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	<id>https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zaphod</id>
	<title>TheReincarnation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.the-reincarnation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zaphod"/>
	<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/Special:Contributions/Zaphod"/>
	<updated>2026-05-25T11:52:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=52034</id>
		<title>Moon Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Moon_Favor&amp;diff=52034"/>
		<updated>2024-08-24T17:42:26Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
*'''Moon, the Light in the Night''' &lt;br /&gt;
&lt;br /&gt;
*The Moon Goddess appears to be a young girl in her early 20s. She shows herself to her disciples only at night when the moon shines above. Those who were born on the night of a full moon are rumored to be blessed by the Goddess. The Goddess is the creator and protector of the elven race. She governs those things held in highest esteem among elves, such as magic, music, arts, poetry and warfare. Elves, dark elves, and giants, all worship her. Her faith is also very strong among were-creatures. The nodes of Terra are Moon's domain. She is the dispenser of magical power to the world of Terra. There is a certain amount of chaos in her actions, but she does posses superior raw magical power that the other gods respect. As Moon does not share the other gods' desire for power and control, she is on friendly terms with most of them. However, she does not respect the Sun god and the Ruler of the Nine Hells, as she finds them both cunning and deceiving. There is a rumor that she may have a hidden pact with the new god, Lucifer. &lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) &lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*+5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
&lt;br /&gt;
== Most Favored ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Requirements (verified by A. Tentayne, August 2024) ===&lt;br /&gt;
&lt;br /&gt;
*Favoured By Moon &lt;br /&gt;
*Favoured by Lucifer &lt;br /&gt;
*At least 1,000 Nodes &lt;br /&gt;
*Giants or Elves in stack &lt;br /&gt;
*Top 10 Donators &lt;br /&gt;
*Total used turns divisible by 30 &lt;br /&gt;
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
*Most Favoured status brings double what normal favour brings, for double the time (96 hours). &lt;br /&gt;
*Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player). &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;On the [[Beta_Server|Beta Server]], the number of [[Werewolves|werewolves]] granted is land multiplied by 6, or a minimum of 70,000&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 1: If you have 15,000 Land, you will get 90,000 [[Werewolves|Werewolves]] (Max of 15,000 x 6 = 90,000 and&amp;amp;nbsp;70,000 is 90,000)&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71;&amp;quot;&amp;gt;Example 2: If you have 5,000 Land, you will get 70,000 [[Werewolves|Werewolves]] (Max of 5,000 x 6 = 30,000 and&amp;amp;nbsp;70,000 is 70,000)&amp;lt;/span&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
'''Patron Status'''&lt;br /&gt;
&lt;br /&gt;
Requirements (Unverified)&lt;br /&gt;
&lt;br /&gt;
*Top 10 donators &lt;br /&gt;
*30% chance of getting Patron per attempt &lt;br /&gt;
*A mage will go from NEUTRAL to PATRON&amp;amp;nbsp; &lt;br /&gt;
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seven donations of your donation count will be reset to 0.&amp;amp;nbsp; &lt;br /&gt;
*Must have 50%+ Nodes in Kingdom &lt;br /&gt;
*Must have Full Mana (This one took me forever Lol) &lt;br /&gt;
*Must Attack a mage with favor from Satan &lt;br /&gt;
*Cannot have attack a mage with favor from Lucifer&amp;amp;nbsp;(48H/24H on Lightning) &lt;br /&gt;
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) &lt;br /&gt;
*Donate 45m&amp;amp;nbsp;or 1/3 of gold whichever is larger &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Fool%27s_Gold&amp;diff=52023</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Fool%27s_Gold&amp;diff=52023"/>
		<updated>2024-04-20T15:44:31Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will magically transport geld from your enemy's coffers into your treasury and leave useless fool's gold behind to hide your gain. Some of the stolen geld, however, get lost to the void while being teleported.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
removes a random amount of [[Geld]] from a target of your choice. you get a portion of it, but the portion that you get is random.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.&lt;br /&gt;
&lt;br /&gt;
This spell is not ranged, the amounts of geld stolen, and lost, are completely random, within a range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Fool%27s_Gold&amp;diff=52022</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Fool%27s_Gold&amp;diff=52022"/>
		<updated>2024-04-20T15:43:54Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will magically transport geld from your enemy's coffers into your treasury and leave useless fool's gold behind to hide your gain. Some of the stolen geld, however, get lost to the void while being teleported.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
removes a random amount of [[Geld]] from a target of your choice. you get a portion of it, but the portion that you get is random.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.&lt;br /&gt;
This spell is not ranged, the amounts of geld stolen, and lost, are completely random, within a range. &lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Serenity&amp;diff=51307</id>
		<title>Serenity</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Serenity&amp;diff=51307"/>
		<updated>2020-03-25T09:39:38Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will restore the balance of everything, thus dispelling most existing enchantment spells, beneficial or harmful, in a specific place.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Dispels [[:Category:Enchantments|enchantments]] on a target. &lt;br /&gt;
**Serenity can be blocked like any other [[Spells|spell]], e.g. because of [[Barriers|barriers]].   &lt;br /&gt;
&lt;br /&gt;
*Once Serenity passes barriers: &lt;br /&gt;
**It dispels one enchantment, and has a chance to dispel more &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;The chance to dispel a subsequent spell is equal to &amp;lt;/span&amp;gt;[[Spell_Level|Spell Level]]&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;/1500 as a percentage&amp;lt;/span&amp;gt; &lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example:&amp;amp;nbsp;At SL 450, the chance of dispelling a subsequent spell is 30%&amp;lt;/span&amp;gt;   &lt;br /&gt;
**Serenity DOES remove God Enchantments.   &lt;br /&gt;
&lt;br /&gt;
*The spell targets (since august 2009, [http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=24841 [1]]): &lt;br /&gt;
**enemy's good spells first, &lt;br /&gt;
**ally's good spells last.   &lt;br /&gt;
*The spell will (eventually) remove &lt;br /&gt;
**[[:Category:Enchantments|enchantments]] cast by yourself (for your benefit), &lt;br /&gt;
**as well as those cast over you by others (trying to damage you), &lt;br /&gt;
**except '''NO-DISPEL''' enchantments.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Serenity is more effective at higher spell level (&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;higher chance of removing more&amp;amp;nbsp;enchantments&amp;lt;/span&amp;gt;) - before casting, getting [[GodFavour|Magic Favour]] is a good idea. &lt;br /&gt;
&lt;br /&gt;
*Serenity will &amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;ALWAYS&amp;lt;/span&amp;gt; trigger a [[Counter|counter]] of the Wink of Goddess of Revenge &lt;br /&gt;
*Note: this does not mean that the serenity will ALWAYS show in chrons, it only shows up in chrons if the Goddess &amp;quot;grins&amp;quot; at the caster. - verified 3/24/20&lt;br /&gt;
&lt;br /&gt;
== Serenity and the [[Decalogue|Decalogue]] ==&lt;br /&gt;
&lt;br /&gt;
The spell can be used by green mages only since it is an ultimate spell. Any green mage that is asked to give a serenity has to be very careful not to break the decalogue (un-guilded coordination) in doing so.&lt;br /&gt;
&lt;br /&gt;
*the spell can be used in several ways: &lt;br /&gt;
**to remove [[:Category:Enchantments|enchantments]] on an enemy mage before you attack (e.g. get rid of a green's [[Plant_Growth|Plant Growth]]) &lt;br /&gt;
**to remove [[:Category:Enchantments|enchantments]] on a friend to save him/her from damage by enemies (e.g. get a rid of a [[Death_and_Decay|Death and Decay]]) &lt;br /&gt;
**to remove a lot of [[:Category:Enchantments|enchantments]] on yourself at once (expensive in m.p. - but fool proof - you need to put your own number as the target).   &lt;br /&gt;
&lt;br /&gt;
The decalogue (and the admins) allow the following uses of the spell&lt;br /&gt;
&lt;br /&gt;
*Serenity on an enemy, followed by an attack &lt;br /&gt;
*Serenity on an ally &lt;br /&gt;
*Serenity on a guild mate &lt;br /&gt;
*Serenity on a allied guild member &lt;br /&gt;
*Serenity on yourself (duh) &lt;br /&gt;
&lt;br /&gt;
Not allowed is:&lt;br /&gt;
&lt;br /&gt;
*Serenity from a non-guilded (ND) mage on a non-ally, to remove third-party [[:Category:Enchantments|enchantments]]. &lt;br /&gt;
