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	<updated>2026-05-31T21:07:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_1_-_Kingdom_Resources&amp;diff=18260</id>
		<title>Section 1 - Kingdom Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_1_-_Kingdom_Resources&amp;diff=18260"/>
		<updated>2009-06-28T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;'''[[Turns]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Turns generate based on the server (Apprentice: 1 turn/15 minutes, Server Guild: 1 turn/10 minutes, Blitz: 1 turn/5 minutes)&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Turns can only be stored up to the current turn cap. (Apprentice: 150 turns, Server Guild: 180 turns, Blitz: 200 turns)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Voodoo Doll]]s: Subtract a small number of turns from a target mage, cannot force those turns to become negative.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Temporal Stasis Field]]: Subtracts turns as the target uses turns, gives counters as long as the spell remains in effect on target.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wish]]: Can add or subtract turns from your turn storage. Turn Addition is more common than Turn subtraction. Can make you have negative remaining turns. The formulae for wish's turn effects are:&amp;lt;br&amp;gt;&lt;br /&gt;
** Turn Addition: Spell Level/50&amp;lt;br&amp;gt;&lt;br /&gt;
** Turn Subtraction: Spell Level/20&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Egg of Time]]: Adds a signifigant amount of turns to your turn pool.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
There are no functions that create turns without the assistance of spells or items.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Mana]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Mana Generation is based on the number of Nodes and the amount of land you have (Based on % of land that is comprised of nodes - this % includes wilderness)&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Mana Capacity is based on the number of nodes you have, 1,000 mana per node.&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) &amp;quot;Current Mana&amp;quot; can never be negative, lowest it can go is 0.&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;Hidden Mana Upkeep&amp;quot; is a mana upkeep which reduces your mana generation, while &amp;quot;Mana Upkeep&amp;quot; is upkeep which appears under one of the &amp;quot;upkeeps&amp;quot; in your status report. (Some sources of hidden mana upkeep: Devil Prince, THL, and some Uniques)&lt;br /&gt;
* [[Mana Crystal]]: Generates Mana for your kingdom (random amount).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mana Vortex]]: Destroys Mana in target kingdom (random amount).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earthquake]]: Destroys some of targets mana, as well as a LOT of your own.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mana Charging: Generates Mana based on your &amp;quot;Income&amp;quot; for more information a section about this is further down in the FAQ.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Geld]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Geld Generation is based on the population you have, and the distribution of your land among buildings (emphasis on Towns).&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Current Geld does not have a cap.&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Current Geld cannot be negative.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Treasure Chest]]/[[Treasure Map]] - can generate geld (500k for map, 300k for chest), the chances of this occuring are random though.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sage Stone]] - generates a random amount of geld (1-2million)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fool's Gold]] - steals a large amount of geld from target mage.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Official List of Demands]], [[Letters of the Thieves Guild]], [[Pipes of the Sewer]] - can destroy/steal geld.&amp;lt;br&amp;gt;&lt;br /&gt;
* Geld is a pillageable resource.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Battle Chant]] can allow reds to steal geld when SIEGING your country. This does not function for any other color.&amp;lt;br&amp;gt;&lt;br /&gt;
* Gelding: Generates geld based on your &amp;quot;Income&amp;quot; for more information a section about this is further down in the FAQ.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Population]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Population generation is based on current population, and its relative distance from max population. Population won't exceed a generation rate of 1.5%+50 population without the effect of a spell or favor. (Some spells and uniques effect population income)&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Population limit is based on &amp;quot;Food Production&amp;quot; and &amp;quot;Max Residential Space&amp;quot; - these are influenced by Farms and Towns respectively.&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Current Population cannot be negative.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wine of the Three Whips]]: increases current population by 10% of current population.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Book of Prophecy]]: Increases Population &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pipes of the Sewer]], [[Rotten Food]], [[Official List of Demands]] - can destroy population.&amp;lt;br&amp;gt;&lt;br /&gt;
