https://wiki.the-reincarnation.org/api.php?action=feedcontributions&user=Krystalline&feedformat=atomTheReincarnation - User contributions [en]2024-03-28T21:26:07ZUser contributionsMediaWiki 1.31.0https://wiki.the-reincarnation.org/index.php?title=Charm&diff=52000Charm2023-10-04T02:48:18Z<p>Krystalline: </p>
<hr />
<div><br />
Attacks or counter attacks on unit with charm have their&nbsp;<span style="color:#2ecc71;">[[efficiency|efficiency]] reduced by 0.5 (Units normally start with 1.0 [[efficiency|efficiency]])</span>. Only affects [[Primary_Attack|primary attacks]].<br />
<br />
'''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''<br />
<br />
[[Category:Unit Abilities]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Critical_Strike&diff=51992Critical Strike2023-08-23T11:41:08Z<p>Krystalline: </p>
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<div><br />
Critical Strike increases the Random&nbsp;[[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]]&nbsp;by 0.25<br />
<br />
*MAGIC or PSYCHIC: From 0.5 '''''TO'''''&nbsp;<span style="color:#2ecc71;">1.5</span> <br />
*ANY OTHER ATTACK TYPE: From a Range of [0.25&nbsp;to&nbsp;0.75] '''''TO''''' [0.50&nbsp;to 1.00] <br />
<br />
As of 12/08/15 it appears that [[Phase_Step|Phase Step]] is the only effect which adds Critical Strike to a stack.</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Lucky_Cauldron&diff=51991Lucky Cauldron2023-08-16T23:36:00Z<p>Krystalline: </p>
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<div><br />
The [[Lucky Cauldron]] is the replacement for the Black Market on the beta server. It provides you with the opportunity to spend gold in exchange for a chance to win lesser items, unique items, heroes and spells.<br />
<br />
&nbsp;<br />
<br />
*Lucky Cauldron is available under the Soothsayer menu on the main screen. <br />
*The Antique Store, Spawning Hatchery, Tavern O' Heroes, Swords for Hire and Exotic Mageware stores are not available. <br />
**The Altar of Darkness can still be accessed directly via a link under Soothsayer on your main menu. <br />
*Buying a pack from the Lucky Cauldron takes one turn and packs are opened automatically the moment they are purchased. <br />
*Each pack you buy increases the cost of future packs by <span style="color:#2ecc71;">20</span>% of the base price, for <span style="color:#2ecc71;">22</span> hrs. <br />
*As there is no Black market, items are instead sold directly to the server. <br />
**Lesser items sell for a set <span style="color:#2ecc71;">1,000,000</span> gold. <br />
**Unique items sell for a set 10,000,000 gold. <br />
**There is no delay in receiving gold for selling items, you receive it immediately before the turn is taken. <br />
**Selling items takes one turn. <br />
*Each pack purchased can only give you one of its effects - for example, you will never get a pack of items '''and''' a hero at the same time, you have a chance to get one or the other. <br />
*You may trigger an "Elusive Magic" effect when purchasing items. <br />
**This is triggered when Cauldron was going to grant you a Complex spell you already knew. <br />
**Instead of giving you a spell you already know, you are instead granted 4 turns of the spell [[Invigorate|<span style="color:#2ecc71;">Invigorate</span>]]. <br />
<br />
'''Lesser pack: <span style="color:#2ecc71;">15</span> mil gold'''<br />
<br />
*6x random lesser items (88%) <br />
*1x Magical Compass or Minor Indulgence (5%) <br />
*Random level 8-13 hero (4.25%) <br />
*Random complex spell (1.5%) <br />
*Random level 14-17 hero (1.1%) <br />
*Random ancient spell (0.05%) <br />
*Random unique (0.10%) <br />
<br />
'''Medium pack: <span style="color:#2ecc71;">30</span> mil gold'''<br />
<br />
*12x random lesser items (74%) <br />
*Random level 8-13 hero (20%) <br />
*Random complex spell (3.35%) <br />
*Random level 14-17 hero (2.25%) <br />
*Random ancient spell (0.15%) <br />
*Random unique (0.25%) <br />
<br />
'''Large pack: <span style="color:#2ecc71;">60</span>&nbsp;mil gold'''<br />
<br />
*18x random lesser items (74%) <br />
*Random complex spell (15%) <br />
*Random level 14-17 hero (10%) <br />
*Random ancient spell (0.5%) <br />
*Random unique (0.5%) <br />
<br />
'''Ultra pack: <span style="color:#2ecc71;">120</span>&nbsp;mil gold'''<br />
<br />
*24x random lesser items (55%) <br />
*Random level 14-17 hero (30%) <br />
*Random complex spell (12%) <br />
*Random level 18-21 hero (1%) <br />
*Random ancient spell (1%) <br />
*Random unique (1%) <br />
<br />
[[Category:Shops]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Magic_Favor&diff=51988Magic Favor2023-08-13T05:04:09Z<p>Krystalline: </p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Magic, the Mother of All and Nothing''' <br />
<br />
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Duration ===<br />
<br />
*Arch, Guildwar, Blitz, Solo - 48 hours <br />
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) <br />
<br />
=== Effects ===<br />
<br />
*+20 Spell Level <br />
*<span style="color:#2ecc71;">+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span> <br />
*-10% Casting cost for all [[Spells|Spells]] <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Favoured by Magic <br />
*Not favoured by any other god <br />
*Hatred or Disfavour from Science <br />
*Must only be stacking units with magic attacks <br />
*Must have an SL higher than your max SL <br />
*Top 10 Donators <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== <span style="color:#2ecc71;">Duration</span> ===<br />
<br />
*<span style="color:#2ecc71;">Arch, Guildwar, Blitz, Solo - 96 hours</span> <br />
*<span style="color:#2ecc71;">Beta, Lightning&nbsp;- 48 hours (Based on 2 Cycles per 24 hour)</span> <br />
<br />
=== <span style="color:#2ecc71;">Effects</span> ===<br />
<br />
*<span style="color:#2ecc71;">+40 Spell Level</span> <br />
*<span style="color:#2ecc71;">+15% Concentration&nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span> <br />
*<span style="color:#2ecc71;">-20% Casting cost for all </span><span style="color:#2ecc71;">[[Spells|Spells]]</span> <br />
*<span style="color:#2ecc71;">Level 777 God Concentration for 400 turns</span> <br />
*<span style="color:#2ecc71;">+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)</span> <br />
<br />
'''Patron Status'''<br />
<br />
Requirements (<span style="color:#2ecc71;">Krystalline Update 13th August 2023</span>)<br />
<br />
*Top 10 donators <br />
*30% chance of getting Patron per attempt <br />
*<span style="color:#2ecc71;">Must be Neutral with all gods at the time of the Patron Attempt</span> <br />
*<span style="color:#2ecc71;">Must achieve Magic Favor 7 consecutive times&nbsp;prior to the Patron donation attempt</span> <br />
*Must have a spell level <span style="color:#2ecc71;">14</span>&nbsp;higher than your maximum fully researched spell level&nbsp; <br />
*Must Attack a mage with favor from Science prior to the Patron donation attempt&nbsp;<span style="color:#2ecc71;">in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)</span> <br />
*Donate <span style="color:#2ecc71;">3 times the minimum favor (45m gold)</span>&nbsp;or 1/3 of gold whichever is larger <br />
<br />
<span style="color:#2ecc71;">Patron Benefits</span><br />
<br />
*<span style="color:#2ecc71;">Mana Cost of all spells will be multiplied by 0.85</span> <br />
*<span style="color:#2ecc71;">+10% Concentration (as opposed to 5% for Normal Favor)</span> <br />
*<span style="color:#2ecc71;">+30 SL</span> <br />
*<span style="color:#2ecc71;">Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor</span> <br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp;</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Magic_Favor&diff=51987Magic Favor2023-08-13T03:12:13Z<p>Krystalline: </p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Magic, the Mother of All and Nothing''' <br />
<br />
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Duration ===<br />
<br />
*Arch, Guildwar, Blitz, Solo - 48 hours <br />
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) <br />
<br />
=== Effects ===<br />
<br />
*+20 Spell Level <br />
*<span style="color:#2ecc71;">+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span> <br />
*-10% Casting cost for all [[Spells|Spells]] <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Favoured by Magic <br />
*Not favoured by any other god <br />
*Hatred or Disfavour from Science <br />
*Must only be stacking units with magic attacks <br />
*Must have an SL higher than your max SL <br />
*Top 10 Donators <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== <span style="color:#2ecc71;">Duration</span> ===<br />
<br />
*<span style="color:#2ecc71;">Arch, Guildwar, Blitz, Solo - 96 hours</span> <br />
*<span style="color:#2ecc71;">Beta, Lightning&nbsp;- 48 hours (Based on 2 Cycles per 24 hour)</span> <br />
<br />
=== <span style="color:#2ecc71;">Effects</span> ===<br />
<br />
*<span style="color:#2ecc71;">+40 Spell Level</span> <br />
*<span style="color:#2ecc71;">+15% Concentration&nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span> <br />
*<span style="color:#2ecc71;">-20% Casting cost for all </span><span style="color:#2ecc71;">[[Spells|Spells]]</span> <br />
*<span style="color:#2ecc71;">Level 777 God Concentration for 400 turns</span> <br />
*<span style="color:#2ecc71;">+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)</span> <br />
<br />
'''Patron Status'''<br />
<br />
Requirements (<span style="color:#2ecc71;">Krystalline Update 13th August 2023</span>)<br />
<br />
*Top 10 donators <br />
*30% chance of getting Patron per attempt <br />
*<span style="color:#2ecc71;">Must be Neutral with all gods at the time of the Patron Attempt</span> <br />
*<span style="color:#2ecc71;">Must achieve Magic Favor 7 consecutive times&nbsp;prior to the Patron donation attempt</span> <br />
*Must have a spell level <span style="color:#2ecc71;">14</span>&nbsp;higher than your maximum fully researched spell level&nbsp; <br />
*Must Attack a mage with favor from Science prior to the Patron donation attempt&nbsp;<span style="color:#2ecc71;">in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)</span> <br />
*Donate <span style="color:#2ecc71;">3 times the minimum favor (45m gold)</span>&nbsp;or 1/3 of gold whichever is larger <br />
<br />
<span style="color:#2ecc71;">Patron Benefits</span><br />
<br />
*<span style="color:#2ecc71;">Mana Cost of all spells will be multiplied by 0.85</span> <br />
*<span style="color:#2ecc71;">+10% Concentration (as opposed to 5% for Normal Favor)</span> <br />
*<span style="color:#2ecc71;">Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor</span> <br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp;</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Magic_Favor&diff=51986Magic Favor2023-08-13T03:08:03Z<p>Krystalline: </p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Magic, the Mother of All and Nothing''' <br />
<br />
*The goddes of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddes of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Duration ===<br />
<br />
*Arch, Guildwar, Blitz, Solo - 48 hours <br />
*Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours) <br />
<br />
=== Effects ===<br />
<br />
*+20 Spell Level <br />
*<span style="color:#2ecc71;">+5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span> <br />
*-10% Casting cost for all [[Spells|Spells]] <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Favoured by Magic <br />
*Not favoured by any other god <br />
*Hatred or Disfavour from Science <br />
*Must only be stacking units with magic attacks <br />
*Must have an SL higher than your max SL <br />
*Top 10 Donators <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== <span style="color:#2ecc71;">Duration</span> ===<br />
<br />
*<span style="color:#2ecc71;">Arch, Guildwar, Blitz, Solo - 96 hours</span> <br />
*<span style="color:#2ecc71;">Beta, Lightning&nbsp;- 48 hours (Based on 2 Cycles per 24 hour)</span> <br />
<br />
=== <span style="color:#2ecc71;">Effects</span> ===<br />
<br />
*<span style="color:#2ecc71;">+40 Spell Level</span> <br />
*<span style="color:#2ecc71;">+15% Concentration&nbsp;(Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)</span> <br />
*<span style="color:#2ecc71;">-20% Casting cost for all </span><span style="color:#2ecc71;">[[Spells|Spells]]</span> <br />
*<span style="color:#2ecc71;">Level 777 God Concentration for 400 turns</span> <br />
*<span style="color:#2ecc71;">+500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)</span> <br />
<br />
'''Patron Status'''<br />
<br />
Requirements (<span style="color:#2ecc71;">Krystalline Update 13th August 2023</span>)<br />
<br />
*Top 10 donators <br />
*30% chance of getting Patron per attempt <br />
*<span style="color:#2ecc71;">Must be Neutral with all gods at the time of the Patron Attempt</span> <br />
*<span style="color:#2ecc71;">Must achieve Magic Favor 7 consecutive times&nbsp;prior to the Patron donation attempt</span> <br />
*Must have a spell level <span style="color:#2ecc71;">14</span>&nbsp;higher than your maximum fully researched spell level&nbsp; <br />
*Must Attack a mage with favor from Science prior to the Patron donation attempt<span style="color:#2ecc71;">in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)</span> <br />
*Donate <span style="color:#2ecc71;">3 times the minimum favor (45m gold)</span>&nbsp;or 1/3 of gold whichever is larger <br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp;</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Sun_Favor&diff=51973Sun Favor2023-03-15T09:45:03Z<p>Krystalline: </p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Sun, the Father of the Sky''' <br />
<br />
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Effects ===<br />
<br />
*+3% accuracy in battles <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Cannot be favored by any other god <br />
*Must have Sun Favor <br />
*Must have Satan Disfavor or Hatred <br />
*Must have at least 10 stacks <br />
*Minimum net power of 10,000,000 <br />
*Must be in Top 10 Donators for Sun <br />
*Don't use Demons or Undead in your stack <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== Effects ===<br />
<br />
*Most Favored grants +10% [[Accuracy|Accuracy]] <br />
*Gives you 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) <br />
**<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the number of </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;</span><span style="color:#2ecc71;">granted is land divided by 120, or&nbsp;a minimum of 100</span> <br />
***<span style="color:#2ecc71;">Example 1: If you have 24,000 Land, you will get 200 </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)</span> <br />
***<span style="color:#2ecc71;">Example 2: If you have 5,000 Land, you will get 100 </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)</span> <br />
<br />
&nbsp;<br />
<br />
'''Patron Status'''<br />
<br />
Requirements<br />
<br />
*Top 10 donators <br />
*30% chance of getting Patron per attempt <br />
*A mage will go from NEUTRAL to PATRON on the successful attempt <br />
*Must achieve Favor 7 times&nbsp;previous to Patron attempt. Obtaining favors from other gods, or getting disfavored by any god will reset this counter to 0. <br />
*Must have a White Knight Hero in your kingdom. (HONOR ability not required) <br />
*Must Attack a mage with favor from Nature. An attack is an offensive action that is recorded within the chrons, e.g. a Regular Attack, Siege Attack, Spell or Item used that triggered a wink from the goddess of revenge <br />
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) <br />
*Donate 45m&nbsp;or 1/3 of gold whichever is larger <br />
<br />
NOTE: If you ever fall from top 10 donators patron status will be revoked immediately</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Sun_Favor&diff=51972Sun Favor2023-03-15T09:39:53Z<p>Krystalline: </p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Sun, the Father of the Sky''' <br />
<br />
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Effects ===<br />
<br />
*+3% accuracy in battles <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Cannot be favored by any other god <br />
*Must have Sun Favor <br />
*Must have Satan Disfavor or Hatred <br />
*Must have at least 10 stacks <br />
*Minimum net power of 10,000,000 <br />
*Must be in Top 10 Donators for Sun <br />
*Don't use Demons or Undead in your stack <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== Effects ===<br />
<br />
*Most Favored grants +10% [[Accuracy|Accuracy]] <br />
*Gives you 100 [[Red_Dragon|Red Dragons]] (with normal upkeep) <br />
**<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the number of </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;</span><span style="color:#2ecc71;">granted is land divided by 120, or&nbsp;a minimum of 100</span> <br />
***<span style="color:#2ecc71;">Example 1: If you have 24,000 Land, you will get 200 </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)</span> <br />
***<span style="color:#2ecc71;">Example 2: If you have 5,000 Land, you will get 100 </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)</span> <br />
<br />
&nbsp;<br />
<br />
'''Patron Status'''<br />
<br />
Requirements (Unverified)<br />
<br />
*Top 10 donators <br />
*30% chance of getting Patron per attempt <br />
*A mage will go from NEUTRAL to PATRON&nbsp; <br />
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seven donations of your donation count will be reset to 0.&nbsp; <br />
*Must have a White Knight in your kingdom. (HONOR ability not required) <br />
*Must Attack a mage with favor from Nature <br />
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) <br />
*Donate 45m&nbsp;or 1/3 of gold whichever is larger <br />
<br />
NOTE: If you ever fall from top 10 donators patron status will be revoked within 48H.&nbsp;</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Sun_Favor&diff=51971Sun Favor2023-03-15T09:38:42Z<p>Krystalline: Reverted edits by Krystalline (talk) to last revision by Fatmage</p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Sun, the Father of the Sky''' <br />
<br />
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Effects ===<br />
<br />
*+3% accuracy in battles <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Cannot be favored by any other god <br />
*Must have Sun Favor <br />
*Must have Satan Disfavor or Hatred <br />
*Must have at least 10 stacks <br />
*Minimum net power of 10,000,000 <br />
*Must be in Top 10 Donators for Sun <br />
*Don't use Demons or Undead in your stack <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== Effects ===<br />
<br />
*Most Favored grants +10% <a href="Accuracy">Accuracy</a> <br />
*Gives you 100 <a href="Red%20Dragon">Red Dragons</a> (with normal upkeep) <br />
**<span style="color:#2ecc71;">On the <a href="Beta%20Server">Beta Server</a>, the number of </span><span style="color:#2ecc71;"><a href="Red%20Dragons">Red Dragons</a>&nbsp;</span><span style="color:#2ecc71;">granted is land divided by 120, or&nbsp;a minimum of 100</span> <br />
***<span style="color:#2ecc71;">Example 1: If you have 24,000 Land, you will get 200 </span><span style="color:#2ecc71;"><a href="Red%20Dragons">Red Dragons</a>&nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)</span> <br />
***<span style="color:#2ecc71;">Example 2: If you have 5,000 Land, you will get 100 </span><span style="color:#2ecc71;"><a href="Red%20Dragons">Red Dragons</a>&nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)</span> <br />
<br />
&nbsp;<br />
<br />
'''Patron Status'''<br />
<br />
Requirements (Unverified)<br />
<br />
*Top 10 donators <br />
*30% chance of getting Patron per attempt <br />
*A mage will go from NEUTRAL to PATRON&nbsp; <br />
*Must achieve Favor 7 times previous to Patron attempt. No other god favors can interrupt the seven donations of your donation count will be reset to 0.&nbsp; <br />
*Must have a White Knight in your kingdom. (HONOR ability not required) <br />
*Must Attack a mage with favor from Nature <br />
*Cannot have attacked a mage with Favor from Sun (48H/24H on Lightning) <br />
*Donate 45m&nbsp;or 1/3 of gold whichever is larger <br />
<br />
NOTE: If you ever fall from top 10 donators patron status will be revoked within 48H.&nbsp;</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Sun_Favor&diff=51970Sun Favor2023-03-14T22:39:07Z<p>Krystalline: Reverted edits by Fatmage (talk) to last revision by Kimchikochi</p>
<hr />
<div><br />
== Description ==<br />
<br />
*'''Sun, the Father of the Sky''' <br />
<br />
