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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=50062</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=50062"/>
		<updated>2017-05-16T23:59:30Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Guild Force Required to Cast Armageddon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
* The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning).&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
==Guild Force Required to Cast Armageddon==&lt;br /&gt;
&lt;br /&gt;
*GuildWar/Blitz/Beta: The Guild Force Required to cast Armageddon on GuildWar/Blitz/Beta Server starts at 2,000 Guild Force and drops by 30 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 300, to 1700 Guild Force.&lt;br /&gt;
*Lightning: The Guild Force Required to cast Armageddon on Lightning Server starts at 4,000 Guild Force and drops by 30 every 12 hours. For example, after the server is 120 hours old, the required Guild Force to cast Armageddon drops by 300, to 3700 Guild Force.&lt;br /&gt;
*Arch: The Guild Force Required to cast Armageddon on GuildWar Server starts at 1,800 Guild Force and drops by 20 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 200, to 1600 Guild Force.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server vs Player-Casted Armageddon=&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa.&lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place.&lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=50057</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=50057"/>
		<updated>2017-03-28T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Force Required to Cast Armageddon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
* The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning).&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
==Guild Force Required to Cast Armageddon==&lt;br /&gt;
&lt;br /&gt;
*GuildWar: The Guild Force Required to cast Armageddon on GuildWar Server starts at 2,000 Guild Force and drops by 30 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 300, to 1700 Guild Force.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server vs Player-Casted Armageddon=&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa.&lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place.&lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=50056</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Armageddon&amp;diff=50056"/>
		<updated>2017-03-28T00:48:01Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellnav}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:clock00.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
All servers have server-casted Armageddon, which marks the latest date that a game round will end.&lt;br /&gt;
&lt;br /&gt;
* Takes place at a pre-announced date and time, typically around one or two months after the game round started.&lt;br /&gt;
* The seven seals break on regular intervals, leading up to Armageddon proper, which begins when the 7th seal breaks.&lt;br /&gt;
* The time interval between seals is 24 hours on all servers, except Lightning where it is 12 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player-casted Armageddon=&lt;br /&gt;
&lt;br /&gt;
Some servers have, in addition to the server-casted version, a variant of Armageddon that powerful players can cast in order to end the game round prematurely.&lt;br /&gt;
&lt;br /&gt;
Currently all servers except arch and solo have player-castable Armageddon enabled.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*The Armageddon spell can be researched after all other spells.&lt;br /&gt;
*It does not add to the mage's spell level.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
*Mages may break seals of Armageddon by casting the Armageddon spell. Seals must break on intervals of at least 24 hours (12 on Lightning).&lt;br /&gt;
*There are seven seals in total. Each successful cast of the Armageddon spell breaks one seal. When the seventh seal is broken, Armageddon begins.&lt;br /&gt;
*A mage can only break a single seal per casting sequence. &lt;br /&gt;
*In order to cast Armageddon, a mage must be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.&lt;br /&gt;
*Only a single player-controlled Armageddon sequence exists; all mages/guilds break seals in the same sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The guild that breaks the first seal of any casting sequence is considered to be the &amp;quot;owning&amp;quot; guild of that sequence.&lt;br /&gt;
*Members of the owning guild may cast Armageddon again immediately after a seal has broken. The corresponding seal will then break exactly 24 hours (12 on Lightning) after the previous one. This is known as &amp;quot;pre-casting&amp;quot;.&lt;br /&gt;
*If the owning guild does not pre-cast within 24 hours (12 on Lightning) of the last seal, any qualifying (guilded) mage regardless of guild affiliation may cast Armageddon, causing the next seal to break immediately. This does not change the ownership of the casting sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If any caster dies before the seventh seal breaks, the casting sequence is aborted and all seals are restored. &lt;br /&gt;
*Once the seventh seal breaks and Armageddon begins, it may not be halted in any way.&lt;br /&gt;
*If Armageddon is started as a result of player casting, all seven mages that successfully broke seals in that casting sequence will be rewarded with a place in the Hall of Immortals. Caster halls are separate from rank halls, and will be awarded even to casters who die after Armageddon begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armageddon casters can be attacked by anyone, regardless of relative kingdom size.&lt;br /&gt;
*Armageddon casters can receive damage protection (&amp;quot;D&amp;quot;), but it becomes increasingly difficult (+8% damage per seal) as the casting sequence progresses. The increased protection threshold applies equally and immediately to all casters, regardless of which seal they broke. Exception: if a previous caster is already in damage protection at the moment a later seal is broken, that mage will not be affected by the increased threshold until the time at which he is due to leave protection.&lt;br /&gt;
*Armageddon casters receive pillage protection (&amp;quot;-&amp;quot;) according to normal rules.&lt;br /&gt;
*The amount of Volcano Eruptions a mage can be targeted with in a 24 hour (12 on Lightning) period also increases (+1 per seal) as more mages cast Armageddon.&lt;br /&gt;
*Pre-casting mages will only be affected by the increased protection thresholds from the time their seal breaks, and not from the time they cast the spell.&lt;br /&gt;
*Once Armageddon proper begins, no protection (except apprentice) is available for anyone, caster or not.&lt;br /&gt;
*Once cast, Armageddon can neither be cancelled nor dispelled. Serenity, Cancellation, Minor Indulgence, Indulgence from God and Spell Strike will also not affect it. However, Orb of Protection, when used by a caster, will remove the spell and cancel the current casting sequence.&lt;br /&gt;
&lt;br /&gt;
==Force Required to Cast Armageddon==&lt;br /&gt;
&lt;br /&gt;
*GuildWar: The Guild Force Required to cast Armageddon on GuildWar Server starts at 2,000 Guild Force and drops by 30 every day. For example, after the server is 10 days old, the required Guild Force to cast Armageddon drops by 300, to 1700 Guild Force.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example takes place on a server where the seals interval is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The Orcs guild is in a strong position, and decides to cast Armageddon to end the set early. After Grok, the leader of Orcs, has set the appropriate permissions in the Guild Manager, he casts Armageddon, immediately breaking the first seal and raising his damage threshold from the normal 30% to 38%. This happens at 21:00 game time. One hour later, at 22:00, Orcs member Wark also casts Armageddon. Nothing happens immediately, but at 21:00 the following day, exactly 24 hours after Grok broke the first seal, Wark's casting breaks the second seal. At the same time both Grok's and Wark's damage threshold is raised to 46%.&lt;br /&gt;
&lt;br /&gt;
Orcs had planned for their member Smak to break the third seal, but he's mysteriously absent, and Orcs fail to pre-cast the third seal. Instead, at 21:02 on the third day, Tippletoes, a member of rival guild Faeries, casts Armageddon and immediately breaks the third seal. As she does so, raising her own damage threshold as well as those of the previous orc casters to 54%, Orcs are faced with a decision of whether to kill Tippletoes and restart the casting sequence, or to let Faeries keep the third seal and continue with their casting. Because Grok is an impatient orc, he decides not to break off the casting sequence, instead seeking out Smak and chastizing him for being late. As a result, Smak immediately proceeds to pre-cast the fourth seal, which he can do because Orcs are still the owning guild for the current casting sequence, despite Faeries breaking the last seal.&lt;br /&gt;