*Serenity from a guilded mage on a member of another, non-allied guild &lt;br /&gt;
**i.e. being a member of a guild does not grant you the rights to do serenities on anyone.   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== notes ==&lt;br /&gt;
&lt;br /&gt;
Beta Server's Serenity is offensive in nature. To free a mage from harmful enchantments on Beta Server, the Serenity caster(s) must target the mage(s) that cast those enchantments.&lt;br /&gt;
&lt;br /&gt;
Extra spell level allegedly helps Serenity... buy [[:category:Ancient_Spells|ancient spells]] before taking up the role of serenity mage, and get [[God_Favour|favoured by Magic]] before you go on a casting spree!&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
The rare {{green}} ancient spell [[Cancellation|Cancellation]] is a more powerful version of [[Serenity]]&lt;br /&gt;
&lt;br /&gt;
Serenity is no longer cast by gods, since august 2009 [http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=24841 [2]].&lt;br /&gt;
&lt;br /&gt;
Gods can cast {{Plain}} [[Spell_Strike|Spell Strike]] (when they are annoyed, they remove your beneficial enchantments).&lt;br /&gt;
&lt;br /&gt;
Gods can cast {{Plain}} [[Indulgence_of_God|Indulgence of God]] (when they are pleased, they remove your harmful enchantments, including epidemics).&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Verdant Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Conflagration&amp;diff=51301</id>
		<title>Conflagration</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Conflagration&amp;diff=51301"/>
		<updated>2020-02-26T15:43:04Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
Channels the essence of Eradication magic directly into your lands. Rivers become raging torrents of lava. The plains and forests: a fiery wasteland. Fire units grow stronger, faster, and more efficient.&lt;br /&gt;
| unit   = &lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Reduced geld upkeep for all FIRE units by 35% (at max Erad SL) &lt;br /&gt;
*Increases efficiency for all FIRE units by 10% (at max Erad SL) &lt;br /&gt;
*Decreases MP income by 7% &lt;br /&gt;
*Doubles MP upkeep for all FIRE units &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Eradication Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Double_Time&amp;diff=51273</id>
		<title>Double Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Double_Time&amp;diff=51273"/>
		<updated>2019-12-22T00:11:30Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Double Time increases the &amp;lt;a href=&amp;quot;Accuracy&amp;quot;&amp;gt;accuracy&amp;lt;/a&amp;gt; of a &amp;lt;a href=&amp;quot;Random%20stack&amp;quot;&amp;gt; random friendly stack&amp;lt;/a&amp;gt;. If cast oncolor, it also adds +1 &amp;lt;a href=&amp;quot;Initiative&amp;quot;&amp;gt;Initiative&amp;lt;/a&amp;gt; to &amp;lt;a href=&amp;quot;Random%20stack&amp;quot;&amp;gt; random friendly stack&amp;lt;/a&amp;gt;. These effects can target the same stack.&lt;br /&gt;
&lt;br /&gt;
Accuracy:&lt;br /&gt;
&lt;br /&gt;
*ONCOLOR{{blue}}: 12% &lt;br /&gt;
*OFFCOLOR{{black}}{{white}}: 6% &lt;br /&gt;
*OPPOSITE{{red}}{{green}}: 3% &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] [[Category:Average Spells]] [[Category:Initiative Modifiers]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Phase_Step&amp;diff=51272</id>
		<title>Phase Step</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Phase_Step&amp;diff=51272"/>
		<updated>2019-12-22T00:09:25Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Spellstats&lt;br /&gt;
| description = &lt;br /&gt;
This spell will give your units the ability to walk through walls and strike at unsuspecting enemies with greater ferocity. Area of effect: 1 random group.&lt;br /&gt;
| image = &lt;br /&gt;
| unit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;h2&amp;gt; Effects&amp;lt;/h2&amp;gt;&amp;lt;p&amp;gt;Gives &amp;lt;a href=&amp;quot;Siege&amp;quot;&amp;gt;Siege&amp;lt;/a&amp;gt;&amp;amp;#160;to one of your stacks (all colors)&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Gives&amp;amp;#160;&amp;lt;a href=&amp;quot;Critical%20Strike&amp;quot;&amp;gt;Critical Strike&amp;lt;/a&amp;gt; to one of your &amp;lt;a href=&amp;quot;Random%20stack&amp;quot;&amp;gt;stacks&amp;lt;/a&amp;gt;&amp;amp;#160;(blue only)&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Replaced &amp;lt;a href=&amp;quot;Feet%20of%20Hermes&amp;quot;&amp;gt;Feet of Hermes&amp;lt;/a&amp;gt; on main servers since October 2007. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;fck_mw_category&amp;quot; contenteditable=&amp;quot;false&amp;quot; _fcknotitle=&amp;quot;true&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;fck_mw_category&amp;quot; contenteditable=&amp;quot;false&amp;quot; _fcknotitle=&amp;quot;true&amp;quot;&amp;gt;Phantasm Spells&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;fck_mw_category&amp;quot; contenteditable=&amp;quot;false&amp;quot; _fcknotitle=&amp;quot;true&amp;quot;&amp;gt;Battle Spells&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;fck_mw_category&amp;quot; contenteditable=&amp;quot;false&amp;quot; _fcknotitle=&amp;quot;true&amp;quot;&amp;gt;Average Spells&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Mind_Bar&amp;diff=51271</id>
		<title>Mind Bar</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Mind_Bar&amp;diff=51271"/>
		<updated>2019-12-20T00:03:08Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will lock up the mind of any enemy who dares afflict your empire with offensive enchantments or sorceries. In this way, Mind Bar effectively bestows resistance against all spells, particularly those of the Phantasm discipline.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-parser-output&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Effects&amp;lt;/h2&amp;gt;&amp;lt;p&amp;gt;Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; ONCOLOR &amp;lt;span class=&amp;quot;fck_mw_template&amp;quot;&amp;gt;{{blue}}&amp;lt;/span&amp;gt;: 0.0765 * SL = &amp;lt;b&amp;gt;~47.7%&amp;lt;/b&amp;gt; @ SL624&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; OFFCOLOR &amp;lt;span class=&amp;quot;fck_mw_template&amp;quot;&amp;gt;{{white}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;fck_mw_template&amp;quot;&amp;gt;{{black}}&amp;lt;/span&amp;gt;: 0.04 * SL = &amp;lt;b&amp;gt;~18%&amp;lt;/b&amp;gt; @ SL450&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; OPPOSITE &amp;lt;span class=&amp;quot;fck_mw_template&amp;quot;&amp;gt;{{red}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;fck_mw_template&amp;quot;&amp;gt;{{green}}&amp;lt;/span&amp;gt;: 0.035 * SL = &amp;lt;b&amp;gt;~15.75%&amp;lt;/b&amp;gt; @ SL450&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; GOD: 59% Phantasm, 39% rest @ SL777&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Battle_Lust&amp;diff=51269</id>
		<title>Battle Lust</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Battle_Lust&amp;diff=51269"/>
		<updated>2019-11-28T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This spell will drive your units berserk, causing them to inflict much more damage than they normally do. But on the other hand, since they are too absorbed with killing the enemies, they will not try to protect themselves, thus greately weakening their defenses.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Increases attack power of all units but also decreases HP by half of the increase.&lt;br /&gt;
&lt;br /&gt;
*ONCOLOR{{black}}: 0.00164 * SL = '''~77%''' AP increase, '''38.5%''' HP decrease &lt;br /&gt;
*OFFCOLOR{{blue}}{{red}}: 0.00082 * SL = {{blue}}'''~50%/25%''' {{red}}'''38.5%/19.25%''' &lt;br /&gt;
*OPPOSITE{{green}}{{white}}: 0.00041 * SL = '''~18.5%/9%''' &lt;br /&gt;
&lt;br /&gt;
The AP boost applies to both primary, and secondary attacks&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Battle Spells]] [[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Ring_of_Amethyst&amp;diff=51264</id>
		<title>The Ring of Amethyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Ring_of_Amethyst&amp;diff=51264"/>
		<updated>2019-10-20T05:44:33Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = This gold ring has a big amethyst stone mounted on it. When you put the ring on your finger, your mind seems to clear up, and you feel enlightened. Everything is so much more easier to understand now. You know that this must be the legendary Ring of Amethyst once owned by the famous Abbot Sugar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Multiplies spell casting cost by ,80&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example: If a spell casting cost was 100,000 mp then [[The Ring of Amethyst]] would reduce the casting cost down to 80,000 mp&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Reduces the chance of spell casting failure &lt;br /&gt;
**The actual bonus to casting success is 100% &lt;br /&gt;
**This essentially pushes the success chance for all spells past 100%, making failure impossible   &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Blitz:Iron_Golem&amp;diff=51263</id>
		<title>Blitz:Iron Golem</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Blitz:Iron_Golem&amp;diff=51263"/>
		<updated>2019-10-20T05:38:08Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*The Iron Golem grants 1-5 acres of new [https://wiki.the-reincarnation.org/Farms farmland] per turn &lt;br /&gt;
