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		<id>https://wiki.the-reincarnation.org/index.php?title=Unique_Items&amp;diff=19364</id>
		<title>Unique Items</title>
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		<updated>2010-05-21T01:41:31Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Unique Items */ corrected Hand, locations of Hand, Golem, Last Defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''&lt;br /&gt;
=Introduction=&lt;br /&gt;
A Unique Item means it is a rare item of which there is max one in the game at any time. &lt;br /&gt;
&lt;br /&gt;
They are released through [[Treasure Map]] and [[Treasure Chest]] (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through [[Treasure Map]], [[Treasure Chest]] and [[Black Market]] again. Unique items go through [[barriers]] just like non-unique items. E.g.: an [[Atomic Bomb]] can be blocked. &lt;br /&gt;
&lt;br /&gt;
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. &lt;br /&gt;
Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Notes: &lt;br /&gt;
* [[Holy Grail]] - There are five unique holy grails, meaning there can be FIVE items with this title in existence at a time (one of each).&lt;br /&gt;
* A Unique that is on the [[Black Market]] is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes [[Efreeti Bottle]] and [[Holy Grail]]s stay in your possesion for a brief time only.&lt;br /&gt;
&lt;br /&gt;
=How to get?=&lt;br /&gt;
There are various ways to get Unique Items: &lt;br /&gt;
* buy on [[Black Market]] &lt;br /&gt;
* get them from [[Treasure Map]] or [[Treasure Chest]] (1-2% chance each time - best if you are in the NP range of someone owning the unique)&lt;br /&gt;
** at very beginning of a game round noone has any unique: treasure maps/chests hand them out (randomly), when you win one, it is nobodies loss.&lt;br /&gt;
** a ~month into the game all uniques are in posession of mages: when treasure maps give some mage a unique (randomly), another mage loses it (consequently).&lt;br /&gt;
&lt;br /&gt;
* steal them with [[Letters of the Thieves Guild]]&lt;br /&gt;
* miscellaneous&lt;br /&gt;
** [[Holy Grail]]s you get from [[Blood Stained Map]]s, but can also be obtained just like any other unique.&lt;br /&gt;
** [[Efreeti Bottle]]s, Phantasm mages can get from [[Wish]].&lt;br /&gt;
* No, [[guilds|guilds]] built on your land do not produce them, they only make [[Items|Lesser items]].&lt;br /&gt;
&lt;br /&gt;
There are unfortunately also some ways to lose a Unique:&lt;br /&gt;
* Whenever someone successfully uses [[Treasure Map]] or [[Treasure Chest]], and no Unique is in the empty pool, someone on Terra will lose his unique to the user, IF the previous user is in a certain NP range of the item user. If not, you get a rather shitty message saying no uniques are currently available..&lt;br /&gt;
* Whenever someone uses a [[Letters of the Thieves Guild]] on you, you got a 1% risk to lose the Unique.&lt;br /&gt;
** If you got ''N'' uniques, you got approximately ''N''% risk to lose it. Just don't be gready that means ;-)&lt;br /&gt;
&lt;br /&gt;
=Unique Items=&lt;br /&gt;
&amp;lt;table width=90% align=&amp;quot;center&amp;quot; border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=25%&amp;gt;[[Altar of Blood]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[mana]] production by 2,500 mp Upkeep: 5,000 [[population|pop]]. Both upkeeps do not show on status report.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Staff of Pure Quartz]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces casting cost by 30%. Possibly gives 5% HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ancient Tome]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Instantly finishes researching current [[spells|spell]] (even [[Armageddon]]!) Note: On beta I got this after research and got 2 skill points&lt;br /&gt;
Note: As of Oct 2007 - got 4 skill points in beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apparatus]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage Strategic Guide]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces chance of casting failure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atomic Bomb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys 25% of target's [[mana]], buildings [[forts]], [[land]] (permanently), [[units]], [[geld]] and [[population]]. Can completely annihilate someone below ~2.8k land and 20 forts.&lt;br /&gt;
((think buildings is 25% but units is 33%))&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Basin of Far Seeing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives information about a country like [[Scrying Mirror]] spell, is a reuseable unique (requires charging).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Ankh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Raises [[HOLY]] [[attack resistance]] by 50%. Raises ascendant magic [[resistance]] by 50%. Raise undead [[Health Points|HP]] by 10% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood Knife]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Prevents ALL healing/resurrecting abilities (unlike [[Blood Curse]] this spell will even override [[Miracle]]) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blue Ice]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces all units [[Attack Power]] by 30%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Book of Geology]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Chance to learn [[Earthquake]] [[:Category:Ancient Spells|ancient spell]]. Assuming the mage is fully researched: high success rate for eradication mages, moderate-low success for nether/verdant mages, and very low success for ascendant/phantasm mages. If you fail to learn the spell, you lose ALL of your [[mana]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Incense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces spell casting failure. Reduces spell casting cost by 20% &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chaos Ward]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants 50% eradication resistance to your country.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson Banner]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases unit's attack power by 30%, no hit point penalty.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystal of Tear]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases [[Mana]] production by 2,500.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dead Sea Scroll]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives a Chance of learning [[Heavenly Protection]]. Researched Ascendants have a high chance of success, Researched Phantasm/Verdants have a moderate-low success, and Researched Eradication/Nether have a very low success. If you fail to learn the spell you lose ALL of your [[mana]].&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragon Slayer]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases Attack Power by 10%. Gives high [[efficiency]] vs dragons. Reduces HP of enemy Dragons.&lt;br /&gt;
&lt;br /&gt;
might be wrong.&lt;br /&gt;
My dragon hp before Dragon Slayer 151200&lt;br /&gt;
My dragon hp after Dragon Slayer 91200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Efreeti Bottle]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives either 2 million [[mana]], 200 million [[geld]] or 30 [[items#Lesser Items]].&lt;br /&gt;
Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts [[Wish]] it may shift ownership.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Egg of Time]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Egg of Time]] gives 1-100 [[turns]] (or is it: 25 to 50 turns??). Don't use when you already have [[turns|max turns]] or you won't get them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Excalibur]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases units' attack power by 25%. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hell Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gives you [[resistance]] to [[FIRE]], increases strikes of [[FIRE]] attack type, but adds weakness to [[COLD]]. &lt;br /&gt;
OR&lt;br /&gt;
Doubles the [[Primary Attack]] of units which deal fire damage with any attack; Hidden upkeep: reduces [[mana]] generation by 5%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Helm of ESP]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Believed to increase primary attack of units with [[PSYCHIC]] attack type by 50% or 100%; bonuses will be calculated from base attack and accumulated: for example Helm ESP + Monkey Brains + Excalibur your Mind Ripper primary attack = 4000 + 4000 + 4000 +1000).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Grail]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
There are five different ones in the game - 5 unique holy grails. One serves for each mage colour. So you only have use for one of the grails.&lt;br /&gt;
* The dull looking copper chalice: Ascendant&lt;br /&gt;
* Shimmering golden chalice : Verdant&lt;br /&gt;
* The blood stained golden chalice : Eradication&lt;br /&gt;
* The human skull : Nether&lt;br /&gt;
* Gem-studded silver chalice : Phantasm&lt;br /&gt;
It will resurrect 15% of dead units. Hidden Upkeep: it reduces your [[mana|mana production]] by -1000 m.p..&lt;br /&gt;
Notes:&lt;br /&gt;
* Will disappear whenever someone successfully uses [[Blood Stained Map]] and wins your grail (1/5 chance, happens mostly within 12-24 hours).&lt;br /&gt;
* It is rumored to increase [[Knight]]s [[Attack Power]]. &lt;br /&gt;
* It is rumored to increase your recruit rate. &lt;br /&gt;
* It is rumored to double the [[Knight]]s gained from [[Horn of Valhalla]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holy Hand Grenade]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Destroys one random enemy stack, via extreme amounts of [[HOLY]] damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lipstick of Enslavement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Allows you to steal an opponents male [[heroes|hero]]&lt;br /&gt;
edit: I stole an Amazon on beta&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Love Potion #9]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Grants a random male [[heroes|hero]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lucky Charm]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
You will gain 10% [[resistance]] to each color and increased chance of casting success, [[guilds|item generation]], and [[accuracy]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Nether Parchment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell [[Corruption]] or drains all [[mana|their MP]]. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orb of Protection]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants you Council Protection for a period of 48 hours, has no effect during Armageddon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pan's Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All enemy stacks have their main attack and counter lowered by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pandora's Box]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Random effects in battle, positive and negative, charges in 15 turns.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phoenix Pendant]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Unknown results. &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pouch of Infinite Wealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gives 500,000 extra geld per turn. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds 100% resistance against breath attack type to your units.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Amethyst]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces research turns in half (only applies to your color spells). Also reduces your casting cost by 20% (All Colors).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Djinni Summoning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cast Wish 6 times on the user.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of Rulership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases your units' AP and HP by 10% and increases your gold income by 10%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Cancellation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Cancelation or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scroll of Insight]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Either grants the user the spell Wall of Silence or drains all their MP.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skull Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Decreases non-undead units' HP by 25%, decreases undead units' HP by 5%, 1% pop upkeep and increases MP income by 20%.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soul Eater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases HP by 20% and AP by 40% for all demons on each side while decreasing MP income by 10%.Decreases all non Demon HP by 25% on both sides. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spectacles of True Seeing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows the owner to gain 75% resistance to Phantasm magic.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[St. Nara's Lock of Hair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bestows Holy Word and Protection from Undead on wielder (10% resistance to all colors). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Archmage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inflicts (randomly) [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Amulet of Kael]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Unknown results.  New artifact spotted January 2009, Guild.  Perhaps something skill-related?&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Golden Crown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces the number of turns required for skills.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Hand of Negation]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Cancellation|Cancels]] target's [[enchantments]], can be blocked by [[barriers]] as normal items. Charges in 200 turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Golem]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
