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	<title>TheReincarnation - User contributions [en]</title>
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	<updated>2026-06-02T05:16:02Z</updated>
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	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51999</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51999"/>
		<updated>2023-10-03T16:24:08Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
&lt;br /&gt;
*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blitz Server Test ==&lt;br /&gt;
&lt;br /&gt;
This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513. &amp;amp;nbsp;(Oct 2023)&lt;br /&gt;
&lt;br /&gt;
Example 1 (defense)&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 4,675,227 &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%) &lt;br /&gt;
#9 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
This amounts to a measly ~0.4% NP of damage taken/done of liches.&lt;br /&gt;
&lt;br /&gt;
Example 2&amp;amp;nbsp;(defense)&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,556,581&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 2,152,990&amp;amp;nbsp;(26.66%) &lt;br /&gt;
#29 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
Not sure why this creates more liches, probably some randomness but still absolutely negligble. ~2% of NP damage taken/done as liches.&lt;br /&gt;
&lt;br /&gt;
Example 3 (attack)&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 71060 units and lost 37201/93856 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,842,400&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 545,817&amp;amp;nbsp;(10.34%) &lt;br /&gt;
#57 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
No freaking clue what is going on. 5% of damage dealt, or 20% of damage taken?&lt;br /&gt;
&lt;br /&gt;
TLDR: unreliable garbage enchantment not worth wasting skill points on UM for...&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51998</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51998"/>
		<updated>2023-10-03T16:23:46Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
&lt;br /&gt;
*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blitz Server Test ==&lt;br /&gt;
&lt;br /&gt;
This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513. &amp;amp;nbsp;(Oct 2023)&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 4,675,227 &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%) &lt;br /&gt;
#9 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
This amounts to a measly ~0.4% NP of damage taken/done of liches.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,556,581&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 2,152,990&amp;amp;nbsp;(26.66%) &lt;br /&gt;
#29 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
Not sure why this creates more liches, probably some randomness but still absolutely negligble. ~2% of NP damage taken/done as liches.&lt;br /&gt;
&lt;br /&gt;
Example 3&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 71060 units and lost 37201/93856 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,842,400&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 545,817&amp;amp;nbsp;(10.34%) &lt;br /&gt;
#57 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
No freaking clue what is going on. 5% of damage dealt, or 20% of damage taken?&lt;br /&gt;
&lt;br /&gt;
TLDR: unreliable garbage enchantment not worth wasting skill points on UM for...&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51997</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51997"/>
		<updated>2023-10-03T16:23:25Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
&lt;br /&gt;
*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blitz Server Test ==&lt;br /&gt;
&lt;br /&gt;
This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513. &amp;amp;nbsp;(Oct 2023)&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 4,675,227 &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%) &lt;br /&gt;
#9 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
This amounts to a measly ~0.4% NP of damage taken/done of liches.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,556,581&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 2,152,990&amp;amp;nbsp;(26.66%) &lt;br /&gt;
#29 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
Not sure why this creates more liches, probably some randomness but still absolutely negligble. ~2% of NP damage taken/done as liches.&lt;br /&gt;
&lt;br /&gt;
Example 3&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 71060 units and lost 37201/93856 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,842,400&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 545,817&amp;amp;nbsp;(10.34%) &lt;br /&gt;
#57 units gained their second lives as truthful followers of blitzserver (#192). &lt;br /&gt;
&lt;br /&gt;
No freaking clue what is going on. 5% of damage dealt, or 20% of damage taken?&lt;br /&gt;
&lt;br /&gt;
TLDR: unreliable garbage enchantment not worth wasting skill points on UM for...&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51996</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51996"/>
		<updated>2023-10-03T16:07:21Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
&lt;br /&gt;
*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Blitz Server Test ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513. &amp;amp;nbsp;(Oct 2023)&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 4,675,227 &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%) &lt;br /&gt;
#9 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
This amounts to a measly ~0.4% NP of damage taken/done of liches.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,556,581&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 2,152,990&amp;amp;nbsp;(26.66%) &lt;br /&gt;
#29 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
Not sure why this creates more liches, probably some randomness but still absolutely negligble. ~2% of NP damage taken/done as liches.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51995</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51995"/>
		<updated>2023-10-03T16:05:01Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