&lt;br /&gt;
At 21:02 on the fourth day, Smak's earlier casting leads to the breaking of the fourth seal, immediately raising the damage threshold of Grok, Tippletoes and himself to 62%. Wark's threshold would have similarly gone up, were it not for the fact that he is in damage protection with 60% damage suffered when the fourth seal breaks, with his status report showing he will come out of D at 02:30. Because of this, the damage threshold does not affect Wark until 02:30, and he avoids being dumped out early, in conflict with what his status report had told him.&lt;br /&gt;
&lt;br /&gt;
At 04:00 on the fifth day, Orcs member Plonk (pre-)casts Armageddon and begins preparing his mage's defenses for the breaking of the fifth seal, due to take place at 21:02 the same day. However, his preparations are in vain since a few hours later, the Treant Hill Mob, who like elves but can't really stand faeries, kill Tippletoes. Because a successful Armageddon casting requires all seven casters to survive until the seventh seal is broken, the death of Tippletoes breaks the spell, restoring all previously broken seals, and dispelling all existing instances of the Armageddon spell. If Orcs wish to get their mages into the caster Hall of Immortals, they will have to start over from the beginning. If there is a new casting sequence, whoever breaks the first seal will be its owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Server vs Player-Casted Armageddon=&lt;br /&gt;
*Server-casted Armageddon has its own casting sequence. It is fully independent of player-casted Armageddon, and vice versa.&lt;br /&gt;
*Since players cannot break seals faster than the server, a player-casting sequence that falls behind the server sequence can never catch up, but the Armageddon enchantment, with all its effects, still remains in place.&lt;br /&gt;
*There are some display issues with the seal messages when the server and player sequence are active at the same time. Players are encouraged not to rely on the messages but track seals by themselves.&lt;br /&gt;
&lt;br /&gt;
=Armageddon day=&lt;br /&gt;
* A lot of players play, all at the same time, especially at the beginning and end.&lt;br /&gt;
* Anyone can attack anyone, regardless of kingdom size and protection status. You will take land if you win, even when that mage is below 50% of your power.&lt;br /&gt;
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.&lt;br /&gt;
* At the end, the Hall of Immortals is updated with triumphant mages and/or guilds.&lt;br /&gt;
&lt;br /&gt;
* You can reincarnate a mage during Armageddon, but it will accumulate no turns.&lt;br /&gt;
* Mages that are in apprentice status (&amp;quot;A&amp;quot;) when the 7th seal break cannot leave it, and accumulate no turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terra destroyed=&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:destroyedterra.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a few days the server is closed to clean it up, update it, and prepare it for a new Terra.&lt;br /&gt;
Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
* In the earlier days of The Reincarnation, mages casting Armageddon would receive no protection at all. This is no longer the case on any server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Enchantments]] [[Category:God Spells]] [[Category:Ultimate Spells]] [[Category:Plain Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=50055</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=50055"/>
		<updated>2017-03-25T21:20:43Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Gods and Favours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favours==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)&lt;br /&gt;
** Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
** Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]] and [[Serenity]]&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=50054</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=50054"/>
		<updated>2017-03-25T21:20:09Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Gods and Favors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favours==&lt;br /&gt;
* [[Nature Favour]]&lt;br /&gt;
* [[Sun Favour]]&lt;br /&gt;
* [[Moon Favour]]&lt;br /&gt;
* [[Magic Favour]]&lt;br /&gt;
* [[Science Favour]]&lt;br /&gt;
* [[Satan Favour]]&lt;br /&gt;
* [[Lucifer Favour]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)&lt;br /&gt;
** Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
** Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]] and [[Serenity]]&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Artificer&amp;diff=50052</id>
		<title>Legendary Artificer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Artificer&amp;diff=50052"/>
		<updated>2017-03-01T20:58:11Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* List of Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will increase the effectiveness of your items. Higher levels give a bigger boost.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : + 2% effectiveness&lt;br /&gt;
* Level 6-10 : + 4% effectiveness&lt;br /&gt;
* Level 11-15 : + 6% effectiveness&lt;br /&gt;
* Level 16-20 : + 8% effectiveness&lt;br /&gt;
&lt;br /&gt;
==Level By Level==&lt;br /&gt;
&lt;br /&gt;
* L1 : Effectiveness of items increased by 2%&lt;br /&gt;
* L2 : Effectiveness of items increased by 4%&lt;br /&gt;
* L3 : Effectiveness of items increased by 6%&lt;br /&gt;
* L4 : Effectiveness of items increased by 8%&lt;br /&gt;
* L5 : Effectiveness of items increased by 10%&lt;br /&gt;
* L6 : Effectiveness of items increased by 14%&lt;br /&gt;
* L7 : Effectiveness of items increased by 18%&lt;br /&gt;
* L8 : Effectiveness of items increased by 22%&lt;br /&gt;
* L9 : Effectiveness of items increased by 26%&lt;br /&gt;
* L10 : Effectiveness of items increased by 30%&lt;br /&gt;
* L11 : Effectiveness of items increased by 36%&lt;br /&gt;
* L12 : Effectiveness of items increased by 42%&lt;br /&gt;
* L13 : Effectiveness of items increased by 48%&lt;br /&gt;
* L14 : Effectiveness of items increased by 54%&lt;br /&gt;
* L15 : Effectiveness of items increased by 60%&lt;br /&gt;
* L16 : Effectiveness of items increased by 68%&lt;br /&gt;
* L17 : Effectiveness of items increased by 76%&lt;br /&gt;
* L18 : Effectiveness of items increased by 84%&lt;br /&gt;
* L19 : Effectiveness of items increased by 92%&lt;br /&gt;
* L20 : Effectiveness of items increased by 100%&lt;br /&gt;
&lt;br /&gt;
==List of Items==&lt;br /&gt;
LA affects these battle items:&lt;br /&gt;
* Powder Keg&lt;br /&gt;
* Ointment of Healing&lt;br /&gt;
* Flasks of Holy Water&lt;br /&gt;
* Javelin of Lightning Bolt&lt;br /&gt;
* Candle of Sleeping&lt;br /&gt;
* Satchel of Mist (decreases user accuracy penalty rather than increasing the effect)&lt;br /&gt;
* Pouch of Herbs&lt;br /&gt;
* Staff of Illusion&lt;br /&gt;
* The Head of Medusa&lt;br /&gt;
* Oil Flasks&lt;br /&gt;
* Scroll of Protection from Fire&lt;br /&gt;
* Missile Shield&lt;br /&gt;
* Brooch of Protection&lt;br /&gt;
* Drums of War&lt;br /&gt;
* Bubble Wine&lt;br /&gt;
* Potion of Valor&lt;br /&gt;
* Bottle of Eversmoking&lt;br /&gt;
* Monkey Brains&lt;br /&gt;
* Ring of Animal Command&lt;br /&gt;
* Figurine of Ice Queen&lt;br /&gt;
* Strange Metallic Can&lt;br /&gt;
* Voodoo Doll&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* On beta, the LA bonus to percentage healing items [[Strange Metallic Can]] and [[Pouch of Herbs]] is reduced. (Start of 2010)&lt;br /&gt;
* It has improved [[Locate Artifact]] results in the past (late 2007), but that was discontinued &lt;br /&gt;
* This {{white}} skill replaced the [[Barrier Proficiency]] as the {{white}} skill in December-January 2006-2007.&lt;br /&gt;
* [[Barrier Proficiency]] at that time became a {{Plain}} skill, and its workings were also changed. &lt;br /&gt;
* The replacement probably had something to do with the spell-level effect on barriers being removed between original skill design (late 2004) and reintroduction of skills (halfway 2006).&lt;br /&gt;
* It used to have odd effects with some items, like causing [[Satchel of Mist]] to increase your accuracy penalty instead of decrease it. [http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=17391 forum post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Minor_Indulgence&amp;diff=50020</id>
		<title>Minor Indulgence</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Minor_Indulgence&amp;diff=50020"/>