User gains 3 acres of [[farms|farmland]] per turn. Has a [[mana]] upkeep that increases as [[land]] increases. Don't confuse with [[Iron Golem|Iron Golem, the plain unit]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Last Defense]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Reduces building damage from offensive enchants by 75%.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Magic Mirror]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons one &amp;lt;i&amp;gt;female&amp;lt;/i&amp;gt; [[heroes|heroine]], this mirror has no upkeep.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mirror of the Grey Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reflects 33% of spells cast on you back to the caster. Hidden upkeep: decreases [[mana]] income by 5k MP per turn.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Searing Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destroys number of target's [[nodes]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Sinner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increases resistance to magic while lessening your ability to use it. It acts like [[Confuse]] over your country (believe to also increase the chance of your enemies spells failing). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thor's Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reduces target ground armies'[[Attack Power|AP]] and [[Counter|counter AP]] by 25% as well as [[Health Points|HP]] by 25%. Has no effect on flying units. I believe that mana upkeep is 10%. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thunder Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds [[LIGHTNING]] to your units attacks (adding 50% more to Air Elem) while adding/increasing lightning resistance (only increases AP of units with lightning attack type). &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wand of the Moon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Inflicts (randomly) large amount of [[LIGHTNING]], [[COLD]], [[FIRE]] or [[PSYCHIC]] damage in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wings of Glory]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Increases both AP and HP of [[:Category:Angels|Angels]] by 25% (white mages) and (?)10% for non-white mages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[World Peace]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Gain 25% more [[geld]] per turn and on defense ONLY grants you an AP and HP bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
orphans:&lt;br /&gt;
&amp;quot;The [[Resistance|spell resistance]]s are all 10% except phantasm, which was 5%. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, cursed items such as [[Blood Altar]] or [[Skull ring]] (which i had) takes 1/3 of non-nether units HP. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by Alzorath:&amp;lt;br&amp;gt;&lt;br /&gt;
Many of these unique item descriptions are incorrect, misrepresented, or &amp;quot;mixxed up&amp;quot;. I don't know the exact numbers on all of the functions though (because I'm not a uniques guru), but I would seriously take ALL information on this page with a grain of salt when considering a unique. I only came here to fix some links, but felt I should add that. I edited a few of them...but only skipped around kind of near the places I fixed links.&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=19329</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Summoner&amp;diff=19329"/>
		<updated>2010-04-29T16:47:26Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Summonning */ fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Calling up many different creatures, the Summoner is much like an apprentice archmage. The summoners of Terra are few and far between, if you should be so fortunate as to enlist one to your army, count yourself lucky, as many a mage will envy you. He can call many small creatures to assist him at battles, and some have enough power to greatly improve other mages summoning abilities.&lt;br /&gt;
{|&lt;br /&gt;
|Magic Speciality: ||{{green}}&lt;br /&gt;
|- &lt;br /&gt;
|Attribute: ||MERCENARY&lt;br /&gt;
|-&lt;br /&gt;
|Race: ||ELEMENTAL&lt;br /&gt;
|-&lt;br /&gt;
|Gender: ||MALE&lt;br /&gt;
|-&lt;br /&gt;
|Attack Power: ||5000 + 2500*level&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type: ||MAGIC RANGED&lt;br /&gt;
|-&lt;br /&gt;
|Counter Attack: ||- &lt;br /&gt;
|-&lt;br /&gt;
|Hitpoints: ||1600 + 800*level&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep Costs: ||50 + 5*level m.p. 1000 + 1000*level gold &lt;br /&gt;
|-&lt;br /&gt;
|Abilities: ||[[Squirrel Dance]] (9), [[Summoning]] (14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Squirrel Dance==&lt;br /&gt;
Summons a stack of 20k + 10k/lvl Squirrels, that will last for the duration of the battle only. The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks. The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.&lt;br /&gt;
&lt;br /&gt;
Tip: The squirrels will be added in at their appropriate place in your stacking as per their power rank, not simply at the bottom. This effectively gives you control over the placement of 11 stacks, if you know where the squirrels will slot in.&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
Increases amount of units summoned by 3% + 3%/lvl. One of the few ways to increase summoning yields other than the skill [[Augment Summoning]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Most people buy the summoner mainly for the Summoning bonus, which can save a significant amount of turns resummoning units(especially when oversummoning units at the end of a run on Oversummoning servers). Tends to command a very high price on the market.It prefers to lead Earth Elementals and phoenix's .&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]] [[category:battle heroes]] [[category:verdant Heroes]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Category:Flying_Units&amp;diff=19326</id>
		<title>Category:Flying Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Category:Flying_Units&amp;diff=19326"/>
		<updated>2010-04-28T16:00:29Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Removed incorrect CH/carpet point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Unit Abilities|Unit Ability]] [[Flying]] is of importance for the order in which stacks appear in a battle, and are paired to their opponents. Also [[Flying]] units cannot be countered, except by [[:Category:Ranged Units|units of Ranged attack type]] and by other [[:Category:Flying Units|Flying Units]].&lt;br /&gt;
&lt;br /&gt;
* Spell [[Flight]] makes one random stack fly (the spell can hit an already flying stack)&lt;br /&gt;
* Item [[Carpet of Flying]] makes your whole army fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spell [[Gravity Pull]] makes all non ultimate flyers crash on the ground&lt;br /&gt;
* Spell [[Call Hurricane]] makes most flyers crash to the ground, including [[Phoenix]]es. But [[Red Dragon]]s usually resist this [[Call Hurricane]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Salamander&amp;diff=19325</id>
		<title>Salamander</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Salamander&amp;diff=19325"/>
		<updated>2010-04-28T03:14:13Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: corrected broken image link to red icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = Salamanders are native to the elemental planes of fire. These evil and cruel creatures thrive in hot places. Their skin and scales are red and they have a human torso with two upper limbs, and a snake-like lower torso. Their favorite weapon is a red hot spear, which burns like fire when a hit is landed. They also use their tail to attack.&lt;br /&gt;
&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Eradication}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[ERADICATION]]&lt;br /&gt;
| race          = [[ELEMENTAL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 188&lt;br /&gt;
| ap            = 3,000&lt;br /&gt;
| type          = [[FIRE]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 500&lt;br /&gt;
| hp            = 1,000&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 14 Gold, 0.115 M.P.&lt;br /&gt;
| ability       = [[WEAKNESS TO ATTACKTYPE]] [[COLD]], [[SCALES]]&lt;br /&gt;
| spell         = [[Summon Salamander]]&lt;br /&gt;
| item          = [[The Apparatus]]&lt;br /&gt;
| red           = 50&lt;br /&gt;
| black         = 25&lt;br /&gt;
| blue          = 15&lt;br /&gt;
| missile       = 50&lt;br /&gt;
| fire          = 100&lt;br /&gt;
| melee         = 50&lt;br /&gt;
| ranged        = 50&lt;br /&gt;
| holy          = 25&lt;br /&gt;
| image         = [[Image:intfERADICATION.gif]]&lt;br /&gt;
| picmargin     = 225&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Eradication Units]]&lt;br /&gt;
[[Category:Fire Units]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19322</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19322"/>
		<updated>2010-04-27T16:34:58Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spells are special rare spells that cannot be learned through research. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[Items|scrolls]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Raises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves chance of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', [[enchantment]] to compensate for the absence of [[The Holy Light]].&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Resurrects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect enemy spells.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Resurrects 50% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Resurrects 15% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases AP and for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Aureate Conversion]]''' ||  Decreases gold income, decreases unit mana upkeep.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
&lt;br /&gt;
Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally cast by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Indulgence of God]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Removes all harmful enchantments, including epidemics.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invigorate]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Enchantment providing a massive boost to your army's powers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Spell Strike]]''' || Damaging spell cast by [[GodFavour|annoyed gods]]: Removes all beneficial enchantments.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19321</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Spells&amp;diff=19321"/>
		<updated>2010-04-27T16:16:37Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Edited top overview to clarify Ancient spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. The spells in the spell book are seen as one a basic [[resources|resource]] for each mage, because the amount of spells that you have, determines your basic spell level. Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.&lt;br /&gt;
&lt;br /&gt;
Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]], [[:Category:Ultimate Spells|Ultimate]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. [[:Category:Ancient Spells|Ancient]] spells are special rare spells that cannot be learned through research. Admins have their own set of [[:Category:Admin Spells|spells]], and so [[:Category:God Spells|have the Gods]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=66% align=&amp;quot;Center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:spectrum.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PentagramWithoutPlain}}&lt;br /&gt;
&lt;br /&gt;
[[GodFavour|Gods]] and [[Skills]] and the [[Black Market]] can add some extra spell level. Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[Items|scrolls]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4&amp;gt;&amp;lt;b&amp;gt;Mana cost for spell casting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spell Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;On-Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adjacent Colour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Opposite Colour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Average&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Complex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ultimate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td colspan=2&amp;gt;not possible&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;    &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;112.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Casting adjacent and off-color spells is more [[mana]] costly than on-color, especially for off-color complex spells. Casting the spell of off-color spells further carries a risk of failure, depending on the complexity of the spell. If the casting fails, turns and mana and are consumed without benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure increases with the complexity of the spell. It decreases with [[Spell Level]]. Failure rate can be further reduced by the [[:Category:Phantasm Spells|Phantasm]] enchantment {{blue}} [[Concentration]]. [[Concentration]] also reduces research time for spells (for all colors) and increases off-color summoning yields (for Phantasm mages). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Encyclopedia Magika: Volume II: The Book of Spells'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ascendant {{White}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Armor of Light]]''' || Increases hit points of one stack by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Bless]]''' ||  Raises primary attack [[accuracy]] of one stack by 7%. Secondary attack by 6%. Counter by 3%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blinding Flash]]''' ||  Reduces [[accuracy]] of enemy units&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Consecration]]''' || Summon [[Fanatic|Fanatics]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Descent of Holy Being]]''' || Summon [[Dominion|Dominions]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dispel Magic]]''' || Improves chance of dispelling [[enchantments]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Divine Inspiration ]]''' || ''On Apprentice server only'', [[enchantment]] to compensate for the absence of [[The Holy Light]].&lt;br /&gt;
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gate]]''' || Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Healing]]''' || Resurrects units at the end of the battle, except when whole stacks are [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Heavenly Protection]]''' || Gives a chance to reflect enemy spells.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Holy Word]]''' || Destroys some of the enemy's [[Undeads|undead]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Locate Artifact]]''' ||  Finds [[items]] for later use by the caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Love and Peace]]''' || Increase HP and decrease AP of own units in battles. [[Preacher]]s join your army every turn.&lt;br /&gt;
