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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slivers7</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slivers7"/>
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	<updated>2026-04-23T10:45:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Hell_Fire&amp;diff=37426</id>
		<title>Hell Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Hell_Fire&amp;diff=37426"/>
		<updated>2011-07-18T16:28:38Z</updated>

		<summary type="html">&lt;p&gt;Slivers7: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*+30% to Primary AP, Secondary, and Counter, for units with innate Fire-type attacks&lt;br /&gt;
*+10% to Primary AP, Secondary, and Counter, for units without Fire-type attacks&lt;br /&gt;
*-5% base mana income&lt;br /&gt;
*Stat boosts affect own units only&lt;br /&gt;
&lt;br /&gt;
(updated July 19th 2011; by slivers7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.&lt;br /&gt;
&lt;br /&gt;
Hidden upkeep: 5% of mana.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slivers7</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Amulet_of_Kael&amp;diff=37425</id>
		<title>The Amulet of Kael</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Amulet_of_Kael&amp;diff=37425"/>
		<updated>2011-07-18T16:13:31Z</updated>

		<summary type="html">&lt;p&gt;Slivers7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This platinum encrusted amulet was the property of the legendary Kael, a mountain of a man that mastered everything that he attempted.  Legends tell that he would settle for nothing less than perfection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
Tested it during the last resets on both ArchWar and Solo server, where the only observed effect was to increase &amp;quot;Battle Participation Bonus Xp&amp;quot; by +100% for battle heroes (effectively gaining double of the normal amount), whenever they participate in battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No wondrous effects as purportedly described by the previous testers.&lt;br /&gt;
&lt;br /&gt;
''(updated July 18th 2011; by slivers7)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Obsolete=&lt;br /&gt;
'''''Seems to increase HP during defense. I have only received 1 attack since i got it and as i am running mono Chimeras, the HP increase to 2640 which is 20% increase. Will input more after my run.&lt;br /&gt;
&lt;br /&gt;
Has been confirmed that during defense,a 20% increase for all units. Guess how it can help me when i summon my Red Dragons. Ero - Mar 2010'''''&lt;br /&gt;
&lt;br /&gt;
The Amulet of Kael lowers attacking mage's units AP by 20%. - July 201&lt;br /&gt;
&lt;br /&gt;
I have tested this awesome unique with my huge zombie stack and to my hamble knowledge it also offers +1 init to all units while defending my realm - Dilon, March 2011&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slivers7</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Witch&amp;diff=37367</id>
		<title>Witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Witch&amp;diff=37367"/>
		<updated>2011-05-14T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Slivers7: /* Brewing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Merely dabbling in the arts of magic, the Witch's specialty is potions and brews. While not powerful in size and strength, witches can still be somewhat useful in battle, calling upon the dark arts; they can place powerful curses upon your opponents or turn opponents into frogs.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cursing==&lt;br /&gt;
*Reduces Accuracy of one random enemy stack by 2% + 1%/lvl. Is a nether spell and can be resisted. Is [[weighted]].&lt;br /&gt;
&lt;br /&gt;
==Polymorph==&lt;br /&gt;
*Level 20 witch kills 5k units. This number doesnt take into account hp or resistances. Is a nether spell and can be resisted.&lt;br /&gt;
**Only affects barracks units(not even those from the Swords for Hire tavern). Can be quite useful against high-end barracks units (Fire Giants, Knights Templar, Dark Elf Magician) though the mostly commonly encountered of these, Knights Templar, do possess 50% nether resistance.&lt;br /&gt;
&lt;br /&gt;
==Brewing==&lt;br /&gt;
*Generates items based on number of guilds. Actual effect unknown, item generation is near impossible to measure.&lt;br /&gt;
*Brewing is effectively useless for a level 20 ability, which is normally learned earliest around arma week, when guilds are typically few.&lt;br /&gt;
**From observation, Brewing is dependant on the number of guilds present, thus, the relative gains from Brewing are nearly nothing at all.&lt;br /&gt;
*Brewing should have no relationship with the &amp;quot;Love Potion #9&amp;quot; Unique consumable item.&lt;br /&gt;
**The myth likely came about due to the misleading statement displayed while the Brewing ability is active: [Name] Witch began to brew love potions&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A very popular hero due to Cursing, which can inflict a large accuracy penalty to one stack. Prefers to lead Dark Elf Magicians, which are almost never used in large numbers and easy to stackwipe.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slivers7</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Battle_Chant&amp;diff=37264</id>
		<title>Battle Chant</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Battle_Chant&amp;diff=37264"/>
		<updated>2011-03-17T07:20:18Z</updated>

