<?xml version="1.0"?>
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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thexfactor</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thexfactor"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Thexfactor"/>
	<updated>2026-05-25T13:09:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=45118</id>
		<title>Love and Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=45118"/>
		<updated>2013-01-11T06:40:10Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: Update values when THL is combined with SoL and LaP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell makes everyone in the country happy and live peacefully together in harmony. This greately increases both the population and geld growth rate, as your people become more productive. However, the people may refuse to fight as they become more and more peaceful, thus decreasing the fighting ability of your armies. The spell will also attract all kinds of Preachers to your country.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Increases all your units [[Hit Points]] by 30% and decreases all their [[Attack Power]] by 20%&lt;br /&gt;
**Update: (1/10/13 - Blitz) Increases all your units [[Hit Points]] by 30%, and decreases Primary [[Attack Power]] by 12.5%, [[Counter]] by 15%, and [[Extra Attack]] by 18%.&lt;br /&gt;
*A number of [[Preacher|Preachers]] will join your army each turn. (Between 1 and [[Spell Level]]/10) &lt;br /&gt;
*Reduces base [[geld]] upkeep of your units by ([[Spell Level]] / 8)% (or for those of us that hate fractions, SL*.125%), rounded to the nearest %&lt;br /&gt;
*God's Love and Peace reduces army's geld upkeep by 97%&lt;br /&gt;
&lt;br /&gt;
==Combined with The Holy Light==&lt;br /&gt;
*Ascendant Unit [[Hit Points]] are increased by 30%, Primary [[Attack Power]] is unchanged, [[Counter]] is reduced by 2%, and [[Extra Attack]] is reduced by 5%.&lt;br /&gt;
*Non Ascendant Units are not affected by THL, and thus are subject to the normal 30% increase in [[Hit Points]] and 12.5%/15%/18% decrease in [[Attack Power]]/[[Counter]]/[[Extra Attack]]&lt;br /&gt;
&lt;br /&gt;
==Combined with The Holy Light, Sword of Light==&lt;br /&gt;
*Ascendant Unit Primary [[Attack Power]] is increased by 42%, [[Counter]] increased by 40%, and [[Extra Attack]] increased by 37%.&lt;br /&gt;
*Non Ascendant Units are not affected by THL or SoL, and are still subject to 12.5%/15%/18% decrease in [[Attack Power]]/[[Counter]]/[[Extra Attack]]&lt;br /&gt;
&lt;br /&gt;
==Obsolete Effects==&lt;br /&gt;
*+(0.2 x [[Spell Level]])% bonus to your [[geld]] income and population income. &lt;br /&gt;
**This bonus in [[geld]] income is added directly to Net Geld Income and does not count towards gelding.&lt;br /&gt;
** 0.2 x 777 = 155% extra income in case of a [[GodFavour|God]] casting [[Love and Peace]] on you, for limited amount of turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Love and peace &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=45117</id>
		<title>Love and Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=45117"/>
		<updated>2013-01-10T19:38:23Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: Wrote the wrong server! Woops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell makes everyone in the country happy and live peacefully together in harmony. This greately increases both the population and geld growth rate, as your people become more productive. However, the people may refuse to fight as they become more and more peaceful, thus decreasing the fighting ability of your armies. The spell will also attract all kinds of Preachers to your country.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Increases all your units [[Hit Points]] by 30% and decreases all their [[Attack Power]] by 20%&lt;br /&gt;
**Update: (1/10/13 - Blitz) Increases all your units [[Hit Points]] by 30%, and decreases Primary [[Attack Power]] by 12.5%, [[Counter]] by 15%, and [[Extra Attack]] by 18%.&lt;br /&gt;
*A number of [[Preacher|Preachers]] will join your army each turn. (Between 1 and [[Spell Level]]/10) &lt;br /&gt;
*Reduces base [[geld]] upkeep of your units by ([[Spell Level]] / 8)% (or for those of us that hate fractions, SL*.125%), rounded to the nearest %&lt;br /&gt;