Reduces the [[Geld]] upkeep of your units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Miracle]]''' || Resurrects 50% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Platinum Hand of Healing]]''' || Resurrects 15% of slain units, except stacks that were totally [[stack wipe|wiped]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Evil]]''' || Grants your kingdom resistance against {{black}} [[:category:Nether Spells|spells]], both in battles as well as directly cast.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Protection from Missile]]''' || Protects a random stack from any [[MISSILE|missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resist Elements]]''' || Adds resistance to [[:category:Eradication Spells|Eradication spells]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Resurrection]]''' || Resurrects units slain during battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Angel]]''' ||  Summon [[Angel|Angels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Archangel]]''' ||  Summon [[Archangel|Archangels]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Astral Magician]]''' ||  Summon [[Astral Magician|Astral Magicians]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Pegasus]]''' ||  Summon [[Pegasus]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Soul Speaker]]''' ||  Summon [[Soul Speaker|Soul Speakers]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Spirit Warrior]]''' ||  Summon [[Spirit Warrior|Spirit Warriors]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Titan]]''' ||  Summon [[Titan|Titans]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unicorn]]''' ||  Summon [[Unicorn|Unicorns]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sword of Light]]''' || Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Holy Light]]''' || Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE]] [[Attack Types|Attack Type]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Verdant {{Green}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animal Summoning]]''' ||  Summon [[Gorilla]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Creeping Vines]]''' ||   Summon [[Creeping Vines]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Griffon]]''' ||   Summon [[Griffon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Hurricane]]''' ||  All [[FLYING|flying]] units will be grounded and suffer -1 [[initiative]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Mandrake]]''' ||  Summon [[Mandrake]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Treants]]''' ||  Summon [[Treant]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Phoenix]]''' ||  Summon [[Phoenix]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Cancellation]]''' ||  Removes all [[enchantments]] from the targetted mage, also cures global [[epidemics]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Enlarge Animal]]''' || Increases AP and for all [[:Category:Animals|Animals]] you own.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Eye of the Eagle]]''' || [[:Category:Elves|Elves]] get +10% accuracy.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Cure]]''' ||  Restores [[health points|HP]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Nature's Favor]]''' || Summon [[Treant]]s, [[Dryad]]s and [[Nymph]]s every turn, gives bonus to population.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Nature's Lore]]''' || Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Plant Growth]]''' || Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Regeneration]]''' || Resurrects 10% of all your slain units in battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Rust Armor]]''' || Lowers [[MELEE|melee]] resistance of all enemy units by 30%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Serenity]]''' || Dispells a number of [[enchantments]] on a target. Can be used offensively but also to save a friend.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stunning Beauty]]''' || [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty]] ability.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Dryad]]''' ||  Summon [[Dryad]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Earth Elemental]]''' ||  Summon [[Earth Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Locust Swarm]]''' ||  Decreases food production of [[farms]] of the target mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Nymph]]''' ||  Summon [[Nymph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Werebear]]''' ||  Summon [[Werebear]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sunray]]''' ||  Increases protection from {{black}} Nether and {{blue}} Phantasm magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Weather Summoning]]''' ||  Increase food production of [[farms]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Web of the Spider Woman]]''' ||  Reduces the [[initiative]] of one random enemy stack by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wooden Soul]]''' ||  Increaes [[health points|HP]] for one random stack in your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eradication {{red}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.&lt;br /&gt;
Takes home [[geld]] if attack is successful ({{red}} mages only).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Blaze]]''' || Inflicts minor damage, twice as effective as [[Force Bolt]].          &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Dwarven Deathseeker]]''' || Summon [[Dwarven Deathseeker]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lightning]]'''|| Kills [[Mana]] and [[Population]]: between 5%-8%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Call Lizardmen]]'''|| Summon [[Lizard Man|Lizardmen]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Chain Lightning]]'''||Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Disintegrate]]'''|| Kills units in 1 random stack. Red's version of [[Gaze of Death]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]].&lt;br /&gt;
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Giant Strength]]'''|| +20% AP to all stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. &lt;br /&gt;
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. &lt;br /&gt;
Smaller units suffer far more damage than big ones.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage. &lt;br /&gt;
Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]]. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Chimera]]'''|| Summon [[Chimera]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Efreeti]]'''||  Summon [[Efreeti]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Fire Elemental]]'''||  Summon [[Fire Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hellhound]]'''||  Summon [[Hell Hound]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Hydra]]'''||  Summon [[Hydra]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Red Dragon]]'''||  Summon [[Red Dragon]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Salamander]]'''||  Summon [[Salamander]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wyvern]]'''||  Summon [[Wyvern]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nether {{Black}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Animate Ghouls]]''' || Summon [[Ghoul]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Animate Skeletons]]''' || Summon [[Skeleton]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Animate Zombie]]''' ||  Summon [[Zombie]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Battle Lust]]'''||  +80% AP increase to all stacks, -40% HP penalty.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Death]]'''|| Kills [[units]] and [[population]] every turn. This [[epidemics|epidemic]] spreads through battles.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Black Sabbath]]'''|| Randomizes but increases [[mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blacken Soul]]'''|| Kills units and paralyzes 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Curse]]'''|| Prevents healing of enemy units.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Blood Ritual]]'''|| Summon [[Ghoul]]s every turns.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Dark Elemental]]'''||  Summon [[Dark Elemental]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Contract of the Soul]]'''|| [[Devil]]s come to help in battles for 25 hours, particulary on defense and in counters. &lt;br /&gt;
[[Population]] allows upkeeping this [[enchantments|enchantment]] a limited number of turns only. &lt;br /&gt;
Regaining [[Population]] after [[Contract of the Soul]] is hindered by the [[Devil Prince]] hero.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Corruption]]'''|| Summon [[:category:Fallen Units|Fallen Units]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Curse]]'''||  Lowers [[accuracy]] of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Death and Decay]]'''|| Destroys targets [[land]] and [[population]]/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Dreams of Seduction]]'''|| Summon [[Succubus|Succubi]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fear]]'''|| Lowers AP and counter of 1 stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Foul Water]]'''|| Increase AP to all [[MELEE]] units and gives them [[POISON]] attack type.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Gaze of Death]]'''||  Kills units in 1 random stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Kiss of the Vampire]]'''|| All units gain the ability [[Steal Life]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Night of the Living Dead]]'''|| Sacrifices [[population]] and summon random [[Undeads|undead units]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Shroud of Darkness]]'''|| Add [[resistance]] against {{white}} Ascendant Magic.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Demon Knight]]'''|| Summon [[Demon Knight]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Horned Demon]]'''||  Summon [[Horned Demon]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Lich]]'''||  Summon [[Lich]]es to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Shadow]]'''||  Summon [[Shadow]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Unholy Reaver]]'''||  Summon [[Unholy Reaver]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Vampire]]'''||  Summon [[Vampire]]s to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Wraith]]'''||  Summon [[Wraith]] to your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Touch of Necromancy]]'''|| Raises 30% of slain units from opponents army as [[Undeads]] to join your army.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phantasm {{Blue}}==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Aureate Conversion]]''' ||  Decreases gold income, decreases unit mana upkeep.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;  &lt;br /&gt;
|'''[[Call Sirenes]]''' ||  Summon [[Sirene]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells.&lt;br /&gt;
Increases research speed. For {{blue}} mages also increases off-color summoning yields.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Confuse]]''' ||   Decreases target's chance for successful spell casting and successful dispelling.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Conjure Elemental]]'''||  Summon [[Water Elemental]]s, [[Ice Elemental]]s or [[Air Elemental]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Double Time]]'''|| Increases [[accuracy]] and [[initiative]] to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Flight]]'''|| Adds [[FLYING|Flying]] ability to one of your stacks.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fog Cloud]]'''|| Decreases [[accuracy]] for attacker and defender in a battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Fool's Gold]]'''|| Removes a random amount of geld from a target, transferring part of it to caster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Hallucination]]'''|| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[efficiency]] of your units by 10%.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invisibility]]'''|| Sets 1 random stack [[Initiative]] to 6 and doubles [[Fatigue]] to the enemy stack that hits it&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Laziness]]'''||  Decreases the base [[geld]] income of the target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Lovesick]]'''|| Cast by {{blue}} adds [[Charm]] and [[Beauty]] abilities to your units. Adds [[Beauty]] only when cast off-color.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mental Thrash]]'''|| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mind Bar]]'''|| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mirage Monster]]'''|| Summon 6666 [[Shadow Monster]]s into your army for 1 battle.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Paralyze]]'''||  Lowers [[initiative]], AP and counter-attack.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phantasm Magic]]'''|| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Phase Step]]'''|| Battle spell making some stacks attack earlier in battle. Replaces [[Feet of Hermes]] since October 2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Scrying Mirror]]'''|| Randomly reveals information of targetted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Sleep]]'''|| Reduces all the [[resistance]]s of one single enemy stack&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Slow]]'''|| Decreases Enemy unit's [[initiative]] by 1.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Steal Artifact]]'''||  Steals 1 random [[items|artifact]] from target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Djinni]]'''||  Summon [[Djinni]]es into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Leviathan]]'''||  Summon [[Leviathan]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Medusa]]'''||  Summon [[Medusa]] into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Mind Ripper]]'''||  Summon [[Mind Ripper]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Psychic Wisp]]'''||  Summon [[Psychic Wisp]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sprite]]'''||  Summon [[Sprite]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Summon Sylph]]'''|| Summon [[Sylph]]s into your army.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Temporal Stasis Field]]'''|| Doubles the [[turns|turn costs]] for moves by the targeted mage.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Wish]]'''|| May gain you nothing, can make you gain or lose [[turns]] and can make you lose [[mana]], &lt;br /&gt;
but may also gain you [[Geld]], [[population]], lesser [[items]], [[Efreeti Bottle]], [[Skills|Skill-point]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plain {{Plain}}==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;       &lt;br /&gt;
|'''[[Armageddon]]''' || Enchantment associated to the climaxal destruction battle at the end of the game round.&lt;br /&gt;
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day.&lt;br /&gt;
&lt;br /&gt;
If this doesn't happen within 3 months of game round, server triggered [[Armageddon]] comes at an announced time.&lt;br /&gt;
&lt;br /&gt;
Researching this mother of all spells will not boost your spell level.&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Frozen Hell]]''' || Capital punishment by admins: Freezes a mage for a week, then kills. Earlier suicide is allowed.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Fury of God]]''' || Very damaging enchantment occasionally cast by [[GodFavour|Hatred Gods]] (for 1 turn, almost deadly).&lt;br /&gt;
Admins can cast it also, as capital punishment (permanent, definately deadly).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Indulgence of God]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Removes all harmful enchantments, including epidemics.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Invigorate]]''' || Beneficial spell cast by [[GodFavour|pleased gods]]: Enchantment providing a massive boost to your army's powers.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|'''[[Mute]]''' || Minor punishment by admins: disables in-game messaging and description editing.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|'''[[Spell Strike]]''' || Damaging spell cast by [[GodFavour|annoyed gods]]: Removes all beneficial enchantments.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;                                    &lt;br /&gt;