* Population is a pillageable resource. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Return to: [[General Mechanics Guide]]&lt;br /&gt;
[[Category:Chapters]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Satchel_of_Mist&amp;diff=18259</id>
		<title>Satchel of Mist</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Satchel_of_Mist&amp;diff=18259"/>
		<updated>2009-06-28T01:22:00Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The Satchel of Mist cloaks the battlefield with mist, reducing the accuracy of both the attacker and the defender by 10 percent. Area of Effect: all units, all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Reduces the [[accuracy]] of all units on both sides by 10%.&lt;br /&gt;
&lt;br /&gt;
Very good when combined with Fog Cloud or Blinding Flash.&lt;br /&gt;
&lt;br /&gt;
LA skill decreases the amount of accuracy penalty for the one who uses the item rather than increasing the accuracy penalty of the opponent. (Unconfimred)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Accuracy Modifiers]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=P%3F&amp;diff=18258</id>
		<title>P?</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=P%3F&amp;diff=18258"/>
		<updated>2009-06-28T01:18:44Z</updated>

		<summary type="html">&lt;p&gt;Special c: New page: P? is a guild on Guild server that totally rox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P? is a guild on Guild server that totally rox.&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Satchel_of_Mist&amp;diff=18205</id>
		<title>Satchel of Mist</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Satchel_of_Mist&amp;diff=18205"/>
		<updated>2009-05-07T15:20:11Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The Satchel of Mist cloaks the battlefield with mist, reducing the accuracy of both the attacker and the defender by 10 percent. Area of Effect: all units, all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Reduces the [[accuracy]] of all units on both sides by 10%.&lt;br /&gt;
&lt;br /&gt;
Very good when combined with Fog Cloud or Blinding Flash.&lt;br /&gt;
&lt;br /&gt;
LA skill decreases the amount of accuracy penalty for the one who uses the item rather than increasing the accuracy penalty of the opponent.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Accuracy Modifiers]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valor_versus_Tactics&amp;diff=18184</id>
		<title>Valor versus Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valor_versus_Tactics&amp;diff=18184"/>
		<updated>2009-04-16T01:37:14Z</updated>

		<summary type="html">&lt;p&gt;Special c: Added infro on Treants/mandrakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valor vs. Tactics==&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
The common hero ability [[Valor]] is often compared to more expensive and rare ability [[Tactics]] (lvl 14+ [[Warlord]]). Heroes with [[Valor]] enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) [[Warlord]]. At lvl 14, a VALOR (9) hero provides 9% to primary (only) and counter AP (subsequently reduced by accuracy, efficiency and random factors). At lvl 14, a TACTICS (14) hero provides 1% extra accuracy to all attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: In a regular battle, a 100,000 primary attack becomes modified by a lvl 14 Valor hero to&lt;br /&gt;
:: 100,000 (=AP) * 1.09 (=ValorBonus) * 0.3 (=acc) * 0.5 (mean of random factor, efficiency) = 16350 primary attack damage; Valor hero does not improve secondary attack.&lt;br /&gt;
:: In a regular battle, a 100,000 primary attack becomes modified by a lvl 14 Tactics Warlord to&lt;br /&gt;
:: 100,000 (=AP) * 0.31 (=Acc+Tactics) * 0.5 = 15500 primary attack damage; Tactics hero will further improve secondary attack.&lt;br /&gt;
&lt;br /&gt;
:: In a siege battle, a 100,000 primary attack becomes modified by a lvl 14 Valor hero to&lt;br /&gt;
:: 100,000 (=AP) * 1.09 (=ValorBonus) * 0.2 (=acc) * 0.5 (mean of random factor, efficiency) = 10900 primary attack damage; Valor hero does not improve secondary attack..&lt;br /&gt;
:: In a siege battle, a 100,000 primary attack becomes modified by a lvl 14 Tactics Warlord to&lt;br /&gt;
:: 100,000 (=AP) * 0.21 (=Acc+Tactics) * 0.5 = 10500 primary attack damage; Tactics hero will further improve secondary attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This shows Valor and Tactics at level 14 to be more-or-less comparable. &lt;br /&gt;
** For simpler units with a main primary attack, Valor is better, especially in regular attacks.&lt;br /&gt;
** For complex and ultimate units with powerful secondary attacks, Tactics can already be better.&lt;br /&gt;
* Below level 14, Tactics is disabled, and obviously Valor hero is better.&lt;br /&gt;