		<updated>2016-11-30T08:58:38Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Given by the high priest, this is a token to enter the heaven. It frees you from the punishment of wrong doing. You will be purified once you use the item.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Dispels one negative [[enchantments|enchantment]] that the user is currently inflicted by&lt;br /&gt;
** This includes [[enchantments]] that require [[mana]] to dispel, such as {{black}} [[Black Death]] or {{blue}} [[The Wall of Silence]], or any other player-casted [[enchantments|enchantment]]&lt;br /&gt;
** It will also dispel negative [[enchantments]] cast by [[God Favour|angry Gods]]&lt;br /&gt;
* A [[Minor Indulgence]] will not dispel self-cast positive [[enchantments]], such as {{green}} [[Plant Growth]] or {{white}} [[The Holy Light]]&lt;br /&gt;
* [[Minor Indulgence]]s are generated by [[Guilds]] just like all [[Items|Lesser Items]], but are one of the two 'special' [[Items|Lesser Items]] (along with [[Magical Compass]]es), which means:&lt;br /&gt;
** It cannot be [[pillage]]d&lt;br /&gt;
** Only seven can be owned by a mage at any one time; if an eighth is generated, it is automatically put up for sale on the [[Black Market]]&lt;br /&gt;
*** Arch is the exception to this rule, where you can still only have 3 Minor Indulgences at a time.&lt;br /&gt;
* [http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;p=244130&amp;amp;hilit=destroy+artifacts#p244130 25% chance of being destroyed] by the {{red}} [[Destroy Artifacts]] spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=49997</id>
		<title>Priestess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=49997"/>
		<updated>2016-09-23T07:20:06Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Priestess is she who has studied the arts of healing, and caring for the sick and dying. Calling upon god for help in her work, the priestess has saved many lives in battle, and someone of her skills is essential to the health of any Archmagi's lands. More experienced Priestesses can use their prayers to destroy undead creatures.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Healing (Hero Ability)|Healing]] (Lv.9)&lt;br /&gt;
*Resurrects 2% + 1%/lvl of your slain units&lt;br /&gt;
&lt;br /&gt;
Battle: [[Turn Undead]] (Lv.14)&lt;br /&gt;
*Deals 5k + 2k/lvl HOLY damage to each enemy undead stack&lt;br /&gt;
&lt;br /&gt;
Battle: [[Selfresurrection]] (Lv.17)&lt;br /&gt;
*If killed in battle , the hero will come back to the player after 200-300 Turns (random roll), one level less&lt;br /&gt;
*This skill is not triggered if the hero is killed by [[Assassinate]] (Assassin's ability)&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color angel ([[Angel]]/[[Archangel]]/[[Dominion]]) only&lt;br /&gt;
*Will always prioritize commanding angel[http://wiki.the-reincarnation.org/index.php/Category:Angels] stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=49996</id>
		<title>Priestess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=49996"/>
		<updated>2016-09-23T01:01:34Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Priestess is she who has studied the arts of healing, and caring for the sick and dying. Calling upon god for help in her work, the priestess has saved many lives in battle, and someone of her skills is essential to the health of any Archmagi's lands. More experienced Priestesses can use their prayers to destroy undead creatures.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Healing (Hero Ability)|Healing]] (Lv.9)&lt;br /&gt;
*Resurrects 2% + 1%/lvl of your slain units&lt;br /&gt;
&lt;br /&gt;
Battle: [[Turn Undead]] (Lv.14)&lt;br /&gt;
*Deals 5k + 2k/lvl HOLY damage to each enemy undead stack&lt;br /&gt;
&lt;br /&gt;
Battle: [[Selfresurrection]] (Lv.17)&lt;br /&gt;
*If killed in battle , the hero will come back to the player after 400~ Turns, one level less&lt;br /&gt;
*This skill is not triggered if the hero is killed by [[Assassinate]] (Assassin's ability)&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color angel ([[Angel]]/[[Archangel]]/[[Dominion]]) only&lt;br /&gt;
*Will always prioritize commanding angel[http://wiki.the-reincarnation.org/index.php/Category:Angels] stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49995</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49995"/>
		<updated>2016-09-19T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49994</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49994"/>
		<updated>2016-09-17T02:58:04Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Must have attacked someone in the last 24 hours (12 hours on Lightning)&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49993</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49993"/>
		<updated>2016-09-17T02:57:47Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Must have attacked someone in the last 24 hours&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=49992</id>
		<title>Enlarge Animal</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Enlarge_Animal&amp;diff=49992"/>
		<updated>2016-09-07T15:45:42Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Gives [[animal]]s a percentage based AP boost. On color also receives a HP boost.&lt;br /&gt;
&lt;br /&gt;
* ONCOLOR{{green}}: 0.4708 * SL / MaxGreenSL = ~47% @ normal green max (456)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Also adds a (capped) 20% HP bonus at full or beyond SL.&amp;lt;/strike&amp;gt; (HP boost removed as of May 2014. [http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=33101| Patch notes])&lt;br /&gt;
* OFFCOLOR{{red}}{{white}}: 0.04708 * SL / MaxGreenSL = ~4.7% @ SL456&lt;br /&gt;
* OPPOSITE{{blue}}{{black}}: 0.02354 * SL / MaxGreenSL = ~2.3% @ SL456&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Average Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=49991</id>
		<title>Lucifer Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=49991"/>
		<updated>2016-09-06T21:18:35Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Lucifer, the Fallen Angel'''&lt;br /&gt;
&lt;br /&gt;
* Lucifer is the newest of the gods, rising to the power of a deity only recently. Although he is the youngest god and has the fewest followers, his power is growing and his ranks swelling. He is said to be mysterious and exotic, and his followers indulge themselves in all forms of debauchery. Lucifer is seductive as only an immortal can be, disarming in his innocence, and utterly beguiling in his manner. Lucifer appears to his followers as a young man, fresh, with the vigours of youth, but he can assume male, female, or hermaphrodite form at will. Rumors say that even the elven Moon goddess is charmed by the new god. At heart though, he is still a cruel fallen archangel, and his followers often experience occasional outburst of fury as his mood is ever changing. He was considered insane even when he was the leader of the angels of vengeance in the God of the Sky's armies. Most of his war expeditions ended in blood baths, genocides, and exterminations of entire nations. Finally Sun lost his patience and banished Lucifer from the heavens forever. This took place in an epic battle between the Highfather and his first lieutenant. After his downfall, only the Lord of the Nine Hells could see his potential and tried to control it to his own ends. With his help, Lucifer achieved god status on Terra, but in fact Lucifer never liked the worn-out evil facade of the Blood Lord's policies, and he broke away as soon as he could. Lucifer's followers on Terra tend to be absolute. They fall into endless fascination with their god. He grants them part of his charm to control living beings, and he can also bestow part of the power he learned from Satan to control the undead and demons. Army leaders so influenced are able to recruit more units and those units fight more efficiently under charismatic leaders, both living and undead.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Hatred from Sun&lt;br /&gt;
* Disfavor with Satan ([http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=28890&amp;amp;start=60])&lt;br /&gt;
* Must be stacking Angels (Angles / AA or Dom)&lt;br /&gt;
* Favour from no other god (only Lucifer)&lt;br /&gt;
* Top 10 donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* A level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=49990</id>
		<title>Satan Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=49990"/>
		<updated>2016-09-06T21:18:20Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Mr. Satan, the Ruler of Nine Hells'''&lt;br /&gt;
&lt;br /&gt;