|'''[[Time Twister]]''' || Minor punishment by admins: substracts a [[turns|full amount of turns]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes' spells ==&lt;br /&gt;
*{{red}} [[Arcfire]] by [[Fire Elementalist]]&lt;br /&gt;
*{{red}} [[Firestorm]] by [[Fire Elementalist]]&lt;br /&gt;
*{{green}} [[Wall of Thorn]] by [[Shaman]]&lt;br /&gt;
*{{black}} [[Chill Touch]] by [[Soul Reaper]] and [[Necromancer]]&lt;br /&gt;
*{{blue}} [[Icicle]] by [[Valkyrie]]&lt;br /&gt;
*{{black}} [[Polymorph]] by [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Retired spells ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot; align=&amp;quot;left&amp;quot;| Spell&lt;br /&gt;
!width=&amp;quot;760&amp;quot; align=&amp;quot;left&amp;quot;| Effect   &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|''' {{blue}} [[Feet of Hermes]]'''|| Discontinued spell, replaced by [[Phase Step]]. Added the [[Swift]] ability to one of your stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Accuracy&amp;diff=19310</id>
		<title>Accuracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Accuracy&amp;diff=19310"/>
		<updated>2010-04-26T20:20:17Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Split table into 3 columns, extended up to 60%, removed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accuracy is one of the factors, that determines how much damage your [[units|troops]] actually do in a battle: their numbers in your army and their [[attack power]] according to the [[Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health points]] and determining the casualties. [[Accuracy]] is one of them.&lt;br /&gt;
&lt;br /&gt;
Normally [[units]] have 30% (base) accuracy. &lt;br /&gt;
&lt;br /&gt;
The accuracy penalties resulting from such abilties as [[Fear]], [[Swift]] and [[Beauty]] as well as the automatic penalty of 10% during a [[Siege]] is subject to diminishing returns. Assuming the total penalties outweigh our units bonuses such as Sun's [[Favor]], [[Marksmanship]], and that penalty exceeds 15%, the following numbers apply:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Accuracy Penalty you receive&lt;br /&gt;
!  Actual Accuracy you attack at&lt;br /&gt;
|-&lt;br /&gt;
|  16%&lt;br /&gt;
|  14.4%&lt;br /&gt;
|-&lt;br /&gt;
|  17%&lt;br /&gt;
|  13.8%&lt;br /&gt;
|-&lt;br /&gt;
|  18%&lt;br /&gt;
|  13.2%&lt;br /&gt;
|-&lt;br /&gt;
|  19%&lt;br /&gt;
|  12.6%&lt;br /&gt;
|-&lt;br /&gt;
|  20%&lt;br /&gt;
|  12%&lt;br /&gt;
|-&lt;br /&gt;
|  21%&lt;br /&gt;
|  11.4%&lt;br /&gt;
|-&lt;br /&gt;
|  22%&lt;br /&gt;
|  10.8%&lt;br /&gt;
|-&lt;br /&gt;
|  23%&lt;br /&gt;
|  10.2%&lt;br /&gt;
|-&lt;br /&gt;
|  24%&lt;br /&gt;
|  9.6%&lt;br /&gt;
|-&lt;br /&gt;
|  25%&lt;br /&gt;
|  9%&lt;br /&gt;
|-&lt;br /&gt;
|  26%&lt;br /&gt;
|  8.4%&lt;br /&gt;
|-&lt;br /&gt;
|  27%&lt;br /&gt;
|  7.8%&lt;br /&gt;
|-&lt;br /&gt;
|  28%&lt;br /&gt;
|  7.2%&lt;br /&gt;
|-&lt;br /&gt;
|  29%&lt;br /&gt;
|  6.6%&lt;br /&gt;
|-&lt;br /&gt;
|  30%&lt;br /&gt;
|  6%&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Accuracy Penalty you receive&lt;br /&gt;
!  Actual Accuracy you attack at&lt;br /&gt;
|-&lt;br /&gt;
|  31%&lt;br /&gt;
|  '''5.8'''%&lt;br /&gt;
|-&lt;br /&gt;
|  32%&lt;br /&gt;
|  '''5.6'''%&lt;br /&gt;
|-&lt;br /&gt;
|  33%&lt;br /&gt;
|  '''5.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  34%&lt;br /&gt;
|  '''5.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  35%&lt;br /&gt;
|  '''5%'''&lt;br /&gt;
|-&lt;br /&gt;
|  36%&lt;br /&gt;
|  '''4.8%'''&lt;br /&gt;
|-&lt;br /&gt;
|  37%&lt;br /&gt;
|  '''4.6%'''&lt;br /&gt;
|-&lt;br /&gt;
|  38%&lt;br /&gt;
|  '''4.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  39%&lt;br /&gt;
|  '''4.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  40%&lt;br /&gt;
|  '''4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  41%&lt;br /&gt;
|  '''3.8%'''&lt;br /&gt;
|-&lt;br /&gt;
|  42%&lt;br /&gt;
|  '''3.6%'''&lt;br /&gt;
|-&lt;br /&gt;
|  43%&lt;br /&gt;
|  '''3.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  44%&lt;br /&gt;
|  '''3.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  45%&lt;br /&gt;
|  '''3%'''&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Accuracy Penalty you receive&lt;br /&gt;
!  Actual Accuracy you attack at&lt;br /&gt;
|-&lt;br /&gt;
|  46%&lt;br /&gt;
|  '''2.8'''%&lt;br /&gt;
|-&lt;br /&gt;
|  47%&lt;br /&gt;
|  '''2.6'''%&lt;br /&gt;
|-&lt;br /&gt;
|  48%&lt;br /&gt;
|  '''2.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  49%&lt;br /&gt;
|  '''2.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  50%&lt;br /&gt;
|  '''2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  51%&lt;br /&gt;
|  '''1.8%'''&lt;br /&gt;
|-&lt;br /&gt;
|  52%&lt;br /&gt;
|  '''1.6%'''&lt;br /&gt;
|-&lt;br /&gt;
|  53%&lt;br /&gt;
|  '''1.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  54%&lt;br /&gt;
|  '''1.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  55%&lt;br /&gt;
|  '''1%'''&lt;br /&gt;
|-&lt;br /&gt;
|  56%&lt;br /&gt;
|  '''0.8%'''&lt;br /&gt;
|-&lt;br /&gt;
|  57%&lt;br /&gt;
|  '''0.6%'''&lt;br /&gt;
|-&lt;br /&gt;
|  58%&lt;br /&gt;
|  '''0.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  59%&lt;br /&gt;
|  '''0.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  60%&lt;br /&gt;
|  '''0%'''&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty.&lt;br /&gt;
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
[[Unit Abilities]] can also impact unit accuracy in battle:&lt;br /&gt;
* [[Clumsiness]] gives units -10% Accuracy in battle (30%-10% = 20%). &lt;br /&gt;
* [[Marksmanship]] gives units +10% Accuracy in battle (30%+10% = 40%). &lt;br /&gt;
* [[Beauty]] reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).&lt;br /&gt;
* [[Swift]] reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).&lt;br /&gt;
* [[Fear]] reduces the accuracy of any unit attacking this unit, except those with [[Fear]] themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)&lt;br /&gt;
&lt;br /&gt;
Accuracy CAN be reduced to 0% in extreme accuracy penalty situations(60%+ accuracy reduction).&lt;br /&gt;
&lt;br /&gt;
* The spell [[Flame Blade]] increases accuracy of units with a [[Attack Types|Melee]] attack (varies by [[Spell Level]]).&lt;br /&gt;
* The spell [[Blinding Flash]] decreases accuracy of all enemy units that fail to resist it (varies by [[Spell Level]]).&lt;br /&gt;
* The spell [[Fog Cloud]] decreases the accuracy of all friendly and enemy units that fail to resist it (varies by [[Spell Level]]).&lt;br /&gt;
* The item [[Satchel of Mist]] decreases accuracy of all units by 10%.&lt;br /&gt;
&lt;br /&gt;
See [[Accuracy Modifiers]].&lt;br /&gt;
[[Category:Battle Factors]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:World_Peace&amp;diff=19306</id>
		<title>Talk:World Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:World_Peace&amp;diff=19306"/>
		<updated>2010-04-25T04:51:33Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: moved raw data from main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Hamster D COL&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
Testing with a white mage, August 2008:&lt;br /&gt;
This unique will only give you +10% hp on all defenses, but instead of -5% AP1 as this wiki used to say, it will give you +5% (so with base L&amp;amp;P your main attack is reduced by 25% *only*, and you get +40% hp), forgot to add, &amp;quot;If your hands arent bloody&amp;quot;.&lt;br /&gt;
Also, the +income is of 25% only, not 40%, this works all the time.&lt;br /&gt;
IT ONLY WORKS ON DEFENSE.&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=World_Peace&amp;diff=19305</id>
		<title>World Peace</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=World_Peace&amp;diff=19305"/>
		<updated>2010-04-25T04:51:06Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Page fixed to normal format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This glowing orb gives off a soft light that illuminates the surrounding area. When you touch the orb with your fingers, a sense of peace and comfort begins to reside within your heart. Soon the sensation spreads onto your entire country, making your people work more efficiently. Even your army is under the spell, and will be reluctant to fight.&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Attribute: ||UNIQUE PERMANENT&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NeedsConfirm}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Increases geld income by 25%&lt;br /&gt;
* Increases all units' HP by 10% and AP by 5% on defense&lt;br /&gt;
* No upkeep (?)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Unique Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&amp;diff=19303</id>
		<title>Dreams of Seduction</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&amp;diff=19303"/>
		<updated>2010-04-22T04:38:53Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Effects */ corrected stacking multipliers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will grant you the servants of the Mistresses of Nine Hells, Succubi, to join your army for one battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||0&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||40,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:|| None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:|| [[Succubus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
*Summons [[Succubus]] equal to EXACTLY 3.5% of your population (rounded down to the nearest whole number) to join you in battle&lt;br /&gt;
&lt;br /&gt;
The amount summoned can not be affected by anything other than your current population&lt;br /&gt;
&lt;br /&gt;
*Costs are:&lt;br /&gt;
** The [[mana|m.p.]] to cast the spell&lt;br /&gt;
** The amount of population equal to the number of summoned [[Succubus|Succubi]], subtracted after battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Obsolete&amp;gt;** Amount of [[Succubus|Succubi]] is further modified by summoning factors (e.g. [[God Favour]], [[Skills]])&lt;br /&gt;
&lt;br /&gt;
Notes of Interest (April 2010):&lt;br /&gt;
&lt;br /&gt;
* When you have successfully summoned Succubi in combat, they will go to their respective positions of combat. Flying units have an effective multiplier of 2.25, melee 1.5 and ranged 1.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
*August 2008: POPULATION 1,602,257 =&amp;gt; Succubus 56078&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Battle Spells]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Population&amp;diff=19277</id>
		<title>Talk:Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Population&amp;diff=19277"/>
		<updated>2010-04-10T02:51:58Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: answered question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doesn't Satan reduce upkeep of units?&lt;br /&gt;
&lt;br /&gt;
Yes, Satan favor reduces pop upkeep of units by 10%&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Zliplus&amp;diff=19255</id>
		<title>User:Zliplus</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Zliplus&amp;diff=19255"/>
		<updated>2010-03-21T00:16:49Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Content and format update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderating the Wiki, PM me on the forums if you're interested in helping out in any way.&lt;br /&gt;
&lt;br /&gt;
== Currently researching/testing/interested by ==&lt;br /&gt;
&lt;br /&gt;
* None? My god! Suggestions welcome.&lt;br /&gt;
&lt;br /&gt;
== On hold ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future projects ==&lt;br /&gt;
&lt;br /&gt;
* Templates and Formatting Styles &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed/Updated Topics ==&lt;br /&gt;
&lt;br /&gt;
* [[Invigorate]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Barrier Proficiency]] (actually completed this time....i hope) &amp;lt;br&amp;gt;&lt;br /&gt;
:awesome job on the BP page thanks [[User:Carltsai|Carltsai]] 10:05, 20 January 2010 (CET)&lt;br /&gt;
* [[Flasks of Holy Water]] and HOLY [[Weakness To Attacktype|weakness]] &amp;lt;br&amp;gt;&lt;br /&gt;
* Battle Damage Items ([[Powder Keg]], [[Javelin of Lightning Bolt]], [[Figurine of Ice Queen]], [[Staff of Illusion]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Format of this page shamelessly copied from Paralytic.&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Temporal_Stasis_Field&amp;diff=19245</id>
		<title>Temporal Stasis Field</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Temporal_Stasis_Field&amp;diff=19245"/>
		<updated>2010-03-16T15:04:40Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Effects */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Complex Spells|Complex]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||10&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||20,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 4,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||1,000 m.p.&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* On-color {{blue}}, removes a turn for every turn you use.&lt;br /&gt;
* Off-color has a chance to take turns.&lt;br /&gt;
&lt;br /&gt;
* If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The Spell can put you into negative turns.&lt;br /&gt;
Have the following on my mage:&lt;br /&gt;
-1 turn(s) available&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]&lt;br /&gt;
[[Category:Complex Spells]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Powder_Keg&amp;diff=19244</id>
		<title>Powder Keg</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Powder_Keg&amp;diff=19244"/>
		<updated>2010-03-16T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Deals 0 base [[FIRE]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. Deals further damage approximately equal to (1.5 * # units), with some randomness, to each stack.&lt;br /&gt;
&lt;br /&gt;
* Reduces the Primary Attack and Counter Attack of all enemy units by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Powder_Keg&amp;diff=19243</id>
		<title>Powder Keg</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Powder_Keg&amp;diff=19243"/>
		<updated>2010-03-16T14:56:55Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: adjusted numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
* Deals 0 base [[FIRE]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. Deals raw damage approximately equal to (1.5 * # units) to each stack.&lt;br /&gt;
&lt;br /&gt;
* Reduces the AP of the Primary Attack and Counter Attack of all enemy units by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Staff_of_Illusion&amp;diff=19242</id>
		<title>Staff of Illusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Staff_of_Illusion&amp;diff=19242"/>
		<updated>2010-03-16T14:25:17Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: raw evidence moved to talk page, updated values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer psychic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