&lt;br /&gt;
*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 4,675,227 &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%) &lt;br /&gt;
#9 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
This amounts to a measly ~0.4% NP of damage taken/done of liches.&lt;br /&gt;
&lt;br /&gt;
Example 2&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,556,581&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 2,152,990&amp;amp;nbsp;(26.66%) &lt;br /&gt;
#29 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
Not sure why this creates more liches, probably some randomness but still absolutely negligble. ~2% of NP damage taken/done as liches.&lt;br /&gt;
&lt;br /&gt;
(tonyy)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51994</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=51994"/>
		<updated>2023-10-03T16:04:01Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
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&amp;amp;nbsp;&lt;br /&gt;
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== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). &lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. &lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878 [1]] &lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
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&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of&amp;amp;nbsp;%raised)&lt;br /&gt;
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*{{black}} raise ~ (SL/50 + 20)&amp;amp;nbsp;% &lt;br /&gt;
*{{white}} raise ~ (SL/100 + 5)&amp;amp;nbsp;% &lt;br /&gt;
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This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513.&amp;amp;nbsp;&lt;br /&gt;
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Example 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units.&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
Total Unit Power Loss of xxx (#xxx) is 4,675,227&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%)&lt;br /&gt;
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#&lt;br /&gt;
9 units gained their second lives as truthful followers of yyy (#yyy).&lt;br /&gt;
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This amounts to a measly ~0.4% NP of damage taken/done of liches.&lt;br /&gt;
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Example 2&lt;br /&gt;
&lt;br /&gt;
#You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units. &lt;br /&gt;
#Total Unit Power Loss of xxx (#xxx) is 2,556,581&amp;amp;nbsp; &lt;br /&gt;
#Total Unit Power Loss of yyy (#yyy) is 2,152,990&amp;amp;nbsp;(26.66%) &lt;br /&gt;
#29 units gained their second lives as truthful followers of yyy (#yyy). &lt;br /&gt;
&lt;br /&gt;
Not sure why this creates more liches, but still absolutely nothing. ~2% of NP damage taken/done as liches.&lt;br /&gt;
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(tonyy)&lt;br /&gt;
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[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=51975</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=51975"/>
		<updated>2023-05-23T06:03:37Z</updated>

		<summary type="html">&lt;p&gt;Tonyy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
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}}&lt;br /&gt;
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= Effects =&lt;br /&gt;
&lt;br /&gt;
*Destroys 27 * (1000 + 4*[SL] / 1000) * [random between 0.8 and 1.2] buildings per cast &lt;br /&gt;
*Units killed starts from 10%, pop killed from 20%. Unit kill effectiveness is reduced down to (1-0.065)^2 * [number of VE cast] &amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;within any 24 hour period&amp;lt;/span&amp;gt; &lt;br /&gt;
*Both unit and pop are affected also by the range. &lt;br /&gt;
*Range is 100% at equal NP, 75% at 2x NP, and 50% at 3x target's NP, and 0% lower than 1/3 or higher than 3x. Example: a 10m NP mage casting VE on a 5m NP mage will destroy 75% of the maximum number of units and pop. &lt;br /&gt;
*range does not affect buildings destroyed. &lt;br /&gt;
*Volcano Eruption can give you a [[Counter|counter]] (Wink of Goddess of Revenge) if someone casts it on you. &lt;br /&gt;
*There is a maximum of 10 VE's that a target can have received in last 24 hours (VE protection).&amp;amp;nbsp; This does not apply during Armageddon. &lt;br /&gt;
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Due to the range effect, repeated VE's will have diminishing returns as the target's NP drops and the range increases&lt;br /&gt;
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Note: this code is only for beta/blitz, the other servers have different code for VE at this time.&lt;br /&gt;
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== Beta Server ==&lt;br /&gt;
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As of February 2021 reset,&amp;amp;nbsp;Volcano Eruption now only does 40% of its usual building damage during Armageddon; the other effects of Volcano Eruption remain unchanged.&lt;br /&gt;
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= Usage =&lt;br /&gt;
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*Mainly in war, for example to finish off last [[Forts|forts]] when a target is out of reach. &lt;br /&gt;
*Another use is banging targets from below. VE the target down, and then you can begin banging. As noted above, you can kill ~45% of the target's army before you even begin hitting. VE damage does not count towards 'Damaged' status. &lt;br /&gt;
*if target has a lot of [[Wilderness|wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[Buildings|buildings]], on the other hand... the supposed ranged effect will kick in more and more. &lt;br /&gt;
&lt;br /&gt;
= Early Set Scaling =&lt;br /&gt;
&lt;br /&gt;
*There is a scaling factor that gradually ramps VE damage early in the set. Full VE damage is reached at ??? turns. TBD. - tonyy &lt;br /&gt;
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[[Category:Spells]] [[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Tonyy</name></author>
		
	</entry>
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