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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trakteur</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trakteur"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Trakteur"/>
	<updated>2026-05-26T01:55:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=18492</id>
		<title>Sunray</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sunray&amp;diff=18492"/>
		<updated>2009-09-20T01:52:41Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{green}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||50,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 5,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||50 MP&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
&lt;br /&gt;
* On-color {{green}}, Spell level 436: 37% resistance to Phantasm and Nether magic&lt;br /&gt;
* Adjacent color {{white}}, {{red}}, spell level 421: 8% resistance to Phantasm and Nether Magic&lt;br /&gt;
* Opposite-color {{blue}},{{black}}: spell level 609: 4% resistance to Phantasm and Nether magic&lt;br /&gt;
* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
cast with red SL 476 : 9% resistance to Phantasm and Nether Magic&lt;br /&gt;
Cast with blue,: spell level 609 + 4 (613) from Grand enchanter : 5% resistance to Phantasm and Nether magic&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. &lt;br /&gt;
For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]&lt;br /&gt;
&lt;br /&gt;
On big land, non-green mages may consider to cast Sunray to max out their color resistances&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Verdant Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18236</id>
		<title>Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18236"/>
		<updated>2009-05-29T20:00:16Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: /* Comparison with rare hero abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common hero ability, as [[:category:Valor Heroes|this list]] shows. Much loved because it is effective at low levels of the hero. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl. &lt;br /&gt;
* Does not affect secondary attacks.&lt;br /&gt;
&lt;br /&gt;
Valor effects of multiple heroes stacks for all your units primary attacks. &lt;br /&gt;
* The effects add linearly.  &lt;br /&gt;
:: e.g. A 1000 AP primary attack affected by two lvl 3 valor heroes (+5%) will be increased by 10% and be 1100.&lt;br /&gt;
&lt;br /&gt;
* Valor level 1 : 3% /// Valor level 2 : 4% &lt;br /&gt;
* Valor level 3 : 5% /// Valor level 4 : 6%&lt;br /&gt;
* Valor level 5 : 7% /// Valor level 6 : 8%&lt;br /&gt;
* Valor level 7 : 9% /// Valor level 8 : 10%&lt;br /&gt;
* Valor level 9 : 11% /// Valor level 10 : 12%&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
There is a [[:Category:Valor Heroes|Valor hero of any color]] and they are of common unit [[:Category:Races|Race]]s. It is worth getting one that preferentially leads a stack in your army, because it grants efficiency bonus. &lt;br /&gt;
&lt;br /&gt;
Nice combo's are: {{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Comparison with rare hero abilities==&lt;br /&gt;
* Nicest thing of Valor is that it is enabled at low hero level.&lt;br /&gt;
* Comparing the Valor effects to effects of other abilities is only worth the calculations for some higher level Non-Valor heroes, because their attack affecting abilities (e.g. [[Tactics]]) are enabled at high level only.&lt;br /&gt;
&lt;br /&gt;
[[Valor versus Tactics]]&lt;br /&gt;
&lt;br /&gt;
* Valor versus Rally?&lt;br /&gt;
* Valor versus Song? : ( SONG is a Phantasm spell and CAN BE RESISTED )&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18234</id>
		<title>Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18234"/>
		<updated>2009-05-29T19:57:02Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common hero ability, as [[:category:Valor Heroes|this list]] shows. Much loved because it is effective at low levels of the hero. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl. &lt;br /&gt;