This [[Items#Lesser Items|lesser item]] deals 100,000 base [[Magic]] damage. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. Deals further damage according to the size of each stack (total # of units).&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Staff_of_Illusion&amp;diff=19241</id>
		<title>Talk:Staff of Illusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Staff_of_Illusion&amp;diff=19241"/>
		<updated>2010-03-16T14:21:06Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: moved raw data from main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=this accompanied raw battle results originally=&lt;br /&gt;
:: removed because [[PSYCHIC]] damage idea was wrong - [[MAGIC]] damage is the one associated to [[Staff of Illusion]]&lt;br /&gt;
efreeti = 0% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
chimera = 0% psychic resist, 25% scales&amp;lt;br&amp;gt;&lt;br /&gt;
wraith = 50% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
dryad = 40% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
lizardmen = 0% psychic resist, 25% scales&amp;lt;br&amp;gt;&lt;br /&gt;
RW = 80% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
HH = 25% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
nymph = 40% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
ghoul = 100% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
soul speaker = 30% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
lich= 75% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
fire giant = 0% psychic resist&amp;lt;br&amp;gt;&lt;br /&gt;
zombie = 100% psychic resist&lt;br /&gt;
&lt;br /&gt;
===Raw Battle Stats===&lt;br /&gt;
&amp;lt;center&amp;gt;Defender Me (#xxxx) &lt;br /&gt;
&lt;br /&gt;
Name - # of Units Attack Counter Hit point &lt;br /&gt;
&lt;br /&gt;
Efreeti  1127 5250 800 4500 &lt;br /&gt;
&lt;br /&gt;
Fire Elemental  20 105000 9000 106250 &lt;br /&gt;
&lt;br /&gt;
Chimera  590 2625 300 2750 &lt;br /&gt;
&lt;br /&gt;
Wraith  1227 1260 0 1250 &lt;br /&gt;
&lt;br /&gt;
Dryad  12017 126 0 87 &lt;br /&gt;
&lt;br /&gt;
Renegade Wizard  3357 840 0 125 &lt;br /&gt;
&lt;br /&gt;
Ghoul  4563 525 200 500 &lt;br /&gt;
&lt;br /&gt;
Lich  114 5775 2000 9375 &lt;br /&gt;
&lt;br /&gt;
Fire Giant  2076 1155 200 875 &lt;br /&gt;
&lt;br /&gt;
Zombie  6409 220 30 212 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enemy 1 (#xxxx) used Staff of Illusion.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 11 Efreeti are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 23 Chimera are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 65 Wraiths are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 1103 Dryads are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 422 Renegade Wizards are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 215 Ghoul are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 2 Liches are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 88 Fire Giants are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 522 Zombies are slain.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Defender Me (#xxxx) &lt;br /&gt;
&lt;br /&gt;
Name - # of Units Attack Counter Hit point &lt;br /&gt;
&lt;br /&gt;
Efreeti  3496 6750 1024 4284 &lt;br /&gt;
&lt;br /&gt;
Wraith  712 1620 0 1190 &lt;br /&gt;
&lt;br /&gt;
Hell Hound  677 1350 384 833 &lt;br /&gt;
&lt;br /&gt;
Nymph  1744 634 0 178 &lt;br /&gt;
&lt;br /&gt;
Zombie  4472 283 38 202 &lt;br /&gt;
&lt;br /&gt;
Lizard Man  1663 405 76 297 &lt;br /&gt;
&lt;br /&gt;
Fire Giant  970 1485 256 833 &lt;br /&gt;
&lt;br /&gt;
Dryad  3863 162 0 83 &lt;br /&gt;
&lt;br /&gt;
Soul Speaker  2943 175 0 89 &lt;br /&gt;
&lt;br /&gt;
Fire Elemental  2 135000 11520 101150 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engage &lt;br /&gt;
&lt;br /&gt;
Enemy 2 (#xxxx) used Staff of Illusion.&lt;br /&gt;
&lt;br /&gt;
Lucifer, the Fallen Angel blessed Me (#xxxx)'s armies!&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 12 Efreeti are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 68 Wraiths are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 91 Hell Hounds are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 292 Nymphs are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 546 Zombies are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 262 Lizard Men are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 92 Fire Giants are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 1049 Dryads are slain.&lt;br /&gt;
&lt;br /&gt;
Me (#xxxx)'s 959 Soul Speakers are slain.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19240</id>
		<title>Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19240"/>
		<updated>2010-03-16T14:19:51Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a small figurine of the Ice Queen by the Frost Wizards of the North. Upon command, the figurine will come to life and begin to breathe a icy gust of wind towards the enemy's unit, freezing and killing them. However, this only has an effect on a limited amount of enemy troops.Area of effects: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Effects==&lt;br /&gt;
Deals 100,000 base [[COLD]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. Deals further damage according to the size of the stack (in term of # of units).&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Gorilla&amp;diff=19226</id>
		<title>Gorilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Gorilla&amp;diff=19226"/>
		<updated>2010-03-12T03:47:56Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: update hp, upkeep values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unitstats&lt;br /&gt;
&lt;br /&gt;
| description   = A gorilla is a large ape. They are non-aggressive and shy mammals but they will fight fiercely when forced into combat. They are strong and like to throw stones at their enemies. When engaged in combat, they fight with their fists and arms.&lt;br /&gt;
&lt;br /&gt;
| infoboxcolor  = &lt;br /&gt;
| labelcolor    = {{Color Verdant}}&lt;br /&gt;
| textcolor     = #000000&lt;br /&gt;
| color         = [[VERDANT]]&lt;br /&gt;
| race          = [[ANIMAL]]&lt;br /&gt;
| attrib        = [[SUMMON]]&lt;br /&gt;
| power         = 34&lt;br /&gt;
| ap            = 240&lt;br /&gt;
| type          = [[MELEE]]&lt;br /&gt;
| init          = 1&lt;br /&gt;
| counter       = 80&lt;br /&gt;
| xap           = -&lt;br /&gt;
| xtype         = -&lt;br /&gt;
| xinit         = -&lt;br /&gt;
| hp            = 450&lt;br /&gt;
| recruit       = -&lt;br /&gt;
| upkeep        = 2.70 Gold, 0.02 M.P.&lt;br /&gt;
| ability       = -&lt;br /&gt;
| spell         = [[Animal Summoning]]&lt;br /&gt;
| item          = [[Peaches]]&lt;br /&gt;
| image         = [[image:intfVERDANT.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]] &lt;br /&gt;
[[Category:Verdant Units]] &lt;br /&gt;
[[Category:Melee Units]]&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=19225</id>
		<title>Weighted</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=19225"/>
		<updated>2010-03-11T21:21:45Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability (with the notable exception of one unique that avoids targeting the top stack) that is described as targeting a random stack(s) will prefer to target the largest stack(s) by NP instead (usually but not always the top stack(s)).&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell_attributes]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=19224</id>
		<title>Weighted</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weighted&amp;diff=19224"/>
		<updated>2010-03-11T21:18:40Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: category, typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weighted refers to the way spells/items/abilities select targets. Any spell/item/ability(with the notable exception of one unique that avoids targeting the top stack) that is described as targetting &amp;quot;a random stack&amp;quot; will prefer to target the largest stack, NP wise, instead(usually but not always the top stack).&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell_attributes]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19167</id>
		<title>Weakness To Attacktype</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19167"/>
		<updated>2010-03-09T05:17:17Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All undead units, and only undead units, have a weakness to [[HOLY]]. This weakness cause a -50% [[Damage Resistance]] penalty to the combined (averaged) resistance of undead units against any attack with a HOLY type. Example: ignoring HOLY resistance boosts, wraiths have a (0 - 50 = -50)% resist against pure HOLY attacks, but a ((0 + 40)/2 - 50 = -30)% resist against HOLY RANGED attacks.&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, a number of units are vulnerable to elemental attacks, specifically fire, cold, and lightning. Any attack including one of these types will do double damage to any unit with the matching weakness.&lt;br /&gt;
&lt;br /&gt;
* Only the [[Earth Elemental]] has a weakness to [[LIGHTNING]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of fire-associated [[Eradication]] units have a weakness to [[COLD]]:&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
* [[Fire Giant]]&lt;br /&gt;
* [[Hell Hound]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Salamander]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common weakness is that of [[FIRE]]. All [[TREEFOLK]] and one unit from each other color is included in this group:&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Creeping Vines]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Mandrake]]&lt;br /&gt;
* [[Treant]]&lt;br /&gt;
* [[Venus Flytrap]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Factors]] [[Category:Battle Formula Modifiers]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19166</id>
		<title>Weakness To Attacktype</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19166"/>
		<updated>2010-03-09T05:16:44Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All undead units, and only undead units, have a weakness to [[HOLY]]. This weakness cause a -50% [[Damage Resistance]] penalty to the combined (averaged) resistance of undead units against any attack with a HOLY type. Example: ignoring HOLY resistance boosts, wraiths have a (0 - 50 = -50)% resist against pure HOLY attacks, but a ((0 + 40)/2 - 50 = -30)% resist against HOLY RANGED attacks.&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, a number of units are vulnerable to elemental attacks, specifically fire, cold, and lightning. Any attack including one of these types will do double damage to any unit with the matching weakness.&lt;br /&gt;
&lt;br /&gt;
* Only the [[Earth Elemental]] has a weakness to [[LIGHTNING]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of fire-associated [[Eradication]] units have a weakness to [[COLD]]:&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
* [[Fire Giant]]&lt;br /&gt;
* [[Hell Hound]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Salamander]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common weakness is that of [[FIRE]]. All [[TREEFOLK]] and one unit from each other color is included in this group:&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Creeping Vines]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Mandrake]]&lt;br /&gt;
* [[Treant]]&lt;br /&gt;
* [[Venus Flytrap]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Modifiers]] [[Category:Battle Formula Modifiers]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dozens_of_Silver-tipped_Arrows&amp;diff=19165</id>
		<title>Dozens of Silver-tipped Arrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dozens_of_Silver-tipped_Arrows&amp;diff=19165"/>
		<updated>2010-03-09T05:08:36Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
These arrows wooden shafts, but are tipped with pure silver tips, which make them magical weapons. Since magical weapons are very rare, silver tipped weapons are generally used to ward off the undead and demons, since many undead creatures are immune to a normal attack.Area of Effects: all missile units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Adds [[HOLY]] attack type to all [[MISSILE]] units.&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:AttackType Modifiers]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Dozens_of_Silver-tipped_Arrows&amp;diff=19164</id>
		<title>Dozens of Silver-tipped Arrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Dozens_of_Silver-tipped_Arrows&amp;diff=19164"/>
		<updated>2010-03-09T05:08:23Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
These arrows wooden shafts, but are tipped with pure silver tips, which make them magical weapons. Since magical weapons are very rare, silver tipped weapons are generally used to ward off the undead and demons, since many undead creatures are immune to a normal attack.Area of Effects: all missile units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Adds [[HOLY]] attack type to all [[MISSILE]] units&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:AttackType Modifiers]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19163</id>
		<title>Weakness To Attacktype</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19163"/>
		<updated>2010-03-09T05:05:13Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All undead units, and only undead units, have a weakness to [[HOLY]]. This weakness cause a -50% [[Damage Resistance]] penalty to the combined (averaged) resistance of undead units against any attack with a HOLY type. Example: ignoring HOLY resistance boosts, wraiths have a (0 - 50 = -50)% resist against pure HOLY attacks, but a ((0 + 40)/2 - 50 = -30)% resist against HOLY RANGED attacks.&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, a number of units are vulnerable to elemental attacks, specifically fire, cold, and lightning. Any attack including one of these types will do double damage to any unit with the matching weakness.&lt;br /&gt;
&lt;br /&gt;
* Only the [[Earth Elemental]] has a weakness to [[LIGHTNING]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of fire-associated [[Eradication]] units have a weakness to [[COLD]]:&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
* [[Fire Giant]]&lt;br /&gt;
* [[Hell Hound]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Salamander]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common weakness is that of [[FIRE]]. All [[TREEFOLK]] and one unit from each other color is included in this group:&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Creeping Vines]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Mandrake]]&lt;br /&gt;
* [[Treant]]&lt;br /&gt;
* [[Venus Flytrap]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19162</id>
		<title>Weakness To Attacktype</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19162"/>