*God's Love and Peace reduces army's geld upkeep by 97%&lt;br /&gt;
&lt;br /&gt;
==Combined with The Holy Light==&lt;br /&gt;
*Ascendant Unit [[Hit Points]] are increased by 30%, Primary [[Attack Power]] is unchanged, [[Counter]] is reduced by 2%, and [[Extra Attack]] is reduced by 5%.&lt;br /&gt;
*Non Ascendant Units are not affected by THL, and thus are subject to the normal 30% increase in [[Hit Points]] and 12.5%/15%/18% decrease in [[Attack Power]]/[[Counter]]/[[Extra Attack]]&lt;br /&gt;
&lt;br /&gt;
==Combined with The Holy Light, Sword of Light==&lt;br /&gt;
*Unconfirmed&lt;br /&gt;
&lt;br /&gt;
==Obsolete Effects==&lt;br /&gt;
*+(0.2 x [[Spell Level]])% bonus to your [[geld]] income and population income. &lt;br /&gt;
**This bonus in [[geld]] income is added directly to Net Geld Income and does not count towards gelding.&lt;br /&gt;
** 0.2 x 777 = 155% extra income in case of a [[GodFavour|God]] casting [[Love and Peace]] on you, for limited amount of turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Love and peace &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=45116</id>
		<title>Love and Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Love_and_Peace&amp;diff=45116"/>
		<updated>2013-01-10T19:36:32Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: Update to reflect perceived change in AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This enchantment spell makes everyone in the country happy and live peacefully together in harmony. This greately increases both the population and geld growth rate, as your people become more productive. However, the people may refuse to fight as they become more and more peaceful, thus decreasing the fighting ability of your armies. The spell will also attract all kinds of Preachers to your country.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Increases all your units [[Hit Points]] by 30% and decreases all their [[Attack Power]] by 20%&lt;br /&gt;
**Update: (1/10/13 - Lightning) Increases all your units [[Hit Points]] by 30%, and decreases Primary [[Attack Power]] by 12.5%, [[Counter]] by 15%, and [[Extra Attack]] by 18%.&lt;br /&gt;
*A number of [[Preacher|Preachers]] will join your army each turn. (Between 1 and [[Spell Level]]/10) &lt;br /&gt;
*Reduces base [[geld]] upkeep of your units by ([[Spell Level]] / 8)% (or for those of us that hate fractions, SL*.125%), rounded to the nearest %&lt;br /&gt;
*God's Love and Peace reduces army's geld upkeep by 97%&lt;br /&gt;
&lt;br /&gt;
==Combined with The Holy Light==&lt;br /&gt;
*Ascendant Unit [[Hit Points]] are increased by 30%, Primary [[Attack Power]] is unchanged, [[Counter]] is reduced by 2%, and [[Extra Attack]] is reduced by 5%.&lt;br /&gt;
*Non Ascendant Units are not affected by THL, and thus are subject to the normal 30% increase in [[Hit Points]] and 12.5%/15%/18% decrease in [[Attack Power]]/[[Counter]]/[[Extra Attack]]&lt;br /&gt;
&lt;br /&gt;
==Combined with The Holy Light, Sword of Light==&lt;br /&gt;
*Unconfirmed&lt;br /&gt;
&lt;br /&gt;
==Obsolete Effects==&lt;br /&gt;
*+(0.2 x [[Spell Level]])% bonus to your [[geld]] income and population income. &lt;br /&gt;
**This bonus in [[geld]] income is added directly to Net Geld Income and does not count towards gelding.&lt;br /&gt;
** 0.2 x 777 = 155% extra income in case of a [[GodFavour|God]] casting [[Love and Peace]] on you, for limited amount of turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Love and peace &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Ascendant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guild:Alchemist_(Stats)&amp;diff=45115</id>
		<title>Guild:Alchemist (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guild:Alchemist_(Stats)&amp;diff=45115"/>
		<updated>2013-01-10T16:32:49Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: It seems Alchemist has a 1000 gold upkeep + 100*level not -1000 gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroBaseStats&lt;br /&gt;
| color = Plain&lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| name = [[Alchemist]]&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| attrib = [[Mercenary]] [[Nobattle]] &lt;br /&gt;