* Does not affect secondary attacks.&lt;br /&gt;
&lt;br /&gt;
Valor effects of multiple heroes stacks for all your units primary attacks. &lt;br /&gt;
* The effects add linearly.  &lt;br /&gt;
:: e.g. A 1000 AP primary attack affected by two lvl 3 valor heroes (+5%) will be increased by 10% and be 1100.&lt;br /&gt;
&lt;br /&gt;
* Valor level 1 : 3% /// Valor level 2 : 4% &lt;br /&gt;
* Valor level 3 : 5% /// Valor level 4 : 6%&lt;br /&gt;
* Valor level 5 : 7% /// Valor level 6 : 8%&lt;br /&gt;
* Valor level 7 : 9% /// Valor level 8 : 10%&lt;br /&gt;
* Valor level 9 : 11% /// Valor level 10 : 12%&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
There is a [[:Category:Valor Heroes|Valor hero of any color]] and they are of common unit [[:Category:Races|Race]]s. It is worth getting one that preferentially leads a stack in your army, because it grants efficiency bonus. &lt;br /&gt;
&lt;br /&gt;
Nice combo's are: {{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Comparison with rare hero abilities==&lt;br /&gt;
* Nicest thing of Valor is that it is enabled at low hero level.&lt;br /&gt;
* Comparing the Valor effects to effects of other abilities is only worth the calculations for some higher level Non-Valor heroes, because their attack affecting abilities (e.g. [[Tactics]]) are enabled at high level only.&lt;br /&gt;
&lt;br /&gt;
[[Valor versus Tactics]]&lt;br /&gt;
&lt;br /&gt;
* Valor versus Rally?&lt;br /&gt;
* Valor versus Song?&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18233</id>
		<title>Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18233"/>
		<updated>2009-05-29T19:55:50Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common hero ability, as [[:category:Valor Heroes|this list]] shows. Much loved because it is effective at low levels of the hero. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl. &lt;br /&gt;
* Does not affect secondary attacks.&lt;br /&gt;
&lt;br /&gt;
Valor effects of multiple heroes stacks for all your units primary attacks. &lt;br /&gt;
* The effects add linearly.  &lt;br /&gt;
:: e.g. A 1000 AP primary attack affected by two lvl 3 valor heroes (+5%) will be increased by 10% and be 1100.&lt;br /&gt;
&lt;br /&gt;
* Valor level 1 : 3% / Valor level 2 : 4% &lt;br /&gt;
* Valor level 3 : 5% / Valor level 4 : 6%&lt;br /&gt;
* Valor level 5 : 7% / Valor level 6 : 8%&lt;br /&gt;
* Valor level 7 : 9% / Valor level 8 : 10%&lt;br /&gt;
* Valor level 9 : 11% / Valor level 10 : 12%&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
There is a [[:Category:Valor Heroes|Valor hero of any color]] and they are of common unit [[:Category:Races|Race]]s. It is worth getting one that preferentially leads a stack in your army, because it grants efficiency bonus. &lt;br /&gt;
&lt;br /&gt;
Nice combo's are: {{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Comparison with rare hero abilities==&lt;br /&gt;
* Nicest thing of Valor is that it is enabled at low hero level.&lt;br /&gt;
* Comparing the Valor effects to effects of other abilities is only worth the calculations for some higher level Non-Valor heroes, because their attack affecting abilities (e.g. [[Tactics]]) are enabled at high level only.&lt;br /&gt;
&lt;br /&gt;
[[Valor versus Tactics]]&lt;br /&gt;
&lt;br /&gt;
* Valor versus Rally?&lt;br /&gt;
* Valor versus Song?&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18232</id>
		<title>Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valor&amp;diff=18232"/>
		<updated>2009-05-29T19:54:30Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: :&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heronav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common hero ability, as [[:category:Valor Heroes|this list]] shows. Much loved because it is effective at low levels of the hero. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl. &lt;br /&gt;