*The Highfather maintains the philosophy that he alone is right. He believes himself to be modest and righteous, but the other gods and their followers simply don't share that belief. Not that such troubles the Father of the Sky: he doesn't hesitate to use any method to convince people of his truths. The Highfather executes revenge and just punishment on those who transgress the law (his law). He promotes the ideals of justice, valor, chivalry, and honor, but only if their practice fits his definitions. To his followers, his power feels as a defining and unifying force. All things must have a master plan, and the Highfather is the master planner! Sun delivers great force to his favoured followers, and that makes him the most popular and loved of the gods. Sun is gaining power at great rates. Constantly making proclamations and rules, he is always first to attack Nature's policies, though he has no intention of forcing another direct confrontation with Nature. Her last provoked attack wounded him greatly and it is his pride and dignity that were wounded the most. Sun's power is respected by the other gods, but they consider him far too difficult to work with as an ally. He is doomed to stand alone, and so are his followers who are generally disreputed by other gods. Sun usually appears as a paladin in shining armor who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant Lucifer. But now that Lucifer has ascended to deityhood and is in conflict with Satan, Sun hopes to renew the alliance with his old companion in order to strengthen his position in the firmament. <br />
<br />
== Favor ==<br />
<br />
=== Requirements ===<br />
<br />
*Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) <br />
<br />
=== Effects ===<br />
<br />
*+3% accuracy in battles <br />
<br />
== Most Favored ==<br />
<br />
=== Requirements ===<br />
<br />
*Cannot be favored by any other god <br />
*Must have Sun Favor <br />
*Must have Satan Disfavor or Hatred <br />
*Must have at least 10 stacks <br />
*Minimum net power of 10,000,000 <br />
*Must be in Top 10 Donators for Sun <br />
*Don't use Demons or Undead in your stack <br />
*Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch) <br />
<br />
=== Effects ===<br />
<br />
*Most Favored grants +10% <a href="Accuracy">Accuracy</a> <br />
*Gives you 100 <a href="Red%20Dragon">Red Dragons</a> (with normal upkeep) <br />
**<span style="color:#2ecc71;">On the <a href="Beta%20Server">Beta Server</a>, the number of </span><span style="color:#2ecc71;"><a href="Red%20Dragons">Red Dragons</a>&nbsp;</span><span style="color:#2ecc71;">granted is land divided by 120, or&nbsp;a minimum of 100</span> <br />
***<span style="color:#2ecc71;">Example 1: If you have 24,000 Land, you will get 200 </span><span style="color:#2ecc71;"><a href="Red%20Dragons">Red Dragons</a>&nbsp;(Max of 24,000 / 120 = 200 and 100 is 200)</span> <br />
***<span style="color:#2ecc71;">Example 2: If you have 5,000 Land, you will get 100 </span><span style="color:#2ecc71;"><a href="Red%20Dragons">Red Dragons</a>&nbsp;(Max of 5,000 / 120 = 41.66 and 100 is 100)</span> <br />
<br />
&nbsp;<br />
<br />
'''Patron Status'''<br />
<br />
Requirements (Unverified)<br />
<br />
*Top 10 donators <br />
*10% chance of getting Patron per attempt <br />
*A mage will go from NEUTRAL to PATRON&nbsp; <br />
*Must achieve Favor 17&nbsp;times previous to Patron attempt. No other god favors can interrupt the seventeen donations of your donation count will be reset to 0.&nbsp; <br />
*Must have a Summoner&nbsp;in your kingdom. (Summoning ability not required) <br />
*Must Attack a mage with favor from Sun <br />
*Cannot have attacked a mage with Favor from Nature(48H/24H on Lightning) <br />
*Donate 450m&nbsp;or 1/5&nbsp;of gold whichever is larger <br />
<br />
NOTE: If you ever fall from top 10 donators patron status will be revoked within 48H.&nbsp;</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Voodoo_Doll&diff=51969Voodoo Doll2023-01-30T06:01:15Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
This voodoo doll is enchanted by voodoo witch doctors. All you need to do is to write the true name of the person in a piece of yellow paper and put it in the doll. Then stab the doll with a large pin. The victim will then suffer from a severe headache and cannot do anything at all for a while. Once the doll has been stabbed for many times, the magic sealed within is lost.<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Destroys 2 - <span style="color:#2ecc71;">4</span>&nbsp;[[Turns|turns]] of the target enemy mage <br />
**[[Turns|Turns]] cannot go into negative from this [[Items|item]]; for that reason, if the target has less than 2 turns, it will only take as many as the target currently has <br />
**The [[Doll]] must pass through [[Barriers|barriers]] before taking effect <br />
*[[Voodoo Dolls]] are often employed during Guild Wars to immobilize a target, preventing that mage from recovering from damage <br />
<br />
<span style="color:#2ecc71;">On the Arch Server</span><br />
<br />
*<span style="color:#2ecc71;">Destroys 2 - 9 turns of the target enemy mage</span> <br />
<br />
<span style="color:#2ecc71;">Legendary Artificer</span><br />
<br />
*<span style="color:#2ecc71;">Turns destroyed is multiplied by the Legendary Artificer skill level</span> <br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Wine_of_the_Three_Whips&diff=51968Wine of the Three Whips2023-01-30T05:56:48Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
This wine may look like the ordinary fermented culinary drink, but it has been made with the whips of deer, sea lions, and tigers. A favorite drink of the kings, it increases reproductive power. However, the ordinary person may be able to obtain it for a price at the black market.<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Grants [[Population|population]] equal to 10% of current population OR the difference between current population and population limit, whichever is lower <br />
**For example, if a mage has 50,000 / 100,000 [[Population|population]], using the [[Wine]] will grant 5,000 [[Population|population]] (10% of current population) <br />
**For example, if a mage has 94,000 / 100,000 [[Population|population]], using the [[Wine]] will grant 6,000 [[Population|population]] (the difference in current and max is lower as 10% would be 9,400) <br />
*[[Wine]] is often employed when recovering from a [[Population|population]] spiral, along with [[Book_of_Prophecy|Books of Prophecy]]; whereas the [[Book_of_Prophecy|Book]] increases population by a static amount, the [[Wine]] uses a percentage, and thus, is less effective if a mage is at very low [[Population|population]] <br />
<br />
<span style="color:#2ecc71;">Legendary Artificer</span><br />
<br />
*<span style="color:#2ecc71;">Increases the population gained based on the Legendary Artificer level</span> <br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Treasure_Chest&diff=51967Treasure Chest2023-01-30T05:54:08Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
The treasure chest is crafted of sturdy, dark wood and a strong lock. It may reward its finder with treasure, or the finder may end up with just an empty chest.<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*The Chest grants the user one of the following: <br />
**500,000 [[Geld|Geld]] <br />
**5 of one [[Items|Lesser Item]] <br />
**A [[Unique_Items|Unique Item]] <br />
**Nothing <br />
<br />
<span style="color:#2ecc71;">Legendary Artificer</span><br />
<br />
*<span style="color:#2ecc71;">Increases the chance of generating Lesser Item</span> <br />
*<span style="color:#2ecc71;">Greatly increases the chance of generating Gold</span> <br />
*<span style="color:#2ecc71;">Reduces the chance of getting Nothing</span> <br />
<br />
&nbsp;<br />
<br />
*The chance to be granted a [[Unique_Items|Unique Item]] is 2% and is not effected by any external influences (such as [[Luck|Luck]]) <br />
**Whenever a roll occurs that grants a [[Unique_Items|Unique Item]], it is chosen at random from all [[Unique_Items|Unique Items]] currently found in the [[Unique_Pool|Unique Pool]]. If there are no [[Unique_Items|Uniques]] currently in the [[Unique_Pool|Unique Pool]], then the mage is notified that no [[Unique_Items|Uniques]] are available and is granted nothing <br />
**On the Beta and Lightning Servers, if a roll occurs that grants a [[Unique_Items|Unique Item]], it will grant the mage a [[Unique_Items|Unique Item]] regardless if there are [[Unique_Items|Uniques]] in the [[Unique_Pool|Unique Pool]] or not (it is capable of stealing a [[Unique_Items|Unique]] from another mage and granting it to the user) <br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Merchant&diff=51966Merchant2023-01-30T05:43:56Z<p>Krystalline: </p>
<hr />
<div><br />
{{Herostats<br />
| description = <br />
<br />
A skilled merchant is one of the greatest types of people to have around if you are in need of a good economy. Able to sell things no one wants and buy those things desired by everyone, the merchant is able to manipulate the economy of your country in various ways.<br />
<br />
}}<br />
<br />
&nbsp;<br />
<br />
== Abilities ==<br />
<br />
Passive: [[Trading|Trading]] (Obtained at level 9):<br />
<br />
*Increases Geld Income by 20k + 20k per skill level <br />
*The bonus is limited by your population <span style="color:#2ecc71;">(on all servers, other than [[Arch|Arch]])</span> <br />
<br />
== Formula ==<br />
<br />
{|<br />
|-<br />
! Merchant Level<br />
! Skill Level<br />
! Mana<br />
! Geld<br />
! Minimum population<br />
|-<br />
| <center>9</center> <br />
| 1<br />
| -190<br />
| + 30 000<br />
| align="center" | 40k<br />
|-<br />
| <center>10</center> <br />
| 2<br />
| -200<br />
| + 49 000<br />
| align="center" | 60k<br />
|-<br />
| <center>11</center> <br />
| 3<br />
| -210<br />
| + 68 000<br />
| align="center" | 80k<br />
|-<br />
| <center>12</center> <br />
| 4<br />
| -220<br />
| + 87 000<br />
| align="center" | 100k<br />
|-<br />
| <center>13</center> <br />
| 5<br />
| -230<br />
| +106 000<br />
| align="center" | 120k<br />
|-<br />
| <center>14</center> <br />
| 6<br />
| -240<br />
| +125 000<br />
| align="center" | 140k<br />
|-<br />
| <center>15</center> <br />
| 7<br />
| -250<br />
| +144 000<br />
| align="center" | 160k<br />
|-<br />
| <center>16</center> <br />
| 8<br />
| -260<br />
| +163 000<br />
| align="center" | 180k<br />
|-<br />
| <center>17</center> <br />
| 9<br />
| -270<br />
| +182 000<br />
| align="center" | 200k<br />
|-<br />
| <center>18</center> <br />
| 10<br />
| -280<br />
| +201 000<br />
| align="center" | 220k<br />
|-<br />
| <center>19</center> <br />
| 11<br />
| -290<br />
| +220 000<br />
| align="center" | 240k<br />
|-<br />
| <center>20</center> <br />
| 12<br />
| -300<br />
| +239 000<br />
| align="center" | 260k<br />
|-<br />
| <center>21</center> <br />
| 13<br />
| -310<br />
| +258 000<br />
| align="center" | 280k<br />
|}<br />
<br />
*Mana cost updated 2-9-2017 by Darknight <br />
<br />
*The upkeep cost of the merchant is taken in account in the table above <br />
*If you don't have the minimum population, the geld bonus is the value of your current pop (eg 40k pop = 40k geld) <br />
<br />
[[Category:Heroes]] [[Category:Plain Heroes]] [[Category:Nonbattle Heroes]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Call_Lightning&diff=51965Call Lightning2023-01-30T02:53:47Z<p>Krystalline: </p>
<hr />
<div><br />
{{Spellstats<br />
| description = <br />
This spell will send a magical lightning storm above your enemy. This enchantment will kill enemy citizens with deadly lightning bolts and leave your enemy's country in ruin. This enchantment takes effect when your enemy is making turns.<br />
| image = <br />
| unit = <br />
}}<br />
<br />
== Effects ==<br />
<br />
*At full {{red}} spell level&nbsp;: <br />
**Kills 7,000 - 13,000 pop per turn <br />
**Destroys 3,000 - 6,200 mana per turn <br />
**<span style="color:#2ecc71;">Has a reduction of 20% and 40% when cast off color or opposite color respectively</span> <br />
*When casted by a [[God_favor#Disfavour_and_Hatred_status|jealous god]]: <br />
**Kills 11,932 - 20,761 pop per turn <br />
**Destroys 5,345 - 10,290 mana per turn <br />
<br />
*Sample CL from jealous god (16 turns) - Nov/09 - App <br />
**Kills 10,757 - 20,536 pop per turn <br />
**Destroys 5,338 - 10,297 mana per turn <br />
<br />
Your population decreased by 13738 people. Your mana decreased by 8203.<br />
<br />
Your population decreased by 13495 people. Your mana decreased by 10297.<br />
<br />
Your population decreased by 13928 people. Your mana decreased by 7367.<br />
<br />
Your population decreased by 11162 people. Your mana decreased by 9335.<br />
<br />
Your population decreased by 20536 people. Your mana decreased by 5338.<br />
<br />
Your population decreased by 13663 people. Your mana decreased by 8359.<br />
<br />
Your population decreased by 19792 people. Your mana decreased by 7882.<br />
<br />
Your population decreased by 10757 people. Your mana decreased by 7621.<br />
<br />
Your population decreased by 11255 people. Your mana decreased by 5397.<br />
<br />
Your population decreased by 19796 people. Your mana decreased by 6915.<br />
<br />
Your population decreased by 17871 people. Your mana decreased by 6161.<br />
<br />
Your population decreased by 19199 people. Your mana decreased by 9022.<br />
<br />
Your population decreased by 18523 people. Your mana decreased by 6444.<br />
<br />
Your population decreased by 12588 people. Your mana decreased by 9631.<br />
<br />
Your population decreased by 15985 people. Your mana decreased by 10187.<br />
<br />
Your population decreased by 18438 people. Your mana decreased by 9975.<br />
<br />
fckLR<br />
<br />
[[Category:Spells]] [[Category:Eradication Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:Offensive Enchantments]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Black_Death&diff=51964Black Death2023-01-30T02:48:59Z<p>Krystalline: </p>
<hr />
<div><br />
{{Spellstats<br />
| description = <br />
This ultimate enchantment will inflict black death on the whole Terra. Everyone will suffer from the plague. Citizens and troops will decrease at a rapid pace as the plague begins to haunt the living. Note that this spell will also affect your own country.<br />
| image = <br />
| unit = <br />
}}<br />
<br />
<br/> [[Black Death]] is an [[:Category:Epidemics|Epidemic]] enchantment, that passes from mage to mage in battles or pillages. The enchantment kills units and population every turn. Casting [[Black Death]] starts of the epidemic. Most mages receive this enchantment while having battle intercourse.<br />
<br />
== Effects ==<br />
<br />
*On casting, the duration of the spell is dependant on the mage's [[Spell_Level|Spell Level]] <br />
*When transferred in battles, the duration is copied from the attacker. <br />
*About 1% of the units of each stack is killed per turn <br />
*Population growth is set to zero and 666 population is taken each turn <br />
*Multiple infections with [[Black Death]] do not stack, <br />
**If you are infected while already infected, the duration stays that of the older infection. <br />
*<span style="color:#2ecc71;">Has a 40% and 60% reduction in units killed when the affected target is off color or opposite color respectively</span> <br />
<br />
== Notes ==<br />
<br />
*The ultimated spell is availble to {{black}} nether mages only. <br />
*Black Death is NOCANCEL, meaning that to cancel the spell, you need to dispell using mana. <br />
*See link here for dispell tips [[http://ubb.the-reincarnation.com/viewtopic.php?p=100273&highlight=dispell+black+death#100273 [1]]]. <br />
*Tip&nbsp;: A pillage, even unsuccessful, is the cheapest way to infect an other mage on purpose. <br />
*Population loss occurs by it lowering pop income to zero and then it having an upkeep of 666. As such, whites and greens are barely affected by this spell (a loss of 666 people for ~ 20 turns is only ~13000, the bulk of which will return after 1 turn of no black death). Strangely, the ones hit hardest by this spell are blacks and reds (Red Dragons), since they will lose 666 a turn AND whatever their units eat (since income = 0 they pay the full loss of their units every turn). <br />
*Black Death thus has minimal effects on the colors black hates most, and can send a black into a spiral quickly. Black death = death to blacks, lol. <br />
<br />
== Related ==<br />
<br />
*{{blue}} ancient spell [[The_Wall_of_Silence|The Wall of Silence]] is the other epidemic in Terra <br />
*{{green}} ancient spell [[Cancellation|Cancellation]] can cure a string of [[Black Death]] infections. <br />
*The item [[Minor_Indulgence|Minor Indulgence]] can cure [[Black Death]] and the [[The_Wall_of_Silence|The Wall of Silence]] on yourself <br />
<br />
fckLR<br />
<br />
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]] [[Category:Epidemics]] [[Category:SelfOnly]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Spells&diff=51963Spells2023-01-30T02:39:57Z<p>Krystalline: </p>
<hr />
<div><br />
{{spellnav}}<br />
<br />
&nbsp;<br />
<br />
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's spellbook are seen as one of the basic [[Resources|resources]]. The number of spells and their complexity determines a mage's spell level; once a spell is acquired, you'll never lose it, and spell level will permanently be raised, as long as you keep your mage alive.<br />
<br />
Each color can learn their own [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], [[:Category:Complex_Spells|Complex]], and [[:Category:Ultimate_Spells|Ultimate]] spells through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, and finally, can learn their opposite colors' [[:Category:Simple_Spells|Simple]] and [[:Category:Average_Spells|Average spells]]. Phantasm is the exception: they can learn every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, so their [[Spell_level|spell level]] is naturally the highest of all the colors. [[:Category:Ancient_Spells|Ancient]] spells are special rare spells (one for each color) that cannot be learned through research. Administrators have their own set of [[:Category:Admin_Spells|spells]], and so [[:Category:God_Spells|have the Gods]].<br />
<br />
{| align="Center" width="66%"<br />
|-<br />
| [[File:Spectrum.jpg|RTENOTITLE]]<br />
| Each color has two adjacent and two opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.<br />
| [[File:Spectrum.jpg|RTENOTITLE]]<br />
|}<br />
<br />
{{PentagramWithoutPlain}}<br />
<br />
[[GodFavour|Gods]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells are available on the [[Black_Market|Black Market]] under [[Exotic_Mageware|Exotic Mageware]]. This is one of the two places that [[:Category:Ancient_Spells|Ancient]] spells can be learned; the other method is using the specific [[Unique_Items|Unique scroll]] that corresponds to each color. These [[Unique_Items|Unique scrolls]] have a fixed percentage chance (50%) of allowing a mage to learn the corresponding [[:Category:Ancient_Spells|Ancient]] spell; otherwise, the [[Unique_Items|Unique scroll]] is destroyed, draining all of a mage's [[Mana|mana]] reserve in the process. Bidding on and winning the spell in the [[Exotic_Mageware|Exotic Mageware]] section of the [[Black_Market|Black Market]] is a guaranteed way to learn the spell without running the risk of losing all of your [[Mana|mana]].<br />
<br />
&nbsp;<br />
<center><br />
{|<br />
|-<br />
| colspan="4" | '''[[Mana|Mana]] cost for spell casting'''<br />
|-<br />
| &nbsp;<br />
| Spell Type<br />
| On-Colour<br />
| Adjacent Colour<br />
| Opposite Colour<br />
|-<br />
| &nbsp;<br />
| Simple<br />
| 100%<br />
| 125%<br />
| 200%<br />
|-<br />
| &nbsp;<br />
| Average<br />
| 100%<br />
| 150%<br />
| 350%<br />
|-<br />
| &nbsp;<br />
| Complex<br />
| 100%<br />
| 200%<br />
| 600%<br />
|-<br />
| &nbsp;<br />
| Ultimate<br />
| 100%<br />
| colspan="2" | not possible<br />
|-<br />
| &nbsp;<br />
| Ancient<br />
| 100%<br />
| 125%<br />
| 200%<br />
|}<br />
</center> <br />
Casting adjacent and off-color spells is much more [[Mana|mana]] costly than casting on-color spells, increasing as spell complexity rises. Casting a spell off-color carries the further risk of failure, depending on the complexity of the spell. If spell casting fails, turns and mana are consumed with no benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure also increases with the complexity of the spell. However, higher spell levels reduce the risk of casting failure. Failure rate can be further reduced by casting the [[:Category:Phantasm_Spells|Phantasm]] enchantment {{blue}} [[Concentration|Concentration]], which reduces research time for spells for all colors. For Phantasm mages, it also increases off-color summoning yields.<br />
<br />
Success rate for on-color spells is computed using the following formula:<br />
<br />
Simple = SPL x 0.10% + 140%<br />
<br />
Average = SPL x 0.10% + 130%<br />
<br />
Complex = SPL x 0.10% + 90%<br />