		<updated>2010-03-09T05:02:26Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: added holy weakness calculation explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All undead units, and only undead units, have a weakness to [[HOLY]]. This weakness cause a -50% [[Damage Resistance]] penalty to the combined (averaged) resistance of undead units against any attack with a HOLY type. Example: ignoring HOLY resistance boosts, wraiths have a (0 - 50 = -50)% resist against pure HOLY attacks, but a ((0 + 40)/2 - 50 = -30)% resist against HOLY RANGED attacks.&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, a number of units are vulnerable to elemental attacks, specifically fire, cold, and lightning. Any attack including one of these types will do double damage to any unit with the matching weakness.&lt;br /&gt;
&lt;br /&gt;
* Only the [[Earth Elemental]] has a weakness to [[LIGHTNING]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of fire-associated [[Eradication]] units have a weakness to [[COLD]]:&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
* [[Fire Giant]]&lt;br /&gt;
* [[Hell Hound]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Salamander]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common weakness is that of [[FIRE]]. All [[TREEFOLK]] and one unit from each other color is included in this group:&lt;br /&gt;
* [[Creeping Vines]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Mandrake]]&lt;br /&gt;
* [[Treant]]&lt;br /&gt;
* [[Venus Flytrap]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19161</id>
		<title>Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19161"/>
		<updated>2010-03-09T04:36:22Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: removed insignificant variance, noted upward bound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a small figurine of the Ice Queen by the Frost Wizards of the North. Upon command, the figurine will come to life and begin to breathe a icy gust of wind towards the enemy's unit, freezing and killing them. However, this only has an effect on a limited amount of enemy troops.Area of effects: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Effects==&lt;br /&gt;
Deals at least 100,000 [[COLD]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. More units will be killed if the size (quantity) of the stack is larger compared to a small sized stack, up to at least 142k+ damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19160</id>
		<title>Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19160"/>
		<updated>2010-03-09T04:26:52Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: added damage value, some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a small figurine of the Ice Queen by the Frost Wizards of the North. Upon command, the figurine will come to life and begin to breathe a icy gust of wind towards the enemy's unit, freezing and killing them. However, this only has an effect on a limited amount of enemy troops.Area of effects: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Effects==&lt;br /&gt;
Deals at least 100,000 [[COLD]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. More units will be killed if the size (total power) of the stack is larger compared to a small sized stack, but the damage difference is fairly insignificant.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19159</id>
		<title>Talk:Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19159"/>
		<updated>2010-03-09T04:21:19Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: added link to more numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put raw numeric evidence and calculations in here. Indicate LA level, science favor, dates, etc.&lt;br /&gt;
&lt;br /&gt;
I lost 6 4248hp efreeti, 46 1180hp wyvern, 325 826hp hell hounds, 1799 82hp dryads, 347 295hp lizard men, 110 1180hp wraiths, 1 100300hp fire elemental, 753 177hp nymph, 1567 88hp soul speakers, and 20881 11hp squirrels. This comes to at least 1316927.6 cold damage, divided among all stacks, or roughly 230k damage per stack.&lt;br /&gt;
&lt;br /&gt;
(above calculations are wrong - does not consider unit COLD resist, and the math is off as well)&lt;br /&gt;
&lt;br /&gt;
* 6 4248hp efreeti, = 25488 dmg = 101952 raw dmg&lt;br /&gt;
* 46 1180hp wyvern, = 54280 dmg = 103390 raw dmg&lt;br /&gt;
* 325 826hp hell hounds, = 268450 dmg = 134225 raw dmg&lt;br /&gt;
* 1799 82hp dryads, = 147518 raw dmg&lt;br /&gt;
* 347 295hp lizard men, = 102365 raw dmg = 136487 raw dmg&lt;br /&gt;
* 110 1180hp wraiths, = 129800 raw dmg&lt;br /&gt;
* 1 100300hp fire elemental, = 100300 dmg = 50150 raw dmg&lt;br /&gt;
* 753 177hp nymph, = 133281 raw dmg&lt;br /&gt;
* 1567 88hp soul speakers, and = 137895 raw dmg&lt;br /&gt;
* 20881 11hp squirrels. = 229691 raw dmg&lt;br /&gt;
&lt;br /&gt;
Damage is generally 100-140k per stack, with a couple unusual values (FE and squirrel - could be caused by other factors)&lt;br /&gt;
&lt;br /&gt;
More numbers and calcs here: https://spreadsheets.google.com/ccc?key=0Ail7TOYXKZ_8dEozLURPNUdtM3VXRTQtdGpFMWx4cXc&amp;amp;hl=en&lt;br /&gt;
Results generally indicate a base damage value of 100k, increasing up to ~130k for larger stacks&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19158</id>
		<title>Weakness To Attacktype</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weakness_To_Attacktype&amp;diff=19158"/>
		<updated>2010-03-09T03:57:48Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: complete overhaul, added multiple types of weakness, listing of all units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All undead units, and only undead units, have a weakness to [[HOLY]]:&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, a number of units are vulnerable to elemental attacks, specifically fire, cold, and lightning. Any attack including one of these types will do double damage to any unit with such a weakness.&lt;br /&gt;
&lt;br /&gt;
* Only the [[Earth Elemental]] has a weakness to [[LIGHTNING]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of fire-associated [[Eradication]] units have a weakness to [[COLD]]:&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
* [[Fire Giant]]&lt;br /&gt;
* [[Hell Hound]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Salamander]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common weakness is that of [[FIRE]]. All [[TREEFOLK]] and one unit from each other color is included in this group:&lt;br /&gt;
* [[Creeping Vines]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Mandrake]]&lt;br /&gt;
* [[Treant]]&lt;br /&gt;
* [[Venus Flytrap]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Weakness_to_Attack_type_fire&amp;diff=19157</id>
		<title>Weakness to Attack type fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Weakness_to_Attack_type_fire&amp;diff=19157"/>
		<updated>2010-03-09T02:46:04Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Remove redundant page, redirect to main weakness page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weakness To Attacktype]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&amp;diff=19156</id>
		<title>Black Sabbath</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&amp;diff=19156"/>
		<updated>2010-03-08T23:58:13Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Effects */ corrected holy resist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most powerful Nether magic. Once this dark containment is performed, your population will almost stop growing. However, by sacrificing new infants to Satan, you gain a lot of magic power in return, and those sacrified citizens will turn into skeletons and zombies that will join your forces. Also, your troops will be partially protected from holy attacks by an aura of unholiness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Speciality:&lt;br /&gt;
|{{black}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[ENCHANTMENT]] [[:Category:SelfOnly|SelfOnly]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||3&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||200,000&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:||30,000&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||666 population&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* Increases the [[mana]] output from your nodes by 3K to 4K (3.5K on average). &lt;br /&gt;
** This amount is NOT node number dependent.&lt;br /&gt;
** The bonus gleaned from BS fluctuates every time a new page is loaded. &lt;br /&gt;
**W/out BS 3,485acres &amp;amp; 1,483 nodes: 10,062mp &lt;br /&gt;
**W/ BS, 12,595 to 13,755 to 14,478 mp--&amp;gt; 3.5K on average&lt;br /&gt;
&lt;br /&gt;
* Summons 666 [[Zombie]]s and [[Skeleton]]s every turn. &lt;br /&gt;
** The amount of [[Zombie|Zombies]] and [[Skeleton|Skeletons]] gained per turn is affected by factors affecting number of units summoned &lt;br /&gt;
*** ''eg'' [[GodFavour|Lucifer's favor]] bonus, [[Luck]] and [[Summoner]]'s [[Heroes|Summoning]] ability&lt;br /&gt;
* In battle, doubles units' [[Steal Life]] ability&lt;br /&gt;
* Gives ~33% (SL 470) [[HOLY]] resistance to [[:category:Demons|demons]] and [[:category:Undeads|undead]] units on defense ONLY.&lt;br /&gt;
&lt;br /&gt;
==Outdated==&lt;br /&gt;
[http://www.the-reincarnation.com/viewtopic.php?f=5&amp;amp;t=200&amp;amp;start=15 Population Income Effect Removed in Dec 2007]&lt;br /&gt;
&lt;br /&gt;
[http://ubb.the-reincarnation.com/viewtopic.php?t=10600&amp;amp;start=15&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=thl+accuracy Relevant UBB thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Nether Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;br /&gt;
[[Category:SelfOnly]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Flasks_of_Holy_Water&amp;diff=19155</id>
		<title>Flasks of Holy Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Flasks_of_Holy_Water&amp;diff=19155"/>
		<updated>2010-03-08T23:45:24Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Removed old info, clutter, corrected values, clarified base/actual dmg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
These small flasks are fillled with holy water that has blessed by the high priest in the serving ceremony. They carry great attack power against undead creatures. The water burns like acid on the creatures when the flasks are thrown.Area of Effect: all enemy undead&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Deals exactly 200,000 [[HOLY]] damage to each enemy [[undead]] stack. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. Note that all undead units have weakness to HOLY and 0% base resistance, so actual damage is higher. Without holy resist from either [[Black Sabbath]] or [[Unholy Aura]], each undead stack will take 300,000 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Flasks_of_Holy_Water&amp;diff=19154</id>
		<title>Talk:Flasks of Holy Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Flasks_of_Holy_Water&amp;diff=19154"/>
		<updated>2010-03-08T23:35:08Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: New page: Evidence, calculations, and other notes here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evidence, calculations, and other notes here.&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Accuracy&amp;diff=19153</id>
		<title>Accuracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Accuracy&amp;diff=19153"/>
		<updated>2010-03-08T23:02:08Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: re-added acc formula below chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accuracy is one of the factors, that determines how much damage your [[units|troops]] actually do in a battle: their numbers in your army and their [[attack power]] according to the [[Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health points]] and determining the casualties. [[Accuracy]] is one of them.&lt;br /&gt;
&lt;br /&gt;
Normally [[units]] have 30% (base) accuracy. &lt;br /&gt;
&lt;br /&gt;
The accuracy penalties resulting from such abilties as [[Fear]], [[Swift]] and [[Beauty]] as well as the automatic penalty of 10% during a [[Siege]] is subject to diminishing returns. Assuming the total penalties outweigh our units bonuses such as Sun's [[Favor]], [[Marksmanship]], and that penalty exceeds 15%, the following numbers apply:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Accuracy Penalty you receive&lt;br /&gt;
!  Actual Accuracy you attack at&lt;br /&gt;
|-&lt;br /&gt;
|  15%&lt;br /&gt;
|  15%&lt;br /&gt;
|-&lt;br /&gt;
|  16%&lt;br /&gt;
|  14.4%&lt;br /&gt;
|-&lt;br /&gt;
|  17%&lt;br /&gt;
|  13.8%&lt;br /&gt;
|-&lt;br /&gt;
|  18%&lt;br /&gt;
|  13.2%&lt;br /&gt;
|-&lt;br /&gt;
|  19%&lt;br /&gt;
|  12.6%&lt;br /&gt;
|-&lt;br /&gt;
|  20%&lt;br /&gt;
|  12%&lt;br /&gt;
|-&lt;br /&gt;
|  21%&lt;br /&gt;
|  11.4%&lt;br /&gt;
|-&lt;br /&gt;
|  22%&lt;br /&gt;
|  10.8%&lt;br /&gt;
|-&lt;br /&gt;
|  23%&lt;br /&gt;
|  10.2%&lt;br /&gt;
|-&lt;br /&gt;
|  24%&lt;br /&gt;
|  9.6%&lt;br /&gt;
|-&lt;br /&gt;
|  25%&lt;br /&gt;
|  9%&lt;br /&gt;
|-&lt;br /&gt;
|  26%&lt;br /&gt;
|  8.4%&lt;br /&gt;
|-&lt;br /&gt;
|  27%&lt;br /&gt;
|  7.8%&lt;br /&gt;
|-&lt;br /&gt;
|  28%&lt;br /&gt;
|  7.2%&lt;br /&gt;
|-&lt;br /&gt;
|  29%&lt;br /&gt;
|  6.6%&lt;br /&gt;
|-&lt;br /&gt;
|  30%&lt;br /&gt;
|  6%&lt;br /&gt;
|-&lt;br /&gt;
|  31%&lt;br /&gt;
|  '''5.8'''%&lt;br /&gt;
|-&lt;br /&gt;
|  32%&lt;br /&gt;
|  '''5.6'''%&lt;br /&gt;
|-&lt;br /&gt;
|  33%&lt;br /&gt;
|  '''5.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  34%&lt;br /&gt;
|  '''5.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  35%&lt;br /&gt;
|  '''5%'''&lt;br /&gt;
|-&lt;br /&gt;
|  36%&lt;br /&gt;
|  '''4.8%'''&lt;br /&gt;
|-&lt;br /&gt;
|  37%&lt;br /&gt;
|  '''4.6%'''&lt;br /&gt;
|-&lt;br /&gt;
|  38%&lt;br /&gt;
|  '''4.4%'''&lt;br /&gt;
|-&lt;br /&gt;
|  39%&lt;br /&gt;
|  '''4.2%'''&lt;br /&gt;
|-&lt;br /&gt;
|  40%&lt;br /&gt;
|  '''4%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Accuracy Formula: &lt;br /&gt;
&lt;br /&gt;
Z = Add all penalties and bonuses (consider penalties as positive and bonuses as negative). Call this number Z.&lt;br /&gt;
* if Z &amp;lt; 15 then accuracy = 30 - Z&lt;br /&gt;
* if 15 &amp;lt; Z &amp;lt; 30 then accuracy = 24 - 3/5 * Z&lt;br /&gt;
* if 30 &amp;lt; Z then accuracy = 12 - 1/5 * Z &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty.&lt;br /&gt;
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
[[Unit Abilities]] can also impact unit accuracy in battle:&lt;br /&gt;
* [[Clumsiness]] gives units -10% Accuracy in battle (30%-10% = 20%). &lt;br /&gt;
* [[Marksmanship]] gives units +10% Accuracy in battle (30%+10% = 40%). &lt;br /&gt;
* [[Beauty]] reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).&lt;br /&gt;
* [[Swift]] reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).&lt;br /&gt;
* [[Fear]] reduces the accuracy of any unit attacking this unit, except those with [[Fear]] themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)&lt;br /&gt;
&lt;br /&gt;
Accuracy CAN be reduced to 0% in extreme accuracy penalty situations(60%+ accuracy reduction).&lt;br /&gt;
&lt;br /&gt;
* The spell [[Flame Blade]] increases accuracy of units with a [[Attack Types|Melee]] attack (varies by [[Spell Level]]).&lt;br /&gt;
* The spell [[Blinding Flash]] decreases accuracy of all enemy units that fail to resist it (varies by [[Spell Level]]).&lt;br /&gt;
* The spell [[Fog Cloud]] decreases the accuracy of all friendly and enemy units that fail to resist it (varies by [[Spell Level]]).&lt;br /&gt;