**This new [https://wiki.the-reincarnation.org/Farms farmland] can be destroyed in order to build other buildings on it   &lt;br /&gt;
*The Golem has a hidden upkeep ([https://wiki.the-reincarnation.org/Mana mana] reduction) that starts at 4k [https://wiki.the-reincarnation.org/Land acres]: &lt;br /&gt;
**at 4k [https://wiki.the-reincarnation.org/Land acres], 10% [https://wiki.the-reincarnation.org/Mana m.p.] reduction &lt;br /&gt;
**at 5k [https://wiki.the-reincarnation.org/Land acres], 20% [https://wiki.the-reincarnation.org/Mana m.p.] reduction &lt;br /&gt;
**at 6k [https://wiki.the-reincarnation.org/Land acres], 30% [https://wiki.the-reincarnation.org/Mana m.p.] reduction &lt;br /&gt;
**at 7k [https://wiki.the-reincarnation.org/Land acres], 40% [https://wiki.the-reincarnation.org/Mana m.p.] reduction &lt;br /&gt;
**at 8k [https://wiki.the-reincarnation.org/Land acres], 50% [https://wiki.the-reincarnation.org/Mana m.p.] reduction &lt;br /&gt;
***Reductions apply to base [https://wiki.the-reincarnation.org/Mana mana] income, opposite to what [https://wiki.the-reincarnation.org/GodFavour moon favour] does     &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items (Blitz)|{{PAGENAME}}]] [[Category:Unique Items (Blitz)|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dragon_Slayer&amp;diff=51262</id>
		<title>Dragon Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dragon_Slayer&amp;diff=51262"/>
		<updated>2019-10-20T05:23:13Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
This legendary dragon slayer is almost impossible to wield by normal warriors. The sword is made of some kind of unbreakable transparent material. Mystical runes are inscribed on the blade, which glows in the presence of a dragon.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Reduces the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;[[Health_Points|HP]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;&amp;amp;nbsp;for all enemy &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;[[Dragon|Dragon-type]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;[[Units|units]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;&amp;amp;nbsp;by 30%&amp;lt;/span&amp;gt; &lt;br /&gt;
*There is no upkeep &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique_Items|Unique Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Burning_Incense&amp;diff=51261</id>
		<title>Burning Incense</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Burning_Incense&amp;diff=51261"/>
		<updated>2019-10-20T05:19:09Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
This small, yellow, rectangular block of yellow incense gives out a special fragrance when burnt. This incense is easily distinguished from others by any experienced mage. It helps the mage to concentrate on spell castings and regain some of his/her energy lost in casting spells. It also helps while dispeling harmful enchantments.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Multiplies&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;[[Spells|spell]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;casting cost by .80&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example: If the casting cost was 100,000 mp, then the Burning Incense would reduce the casting cost down to 80,000 mp.&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Reduces the chance of spell casting failure &lt;br /&gt;
**The actual bonus to casting success is 100% &lt;br /&gt;
***This essentially pushes the success chance for all spells past 100%, making failure highly unlikely, if not impossible     &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Multiplies the cost of dispelling &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;[[Spells|spells]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;&amp;amp;nbsp;by .90&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example: If the dispel cost was 50,000 mp, then the Burning Incense would reduce the dispel cost down to 45,000 mp.&amp;lt;/span&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique_Items|Unique Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Archmage_Strategic_Guide&amp;diff=51260</id>
		<title>Archmage Strategic Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Archmage_Strategic_Guide&amp;diff=51260"/>
		<updated>2019-10-20T05:13:18Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
Written by a powerful archmage, this book contains hints and tips about how to become a powerful archmage. You flip over the pages and see that the whole book contains only 1 word: &amp;quot;STUDY&amp;quot;. But somehow you still feel more confident after reading the book.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*Reduces the chance of spell casting failure &lt;br /&gt;
**The actual bonus to casting success is 200% &lt;br /&gt;
***This essentially pushes the success chance for all spells past 100%, making failure impossible     &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Multiplies the cost of [[Dispelling|dispelling]] &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;[[Spells|spells]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;&amp;amp;nbsp;by .80&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example: If the cost of dispelling a spell was 100,000 mp. The [[Archmage Strategic Guide]] would reduce the dispel cost down to 80,000 mp&amp;lt;/span&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
[[Unique_Items|Unique Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=51259</id>
		<title>Ancient Staff of Pure Quartz</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=51259"/>
		<updated>2019-10-20T04:54:54Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
When you first look at it, you cannot even believe in what you have seen. This six foot long staff is solidly made of quartz! But, somehow it looks very strong and will not break. Then you notice that there are many runes and magical writings inscribed on the quartz itself. When you hold the staff up high, you can sense the morale of your troops rising. Also, whenever you cast a spell, you feel the power of the staff flowing into your body.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Multiplies spell casting cost by .70&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example: If a spell would cost 100,000 mp to cast, the [[Ancient Staff of Pure Quartz]] would modify the casting cost to 70,000 mp&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Increases the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[Attack_Power|AP]], along with the [[Health_Points|HP]] of all friendly units by 5% &lt;br /&gt;
**On Arch Server, the [[Attack_Power|AP]] increase does not apply to [[Extra_Attack|Extra]] [[Attack_Power|AP]].   &lt;br /&gt;
*Increases summoning rate by 5% &lt;br /&gt;
*There is no upkeep &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique_Items|Unique Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=51258</id>
		<title>Ancient Staff of Pure Quartz</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Ancient_Staff_of_Pure_Quartz&amp;diff=51258"/>
		<updated>2019-10-20T04:53:36Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itemstats&lt;br /&gt;
| description = &lt;br /&gt;
&lt;br /&gt;
When you first look at it, you cannot even believe in what you have seen. This six foot long staff is solidly made of quartz! But, somehow it looks very strong and will not break. Then you notice that there are many runes and magical writings inscribed on the quartz itself. When you hold the staff up high, you can sense the morale of your troops rising. Also, whenever you cast a spell, you feel the power of the staff flowing into your body.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Multiplies spell casting cost by .70&amp;lt;/span&amp;gt; &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#2ecc71&amp;quot;&amp;gt;Example: If a spell would cost 100,000 mp to cast, the [[Ancient Staff of Pure Quartz]] would modify the casting cost to 70,000 mp&amp;lt;/span&amp;gt;   &lt;br /&gt;
*Increases the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[Attack_Power|AP]], along with the [[Health_Points|HP]] of all friendly units by 5% &lt;br /&gt;
**On Arch Server, the [[Attack_Power|AP]] increase does not apply to [[Extra_Attack|Extra]] [[Attack_Power|AP]].   &lt;br /&gt;
*Increases summoning rate by 5% &lt;br /&gt;
*There is no upkeep &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Unique_Items|Unique Items]] fckLR&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=51153</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=51153"/>
		<updated>2019-07-05T13:26:20Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* How to get Favour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favours==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 1.5 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)&lt;br /&gt;
** Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
** Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]] and [[Serenity]]&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=51145</id>
		<title>God Favour</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=God_Favour&amp;diff=51145"/>
		<updated>2019-07-03T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* How to get Favour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gods and Favours==&lt;br /&gt;