<br />
Ultimate = SPL x 0.10% + 80%<br />
<br />
Ancient = SPL x 0.10% + 85%<br />
<br />
Concentration multiplies this success rate through the following formula: (100% + ( SPL of Concentration / 2900 ))<br />
<br />
For adjacent color spells, the success rate is further multiplied by 53%. For opposite color spells, it is multiplied by 45%.<br />
<br />
Example: SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%<br />
<br />
&nbsp;<br />
<br />
<span style="color:#2ecc71;">Arch Server: Mages receive an additional 25% concentration bonus when casting all spells (on color, off color or opposite color)</span><br />
<br />
<span style="color:#2ecc71;">E.g. if a mage had 70% concentration to cast a specific spell, they would instead have 87.5% concentration on the </span>[[Arch|<span style="color:#2ecc71;">Arch</span>]]<span style="color:#2ecc71;">server.</span><br />
<br />
&nbsp;<br />
<br />
Confuse, on the other hand, reduces the success rate of casting by multiplying it with the following formula:<br />
<br />
on color: * (1 - (0.0012 * SL))<br />
<br />
offcolor: * (1 - (0.0009 * SL))<br />
<br />
opposite: * (1 - (0.0006 * SL))<br />
<br />
For SPL 600, on-color would multiply the success rate by 28%, adjacent color would multiply it by 46%, while opposite color would multiply it by 64%.<br />
<br />
<span style="color:#2ecc71;">Chance to Destroy Hostile Enchantments</span><br />
<br />
<span style="color:#2ecc71;">There is a 50% chance to&nbsp;destroy hostile enchantments cast upon a Mage&nbsp;when the Mage&nbsp;has successfully attacked (Regular), sieged or pillaged the Caster</span><br />
<br />
&nbsp;<br />
<br />
<span style="font-size:large;">'''<span style="color:#2ecc71;">Summoning Spells</span>'''</span><br />
<br />
<span style="color:#2ecc71;">When a mage uses spells to summon units, they receive a 25% and 50% reduction in yield when summoning off color and opposite color units respectively</span><br />
<br />
<span style="color:#2ecc71;">On the [[Guildwar|Guildwar]] server, the mage receives a further 25% reduction in yield when summoning off color and opposite color units</span><br />
<br />
== &nbsp; ==<br />
<br />
&nbsp;<br />
<br />
'''Encyclopedia Magika: Volume II: The Book of Spells'''<br />
<br />
----<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
== Ascendant {{White}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Armor_of_Light|Armor of Light]]'''<br />
| Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead|Undead]] units for ONE random friendly stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Bless|Bless]]'''<br />
| Raises Accuracy of one random owned stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Blinding_Flash|Blinding Flash]]'''<br />
| Reduces [[Accuracy|accuracy]] of enemy units (Based on spell level)<br />
|- valign="top"<br />
| '''[[Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]'''<br />
| Summon [[Empyrean_Inquisitor|Empyrean Inquisitor]] into your army<br />
|- valign="top"<br />
| '''[[Consecration|Consecration]]'''<br />
| Summon [[Fanatic|Fanatics]] into your army<br />
|- valign="top"<br />
| '''[[Descent_of_Holy_Being|Descent of Holy Being]]'''<br />
| Summon [[Dominion|Dominions]] into your army<br />
|- valign="top"<br />
| '''[[Destroy_Artifacts|Destroy Artifacts]]'''<br />
| Destroys 1-9 random [[Items|artifacts]] of targeted mage. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Dispel_Magic|Dispel Magic]]'''<br />
| Improves chance of dispelling [[Enchantments|enchantments]]<br />
|- valign="top"<br />
| '''[[Divine_Inspiration|Divine Inspiration]]'''<br />
| ''On Apprentice server only'', [[Enchantment|enchantment]] to compensate for the absence of [[The_Holy_Light|The Holy Light]]. <br />
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.<br />
<br />
|- valign="top"<br />
| '''[[Gate|Gate]]'''<br />
| Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army<br />
|- valign="top"<br />
| '''[[Healing|Healing]]'''<br />
| Resurrects units at the end of the battle, except when whole stacks are [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Heavenly_Protection|Heavenly Protection]]'''<br />
| Gives a chance to reflect enemy spells.<br />
|- valign="top"<br />
| '''[[Holy_Word|Holy Word]]'''<br />
| Deal's [[Holy|Holy]] damage to each [[Undeads|undead]] enemy stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Locate_Artifact|Locate Artifact]]'''<br />
| Generates\Finds [[Items|items]] for the caster.<br />
|- valign="top"<br />
| '''[[Love_and_Peace|Love and Peace]]'''<br />
| Increase HP and decrease AP of own units in battles. [[Preacher|Preachers]] join your army every turn. <br />
Reduces the [[Geld|Geld]] upkeep of your units. Increases Population growth.<br />
<br />
|- valign="top"<br />
| '''[[Miracle|Miracle]]'''<br />
| Resurrects 50% of slain units, except stacks that were totally [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Pacifism|Pacifism]]'''<br />
| Reduces Attack Power of the victim's armies by ~15%. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Platinum_Hand_of_Healing|Platinum Hand of Healing]]'''<br />
| Resurrects 20% of slain units, except stacks that were totally [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Protection_from_Evil|Protection from Evil]]'''<br />
| Grants your kingdom resistance against {{black}} [[:category:Nether_Spells|spells]], both in battles as well as directly cast.<br />
|- valign="top"<br />
| '''[[Protection_from_Missile|Protection from Missile]]'''<br />
| Protects a random stack from any [[MISSILE|missile]] attacks.<br />
|- valign="top"<br />
| '''[[Resist_Elements|Resist Elements]]'''<br />
| Adds resistance to [[:category:Eradication_Spells|Eradication spells]]. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Resurrection|Resurrection]]'''<br />
| Resurrects units slain during battle.<br />
|- valign="top"<br />
| '''[[Summon_Angel|Summon Angel]]'''<br />
| Summon [[Angel|Angels]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Archangel|Summon Archangel]]'''<br />
| Summon [[Archangel|Archangels]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Astral_Magician|Summon Astral Magician]]'''<br />
| Summon [[Astral_Magician|Astral Magicians]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Naga_Queen|Summon Naga Queen]]'''<br />
| Summon [[Naga_Queen|Naga Queen]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Pegasus|Summon Pegasus]]'''<br />
| Summon [[Pegasus|Pegasus]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Soul_Speaker|Summon Soul Speaker]]'''<br />
| Summon [[Soul_Speaker|Soul Speakers]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Spirit_Warrior|Summon Spirit Warrior]]'''<br />
| Summon [[Spirit_Warrior|Spirit Warriors]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Titan|Summon Titan]]'''<br />
| Summon [[Titan|Titans]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Unicorn|Summon Unicorn]]'''<br />
| Summon [[Unicorn|Unicorns]] into your army.<br />
|- valign="top"<br />
| '''[[Sword_of_Light|Sword of Light]]'''<br />
| Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE|MELEE]] [[Attack_Types|Attack Type]]<br />
|- valign="top"<br />
| '''[[The_Holy_Light|The Holy Light]]'''<br />
| Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE|MELEE]] [[Attack_Types|Attack Type]]<br />
|}<br />
<br />
== Verdant {{Green}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Animal_Summoning|Animal Summoning]]'''<br />
| Summon [[Gorilla|Gorillas]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Creeping_Vines|Call Creeping Vines]]'''<br />
| Summon [[Creeping_Vines|Creeping Vines]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]'''<br />
| Summon [[Elven_Blade_Dancer|Elven Blade Dancers]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Griffon|Call Griffon]]'''<br />
| Summon [[Griffon|Griffons]] into your army.<br />
|- valign="top"<br />
| '''[[Call_High_Elves|Call High Elves]]'''<br />
| Summon [[High_Elf|High Elves]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Hurricane|Call Hurricane]]'''<br />
| All [[FLYING|flying]] units will be grounded and suffer -1 [[Initiative|initiative]].<br />
|- valign="top"<br />
| '''[[Call_Mandrake|Call Mandrake]]'''<br />
| Summon [[Mandrake|Mandrakes]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Treants|Call Treants]]'''<br />
| Summon [[Treant|Treants]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Phoenix|Call Phoenix]]'''<br />
| Summon [[Phoenix|Phoenixes]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Venus_Flytraps|Call Venus Flytraps]]'''<br />
| Summon [[Venus_Flytraps|Venus Flytraps]] into your army.<br />
|- valign="top"<br />
| '''[[Cancellation|Cancellation]]'''<br />
| Removes all [[Enchantments|enchantments]] from the targetted mage, also cures global [[Epidemics|epidemics]].<br />
|- valign="top"<br />
| '''[[Enlarge_Animal|Enlarge Animal]]'''<br />
| Increases AP and for all [[:Category:Animals|Animals]] you own.<br />
|- valign="top"<br />
| '''[[Eye_of_the_Eagle|Eye of the Eagle]]'''<br />
| [[:Category:Elves|Elves]] get +10% accuracy.<br />
|- valign="top"<br />
| '''[[Nature's_Cure|Nature's Cure]]'''<br />
| Restores [[Health_points|HP]].<br />
|- valign="top"<br />
| '''[[Nature's_Favor|Nature's Favor]]'''<br />
| Summon [[Treant|Treants]], [[Dryad|Dryads]] and [[Nymph|Nymphs]] every turn, gives bonus to population.<br />
|- valign="top"<br />
| '''[[Nature's_Lore|Nature's Lore]]'''<br />
| Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].<br />
|- valign="top"<br />
| '''[[Plant_Growth|Plant Growth]]'''<br />
| Increases the [[Health_Points|HP]], [[Counter_Attack|counter]] and [[Attack_Power|AP]] of all treefolk units: [[Treant|Treant]], [[Mandrake|Mandrake]], and [[Creeping_Vines|Creeping Vines]].<br />
|- valign="top"<br />
| '''[[Regeneration|Regeneration]]'''<br />
| Resurrects 10% of all your slain units in battle.<br />
|- valign="top"<br />
| '''[[Rust_Armor|Rust Armor]]'''<br />
| Lowers [[MELEE|melee]] resistance of all of opponent's units that fail to resist the spell by ~30%.<br />
|- valign="top"<br />
| '''[[Serenity|Serenity]]'''<br />
| Dispells a number of [[Enchantments|enchantments]] on a target. Can be used offensively but also to save a friend.<br />
|- valign="top"<br />
| '''[[Stunning_Beauty|Stunning Beauty]]'''<br />
| [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty|Beauty]] ability.<br />
|- valign="top"<br />
| '''[[Summon_Dryad|Summon Dryad]]'''<br />
| Summon [[Dryad|Dryads]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Earth_Elemental|Summon Earth Elemental]]'''<br />
| Summon [[Earth_Elemental|Earth Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Locust_Swarm|Summon Locust Swarm]]'''<br />
| Decreases food production of [[Farms|farms]] of the target mage.<br />
|- valign="top"<br />
| '''[[Summon_Nymph|Summon Nymph]]'''<br />
| Summon [[Nymph|Nymphs]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Werebear|Summon Werebear]]'''<br />
| Summon [[Werebear|Werebears]] into your army.<br />
|- valign="top"<br />
| '''[[Sunray|Sunray]]'''<br />
| Increases protection from {{black}} Nether and {{blue}} Phantasm magic.<br />
|- valign="top"<br />
| '''[[Weather_Summoning|Weather Summoning]]'''<br />
| Increase food production of [[Farms|farms]].<br />
|- valign="top"<br />
| '''[[Web_of_the_Spider_Woman|Web of the Spider Woman]]'''<br />
| Reduces the [[Initiative|initiative]] of one random enemy stack by 1.<br />
|- valign="top"<br />
| '''[[Wooden_Soul|Wooden Soul]]'''<br />
| Increaes [[Health_points|HP]] for one random stack in your army.<br />
|}<br />
<br />
&nbsp;<br />
<br />
== Eradication {{red}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Battle_Chant|Battle Chant]]'''<br />
| Increases AP and decreases HP of own units in battle. <br />
Takes home [[Geld|geld]] if attack is successful ({{red}} mages only).<br />
<br />
|- valign="top"<br />
| '''[[Blaze|Blaze]]'''<br />
| Inflicts minor damage, twice as effective as [[Force_Bolt|Force Bolt]].<br />
|- valign="top"<br />
| '''[[Call_Dwarven_Deathseeker|Call Dwarven Deathseeker]]'''<br />
| Summon [[Dwarven_Deathseeker|Dwarven Deathseekers]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Dwarven_Shaman|Call Dwarven Shaman]]'''<br />
| Summon [[Dwarven_Shaman|Dwarven Shaman]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Lightning|Call Lightning]]'''<br />
| Kills [[Mana|Mana]] and [[Population|Population]]: between 5%-8%.<br />
|- valign="top"<br />
| '''[[Call_Lizardmen|Call Lizardmen]]'''<br />
| Summon [[Lizard_Man|Lizardmen]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Storm_Giant|Call Storm Giant]]'''<br />
| Summon [[Storm_Giant|Storm Giants]] into your army.<br />
|- valign="top"<br />
| '''[[Chain_Lightning|Chain Lightning]]'''<br />
| Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.<br />
|- valign="top"<br />
| '''[[Disintegrate|Disintegrate]]'''<br />
| Kills units in 1 random stack. Red's version of [[Gaze_of_Death|Gaze of Death]].<br />
|- valign="top"<br />
| '''[[Earthquake|Earthquake]]'''<br />
| It empties all [[Mana|mana]] of caster, and then from the target subtracts half that amount of [[Mana|mana]].<br />
|- valign="top"<br />
| '''[[Fireball|Fireball]]'''<br />
| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness_to|Weakness to]] [[FIRE|fire]].<br />
|- valign="top"<br />
| '''[[Flame_Arrow|Flame Arrow]]'''<br />
| Adds [[FIRE|Fire]] [[Attack_Types|attack type]] to all [[MISSILE|Missile]] attacks.<br />
|- valign="top"<br />
| '''[[Flame_Blade|Flame Blade]]'''<br />
| Adds [[FIRE|FIRE]] [[Attack_Types|attack type]] to any [[MELEE|MELEE]] stack.<br />
|- valign="top"<br />
| '''[[Flame_Shield|Flame Shield]]'''<br />
| Gives your units 100% [[FIRE|FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]]. <br />
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.<br />
<br />
|- valign="top"<br />
| '''[[Force_Bolt|Force Bolt]]'''<br />
| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.<br />
|- valign="top"<br />
| '''[[Giant_Strength|Giant Strength]]'''<br />
| +20% AP to all stacks.<br />
|- valign="top"<br />
| '''[[Gravity_Pull|Gravity Pull]]'''<br />
| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. <br />
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.<br />
<br />
|- valign="top"<br />
| '''[[Inferno|Inferno]]'''<br />
| Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. <br />
Smaller units suffer far more damage than big ones.<br />
<br />
|- valign="top"<br />
| '''[[Lightning_Strike|Lightning Strike]]'''<br />
| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.<br />
|- valign="top"<br />
| '''[[Lure_Goblins|Lure Goblins]]'''<br />
| Summon [[Goblins|Goblins]] into your army.<br />
|- valign="top"<br />
| '''[[Meteor_Storm|Meteor Storm]]'''<br />
| Destroys [[Buildings|buildings]] and [[Population|population]] each turn taken by the targeted mage. <br />
Takes its upkeep [[Mana|mana]] from the casting mage, during every turn the targeted mage moves under the [[Enchantments|enchantment]].<br />
<br />
|- valign="top"<br />
| '''[[Stun|Stun]]'''<br />
| Typically 30% reduction of both [[Resistance|resistances]] and [[Efficiency|efficiency]] of enemy units that fail to resist [[Stun|Stun]].<br />
|- valign="top"<br />
| '''[[Summon_Chimera|Summon Chimera]]'''<br />
| Summon [[Chimera|Chimera]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Efreeti|Summon Efreeti]]'''<br />
| Summon [[Efreeti|Efreeti]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Fire_Elemental|Summon Fire Elemental]]'''<br />
| Summon [[Fire_Elemental|Fire Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Hellhound|Summon Hellhound]]'''<br />
| Summon [[Hell_Hound|Hell Hounds]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Hydra|Summon Hydra]]'''<br />
| Summon [[Hydra|Hydra]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Red_Dragon|Summon Red Dragon]]'''<br />
| Summon [[Red_Dragon|Red Dragons]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Salamander|Summon Salamander]]'''<br />
| Summon [[Salamander|Salamanders]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Wyvern|Summon Wyvern]]'''<br />
| Summon [[Wyvern|Wyverns]] into your army.<br />
|- valign="top"<br />
| '''[[Volcano_Eruption|Volcano Eruption]]'''<br />
| Kills target's [[Units|units]] and [[Population|population]] and destroys [[Buildings|buildings]], including [[Forts|forts]].<br />
|}<br />
<br />
== Nether {{Black}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Animate_Ghouls|Animate Ghouls]]'''<br />
| Summon [[Ghoul|Ghouls]] to your army.<br />
|- valign="top"<br />
| '''[[Animate_Skeletons|Animate Skeletons]]'''<br />
| Summon [[Skeleton|Skeletons]] to your army.<br />
|- valign="top"<br />
| '''[[Animate_Zombie|Animate Zombie]]'''<br />
| Summon [[Zombie|Zombies]] to your army.<br />
|- valign="top"<br />
| '''[[Battle_Lust|Battle Lust]]'''<br />
| +80% AP increase to all stacks, -40% HP penalty.<br />
|- valign="top"<br />
| '''[[Black_Death|Black Death]]'''<br />
| Kills [[Units|units]] and [[Population|population]] every turn. This [[Epidemics|epidemic]] spreads through battles.<br />
|- valign="top"<br />
| '''[[Black_Sabbath|Black Sabbath]]'''<br />
| Randomizes but increases [[Mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn.<br />
|- valign="top"<br />
| '''[[Blacken_Soul|Blacken Soul]]'''<br />
| Kills units and paralyzes 1 random stack.<br />
|- valign="top"<br />
| '''[[Blood_Curse|Blood Curse]]'''<br />
| Prevents healing of enemy units.<br />
|- valign="top"<br />
| '''[[Blood_Ritual|Blood Ritual]]'''<br />
| Summon [[Ghoul|Ghouls]] every turns.<br />
|- valign="top"<br />
| '''[[Contract_of_the_Soul|Contract of the Soul]]'''<br />
| [[Devil|Devils]] come to help in battles for 25 hours, particulary on defense and in counters. <br />
[[Population|Population]] allows upkeeping this [[Enchantments|enchantment]] a limited number of turns only. Regaining [[Population|Population]] after [[Contract_of_the_Soul|Contract of the Soul]] is hindered by the [[Devil_Prince|Devil Prince]] hero.<br />
<br />
|- valign="top"<br />
| '''[[Corruption|Corruption]]'''<br />
| Summon [[:category:Fallen_Units|Fallen Units]].<br />
|- valign="top"<br />
| '''[[Curse|Curse]]'''<br />
| Lowers [[Accuracy|accuracy]] of 1 stack.<br />
|- valign="top"<br />
| '''[[Death_and_Decay|Death and Decay]]'''<br />
| Destroys targets [[Land|land]] and [[Population|population]]/<br />
|- valign="top"<br />
| '''[[Dreams_of_Seduction|Dreams of Seduction]]'''<br />
| Summon [[Succubus|Succubi]] into your army.<br />
|- valign="top"<br />
| '''[[Fear|Fear]]'''<br />
| Lowers AP and counter of 1 stack.<br />
|- valign="top"<br />
| '''[[Foul_Water|Foul Water]]'''<br />
| Increase AP to all [[MELEE|MELEE]] units and gives them [[POISON|POISON]] attack type.<br />
|- valign="top"<br />
| '''[[Gaze_of_Death|Gaze of Death]]'''<br />
| Kills units in 1 random stack.<br />
|- valign="top"<br />
| '''[[Kiss_of_the_Vampire|Kiss of the Vampire]]'''<br />
| All units gain the ability [[Steal_Life|Steal Life]].<br />
|- valign="top"<br />
| '''[[Night_of_the_Living_Dead|Night of the Living Dead]]'''<br />
| Sacrifices [[Population|population]] and summon random [[Undeads|undead units]]<br />
|- valign="top"<br />
| '''[[Shroud_of_Darkness|Shroud of Darkness]]'''<br />
| Add [[Resistance|resistance]] against {{white}} Ascendant Magic.<br />
|- valign="top"<br />
| '''[[Summon_Bulwark_Horror|Summon Bulwark Horror]]'''<br />
| Summon [[Bulwark_Horror|Bulwark Horrors]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Dark_Elf_Magician|Summon Dark Elf Magician]]'''<br />
| Summon [[Dark_Elf_Magician|Dark Elf Magicians]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Demon_Knight|Summon Demon Knight]]'''<br />
| Summon [[Demon_Knight|Demon Knights]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Horned_Demon|Summon Horned Demon]]'''<br />
| Summon [[Horned_Demon|Horned Demons]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Lich|Summon Lich]]'''<br />
| Summon [[Lich|Liches]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Shadow|Summon Shadow]]'''<br />
| Summon [[Shadow|Shadows]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Unholy_Reaver|Summon Unholy Reaver]]'''<br />
| Summon [[Unholy_Reaver|Unholy Reavers]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Vampire|Summon Vampire]]'''<br />
| Summon [[Vampire|Vampires]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Wraith|Summon Wraith]]'''<br />
| Summon [[Wraith|Wraith]] to your army.<br />
|- valign="top"<br />
| '''[[Touch_of_Necromancy|Touch of Necromancy]]'''<br />
| Raises 30% of slain units from opponents army as [[Undeads|Undeads]] to join your army.<br />
|}<br />
<br />
&nbsp;<br />
<br />
== Phantasm {{Blue}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Aureate_Conversion|Aureate Conversion]]'''<br />
| Decreases gold income, decreases unit mana upkeep.<br />