* The item [[Satchel of Mist]] decreases accuracy of all units by 10%.&lt;br /&gt;
&lt;br /&gt;
See [[Accuracy Modifiers]].&lt;br /&gt;
[[Category:Battle Factors]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Fog_Cloud&amp;diff=19152</id>
		<title>Fog Cloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Fog_Cloud&amp;diff=19152"/>
		<updated>2010-03-08T22:57:02Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Effects */ clarified spell resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This spell will fill the battleground with a thick mist of fog, reducing visibility for the armies. All units will suffer as they will have difficulty finding their enemies. Area of effect: all units.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{blue}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Simple Spells|Simple]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Instant/Battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||0&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||950&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 900&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects== &lt;br /&gt;
* {{blue}} -10% accuracy for you and your enemies army &lt;br /&gt;
** Adjacent color {{black}} -5.6% accuracy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note'': this Phantasm spell affects all units, but each enemy unit has a chance to resist. Your own units never resist your spells.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]&lt;br /&gt;
[[Category:Simple Spells]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19151</id>
		<title>Talk:Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19151"/>
		<updated>2010-03-08T21:59:23Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put raw numeric evidence and calculations in here. Indicate LA level, science favor, dates, etc.&lt;br /&gt;
&lt;br /&gt;
I lost 6 4248hp efreeti, 46 1180hp wyvern, 325 826hp hell hounds, 1799 82hp dryads, 347 295hp lizard men, 110 1180hp wraiths, 1 100300hp fire elemental, 753 177hp nymph, 1567 88hp soul speakers, and 20881 11hp squirrels. This comes to at least 1316927.6 cold damage, divided among all stacks, or roughly 230k damage per stack.&lt;br /&gt;
&lt;br /&gt;
(above calculations are wrong - does not consider unit COLD resist, and the math is off as well)&lt;br /&gt;
&lt;br /&gt;
* 6 4248hp efreeti, = 25488 dmg = 101952 raw dmg&lt;br /&gt;
* 46 1180hp wyvern, = 54280 dmg = 103390 raw dmg&lt;br /&gt;
* 325 826hp hell hounds, = 268450 dmg = 134225 raw dmg&lt;br /&gt;
* 1799 82hp dryads, = 147518 raw dmg&lt;br /&gt;
* 347 295hp lizard men, = 102365 raw dmg = 136487 raw dmg&lt;br /&gt;
* 110 1180hp wraiths, = 129800 raw dmg&lt;br /&gt;
* 1 100300hp fire elemental, = 100300 dmg = 50150 raw dmg&lt;br /&gt;
* 753 177hp nymph, = 133281 raw dmg&lt;br /&gt;
* 1567 88hp soul speakers, and = 137895 raw dmg&lt;br /&gt;
* 20881 11hp squirrels. = 229691 raw dmg&lt;br /&gt;
&lt;br /&gt;
Damage is generally 100-140k per stack, with a couple unusual values (FE and squirrel - could be caused by other factors)&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19150</id>
		<title>Talk:Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19150"/>
		<updated>2010-03-08T21:57:19Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put raw numeric evidence and calculations in here. Indicate LA level, science favor, dates, etc.&lt;br /&gt;
&lt;br /&gt;
I lost 6 4248hp efreeti, 46 1180hp wyvern, 325 826hp hell hounds, 1799 82hp dryads, 347 295hp lizard men, 110 1180hp wraiths, 1 100300hp fire elemental, 753 177hp nymph, 1567 88hp soul speakers, and 20881 11hp squirrels. This comes to at least 1316927.6 cold damage, divided among all stacks, or roughly 230k damage per stack.&lt;br /&gt;
&lt;br /&gt;
(above calculations are wrong - does not consider unit COLD resist, and the math is off as well)&lt;br /&gt;
&lt;br /&gt;
6 4248hp efreeti, = 25488 dmg = 101952 raw dmg&lt;br /&gt;
46 1180hp wyvern, = 54280 dmg = 103390 raw dmg&lt;br /&gt;
325 826hp hell hounds, = 268450 dmg = 134225 raw dmg&lt;br /&gt;
1799 82hp dryads, = 147518 raw dmg&lt;br /&gt;
347 295hp lizard men, = 102365 raw dmg = 136487 raw dmg&lt;br /&gt;
110 1180hp wraiths, = 129800 raw dmg&lt;br /&gt;
1 100300hp fire elemental, = 100300 dmg = 50150 raw dmg&lt;br /&gt;
753 177hp nymph, = 133281 raw dmg&lt;br /&gt;
1567 88hp soul speakers, and = 137895 raw dmg&lt;br /&gt;
20881 11hp squirrels. = 229691 raw dmg&lt;br /&gt;
&lt;br /&gt;
Damage is generally 100-140k per stack, with a couple unusual values (FE and squirrel - could be caused by other factors)&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19149</id>
		<title>Talk:Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19149"/>
		<updated>2010-03-08T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put raw numeric evidence and calculations in here. Indicate LA level, science favor, dates, etc.&lt;br /&gt;
&lt;br /&gt;
I lost 6 4248hp efreeti, 46 1180hp wyvern, 325 826hp hell hounds, 1799 82hp dryads, 347 295hp lizard men, 110 1180hp wraiths, 1 100300hp fire elemental, 753 177hp nymph, 1567 88hp soul speakers, and 20881 11hp squirrels. This comes to at least 1316927.6 cold damage, divided among all stacks, or roughly 230k damage per stack.&lt;br /&gt;
&lt;br /&gt;
(above calculations are wrong - does not consider unit COLD resist, and the math is off as well)&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19148</id>
		<title>Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Figurine_of_Ice_Queen&amp;diff=19148"/>
		<updated>2010-03-08T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: raw evidence moved to talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
This is a small figurine of the Ice Queen by the Frost Wizards of the North. Upon command, the figurine will come to life and begin to breathe a icy gust of wind towards the enemy's unit, freezing and killing them. However, this only has an effect on a limited amount of enemy troops.Area of effects: all enemy units&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Attribute: || LESSER ONEUSE BATTLE&lt;br /&gt;
|-&lt;br /&gt;
|Charge Turn:|| 0&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Deals a small amount of [[COLD]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. More units will be killed if the size(quantity) of the stack is larger compared to a small sized stack, but the damage difference is fairly insignificant.&lt;br /&gt;
&lt;br /&gt;
[[Items#Lesser Items|Lesser Items]]&lt;br /&gt;
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19147</id>
		<title>Talk:Figurine of Ice Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Figurine_of_Ice_Queen&amp;diff=19147"/>
		<updated>2010-03-08T21:44:48Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: New page: Put raw numeric evidence and calculations in here. Indicate LA level, science favor, dates, etc.  I lost 6 4248hp efreeti, 46 1180hp wyvern, 325 826hp hell hounds, 1799 82hp dryads, 347 29...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put raw numeric evidence and calculations in here. Indicate LA level, science favor, dates, etc.&lt;br /&gt;
&lt;br /&gt;
I lost 6 4248hp efreeti, 46 1180hp wyvern, 325 826hp hell hounds, 1799 82hp dryads, 347 295hp lizard men, 110 1180hp wraiths, 1 100300hp fire elemental, 753 177hp nymph, 1567 88hp soul speakers, and 20881 11hp squirrels. This comes to at least 1316927.6 cold damage, divided among all stacks, or roughly 230k damage per stack.&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Invigorate&amp;diff=19144</id>
		<title>Invigorate</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Invigorate&amp;diff=19144"/>
		<updated>2010-03-07T06:55:07Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Effects */ corrected init boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spellnav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The gods look favourably upon your armies and grant them unmatched physical abilities with which to smite your foes, so they may watch the game of war from above.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|Magic Specialty:&lt;br /&gt;
|{{plain}}&lt;br /&gt;
|-&lt;br /&gt;
|Rank:||[[:Category:Ultimate Spells|Ultimate]]&lt;br /&gt;
|-&lt;br /&gt;
|Type:||[[Enchantment]] [[:Category:SelfOnly|SelfOnly]] &lt;br /&gt;
|-&lt;br /&gt;
|Cast Turn:||0&lt;br /&gt;
|-&lt;br /&gt;
|Cast M.P.:||0&lt;br /&gt;
|-&lt;br /&gt;
|Research Cost:|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Upkeep:||None&lt;br /&gt;
|-&lt;br /&gt;
|Related Unit:||None&lt;br /&gt;
|}&lt;br /&gt;
==Effects==&lt;br /&gt;
Gives all your units:&lt;br /&gt;
* [[Endurance]] ability&lt;br /&gt;
* +10% AP/Counter/Extra AP&lt;br /&gt;
* +3% Accuracy&lt;br /&gt;
* +1 Initiative to any attack with a base initiative of 1 or 2&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Introduced to main servers in June 2009, replacing [[The Holy Light]] [http://www.the-reincarnation.com/viewtopic.php?f=4&amp;amp;t=200&amp;amp;start=36]&lt;br /&gt;
* Randomly cast by [[GodFavour|pleased gods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:God Spells]]&lt;br /&gt;
[[Category:Plain Spells]]&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Ultimate Spells]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=19142</id>
		<title>Grand Conqueror</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Grand_Conqueror&amp;diff=19142"/>
		<updated>2010-03-07T06:20:41Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Removed some old info, added estimated new info and level by level chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
&lt;br /&gt;
This [[Skills|skill]] will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Effects''&amp;lt;br&amp;gt;&lt;br /&gt;
* The skill allows you to occupy more than the 33.3% of total destroyed land, that you normally occupy after a won battle. &lt;br /&gt;
** Note that [[siege]]s can destroy up to 10% of a targets' land, and [[regular]]s up to 5% (depending on amount of surviving units). &lt;br /&gt;
** Those max amounts are fixed and do not get affected by any skill. &lt;br /&gt;
** Thus, this skill does not make your enemy lose more land in a single battle, it only influences the conquered:destroyed ratio.&lt;br /&gt;
 &lt;br /&gt;
* Level 1-5 : increases land taken by 0.5%&lt;br /&gt;
* Level 6-10 : increases land taken by 1%&lt;br /&gt;
* Level 11-15 : increases land taken by 1.5%&lt;br /&gt;
* Level 16-20 : increases land taken by 2%&lt;br /&gt;
** Note: values estimated based on previous patterns and a few data points (like L16)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Bonuses''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 10+ : Unknown if existing.&lt;br /&gt;
* Level 15+ : Unknown if existing.&lt;br /&gt;
* Level 20  : Unknown if existing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;''Level By Level''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE BORDER = 0 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Conquered Land&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;33.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;33.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;34.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;34.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;35.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;35.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;36.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Conquered Land&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;37.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;38.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;39.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;40.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;42.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;43.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;45.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Conquered Land&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;46.83%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;48.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;50.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;52.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;54.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;56.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;58.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* values estimated based on previous patterns and a few data points (like L16)&lt;br /&gt;
* all values end in a repeating 3, merely truncated to 2 decimal places&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Frogs&amp;diff=19141</id>
		<title>Frogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Frogs&amp;diff=19141"/>
		<updated>2010-03-07T03:59:51Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: Redirect should go to main page for frog, note that frogs can also be created via witch's polymorph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Frog]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=19128</id>
		<title>Heroes2</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Heroes2&amp;diff=19128"/>
		<updated>2010-02-28T22:05:34Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Hero Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heronav}}&lt;br /&gt;
= Getting Heroes =&lt;br /&gt;
There are a number of ways to gain heroes and these are listed below&lt;br /&gt;
* They can be bought from the Tavern in the Black Market&lt;br /&gt;
* They can be given by getting favor from a [[God_Favour | God]] (small % chance)&lt;br /&gt;
* A high level hero (20+) can be obtained by getting into [[God_Favour#Most_Favoured | Lucifer's Most Favored]] List &lt;br /&gt;
* [[Love Potion #9]], [[Lipstick of Enslavement]] and [[The Magic Mirror]] are unique items that can grant you one hero&lt;br /&gt;
&lt;br /&gt;
= Joining the Battle = &lt;br /&gt;
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the &amp;lt;b&amp;gt;same race and color &amp;lt;/b&amp;gt;(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack).  Heroes will die in battle when the stack that they command is completely destroyed and the damage dealt is sufficient to completely take off the hitpoint of the hero.&lt;br /&gt;
e.g.&lt;br /&gt;
level 17 Illusionist leads Phoenix.&lt;br /&gt;
A stack of Red Dragon deals a final blow of 226000 damage to the remaining 3 Phoenix(with 70000 hp).&lt;br /&gt;
The stack will be wiped off but the hero survives as a level 17 Illusionist has a hp of 18000 while 3 Phoenix have a total of 210000 hp. So the total amount of damage needed to clear the stack and kill that hero should be 228000. Therefore, with only 226000, the hero survives.&lt;br /&gt;
&lt;br /&gt;
== Leading a Stack ==&lt;br /&gt;
* On DEFENSE ([[Regular]] and [[Siege]]), heroes will lead any stack (even 1 [[militia]] or 1 [[sheep]]).&lt;br /&gt;
* On OFFENSE ([[Regular]] and [[Siege]]), &lt;br /&gt;