		<summary type="html">&lt;p&gt;Slivers7: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* ''For {{red}}'': &lt;br /&gt;
** +20% AP/Counter/EAP and -10% HP (base SL)&lt;br /&gt;
**~ +0.044*SL %AP (rounds down to nearest 0.1)&lt;br /&gt;
**~ -0.022*SL %HP (rounds down to nearest 1)&lt;br /&gt;
** Pillages geld if attack is successful (randomized amount). &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=200&amp;amp;start=35]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*** Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks half that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formula for amount of geld pillaged &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=28243]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
% of target's geld pillaged = (1) x (2) x (3) ; where&lt;br /&gt;
&lt;br /&gt;
(1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges.&lt;br /&gt;
&lt;br /&gt;
(2): Current spell level of &amp;quot;Battle Chant&amp;quot; enchantment / Base full spell level of Erad mage (differs depending on the server)&lt;br /&gt;
&lt;br /&gt;
(3): A random number in the range 0.8 - 1.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example (quoting Azroen):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So on a server where erad's SL is 456, and their BC enchant is 545...&lt;br /&gt;
&lt;br /&gt;
10% geld * (545/456) * (rand (.8-1.2))&lt;br /&gt;
&lt;br /&gt;
This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(updated March 16th 2011 by slivers7; credits to Azroen)&lt;br /&gt;
&lt;br /&gt;
==Obsolete (Since April 09)==&lt;br /&gt;
* ''For {{red}}'': &lt;br /&gt;
** +30% AP/Counter and -10% HP &lt;br /&gt;
** Pillages geld if attack is successful (5% on regular, 10% on siege). &lt;br /&gt;
&lt;br /&gt;
* ''For {{black}}'' &lt;br /&gt;
** +16% AP/Counter and -6% HP (470 SL)&lt;br /&gt;
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)&lt;br /&gt;
** For 607 SL +20% AP/Counter -7% HP &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=65&amp;amp;t=22441]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''For {{green}}''&lt;br /&gt;
** +15% AP/Counter and -6% HP (from fuzzy memory)&lt;br /&gt;
&lt;br /&gt;
*''For {{blue}}''&lt;br /&gt;
**+16% AP/Counter and -6% HP (from fuzzy memory)&lt;br /&gt;
**+14% AP/Counter and -5% HP Tested on SL 661&lt;br /&gt;
&lt;br /&gt;
*''For {{white}}''&amp;lt;sup&amp;gt;[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&amp;amp;highlight=battle+chant#165399]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**+5% AP/Counter and -5% HP&lt;br /&gt;
**+10% AP/Counter and -4% HP (SL 493)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slivers7</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=37002</id>
		<title>Spell Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&amp;diff=37002"/>
		<updated>2011-01-20T15:39:32Z</updated>