|- valign="top"<br />
| '''[[Call_Sirenes|Call Sirenes]]'''<br />
| Summon [[Sirene|Sirenes]] into your army.<br />
|- valign="top"<br />
| '''[[Concentration|Concentration]]'''<br />
| Decreases the chance of failure in casting off-color spells. <br />
Increases research speed. For {{blue}} mages also increases off-color summoning yields.<br />
<br />
|- valign="top"<br />
| '''[[Confuse|Confuse]]'''<br />
| Decreases target's chance for successful spell casting and successful dispelling.<br />
|- valign="top"<br />
| '''[[Conjure_Elemental|Conjure Elemental]]'''<br />
| Summon [[Water_Elemental|Water Elementals]], [[Ice_Elemental|Ice Elementals]] or [[Air_Elemental|Air Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Double_Time|Double Time]]'''<br />
| Increases [[Accuracy|accuracy]] and [[Initiative|initiative]] to one of your stacks.<br />
|- valign="top"<br />
| '''[[Flight|Flight]]'''<br />
| Adds [[FLYING|Flying]] ability to one of your stacks.<br />
|- valign="top"<br />
| '''[[Fog_Cloud|Fog Cloud]]'''<br />
| Decreases [[Accuracy|accuracy]] for attacker and defender in a battle.<br />
|- valign="top"<br />
| '''[[Fool's_Gold|Fool's Gold]]'''<br />
| Removes a random amount of geld from a target, transferring part of it to caster.<br />
|- valign="top"<br />
| '''[[Hallucination|Hallucination]]'''<br />
| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[Efficiency|efficiency]] of your units by 10%.<br />
|- valign="top"<br />
| '''[[Invisibility|Invisibility]]'''<br />
| Sets 1 random stack [[Initiative|Initiative]] to 6 and doubles [[Fatigue|Fatigue]] to the enemy stack that hits it<br />
|- valign="top"<br />
| '''[[Laziness|Laziness]]'''<br />
| Decreases the base [[Geld|geld]] income of the target.<br />
|- valign="top"<br />
| '''[[Lovesick|Lovesick]]'''<br />
| Cast by {{blue}} adds [[Charm|Charm]] and [[Beauty|Beauty]] abilities to your units. Adds [[Beauty|Beauty]] only when cast off-color.<br />
|- valign="top"<br />
| '''[[Mental_Thrash|Mental Thrash]]'''<br />
| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.<br />
|- valign="top"<br />
| '''[[Mind_Bar|Mind Bar]]'''<br />
| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).<br />
|- valign="top"<br />
| '''[[Mirage_Monster|Mirage Monster]]'''<br />
| Summon 6666 [[Shadow_Monster|Shadow Monsters]] into your army for 1 battle.<br />
|- valign="top"<br />
| '''[[Paralyze|Paralyze]]'''<br />
| Lowers [[Initiative|initiative]], AP and counter-attack.<br />
|- valign="top"<br />
| '''[[Phantasm_Magic|Phantasm Magic]]'''<br />
| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.<br />
|- valign="top"<br />
| '''[[Phase_Step|Phase Step]]'''<br />
| Grants a single stack Siege and increases the Random Damage Mulitplier by 0.25 (on color) Replaces [[Feet_of_Hermes|Feet of Hermes]] since October 2007.<br />
|- valign="top"<br />
| '''[[Scrying_Mirror|Scrying Mirror]]'''<br />
| Randomly reveals information of targetted mage.<br />
|- valign="top"<br />
| '''[[Sleep|Sleep]]'''<br />
| Reduces all the [[Resistance|resistances]] of one single enemy stack<br />
|- valign="top"<br />
| '''[[Slow|Slow]]'''<br />
| Decreases Enemy unit's [[Initiative|initiative]] by 1.<br />
|- valign="top"<br />
| '''[[Steal_Artifact|Steal Artifact]]'''<br />
| Steals 1 random [[Items|artifact]] from target.<br />
|- valign="top"<br />
| '''[[Summon_Djinni|Summon Djinni]]'''<br />
| Summon [[Djinni|Djinnies]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Leviathan|Summon Leviathan]]'''<br />
| Summon [[Leviathan|Leviathans]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Medusa|Summon Medusa]]'''<br />
| Summon [[Medusa|Medusa]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Mind_Ripper|Summon Mind Ripper]]'''<br />
| Summon [[Mind_Ripper|Mind Rippers]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Psychic_Wisp|Summon Psychic Wisp]]'''<br />
| Summon [[Psychic_Wisp|Psychic Wisps]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Sprite|Summon Sprite]]'''<br />
| Summon [[Sprite|Sprites]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Snowbeast|Summon Snowbeast]]'''<br />
| Summon [[Yeti|Yeti]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Sylph|Summon Sylph]]'''<br />
| Summon [[Sylph|Sylphs]] into your army.<br />
|- valign="top"<br />
| '''[[Temporal_Stasis_Field|Temporal Stasis Field]]'''<br />
| Doubles the [[Turns|turn costs]] for moves by the targeted mage. Disables [[Pre-orders|pre-orders]].<br />
|- valign="top"<br />
| '''[[The_Wall_of_Silence|The Wall of Silence]]'''<br />
| Renders spell casting very hard, both for the target and for mages encountering that target.<br />
|- valign="top"<br />
| '''[[Wish|Wish]]'''<br />
| May gain you nothing, can make you gain or lose [[Turns|turns]] and can make you lose [[Mana|mana]], <br />
but may also gain you [[Geld|Geld]], [[Population|population]], lesser [[Items|items]], [[Efreeti_Bottle|Efreeti Bottle]], [[Skills|Skill-point]].<br />
<br />
|}<br />
<br />
== Plain {{Plain}} ==<br />
<br />
{| align="center" border="1" width="95%"<br />
|-<br />
! {{Plain}} Spell Name<br />
! Spell Effect<br />
|-<br />
| [[Armageddon|Armageddon]]<br />
| Enchantment associated with the final destruction at the end of the game round. <br />
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day. If this doesn't happen within 3 months of game round, server triggered [[Armageddon|Armageddon]] comes at an announced time. Researching this mother of all spells will not boost your spell level.<br />
<br />
|-<br />
| [[Frozen_Hell|Frozen Hell]]<br />
| Capital punishment cast by Administrators; it freezes target mage, preventing any action by that person for a period of a week. After that week, the mage is killed.<br />
|-<br />
| [[Fury_of_God|Fury of God]]<br />
| A major punishment cast by a hateful God or by Administrators; it will either instantly kill the target mage or cause massive damage in a small amount of turns<br />
|-<br />
| [[Indulgence_of_God|Indulgence of God]]<br />
| Beneficial spell cast by pleased Gods; it removes all harmful enchantments, including epidemics<br />
|-<br />
| [[Invigorate|Invigorate]]<br />
| Beneficial spell cast by pleased Gods; it provides a massive boost to all units in the target mage's army<br />
|-<br />
| [[Mute|Mute]]<br />
| Minor punishment used by Administrators; it disables all in-game messaging and description editing<br />
|-<br />
| [[Spell_Strike|Spell Strike]]<br />
| A damaging spell cast by angry Gods, Spell Strike removes all beneficial enchantments from target mage<br />
|-<br />
| [[Time_Twister|Time Twister]]<br />
| Minor punishment used by Administrators; it subtracts Turns&#124;a full amount of turns from target mage<br />
|}<br />
<br />
== Heroes' spells ==<br />
<br />
*{{red}} [[Arcfire|Arcfire]] by [[Fire_Elementalist|Fire Elementalist]] <br />
*{{red}} [[Firestorm|Firestorm]] by [[Fire_Elementalist|Fire Elementalist]] <br />
*{{green}} [[Wall_of_Thorn|Wall of Thorn]] by [[Shaman|Shaman]] <br />
*{{black}} [[Chill_Touch|Chill Touch]] by [[Soul_Reaper|Soul Reaper]] and [[Necromancer|Necromancer]] <br />
*{{blue}} [[Icicle|Icicle]] by [[Valkyrie|Valkyrie]] <br />
*{{black}} [[Polymorph|Polymorph]] by [[Witch|Witch]] <br />
<br />
== Retired spells ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''{{blue}} [[Feet_of_Hermes|Feet of Hermes]]'''<br />
| Discontinued spell, replaced by [[Phase_Step|Phase Step]]. Added the [[Swift|Swift]] ability to one of your stacks.<br />
|}<br />
<br />
[[Category:Resources]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Spells&diff=51962Spells2023-01-30T02:39:15Z<p>Krystalline: </p>
<hr />
<div><br />
{{spellnav}}<br />
<br />
&nbsp;<br />
<br />
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's spellbook are seen as one of the basic [[Resources|resources]]. The number of spells and their complexity determines a mage's spell level; once a spell is acquired, you'll never lose it, and spell level will permanently be raised, as long as you keep your mage alive.<br />
<br />
Each color can learn their own [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], [[:Category:Complex_Spells|Complex]], and [[:Category:Ultimate_Spells|Ultimate]] spells through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, and finally, can learn their opposite colors' [[:Category:Simple_Spells|Simple]] and [[:Category:Average_Spells|Average spells]]. Phantasm is the exception: they can learn every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, so their [[Spell_level|spell level]] is naturally the highest of all the colors. [[:Category:Ancient_Spells|Ancient]] spells are special rare spells (one for each color) that cannot be learned through research. Administrators have their own set of [[:Category:Admin_Spells|spells]], and so [[:Category:God_Spells|have the Gods]].<br />
<br />
{| align="Center" width="66%"<br />
|-<br />
| [[File:Spectrum.jpg|RTENOTITLE]]<br />
| Each color has two adjacent and two opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.<br />
| [[File:Spectrum.jpg|RTENOTITLE]]<br />
|}<br />
<br />
{{PentagramWithoutPlain}}<br />
<br />
[[GodFavour|Gods]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells are available on the [[Black_Market|Black Market]] under [[Exotic_Mageware|Exotic Mageware]]. This is one of the two places that [[:Category:Ancient_Spells|Ancient]] spells can be learned; the other method is using the specific [[Unique_Items|Unique scroll]] that corresponds to each color. These [[Unique_Items|Unique scrolls]] have a fixed percentage chance (50%) of allowing a mage to learn the corresponding [[:Category:Ancient_Spells|Ancient]] spell; otherwise, the [[Unique_Items|Unique scroll]] is destroyed, draining all of a mage's [[Mana|mana]] reserve in the process. Bidding on and winning the spell in the [[Exotic_Mageware|Exotic Mageware]] section of the [[Black_Market|Black Market]] is a guaranteed way to learn the spell without running the risk of losing all of your [[Mana|mana]].<br />
<br />
&nbsp;<br />
<center><br />
{|<br />
|-<br />
| colspan="4" | '''[[Mana|Mana]] cost for spell casting'''<br />
|-<br />
| &nbsp;<br />
| Spell Type<br />
| On-Colour<br />
| Adjacent Colour<br />
| Opposite Colour<br />
|-<br />
| &nbsp;<br />
| Simple<br />
| 100%<br />
| 125%<br />
| 200%<br />
|-<br />
| &nbsp;<br />
| Average<br />
| 100%<br />
| 150%<br />
| 350%<br />
|-<br />
| &nbsp;<br />
| Complex<br />
| 100%<br />
| 200%<br />
| 600%<br />
|-<br />
| &nbsp;<br />
| Ultimate<br />
| 100%<br />
| colspan="2" | not possible<br />
|-<br />
| &nbsp;<br />
| Ancient<br />
| 100%<br />
| 125%<br />
| 200%<br />
|}<br />
</center> <br />
Casting adjacent and off-color spells is much more [[Mana|mana]] costly than casting on-color spells, increasing as spell complexity rises. Casting a spell off-color carries the further risk of failure, depending on the complexity of the spell. If spell casting fails, turns and mana are consumed with no benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure also increases with the complexity of the spell. However, higher spell levels reduce the risk of casting failure. Failure rate can be further reduced by casting the [[:Category:Phantasm_Spells|Phantasm]] enchantment {{blue}} [[Concentration|Concentration]], which reduces research time for spells for all colors. For Phantasm mages, it also increases off-color summoning yields.<br />
<br />
Success rate for on-color spells is computed using the following formula:<br />
<br />
Simple = SPL x 0.10% + 140%<br />
<br />
Average = SPL x 0.10% + 130%<br />
<br />
Complex = SPL x 0.10% + 90%<br />
<br />
Ultimate = SPL x 0.10% + 80%<br />
<br />
Ancient = SPL x 0.10% + 85%<br />
<br />
Concentration multiplies this success rate through the following formula: (100% + ( SPL of Concentration / 2900 ))<br />
<br />
For adjacent color spells, the success rate is further multiplied by 53%. For opposite color spells, it is multiplied by 45%.<br />
<br />
Example: SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%<br />
<br />
&nbsp;<br />
<br />
<span style="color:#2ecc71;">Arch Server: Mages receive an additional 25% concentration bonus when casting all spells (on color, off color or opposite color)</span><br />
<br />
<span style="color:#2ecc71;">E.g. if a mage had 70% concentration to cast a specific spell, they would instead have 87.5% concentration on the </span>[[Arch|<span style="color:#2ecc71;">Arch</span>]]<span style="color:#2ecc71;">server.</span><br />
<br />
&nbsp;<br />
<br />
Confuse, on the other hand, reduces the success rate of casting by multiplying it with the following formula:<br />
<br />
on color: * (1 - (0.0012 * SL))<br />
<br />
offcolor: * (1 - (0.0009 * SL))<br />
<br />
opposite: * (1 - (0.0006 * SL))<br />
<br />
For SPL 600, on-color would multiply the success rate by 28%, adjacent color would multiply it by 46%, while opposite color would multiply it by 64%.<br />
<br />
<span style="color:#2ecc71;">Chance to Destroy Hostile Enchantments</span><br />
<br />
<span style="color:#2ecc71;">There is a 50% chance to&nbsp;destroy hostile enchantments cast upon a Mage&nbsp;when the Mage&nbsp;has successfully attacked (Regular), sieged or pillaged the Caster</span><br />
<br />
== &nbsp; ==<br />
<br />
== <span style="color:#2ecc71;">Summoning Spells</span> ==<br />
<br />
<span style="color:#2ecc71;">When a mage uses spells to summon units, they receive a 25% and 50% reduction in yield when summoning off color and opposite color units respectively</span><br />
<br />
<span style="color:#2ecc71;">On the [[Guildwar|Guildwar]] server, the mage receives a further 25% reduction in yield when summoning off color and opposite color units</span><br />
<br />
&nbsp;<br />
<br />
'''Encyclopedia Magika: Volume II: The Book of Spells'''<br />
<br />
----<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
== Ascendant {{White}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Armor_of_Light|Armor of Light]]'''<br />
| Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead|Undead]] units for ONE random friendly stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Bless|Bless]]'''<br />
| Raises Accuracy of one random owned stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Blinding_Flash|Blinding Flash]]'''<br />
| Reduces [[Accuracy|accuracy]] of enemy units (Based on spell level)<br />
|- valign="top"<br />
| '''[[Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]'''<br />
| Summon [[Empyrean_Inquisitor|Empyrean Inquisitor]] into your army<br />
|- valign="top"<br />
| '''[[Consecration|Consecration]]'''<br />
| Summon [[Fanatic|Fanatics]] into your army<br />
|- valign="top"<br />
| '''[[Descent_of_Holy_Being|Descent of Holy Being]]'''<br />
| Summon [[Dominion|Dominions]] into your army<br />
|- valign="top"<br />
| '''[[Destroy_Artifacts|Destroy Artifacts]]'''<br />
| Destroys 1-9 random [[Items|artifacts]] of targeted mage. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Dispel_Magic|Dispel Magic]]'''<br />
| Improves chance of dispelling [[Enchantments|enchantments]]<br />
|- valign="top"<br />
| '''[[Divine_Inspiration|Divine Inspiration]]'''<br />
| ''On Apprentice server only'', [[Enchantment|enchantment]] to compensate for the absence of [[The_Holy_Light|The Holy Light]]. <br />
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.<br />
<br />
|- valign="top"<br />
| '''[[Gate|Gate]]'''<br />
| Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army<br />
|- valign="top"<br />
| '''[[Healing|Healing]]'''<br />
| Resurrects units at the end of the battle, except when whole stacks are [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Heavenly_Protection|Heavenly Protection]]'''<br />
| Gives a chance to reflect enemy spells.<br />
|- valign="top"<br />
| '''[[Holy_Word|Holy Word]]'''<br />
| Deal's [[Holy|Holy]] damage to each [[Undeads|undead]] enemy stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Locate_Artifact|Locate Artifact]]'''<br />
| Generates\Finds [[Items|items]] for the caster.<br />
|- valign="top"<br />
| '''[[Love_and_Peace|Love and Peace]]'''<br />
| Increase HP and decrease AP of own units in battles. [[Preacher|Preachers]] join your army every turn. <br />
Reduces the [[Geld|Geld]] upkeep of your units. Increases Population growth.<br />
<br />
|- valign="top"<br />
| '''[[Miracle|Miracle]]'''<br />
| Resurrects 50% of slain units, except stacks that were totally [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Pacifism|Pacifism]]'''<br />
| Reduces Attack Power of the victim's armies by ~15%. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Platinum_Hand_of_Healing|Platinum Hand of Healing]]'''<br />
| Resurrects 20% of slain units, except stacks that were totally [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Protection_from_Evil|Protection from Evil]]'''<br />
| Grants your kingdom resistance against {{black}} [[:category:Nether_Spells|spells]], both in battles as well as directly cast.<br />
|- valign="top"<br />
| '''[[Protection_from_Missile|Protection from Missile]]'''<br />
| Protects a random stack from any [[MISSILE|missile]] attacks.<br />
|- valign="top"<br />
| '''[[Resist_Elements|Resist Elements]]'''<br />
| Adds resistance to [[:category:Eradication_Spells|Eradication spells]]. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Resurrection|Resurrection]]'''<br />
| Resurrects units slain during battle.<br />
|- valign="top"<br />
| '''[[Summon_Angel|Summon Angel]]'''<br />
| Summon [[Angel|Angels]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Archangel|Summon Archangel]]'''<br />
| Summon [[Archangel|Archangels]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Astral_Magician|Summon Astral Magician]]'''<br />
| Summon [[Astral_Magician|Astral Magicians]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Naga_Queen|Summon Naga Queen]]'''<br />
| Summon [[Naga_Queen|Naga Queen]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Pegasus|Summon Pegasus]]'''<br />
| Summon [[Pegasus|Pegasus]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Soul_Speaker|Summon Soul Speaker]]'''<br />
| Summon [[Soul_Speaker|Soul Speakers]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Spirit_Warrior|Summon Spirit Warrior]]'''<br />
| Summon [[Spirit_Warrior|Spirit Warriors]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Titan|Summon Titan]]'''<br />
| Summon [[Titan|Titans]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Unicorn|Summon Unicorn]]'''<br />
| Summon [[Unicorn|Unicorns]] into your army.<br />
|- valign="top"<br />
| '''[[Sword_of_Light|Sword of Light]]'''<br />
| Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE|MELEE]] [[Attack_Types|Attack Type]]<br />
|- valign="top"<br />
| '''[[The_Holy_Light|The Holy Light]]'''<br />
| Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE|MELEE]] [[Attack_Types|Attack Type]]<br />
|}<br />
<br />
== Verdant {{Green}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Animal_Summoning|Animal Summoning]]'''<br />
| Summon [[Gorilla|Gorillas]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Creeping_Vines|Call Creeping Vines]]'''<br />
| Summon [[Creeping_Vines|Creeping Vines]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]'''<br />
| Summon [[Elven_Blade_Dancer|Elven Blade Dancers]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Griffon|Call Griffon]]'''<br />
| Summon [[Griffon|Griffons]] into your army.<br />
|- valign="top"<br />
| '''[[Call_High_Elves|Call High Elves]]'''<br />
| Summon [[High_Elf|High Elves]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Hurricane|Call Hurricane]]'''<br />
| All [[FLYING|flying]] units will be grounded and suffer -1 [[Initiative|initiative]].<br />
|- valign="top"<br />
| '''[[Call_Mandrake|Call Mandrake]]'''<br />
| Summon [[Mandrake|Mandrakes]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Treants|Call Treants]]'''<br />
| Summon [[Treant|Treants]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Phoenix|Call Phoenix]]'''<br />
| Summon [[Phoenix|Phoenixes]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Venus_Flytraps|Call Venus Flytraps]]'''<br />
| Summon [[Venus_Flytraps|Venus Flytraps]] into your army.<br />
|- valign="top"<br />
| '''[[Cancellation|Cancellation]]'''<br />
| Removes all [[Enchantments|enchantments]] from the targetted mage, also cures global [[Epidemics|epidemics]].<br />
|- valign="top"<br />
| '''[[Enlarge_Animal|Enlarge Animal]]'''<br />
| Increases AP and for all [[:Category:Animals|Animals]] you own.<br />
|- valign="top"<br />
| '''[[Eye_of_the_Eagle|Eye of the Eagle]]'''<br />
| [[:Category:Elves|Elves]] get +10% accuracy.<br />
|- valign="top"<br />
| '''[[Nature's_Cure|Nature's Cure]]'''<br />
| Restores [[Health_points|HP]].<br />
|- valign="top"<br />
| '''[[Nature's_Favor|Nature's Favor]]'''<br />
| Summon [[Treant|Treants]], [[Dryad|Dryads]] and [[Nymph|Nymphs]] every turn, gives bonus to population.<br />
