - the attacker loses 2 [[turns]] + [[war expense]]&lt;br /&gt;
&lt;br /&gt;
* [[Epidemics]] can be transferred from attacker to defender and from defender to attacker in [[pillage]]s.&lt;br /&gt;
* [[Enchantments]] can be dispelled by [[Pillage]]s, no matter if you win or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack types]]&lt;br /&gt;
&lt;br /&gt;
= Pillaging Formulas =&lt;br /&gt;
&lt;br /&gt;
Edited, starting from [[War Formulas from the Ronin Assassins]] page&lt;br /&gt;
&lt;br /&gt;
== Taking an item ==&lt;br /&gt;
* You steal one [[items|item]] in a pillage, when you send sufficiently powerfull troops &lt;br /&gt;
** (and the party is not discovered)&lt;br /&gt;
** (and the victim has stealable items)&lt;br /&gt;
&lt;br /&gt;
* minimum number of troops to steal an item = 50 * (target's land) / (power rank of unit used)&lt;br /&gt;
* [[Unique Items]] cannot be taken just as [[items|lesser items]]&lt;br /&gt;
* [[Magical Compass]] and [[Minor Indulgence]] cannot be taken in a pillage.     &amp;lt;- EDIT, now there is 25% chance to pilage it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources taken through Pillage ==&lt;br /&gt;
You are more vulnurable to losing stuff on pillages, when you have a relative small number of [[farms]] and [[towns]]&lt;br /&gt;
&lt;br /&gt;
* % [[Population]] captured = (1/6) * % of [[farms]] burned&lt;br /&gt;
* % [[Population]] killed = (1/3) * % of [[farms]] burned&lt;br /&gt;
* % [[Geld]] stolen = (1/5) * % of [[towns]] burned&lt;br /&gt;
&lt;br /&gt;
== Buildings destroyed through Pillage ==&lt;br /&gt;
The maximum number of buildings that can be destroyed in a single pillage is 100.&lt;br /&gt;
&lt;br /&gt;
* Number of Farms burned = round_down(X * 60)&lt;br /&gt;
* Number of Towns burned = round_down(X * 25)&lt;br /&gt;
* Number of Workshops burned = round_down(X * 10)&lt;br /&gt;
* Number of Guilds burned = round_down(X * 5)&lt;br /&gt;
with &lt;br /&gt;
* X = proportion of max. buildings that you can destroy in one pillage&lt;br /&gt;
* X = .005 * NP of troops sent / target's land&lt;br /&gt;
** i.e. the max number of [[farms]] you can destroy in a pillage is 60, [[towns]] 25, etc.&lt;br /&gt;
&lt;br /&gt;
For maximum effect (full pillage), the maximum value for X is 1, &lt;br /&gt;
* this is reached when you select a stack from your for which&lt;br /&gt;
** pillage stack [[net power]] = 200 * target's land&lt;br /&gt;
* If you desire to only burn a portion of a full pillage, scale down the stack NP accordingly. &lt;br /&gt;
&lt;br /&gt;
[[nodes]], [[barriers]], [[forts]], [[barracks]], [[wilderness]] are not visited in pillages (logically... that is where your army lives and where no people, geld and items live, and [[mana|m.p.]] cannot be stolen...]]&lt;br /&gt;
&lt;br /&gt;
== Pillage Blocking ==&lt;br /&gt;
&lt;br /&gt;
(incomplete information)&lt;br /&gt;
* forts above 1% is good&lt;br /&gt;
* xxxx units (doesn't matter how strong) / acre is good&lt;br /&gt;
** in combination this gives almost 100% pillage warding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pillage Protection ==&lt;br /&gt;
&lt;br /&gt;
After a mage has had 10% of their acres razed by pillages he or she enters pillage protection.&lt;br /&gt;
* This is indicated by the &amp;quot;--&amp;quot; symbol in the ranklist (since Sept. 2006)&lt;br /&gt;
* It lasts as long as within the last 24 hours, over 10% of your acres was pillaged.&lt;br /&gt;
&lt;br /&gt;
See [[Pillage Protection]].&lt;/div&gt;</summary>
		<author><name>Shzar</name></author>
		
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