		<summary type="html">&lt;p&gt;Slivers7: /* Level By Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed as well.&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
* Each level: Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites. &lt;br /&gt;
* Level 20 bonus: Additionally, all spells cost one turn less to cast (minimum one turn).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Near Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level By Level=&lt;br /&gt;
(confirmed for level 1 to 19)&lt;br /&gt;
* L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour&lt;br /&gt;
* L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour&lt;br /&gt;
* L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour&lt;br /&gt;
* L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour&lt;br /&gt;
* L5 : - 5% oncolour; -10% nearcolour; -15% offcolour&lt;br /&gt;
* L6 : - 6% oncolour; -12% nearcolour; -18% offcolour&lt;br /&gt;
* L7 : - 7% oncolour; -14% nearcolour; -21% offcolour&lt;br /&gt;
* L8 : - 8% oncolour; -16% nearcolour; -24% offcolour&lt;br /&gt;
* L9 : - 9% oncolour; -18% nearcolour; -27% offcolour&lt;br /&gt;
* L10: -10% oncolour; -20% nearcolour; -30% offcolour&lt;br /&gt;
* L11: -11% oncolour; -22% nearcolour; -33% offcolour&lt;br /&gt;
* L12: -12% oncolour; -24% nearcolour; -36% offcolour&lt;br /&gt;
* L13: -13% oncolour; -26% nearcolour; -39% offcolour&lt;br /&gt;
* L14: -14% oncolour; -28% nearcolour; -42% offcolour&lt;br /&gt;
* L15: -15% oncolour; -30% nearcolour; -45% offcolour&lt;br /&gt;
* L16: -16% oncolour; -32% nearcolour; -48% offcolour&lt;br /&gt;
* L17: -17% oncolour; -34% nearcolour; -51% offcolour&lt;br /&gt;
* L18: -18% oncolour; -36% nearcolour; -54% offcolour&lt;br /&gt;
* L19: -19% oncolour; -38% nearcolour; -57% offcolour&lt;br /&gt;
* L20: -20% oncolour; -40% nearcolour; -60% offcolour&lt;br /&gt;
&lt;br /&gt;
Guild server May 20, 2010 - Spell Mastery: Reduces turn cost by a percentage&lt;br /&gt;
&lt;br /&gt;
At L12, Spells with an original cast time of over 8 turns cost 1 turn less e.g. Summon Leviathan becomes 8 turns, Call Lightning becomes 9 turns.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Solo server Nov 26, 2010 - Spell Mastery: Reduces turn cost by a percentage *UPDATE by slivers7*&lt;br /&gt;
&lt;br /&gt;
As a Nether mage, at Spell Mastery L4, the number of turns needed to cast the spell &amp;quot;Black Death&amp;quot; was noticed to go from 25 turns to 24 turns, so from cursory observation, it appears each level gained reduces the number of turns needed to cast any spell in a linear fashion as below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Turns needed to cast a spell * (100 - Spell Mastery Level)%''' ; turns needed rounded up, so the minimum will at least be 1 turn for non-battle spells&lt;br /&gt;
*=&amp;gt; -1% turn(s) needed to cast any spell per level of skill, fractions rounded up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the example case, it would have been:&lt;br /&gt;
&lt;br /&gt;
25 turns needed * (100 - 4)% = 25 turns * 96% = 24 turns needed ; exact&lt;br /&gt;
&lt;br /&gt;
*Currently, insufficient tested info for each skill level. Needs verification from players who have maxed Spell Mastery.&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
* Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...&lt;br /&gt;
** {{black}} Nether: 100% - 20% = 80%  =  8,000MP&lt;br /&gt;
** {{red}} Eradication: 150% - 40%*150% = 150% - 60% = 90% = 9,000MP&lt;br /&gt;
** {{white}} Ascendant: 350% - 60%*350% = 350% - 210% = 140% = 14,000MP&lt;br /&gt;
*** This clearly shows that this skill is most useful for colours who want to have opposite units!&lt;br /&gt;
&lt;br /&gt;
* Example of [[Spell Mastery]] in combination with [[Spell Lore]] hero ability or [[GodFavour|Magic's Favour]]. &lt;br /&gt;
** The effects stack on top of eachother as a multiplication, not as an addition.&lt;br /&gt;
** E.g. -10% Spell Mastery effect (skill lvl 10, on color) AND -6% Spell Lore effect (hero lvl 4)&lt;br /&gt;
** Casting {{blue}} [[Wish]] (normally 100,000 m.p.) in this situation will cost 84,600 m.p. and not 84,000 m.p.&lt;br /&gt;
*** In formula: it combines as (1-6%)*(1-10%)=0.90*0.94=0.846=(1-15.4%)&lt;br /&gt;
*** (-10) AND (-6) = 15.4%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Slivers7</name></author>
		
	</entry>
</feed>