* Satan is the six-armed god of death, conflict, and destruction. He is the patron of those who seek the greatest evil for their own enjoyment or gain. He is also the master of strategy, cunning, and treachery. He is known as the God of Darkness and the Blood Lord. He was once the Dominion leader, but his pride and ambition brought him his own downfall. He and those angels who had followed him are horribly mishapen monsters now know as Demons. They were banished together with Satan into the Nine Hells where he now rules. Satan rules the souls of those who have fallen and await the time of the next reincarnation. He is an absolute commander who will tolerate nothing but total obedience. The accumulated wisdom of Terra will fall under his command, he argues. Everyone must die, and that makes the Blood Lord the commander of all. He took Lucifer under his wing as a protege, teaching him the nuances of godhood. He probably saw his younger self in the young, rebellious angel leader, but he was very wrong. As soon as Lucifer become powerful enough to make his stand, he broke away from his patron. That enraged the Hell guardian greatly, and his anger was unleashed on Lucifer's followers. Satan's worshipers include necromancers and evil warriors and knights. He gives them power over the dead and makes it possible to raise fallen corpses in the form of Undead units. Once in a while, he will make a secret pact with a mortal, and that chosen one can trade his soul for extreme power. Satan has a strong chance to become the new leader of the gods at the time of the next Armageddon. The constant warring of the present era has bloated his demonic dungeons, giving him extraordinary power.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* Lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Top 10 Donator&lt;br /&gt;
* Must ONLY be stacking Demons and Undead&lt;br /&gt;
* Disfavour from all other Gods&lt;br /&gt;
* Satan Favour&lt;br /&gt;
* Favour from no other God&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Amount of devils sent are 15 x SL + 3 x sqrt(pop)&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=49989</id>
		<title>Science Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=49989"/>
		<updated>2016-09-06T21:18:05Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Science, the Magic of the Old World'''&lt;br /&gt;
&lt;br /&gt;
* Science is an ancient god that used to be the ruler of all the gods. His religion was a major one before the Old World was destroyed thousands of years ago. However, his power sharply declined after Terra rent itself apart, and now he no longer rules. He is a solitary deity that especially dislikes Magic for creating things that cannot be explained and followers of Nature for their crude ways of life. His greatest competitor for the throne of the firmament is Satan, making him his adversary. Very rarely ancient scientific artifacts from thousands of years ago can still be found in lost ruins of the once beautiful cities of the Old World. Science felt that the technologies that he allowed were created in his name. He feels deep love for his followers and grants them the ability to become uncanily lucky in finding artifacts and items from before the last Armageddon. It is in this way, so he reasons, the followers of Science can jump ahead of their rivals by using technology far in advance of current knowledge. In this way, technology will move forward, and so will Science; thus he especially favors followers who spread technology on Terra. Few sages now remember that the apocalypse that consumed Terra was partially his fault because he allowed the creation of powerful items of mass destruction.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
* Grants item generation abilities even if you have no guilds.&lt;br /&gt;
* +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
* ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Hatred from Satan&lt;br /&gt;
* Disfavour from Nature/Magic&lt;br /&gt;
* Science Favour&lt;br /&gt;
* Cannot be favoured by any other God&lt;br /&gt;
* 1,000+ items&lt;br /&gt;
* 1 Unique&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Uniques comes only from the unique item pool generated by the server. You will not get unique that has not been released in the unique pool.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=49988</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=49988"/>
		<updated>2016-09-06T21:17:51Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Magic, the Mother of All and Nothing'''&lt;br /&gt;
&lt;br /&gt;
* The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +20 SL and decreases casting cost by 10%&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured by Magic&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Hatred or Disfavour from Science&lt;br /&gt;
* Must only be stacking units with magic attacks&lt;br /&gt;
* Must have an SL higher than your max SL&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 777 Concentration for 400 turns, 500 nodes.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=49987</id>
		<title>Moon Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=49987"/>
		<updated>2016-09-06T21:17:36Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Moon, the Light in the Night'''&lt;br /&gt;
&lt;br /&gt;
* The Moon Goddess appears to be a young girl in her early 20s. She shows herself to her disciples only at night when the moon shines above. Those who were born on the night of a full moon are rumored to be blessed by the Goddess. The Goddess is the creator and protector of the elven race. She governs those things held in highest esteem among elves, such as magic, music, arts, poetry and warfare. Elves, dark elves, and giants, all worship her. Her faith is also very strong among were-creatures. The nodes of Terra are Moon's domain. She is the dispenser of magical power to the world of Terra. There is a certain amount of chaos in her actions, but she does posses superior raw magical power that the other gods respect. As Moon does not share the other gods' desire for power and control, she is on friendly terms with most of them. However, she does not respect the Sun god and the Ruler of the Nine Hells, as she finds them both cunning and deceiving. There is a rumor that she may have a hidden pact with the new god, Lucifer.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +5%/+10% without/with oversummoning node m.p. generation&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured By Moon&lt;br /&gt;
* Favoured by Lucifer&lt;br /&gt;
* At least 1,000 Nodes&lt;br /&gt;
* Giants and Elves in stack&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Total used turns divisible by 30&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49986</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=49986"/>
		<updated>2016-09-06T21:17:21Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=49985</id>
		<title>Nature Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=49985"/>
		<updated>2016-09-06T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Nature, the Beauty of Life'''&lt;br /&gt;
&lt;br /&gt;
* Nature is the oldest, quietest, and most powerful of all the gods. In some cultures, she is simply called the Earth Mother. Her philosophy is one of passive defense and the proliferation of love. She cares more for her followers than do any of the other gods. She will attempt to aid her followers with wealth, vitality, health, and good harvests, but she will never interfere in a warring way. She prefers followers who live the peaceful life. Nature watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is pictured as an elf or sometimes as a human. She is especially close to treefolk, elves and animals. She is kindness incarnate, but she does has a wrathful side. Only once has Nature been pushed to violence, and that was two thousand years ago. Sun, the Father of the Sky, strove to rule all Terra and wreaked havok among all the other gods' followers. He cast down a hail of flame that devoured many of the civilizations below. Nature could not take the suffering and, citing the gods' tenet of no direct                                                                interference with the people of Terra, struck at the Father of the Sky, holding none of her power back. After that outburst of divine might which almost annihilated the Highfather, she returned to her peaceful existence. All the other gods watch her warily for signs that her anger will rise again, but she mostly ignores their doings as long as they leave her followers in peace.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +10% geld generation by farms/towns and pop income&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured by Nature&lt;br /&gt;
* Top 10 donator for Nature&lt;br /&gt;
* Don't attack anyone for 2 days &lt;br /&gt;
* Humans, Animals, Treefolks and Elves in stack * &lt;br /&gt;