* [[Nature Favor]]&lt;br /&gt;
* [[Sun Favor]]&lt;br /&gt;
* [[Moon Favor]]&lt;br /&gt;
* [[Magic Favor]]&lt;br /&gt;
* [[Science Favor]]&lt;br /&gt;
* [[Satan Favor]]&lt;br /&gt;
* [[Lucifer Favor]]&lt;br /&gt;
&lt;br /&gt;
==How to get Favour==&lt;br /&gt;
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black Market]].&lt;br /&gt;
&lt;br /&gt;
You need to donate a significant amount to stand a chance.&lt;br /&gt;
* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.&lt;br /&gt;
&lt;br /&gt;
On top of that,&lt;br /&gt;
* the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and&lt;br /&gt;
* you need to have used at least 2 times the max turns of the server.&lt;br /&gt;
&lt;br /&gt;
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.&lt;br /&gt;
&lt;br /&gt;
==Standard Favour Effects==&lt;br /&gt;
&lt;br /&gt;
Each god has a standard favour effect that lasts for 48 hours.&lt;br /&gt;
* Nature gives......... +10% geld generation by farms/towns and pop income&lt;br /&gt;
* Sun gives............. +3% accuracy in battles&lt;br /&gt;
* Moon gives........... +5%/+10% without/with oversummoning node m.p. generation &lt;br /&gt;
* Magic gives.......... +20 SL and decreases casting cost by 10%&lt;br /&gt;
* Science gives......... Doubled item generation&amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=2&amp;amp;t=22185 (UBB)]&amp;lt;/sup&amp;gt;. Especially useful during research when Guilds are plentiful.&lt;br /&gt;
:::::: Grants item generation abilities even if you have no guilds.&lt;br /&gt;
:::::: +10% increased yields when using items (like the [[skills|skill]] [[Legendary Artificer]]).&lt;br /&gt;
:::::: ''Note:'' Science's protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status.&lt;br /&gt;
* Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)&lt;br /&gt;
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
On top of that, you also randomly gain one of the following:&amp;lt;sup&amp;gt;(chances estimated)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) &amp;lt;sup&amp;gt;[http://www.the-reincarnation.com/viewtopic.php?f=43&amp;amp;t=25378 (UBB)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* 45% chance of a random enchantment for 15 turns. &lt;br /&gt;
** You pay '''no upkeep''' for this enchantment.&lt;br /&gt;
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).&lt;br /&gt;
** God enchantment effects stack on top of your own enchantments. &lt;br /&gt;
** Possible enchantments are not linked to your color. They include: &lt;br /&gt;
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],&lt;br /&gt;
*** {{green}} Verdant:   [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],&lt;br /&gt;
*** {{white}} Ascendant: [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]]  &lt;br /&gt;
*** {{black}} Nether:    [[Black Sabbath]], [[Shroud of Darkness]],&lt;br /&gt;
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])&lt;br /&gt;
** It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. &lt;br /&gt;
* 20% chance to receive one [[items|lesser item]].&lt;br /&gt;
* 15% chance to receive a small [[mana|m.p.]] refill, comparable to a[[Mana Crystal]].&lt;br /&gt;
* 10% chance that a group of [[Fanatic]]s ('Zealots') joins your army. &lt;br /&gt;
* 5% chance to receive a random [[heroes|hero]] of up to level 17.&lt;br /&gt;
* 5% chance that the [[Luck|Star of Luck]] will shine upon you.&lt;br /&gt;
* There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.&lt;br /&gt;
&lt;br /&gt;
===Jealousy table===&lt;br /&gt;
&lt;br /&gt;
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Nature'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Sun'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Moon'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Magic'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Science'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Satan'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Nature''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Sun'''   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;50%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Moon'''  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Magic''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Science''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Satan''' &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Lucifer'''&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;75%&amp;lt;/B&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jealousy remarks===&lt;br /&gt;
* The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].&lt;br /&gt;
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.&lt;br /&gt;
* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:&lt;br /&gt;
** Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)&lt;br /&gt;
** Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
** Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)&lt;br /&gt;
&lt;br /&gt;
= Disfavour and Hatred status =&lt;br /&gt;
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.&lt;br /&gt;
* In Disfavoured status, you experience the opposite effect that favour would give you. &lt;br /&gt;
* In Hatred status, that negative effect is doubled.&lt;br /&gt;
** e.g. -40 spell level for Magic Hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.&lt;br /&gt;
The possibilities for Disfavour are:&lt;br /&gt;
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]] and [[Serenity]]&lt;br /&gt;
* Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
** Like all God spells, these have increased potency.&lt;br /&gt;
* [[heroes|Hero]] testing&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]] &lt;br /&gt;
* Loss of 'Damaged' [[Protection]] status.&lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The possibilities for Hatred are:&lt;br /&gt;
* Severe offensive Enchantments: (some more fatal than others): [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]]&lt;br /&gt;
** You cannot dispel gods' enchantments, but you can remove them using [[Minor Indulgence]].&lt;br /&gt;
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] &lt;br /&gt;
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]], &lt;br /&gt;
** Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items.&lt;br /&gt;
* [[Atomic Bomb]]&lt;br /&gt;
* Hero death&lt;br /&gt;
* [[Luck#Bad_Luck|Bad Luck]]&lt;br /&gt;
* No Damaged Protection &lt;br /&gt;
* Loss of [[Mana|m.p.]]&lt;br /&gt;
&lt;br /&gt;
===Hero testing===&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Two levels are lost.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.&amp;lt;br&amp;gt;&lt;br /&gt;
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Most Favoured =&lt;br /&gt;
In order to obtain Most Favoured status, you must:&lt;br /&gt;
* Be a Top 10 donator.&lt;br /&gt;
* Donate almost all of your geld (over 90%).&lt;br /&gt;
* Donate at least ten times the minimum donation amount.&lt;br /&gt;
* Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,&lt;br /&gt;
* Have special kinds of things in your country / play style - differs per god,&lt;br /&gt;
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).&lt;br /&gt;
** For Nature, it is said that you have to be peaceful, without attacking other mages for days.&lt;br /&gt;
* Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god&lt;br /&gt;
&lt;br /&gt;
If all of the above conditions are satisfied, then you have a 50%&amp;lt;sup&amp;gt;(''unverified'')&amp;lt;/sup&amp;gt; chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change. &lt;br /&gt;
&lt;br /&gt;
=== Jealousy of other gods ===&lt;br /&gt;
* Other gods may become annoyed once Most Favoured status is attained.&lt;br /&gt;
* Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.&lt;br /&gt;
* Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).&lt;br /&gt;
* Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:&lt;br /&gt;
&lt;br /&gt;
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with normal upkeep).&lt;br /&gt;
* Sun: 100 [[Red Dragon]]s (with normal upkeep).&lt;br /&gt;
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with normal upkeep paid by the player).&lt;br /&gt;
* Magic: 777 [[Concentration]] for 400 turns, 500 nodes.&lt;br /&gt;
* Science: Random [[Unique Items|unique item]] (including Holy Grails).&lt;br /&gt;
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince).&lt;br /&gt;
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.&lt;br /&gt;
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There can only be 1 Most Favored Mage per God&lt;br /&gt;
* Each mage is limited to 1 Most Favored per week per God&lt;br /&gt;
&lt;br /&gt;
= Patron Status =&lt;br /&gt;
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
*&amp;quot;Permanent&amp;quot; Patron status from the god (Patron bonus ~ 125% favor bonus).&lt;br /&gt;
*'Favor' boon every 48hrs - Works like favor loss.&lt;br /&gt;
*Patron status remains until patron limit is exceeded, then lowest donor is removed.&lt;br /&gt;
*Jealousy will not affect the patron god (can't be disfavored by patron god).&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).&lt;br /&gt;
*You cannot donate to the patron god while a patron.&lt;br /&gt;
&lt;br /&gt;
===Gaining Patron Status===&lt;br /&gt;
*Neutral -&amp;gt; Patron status donation&lt;br /&gt;
*Donate solely to patron god for a length of time.&lt;br /&gt;