* Above level 14, Tactics becomes stronger than Valor also for simpler units and also in regular attacks.&lt;br /&gt;
* Tactics is generally much better than Valor for Verdant because Valor's attack bonus is based of Treant/Mandrake base attack which is low to begin with, an accuracy bonus is much more beneficial to Treants and mandrake than an AP bonus.&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Honor&amp;diff=18182</id>
		<title>Honor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Honor&amp;diff=18182"/>
		<updated>2009-04-14T02:49:02Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navigation}}&lt;br /&gt;
[[category:hero abilities]]&lt;br /&gt;
&lt;br /&gt;
Creates 1-9 Knight/turn at lvl 16&lt;br /&gt;
 &lt;br /&gt;
10-18 Knight/turn at lvl 17&lt;br /&gt;
&lt;br /&gt;
Don't forget that you can turn off Hero abilities if you don't want the Knights from Honor.  A White Knight will lead Knights so exercise caution.&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=18181</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=18181"/>
		<updated>2009-04-14T02:48:43Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even Archmages dare not to travel. White Knights are gallant, and all but fearless in battle. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, they could kill dragon single-handedly. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{white}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||HUMAN&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||10000 + 5000*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MELEE HOLY&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||2000 + 1000*level&lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||4000 + 2000*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Valor]] (9), [[Honor]] (16), [[Dragonslayer]] (20)&lt;br /&gt;
|}&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] [[Category:Valor Heroes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Don't forget that you can turn off Hero abilities if you don't want the Knights from Honor.  A White Knight will lead Knights so exercise caution.&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=18177</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=18177"/>
		<updated>2009-04-09T00:47:17Z</updated>

		<summary type="html">&lt;p&gt;Special c: Changed Moon and Lucifer favor per latest rules changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to get Favour =&lt;br /&gt;
You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.&lt;br /&gt;
&lt;br /&gt;
on top of that,&lt;br /&gt;
* minimum for Beta server (1 turn/5 min) is 20,000,000, &lt;br /&gt;
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,&lt;br /&gt;
* minimum for Arch Server (1 turn/12 min) is 10,000,000.&lt;br /&gt;
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)&lt;br /&gt;
&lt;br /&gt;
if the above is satisfied, &lt;br /&gt;
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).&lt;br /&gt;
&lt;br /&gt;
It is harder to get favour right after recovering from disfavour.&lt;br /&gt;
&lt;br /&gt;
== What god to get favour from? ==&lt;br /&gt;
It depends what bonus you are looking for&lt;br /&gt;
&lt;br /&gt;
== What does each god give their favoured then==&lt;br /&gt;
===Standard Favour Effects===&lt;br /&gt;
Each god has a standard favor effect that lasts for 48 hours:&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5% node m.p. generation&lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 1]. Nice during research when you have a lot of guilds anyway.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power&lt;br /&gt;
&lt;br /&gt;
===Random reward for getting God's favour===&lt;br /&gt;
On top of that, you also gain one of the following (random)&lt;br /&gt;
* 45% chance on an enchantment for 15 turns &lt;br /&gt;
** You pay NO upkeep for this enchantment&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.&lt;br /&gt;
** God-enchantment effects stack on top of your own enchantments. &lt;br /&gt;
*** Only gods can place an enchantment on a mage if another copy of the spell is currently active -&lt;br /&gt;
*** so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.&lt;br /&gt;
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment : &lt;br /&gt;
*** Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]]&lt;br /&gt;
*** Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** Ascendant: [[The Holy Light]], [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]],  &lt;br /&gt;
*** Nether:    [[Black Sabbath]], [[Shroud of Darkness]]&lt;br /&gt;
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)&lt;br /&gt;
* 20% one [[items|lesser item]] &lt;br /&gt;
* 15% small [[mana|m.p.]] refill (kinda like what [[Mana Crystal]] does) &lt;br /&gt;
* 5% that the [[Luck|Star of Luck]] will shine upon you&lt;br /&gt;
* 10% a group of [[Fanatic]]s ('Zealots') joins your army &lt;br /&gt;
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.&lt;br /&gt;