* No other favors/disfavours &lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 400,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49978</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=49978"/>
		<updated>2016-08-11T06:27:48Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Patron Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favors==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)&lt;br /&gt;
** Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
** Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]] and [[Serenity]]&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=49083</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=49083"/>
		<updated>2015-02-11T07:18:40Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note: Lady Luck affects your odds.&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Restores 200% of max Mana&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of Max Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
*Fate - Grants you Lady Luck (The Fate Card is both Beneficial and Bad. There is a 50% chance for bad luck and a 50% chance for good luck)&lt;br /&gt;
*Unknown Name - Grants you a random Hero. (Level range unknown but more than likely the same level range as the Gods)&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you. (Not Completed Yet!?!?!?)&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
*Fool - Casts Destroy Artifacts on you&lt;br /&gt;
*Fate - Causes the Star of Luck to avoid you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=49082</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=49082"/>
		<updated>2015-02-11T07:17:13Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note: Lady Luck affects your odds.&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Restores 200% of max Mana&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of Max Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
*Fate - Grants you Lady Luck (The Fate Card is both Beneficial and Bad. There is a 50% chance for bad luck and a 50% chance for good luck)&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you. (Not Completed Yet!?!?!?)&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
*Fool - Casts Destroy Artifacts on you&lt;br /&gt;
*Fate - Causes the Star of Luck to avoid you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48280</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48280"/>
		<updated>2014-04-11T19:54:34Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Restores 200% of max Mana&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of Max Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you. (Not Completed Yet!?!?!?)&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
*Fool - Casts Destroy Artifacts on you&lt;br /&gt;
*Fate - Causes the Star of Luck to avoid you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48274</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48274"/>
		<updated>2014-03-19T06:24:30Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of Max Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you. (Not Completed Yet!?!?!?)&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
*Fool - Casts Destroy Artifacts on you&lt;br /&gt;
*Fate - Causes the Star of Luck to avoid you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Pandora%27s_Box&amp;diff=48271</id>
		<title>Pandora's Box</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Pandora%27s_Box&amp;diff=48271"/>
		<updated>2014-03-14T21:29:33Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = Left alone with the mysterious casket, Pandora became more and more inquisitive. Stealthily she drew near and examined it with great interest, for it was curiously wrought of dark wood, and surmounted by a delicately carved head, of such fine workmanship that it seemed to smile and encourage her. Around the box a glittering golden cord was wound, and fastened on top in an intricate knot. Pandora, who prided herself specially on her deft fingers, felt sure she could unfasten it, and reasoning that it would not be indiscreet to untie it if she did not raise the lid, she set to work. Long she strove, but all in vain. She was just on the point of giving up in despair, when suddenly the refractory knot yielded to her fumbling fingers, and the cord, unrolling, dropped on the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
Left alone with the mysterious casket, Pandora became more and more inquisitive. Stealthily she drew near and examined it with great interest, for it was curiously wrought of dark wood, and surmounted by a delicately carved head, of such fine workmanship that it seemed to smile and encourage her. Around the box a glittering golden cord was wound, and fastened on top in an intricate knot. Pandora, who prided herself specially on her deft fingers, felt sure she could unfasten it, and reasoning that it would not be indiscreet to untie it if she did not raise the lid, she set to work. Long she strove, but all in vain. She was just on the point of giving up in despair, when suddenly the refractory knot yielded to her fumbling fingers, and the cord, unrolling, dropped on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attribute 	UNIQUE REUSABLE BATTLE 	&lt;br /&gt;
&lt;br /&gt;
Charge turn 	15 (Recharges after 15 turns pass)&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Known Random Effects (Only 1 at a time so far):&lt;br /&gt;
*15% Healing&lt;br /&gt;
*+50% AP/Counter to all your units or your enemy units&lt;br /&gt;
*-50% AP/Counter to all your units or your enemy units&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Pandora's box was designed to replace the [[Coin of Fate]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 item. See this UBB discussion from 2004: [http://www.the-reincarnation.com/viewtopic.php?f=7&amp;amp;t=3567&amp;amp;p=49844&amp;amp;hilit=pandora#p49844]. Gives 'Random' effects a new meaning&amp;lt;noinclude&amp;gt;&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48247</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48247"/>
		<updated>2014-02-21T21:47:28Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of Max Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you. (Not Completed Yet!?!?!?)&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48237</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48237"/>
		<updated>2014-02-15T23:26:37Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of Max Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48236</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48236"/>
		<updated>2014-02-15T23:23:50Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of current (or max) Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Wasteland - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48235</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48235"/>
		<updated>2014-02-15T19:09:49Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of current (or max) Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Unnamed - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests); This card will ALWAYS be the 4th Card you draw; It can also be the 1st, 2nd or 3rd Draw as well but ALWAYS the 4th.&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48234</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48234"/>
		<updated>2014-02-15T18:53:41Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Can only be used 3x at a time. Escape will ALWAYS be the 4th Card you draw.&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 300% of current (or max) Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Unnamed - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests)&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48233</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48233"/>
		<updated>2014-02-15T08:01:39Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 10% of current Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Unnamed - Approximately 20% of all of your buildings turn into Wilderness&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests)&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48232</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48232"/>
		<updated>2014-02-13T23:57:18Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 10% of current Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests)&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
*Deserter - Disbands one random stack in your army&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48231</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48231"/>
		<updated>2014-02-13T03:27:40Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 10% of current Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains 100% of your remaining Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests)&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=48222</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=48222"/>