*Be a top 10 donor at the time of the patron donation.&lt;br /&gt;
*Donate x * favor minimum (or x% total geld), whichever is higher.&lt;br /&gt;
*Special hidden requirements that vary by god (easier than MF requirements).&lt;br /&gt;
&lt;br /&gt;
===Losing Patron Status===&lt;br /&gt;
Patron status will be lost if any of the following conditions are met:&lt;br /&gt;
*You are no longer Top 10 donor.&lt;br /&gt;
*When patron limit is exceeded, the lowest donor is removed.&lt;br /&gt;
*If Most Favored is achieved, Patron status is lost.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
*You can only have 1 Patron god at a time.&lt;br /&gt;
*Patron status can be achieved again if lost.&lt;br /&gt;
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron-&amp;gt;most favored)&lt;br /&gt;
*Most Favored status for a god other than the patron  god will result in loss of patron status.&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=48646</id>
		<title>Touch of Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&amp;diff=48646"/>
		<updated>2014-06-16T15:02:48Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.&lt;br /&gt;
| image         = &lt;br /&gt;
| unit          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Raises 30% of slain units from opponents army as [[Zombie]]s, which join your army &lt;br /&gt;
*Raises 2.8% of slain units from opponents army as [[Wraith]]s (with [[Undead Mastery]] skill level 10+) and [[Lich]] (at skill level 15+).&lt;br /&gt;
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative.&lt;br /&gt;
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&amp;amp;t=24878]&lt;br /&gt;
*Decreases mana income by 3% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)&amp;lt;BR&amp;gt;&lt;br /&gt;
* {{black}} raise ~ (SL/50 + 20) %&lt;br /&gt;
* {{white}} raise ~ (SL/100 + 5) %&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=48572</id>
		<title>Priestess</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Priestess&amp;diff=48572"/>
		<updated>2014-05-06T03:48:05Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Priestess is she who has studied the arts of healing, and caring for the sick and dying. Calling upon god for help in her work, the priestess has saved many lives in battle, and someone of her skills is essential to the health of any Archmagi's lands. More experienced Priestesses can use their prayers to destroy undead creatures.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Healing]] (Lv.9)&lt;br /&gt;
*Resurrects 2% + 1%/lvl of your slain units&lt;br /&gt;
&lt;br /&gt;
Battle: [[Turn Undead]] (Lv.14)&lt;br /&gt;
*Deals 5k + 2k/lvl HOLY damage to each enemy undead stack&lt;br /&gt;
&lt;br /&gt;
Battle: [[Selfresurrection]] (Lv.17)&lt;br /&gt;
*If killed in battle , the hero will come back to the player after 48 hours one level less&lt;br /&gt;
*This skill is not triggered if the hero is killed by [[Assassinate]] (Assassin's ability)&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color angel ([[Angel]]/[[Archangel]]/[[Dominion]]) only&lt;br /&gt;
*Will always prioritize commanding angel[http://wiki.the-reincarnation.org/index.php/Category:Angels] stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:ascendant Heroes]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Phoenix&amp;diff=48569</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Phoenix&amp;diff=48569"/>
		<updated>2014-05-05T19:08:36Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Phoenix is an large extra-planar bird related to the element of fire. It has a forty-foot wingspan with bright, multi-colored feathers. Its beak and claws are violet in color. It has deep red eyes. It is the symbol of rebirth and freedom. It is a mortal creature with attatchment to the ultimate immortal nature. When it dies, it immolates itself into flames, and a young phoenix will be born from the ashes. It has many magical abilities which it can employ at will. In combat, it can attack with its claws and beak, or use its magical abilities. It is a champion of good and a symbol of creation through destruction.&lt;br /&gt;
&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Verdant}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[VERDANT]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]] [[NOMARKET]]&lt;br /&gt;
| power         = 36,883&lt;br /&gt;
| ap            = 100,000&lt;br /&gt;
| type          = [[MAGIC]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 20,000&lt;br /&gt;
| xap           = 300,000&lt;br /&gt;
| xtype         = [[MAGIC]] [[RANGED]]&lt;br /&gt;
| xinit         = 5&lt;br /&gt;
| hp            = 70,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 60.0 M.P.&lt;br /&gt;
| ability       = [[BURSTING]] [[FIRE]] 50,000,&lt;br /&gt;
[[FLYING]], [[REGENERATION]]&lt;br /&gt;
&lt;br /&gt;
| spell         = [[Call Phoenix]]&lt;br /&gt;
| red           = 80&lt;br /&gt;
| black         = 75&lt;br /&gt;
| blue          = 50&lt;br /&gt;
| missile       = 90&lt;br /&gt;
| fire          = 100&lt;br /&gt;
| poison        = 80&lt;br /&gt;
| breath        = 80&lt;br /&gt;
| magic         = 80&lt;br /&gt;
| melee         = 90&lt;br /&gt;
| ranged        = 80&lt;br /&gt;
| lightning     = 80&lt;br /&gt;
| cold          = 80&lt;br /&gt;
| paralyze      = 80&lt;br /&gt;
| psychic       = 80&lt;br /&gt;
| holy          = 80&lt;br /&gt;
| image         = [[image:Phoenix.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]] &lt;br /&gt;
[[Category:Verdant Units]]&lt;br /&gt;
[[Category:Ultimates]]&lt;br /&gt;
[[Category:Flying Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=48567</id>
		<title>The Spider's Web</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Spider%27s_Web&amp;diff=48567"/>
		<updated>2014-05-01T17:20:08Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The Spider's Web ejects a sticky liquid from a metal tube, when the button is pressed. The sticky liquid transforms into a thick web, which strikes every enemy units, slowing down that unit's attack. The technological mystery of how to enclose such webs inside a small tube, as well as the material of the tube and the web itself, suggest an alien origin for this item. Area of Effect: all enemy units&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Reduces the initiative of all enemy units by 1.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Any unit with an Initiative 1 attack will not attack with that attack if it's initiative is reduced by 1 to 0.&lt;br /&gt;
*This item is very useful against greens as many of their units have initiative 1 attacks (Mandrake, Treant, Werebear, EE Primary).&lt;br /&gt;
*[[Ash of Invisibility]] effectively trumps another side using Spider's Web since the Ash user will have all their unit initiatives set to 5 instead of 6.  Most units have natural initiatives of 4 or lower.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Initiative Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Beta:Assassin_(Hero)_(Stats)&amp;diff=48245</id>
		<title>Beta:Assassin (Hero) (Stats)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Beta:Assassin_(Hero)_(Stats)&amp;diff=48245"/>
		<updated>2014-02-19T15:59:14Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroBaseStats&lt;br /&gt;
| color = Plain&lt;br /&gt;
| labelcolor    = {{Color Plain}}&lt;br /&gt;
| name = [[Assassin (Hero)]]&lt;br /&gt;
| race = [[Reptile]]&lt;br /&gt;
| attrib = [[Mercenary]] &lt;br /&gt;
| gender = [[Female]]&lt;br /&gt;
| ap = 8000 + 4000*level&lt;br /&gt;
| counter = 2500 + 1250*level&lt;br /&gt;
| type = [[Melee]] [[Poison]]&lt;br /&gt;
| hp = 800 + 800*level&lt;br /&gt;
| upkeep = -10000 + 5000*level gold  &lt;br /&gt;
| ability = [[Stealth]] (9) [[Slay]] (14) [[Assassinate]] (16) &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=46584</id>
		<title>Legendary Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Legendary_Commander&amp;diff=46584"/>
		<updated>2013-12-28T15:58:44Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Skill Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
==Skill Description==&lt;br /&gt;
This skill will increase your primary and secondary AP of all your units.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Level 1-5   : +0.67% to primary and secondary AP&lt;br /&gt;
* Level 6-10  : +1.33% to primary and secondary AP&lt;br /&gt;
* Level 11-15 : +2% to primary and secondary AP&lt;br /&gt;
* Level 16-20 : +2.67% to primary and secondary AP&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* Level x: (text)&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : 0.67% increase to primary and secondary AP&lt;br /&gt;
* L2 : 1.33% increase to primary and secondary AP&lt;br /&gt;
* L3 : 2% increase to primary and secondary AP&lt;br /&gt;
* L4 : 2.67% increase to primary and secondary AP&lt;br /&gt;
* L5 : 3.33% increase to primary and secondary AP&lt;br /&gt;
* L6 : 4.67% increase to primary and secondary AP&lt;br /&gt;
* L7 : 6% increase to primary and secondary AP&lt;br /&gt;
* L8 : 7.33% increase to primary and secondary AP&lt;br /&gt;
* L9 : 8.67% increase to primary and secondary AP&lt;br /&gt;
* L10: 10% increase to primary and secondary AP&lt;br /&gt;
* L11: 12% increase to primary and secondary AP&lt;br /&gt;
* L12: 14% increase to primary and secondary AP&lt;br /&gt;
* L13: 16% increase to primary and secondary AP&lt;br /&gt;
* L14: 18% increase to primary and secondary AP&lt;br /&gt;