&lt;br /&gt;
(estimated chances - feel free to correct)&lt;br /&gt;
* [Correction]: Although its good to have your own enchantment casted beforehand i was able to cast my own concetration AFTER receiving god concentration in order to benefit from the 1 turn research of ultimate spells ( i lost 10 turns of the god's spell to do so - but it was possible )&lt;br /&gt;
&lt;br /&gt;
== Can I get favour from more than one god ? ==&lt;br /&gt;
&lt;br /&gt;
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''&lt;br /&gt;
&lt;br /&gt;
if you have favour from (god in top row) and want to add favour from (god in left colum),&lt;br /&gt;
there is a xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.&lt;br /&gt;
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.&lt;br /&gt;
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
This you get from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[heroes|Hero]] death, [[Luck#Bad_Luck|Bad Luck]], No Damaged Protection, etc. are all possible).&lt;br /&gt;
* you get double the opposite effect for Hatred.  (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[Earthquake]], [[Volcano Eruption]], a 'Super' [[Atomic Bomb]], Hero Death, [[Luck#Bad_Luck|Bad Luck]], No Damaged Protection, etc. are all possible)&lt;br /&gt;
* You cannot dispel gods spells, but you can remove them using the item [[Minor Indulgence]].&lt;br /&gt;
* Like all God spells, these have increased potency (DA took 50 items from me)&lt;br /&gt;
&lt;br /&gt;
= Hero testing =&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: ''Example 2: It is possible for your hero to fail so much that they lose 2 levels.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
*note: It's not that your hero fails so much it loses two levels, but rather that you lose a set amount of exp, so if it starts at a low level its possible it will lose two.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
&lt;br /&gt;
== Yeah, you can get that too ==&lt;br /&gt;
* You need to be a top10 donator&lt;br /&gt;
* You need to donate almost all of your geld (over 90%) &lt;br /&gt;
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.&lt;br /&gt;
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god&lt;br /&gt;
* You need special kinds of things with your country / play style - differs per god&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, non-attacking for days.&lt;br /&gt;
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
* The requirements for most favoured sometimes change&lt;br /&gt;
&lt;br /&gt;
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.&lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed on achieving Most-Favoured status.&lt;br /&gt;
* On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status&lt;br /&gt;
* On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (''unlike'' when getting normal Favour)&lt;br /&gt;
* On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act&lt;br /&gt;
&lt;br /&gt;
This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does it bring? ==&lt;br /&gt;
Double what normal favour brings for double the time (48 hours)&lt;br /&gt;
&lt;br /&gt;
Plus special goodies:&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with upkeep)&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Sages spot that way.  (But this would only give 13.3M power).&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 660,805,794 gold to Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Nature, the Beauty of Life's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
You hear the nature come to life around you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You received Nature's Favour!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.&amp;lt;br&amp;gt;&lt;br /&gt;
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Death and Decay on you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You offered 813,733,594 gold to Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
You cought Sun, the Father of the Sky's attention with your generous sacrifice!&amp;lt;br&amp;gt;&lt;br /&gt;
There is a sudden clearing in the sky and sun rays shine upon you.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now a chosen one of Sun, the Father of the Sky.&amp;lt;br&amp;gt;&lt;br /&gt;
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature, the Beauty of Life casted Destroy Artifact on you!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!&amp;lt;br&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.&amp;lt;br&amp;gt;&lt;br /&gt;
Lucifer, the Fallen Angel casted Serenity on you 3 times!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=18103</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Luck&amp;diff=18103"/>
		<updated>2009-03-11T00:14:01Z</updated>

		<summary type="html">&lt;p&gt;Special c: /* Know Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Effects=&lt;br /&gt;
==Know Effects==&lt;br /&gt;
Summoning: +5% yield&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Increased Exploration&lt;br /&gt;
&lt;br /&gt;
==Speculated Effects==&lt;br /&gt;