** If you send a very small stack (less then 10% of your total power), the hero will ''not'' lead it.&lt;br /&gt;
** If you send a big stack in company with small stacks, heroes can lead all stacks. &lt;br /&gt;
*** Note that very small stacks may not be targeted if they are under a certain % of your NP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When color ''AND'' [[:category:races|race]] of a stack match that of the hero, a hero will prefer to lead that stack.&lt;br /&gt;
* In any other case (no match, only color matches, only race matches), the hero prefers to lead the highest powerranked stack&lt;br /&gt;
** If you have two heroes of the same Race and Color, the highest level hero chooses stack preference first.&lt;br /&gt;
** If you have several heroes, the most experienced (highest level) hero is matched first.&lt;br /&gt;
&lt;br /&gt;
* If there are more battle heroes than stacks, &lt;br /&gt;
** the not-preferred stack hero stays home (if there is a preferred hero-stack match in the army send to battle), &lt;br /&gt;
** the lowest level hero stays home.&lt;br /&gt;
*** long ago multiple heroes could jointly lead one and the same stack - that was abandoned in TR.&lt;br /&gt;
&lt;br /&gt;
= When In the Battle = &lt;br /&gt;
&lt;br /&gt;
===Efficiency Bonus when leading preferred stack===&lt;br /&gt;
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent. This goes for the start of the battle. Soon as the unit hits and or is hit, the [[Fatigue]] effect comes in to play.&lt;br /&gt;
* Example: Level 16 [[Fire Elementalist]] commands stack of [[Efreeti]].&lt;br /&gt;
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)&lt;br /&gt;
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)&lt;br /&gt;
** After one hit they again lose 15% = 86% efficiency (70% default)&lt;br /&gt;
&lt;br /&gt;
==Attack of the hero==&lt;br /&gt;
* Right after the primary or secondary attack of the stack, to the same stack.&lt;br /&gt;
&lt;br /&gt;
===Heroes' spells and resistance===&lt;br /&gt;
* If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just as any other spell. &lt;br /&gt;
* Hero colour determines the colour of the spell/skill.&lt;br /&gt;
&lt;br /&gt;
===How Heroes are Lost in Combat:===&lt;br /&gt;
* [[Stack wiping]] the hero led stack will usually kill a hero&lt;br /&gt;
** but... for the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. &lt;br /&gt;
** In a close call, it thus ''is'' possible to have a hero-lead stack completely die, while the hero manages to survive.&lt;br /&gt;
&lt;br /&gt;
= Hero Experience =&lt;br /&gt;
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.&lt;br /&gt;
&lt;br /&gt;
== Experience gain ==&lt;br /&gt;
'''Battle Heroes:''' &lt;br /&gt;
* Slow servers (Arch 1/12 min): 12 experience per turn + 24 experience for leading a stack in a battle (win or not) &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 6 experience per turn + 11 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Fast servers (Beta 1/5 min): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)&lt;br /&gt;
* Archwar Server(1/7 min): 5 Experience per turn. Stack lead not tested yet.&lt;br /&gt;
** Question: Is the experience for leading a stack 2*(Turn XP) + Battle XP?&lt;br /&gt;
&lt;br /&gt;
'''Non-Battle Heroes:'''&lt;br /&gt;
* Slow servers (Arch 1/12 min): 18 experience per turn &lt;br /&gt;
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''&lt;br /&gt;
* Normal servers (Guild, Solo 1/7min): 8.4 experience per turn &lt;br /&gt;
* Fast servers (Beta 1/5 min): 6 experience per turn&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
* For a hero to go up a level, it requires 1,000 * (current level) experience points for each additional level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gods testing heroes ==&lt;br /&gt;
When a god turns from favour to disfavour, one of your heroes may be tested by a God.&lt;br /&gt;
The possible outcomes are: your hero gains one level, your hero stays, your hero dies.&lt;br /&gt;
&lt;br /&gt;
:: ''Example: Gaining Sun's favour while having Moon's favour. Get a hero, and get it leveled right after.''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You offered 30,000,000 gold to Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
Sun, the Father of the Sky seems to be very pleased by your generous donation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Inner strength filled your spirit.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your action has gained you the favour of Sun, the Father of the Sky.&amp;lt;BR&amp;gt;&lt;br /&gt;
The hero Vendu Clatian Berserker came to you and offered to serve under your command.&amp;lt;BR&amp;gt;&lt;br /&gt;
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.&amp;lt;BR&amp;gt;&lt;br /&gt;
Vendu Clatian Berserker passed Moon, the Light in the Night's test.&amp;lt;BR&amp;gt;&lt;br /&gt;
Moon, the Light in the Night is pleased with Vendu Clatian's performance.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Sat Mar 15 18:24:43 2008&amp;lt;BR&amp;gt; &lt;br /&gt;
Vendu Clatian Berserker became level 18.&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hero Abilities =&lt;br /&gt;
&amp;lt;center&amp;gt;''Note'': The '''[[Hero Abilities|annotated list]]''' of hero abilities has moved.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the [[Hero Abilities|encyclopedia]]. Two types of hero abilities exist: battle and non-battle. Non-battle heroes only have non-battle abilities, battle heroes can have both.&lt;br /&gt;
&lt;br /&gt;
Note that some hero abilities can be turned off (click ''audience'' in the main menu). This removes any hidden upkeep associated with that specific ability.&lt;br /&gt;
{{navigation}}&lt;br /&gt;
[[Category:Main Pages]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Talk:Holy_Grail&amp;diff=19105</id>
		<title>Talk:Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Talk:Holy_Grail&amp;diff=19105"/>
		<updated>2010-02-25T19:11:19Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have noticed that when i had the golden chalice and or the gem studded silver one my mana that i gain drops by 1000, no upkeep or anything. just stopped making 1000 mana, and got it back as soon as i sold it... dunno if there are any positive effects.&lt;br /&gt;
&lt;br /&gt;
I (Eradication mage) got a Gemstudded silver chalice (Phantasm) and my mana income went from 2060 to 1560 (-500). Maybe they changed it? - Solo server, 25-4-2009&lt;br /&gt;
&lt;br /&gt;
I've popped about 10 BSM's, and got a Grail 30% of the time, or 3 times out of 10. Is it really only 20% chance (1/5). Sample size too small, 10 is nowhere near enough to test with [[User:Zliplus|Zliplus]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=19086</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=19086"/>
		<updated>2010-02-23T05:38:42Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Level by Level Effect */ removed old data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] improves [[barriers]] in your country, allowing better protection at lower cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE BORDER = 0 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Barriers needed to achieve various protection levels, by skill level&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.48%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.43%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.38%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.34%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.37%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.26%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.13%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.19%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;79%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;80%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;81%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;82%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;83%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.01%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.02%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.99%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.88%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.71%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Data collected on blitz, during nov/09 and jan/10 sets by [[User:Zliplus|Zliplus]]&lt;br /&gt;
* All data values may be off by 0.005-0.01% due to rounding displays and other factors (the last digit may be off by 1)&lt;br /&gt;
* It would also be useful to find out the default resist at 0 bars at each level&lt;br /&gt;
:: It's zero, thanks to a recent (and totally uneeded) nerf. [[User:Carltsai|Carltsai]] 07:37, 15 February 2010 (CET)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=User:Zliplus&amp;diff=19085</id>
		<title>User:Zliplus</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=User:Zliplus&amp;diff=19085"/>
		<updated>2010-02-22T18:12:26Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Completed/Updated Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderating the Wiki, PM me on the forums if you're interested in helping out in any way.&lt;br /&gt;
&lt;br /&gt;
== Currently researching/testing/interested by ==&lt;br /&gt;
&lt;br /&gt;
[[Flasks of Holy Water]] and HOLY weakness &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== On hold ==&lt;br /&gt;
&lt;br /&gt;
[[Research]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future projects ==&lt;br /&gt;
&lt;br /&gt;
Templates and Formatting Styles &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed/Updated Topics ==&lt;br /&gt;
[[Invigorate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Barrier Proficiency]] (actually completed this time....i hope) &amp;lt;br&amp;gt;&lt;br /&gt;
:awesome job on the BP page thanks [[User:Carltsai|Carltsai]] 10:05, 20 January 2010 (CET)&lt;br /&gt;
&lt;br /&gt;
Format of this page shamelessly copied from Paralytic.&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=19084</id>
		<title>Barrier Proficiency</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Barrier_Proficiency&amp;diff=19084"/>
		<updated>2010-02-22T05:53:36Z</updated>

		<summary type="html">&lt;p&gt;Zliplus: /* Skill Description */ L7 (all levels completed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skillnav}}&lt;br /&gt;
=Skill Description=&lt;br /&gt;
This [[Skills|skill]] improves [[barriers]] in your country, allowing better protection at lower cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsContent}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE BORDER = 0 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Barriers needed to achieve various protection levels, by skill level&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.50%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.48%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.45%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.43%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.38%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.34%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.37%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.33%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.26%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.28%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.13%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.19%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.15%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.10%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;75%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;76%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;77%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;78%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;79%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;80%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;81%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;82%&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;83%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.01%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.08%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.02%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.03%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.99%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.87%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.96%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.90%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.88%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.71%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.74%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.83%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Data collected on blitz, during nov/09 and jan/10 sets by [[User:Zliplus|Zliplus]]&lt;br /&gt;
* All data values may be off by 0.005-0.01% due to rounding displays and other factors (the last digit may be off by 1)&lt;br /&gt;
* It would also be useful to find out the default resist at 0 bars at each level&lt;br /&gt;
:: It's zero, thanks to a recent (and totally uneeded) nerf. [[User:Carltsai|Carltsai]] 07:37, 15 February 2010 (CET)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level by Level Effect==&lt;br /&gt;
* L1 : +0.5 to current barrier resistance (Max barrier resistance = 75%)(75% with 2.__% barriers)&lt;br /&gt;
* L2 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.__% barriers)&lt;br /&gt;
* L3 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.446% barriers) Confirmed by Traius&lt;br /&gt;
* L4 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)(75% with 2.43% barriers)&lt;br /&gt;
* L5 : +0.5 to current barrier resistance (Max barrier resistance = 7_%)&amp;lt;75% with 2.40% barriers&amp;gt;&lt;br /&gt;
* L6 : +1.0 to current barrier resistance (Max barrier resistance = 76%)(75% with 2.37% barriers)&lt;br /&gt;
* L7 : +1.0 to current barrier resistance (Max barrier resistance = 76%)&amp;lt;75% with 2.29% barriers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
* Angular brackets &amp;lt;&amp;gt; indicate unconfirmed numbers (best guess based on number patterns).&lt;br /&gt;
* The data for L20 may be incorrect. If it were correct then then barrier resistance adds a lot more than the 2.0 that it sows below. 2.5% = 75 is normal, meaning 1% = 30 resistance, so 1.58% should equal 47.4. 75 - 47.4 = 27.6 resistance. So according to what they wrote, at lvl 20 resistance they are getting 27.6 barrier resistance free. At high lands that saves a lot of mana upkeep saved per turn (= a lot of extra units for blue or black).&lt;br /&gt;
* It seems that there is a diminishing return once to break the 75% threshold&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* This skill originally was a {{white}} skill, but it is replaced now (by [[Legendary Artificer]])&lt;br /&gt;
** You could have higher maximum resistance from building [[barriers]] (more then regular 75 maximum). &lt;br /&gt;
** You would have needed to build more than 2.5% barriers to gain this benefit, hence it was changed in January 2007.&lt;br /&gt;
* This skill has been made a {{Plain}} skill (January 2007), allegedly it 'now gives free barrier resistance'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Return to:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Encyclopedia]]&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zliplus</name></author>
		
	</entry>
</feed>