* L15: 20% increase to primary and secondary AP&lt;br /&gt;
* L16: 22.67% increase to primary and secondary AP&lt;br /&gt;
* L17: 25.33% increase to primary and secondary AP&lt;br /&gt;
* L18: 28% increase to primary and secondary AP&lt;br /&gt;
* L19: 30.67% increase to primary and secondary AP&lt;br /&gt;
* L20: 33.33% increase to primary and secondary AP&lt;br /&gt;
&lt;br /&gt;
The actual percentage of the increase used in combat is rounded to the nearest whole percent.  (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
note: Legendary Commander: Nerfed by 33% in &amp;quot;Changes for February 2008&amp;quot;, this is being accounted for the new numbers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*previously increased the accuracy of your units in battle and granted the [[SIEGE]] ability at level 20 (before November 2007).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Wizard%27s_Hat_and_Robe&amp;diff=46475</id>
		<title>Wizard's Hat and Robe</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Wizard%27s_Hat_and_Robe&amp;diff=46475"/>
		<updated>2013-08-19T13:46:10Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = A beautifully stitched robe made from the finest of blue silks along with a matching, pointed hat.  Embroidered into the silk robes are extravagant pictures detailing what appears to be mighty deeds.  One depicts a large rhinoceros charging, another depicts a grand bolt of lightning sizzling through the air, and yet another shows a ninja covered in blood.  Stitched into the hat are the words, &amp;quot;+5 Sexterity.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 25 SL&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Beta:Wizard%27s_Hat_and_Robe&amp;diff=46474</id>
		<title>Beta:Wizard's Hat and Robe</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Beta:Wizard%27s_Hat_and_Robe&amp;diff=46474"/>
		<updated>2013-08-19T13:44:19Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Wizard's Hat and Robe}}&lt;br /&gt;
[[Category:Items (Beta)|{{PAGENAME}}]]&lt;br /&gt;
[[Category:Unique Items (Beta)|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
Adds 25 SL&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Lich&amp;diff=46462</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Lich&amp;diff=46462"/>
		<updated>2013-07-01T20:30:06Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
| description   = A lich resembles a mummy in skeletal form. A lich's eyes are empty and black but give out pinpoints of red light. An aura of cold and darkness radiates from the lich, which makes it a fearsome sight to look at. The magical aura around a lich is so potent that any creature sensing its presence will flee in terror. The touch of a lich will deliver cold damages, and the target will be paralyzed. All liches are former high priests or great mages who still maintain their magical power in their unlife.&lt;br /&gt;
&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Nether}}&lt;br /&gt;
| textcolor     = -&lt;br /&gt;
| item          = -&lt;br /&gt;
| hero          = -&lt;br /&gt;
| image         = [[Image:Lich.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Nether Units]]&lt;br /&gt;
[[Category:Ranged Units]]&lt;br /&gt;
[[Category:Cold Units]]&lt;br /&gt;
[[Category:Magic Units]]&lt;br /&gt;
[[Category:Undeads]]&lt;br /&gt;
[[Category:Undisbandable]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valkyrie&amp;diff=46437</id>
		<title>Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valkyrie&amp;diff=46437"/>
		<updated>2013-05-18T12:18:37Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Strong in War, as well as Knowledge, the Valkyries are fierce female warriors of the North. For the most part keeping to themselves, the Valkyries are not the best leaders, however their reputation brings forth many men to your army, wishing to fight alongside these mystery warriors. Besides considerable leadership skills, they employ simple cold magic.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Icicle]] (Lv.14)&lt;br /&gt;
*Deals 10k + 5k/lvl cold damage to one random enemy stack&lt;br /&gt;
*Is a phantasm spell, can be resisted&lt;br /&gt;
&lt;br /&gt;
Battle: [[Ice Shield]] (Lv.16)&lt;br /&gt;
*Increases all your units' FIRE resistance by 5% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color Elementals([[Water Elemental]]/[[Ice Elemental]]/[[Air Elemental]]/[[Djinni]]/[[Psychic Wisp]]/[[Sylph]]) only&lt;br /&gt;
*Will always prioritize commanding on-color elemental[http://wiki.the-reincarnation.org/index.php/Elemental] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]] &lt;br /&gt;
[[Category:Valor Heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=The_Mirror_of_the_Grey_Witch&amp;diff=46436</id>
		<title>The Mirror of the Grey Witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=The_Mirror_of_the_Grey_Witch&amp;diff=46436"/>
		<updated>2013-05-17T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
The mirror is made of some kind of unknown alloy and has a handle at the back. A small crack is visible on the surface of the mirror which looks like the mirror was struck by a blade of some sort long ago. The mirror can be dated back to the Ages of Wonders where the Gods stalked the realm. It was last known to be in the possession of the Grey Witch. It can be used to reflect any direct spell versus the bearer. However, to activate the mirror, lots of magical reserve will be drained from the bearer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
50% chance of reflecting any enemy spell.&lt;br /&gt;
2.5k hidden mana upkeep. (5k on arch)&lt;br /&gt;
When an enchanmtent is reflected, original caster count as the caster.&lt;br /&gt;
(Does this include battle spells?)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Veteran&amp;diff=46435</id>
		<title>Veteran</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Veteran&amp;diff=46435"/>
		<updated>2013-05-15T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
A survivor of many battles, this soldier knows the tricks of the soldiering trade, and uses them to his every advantage in battle. When put in command of a mercenary unit, the veteran is able to lead it much more effectively than any regular troop.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Leadership]] (Lv.14)&lt;br /&gt;
*Increases Primary and Counter AP of all your Mercenary units by 5%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
Increases the [[efficiency]] of plain human units([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]/[[Militia]]/[[Pikeman]]/[[Archer]]/[[Phalanx]]/[[Cavalry]]) only&lt;br /&gt;
*Will always prioritize commanding plain human units[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:plain Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=46434</id>
		<title>Assassin (Hero)</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Assassin_(Hero)&amp;diff=46434"/>
		<updated>2013-05-15T20:08:26Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Preferred Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description = Beta Testing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Pillage: [[Stealth]] (Lv.9)&lt;br /&gt;
*Increases the chance of winning pillage attacks by 3% + 2%/lvl&lt;br /&gt;
&lt;br /&gt;
Battle: [[Slay]] (Lv.14)&lt;br /&gt;
*Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl&lt;br /&gt;
*The stack normally would have to get wiped for the hero commanding it to die&lt;br /&gt;
*Only applies to the stack attacked by the assassin's stack&lt;br /&gt;
&lt;br /&gt;
Active (2 turns): [[Assassinate]] (Lv.16)&lt;br /&gt;
*The assassin is sent to kill an enemy hero&lt;br /&gt;
*The hero is randomly chosen including non-battle ones&lt;br /&gt;
*The assassin is unavailable for the duration of the mission&lt;br /&gt;
*The assassin may or may not reveal its owner&lt;br /&gt;
*The assassin might die&lt;br /&gt;
*Chance to Assassinate:&lt;br /&gt;
**Base Chance: 10%&lt;br /&gt;
**3% per skill level&lt;br /&gt;
**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)&lt;br /&gt;
**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)&lt;br /&gt;
**Final Chance: Total Chance * Multiplier  (Capped at 1% and 99%)&lt;br /&gt;
**Exception: If target has no units, chance is always 100%&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of plain human units([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]/[[Militia]]/[[Pikeman]]/[[Archer]]/[[Phalanx]]/[[Cavalry]]) only&lt;br /&gt;
*Will always prioritize commanding plain human units[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Veteran&amp;diff=46414</id>
		<title>Veteran</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Veteran&amp;diff=46414"/>
		<updated>2013-05-13T20:15:24Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
A survivor of many battles, this soldier knows the tricks of the soldiering trade, and uses them to his every advantage in battle. When put in command of a mercenary unit, the veteran is able to lead it much more effectively than any regular troop.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Leadership]] (Lv.14)&lt;br /&gt;
*Increases Primary and Counter AP of all your Mercenary units by 5%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of plain human mercenaries([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]) only&lt;br /&gt;