* Chest/Map/Bottle: Increases chance of item generation&amp;lt;BR&amp;gt;&lt;br /&gt;
=Bad Luck=&lt;br /&gt;
You can also get Bad Luck from gods' disfavor. Example of message in the donation screen after donating : &lt;br /&gt;
&amp;lt;center&amp;gt;''You sense a heavenly conflict between Mr. Satan, the Ruler of Nine Hells and Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''Moon, the Light in the Night cursed you! The Star of luck begins to avoid you.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Status screen you can also see this message for 24 hours :&lt;br /&gt;
&amp;lt;center&amp;gt;''Your realm hides in fear knowing you have scorned Lady Luck. You feel that you will regret playing today.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects : Summoning: -5% yield&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Star of Luck from different sources stack.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sources:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vote (use the link &amp;quot;Vote for our game&amp;quot; on the top of your main screen)&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wish]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[God Favor]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Egg_of_Time&amp;diff=18099</id>
		<title>Egg of Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Egg_of_Time&amp;diff=18099"/>
		<updated>2009-03-08T06:08:37Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like an ordinary chicken egg. But its shell is of a dull grey color. However, it radiates a strong magical aura for those who can sense it. When the baby Heavenly Bird cracks open its shell and emerges from the egg, powerful magic trapped within will be released. It is rumored that the passage of time will be altered every time a Heavenly Bird was born, thus the egg is also called the egg of time.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE ONEUSE SELFONLY&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Gives the user 25-50 turns . Don't use when you already have max turns or you won't get them.&lt;br /&gt;
&lt;br /&gt;
==Typical sale price==&lt;br /&gt;
With 2 weeks left in the set, it sold for 3 000 M geld on blitz. [[User:Carltsai|Carltsai]] 21 September 2008 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=18087</id>
		<title>The Spider's Web</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=18087"/>
		<updated>2009-02-24T03:16:24Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The Spider's Web ejects a sticky liquid from a metal tube, when the button is pressed. The sticky liquid transforms into a thick web, which strikes every enemy units, slowing down that unit's attack. The technological mystery of how to enclose such webs inside a small tube, as well as the material of the tube and the web itself, suggest an alien origin for this item. Area of Effect: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Reduces the initiative of all enemy units by 1.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Any unit with and Initiative 1 attack will not attack with that attack if it's initiative is reduced by 1 to 0.&lt;br /&gt;
*This item is very useful against greens as many of their units have initiative 1 attacks (Mandrake, Treant, Werebear, EE Primary.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Initiative Modifiers]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=18086</id>
		<title>The Spider's Web</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=18086"/>
		<updated>2009-02-24T03:14:58Z</updated>

		<summary type="html">&lt;p&gt;Special c: Added notes and strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
The Spider's Web ejects a sticky liquid from a metal tube, when the button is pressed. The sticky liquid transforms into a thick web, which strikes every enemy units, slowing down that unit's attack. The technological mystery of how to enclose such webs inside a small tube, as well as the material of the tube and the web itself, suggest an alien origin for this item. Area of Effect: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
*Reduces the initiative of all enemy units by 1.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Any unit with and Initiative 1 attack will not attack with that attack if it's initiative is reduced by 1 to 0&lt;br /&gt;
*This item is very useful against greens as many of their units have initiative 1 attacks. (Mandrake, Treant, Werebear, EE Primary)&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Initiative Modifiers]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_1_-_Kingdom_Resources&amp;diff=18081</id>
		<title>Section 1 - Kingdom Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_1_-_Kingdom_Resources&amp;diff=18081"/>
		<updated>2009-02-19T20:44:21Z</updated>