* Does not affect secondary attacks.&lt;br /&gt;
&lt;br /&gt;
Valor effects of multiple heroes stacks for all your units primary attacks. &lt;br /&gt;
* The effects add linearly.  &lt;br /&gt;
:: e.g. A 1000 AP primary attack affected by two lvl 3 valor heroes (+5%) will be increased by 10% and be 1100.&lt;br /&gt;
&lt;br /&gt;
Valor level 1 : 3% (2% + 1%)&lt;br /&gt;
Valor level 2 : 4% (2% + 2%)&lt;br /&gt;
Valor level 3 : 5% (2% + 3%)&lt;br /&gt;
Valor level 4 : 6%&lt;br /&gt;
Valor level 5 : 7%&lt;br /&gt;
Valor level 6 : 8%&lt;br /&gt;
Valor level 7 : 9%&lt;br /&gt;
Valor level 8 : 10%&lt;br /&gt;
Valor level 9 : 11%&lt;br /&gt;
Valor level 10 : 12%&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
There is a [[:Category:Valor Heroes|Valor hero of any color]] and they are of common unit [[:Category:Races|Race]]s. It is worth getting one that preferentially leads a stack in your army, because it grants efficiency bonus. &lt;br /&gt;
&lt;br /&gt;
Nice combo's are: {{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
==Comparison with rare hero abilities==&lt;br /&gt;
* Nicest thing of Valor is that it is enabled at low hero level.&lt;br /&gt;
* Comparing the Valor effects to effects of other abilities is only worth the calculations for some higher level Non-Valor heroes, because their attack affecting abilities (e.g. [[Tactics]]) are enabled at high level only.&lt;br /&gt;
&lt;br /&gt;
[[Valor versus Tactics]]&lt;br /&gt;
&lt;br /&gt;
* Valor versus Rally?&lt;br /&gt;
* Valor versus Song?&lt;br /&gt;
&lt;br /&gt;
[[category:hero abilities]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=11285</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=11285"/>
		<updated>2007-07-11T22:44:49Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will allow your units to fight with increased attack power under a Legendary Commander. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all your units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all your units by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all your units by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all your units by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Probably none. The rumour of +1% accuracy was tested and found to be not true.&lt;br /&gt;
* Level 15+ : Probably none. Description also doesn't give hints on this.&lt;br /&gt;
* Level 20  : Probably none. Description also doesn't give hints on this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter increased by 1%&lt;br /&gt;
* L2 : AP/Counter increased by 2%&lt;br /&gt;
* L3 : AP/Counter increased by 3%&lt;br /&gt;
* L4 : AP/Counter increased by 4%&lt;br /&gt;
* L5 : AP/Counter increased by 5%&lt;br /&gt;
* L6 : AP/Counter increased by 7%&lt;br /&gt;
* L7 : AP/Counter increased by 9%&lt;br /&gt;
* L8 : AP/Counter increased by 11%&lt;br /&gt;
* L9 : AP/Counter increased by 13%&lt;br /&gt;
* L10: AP/Counter increased by 15%&lt;br /&gt;
* L11: AP/Counter increased by 18%&lt;br /&gt;
* L12: AP/Counter increased by 21%&lt;br /&gt;
* L13: AP/Counter increased by 24%&lt;br /&gt;
* L14: AP/Counter increased by 27%&lt;br /&gt;
* L15: AP/Counter increased by 30%&lt;br /&gt;
* L16: AP/Counter increased by 34%&lt;br /&gt;
* L17: AP/Counter increased by 38%&lt;br /&gt;
* L18: AP/Counter increased by 42%&lt;br /&gt;
* L19: AP/Counter increased by 46%&lt;br /&gt;
* L20: AP/Counter increased by 50%&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Basicly just some test i've done&lt;br /&gt;
(BETA season june july)&lt;br /&gt;
* L1 accuracy increased by 0,25% (or 0,2%)&lt;br /&gt;
* L2 accuracy increased by 0,50% (or 0,4%)&lt;br /&gt;
* L3 accuracy increased by 0,75% (or 0,6%)&lt;br /&gt;
* L4 accuracy increased by 1,00% (or 0,8%)&lt;br /&gt;
* L5 accuracy increased by 1,25% (or 1,0%)&lt;br /&gt;