| gender = [[Male]]&lt;br /&gt;
| upkeep = 1000 + 100*level gold  500 + 5*level m.p.  &lt;br /&gt;
| ability = [[Alchemy]] (9) &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ring_of_Animal_Command&amp;diff=45112</id>
		<title>Ring of Animal Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ring_of_Animal_Command&amp;diff=45112"/>
		<updated>2013-01-07T20:44:53Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This ring is made from moose bones and is enchanted with magic. When worn on the finger of a mage, it can be used to wield control over a herd of animals, rendering them helpless and unable to move, therefore making them unable to attack. Area of Effect: all units, all enemy units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Increases the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your [[:category:animals|animal units]] by 100% while reducing the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your opponent's [[:category:animals|animal units]] by 100%.&lt;br /&gt;
* The 100% increase is based on unchanged AP of Primary Attack and Counter Attack.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Damage Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's possible it has been nerfed down. On Solo server, when I used it against a Verdant, it got through his barrier, but his griffons' damage got halved (reduced of 50%, rather than normal 100%). My Legendary Artificer was at level 10.&lt;br /&gt;
&lt;br /&gt;
So there are two hypothesis, either Legendary Artificer reduce the penalty to ennemies, or admins really decreased the effect of the item.&lt;br /&gt;
&lt;br /&gt;
-Hywta&lt;br /&gt;
&lt;br /&gt;
Update (1/7/2013): On Lightning server, on a siege attack the Ring reduced Gorrilla's AP from 240 to 68, and Counter from 80 to 23. These are reductions of 71.25% to 71.6%.  Legendary Artificer was at level 0, so it appears that the effect has been nerfed.&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Sprites&amp;diff=45108</id>
		<title>Category:Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Sprites&amp;diff=45108"/>
		<updated>2013-01-02T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: Adding types of units that are Sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
!! word with a double meaning !!&lt;br /&gt;
&lt;br /&gt;
1. [[Sprites]] are a [[:Category:Races|race]] of [[Units#Races|units]] in the game. [[Category:Races]]&lt;br /&gt;
&lt;br /&gt;
2. There is also the [[Units#Phantasm|Phantasm unit]] [[Sprite]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding [[Units#Races|races]] of [[Units|units]] in the game:&lt;br /&gt;
* Blue (Phantasm) has two [[:Category:Sprites|Sprites]]:&lt;br /&gt;
** [[Sprite|Sprites]] with [[Attack Types|Magic]] primary attack at initiative 5.&lt;br /&gt;
** [[Siren|Sirens]] with a [[Attack Types| Psychic]] primary attack at initiative 2, and [[Attack Types|Melee]] secondary attack at initiative 1.&lt;br /&gt;
* Green (Verdant) has two [[:Category:Sprites|Sprites]] as well:&lt;br /&gt;
** [[Dryad]] with [[Attack Types|Magic Ranged]] primary attack at initiative 3.&lt;br /&gt;
** [[Nymph]] with [[Attack Types|Psychic Ranged]] attack at initiative 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guild:Ice_Elemental_(Stats)&amp;diff=45071</id>
		<title>Guild:Ice Elemental (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guild:Ice_Elemental_(Stats)&amp;diff=45071"/>
		<updated>2012-12-19T17:39:48Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnitBaseStats&lt;br /&gt;
| name = [[Ice Elemental]]&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| color         = [[Phantasm]]&lt;br /&gt;
| race          = [[Elemental]]&lt;br /&gt;
| attrib        = [[Summon]], [[No Market]]&lt;br /&gt;
| power         = 21,800&lt;br /&gt;
| ap            = 200,000&lt;br /&gt;
| type          = [[Cold]] [[Ranged]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 10,000&lt;br /&gt;
| xap           = 300,000&lt;br /&gt;
| xtype         = [[Cold]] [[Ranged]]&lt;br /&gt;
| xinit         = 3&lt;br /&gt;
| hp            = 90,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 35 M.P. &lt;br /&gt;
| ability       = [[Weakness to AttackType]] [[Fire]]&lt;br /&gt;