		<summary type="html">&lt;p&gt;Special c: edited Book of Prophecy per update -Special C&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;'''[[Turns]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Turns generate based on the server (Apprentice: 1 turn/15 minutes, Server Guild: 1 turn/10 minutes, Blitz: 1 turn/5 minutes)&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Turns can only be stored up to the current turn cap. (Apprentice: 150 turns, Server Guild: 180 turns, Blitz: 200 turns)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Voodoo Doll]]s: Subtract a small number of turns from a target mage, cannot force those turns to become negative.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Temporal Stasis Field]]: Subtracts turns as the target uses turns, gives counters as long as the spell remains in effect on target.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wish]]: Can add or subtract turns from your turn storage. Turn Addition is more common than Turn subtraction. Can make you have negative remaining turns. The formulae for wish's turn effects are:&amp;lt;br&amp;gt;&lt;br /&gt;
** Turn Addition: Spell Level/50&amp;lt;br&amp;gt;&lt;br /&gt;
** Turn Subtraction: Spell Level/20&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Egg of Time]]: Adds a signifigant amount of turns to your turn pool.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
There are no functions that create turns without the assistance of spells or items.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Mana]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Mana Generation is based on the number of Nodes and the amount of land you have (Based on % of land that is comprised of nodes - this % includes wilderness)&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Mana Capacity is based on the number of nodes you have, 1,000 mana per node.&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) &amp;quot;Current Mana&amp;quot; can never be negative, lowest it can go is 0.&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;Hidden Mana Upkeep&amp;quot; is a mana upkeep which reduces your mana generation, while &amp;quot;Mana Upkeep&amp;quot; is upkeep which appears under one of the &amp;quot;upkeeps&amp;quot; in your status report. (Some sources of hidden mana upkeep: Devil Prince, THL, and some Uniques)&lt;br /&gt;
* [[Mana Crystal]]: Generates Mana for your kingdom (random amount).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mana Vortex]]: Destroys Mana in target kingdom (random amount).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earthquake]]: Destroys some of targets mana, as well as a LOT of your own.&amp;lt;br&amp;gt;&lt;br /&gt;
* Mana Charging: Generates Mana based on your &amp;quot;Income&amp;quot; for more information a section about this is further down in the FAQ.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Geld]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Geld Generation is based on the population you have, and the distribution of your land among buildings (emphasis on Towns).&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Current Geld does not have a cap.&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Current Geld cannot be negative.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Treasure Chest]]/[[Treasure Map]] - can generate geld (500k for map, 300k for chest), the chances of this occuring are random though.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sage Stone]] - generates a random amount of geld (1-2million)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fool's Gold]] - steals a large amount of geld from target mage.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Official List of Demands]], [[Letters of the Thieves Guild]], [[Pipes of the Sewer]] - can destroy/steal geld.&amp;lt;br&amp;gt;&lt;br /&gt;
* Geld is a pillageable resource.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Battle Chant]] can allow reds to steal geld when SIEGING your country. This does not function for any other color.&amp;lt;br&amp;gt;&lt;br /&gt;
* Gelding: Generates geld based on your &amp;quot;Income&amp;quot; for more information a section about this is further down in the FAQ.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Population]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Population generation is based on current population, and its relative distance from max population. Population won't exceed a generation rate of 1.5%+50 population without the effect of a spell or favor. (Some spells and uniques effect population income)&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Population limit is based on &amp;quot;Food Production&amp;quot; and &amp;quot;Max Residential Space&amp;quot; - these are influenced by Farms and Towns respectively.&amp;lt;br&amp;gt;&lt;br /&gt;
* (basic) Current Population cannot be negative.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wine of the Three Whips]]: increases current population by 10% of current population.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Book of Prophecy]]: Gives a fixed amount of population.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pipes of the Sewer]], [[Rotten Food]], [[Official List of Demands]] - can destroy population.&amp;lt;br&amp;gt;&lt;br /&gt;
* Population is a pillageable resource. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Return to: [[General Mechanics Guide]]&lt;br /&gt;