*Will always prioritize commanding plain human mercenary[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 [[category:battle heroes]] [[category:plain Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Valkyrie&amp;diff=46413</id>
		<title>Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Valkyrie&amp;diff=46413"/>
		<updated>2013-05-13T20:12:14Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Strong in War, as well as Knowledge, the Valkyries are fierce female warriors of the North. For the most part keeping to themselves, the Valkyries are not the best leaders, however their reputation brings forth many men to your army, wishing to fight alongside these mystery warriors. Besides considerable leadership skills, they employ simple cold magic.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Icicle]] (Lv.14)&lt;br /&gt;
*Deals 10k + 5k/lvl cold damage to one random enemy stack&lt;br /&gt;
*Is a phantasm spell, can be resisted&lt;br /&gt;
&lt;br /&gt;
Battle: [[Ice Shield]] (Lv.16)&lt;br /&gt;
*Increases all your units' FIRE resistance by 5% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color Elementals([[Water Elemental]]/[[Ice Elemental]]/[[Air Elemental]]) only&lt;br /&gt;
*Will always prioritize commanding on-color elemental[http://wiki.the-reincarnation.org/index.php/Elemental] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]] &lt;br /&gt;
[[Category:Valor Heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=46412</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=White_Knight&amp;diff=46412"/>
		<updated>2013-05-13T20:11:27Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even the Archmagi dare not travel. White Knights are gallant, and all but fearless in battle, living to slay the nightmares of others. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, that they could slay even the dragons of Terra in single combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] [[Category:Valor Heroes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Passive: [[Honor]] (Lv.16)&lt;br /&gt;
*Creates 1-9 Knight/turn at lvl 16&lt;br /&gt;
*Creates 10-18 Knight/turn at lvl 17&lt;br /&gt;
&lt;br /&gt;
Battle: [[Dragonslayer]] (Lv.20)&lt;br /&gt;
*Increases damage dealt to Dragons by 10% + 5%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color humans ([[Catapult]]/[[Crusader]]/[[High Priest]]/[[Knight]]/[[Knight Templar]]/[[Paladin]]/[[Preacher]]) only&lt;br /&gt;
*Will always prioritize commanding on-color humans[http://wiki.the-reincarnation.org/index.php/Human] stacks&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dragon_Knight&amp;diff=46411</id>
		<title>Dragon Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dragon_Knight&amp;diff=46411"/>
		<updated>2013-05-13T20:08:45Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Able to tame the mightiest beasts of Terra, a Dragon Rider should never be underestimated. Great strength is required to join the ranks of the Dragon Riders, and their ferocity in battle while mounted upon a Dragon is unmatched. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[Valor]] (Lv.9): &lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
[[Dragon Rider]] (Lv.16):&lt;br /&gt;
*Increases Primary and Counter AP of all your Dragon units by 5%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color dragons([[Chimera]]/[[Red Dragon]]/[[Wyvern]]) only&lt;br /&gt;
*Will always prioritize commanding on-color [[Dragon]] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:eradication Heroes]] [[category:battle heroes]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=46410</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Berserker&amp;diff=46410"/>
		<updated>2013-05-13T20:08:19Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Outcast dwarves that seek death in battle to regain their honor, Berserkers are a force to be feared. With no regard for their own safety, they charge recklessly into battle, and inspire their allies to do the same. One can always find a Berserker by following the trail of bodies to the most vicious fighting on the field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Berserk]] (Lv.14)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 10% + 5%/lvl&lt;br /&gt;
*Decreases HP of all your units by 3% + 3%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color dwarves ([[Dwarven Deathseeker]]/[[Dwarven Elite]]/[[Dwarven Shaman]]/[[Dwarven Warrior]]) only&lt;br /&gt;
*Will always prioritize commanding dwarf[http://wiki.the-reincarnation.org/index.php/Category:Dwarves] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:Eradication Heroes]] [[category:Valor Heroes]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dread_Knight&amp;diff=46409</id>
		<title>Dread Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dread_Knight&amp;diff=46409"/>
		<updated>2013-05-13T20:07:42Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Awesome in power and strength, the Dread Knight is a force to be feared on the battlefield. Clad in their armor, the color of the darkest night, and wielding a blade dripping with frost, they lead the march of the forces of evil. All who stand before a Dread Knight cower in fear at their power, and their aura of evil wards allies from holy power. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Valor]] (Lv.9)&lt;br /&gt;
*Increases Primary and Counter AP of all your units by 3% + 1%/lvl&lt;br /&gt;
*Does not affect secondary attacks&lt;br /&gt;
&lt;br /&gt;
Battle: [[Unholy Aura]] (Lv.14)&lt;br /&gt;
*Increases all your units' HOLY resistance by 5% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
Battle: [[Terror]] (Lv.16)&lt;br /&gt;
*Reduces Accuracy of all enemy units by 1%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color demons ([[Demon Knight]]/[[Horned Demon]]/[[Unholy Reaver]]) only&lt;br /&gt;
*Will always prioritize commanding demon[http://wiki.the-reincarnation.org/index.php/Demon] stacks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]] [[category:Valor Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Witch&amp;diff=46386</id>
		<title>Witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Witch&amp;diff=46386"/>
		<updated>2013-05-03T00:48:23Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Merely dabbling in the arts of magic, the Witch's specialty is potions and brews. While not powerful in size and strength, witches can still be somewhat useful in battle, calling upon the dark arts; they can place powerful curses upon your opponents or turn opponents into frogs.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Battle: [[Cursing]] (Lv.9)&lt;br /&gt;
*Reduces Accuracy of one random enemy stack by 2% + 1%/lvl&lt;br /&gt;
*Is a nether spell and can be resisted&lt;br /&gt;
*Is weighted&lt;br /&gt;
&lt;br /&gt;
Battle: [[Polymorph]] (Lv.16)&lt;br /&gt;
*Turns some enemy recruited units into frogs&lt;br /&gt;
*This spell can be resisted&lt;br /&gt;
&lt;br /&gt;
Passive: [[Brewing]] (Lv.18)&lt;br /&gt;
*Generates items based on the number of guild&lt;br /&gt;
*Increases item generation rate by 4% + 2%/lvl&lt;br /&gt;
&lt;br /&gt;
==Preferred Units==&lt;br /&gt;
*Increases the [[efficiency]] of on-color elf ([[Dark Elf Magician]]) only&lt;br /&gt;
*Will always prioritize commanding on-color elf[http://wiki.the-reincarnation.org/index.php/Elf] stacks&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[category:heroes]] [[category:battle heroes]] [[category:nether Heroes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45954</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45954"/>
		<updated>2013-04-16T01:45:39Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Effects= &lt;br /&gt;
*destroys 27 * (1000 + 4*[SL] / 1000) * [random between 0.8 and 1.2] buildings per cast&lt;br /&gt;
*Units killed starts from 10%, pop killed from 20%. Unit kill effectiveness is reduced down to (1-0.065)^2 * [number of VE cast]&lt;br /&gt;
*Both unit and pop are affected also by the range.&lt;br /&gt;
*Range is 100% at equal NP, 75% at 2x NP, and 50% at 3x target's NP, and 0% lower than 1/3 or higher than 3x. Example: a 10m NP mage casting VE on a 5m NP mage will destroy 75% of the maximum number of units and pop. &lt;br /&gt;
*range does not affect buildings destroyed.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
Due to the range effect, repeated VE's will have diminishing returns as the target's NP drops and the range increases&lt;br /&gt;
&lt;br /&gt;
Note: this code is only for beta/blitz, the other servers have different code for VE at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Eradication_Spells]]&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* Another use is banging targets from below.  VE the target down, and then you can begin banging.  As noted above, you can kill ~45% of the target's army before you even begin hitting.  VE damage does not count towards 'Damaged' status.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45953</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45953"/>
		<updated>2013-04-16T01:24:25Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Effects= &lt;br /&gt;
*destroys 27 * (1000 + 4*[SL] / 1000) * [random between 0.8 and 1.2] buildings per cast&lt;br /&gt;
*Units killed starts from 10%, pop killed from 20%. Unit kill effectiveness is reduced down to (1-0.065)^2 * [number of VE cast]&lt;br /&gt;
*Both unit and pop are affected also by the range.&lt;br /&gt;