|- valign="top"<br />
| '''[[Nature's_Lore|Nature's Lore]]'''<br />
| Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].<br />
|- valign="top"<br />
| '''[[Plant_Growth|Plant Growth]]'''<br />
| Increases the [[Health_Points|HP]], [[Counter_Attack|counter]] and [[Attack_Power|AP]] of all treefolk units: [[Treant|Treant]], [[Mandrake|Mandrake]], and [[Creeping_Vines|Creeping Vines]].<br />
|- valign="top"<br />
| '''[[Regeneration|Regeneration]]'''<br />
| Resurrects 10% of all your slain units in battle.<br />
|- valign="top"<br />
| '''[[Rust_Armor|Rust Armor]]'''<br />
| Lowers [[MELEE|melee]] resistance of all of opponent's units that fail to resist the spell by ~30%.<br />
|- valign="top"<br />
| '''[[Serenity|Serenity]]'''<br />
| Dispells a number of [[Enchantments|enchantments]] on a target. Can be used offensively but also to save a friend.<br />
|- valign="top"<br />
| '''[[Stunning_Beauty|Stunning Beauty]]'''<br />
| [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty|Beauty]] ability.<br />
|- valign="top"<br />
| '''[[Summon_Dryad|Summon Dryad]]'''<br />
| Summon [[Dryad|Dryads]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Earth_Elemental|Summon Earth Elemental]]'''<br />
| Summon [[Earth_Elemental|Earth Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Locust_Swarm|Summon Locust Swarm]]'''<br />
| Decreases food production of [[Farms|farms]] of the target mage.<br />
|- valign="top"<br />
| '''[[Summon_Nymph|Summon Nymph]]'''<br />
| Summon [[Nymph|Nymphs]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Werebear|Summon Werebear]]'''<br />
| Summon [[Werebear|Werebears]] into your army.<br />
|- valign="top"<br />
| '''[[Sunray|Sunray]]'''<br />
| Increases protection from {{black}} Nether and {{blue}} Phantasm magic.<br />
|- valign="top"<br />
| '''[[Weather_Summoning|Weather Summoning]]'''<br />
| Increase food production of [[Farms|farms]].<br />
|- valign="top"<br />
| '''[[Web_of_the_Spider_Woman|Web of the Spider Woman]]'''<br />
| Reduces the [[Initiative|initiative]] of one random enemy stack by 1.<br />
|- valign="top"<br />
| '''[[Wooden_Soul|Wooden Soul]]'''<br />
| Increaes [[Health_points|HP]] for one random stack in your army.<br />
|}<br />
<br />
&nbsp;<br />
<br />
== Eradication {{red}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Battle_Chant|Battle Chant]]'''<br />
| Increases AP and decreases HP of own units in battle. <br />
Takes home [[Geld|geld]] if attack is successful ({{red}} mages only).<br />
<br />
|- valign="top"<br />
| '''[[Blaze|Blaze]]'''<br />
| Inflicts minor damage, twice as effective as [[Force_Bolt|Force Bolt]].<br />
|- valign="top"<br />
| '''[[Call_Dwarven_Deathseeker|Call Dwarven Deathseeker]]'''<br />
| Summon [[Dwarven_Deathseeker|Dwarven Deathseekers]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Dwarven_Shaman|Call Dwarven Shaman]]'''<br />
| Summon [[Dwarven_Shaman|Dwarven Shaman]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Lightning|Call Lightning]]'''<br />
| Kills [[Mana|Mana]] and [[Population|Population]]: between 5%-8%.<br />
|- valign="top"<br />
| '''[[Call_Lizardmen|Call Lizardmen]]'''<br />
| Summon [[Lizard_Man|Lizardmen]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Storm_Giant|Call Storm Giant]]'''<br />
| Summon [[Storm_Giant|Storm Giants]] into your army.<br />
|- valign="top"<br />
| '''[[Chain_Lightning|Chain Lightning]]'''<br />
| Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.<br />
|- valign="top"<br />
| '''[[Disintegrate|Disintegrate]]'''<br />
| Kills units in 1 random stack. Red's version of [[Gaze_of_Death|Gaze of Death]].<br />
|- valign="top"<br />
| '''[[Earthquake|Earthquake]]'''<br />
| It empties all [[Mana|mana]] of caster, and then from the target subtracts half that amount of [[Mana|mana]].<br />
|- valign="top"<br />
| '''[[Fireball|Fireball]]'''<br />
| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness_to|Weakness to]] [[FIRE|fire]].<br />
|- valign="top"<br />
| '''[[Flame_Arrow|Flame Arrow]]'''<br />
| Adds [[FIRE|Fire]] [[Attack_Types|attack type]] to all [[MISSILE|Missile]] attacks.<br />
|- valign="top"<br />
| '''[[Flame_Blade|Flame Blade]]'''<br />
| Adds [[FIRE|FIRE]] [[Attack_Types|attack type]] to any [[MELEE|MELEE]] stack.<br />
|- valign="top"<br />
| '''[[Flame_Shield|Flame Shield]]'''<br />
| Gives your units 100% [[FIRE|FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]]. <br />
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.<br />
<br />
|- valign="top"<br />
| '''[[Force_Bolt|Force Bolt]]'''<br />
| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.<br />
|- valign="top"<br />
| '''[[Giant_Strength|Giant Strength]]'''<br />
| +20% AP to all stacks.<br />
|- valign="top"<br />
| '''[[Gravity_Pull|Gravity Pull]]'''<br />
| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. <br />
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.<br />
<br />
|- valign="top"<br />
| '''[[Inferno|Inferno]]'''<br />
| Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. <br />
Smaller units suffer far more damage than big ones.<br />
<br />
|- valign="top"<br />
| '''[[Lightning_Strike|Lightning Strike]]'''<br />
| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.<br />
|- valign="top"<br />
| '''[[Lure_Goblins|Lure Goblins]]'''<br />
| Summon [[Goblins|Goblins]] into your army.<br />
|- valign="top"<br />
| '''[[Meteor_Storm|Meteor Storm]]'''<br />
| Destroys [[Buildings|buildings]] and [[Population|population]] each turn taken by the targeted mage. <br />
Takes its upkeep [[Mana|mana]] from the casting mage, during every turn the targeted mage moves under the [[Enchantments|enchantment]].<br />
<br />
|- valign="top"<br />
| '''[[Stun|Stun]]'''<br />
| Typically 30% reduction of both [[Resistance|resistances]] and [[Efficiency|efficiency]] of enemy units that fail to resist [[Stun|Stun]].<br />
|- valign="top"<br />
| '''[[Summon_Chimera|Summon Chimera]]'''<br />
| Summon [[Chimera|Chimera]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Efreeti|Summon Efreeti]]'''<br />
| Summon [[Efreeti|Efreeti]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Fire_Elemental|Summon Fire Elemental]]'''<br />
| Summon [[Fire_Elemental|Fire Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Hellhound|Summon Hellhound]]'''<br />
| Summon [[Hell_Hound|Hell Hounds]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Hydra|Summon Hydra]]'''<br />
| Summon [[Hydra|Hydra]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Red_Dragon|Summon Red Dragon]]'''<br />
| Summon [[Red_Dragon|Red Dragons]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Salamander|Summon Salamander]]'''<br />
| Summon [[Salamander|Salamanders]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Wyvern|Summon Wyvern]]'''<br />
| Summon [[Wyvern|Wyverns]] into your army.<br />
|- valign="top"<br />
| '''[[Volcano_Eruption|Volcano Eruption]]'''<br />
| Kills target's [[Units|units]] and [[Population|population]] and destroys [[Buildings|buildings]], including [[Forts|forts]].<br />
|}<br />
<br />
== Nether {{Black}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Animate_Ghouls|Animate Ghouls]]'''<br />
| Summon [[Ghoul|Ghouls]] to your army.<br />
|- valign="top"<br />
| '''[[Animate_Skeletons|Animate Skeletons]]'''<br />
| Summon [[Skeleton|Skeletons]] to your army.<br />
|- valign="top"<br />
| '''[[Animate_Zombie|Animate Zombie]]'''<br />
| Summon [[Zombie|Zombies]] to your army.<br />
|- valign="top"<br />
| '''[[Battle_Lust|Battle Lust]]'''<br />
| +80% AP increase to all stacks, -40% HP penalty.<br />
|- valign="top"<br />
| '''[[Black_Death|Black Death]]'''<br />
| Kills [[Units|units]] and [[Population|population]] every turn. This [[Epidemics|epidemic]] spreads through battles.<br />
|- valign="top"<br />
| '''[[Black_Sabbath|Black Sabbath]]'''<br />
| Randomizes but increases [[Mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn.<br />
|- valign="top"<br />
| '''[[Blacken_Soul|Blacken Soul]]'''<br />
| Kills units and paralyzes 1 random stack.<br />
|- valign="top"<br />
| '''[[Blood_Curse|Blood Curse]]'''<br />
| Prevents healing of enemy units.<br />
|- valign="top"<br />
| '''[[Blood_Ritual|Blood Ritual]]'''<br />
| Summon [[Ghoul|Ghouls]] every turns.<br />
|- valign="top"<br />
| '''[[Contract_of_the_Soul|Contract of the Soul]]'''<br />
| [[Devil|Devils]] come to help in battles for 25 hours, particulary on defense and in counters. <br />
[[Population|Population]] allows upkeeping this [[Enchantments|enchantment]] a limited number of turns only. Regaining [[Population|Population]] after [[Contract_of_the_Soul|Contract of the Soul]] is hindered by the [[Devil_Prince|Devil Prince]] hero.<br />
<br />
|- valign="top"<br />
| '''[[Corruption|Corruption]]'''<br />
| Summon [[:category:Fallen_Units|Fallen Units]].<br />
|- valign="top"<br />
| '''[[Curse|Curse]]'''<br />
| Lowers [[Accuracy|accuracy]] of 1 stack.<br />
|- valign="top"<br />
| '''[[Death_and_Decay|Death and Decay]]'''<br />
| Destroys targets [[Land|land]] and [[Population|population]]/<br />
|- valign="top"<br />
| '''[[Dreams_of_Seduction|Dreams of Seduction]]'''<br />
| Summon [[Succubus|Succubi]] into your army.<br />
|- valign="top"<br />
| '''[[Fear|Fear]]'''<br />
| Lowers AP and counter of 1 stack.<br />
|- valign="top"<br />
| '''[[Foul_Water|Foul Water]]'''<br />
| Increase AP to all [[MELEE|MELEE]] units and gives them [[POISON|POISON]] attack type.<br />
|- valign="top"<br />
| '''[[Gaze_of_Death|Gaze of Death]]'''<br />
| Kills units in 1 random stack.<br />
|- valign="top"<br />
| '''[[Kiss_of_the_Vampire|Kiss of the Vampire]]'''<br />
| All units gain the ability [[Steal_Life|Steal Life]].<br />
|- valign="top"<br />
| '''[[Night_of_the_Living_Dead|Night of the Living Dead]]'''<br />
| Sacrifices [[Population|population]] and summon random [[Undeads|undead units]]<br />
|- valign="top"<br />
| '''[[Shroud_of_Darkness|Shroud of Darkness]]'''<br />
| Add [[Resistance|resistance]] against {{white}} Ascendant Magic.<br />
|- valign="top"<br />
| '''[[Summon_Bulwark_Horror|Summon Bulwark Horror]]'''<br />
| Summon [[Bulwark_Horror|Bulwark Horrors]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Dark_Elf_Magician|Summon Dark Elf Magician]]'''<br />
| Summon [[Dark_Elf_Magician|Dark Elf Magicians]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Demon_Knight|Summon Demon Knight]]'''<br />
| Summon [[Demon_Knight|Demon Knights]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Horned_Demon|Summon Horned Demon]]'''<br />
| Summon [[Horned_Demon|Horned Demons]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Lich|Summon Lich]]'''<br />
| Summon [[Lich|Liches]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Shadow|Summon Shadow]]'''<br />
| Summon [[Shadow|Shadows]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Unholy_Reaver|Summon Unholy Reaver]]'''<br />
| Summon [[Unholy_Reaver|Unholy Reavers]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Vampire|Summon Vampire]]'''<br />
| Summon [[Vampire|Vampires]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Wraith|Summon Wraith]]'''<br />
| Summon [[Wraith|Wraith]] to your army.<br />
|- valign="top"<br />
| '''[[Touch_of_Necromancy|Touch of Necromancy]]'''<br />
| Raises 30% of slain units from opponents army as [[Undeads|Undeads]] to join your army.<br />
|}<br />
<br />
&nbsp;<br />
<br />
== Phantasm {{Blue}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Aureate_Conversion|Aureate Conversion]]'''<br />
| Decreases gold income, decreases unit mana upkeep.<br />
|- valign="top"<br />
| '''[[Call_Sirenes|Call Sirenes]]'''<br />
| Summon [[Sirene|Sirenes]] into your army.<br />
|- valign="top"<br />
| '''[[Concentration|Concentration]]'''<br />
| Decreases the chance of failure in casting off-color spells. <br />
Increases research speed. For {{blue}} mages also increases off-color summoning yields.<br />
<br />
|- valign="top"<br />
| '''[[Confuse|Confuse]]'''<br />
| Decreases target's chance for successful spell casting and successful dispelling.<br />
|- valign="top"<br />
| '''[[Conjure_Elemental|Conjure Elemental]]'''<br />
| Summon [[Water_Elemental|Water Elementals]], [[Ice_Elemental|Ice Elementals]] or [[Air_Elemental|Air Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Double_Time|Double Time]]'''<br />
| Increases [[Accuracy|accuracy]] and [[Initiative|initiative]] to one of your stacks.<br />
|- valign="top"<br />
| '''[[Flight|Flight]]'''<br />
| Adds [[FLYING|Flying]] ability to one of your stacks.<br />
|- valign="top"<br />
| '''[[Fog_Cloud|Fog Cloud]]'''<br />
| Decreases [[Accuracy|accuracy]] for attacker and defender in a battle.<br />
|- valign="top"<br />
| '''[[Fool's_Gold|Fool's Gold]]'''<br />
| Removes a random amount of geld from a target, transferring part of it to caster.<br />
|- valign="top"<br />
| '''[[Hallucination|Hallucination]]'''<br />
| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[Efficiency|efficiency]] of your units by 10%.<br />
|- valign="top"<br />
| '''[[Invisibility|Invisibility]]'''<br />
| Sets 1 random stack [[Initiative|Initiative]] to 6 and doubles [[Fatigue|Fatigue]] to the enemy stack that hits it<br />
|- valign="top"<br />
| '''[[Laziness|Laziness]]'''<br />
| Decreases the base [[Geld|geld]] income of the target.<br />
|- valign="top"<br />
| '''[[Lovesick|Lovesick]]'''<br />
| Cast by {{blue}} adds [[Charm|Charm]] and [[Beauty|Beauty]] abilities to your units. Adds [[Beauty|Beauty]] only when cast off-color.<br />
|- valign="top"<br />
| '''[[Mental_Thrash|Mental Thrash]]'''<br />
| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.<br />
|- valign="top"<br />
| '''[[Mind_Bar|Mind Bar]]'''<br />
| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).<br />
|- valign="top"<br />
| '''[[Mirage_Monster|Mirage Monster]]'''<br />
| Summon 6666 [[Shadow_Monster|Shadow Monsters]] into your army for 1 battle.<br />
|- valign="top"<br />
| '''[[Paralyze|Paralyze]]'''<br />
| Lowers [[Initiative|initiative]], AP and counter-attack.<br />
|- valign="top"<br />
| '''[[Phantasm_Magic|Phantasm Magic]]'''<br />
| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.<br />
|- valign="top"<br />
| '''[[Phase_Step|Phase Step]]'''<br />
| Grants a single stack Siege and increases the Random Damage Mulitplier by 0.25 (on color) Replaces [[Feet_of_Hermes|Feet of Hermes]] since October 2007.<br />
|- valign="top"<br />
| '''[[Scrying_Mirror|Scrying Mirror]]'''<br />
| Randomly reveals information of targetted mage.<br />
|- valign="top"<br />
| '''[[Sleep|Sleep]]'''<br />
| Reduces all the [[Resistance|resistances]] of one single enemy stack<br />
|- valign="top"<br />
| '''[[Slow|Slow]]'''<br />
| Decreases Enemy unit's [[Initiative|initiative]] by 1.<br />
|- valign="top"<br />
| '''[[Steal_Artifact|Steal Artifact]]'''<br />
| Steals 1 random [[Items|artifact]] from target.<br />
|- valign="top"<br />
| '''[[Summon_Djinni|Summon Djinni]]'''<br />
| Summon [[Djinni|Djinnies]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Leviathan|Summon Leviathan]]'''<br />
| Summon [[Leviathan|Leviathans]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Medusa|Summon Medusa]]'''<br />
| Summon [[Medusa|Medusa]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Mind_Ripper|Summon Mind Ripper]]'''<br />
| Summon [[Mind_Ripper|Mind Rippers]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Psychic_Wisp|Summon Psychic Wisp]]'''<br />
| Summon [[Psychic_Wisp|Psychic Wisps]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Sprite|Summon Sprite]]'''<br />
| Summon [[Sprite|Sprites]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Snowbeast|Summon Snowbeast]]'''<br />
| Summon [[Yeti|Yeti]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Sylph|Summon Sylph]]'''<br />
| Summon [[Sylph|Sylphs]] into your army.<br />
|- valign="top"<br />
| '''[[Temporal_Stasis_Field|Temporal Stasis Field]]'''<br />
| Doubles the [[Turns|turn costs]] for moves by the targeted mage. Disables [[Pre-orders|pre-orders]].<br />
|- valign="top"<br />
| '''[[The_Wall_of_Silence|The Wall of Silence]]'''<br />
| Renders spell casting very hard, both for the target and for mages encountering that target.<br />
|- valign="top"<br />
| '''[[Wish|Wish]]'''<br />
| May gain you nothing, can make you gain or lose [[Turns|turns]] and can make you lose [[Mana|mana]], <br />
but may also gain you [[Geld|Geld]], [[Population|population]], lesser [[Items|items]], [[Efreeti_Bottle|Efreeti Bottle]], [[Skills|Skill-point]].<br />
<br />
|}<br />
<br />
== Plain {{Plain}} ==<br />
<br />
{| align="center" border="1" width="95%"<br />
|-<br />
! {{Plain}} Spell Name<br />
! Spell Effect<br />
|-<br />
| [[Armageddon|Armageddon]]<br />
| Enchantment associated with the final destruction at the end of the game round. <br />
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day. If this doesn't happen within 3 months of game round, server triggered [[Armageddon|Armageddon]] comes at an announced time. Researching this mother of all spells will not boost your spell level.<br />
<br />
|-<br />
| [[Frozen_Hell|Frozen Hell]]<br />
| Capital punishment cast by Administrators; it freezes target mage, preventing any action by that person for a period of a week. After that week, the mage is killed.<br />
|-<br />
| [[Fury_of_God|Fury of God]]<br />
| A major punishment cast by a hateful God or by Administrators; it will either instantly kill the target mage or cause massive damage in a small amount of turns<br />
|-<br />
| [[Indulgence_of_God|Indulgence of God]]<br />
| Beneficial spell cast by pleased Gods; it removes all harmful enchantments, including epidemics<br />
|-<br />
| [[Invigorate|Invigorate]]<br />
| Beneficial spell cast by pleased Gods; it provides a massive boost to all units in the target mage's army<br />
|-<br />
| [[Mute|Mute]]<br />
| Minor punishment used by Administrators; it disables all in-game messaging and description editing<br />
|-<br />
| [[Spell_Strike|Spell Strike]]<br />
| A damaging spell cast by angry Gods, Spell Strike removes all beneficial enchantments from target mage<br />
|-<br />
| [[Time_Twister|Time Twister]]<br />
| Minor punishment used by Administrators; it subtracts Turns&#124;a full amount of turns from target mage<br />
|}<br />
<br />
== Heroes' spells ==<br />
<br />
*{{red}} [[Arcfire|Arcfire]] by [[Fire_Elementalist|Fire Elementalist]] <br />
*{{red}} [[Firestorm|Firestorm]] by [[Fire_Elementalist|Fire Elementalist]] <br />
*{{green}} [[Wall_of_Thorn|Wall of Thorn]] by [[Shaman|Shaman]] <br />
*{{black}} [[Chill_Touch|Chill Touch]] by [[Soul_Reaper|Soul Reaper]] and [[Necromancer|Necromancer]] <br />
*{{blue}} [[Icicle|Icicle]] by [[Valkyrie|Valkyrie]] <br />
*{{black}} [[Polymorph|Polymorph]] by [[Witch|Witch]] <br />
<br />
== Retired spells ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''{{blue}} [[Feet_of_Hermes|Feet of Hermes]]'''<br />
| Discontinued spell, replaced by [[Phase_Step|Phase Step]]. Added the [[Swift|Swift]] ability to one of your stacks.<br />
|}<br />
<br />
[[Category:Resources]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Destroy_Artifacts&diff=51961Destroy Artifacts2023-01-30T02:28:03Z<p>Krystalline: </p>
<hr />
<div><br />
{{Spellstats<br />
| description = <br />
This is a sonic-based spell which causes a vibration within an area. The ultrasound frequency will not cause harm to organic creatures, but is capable of shattering any item. However, it is too weak to do any harm to ancient artifacts.<br />
| image = <br />
| unit = <br />
}}<br />
<br />
Destroys 1-9 random artifacts of target player<br />
<br />
== Effect ==<br />
<br />
*ONCOLOR{{white}}: 1-9 <br />
*OFFCOLOR{{green}}{{blue}}: 1-4.5 <br />
*OPPOSITE{{black}}{{red}}: 1-3 <br />
<br />
Increased with higher spell levels. Min: 1 Max: 9<br />
<br />
*It has a 25% chance to destroy [[Magical_Compass|Magical Compasses]] or [[Minor_Indulgence|Minor Indulgences]] but cannot destroy [[Unique_Items|Unique Items]]. <br />
*Angry [[God_Favour|Gods]] can cast this spell on you <br />
*Targets higher quantity items first. <br />
<br />
<span style="color:#2ecc71;">On the [[Arch|Arch]] server, the amount of items destroyed is reduced by 33%</span><br />
<br />
== Notes ==<br />
<br />
Destroy Artifacts is the best way to get rid of artifacts from a player you are trying to kill.<br />
<br />
== Examples ==<br />
<center><br />