| spell         = [[Conjure Elemental]]&lt;br /&gt;
| red          = 80&lt;br /&gt;
| black          = 75&lt;br /&gt;
| blue          = 35&lt;br /&gt;
| missile       = 85&lt;br /&gt;
| poison        = 100&lt;br /&gt;
| magic         = 75&lt;br /&gt;
| melee         = 85&lt;br /&gt;
| ranged        = 85&lt;br /&gt;
| lightning     = 80&lt;br /&gt;
| cold          = 100&lt;br /&gt;
| paralyse          = 100&lt;br /&gt;
| psychic          = 50&lt;br /&gt;
| holy          = 80&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guild:Air_Elemental_(Stats)&amp;diff=45070</id>
		<title>Guild:Air Elemental (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guild:Air_Elemental_(Stats)&amp;diff=45070"/>
		<updated>2012-12-19T17:39:12Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnitBaseStats&lt;br /&gt;
| name = [[Air Elemental]]&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| color         = [[Phantasm]]&lt;br /&gt;
| race          = [[Elemental]]&lt;br /&gt;
| attrib        = [[Summon]], [[No Market]]&lt;br /&gt;
| power         = 25,000&lt;br /&gt;
| ap            = 300,000&lt;br /&gt;
| type          = [[Lightning]] [[Ranged]]&lt;br /&gt;
| init          = 4&lt;br /&gt;
| counter       = 6,500&lt;br /&gt;
| xap           = 200,000&lt;br /&gt;
| xtype         = [[Magic]]&lt;br /&gt;
| xinit         = 1&lt;br /&gt;
| hp            = 60,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 34 M.P. &lt;br /&gt;
| ability       = [[Flying]], [[Swift]]&lt;br /&gt;
| spell         = [[Conjure Elemental]]&lt;br /&gt;
| red          = 80&lt;br /&gt;
| black          = 75&lt;br /&gt;
| blue          = 35&lt;br /&gt;
| missile       = 95&lt;br /&gt;
| fire          = 50&lt;br /&gt;
| breath         = 70&lt;br /&gt;
| magic         = 55&lt;br /&gt;
| melee         = 95&lt;br /&gt;
| ranged        = 95&lt;br /&gt;
| lightning     = 100&lt;br /&gt;
| paralyse          = 20&lt;br /&gt;
| psychic          = 50&lt;br /&gt;
| holy          = 80&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Guild:Water_Elemental_(Stats)&amp;diff=45069</id>
		<title>Guild:Water Elemental (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Guild:Water_Elemental_(Stats)&amp;diff=45069"/>
		<updated>2012-12-19T17:38:41Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: Adding related spell to unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnitBaseStats&lt;br /&gt;
| name = [[Water Elemental]]&lt;br /&gt;
| labelcolor    = {{Color Phantasm}}&lt;br /&gt;
| color         = [[Phantasm]]&lt;br /&gt;
| race          = [[Elemental]]&lt;br /&gt;
| attrib        = [[Summon]], [[No Market]]&lt;br /&gt;
| power         = 19,406&lt;br /&gt;
| ap            = 400,000&lt;br /&gt;
| type          = [[Poison]] [[Ranged]]&lt;br /&gt;
| init          = 2&lt;br /&gt;
| counter       = 5,000&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 72,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 30 M.P. &lt;br /&gt;
| ability       = [[Endurance]]&lt;br /&gt;
| spell         = [[Conjure Elemental]]&lt;br /&gt;
| red          = 80&lt;br /&gt;
| black          = 75&lt;br /&gt;
| blue          = 35&lt;br /&gt;
| missile       = 100&lt;br /&gt;
| fire          = 50&lt;br /&gt;
| poison        = 100&lt;br /&gt;
| magic         = 50&lt;br /&gt;
| melee         = 100&lt;br /&gt;
| ranged        = 75&lt;br /&gt;
| lightning     = 100&lt;br /&gt;
| cold          = 25&lt;br /&gt;
| paralyse          = 100&lt;br /&gt;
| psychic          = 50&lt;br /&gt;
| holy          = 80&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Conjure_Elemental&amp;diff=45068</id>
		<title>Conjure Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Conjure_Elemental&amp;diff=45068"/>
		<updated>2012-12-19T17:34:43Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: Adding links to related units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