*Range is 100% at equal NP, 75% at 2x NP, and 50% at 3x target's NP, 25% at 4x NP, and 0% lower than 1/3 or higher than 4x. &lt;br /&gt;
*range does not affect buildings destroyed.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
Due to the range effect, repeated VE's will have diminishing returns as the target's NP drops and the range increases&lt;br /&gt;
&lt;br /&gt;
Note: this code is only for beta/blitz, the other servers have different code for VE at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Eradication_Spells]]&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* Another use is banging targets from below.  VE the target down, and then you can begin banging.  As noted above, you can kill ~45% of the target's army before you even begin hitting.  VE damage does not count towards 'Damaged' status.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45952</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45952"/>
		<updated>2013-04-16T01:12:18Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Effects= &lt;br /&gt;
*destroys 27 * (1000 + 4*[SL] / 1000) * [random between 0.8 and 1.2] buildings per cast&lt;br /&gt;
*Units killed starts from 10%, pop killed from 20%. Unit kill effectiveness is reduced down to (1-0.065)^2 * [number of VE cast]&lt;br /&gt;
*Both unit and pop are affected also by the range.&lt;br /&gt;
*Range is 100% at equal NP, 75% at 2x NP, and 50% at 3x target's NP, 25% at 4x NP, and 0% lower than 1/3 or higher than 4x. It's linear between the data points.&lt;br /&gt;
*range does not affect buildings destroyed.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
Due to the range effect, repeated VE's will have diminishing returns as the target's NP drops and the range increases&lt;br /&gt;
&lt;br /&gt;
Note: this code is only for beta/blitz, the other servers have different code for VE at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Eradication_Spells]]&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* Another use is banging targets from below.  VE the target down, and then you can begin banging.  As noted above, you can kill ~45% of the target's army before you even begin hitting.  VE damage does not count towards 'Damaged' status.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45950</id>
		<title>Volcano Eruption</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Volcano_Eruption&amp;diff=45950"/>
		<updated>2013-04-16T01:00:51Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spellstats&lt;br /&gt;
| description   = &lt;br /&gt;
This is the most powerful Eradication spell. It will cause most violent volcanic eruptions in your enemy's country. It will destroy land, maim citizens, eradicate armies and leave your enemy thunderstruck with shock and dismay. Fortunately, the Council only allows 10 such spells to be used against any mage. In addition, this spell is most effective when used against enemy with close net power to the caster. It's effectivness drops as the difference in power increases.&lt;br /&gt;
| image =&lt;br /&gt;
| unit =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
=Effects= &lt;br /&gt;
*destroys 27 * (1000 + 4*[SL] / 1000) * [random between 0.8 and 1.2] buildings per cast&lt;br /&gt;
*Units killed starts from 10%, pop killed from 20%. Unit kill effectiveness is reduced down to (1-0.065)^2 * [number of VE cast]&lt;br /&gt;
*Both unit and pop are affected also by the range.&lt;br /&gt;
*Range is 100% at equal NP, 75% at 2x NP, and 50% at 3x target's NP, 25% at 4x NP, and 0% lower than 1/3 or higher than 4x. It's linear between the data points.&lt;br /&gt;
*range does not affect buildings destroyed.&lt;br /&gt;
* Volcano Eruption can give you a [[counter]] (Wink of Goddess of Revenge) if someone casts it on you.&lt;br /&gt;
* There is a maximum of 10 VE's that a target can have received in last 24 hours (VE [[protection]])&lt;br /&gt;
&lt;br /&gt;
Due to the range effect, repeated VE's will have diminishing returns as the target's NP drops and the range increases&lt;br /&gt;
&lt;br /&gt;
Note: this code is only for beta/blitz, the other servers have different code for VE at this time.&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
* Mainly in war, for example to finish off last [[forts]] when a target is out of reach.&lt;br /&gt;
* Another use is banging targets from below.  VE the target down, and then you can begin banging.  As noted above, you can kill ~45% of the target's army before you even begin hitting.  VE damage does not count towards 'Damaged' status.&lt;br /&gt;
* if target has a lot of [[wilderness]] on his land, [[Volcano Eruption]] appears to become more effective in destroying the last [[buildings]], on the other hand... the supposed ranged effect will kick in more and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Eradication Spells]]&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Scroll_of_Protection_from_Fire&amp;diff=45785</id>
		<title>Scroll of Protection from Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Scroll_of_Protection_from_Fire&amp;diff=45785"/>
		<updated>2013-04-02T19:22:56Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Other Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This scroll is inscribed with magical runes, writings, and symbols. When a mage recites the scroll, the scroll provides limited protection for a random unit from fire damage for an amount of time. Area of Effects: all units&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Gives all friendly units a 40% bonus to their [[FIRE]] Resistance. &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]  [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Resistance Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Comments=&lt;br /&gt;
This item used to give 50% [[FIRE]] Resistance, but had it's effect reduced by 20%, similarly to the item [[Brooch of Protection]].&lt;br /&gt;
*As of Apr 2/13, now gives 40% resist, confirmed by Devs&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Scroll_of_Protection_from_Fire&amp;diff=45784</id>
		<title>Scroll of Protection from Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Scroll_of_Protection_from_Fire&amp;diff=45784"/>
		<updated>2013-04-02T19:21:37Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This scroll is inscribed with magical runes, writings, and symbols. When a mage recites the scroll, the scroll provides limited protection for a random unit from fire damage for an amount of time. Area of Effects: all units&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Gives all friendly units a 40% bonus to their [[FIRE]] Resistance. &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]]  [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Resistance Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Comments=&lt;br /&gt;
This item used to give 50% [[FIRE]] Resistance, but had it's effect reduced by 20%, similarly to the item [[Brooch of Protection]].&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Oil_Flasks&amp;diff=45783</id>
		<title>Oil Flasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Oil_Flasks&amp;diff=45783"/>
		<updated>2013-04-02T19:20:42Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Different kinds of oils are stored in glass flasks. When these flasks of oil are thrown at the enemy, the glass breaks and oil spills out, making it easier to ignite them.Area of Effects: all enemy units&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Does NOT give [[Weakness to]] [[FIRE]].&lt;br /&gt;
* Reduces the enemy's fire resistance by 40%, which CAN put resistances BELOW 0. &lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Resistance Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Brooch_of_Protection&amp;diff=45782</id>
		<title>Brooch of Protection</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Brooch_of_Protection&amp;diff=45782"/>
		<updated>2013-04-02T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itemstats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
This large ornamental pin is embalmed with magic. It can create a force field that blocks attacks. The magic of the brooch disappears when the force field is broken by an enemy attack. Area of Effect: all units&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
All your units get their [[MELEE]] resistance increased by +40%.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resistance Modifiers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=45623</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Sage&amp;diff=45623"/>
		<updated>2013-03-23T13:02:13Z</updated>

		<summary type="html">&lt;p&gt;Zaphod: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herostats&lt;br /&gt;
| description   = &lt;br /&gt;
&lt;br /&gt;
Sages are those mages who dedicated their lives into researching the magical arts. They spend most of their time studying in the magic guild's library.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[Researching]] (Lv.9): &lt;br /&gt;
*Reduces research cost of each spell by 6% + 3%/lvl&lt;br /&gt;
&lt;br /&gt;
[[Skill Lore]] (Lv.12):&lt;br /&gt;
*Increases the skill points generated by your guilds by 2% + 1%/lvl&lt;br /&gt;
&lt;br /&gt;
[[Spell Lore]] (Lv.16):&lt;br /&gt;
*Reduces casting cost of each spell by 2% + 1%/lvl&lt;/div&gt;</summary>
		<author><name>Zaphod</name></author>
		
	</entry>
</feed>