Fri Sep 24 17:31:25 2004<br/> Magic, the Mother of All and Nothing starts casting Destroy Artifact on you!<br/> Spank (#4845)'s power destroyed one of your lesser items Dozens of Silver-tipped Arrows.<br/> Spank (#4845)'s power destroyed one of your lesser items Capsule Monster.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Sage Stone.<br/> Spank (#4845)'s power destroyed one of your lesser items Blood Stained Map.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Potion of Valor.<br/> Spank (#4845)'s power destroyed one of your lesser items Total Newbie Handbook.<br/> Spank (#4845)'s power destroyed one of your lesser items Blood Stained Map.<br/> Spank (#4845)'s power destroyed one of your lesser items Bottle of Eversmoking.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Cosmetics.<br/> Spank (#4845)'s power destroyed one of your lesser items Cosmetics.<br/> Spank (#4845)'s power destroyed one of your lesser items Scroll of Protection from Fire.<br/> Spank (#4845)'s power destroyed one of your lesser items Potion of Valor.<br/> Spank (#4845)'s power destroyed one of your lesser items Scroll of Protection from Fire.<br/> Spank (#4845)'s power destroyed one of your lesser items Bottle of Eversmoking.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Scroll of Protection from Fire.<br/> Spank (#4845)'s power destroyed one of your lesser items Potion of Valor.<br/> Spank (#4845)'s power destroyed one of your lesser items Potion of Valor.<br/> Spank (#4845)'s power destroyed one of your lesser items Bottle of Eversmoking.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Dozens of Silver-tipped Arrows.<br/> Spank (#4845)'s power destroyed one of your lesser items Crystal Ball.<br/> Spank (#4845)'s power destroyed one of your lesser items Blood Stained Map.<br/> Spank (#4845)'s power destroyed one of your lesser items Horn of Valhalla.<br/> Spank (#4845)'s power destroyed one of your lesser items Scroll of Protection from Fire.<br/> Spank (#4845)'s power destroyed one of your lesser items Dozens of Silver-tipped Arrows.<br/> Spank (#4845)'s power destroyed one of your lesser items Total Newbie Handbook.<br/> Spank (#4845)'s power destroyed one of your lesser items Capsule Monster.<br/> Spank (#4845)'s power destroyed one of your lesser items Bottle of Eversmoking.<br/> Spank (#4845)'s power destroyed one of your lesser items Bottle of Eversmoking.<br/> Spank (#4845)'s power destroyed one of your lesser items Cosmetics.<br />
</center> <br />
fckLR<br />
<br />
[[Category:Spells]] [[Category:Ascendant Spells]] [[Category:Offensive Spells]] [[Category:Complex Spells]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Green_Rust&diff=51960Green Rust2023-01-30T02:23:55Z<p>Krystalline: </p>
<hr />
<div><br />
{{Spellstats<br />
| description = <br />
| unit = <br />
| image = [[Image:IntfVERDANT.gif]]<br />
}}<br />
<br />
== Prevalence ==<br />
<br />
Green Rust is an offensive instant spell that exists on arch server only. The closest equivalent spell on other servers is [[Fool's_Gold|Fool's Gold]].<br />
<br />
== Effect ==<br />
<br />
*<span style="color:#2ecc71;">Destroys:</span> <br />
**<span style="color:#2ecc71;">a) 1 to 6 million gold multiplied by 1, 0.5 or 0.25 if cast on color, off color or opposite color respectively</span> <br />
**<span style="color:#2ecc71;">b) 10 to 15% of the target's current gold</span> <br />
**<span style="color:#2ecc71;">If a) + b) > 20 million gold, then a random value between 19 to 20 million gold</span> <br />
<br />
fckLR<br />
<br />
[[Category:Spells (Arch)]] [[Category:Verdant Spells (Arch)]] [[Category:Average Spells (Arch)]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Spells&diff=51959Spells2023-01-30T02:11:21Z<p>Krystalline: </p>
<hr />
<div><br />
{{spellnav}}<br />
<br />
&nbsp;<br />
<br />
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's spellbook are seen as one of the basic [[Resources|resources]]. The number of spells and their complexity determines a mage's spell level; once a spell is acquired, you'll never lose it, and spell level will permanently be raised, as long as you keep your mage alive.<br />
<br />
Each color can learn their own [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], [[:Category:Complex_Spells|Complex]], and [[:Category:Ultimate_Spells|Ultimate]] spells through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, and finally, can learn their opposite colors' [[:Category:Simple_Spells|Simple]] and [[:Category:Average_Spells|Average spells]]. Phantasm is the exception: they can learn every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells, so their [[Spell_level|spell level]] is naturally the highest of all the colors. [[:Category:Ancient_Spells|Ancient]] spells are special rare spells (one for each color) that cannot be learned through research. Administrators have their own set of [[:Category:Admin_Spells|spells]], and so [[:Category:God_Spells|have the Gods]].<br />
<br />
{| align="Center" width="66%"<br />
|-<br />
| [[File:Spectrum.jpg|RTENOTITLE]]<br />
| Each color has two adjacent and two opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped.<br />
| [[File:Spectrum.jpg|RTENOTITLE]]<br />
|}<br />
<br />
{{PentagramWithoutPlain}}<br />
<br />
[[GodFavour|Gods]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:Average_Spells|Average]], and [[:Category:Complex_Spells|Complex]] spells are available on the [[Black_Market|Black Market]] under [[Exotic_Mageware|Exotic Mageware]]. This is one of the two places that [[:Category:Ancient_Spells|Ancient]] spells can be learned; the other method is using the specific [[Unique_Items|Unique scroll]] that corresponds to each color. These [[Unique_Items|Unique scrolls]] have a fixed percentage chance (50%) of allowing a mage to learn the corresponding [[:Category:Ancient_Spells|Ancient]] spell; otherwise, the [[Unique_Items|Unique scroll]] is destroyed, draining all of a mage's [[Mana|mana]] reserve in the process. Bidding on and winning the spell in the [[Exotic_Mageware|Exotic Mageware]] section of the [[Black_Market|Black Market]] is a guaranteed way to learn the spell without running the risk of losing all of your [[Mana|mana]].<br />
<br />
&nbsp;<br />
<center><br />
{|<br />
|-<br />
| colspan="4" | '''[[Mana|Mana]] cost for spell casting'''<br />
|-<br />
| &nbsp;<br />
| Spell Type<br />
| On-Colour<br />
| Adjacent Colour<br />
| Opposite Colour<br />
|-<br />
| &nbsp;<br />
| Simple<br />
| 100%<br />
| 125%<br />
| 200%<br />
|-<br />
| &nbsp;<br />
| Average<br />
| 100%<br />
| 150%<br />
| 350%<br />
|-<br />
| &nbsp;<br />
| Complex<br />
| 100%<br />
| 200%<br />
| 600%<br />
|-<br />
| &nbsp;<br />
| Ultimate<br />
| 100%<br />
| colspan="2" | not possible<br />
|-<br />
| &nbsp;<br />
| Ancient<br />
| 100%<br />
| 125%<br />
| 200%<br />
|}<br />
</center> <br />
Casting adjacent and off-color spells is much more [[Mana|mana]] costly than casting on-color spells, increasing as spell complexity rises. Casting a spell off-color carries the further risk of failure, depending on the complexity of the spell. If spell casting fails, turns and mana are consumed with no benefit. Opposite color casting carries a greater risk of failure than adjacent color casting. The risk of failure also increases with the complexity of the spell. However, higher spell levels reduce the risk of casting failure. Failure rate can be further reduced by casting the [[:Category:Phantasm_Spells|Phantasm]] enchantment {{blue}} [[Concentration|Concentration]], which reduces research time for spells for all colors. For Phantasm mages, it also increases off-color summoning yields.<br />
<br />
Success rate for on-color spells is computed using the following formula:<br />
<br />
Simple = SPL x 0.10% + 140%<br />
<br />
Average = SPL x 0.10% + 130%<br />
<br />
Complex = SPL x 0.10% + 90%<br />
<br />
Ultimate = SPL x 0.10% + 80%<br />
<br />
Ancient = SPL x 0.10% + 85%<br />
<br />
Concentration multiplies this success rate through the following formula: (100% + ( SPL of Concentration / 2900 ))<br />
<br />
For adjacent color spells, the success rate is further multiplied by 53%. For opposite color spells, it is multiplied by 45%.<br />
<br />
Example: SPL 500 with concentration of 500 casting an off color complex will be (500 x 0.10% + 90%) x (100% +500/2900) x 53% = 86.99%<br />
<br />
&nbsp;<br />
<br />
<span style="color:#2ecc71;">Arch Server: Mages receive an additional 25% concentration bonus when casting all spells (on color, off color or opposite color)</span><br />
<br />
<span style="color:#2ecc71;">E.g. if a mage had 70% concentration to cast a specific spell, they would instead have 87.5% concentration on the </span>[[Arch|<span style="color:#2ecc71;">Arch</span>]]<span style="color:#2ecc71;">server.</span><br />
<br />
&nbsp;<br />
<br />
Confuse, on the other hand, reduces the success rate of casting by multiplying it with the following formula:<br />
<br />
on color: * (1 - (0.0012 * SL))<br />
<br />
offcolor: * (1 - (0.0009 * SL))<br />
<br />
opposite: * (1 - (0.0006 * SL))<br />
<br />
For SPL 600, on-color would multiply the success rate by 28%, adjacent color would multiply it by 46%, while opposite color would multiply it by 64%.<br />
<br />
<span style="color:#2ecc71;">Chance to Destroy Hostile Enchantments</span><br />
<br />
<span style="color:#2ecc71;">There is a 50% chance to&nbsp;destroy hostile enchantments cast upon a Mage&nbsp;when the Mage&nbsp;has successfully attacked (Regular), sieged or pillaged the Caster</span><br />
<br />
'''Encyclopedia Magika: Volume II: The Book of Spells'''<br />
<br />
----<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
== Ascendant {{White}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Armor_of_Light|Armor of Light]]'''<br />
| Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead|Undead]] units for ONE random friendly stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Bless|Bless]]'''<br />
| Raises Accuracy of one random owned stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Blinding_Flash|Blinding Flash]]'''<br />
| Reduces [[Accuracy|accuracy]] of enemy units (Based on spell level)<br />
|- valign="top"<br />
| '''[[Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]'''<br />
| Summon [[Empyrean_Inquisitor|Empyrean Inquisitor]] into your army<br />
|- valign="top"<br />
| '''[[Consecration|Consecration]]'''<br />
| Summon [[Fanatic|Fanatics]] into your army<br />
|- valign="top"<br />
| '''[[Descent_of_Holy_Being|Descent of Holy Being]]'''<br />
| Summon [[Dominion|Dominions]] into your army<br />
|- valign="top"<br />
| '''[[Destroy_Artifacts|Destroy Artifacts]]'''<br />
| Destroys 1-9 random [[Items|artifacts]] of targeted mage. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Dispel_Magic|Dispel Magic]]'''<br />
| Improves chance of dispelling [[Enchantments|enchantments]]<br />
|- valign="top"<br />
| '''[[Divine_Inspiration|Divine Inspiration]]'''<br />
| ''On Apprentice server only'', [[Enchantment|enchantment]] to compensate for the absence of [[The_Holy_Light|The Holy Light]]. <br />
Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.<br />
<br />
|- valign="top"<br />
| '''[[Gate|Gate]]'''<br />
| Summon [[Archangel|Archangels]], [[Angel|Angels]], [[Unicorn|Unicorns]] or [[Knight|Knights]] into your army<br />
|- valign="top"<br />
| '''[[Healing|Healing]]'''<br />
| Resurrects units at the end of the battle, except when whole stacks are [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Heavenly_Protection|Heavenly Protection]]'''<br />
| Gives a chance to reflect enemy spells.<br />
|- valign="top"<br />
| '''[[Holy_Word|Holy Word]]'''<br />
| Deal's [[Holy|Holy]] damage to each [[Undeads|undead]] enemy stack. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Locate_Artifact|Locate Artifact]]'''<br />
| Generates\Finds [[Items|items]] for the caster.<br />
|- valign="top"<br />
| '''[[Love_and_Peace|Love and Peace]]'''<br />
| Increase HP and decrease AP of own units in battles. [[Preacher|Preachers]] join your army every turn. <br />
Reduces the [[Geld|Geld]] upkeep of your units. Increases Population growth.<br />
<br />
|- valign="top"<br />
| '''[[Miracle|Miracle]]'''<br />
| Resurrects 50% of slain units, except stacks that were totally [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Pacifism|Pacifism]]'''<br />
| Reduces Attack Power of the victim's armies by ~15%. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Platinum_Hand_of_Healing|Platinum Hand of Healing]]'''<br />
| Resurrects 20% of slain units, except stacks that were totally [[Stack_wipe|wiped]].<br />
|- valign="top"<br />
| '''[[Protection_from_Evil|Protection from Evil]]'''<br />
| Grants your kingdom resistance against {{black}} [[:category:Nether_Spells|spells]], both in battles as well as directly cast.<br />
|- valign="top"<br />
| '''[[Protection_from_Missile|Protection from Missile]]'''<br />
| Protects a random stack from any [[MISSILE|missile]] attacks.<br />
|- valign="top"<br />
| '''[[Resist_Elements|Resist Elements]]'''<br />
| Adds resistance to [[:category:Eradication_Spells|Eradication spells]]. (Based on spell level)<br />
|- valign="top"<br />
| '''[[Resurrection|Resurrection]]'''<br />
| Resurrects units slain during battle.<br />
|- valign="top"<br />
| '''[[Summon_Angel|Summon Angel]]'''<br />
| Summon [[Angel|Angels]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Archangel|Summon Archangel]]'''<br />
| Summon [[Archangel|Archangels]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Astral_Magician|Summon Astral Magician]]'''<br />
| Summon [[Astral_Magician|Astral Magicians]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Naga_Queen|Summon Naga Queen]]'''<br />
| Summon [[Naga_Queen|Naga Queen]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Pegasus|Summon Pegasus]]'''<br />
| Summon [[Pegasus|Pegasus]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Soul_Speaker|Summon Soul Speaker]]'''<br />
| Summon [[Soul_Speaker|Soul Speakers]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Spirit_Warrior|Summon Spirit Warrior]]'''<br />
| Summon [[Spirit_Warrior|Spirit Warriors]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Titan|Summon Titan]]'''<br />
| Summon [[Titan|Titans]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Unicorn|Summon Unicorn]]'''<br />
| Summon [[Unicorn|Unicorns]] into your army.<br />
|- valign="top"<br />
| '''[[Sword_of_Light|Sword of Light]]'''<br />
| Battle spell that adds [[HOLY|holy]] attack and increased AP to units of [[MELEE|MELEE]] [[Attack_Types|Attack Type]]<br />
|- valign="top"<br />
| '''[[The_Holy_Light|The Holy Light]]'''<br />
| Enchantment that boosts accuracy, AP, and counter of {{white}} units, as well as adding [[HOLY|holy]] attack to those with [[MELEE|MELEE]] [[Attack_Types|Attack Type]]<br />
|}<br />
<br />
== Verdant {{Green}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Animal_Summoning|Animal Summoning]]'''<br />
| Summon [[Gorilla|Gorillas]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Creeping_Vines|Call Creeping Vines]]'''<br />
| Summon [[Creeping_Vines|Creeping Vines]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]'''<br />
| Summon [[Elven_Blade_Dancer|Elven Blade Dancers]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Griffon|Call Griffon]]'''<br />
| Summon [[Griffon|Griffons]] into your army.<br />
|- valign="top"<br />
| '''[[Call_High_Elves|Call High Elves]]'''<br />
| Summon [[High_Elf|High Elves]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Hurricane|Call Hurricane]]'''<br />
| All [[FLYING|flying]] units will be grounded and suffer -1 [[Initiative|initiative]].<br />
|- valign="top"<br />
| '''[[Call_Mandrake|Call Mandrake]]'''<br />
| Summon [[Mandrake|Mandrakes]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Treants|Call Treants]]'''<br />
| Summon [[Treant|Treants]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Phoenix|Call Phoenix]]'''<br />
| Summon [[Phoenix|Phoenixes]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Venus_Flytraps|Call Venus Flytraps]]'''<br />
| Summon [[Venus_Flytraps|Venus Flytraps]] into your army.<br />
|- valign="top"<br />
| '''[[Cancellation|Cancellation]]'''<br />
| Removes all [[Enchantments|enchantments]] from the targetted mage, also cures global [[Epidemics|epidemics]].<br />
|- valign="top"<br />
| '''[[Enlarge_Animal|Enlarge Animal]]'''<br />
| Increases AP and for all [[:Category:Animals|Animals]] you own.<br />
|- valign="top"<br />
| '''[[Eye_of_the_Eagle|Eye of the Eagle]]'''<br />
| [[:Category:Elves|Elves]] get +10% accuracy.<br />
|- valign="top"<br />
| '''[[Nature's_Cure|Nature's Cure]]'''<br />
| Restores [[Health_points|HP]].<br />
|- valign="top"<br />
| '''[[Nature's_Favor|Nature's Favor]]'''<br />
| Summon [[Treant|Treants]], [[Dryad|Dryads]] and [[Nymph|Nymphs]] every turn, gives bonus to population.<br />
|- valign="top"<br />
| '''[[Nature's_Lore|Nature's Lore]]'''<br />
| Increase [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|explore]] and gives a bonus to [[:Category:Elves|Elves]].<br />
|- valign="top"<br />
| '''[[Plant_Growth|Plant Growth]]'''<br />
| Increases the [[Health_Points|HP]], [[Counter_Attack|counter]] and [[Attack_Power|AP]] of all treefolk units: [[Treant|Treant]], [[Mandrake|Mandrake]], and [[Creeping_Vines|Creeping Vines]].<br />
|- valign="top"<br />
| '''[[Regeneration|Regeneration]]'''<br />
| Resurrects 10% of all your slain units in battle.<br />
|- valign="top"<br />
| '''[[Rust_Armor|Rust Armor]]'''<br />
| Lowers [[MELEE|melee]] resistance of all of opponent's units that fail to resist the spell by ~30%.<br />
|- valign="top"<br />
| '''[[Serenity|Serenity]]'''<br />
| Dispells a number of [[Enchantments|enchantments]] on a target. Can be used offensively but also to save a friend.<br />
|- valign="top"<br />
| '''[[Stunning_Beauty|Stunning Beauty]]'''<br />
| [[:Category:Elves|Elves]] and [[:Category:Humans|Humans]] in your army gain [[Beauty|Beauty]] ability.<br />
|- valign="top"<br />
| '''[[Summon_Dryad|Summon Dryad]]'''<br />
| Summon [[Dryad|Dryads]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Earth_Elemental|Summon Earth Elemental]]'''<br />
| Summon [[Earth_Elemental|Earth Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Locust_Swarm|Summon Locust Swarm]]'''<br />
| Decreases food production of [[Farms|farms]] of the target mage.<br />
|- valign="top"<br />
| '''[[Summon_Nymph|Summon Nymph]]'''<br />
| Summon [[Nymph|Nymphs]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Werebear|Summon Werebear]]'''<br />
| Summon [[Werebear|Werebears]] into your army.<br />
|- valign="top"<br />
| '''[[Sunray|Sunray]]'''<br />
| Increases protection from {{black}} Nether and {{blue}} Phantasm magic.<br />
|- valign="top"<br />
| '''[[Weather_Summoning|Weather Summoning]]'''<br />
| Increase food production of [[Farms|farms]].<br />
|- valign="top"<br />
| '''[[Web_of_the_Spider_Woman|Web of the Spider Woman]]'''<br />
| Reduces the [[Initiative|initiative]] of one random enemy stack by 1.<br />
|- valign="top"<br />
| '''[[Wooden_Soul|Wooden Soul]]'''<br />
| Increaes [[Health_points|HP]] for one random stack in your army.<br />
|}<br />
<br />
&nbsp;<br />
<br />
== Eradication {{red}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Battle_Chant|Battle Chant]]'''<br />
| Increases AP and decreases HP of own units in battle. <br />
Takes home [[Geld|geld]] if attack is successful ({{red}} mages only).<br />
<br />
|- valign="top"<br />
| '''[[Blaze|Blaze]]'''<br />
| Inflicts minor damage, twice as effective as [[Force_Bolt|Force Bolt]].<br />
|- valign="top"<br />
| '''[[Call_Dwarven_Deathseeker|Call Dwarven Deathseeker]]'''<br />
| Summon [[Dwarven_Deathseeker|Dwarven Deathseekers]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Dwarven_Shaman|Call Dwarven Shaman]]'''<br />
| Summon [[Dwarven_Shaman|Dwarven Shaman]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Lightning|Call Lightning]]'''<br />
| Kills [[Mana|Mana]] and [[Population|Population]]: between 5%-8%.<br />
|- valign="top"<br />
| '''[[Call_Lizardmen|Call Lizardmen]]'''<br />
| Summon [[Lizard_Man|Lizardmen]] into your army.<br />
|- valign="top"<br />
| '''[[Call_Storm_Giant|Call Storm Giant]]'''<br />
| Summon [[Storm_Giant|Storm Giants]] into your army.<br />
|- valign="top"<br />
| '''[[Chain_Lightning|Chain Lightning]]'''<br />
| Does strong [[LIGHTNING|Lightning]] damage to one enemy group and does weak [[LIGHTNING|Lightning]] damage to remaining enemies. Seems to do more damage to smaller units.<br />
|- valign="top"<br />
| '''[[Disintegrate|Disintegrate]]'''<br />
| Kills units in 1 random stack. Red's version of [[Gaze_of_Death|Gaze of Death]].<br />
|- valign="top"<br />
| '''[[Earthquake|Earthquake]]'''<br />
| It empties all [[Mana|mana]] of caster, and then from the target subtracts half that amount of [[Mana|mana]].<br />
|- valign="top"<br />
| '''[[Fireball|Fireball]]'''<br />
| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness_to|Weakness to]] [[FIRE|fire]].<br />
|- valign="top"<br />
| '''[[Flame_Arrow|Flame Arrow]]'''<br />
| Adds [[FIRE|Fire]] [[Attack_Types|attack type]] to all [[MISSILE|Missile]] attacks.<br />
|- valign="top"<br />
| '''[[Flame_Blade|Flame Blade]]'''<br />
| Adds [[FIRE|FIRE]] [[Attack_Types|attack type]] to any [[MELEE|MELEE]] stack.<br />