Delving deep into your store of energy, Summon Elemental calls upon the powers of the gods to send you their mightiest creatures, those created from the very fabric of Terra itself. The result of this spell is usually random, but can be controlled by experienced phantasm mages.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = [[Water Elemental]], [[Air Elemental]], [[Ice Elemental]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Summons [[Water Elemental]]s, [[Air Elemental]]s or [[Ice Elemental]]s into your army.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Summoning Spells]] [[Category:Ultimate Spells]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Elementals get a lot of heat for their weak defenses and random summoning, but all three of them have a netpower:damage ratio of about 20 making them some of the hardest hitting units in the game.  Moreover, phantasm is the only color that can have 4 ultimates in their stack at the same time.  That means blue has ample ability to try and outdamage enemies even on defense by using spells such as Slow, Paralyze, Sleep, etc.  Of course the danger in fielding such damage-heavy/defense-light units is the enemy will match up against them and/or resist your spells and inflict serious losses.  But the fear of running into such a random group of heavy-hitters makes blue a color that is sometimes avoided by attackers.&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_7_-_Heroes_and_Heroins&amp;diff=18279</id>
		<title>Section 7 - Heroes and Heroins</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_7_-_Heroes_and_Heroins&amp;diff=18279"/>
		<updated>2009-07-08T05:39:08Z</updated>

		<summary type="html">&lt;p&gt;Thexfactor: fixed XP required for levels 37-40 (addition/algorithm mistake?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;'''Hero Leveling'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Battle Heroes'''&lt;br /&gt;
&amp;lt;br&amp;gt;Apprentice: 12 experience per turn + 24 experience for leading a stack in a battle&lt;br /&gt;
&amp;lt;br&amp;gt;Server Guild: 8 experience per turn + 16 experience for leading a stack in a battle&lt;br /&gt;
&amp;lt;br&amp;gt;Blitz Solo/Blitz Guild: 4 experience per turn + 8 experience for leading a stack in a battle&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Non-Battle Heroes'''&lt;br /&gt;
&amp;lt;br&amp;gt;Apprentice: 18 experience per turn&lt;br /&gt;
&amp;lt;br&amp;gt;Server Guild: 12 experience per turn&lt;br /&gt;
&amp;lt;br&amp;gt;Blitz Solo/Blitz Guild: 6 experience per turn&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Lvl -- Exp required to achieve the level'''&lt;br /&gt;
&amp;lt;br&amp;gt;1 -- 0&lt;br /&gt;
&amp;lt;br&amp;gt;2 -- 1000&lt;br /&gt;
&amp;lt;br&amp;gt;3 -- 3000&lt;br /&gt;
&amp;lt;br&amp;gt;4 -- 6000&lt;br /&gt;
&amp;lt;br&amp;gt;5 -- 10000&lt;br /&gt;
&amp;lt;br&amp;gt;6 -- 15000&lt;br /&gt;
&amp;lt;br&amp;gt;7 -- 21000&lt;br /&gt;
&amp;lt;br&amp;gt;8 -- 28000&lt;br /&gt;
&amp;lt;br&amp;gt;9 -- 36000&lt;br /&gt;
&amp;lt;br&amp;gt;10-- 45000&lt;br /&gt;
&amp;lt;br&amp;gt;11-- 55000&lt;br /&gt;
&amp;lt;br&amp;gt;12-- 66000&lt;br /&gt;
&amp;lt;br&amp;gt;13-- 78000&lt;br /&gt;
&amp;lt;br&amp;gt;14-- 91000&lt;br /&gt;
&amp;lt;br&amp;gt;15-- 105000&lt;br /&gt;
&amp;lt;br&amp;gt;16-- 120000&lt;br /&gt;
&amp;lt;br&amp;gt;17-- 136000&lt;br /&gt;
&amp;lt;br&amp;gt;18-- 153000&lt;br /&gt;
&amp;lt;br&amp;gt;19-- 171000&lt;br /&gt;
&amp;lt;br&amp;gt;20-- 190000&lt;br /&gt;
&amp;lt;br&amp;gt;21-- 210000&lt;br /&gt;
&amp;lt;br&amp;gt;22-- 231000&lt;br /&gt;
&amp;lt;br&amp;gt;23-- 253000&lt;br /&gt;
&amp;lt;br&amp;gt;24-- 276000&lt;br /&gt;
&amp;lt;br&amp;gt;25-- 300000&lt;br /&gt;
&amp;lt;br&amp;gt;26-- 325000&lt;br /&gt;
&amp;lt;br&amp;gt;27-- 351000&lt;br /&gt;
&amp;lt;br&amp;gt;28-- 378000&lt;br /&gt;
&amp;lt;br&amp;gt;29-- 406000&lt;br /&gt;
&amp;lt;br&amp;gt;30-- 435000&lt;br /&gt;
&amp;lt;br&amp;gt;31-- 465000&lt;br /&gt;
&amp;lt;br&amp;gt;32-- 496000&lt;br /&gt;
&amp;lt;br&amp;gt;33-- 528000&lt;br /&gt;
&amp;lt;br&amp;gt;34-- 561000&lt;br /&gt;
&amp;lt;br&amp;gt;35-- 595000&lt;br /&gt;
&amp;lt;br&amp;gt;36-- 630000&lt;br /&gt;
&amp;lt;br&amp;gt;37-- 666000&lt;br /&gt;
&amp;lt;br&amp;gt;38-- 703000&lt;br /&gt;
&amp;lt;br&amp;gt;39-- 741000&lt;br /&gt;
&amp;lt;br&amp;gt;40-- 780000 &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Return to: [[General Mechanics Guide]]&lt;br /&gt;
[[Category:Chapters]]&lt;/div&gt;</summary>
		<author><name>Thexfactor</name></author>
		
	</entry>
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