* L6 accuracy increased by 1,55% (or 1,4%)&lt;br /&gt;
* L7 accuracy increased by 1,85% (or 1,8%)&lt;br /&gt;
&lt;br /&gt;
i think they changed AP to accuracy to simply hide the evidence in a battle report of someone using LC (Ie. Water elemental doing 460,000 dmg)&lt;br /&gt;
&lt;br /&gt;
this skills seems to be the same, just consider OLD LC used to give a better bonus to units that had no secondary. But now new LC gives a better bonus to units with a secondary attack (Ie. my water elemental does less damage than they used to but mind rippers do more. WE benefits from LC 1x , Mind rippers benefits from lc 2x.)&lt;br /&gt;
&lt;br /&gt;
Laury (Trackt) from beta&lt;br /&gt;
Feel free to test things out more!&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=11284</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=11284"/>
		<updated>2007-07-11T22:42:55Z</updated>

		<summary type="html">&lt;p&gt;Trakteur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will allow your units to fight with increased attack power under a Legendary Commander. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 1-5 : increases AP and Counter of all your units by 1% per level.&lt;br /&gt;
* Level 6-10 : increases AP and Counter of all your units by 2% per level.&lt;br /&gt;
* Level 11-15 : increases AP and Counter of all your units by 3% per level.&lt;br /&gt;
* Level 16-20 : increases AP and Counter of all your units by 4% per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Probably none. The rumour of +1% accuracy was tested and found to be not true.&lt;br /&gt;
* Level 15+ : Probably none. Description also doesn't give hints on this.&lt;br /&gt;
* Level 20  : Probably none. Description also doesn't give hints on this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* L1 : AP/Counter increased by 1%&lt;br /&gt;
* L2 : AP/Counter increased by 2%&lt;br /&gt;
* L3 : AP/Counter increased by 3%&lt;br /&gt;
* L4 : AP/Counter increased by 4%&lt;br /&gt;
* L5 : AP/Counter increased by 5%&lt;br /&gt;
* L6 : AP/Counter increased by 7%&lt;br /&gt;
* L7 : AP/Counter increased by 9%&lt;br /&gt;
* L8 : AP/Counter increased by 11%&lt;br /&gt;
* L9 : AP/Counter increased by 13%&lt;br /&gt;
* L10: AP/Counter increased by 15%&lt;br /&gt;
* L11: AP/Counter increased by 18%&lt;br /&gt;
* L12: AP/Counter increased by 21%&lt;br /&gt;
* L13: AP/Counter increased by 24%&lt;br /&gt;
* L14: AP/Counter increased by 27%&lt;br /&gt;
* L15: AP/Counter increased by 30%&lt;br /&gt;
* L16: AP/Counter increased by 34%&lt;br /&gt;
* L17: AP/Counter increased by 38%&lt;br /&gt;
* L18: AP/Counter increased by 42%&lt;br /&gt;
* L19: AP/Counter increased by 46%&lt;br /&gt;
* L20: AP/Counter increased by 50%&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Basicly just some test i've done&lt;br /&gt;
(BETA season june july)&lt;br /&gt;
* L1 accuracy increased by 0,25% (or 0,2%)&lt;br /&gt;
* L2 accuracy increased by 0,50% (or 0,4%)&lt;br /&gt;
* L3 accuracy increased by 0,75% (or 0,6%)&lt;br /&gt;
* L4 accuracy increased by 1,00% (or 0,8%)&lt;br /&gt;
* L5 accuracy increased by 1,25% (or 1,0%)&lt;br /&gt;
* L6 accuracy increased by 1,55% (or 1,4%)&lt;br /&gt;
* L7 accuracy increased by 1,85% (or 1,8%)&lt;br /&gt;
&lt;br /&gt;
i think they changed AP to accuracy to simply hide the evidence in a battle report of someone using LC (Ie. Water elemental doing 460,000 dmg)&lt;br /&gt;
&lt;br /&gt;
this skills seems to be the same, just consider OLD LC used to give a better bonus to units that had no secondary, and no new LC gives a better bonus to units with a secondary attack (Ie .my water elemental does less damage than they used to but mind rippers do more)&lt;br /&gt;
&lt;br /&gt;
Laury (Trackt) from beta&lt;br /&gt;
Feel free to test things out more!&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Trakteur</name></author>
		
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