|- valign="top"<br />
| '''[[Flame_Shield|Flame Shield]]'''<br />
| Gives your units 100% [[FIRE|FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]]. <br />
Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.<br />
<br />
|- valign="top"<br />
| '''[[Force_Bolt|Force Bolt]]'''<br />
| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack.<br />
|- valign="top"<br />
| '''[[Giant_Strength|Giant Strength]]'''<br />
| +20% AP to all stacks.<br />
|- valign="top"<br />
| '''[[Gravity_Pull|Gravity Pull]]'''<br />
| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground. <br />
Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.<br />
<br />
|- valign="top"<br />
| '''[[Inferno|Inferno]]'''<br />
| Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks. <br />
Smaller units suffer far more damage than big ones.<br />
<br />
|- valign="top"<br />
| '''[[Lightning_Strike|Lightning Strike]]'''<br />
| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack.<br />
|- valign="top"<br />
| '''[[Lure_Goblins|Lure Goblins]]'''<br />
| Summon [[Goblins|Goblins]] into your army.<br />
|- valign="top"<br />
| '''[[Meteor_Storm|Meteor Storm]]'''<br />
| Destroys [[Buildings|buildings]] and [[Population|population]] each turn taken by the targeted mage. <br />
Takes its upkeep [[Mana|mana]] from the casting mage, during every turn the targeted mage moves under the [[Enchantments|enchantment]].<br />
<br />
|- valign="top"<br />
| '''[[Stun|Stun]]'''<br />
| Typically 30% reduction of both [[Resistance|resistances]] and [[Efficiency|efficiency]] of enemy units that fail to resist [[Stun|Stun]].<br />
|- valign="top"<br />
| '''[[Summon_Chimera|Summon Chimera]]'''<br />
| Summon [[Chimera|Chimera]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Efreeti|Summon Efreeti]]'''<br />
| Summon [[Efreeti|Efreeti]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Fire_Elemental|Summon Fire Elemental]]'''<br />
| Summon [[Fire_Elemental|Fire Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Hellhound|Summon Hellhound]]'''<br />
| Summon [[Hell_Hound|Hell Hounds]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Hydra|Summon Hydra]]'''<br />
| Summon [[Hydra|Hydra]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Red_Dragon|Summon Red Dragon]]'''<br />
| Summon [[Red_Dragon|Red Dragons]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Salamander|Summon Salamander]]'''<br />
| Summon [[Salamander|Salamanders]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Wyvern|Summon Wyvern]]'''<br />
| Summon [[Wyvern|Wyverns]] into your army.<br />
|- valign="top"<br />
| '''[[Volcano_Eruption|Volcano Eruption]]'''<br />
| Kills target's [[Units|units]] and [[Population|population]] and destroys [[Buildings|buildings]], including [[Forts|forts]].<br />
|}<br />
<br />
== Nether {{Black}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Animate_Ghouls|Animate Ghouls]]'''<br />
| Summon [[Ghoul|Ghouls]] to your army.<br />
|- valign="top"<br />
| '''[[Animate_Skeletons|Animate Skeletons]]'''<br />
| Summon [[Skeleton|Skeletons]] to your army.<br />
|- valign="top"<br />
| '''[[Animate_Zombie|Animate Zombie]]'''<br />
| Summon [[Zombie|Zombies]] to your army.<br />
|- valign="top"<br />
| '''[[Battle_Lust|Battle Lust]]'''<br />
| +80% AP increase to all stacks, -40% HP penalty.<br />
|- valign="top"<br />
| '''[[Black_Death|Black Death]]'''<br />
| Kills [[Units|units]] and [[Population|population]] every turn. This [[Epidemics|epidemic]] spreads through battles.<br />
|- valign="top"<br />
| '''[[Black_Sabbath|Black Sabbath]]'''<br />
| Randomizes but increases [[Mana|node output]]. Summon [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn.<br />
|- valign="top"<br />
| '''[[Blacken_Soul|Blacken Soul]]'''<br />
| Kills units and paralyzes 1 random stack.<br />
|- valign="top"<br />
| '''[[Blood_Curse|Blood Curse]]'''<br />
| Prevents healing of enemy units.<br />
|- valign="top"<br />
| '''[[Blood_Ritual|Blood Ritual]]'''<br />
| Summon [[Ghoul|Ghouls]] every turns.<br />
|- valign="top"<br />
| '''[[Contract_of_the_Soul|Contract of the Soul]]'''<br />
| [[Devil|Devils]] come to help in battles for 25 hours, particulary on defense and in counters. <br />
[[Population|Population]] allows upkeeping this [[Enchantments|enchantment]] a limited number of turns only. Regaining [[Population|Population]] after [[Contract_of_the_Soul|Contract of the Soul]] is hindered by the [[Devil_Prince|Devil Prince]] hero.<br />
<br />
|- valign="top"<br />
| '''[[Corruption|Corruption]]'''<br />
| Summon [[:category:Fallen_Units|Fallen Units]].<br />
|- valign="top"<br />
| '''[[Curse|Curse]]'''<br />
| Lowers [[Accuracy|accuracy]] of 1 stack.<br />
|- valign="top"<br />
| '''[[Death_and_Decay|Death and Decay]]'''<br />
| Destroys targets [[Land|land]] and [[Population|population]]/<br />
|- valign="top"<br />
| '''[[Dreams_of_Seduction|Dreams of Seduction]]'''<br />
| Summon [[Succubus|Succubi]] into your army.<br />
|- valign="top"<br />
| '''[[Fear|Fear]]'''<br />
| Lowers AP and counter of 1 stack.<br />
|- valign="top"<br />
| '''[[Foul_Water|Foul Water]]'''<br />
| Increase AP to all [[MELEE|MELEE]] units and gives them [[POISON|POISON]] attack type.<br />
|- valign="top"<br />
| '''[[Gaze_of_Death|Gaze of Death]]'''<br />
| Kills units in 1 random stack.<br />
|- valign="top"<br />
| '''[[Kiss_of_the_Vampire|Kiss of the Vampire]]'''<br />
| All units gain the ability [[Steal_Life|Steal Life]].<br />
|- valign="top"<br />
| '''[[Night_of_the_Living_Dead|Night of the Living Dead]]'''<br />
| Sacrifices [[Population|population]] and summon random [[Undeads|undead units]]<br />
|- valign="top"<br />
| '''[[Shroud_of_Darkness|Shroud of Darkness]]'''<br />
| Add [[Resistance|resistance]] against {{white}} Ascendant Magic.<br />
|- valign="top"<br />
| '''[[Summon_Bulwark_Horror|Summon Bulwark Horror]]'''<br />
| Summon [[Bulwark_Horror|Bulwark Horrors]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Dark_Elf_Magician|Summon Dark Elf Magician]]'''<br />
| Summon [[Dark_Elf_Magician|Dark Elf Magicians]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Demon_Knight|Summon Demon Knight]]'''<br />
| Summon [[Demon_Knight|Demon Knights]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Horned_Demon|Summon Horned Demon]]'''<br />
| Summon [[Horned_Demon|Horned Demons]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Lich|Summon Lich]]'''<br />
| Summon [[Lich|Liches]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Shadow|Summon Shadow]]'''<br />
| Summon [[Shadow|Shadows]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Unholy_Reaver|Summon Unholy Reaver]]'''<br />
| Summon [[Unholy_Reaver|Unholy Reavers]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Vampire|Summon Vampire]]'''<br />
| Summon [[Vampire|Vampires]] to your army.<br />
|- valign="top"<br />
| '''[[Summon_Wraith|Summon Wraith]]'''<br />
| Summon [[Wraith|Wraith]] to your army.<br />
|- valign="top"<br />
| '''[[Touch_of_Necromancy|Touch of Necromancy]]'''<br />
| Raises 30% of slain units from opponents army as [[Undeads|Undeads]] to join your army.<br />
|}<br />
<br />
&nbsp;<br />
<br />
== Phantasm {{Blue}} ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''[[Aureate_Conversion|Aureate Conversion]]'''<br />
| Decreases gold income, decreases unit mana upkeep.<br />
|- valign="top"<br />
| '''[[Call_Sirenes|Call Sirenes]]'''<br />
| Summon [[Sirene|Sirenes]] into your army.<br />
|- valign="top"<br />
| '''[[Concentration|Concentration]]'''<br />
| Decreases the chance of failure in casting off-color spells. <br />
Increases research speed. For {{blue}} mages also increases off-color summoning yields.<br />
<br />
|- valign="top"<br />
| '''[[Confuse|Confuse]]'''<br />
| Decreases target's chance for successful spell casting and successful dispelling.<br />
|- valign="top"<br />
| '''[[Conjure_Elemental|Conjure Elemental]]'''<br />
| Summon [[Water_Elemental|Water Elementals]], [[Ice_Elemental|Ice Elementals]] or [[Air_Elemental|Air Elementals]] into your army.<br />
|- valign="top"<br />
| '''[[Double_Time|Double Time]]'''<br />
| Increases [[Accuracy|accuracy]] and [[Initiative|initiative]] to one of your stacks.<br />
|- valign="top"<br />
| '''[[Flight|Flight]]'''<br />
| Adds [[FLYING|Flying]] ability to one of your stacks.<br />
|- valign="top"<br />
| '''[[Fog_Cloud|Fog Cloud]]'''<br />
| Decreases [[Accuracy|accuracy]] for attacker and defender in a battle.<br />
|- valign="top"<br />
| '''[[Fool's_Gold|Fool's Gold]]'''<br />
| Removes a random amount of geld from a target, transferring part of it to caster.<br />
|- valign="top"<br />
| '''[[Hallucination|Hallucination]]'''<br />
| Gives a chance your enemy cannot find your kingdom when attacking, and reduces the [[Efficiency|efficiency]] of your units by 10%.<br />
|- valign="top"<br />
| '''[[Invisibility|Invisibility]]'''<br />
| Sets 1 random stack [[Initiative|Initiative]] to 6 and doubles [[Fatigue|Fatigue]] to the enemy stack that hits it<br />
|- valign="top"<br />
| '''[[Laziness|Laziness]]'''<br />
| Decreases the base [[Geld|geld]] income of the target.<br />
|- valign="top"<br />
| '''[[Lovesick|Lovesick]]'''<br />
| Cast by {{blue}} adds [[Charm|Charm]] and [[Beauty|Beauty]] abilities to your units. Adds [[Beauty|Beauty]] only when cast off-color.<br />
|- valign="top"<br />
| '''[[Mental_Thrash|Mental Thrash]]'''<br />
| Deals fixed amount of [[PSYCHIC|psychic]] attack type damage to one enemy stack.<br />
|- valign="top"<br />
| '''[[Mind_Bar|Mind Bar]]'''<br />
| Increases spell resistance for all five magic specialties ({{Red}}{{Green}}{{White}}{{Black}}{{Blue}}).<br />
|- valign="top"<br />
| '''[[Mirage_Monster|Mirage Monster]]'''<br />
| Summon 6666 [[Shadow_Monster|Shadow Monsters]] into your army for 1 battle.<br />
|- valign="top"<br />
| '''[[Paralyze|Paralyze]]'''<br />
| Lowers [[Initiative|initiative]], AP and counter-attack.<br />
|- valign="top"<br />
| '''[[Phantasm_Magic|Phantasm Magic]]'''<br />
| Deals minor amount of [[PSYCHIC|psychic]] damage to the enemy army.<br />
|- valign="top"<br />
| '''[[Phase_Step|Phase Step]]'''<br />
| Grants a single stack Siege and increases the Random Damage Mulitplier by 0.25 (on color) Replaces [[Feet_of_Hermes|Feet of Hermes]] since October 2007.<br />
|- valign="top"<br />
| '''[[Scrying_Mirror|Scrying Mirror]]'''<br />
| Randomly reveals information of targetted mage.<br />
|- valign="top"<br />
| '''[[Sleep|Sleep]]'''<br />
| Reduces all the [[Resistance|resistances]] of one single enemy stack<br />
|- valign="top"<br />
| '''[[Slow|Slow]]'''<br />
| Decreases Enemy unit's [[Initiative|initiative]] by 1.<br />
|- valign="top"<br />
| '''[[Steal_Artifact|Steal Artifact]]'''<br />
| Steals 1 random [[Items|artifact]] from target.<br />
|- valign="top"<br />
| '''[[Summon_Djinni|Summon Djinni]]'''<br />
| Summon [[Djinni|Djinnies]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Leviathan|Summon Leviathan]]'''<br />
| Summon [[Leviathan|Leviathans]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Medusa|Summon Medusa]]'''<br />
| Summon [[Medusa|Medusa]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Mind_Ripper|Summon Mind Ripper]]'''<br />
| Summon [[Mind_Ripper|Mind Rippers]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Psychic_Wisp|Summon Psychic Wisp]]'''<br />
| Summon [[Psychic_Wisp|Psychic Wisps]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Sprite|Summon Sprite]]'''<br />
| Summon [[Sprite|Sprites]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Snowbeast|Summon Snowbeast]]'''<br />
| Summon [[Yeti|Yeti]] into your army.<br />
|- valign="top"<br />
| '''[[Summon_Sylph|Summon Sylph]]'''<br />
| Summon [[Sylph|Sylphs]] into your army.<br />
|- valign="top"<br />
| '''[[Temporal_Stasis_Field|Temporal Stasis Field]]'''<br />
| Doubles the [[Turns|turn costs]] for moves by the targeted mage. Disables [[Pre-orders|pre-orders]].<br />
|- valign="top"<br />
| '''[[The_Wall_of_Silence|The Wall of Silence]]'''<br />
| Renders spell casting very hard, both for the target and for mages encountering that target.<br />
|- valign="top"<br />
| '''[[Wish|Wish]]'''<br />
| May gain you nothing, can make you gain or lose [[Turns|turns]] and can make you lose [[Mana|mana]], <br />
but may also gain you [[Geld|Geld]], [[Population|population]], lesser [[Items|items]], [[Efreeti_Bottle|Efreeti Bottle]], [[Skills|Skill-point]].<br />
<br />
|}<br />
<br />
== Plain {{Plain}} ==<br />
<br />
{| align="center" border="1" width="95%"<br />
|-<br />
! {{Plain}} Spell Name<br />
! Spell Effect<br />
|-<br />
| [[Armageddon|Armageddon]]<br />
| Enchantment associated with the final destruction at the end of the game round. <br />
It is to be casted and upkept by 7 mages over 6 days, to start the one day final battle at the 7th day. If this doesn't happen within 3 months of game round, server triggered [[Armageddon|Armageddon]] comes at an announced time. Researching this mother of all spells will not boost your spell level.<br />
<br />
|-<br />
| [[Frozen_Hell|Frozen Hell]]<br />
| Capital punishment cast by Administrators; it freezes target mage, preventing any action by that person for a period of a week. After that week, the mage is killed.<br />
|-<br />
| [[Fury_of_God|Fury of God]]<br />
| A major punishment cast by a hateful God or by Administrators; it will either instantly kill the target mage or cause massive damage in a small amount of turns<br />
|-<br />
| [[Indulgence_of_God|Indulgence of God]]<br />
| Beneficial spell cast by pleased Gods; it removes all harmful enchantments, including epidemics<br />
|-<br />
| [[Invigorate|Invigorate]]<br />
| Beneficial spell cast by pleased Gods; it provides a massive boost to all units in the target mage's army<br />
|-<br />
| [[Mute|Mute]]<br />
| Minor punishment used by Administrators; it disables all in-game messaging and description editing<br />
|-<br />
| [[Spell_Strike|Spell Strike]]<br />
| A damaging spell cast by angry Gods, Spell Strike removes all beneficial enchantments from target mage<br />
|-<br />
| [[Time_Twister|Time Twister]]<br />
| Minor punishment used by Administrators; it subtracts Turns&#124;a full amount of turns from target mage<br />
|}<br />
<br />
== Heroes' spells ==<br />
<br />
*{{red}} [[Arcfire|Arcfire]] by [[Fire_Elementalist|Fire Elementalist]] <br />
*{{red}} [[Firestorm|Firestorm]] by [[Fire_Elementalist|Fire Elementalist]] <br />
*{{green}} [[Wall_of_Thorn|Wall of Thorn]] by [[Shaman|Shaman]] <br />
*{{black}} [[Chill_Touch|Chill Touch]] by [[Soul_Reaper|Soul Reaper]] and [[Necromancer|Necromancer]] <br />
*{{blue}} [[Icicle|Icicle]] by [[Valkyrie|Valkyrie]] <br />
*{{black}} [[Polymorph|Polymorph]] by [[Witch|Witch]] <br />
<br />
== Retired spells ==<br />
<br />
{| border="0" cellpadding="5"<br />
|- valign="top"<br />
! align="left" width="300" | Spell<br />
! align="left" width="760" | Effect<br />
|- valign="top"<br />
| '''{{blue}} [[Feet_of_Hermes|Feet of Hermes]]'''<br />
| Discontinued spell, replaced by [[Phase_Step|Phase Step]]. Added the [[Swift|Swift]] ability to one of your stacks.<br />
|}<br />
<br />
[[Category:Resources]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Spell_Mastery&diff=51951Spell Mastery2023-01-07T01:02:38Z<p>Krystalline: </p>
<hr />
<div><br />
{{skillnav}}<br />
<br />
This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell_Lore|Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed to cast spells as well.<br />
<br />
= Effects =<br />
<br />
*Each level: Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites. <br />
*Reduces spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast. <br />
<br />
<br/> ** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:<br />
<br />
{|<br />
|-<br />
| &nbsp;<br />
| Spell Type<br />
| On-Colour<br />
| Near Colour<br />
| Opposite Colour<br />
|-<br />
| &nbsp;<br />
| Simple<br />
| 100%<br />
| 125%<br />
| 200%<br />
|-<br />
| &nbsp;<br />
| Average<br />
| 100%<br />
| 150%<br />
| 350%<br />
|-<br />
| &nbsp;<br />
| Complex<br />
| 100%<br />
| 200%<br />
| 600%<br />
|-<br />
| &nbsp;<br />
| Ultimate<br />
| 100%<br />
| N/A<br />
| N/A<br />
|-<br />
| &nbsp;<br />
| Ancient<br />
| 100%<br />
| 125%<br />
| 200%<br />
|}<br />
<br />
= Level By Level =<br />
<br />
(confirmed for level 1 to 19)<br />
<br />
*L1&nbsp;: - 1% oncolour; - 2% nearcolour; - 3% offcolour <br />
*L2&nbsp;: - 2% oncolour; - 4% nearcolour; - 6% offcolour <br />
*L3&nbsp;: - 3% oncolour; - 6% nearcolour; - 9% offcolour <br />
*L4&nbsp;: - 4% oncolour; - 8% nearcolour; -12% offcolour <br />
*L5&nbsp;: - 5% oncolour; -10% nearcolour; -15% offcolour <br />
*L6&nbsp;: - 6% oncolour; -12% nearcolour; -18% offcolour <br />
*L7&nbsp;: - 7% oncolour; -14% nearcolour; -21% offcolour <br />
*L8&nbsp;: - 8% oncolour; -16% nearcolour; -24% offcolour <br />
*L9&nbsp;: - 9% oncolour; -18% nearcolour; -27% offcolour <br />
*L10: -10% oncolour; -20% nearcolour; -30% offcolour <br />
*L11: -11% oncolour; -22% nearcolour; -33% offcolour <br />
*L12: -12% oncolour; -24% nearcolour; -36% offcolour <br />
*L13: -13% oncolour; -26% nearcolour; -39% offcolour <br />
*L14: -14% oncolour; -28% nearcolour; -42% offcolour <br />
*L15: -15% oncolour; -30% nearcolour; -45% offcolour <br />
*L16: -16% oncolour; -32% nearcolour; -48% offcolour <br />
*L17: -17% oncolour; -34% nearcolour; -51% offcolour <br />
*L18: -18% oncolour; -36% nearcolour; -54% offcolour <br />
*L19: -19% oncolour; -38% nearcolour; -57% offcolour <br />
*L20: -20% oncolour; -40% nearcolour; -60% offcolour <br />
<br />
Guild server May 20, 2010 - Spell Mastery: Reduces turn cost by a percentage<br />
<br />
At L12, Spells with an original cast time of over 8 turns cost 1 turn less e.g. Summon Leviathan becomes 8 turns, Call Lightning becomes 9 turns.<br />
<br />
<span style="color:#2ecc71;">The [[Arch|Arch]] server uses a slightly different mechanism for calculating Turn Cost Discounts</span><br />
<br />
*<span style="color:#2ecc71;">L1: -0.67%</span> <br />
*<span style="color:#2ecc71;">L2: -1.33%</span> <br />
*<span style="color:#2ecc71;">L3: -2.00%</span> <br />
*<span style="color:#2ecc71;">L4: -2.67%</span> <br />
*<span style="color:#2ecc71;">L5: -3.33%</span> <br />
*<span style="color:#2ecc71;">L6: -4.67%</span> <br />
*<span style="color:#2ecc71;">L7: -6.00%</span> <br />
*<span style="color:#2ecc71;">L8: -7.33%</span> <br />
*<span style="color:#2ecc71;">L9: -8.67%</span> <br />
*<span style="color:#2ecc71;">L10: -10.00%</span> <br />
*<span style="color:#2ecc71;">L11: -11.33%</span> <br />
*<span style="color:#2ecc71;">L12: -12.67%</span> <br />
*<span style="color:#2ecc71;">L13: -14.00%</span> <br />
*<span style="color:#2ecc71;">L14: -15.33%</span> <br />
*<span style="color:#2ecc71;">L15: -16.67%</span> <br />
*<span style="color:#2ecc71;">L16: -18.00%</span> <br />
*<span style="color:#2ecc71;">L17: -19.33%</span> <br />
*<span style="color:#2ecc71;">L18: -20.67%</span> <br />
*<span style="color:#2ecc71;">L19: -22.00%</span> <br />
*<span style="color:#2ecc71;">L20: -23.33%</span> <br />
<br />
---<br />
<br />
Solo server Nov 26, 2010 - Spell Mastery: Reduces turn cost by a percentage *UPDATE by slivers7*<br />
<br />
As a Nether mage, at Spell Mastery L4, the number of turns needed to cast the spell "Black Death" was noticed to go from 25 turns to 24 turns, so from cursory observation, it appears each level gained reduces the number of turns needed to cast any spell in a linear fashion as below:<br />
<br />
'''Turns needed to cast a spell * (100 - Spell Mastery Level)%'''&nbsp;; turns needed rounded up, so the minimum will at least be 1 turn for non-battle spells<br />
<br />
*=> -1% turn(s) needed to cast any spell per level of skill, fractions rounded up <br />
<br />
In the example case, it would have been:<br />
<br />
25 turns needed * (100 - 4)% = 25 turns * 96% = 24 turns needed&nbsp;; exact<br />
<br />
*Currently, insufficient tested info for each skill level. Needs verification from players who have maxed Spell Mastery. <br />
<br />
---<br />
<br />
Beta server Feb. 1, 2012 - Spell Mastery: Reduces turn cost by a percentage *UPDATE by Nogitron*<br />
<br />
As a Phantasm mage with lvl 14 Spell Mastery, Weather Summoning cost 7 turns instead of 8, while Mind Bar remained at a 7-turn cost. Using slivers7's formula, and inserting Weather Summoning and Mind Bar turn costs, we receive the following respective returns:<br />
<br />
*Weather Summoning = 6.88 turns, round up to 7. <br />
*Mind Bar = 6.02 turns, round up to 7. <br />
<br />
So it appears that ANY fraction will be rounded up, and at lvl 4 as well as 14 slivers7's formula is accurate.<br />
<br />
---<br />
<br />
Nogitron's update: Continued, Feb. 7, 2012 -<br />
<br />