		<updated>2014-02-11T04:51:03Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=48221</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=48221"/>
		<updated>2014-02-11T04:50:37Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods.&lt;br /&gt;
Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=48220</id>
		<title>Moon Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=48220"/>
		<updated>2014-02-11T04:50:24Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Moon, the Light in the Night'''&lt;br /&gt;
&lt;br /&gt;
* The Moon Goddess appears to be a young girl in her early 20s. She shows herself to her disciples only at night when the moon shines above. Those who were born on the night of a full moon are rumored to be blessed by the Goddess. The Goddess is the creator and protector of the elven race. She governs those things held in highest esteem among elves, such as magic, music, arts, poetry and warfare. Elves, dark elves, and giants, all worship her. Her faith is also very strong among were-creatures. The nodes of Terra are Moon's domain. She is the dispenser of magical power to the world of Terra. There is a certain amount of chaos in her actions, but she does posses superior raw magical power that the other gods respect. As Moon does not share the other gods' desire for power and control, she is on friendly terms with most of them. However, she does not respect the Sun god and the Ruler of the Nine Hells, as she finds them both cunning and deceiving. There is a rumor that she may have a hidden pact with the new god, Lucifer.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +5%/+10% without/with oversummoning node m.p. generation&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured By Moon&lt;br /&gt;
* Favoured by Lucifer&lt;br /&gt;
* At least 1,000 Nodes&lt;br /&gt;
* Giants and Elves in stack&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Total used turns divisible by 30&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=48219</id>
		<title>Satan Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=48219"/>
		<updated>2014-02-11T04:49:54Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Mr. Satan, the Ruler of Nine Hells'''&lt;br /&gt;
&lt;br /&gt;
* Satan is the six-armed god of death, conflict, and destruction. He is the patron of those who seek the greatest evil for their own enjoyment or gain. He is also the master of strategy, cunning, and treachery. He is known as the God of Darkness and the Blood Lord. He was once the Dominion leader, but his pride and ambition brought him his own downfall. He and those angels who had followed him are horribly mishapen monsters now know as Demons. They were banished together with Satan into the Nine Hells where he now rules. Satan rules the souls of those who have fallen and await the time of the next reincarnation. He is an absolute commander who will tolerate nothing but total obedience. The accumulated wisdom of Terra will fall under his command, he argues. Everyone must die, and that makes the Blood Lord the commander of all. He took Lucifer under his wing as a protege, teaching him the nuances of godhood. He probably saw his younger self in the young, rebellious angel leader, but he was very wrong. As soon as Lucifer become powerful enough to make his stand, he broke away from his patron. That enraged the Hell guardian greatly, and his anger was unleashed on Lucifer's followers. Satan's worshipers include necromancers and evil warriors and knights. He gives them power over the dead and makes it possible to raise fallen corpses in the form of Undead units. Once in a while, he will make a secret pact with a mortal, and that chosen one can trade his soul for extreme power. Satan has a strong chance to become the new leader of the gods at the time of the next Armageddon. The constant warring of the present era has bloated his demonic dungeons, giving him extraordinary power.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* Lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Top 10 Donator&lt;br /&gt;
* Must ONLY be stacking Demons and Undead&lt;br /&gt;
* Disfavour from all other Gods&lt;br /&gt;
* Satan Favour&lt;br /&gt;
* Favour from no other God&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=48218</id>
		<title>Lucifer Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=48218"/>
		<updated>2014-02-11T04:49:26Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Lucifer, the Fallen Angel'''&lt;br /&gt;
&lt;br /&gt;
* Lucifer is the newest of the gods, rising to the power of a deity only recently. Although he is the youngest god and has the fewest followers, his power is growing and his ranks swelling. He is said to be mysterious and exotic, and his followers indulge themselves in all forms of debauchery. Lucifer is seductive as only an immortal can be, disarming in his innocence, and utterly beguiling in his manner. Lucifer appears to his followers as a young man, fresh, with the vigours of youth, but he can assume male, female, or hermaphrodite form at will. Rumors say that even the elven Moon goddess is charmed by the new god. At heart though, he is still a cruel fallen archangel, and his followers often experience occasional outburst of fury as his mood is ever changing. He was considered insane even when he was the leader of the angels of vengeance in the God of the Sky's armies. Most of his war expeditions ended in blood baths, genocides, and exterminations of entire nations. Finally Sun lost his patience and banished Lucifer from the heavens forever. This took place in an epic battle between the Highfather and his first lieutenant. After his downfall, only the Lord of the Nine Hells could see his potential and tried to control it to his own ends. With his help, Lucifer achieved god status on Terra, but in fact Lucifer never liked the worn-out evil facade of the Blood Lord's policies, and he broke away as soon as he could. Lucifer's followers on Terra tend to be absolute. They fall into endless fascination with their god. He grants them part of his charm to control living beings, and he can also bestow part of the power he learned from Satan to control the undead and demons. Army leaders so influenced are able to recruit more units and those units fight more efficiently under charismatic leaders, both living and undead.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Hatred from Sun/Satan&lt;br /&gt;
* Must be stacking Angels&lt;br /&gt;
* Favour from no other god&lt;br /&gt;
* Top 10 donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* A level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=48217</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=48217"/>
		<updated>2014-02-11T04:49:09Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Magic, the Mother of All and Nothing'''&lt;br /&gt;
&lt;br /&gt;
* The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +20 SL and decreases casting cost by 10%&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured by Magic&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Hatred or Disfavour from Science&lt;br /&gt;
* Must only be stacking units with magic attacks&lt;br /&gt;
* Must have an SL higher than your max SL&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 777 Concentration for 400 turns, 500 nodes.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=48216</id>
		<title>Science Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=48216"/>
		<updated>2014-02-11T04:48:33Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Science, the Magic of the Old World'''&lt;br /&gt;
&lt;br /&gt;
* Science is an ancient god that used to be the ruler of all the gods. His religion was a major one before the Old World was destroyed thousands of years ago. However, his power sharply declined after Terra rent itself apart, and now he no longer rules. He is a solitary deity that especially dislikes Magic for creating things that cannot be explained and followers of Nature for their crude ways of life. His greatest competitor for the throne of the firmament is Satan, making him his adversary. Very rarely ancient scientific artifacts from thousands of years ago can still be found in lost ruins of the once beautiful cities of the Old World. Science felt that the technologies that he allowed were created in his name. He feels deep love for his followers and grants them the ability to become uncanily lucky in finding artifacts and items from before the last Armageddon. It is in this way, so he reasons, the followers of Science can jump ahead of their rivals by using technology far in advance of current knowledge. In this way, technology will move forward, and so will Science; thus he especially favors followers who spread technology on Terra. Few sages now remember that the apocalypse that consumed Terra was partially his fault because he allowed the creation of powerful items of mass destruction.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