[[Category:Chapters]]&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=ROE&amp;diff=18059</id>
		<title>ROE</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=ROE&amp;diff=18059"/>
		<updated>2009-02-13T02:44:23Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Rules of Engagement or ROE =&lt;br /&gt;
&lt;br /&gt;
Rules of Engagement are a set of rules than individuals or guilds set for themselves other mages that may attack them.  RoEs are not a game mechanic but are rather enforced by the guilds who create them.  It is always wise to be aware of a guild's RoE before attacking one of their members. RoEs are usually listed or linked to in a mage's description.&lt;br /&gt;
&lt;br /&gt;
= Common RoE Terms =&lt;br /&gt;
&lt;br /&gt;
'''X Randoms = Y Counters:'''  This means for every X times you attack a mage randomly, you should expect to be countered Y times by the defending mage&lt;br /&gt;
'''&lt;br /&gt;
Proxy Counters:'''  A Shared or Proxy counter means that other guildmates may take the counters for the defending mage.&lt;br /&gt;
&lt;br /&gt;
'''Multi-attacking:''' Multi-attacking is generally considered to be attacking the same mage more than one in a 24 hour period.&lt;br /&gt;
&lt;br /&gt;
'''Spells or Items:''' RoEs often include the repercussions you should expect if you use a hostile item or cast a hostile spell. &lt;br /&gt;
&lt;br /&gt;
'''Devils:''' [[Devils]] are a unit the is summoned by the Nether spell [[Contract of the Soul]].  Often guilds will state if they &amp;quot;Respect&amp;quot; devils. This means that the use of Devils is accepted by the guild. if they do not respect devils then expect to be punished if devils are used against one of their mages. &lt;br /&gt;
&lt;br /&gt;
'''Hallucination:''' [[Hallucination]] is a Phantasm spell that causes some attacks to not go through.  If a guild &amp;quot;Respects&amp;quot; Hallucination that means that when they attack you and the attack is blocked by hallucination it counts as one attack.  If a guild does not respect Hallucination then they will repeatedly attack until an attack goes through Hallucination. &lt;br /&gt;
&lt;br /&gt;
'''Online:'''  To online someone is to attack them while a mage is active in making a run. Often this is defined by a certain amount of time from the defending mages last chron activity. &lt;br /&gt;
&lt;br /&gt;
'''Online Counters:''' This is the same as online except different rules sometimes apply if the attack is a counter.&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=ROE&amp;diff=18058</id>
		<title>ROE</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=ROE&amp;diff=18058"/>
		<updated>2009-02-13T02:43:29Z</updated>

		<summary type="html">&lt;p&gt;Special c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Rules of Engagement or ROE =&lt;br /&gt;
&lt;br /&gt;
Rules of Engagement are a set of rules than individuals or guilds set for themselves other mages that may attack them.  RoEs are not a game mechanic but are rather enforced by the guilds who create them.  It is always wise to be aware of a guild's RoE before attacking one of their members. RoEs are usually listed or linked to in a mage's description.&lt;br /&gt;
&lt;br /&gt;
= Common RoE Terms =&lt;br /&gt;
&lt;br /&gt;
'''X Randoms = Y Counters:'''  This means for every X times you attack a mage randomly, you should expect to be countered Y times by the defending mage&lt;br /&gt;
'''&lt;br /&gt;
Proxy Counters:'''  A Shared or Proxy counter means that other guildmates may take the counters for the defending mage.&lt;br /&gt;
&lt;br /&gt;
'''Multi-attacking:''' Multi-attacking is generally considered to be attacking the same mage more than one in a 24 hour period.&lt;br /&gt;
&lt;br /&gt;
'''Spells or Items:''' RoEs often include the repercussions you should expect if you use a hostile item or cast a hostile spell. &lt;br /&gt;
&lt;br /&gt;
'''Devils:''' Devils are a unit the is summoned by the Nether spell Contract of the Soul.  Often guilds will state if they &amp;quot;Respect&amp;quot; devils. This means that the use of Devils is accepted by the guild. if they do not respect devils then expect to be punished if devils are used against one of their mages. &lt;br /&gt;
&lt;br /&gt;
'''Hallucination:''' Hallucination is a Phantasm spell that causes some attacks to not go through.  If a guild &amp;quot;Respects&amp;quot; Hallucination that means that when they attack you and the attack is blocked by hallucination it counts as one attack.  If a guild does not respect Hallucination then they will repeatedly attack until an attack goes through Hallucination. &lt;br /&gt;
&lt;br /&gt;
'''Online:'''  To online someone is to attack them while a mage is active in making a run. Often this is defined by a certain amount of time from the defending mages last chron activity. &lt;br /&gt;
&lt;br /&gt;
'''Online Counters:''' This is the same as online except different rules sometimes apply if the attack is a counter.&lt;/div&gt;</summary>
		<author><name>Special c</name></author>
		
	</entry>
</feed>