* Grants item generation abilities even if you have no guilds.&lt;br /&gt;
* +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
* ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Hatred from Satan&lt;br /&gt;
* Disfavour from Nature/Magic&lt;br /&gt;
* Science Favour&lt;br /&gt;
* Cannot be favoured by any other God&lt;br /&gt;
* 1,000+ items&lt;br /&gt;
* 1 Unique&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Uniques comes only from the unique item pool generated by the server. You will not get unique that has not been released in the unique pool.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=48215</id>
		<title>Nature Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=48215"/>
		<updated>2014-02-11T04:48:13Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Nature, the Beauty of Life'''&lt;br /&gt;
&lt;br /&gt;
* Nature is the oldest, quietest, and most powerful of all the gods. In some cultures, she is simply called the Earth Mother. Her philosophy is one of passive defense and the proliferation of love. She cares more for her followers than do any of the other gods. She will attempt to aid her followers with wealth, vitality, health, and good harvests, but she will never interfere in a warring way. She prefers followers who live the peaceful life. Nature watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is pictured as an elf or sometimes as a human. She is especially close to treefolk, elves and animals. She is kindness incarnate, but she does has a wrathful side. Only once has Nature been pushed to violence, and that was two thousand years ago. Sun, the Father of the Sky, strove to rule all Terra and wreaked havok among all the other gods' followers. He cast down a hail of flame that devoured many of the civilizations below. Nature could not take the suffering and, citing the gods' tenet of no direct                                                                interference with the people of Terra, struck at the Father of the Sky, holding none of her power back. After that outburst of divine might which almost annihilated the Highfather, she returned to her peaceful existence. All the other gods watch her warily for signs that her anger will rise again, but she mostly ignores their doings as long as they leave her followers in peace.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld (30,000,000 on Lightning) or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +10% geld generation by farms/towns and pop income&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured by Nature&lt;br /&gt;
* Top 10 donator for Nature&lt;br /&gt;
* Don't attack anyone for 2 days &lt;br /&gt;
* Humans, Animals, Treefolks and Elves in stack * &lt;br /&gt;
* No other favors/disfavours &lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48213</id>
		<title>Deck of Many Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Deck_of_Many_Things&amp;diff=48213"/>
		<updated>2014-02-05T21:40:11Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = This strange deck has many cards magically woven together.  Choosing a card appears to be easy, living with the results may not be.&lt;br /&gt;
}}&lt;br /&gt;
Good Effects:&lt;br /&gt;
&lt;br /&gt;
*Recharge - Giant Mana Crystal&lt;br /&gt;
*Wisdom - Raises a Hero's Level by 1&lt;br /&gt;
*Supplication - Gives you 2 Random God Favours&lt;br /&gt;
*Jester - Changes 1 Random stack in your army to 1 Random stack of equal power class and number; eg Could turn 200 Leviathans into 200 Red Dragons&lt;br /&gt;
*Nookie - Grants an increase in Population, possibly 10% of current Population&lt;br /&gt;
*Life - Casts 4 Beneficial Enchantments on your for 75ish turns&lt;br /&gt;
*Sage - Grants skill points&lt;br /&gt;
*Banker - Grants Geld&lt;br /&gt;
*Explorer - Grants +10% of your current Land in Wilderness&lt;br /&gt;
*Jackpot - Gives you 30 of 1 Lesser Item&lt;br /&gt;
&lt;br /&gt;
Bad Effects:&lt;br /&gt;
&lt;br /&gt;
*Jack - Does Nothing&lt;br /&gt;
*Befuddlement - Reduces a Hero's Level by 1&lt;br /&gt;
*Loneliness - Makes a hero leave your service&lt;br /&gt;
*Penance - Gives you 2 Random God Disfavours&lt;br /&gt;
*Drain - Drains your Mana&lt;br /&gt;
*Escape - Deck of Many Things goes back into the Unique Pool (Can only be regained through Treasure Chests)&lt;br /&gt;
*Rot - Turns Farmland into Wilderness&lt;br /&gt;
*Lazy - Makes you lose 5 Skill Levels&lt;br /&gt;
*Anti-Magic - Casts Cancellation on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=46668</id>
		<title>Satan Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Satan_Favor&amp;diff=46668"/>
		<updated>2014-01-11T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Mr. Satan, the Ruler of Nine Hells'''&lt;br /&gt;
&lt;br /&gt;
* Satan is the six-armed god of death, conflict, and destruction. He is the patron of those who seek the greatest evil for their own enjoyment or gain. He is also the master of strategy, cunning, and treachery. He is known as the God of Darkness and the Blood Lord. He was once the Dominion leader, but his pride and ambition brought him his own downfall. He and those angels who had followed him are horribly mishapen monsters now know as Demons. They were banished together with Satan into the Nine Hells where he now rules. Satan rules the souls of those who have fallen and await the time of the next reincarnation. He is an absolute commander who will tolerate nothing but total obedience. The accumulated wisdom of Terra will fall under his command, he argues. Everyone must die, and that makes the Blood Lord the commander of all. He took Lucifer under his wing as a protege, teaching him the nuances of godhood. He probably saw his younger self in the young, rebellious angel leader, but he was very wrong. As soon as Lucifer become powerful enough to make his stand, he broke away from his patron. That enraged the Hell guardian greatly, and his anger was unleashed on Lucifer's followers. Satan's worshipers include necromancers and evil warriors and knights. He gives them power over the dead and makes it possible to raise fallen corpses in the form of Undead units. Once in a while, he will make a secret pact with a mortal, and that chosen one can trade his soul for extreme power. Satan has a strong chance to become the new leader of the gods at the time of the next Armageddon. The constant warring of the present era has bloated his demonic dungeons, giving him extraordinary power.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* Lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Top 10 Donator&lt;br /&gt;
* Must ONLY be stacking Demons and Undead&lt;br /&gt;
* Disfavour from all other Gods&lt;br /&gt;
* Satan Favour&lt;br /&gt;
* Favour from no other God&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=46667</id>
		<title>Science Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Science_Favor&amp;diff=46667"/>
		<updated>2014-01-11T02:20:44Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Science, the Magic of the Old World'''&lt;br /&gt;
&lt;br /&gt;
* Science is an ancient god that used to be the ruler of all the gods. His religion was a major one before the Old World was destroyed thousands of years ago. However, his power sharply declined after Terra rent itself apart, and now he no longer rules. He is a solitary deity that especially dislikes Magic for creating things that cannot be explained and followers of Nature for their crude ways of life. His greatest competitor for the throne of the firmament is Satan, making him his adversary. Very rarely ancient scientific artifacts from thousands of years ago can still be found in lost ruins of the once beautiful cities of the Old World. Science felt that the technologies that he allowed were created in his name. He feels deep love for his followers and grants them the ability to become uncanily lucky in finding artifacts and items from before the last Armageddon. It is in this way, so he reasons, the followers of Science can jump ahead of their rivals by using technology far in advance of current knowledge. In this way, technology will move forward, and so will Science; thus he especially favors followers who spread technology on Terra. Few sages now remember that the apocalypse that consumed Terra was partially his fault because he allowed the creation of powerful items of mass destruction.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
* Grants item generation abilities even if you have no guilds.&lt;br /&gt;
* +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
* ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Hatred from Satan&lt;br /&gt;
* Disfavour from Nature/Magic&lt;br /&gt;
* Science Favour&lt;br /&gt;
* Cannot be favoured by any other God&lt;br /&gt;
* 1,000+ items&lt;br /&gt;
* 1 Unique&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* Random [[Unique Items|unique item]] (including Holy Grails).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=46666</id>
		<title>Magic Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Magic_Favor&amp;diff=46666"/>
		<updated>2014-01-11T02:20:07Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Magic, the Mother of All and Nothing'''&lt;br /&gt;
&lt;br /&gt;
* The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +20 SL and decreases casting cost by 10%&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured by Magic&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Hatred or Disfavour from Science&lt;br /&gt;
* Must only be stacking units with magic attacks&lt;br /&gt;
* Must have an SL higher than your max SL&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 777 Concentration for 400 turns, 500 nodes.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=46665</id>
		<title>Moon Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=46665"/>
		<updated>2014-01-11T02:19:52Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Moon, the Light in the Night'''&lt;br /&gt;
&lt;br /&gt;
* The Moon Goddess appears to be a young girl in her early 20s. She shows herself to her disciples only at night when the moon shines above. Those who were born on the night of a full moon are rumored to be blessed by the Goddess. The Goddess is the creator and protector of the elven race. She governs those things held in highest esteem among elves, such as magic, music, arts, poetry and warfare. Elves, dark elves, and giants, all worship her. Her faith is also very strong among were-creatures. The nodes of Terra are Moon's domain. She is the dispenser of magical power to the world of Terra. There is a certain amount of chaos in her actions, but she does posses superior raw magical power that the other gods respect. As Moon does not share the other gods' desire for power and control, she is on friendly terms with most of them. However, she does not respect the Sun god and the Ruler of the Nine Hells, as she finds them both cunning and deceiving. There is a rumor that she may have a hidden pact with the new god, Lucifer.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +5%/+10% without/with oversummoning node m.p. generation&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured By Moon&lt;br /&gt;
* Favoured by Lucifer&lt;br /&gt;
* At least 1,000 Nodes&lt;br /&gt;
* Giants and Elves in stack&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Total used turns divisible by 30&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=46664</id>
		<title>Sun Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sun_Favor&amp;diff=46664"/>
		<updated>2014-01-11T02:19:37Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Sun, the Father of the Sky'''&lt;br /&gt;
&lt;br /&gt;
* The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods.&lt;br /&gt;
Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +3% accuracy in battles&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Not favoured by any other god&lt;br /&gt;
* Sun Favour&lt;br /&gt;
* Satan Disfavour&lt;br /&gt;
* Must have 10 stacks&lt;br /&gt;
* Minimum net power of 10,000,000&lt;br /&gt;
* Top 10 Donators&lt;br /&gt;
* Don't use Demons or Undead in your stack&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* 100 [[Red Dragon]]s (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=46663</id>
		<title>Nature Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Nature_Favor&amp;diff=46663"/>
		<updated>2014-01-11T02:19:22Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Nature, the Beauty of Life'''&lt;br /&gt;
&lt;br /&gt;
* Nature is the oldest, quietest, and most powerful of all the gods. In some cultures, she is simply called the Earth Mother. Her philosophy is one of passive defense and the proliferation of love. She cares more for her followers than do any of the other gods. She will attempt to aid her followers with wealth, vitality, health, and good harvests, but she will never interfere in a warring way. She prefers followers who live the peaceful life. Nature watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is pictured as an elf or sometimes as a human. She is especially close to treefolk, elves and animals. She is kindness incarnate, but she does has a wrathful side. Only once has Nature been pushed to violence, and that was two thousand years ago. Sun, the Father of the Sky, strove to rule all Terra and wreaked havok among all the other gods' followers. He cast down a hail of flame that devoured many of the civilizations below. Nature could not take the suffering and, citing the gods' tenet of no direct                                                                interference with the people of Terra, struck at the Father of the Sky, holding none of her power back. After that outburst of divine might which almost annihilated the Highfather, she returned to her peaceful existence. All the other gods watch her warily for signs that her anger will rise again, but she mostly ignores their doings as long as they leave her followers in peace.&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* +10% geld generation by farms/towns and pop income&lt;br /&gt;
&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Favoured by Nature&lt;br /&gt;
* Top 10 donator for Nature&lt;br /&gt;
* Don't attack anyone for 2 days &lt;br /&gt;
* Humans, Animals, Treefolks and Elves in stack * &lt;br /&gt;
* No other favors/disfavours &lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=46662</id>
		<title>Lucifer Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lucifer_Favor&amp;diff=46662"/>
		<updated>2014-01-11T02:19:10Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: /* Requirements (Unverified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
* '''Lucifer, the Fallen Angel'''&lt;br /&gt;
&lt;br /&gt;
* Lucifer is the newest of the gods, rising to the power of a deity only recently. Although he is the youngest god and has the fewest followers, his power is growing and his ranks swelling. He is said to be mysterious and exotic, and his followers indulge themselves in all forms of debauchery. Lucifer is seductive as only an immortal can be, disarming in his innocence, and utterly beguiling in his manner. Lucifer appears to his followers as a young man, fresh, with the vigours of youth, but he can assume male, female, or hermaphrodite form at will. Rumors say that even the elven Moon goddess is charmed by the new god. At heart though, he is still a cruel fallen archangel, and his followers often experience occasional outburst of fury as his mood is ever changing. He was considered insane even when he was the leader of the angels of vengeance in the God of the Sky's armies. Most of his war expeditions ended in blood baths, genocides, and exterminations of entire nations. Finally Sun lost his patience and banished Lucifer from the heavens forever. This took place in an epic battle between the Highfather and his first lieutenant. After his downfall, only the Lord of the Nine Hells could see his potential and tried to control it to his own ends. With his help, Lucifer achieved god status on Terra, but in fact Lucifer never liked the worn-out evil facade of the Blood Lord's policies, and he broke away as soon as he could. Lucifer's followers on Terra tend to be absolute. They fall into endless fascination with their god. He grants them part of his charm to control living beings, and he can also bestow part of the power he learned from Satan to control the undead and demons. Army leaders so influenced are able to recruit more units and those units fight more efficiently under charismatic leaders, both living and undead.&lt;br /&gt;
==Favor==&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)&lt;br /&gt;
===Effects===&lt;br /&gt;
* +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
==Most Favored==&lt;br /&gt;
===Requirements (Unverified)===&lt;br /&gt;
* Hatred from Sun/Satan&lt;br /&gt;
* Must be stacking Angels&lt;br /&gt;
* Favour from no other god&lt;br /&gt;
* Top 10 donators&lt;br /&gt;
* Must donate 100% of Geld, minimum donation is 800,000,000 (Blitz/Lightning); 600,000,000 (Guild Server/Archwar/Solo); 300,000,000 (Arch); 250,000,000 (Beta)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* Most Favoured status brings double what normal favour brings, for double the time (96 hours).&lt;br /&gt;
* A level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
		
	</entry>
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