Now lvl 18 Spell Mastery, Mind Bar is updated to 6 turns (7 * 0.82 rounded up). Also, it appears that Spell Mastery affects the spell Armageddon for the servers on which it is active. At lvl 18 SM, Armageddon takes 123 turns to cast rather than 150 (150 * 0.82). Given the amount of turns Armageddon requires, we can determine with absolute certainty that slivers7's formula is accurate.<br />
<br />
= Example =<br />
<br />
*Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master... <br />
**{{black}} Nether: 100% * (1 - .2) = 80% = 8,000MP <br />
**{{red}} Eradication: 150% * (1 - .4) = 150% - 60% = 90% = 9,000MP <br />
**{{white}} Ascendant: 350% * (1 - .6) = 350% - 210% = 140% = 14,000MP <br />
***This clearly shows that this skill is most useful for colours who want to have opposite units! <br />
<br />
*Example of [[Spell Mastery]] in combination with [[Spell_Lore|Spell Lore]] hero ability or [[GodFavour|Magic's Favour]]. <br />
**The effects are not added, but rather multiplied <br />
**E.g. -10% Spell Mastery effect (skill lvl 10, on color) AND -6% Spell Lore effect (hero lvl 4) <br />
**Casting {{blue}} [[Wish|Wish]] (normally 100,000 m.p.) in this situation will cost 84,600 m.p. and not 84,000 m.p. <br />
***In formula: it combines as (1 - .06) * (1 - .1) = 0.94 * 0.9 = 0.846 => 15.4% reduction <br />
***(-10) AND (-6) => 15.4%, not 16% <br />
<br />
*Example of [[Spell Mastery]] in combination with [[Spell_Lore|Spell Lore]] hero ability] for Arch Server. <br />
**The effects are not added, but rather multiplied <br />
**E.g. -30% Spell Mastery effect (skill lvl 10, off color) AND -8% Spell Lore effect (hero lvl 6) <br />
**Casting {{Blue}} [[Summon_Chimera|Summon Chimera]] (normally 210,600 m.p.) in this situation will cost 135,627 m.p. This is because Arch off color is 450% instead of 350%. <br />
***In formula: it combines as (1 - .08) * (1 - .3) = 0.92 * 0.7 = 0.644 => 35.6% reduction <br />
***(-30) AND (-8) => 35.6%, not 38% <br />
<br />
----<br />
<br />
'''Return to:'''<br/> - [[Encyclopedia|Encyclopedia]]<br/> - [[Skills|Skills]]<br />
<br />
----<br />
<br />
[[Category:Skills]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Pixie_Dust&diff=51848Pixie Dust2022-09-16T04:08:26Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = Pixies are known for guile and charm, sprinkling magical dust upon the unwilling in order to lower their defenses and take what they wish.<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Reduces the [[Damage_Resistance|damage resistances]] of all enemy [[Units|units]] during battle by 20% divided by the number of enemy stacks and weighted by those stacks' strength <br />
**For example, if there are 10 equally-powerful stacks in the enemy's army, then the [[Damage_Resistance|resistances]] of each stack will be lowered by 2% <br />
**It is important to note that the result of the [[Dust]] is weighted; this means that if the enemy has 10 stacks, but the top stack comprises of 90% of the [[Net_power|net power]] of the army, then it will receive 90% of the [[Dust's]] effect (18% reduction) <br />
**The least amount of reduction a [[Pixie Dust]] will apply to a particular stack is 1%; the minimum stack size that will attract this 1% reduction is 0.5% of [[Net_power|net power]]; this means that any stack smaller than 0.5% will not attract any of the [[Dust's]] effects, and thus will not minimize the effect it will have on other larger, more important stacks <br />
<br />
&nbsp;<br />
<br />
=== <span style="color:#2ecc71;">Legendary Artificer Effect</span> ===<br />
<br />
*<span style="color:#2ecc71;">The [[Pixie_Dust|Pixie Dust]] receives a 50% bonus from the [[Legendary_Artificer|Legendary Artificer]] Skill</span> <br />
*<span style="color:#2ecc71;">E.g. With level 20 [[Legendary_Artificer|Legendary Artificer]], the total amount of resistance reduction is 20% + 50% x 20% x 100% = 30%</span> <br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Resistance Modifiers]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Pouch_of_Herbs&diff=51847Pouch of Herbs2022-09-16T04:04:05Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
The pouch contains strange and mystical herbs which have the power to heal. A cup of herbal tea brewed with herbs from the pouch can revive and refresh a person and increase his/her healing powers.Area of Effect: all units<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Resurrects 15% of battle losses of all friendly stacks that survived at the end of the battle <br />
*Increases [[Poison|Poison]] [[Damage_Resistance|Resistance]] of all friendly [[Units|units]] by 10% <br />
*Like all healing effects, the [[Pouch's]] healing is countered by {{black}} [[Blood_Curse|Blood Curse]] and the [[Unique_Items|Unique Item]] [[Blood_Knife|Blood Knife]] <br />
<br />
&nbsp;<br />
<br />
=== <span style="color:#2ecc71;">Legendary Artificer Effect</span> ===<br />
<br />
*<span style="color:#2ecc71;">The [[Pouch_of_Herbs|Pouch of Herbs]] healing effect receives a 74% bonus from the [[Legendary_Artificer|Legendary Artificer]] Skill, whilst the Poison Resist effect receives a 100% bonus from the [[Legendary_Artificer|Legendary Artificer]]</span> <br />
*<span style="color:#2ecc71;">E.g With level 20 [[Legendary_Artificer|Legendary Artificer]], the [[Pouch_of_Herbs|Pouch of Herbs]] will provide 15% + 15% x 74% x 100% = 26.1% Healing and 10% x (100 + 100)% = 20% increase in Poison Resist</span> <br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Damage Modifiers]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Brooch_of_Protection&diff=51846Brooch of Protection2022-09-16T03:27:47Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
This large ornamental pin is embalmed with magic. It can create a force field that blocks attacks. The magic of the brooch disappears when the force field is broken by an enemy attack. Area of Effect: all units<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Grants all friendly [[Units|units]] +40% to their [[Melee|Melee]] [[Damage_Resistance|Resistance]] <br />
**On the Arch Server, the increase in [[Melee|Melee]] [[Damage_Resistance|Resistance]] is +50% <br />
<br />
&nbsp;<br />
<br />
=== <span style="color:#2ecc71;">Legendary Artificer Effect</span> ===<br />
<br />
*<span style="color:#2ecc71;">The [[Brooch_of_Protection|Brooch of Protection]] receives a 100% bonus from the [[Legendary_Artificer|Legendary Artificer]] Skill</span> <br />
*<span style="color:#2ecc71;">E.g. With level 20 [[Legendary_Artificer|Legendary Artificer]], the [[Brooch_of_Protection|Brooch of Protection]] will provide 40% x (100 + 100%) = 80% melee resistance to all friendly units</span> <br />
<br />
&nbsp;<br />
<br />
Aug-2017 Discovery/Example<br />
<br />
Attacker (###1) used Brooch of Protection. Defender (###2) cast Rust Armor.<br />
<br />
Defender (###2)'s Griffons attacked Attacker (###1)'s Air Elementals. Griffons's attack failed.<br />
<br />
I.E. Air Elemental base 95% melee resist + Brooch 40% melee resist - Rust Armor 30% melee resist = 105% melee resist<br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Resistance Modifiers]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Bubble_Wine&diff=51845Bubble Wine2022-09-16T03:23:33Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
It smells like some kind of alcoholic drink but bubbles keep floating up from the bottom of the wine. It is believed to be the result of an unsuccessful spell casting by an unknown mage. No one knows the recipe of it, but bottles of bubble wine are being brewed somewhere. It is known that those who drink this wine can become a lot tougher and hit a little harder. Area of Effects: all units<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Boosts all friendly [[Units|units]] [[Health_Points|HP]] by 30% <br />
*Boosts all friendly [[Units|units]]' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]] by 10% <br />
**On the Arch Server, the increase in [[AP|AP]] is 20% and only applies to [[Primary_Attack|Primary]] and [[Counter|Counter]] <br />
<br />
&nbsp;<br />
<br />
=== <span style="color:#2ecc71;">Legendary Artificer Effect</span> ===<br />
<br />
*<span style="color:#2ecc71;">The [[Bubble_Wine|Bubble Wine]] receives a 100% bonus from the [[Legendary_Artificer|Legendary Artificer]] Skill</span> <br />
*<span style="color:#2ecc71;">E.g. With level 20 [[Legendary_Artificer|Legendary Artificer]], the [[Bubble_Wine|Bubble Wine]] will provide&nbsp;30% x (100 + 100)% = 60% additional HP and 10% x (100 + 100)% = 20% additional AP</span> <br />
<br />
[[Items#Lesser_Items|Lesser Items]] fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Damage Modifiers]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Strange_Metallic_Can&diff=51844Strange Metallic Can2022-09-16T03:17:40Z<p>Krystalline: </p>
<hr />
<div><br />
{{Itemstats<br />
| description = <br />
<br />
The small can looks oddly metallic. The label reads "contents hazardous to health, only usuable in extreme situation". Puff of smoke steams out when you open the strange metallic can. Your head feels a bit dizzy but to your surprise, you see your wounds healing up slowly<br />
<br />
}}<br />
<br />
== Effects ==<br />
<br />
*Resurrects 25% of the user's casualties at the end of battle for all stacks that were not completely annihilated. <br />
*Like all healing effects, the [[Can]] is countered by {{black}} [[Blood_Curse|Blood Curse]] ({{black}}[[Beta:Foul_Water|Foul Water]] on [[Lightning|lightning]] and [[Beta|Beta]]) and the [[Unique_Items|Unique Item]] [[Blood_Knife|Blood Knife]]. <br />
<br />
&nbsp;<br />
<br />
=== <span style="color:#2ecc71;">Legendary Artificer Effect</span> ===<br />
<br />
*<span style="color:#2ecc71;">The [[Strange_Metallic_Can|Strange Metallic Can]] receives a 60% bonus from the [[Legendary_Artificer|Legendary Artificer]] Skill</span> <br />
*<span style="color:#2ecc71;">E.g. With level 20 [[Legendary_Artificer|Legendary Artificer]], the [[Strange_Metallic_Can|Strange Metallic Can]] will provide 25% + 60% x 25% x 100% = 40% healing</span> <br />
<br />
&nbsp;<br />
<br />
[[Items#Lesser_Items|Lesser Items]]<br />
<br />
fckLR<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] [[Category:Damage Modifiers]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Summoning&diff=51833Summoning2022-06-17T00:57:28Z<p>Krystalline: </p>
<hr />
<div><br />
{{navigation}}<br />
<br />
Increases amount of units summoned by <span style="color:#2ecc71;">5</span>% + <span style="color:#2ecc71;">2</span>%/lvl. {{stub}}<br />
<br />
[[Category:Hero abilities]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Summoner&diff=51832Summoner2022-06-17T00:54:17Z<p>Krystalline: </p>
<hr />
<div><br />
{{Herostats<br />
| description = <br />
<br />
Calling up many different creatures, the Summoner is much like an apprentice archmage. The summoners of Terra are few and far between, if you should be so fortunate as to enlist one to your army, count yourself lucky, as many a mage will envy you. He can call thousands of flying squirrels to assist him in battles, and some have enough power to greatly improve other mages summoning abilities.<br />
<br />
}}<br />
<br />
&nbsp;<br />
<br />
== Abilities ==<br />
<br />
Battle: [[Squirrel_Dance|Squirrel Dance]] (Obtained at level 9)<br />
<br />
*Summons a stack of 20k + 10k per skill level number of Squirrels that last for the duration of the battle only <br />
*The squirrel stack can be affected by spells, items, and abilities <br />
*The squirrel stack is never commanded by a hero <br />
*The squirrel stack does not count towards total army power or total power loss <br />
*Summoned squirrels do not count as troops for land grab calculations if you win a battle <br />
<br />
Passive: [[Summoning|Summoning]] (Obtained at level 14)<br />
<br />
*Increases amount of units summoned by <span style="color:#2ecc71;">5</span>% + <span style="color:#2ecc71;">2</span>% per skill level <br />
<br />
== Preferred Units ==<br />
<br />
*Increases the [[Efficiency|efficiency]] of on-color elementals([[Earth_Elemental|Earth Elemental]]/[[Phoenix|Phoenix]]) only <br />
*Will always prioritize commanding elemental[http://wiki.the-reincarnation.org/index.php/Elemental [1]] stacks <br />
<br />
&nbsp;<br />
<br />
[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Verdant Heroes]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_White_War_Mage&diff=51831Krystalline White War Mage2022-05-24T12:30:32Z<p>Krystalline: </p>
<hr />
<div><br />
= Krystalline's Caster White War Mage Guide =<br />
<br />
Date: 24 May 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to run an efficient caster white war mage<br />
<br />
&nbsp;<br />
<br />
= Key Priorities =<br />
<br />
#Cast as many Destroy Aritfacts spell as possible during war (At least 75% of your max storage in turns should be used for casting this spell) <br />
#Utilise as many war items as possible during war (War items include: Rotten Food, Letters of the thieves guild, Mana Vortex etc...) <br />
#Maximising the purchases and creation of war items including <br />
#Minimsing the number of battle engagements <br />
<br />
&nbsp;<br />
<br />
= Kingdom Structure Priorities =<br />
<br />
#Mana Capacity and Mana Income <br />
#Skill Generation <br />
<br />
&nbsp;<br />
<br />
= Skill Priorities =<br />
<br />
#Legendary Artifcer <br />
#Spell Penetration <br />
#Barrier Proficiency <br />
#Grand Enchanter <br />
<br />
&nbsp;<br />
<br />
= Play Style =<br />
<br />
*Scheduled and Semi-Scheduled caster <br />
*Un-scheduled whorer <br />
<br />
&nbsp;<br />
<br />
= Structural Guidelines =<br />
<br />
*50% Nodes <br />
*15-20% Farms/Towns <br />
*20% Libraries <br />
*Max Barriers <br />
<br />
&nbsp;<br />
<br />
= Play Guideline =<br />
<br />
*When not scheduled to cast Destroy Artifacts or when not using war items to bomb enemy targets, the mage should spend as much time as possible to Locate Artifacts <br />
*The mage should pre-order all war items from Black Market <br />
*The mage should aim to maintain at all times a minimum of: <br />
**4,000 land; or <br />
**Roughly 65% of turns generated/spent as land; (whichever is more) <br />
**E.g. if the server is 10,000 turns old, the mage should be at least 6,500&nbsp;land. <br />
*The mage should keep Mono Dominions on Defence with L&P and BF/SOM, RES/SOM (or some other defensive assignment) since it is easiest and lowest maintenance <br />
*Should the mage require to gain land, it should only attack Black bots&nbsp;with heavy Dominions (at least 50%) with THL and L&P, and a fodder all the way down (Think chims, but... Doms) <br />
*The mage should, at all times, be using all defensive enchantments including: Protection from Evil, Resist Elements, Love and Peace, Mind Bar, Sunray, Concentration and Heavenly Protection (if available)</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_White_War_Mage&diff=51830Krystalline White War Mage2022-05-24T12:29:37Z<p>Krystalline: Created page with " = Krystalline Caster White War Mage = &nbsp; == Krystalline's Caster White War Mage Guide == Date: 24 May 2021 &nbsp; The purpose of this guide is to provide some very q..."</p>
<hr />
<div><br />
= Krystalline Caster White War Mage =<br />
<br />
&nbsp;<br />
<br />
== Krystalline's Caster White War Mage Guide ==<br />
<br />
Date: 24 May 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to run an efficient caster white war mage<br />
<br />
&nbsp;<br />
<br />
== Key Priorities ==<br />
<br />
#Cast as many Destroy Aritfacts spell as possible during war (At least 75% of your max storage in turns should be used for casting this spell) <br />
#Utilise as many war items as possible during war (War items include: Rotten Food, Letters of the thieves guild, Mana Vortex etc...) <br />
#Maximising the purchases and creation of war items including <br />
#Minimsing the number of battle engagements <br />
<br />
&nbsp;<br />
<br />
== Kingdom Structure Priorities ==<br />
<br />
#Mana Capacity and Mana Income <br />
#Skill Generation <br />
<br />
&nbsp;<br />
<br />
== Skill Priorities ==<br />
<br />
#Legendary Artifcer <br />
#Spell Penetration <br />
#Barrier Proficiency <br />
#Grand Enchanter <br />
<br />
&nbsp;<br />
<br />
== Play Style ==<br />
<br />
*Scheduled and Semi-Scheduled caster <br />
*Un-scheduled whorer <br />
<br />
&nbsp;<br />
<br />
== Structural Guidelines ==<br />
<br />
*50% Nodes <br />
*15-20% Farms/Towns <br />
*20% Libraries <br />
*Max Barriers <br />
<br />
&nbsp;<br />
<br />
== Play Guideline ==<br />
<br />
*When not scheduled to cast Destroy Artifacts or when not using war items to bomb enemy targets, the mage should spend as much time as possible to Locate Artifacts <br />
*The mage should pre-order all war items from Black Market <br />
*The mage should aim to maintain at all times a minimum of: <br />
**4,000 land; or <br />
**Roughly 65% of turns generated/spent as land; (whichever is more) <br />
**E.g. if the server is 10,000 turns old, the mage should be at least 6,500&nbsp;land. <br />
*The mage should keep Mono Dominions on Defence with L&P and BF/SOM, RES/SOM (or some other defensive assignment) since it is easiest and lowest maintenance <br />
*Should the mage require to gain land, it should only attack Black bots&nbsp;with heavy Dominions (at least 50%) with THL and L&P, and a fodder all the way down (Think chims, but... Doms) <br />
*The mage should, at all times, be using all defensive enchantments including: Protection from Evil, Resist Elements, Love and Peace, Mind Bar, Sunray, Concentration and Heavenly Protection (if available)</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Upkeep_Cost&diff=51823Upkeep Cost2022-04-19T04:08:08Z<p>Krystalline: </p>
<hr />
<div><br />
Most units and buildings require the player to pay for their upkeep every turn. Depending on the type of unit or building, this upkeep can range from very little to more than a player can afford. Payment will be in [[Geld|Geld]], [[Mana|Mana]], and/or [[Population|Population]].<br />
<br />
If a player ever runs out of the required resource to pay for his empire's upkeep, units will disband and then buildings will be destroyed until the player can afford them.<br />
<br />
<span style="color:#2ecc71;">Upkeep costs are always paid last and will happen after your active income action.</span><br />
<br />
<span style="color:#2ecc71;">An active income action is:</span><br />
<br />
*<span style="color:#2ecc71;">Spending turns Taxing (Gold income)</span> <br />
*<span style="color:#2ecc71;">Spending turns MP Charging (MP income)</span> <br />
*<span style="color:#2ecc71;">Spending turns Attack/Sieging/Pillaging (Gold or population income)</span> <br />
<br />
<span style="color:#2ecc71;">Example 1:</span><br />
<br />
<span style="color:#2ecc71;">A mage with 0 gold and 10,000 population and an upkeep of -5,000 gold can spend 1 turn Taxing to receive 10,000 gold and then paying 5,000 gold upkeep, which means the mage now has 5,000 gold after spending the turn taxing (instead of gold crashing)</span><br />
<br />
<span style="color:#2ecc71;">Example 2:</span><br />
<br />
<span style="color:#2ecc71;">A mage with 0 gold and 0 population and an upkeep of -25,000 gold and -2,000 population upkeep&nbsp;can spend 2 turns Pillaging to receive say 1,000,000 gold and 5,000 population, which means the mage now has 950,000 gold and 1,000 population after spending the 2 turns pillaging (instead of gold and population crashing)&nbsp;</span></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Upkeep_Cost&diff=51822Upkeep Cost2022-04-19T02:04:18Z<p>Krystalline: </p>
<hr />
<div><br />
Most units and buildings require the player to pay for their upkeep every turn. Depending on the type of unit or building, this upkeep can range from very little to more than a player can afford. Payment will be in [[Geld|Geld]], [[Mana|Mana]], and/or [[Population|Population]].<br />
<br />
If a player ever runs out of the required resource to pay for his empire's upkeep, units will disband and then buildings will be destroyed until the player can afford them.<br />
<br />
<span style="color:#2ecc71;">Upkeep costs are always paid last and will happen after your active income action.</span><br />
<br />
<span style="color:#2ecc71;">An active income action is:</span><br />
<br />
*<span style="color:#2ecc71;">Spending turns Taxing (Gold income)</span> <br />
*<span style="color:#2ecc71;">Spending turns MP Charging (MP income)</span> <br />
*<span style="color:#2ecc71;">Spending turns Attack/Sieging/Pillaging (Gold or population income)</span> <br />
<br />
<span style="color:#2ecc71;">Example 1:</span><br />
<br />
<span style="color:#2ecc71;">A mage with 0 gold and 10,000 population and an upkeep of -5,000 gold can spend 1 turn Taxing to receive 10,000 gold and then paying 5,000 gold upkeep, which means the mage now has 5,000 gold after spending the turn taxing (instead of gold crashing)</span><br />
<br />
<span style="color:#2ecc71;">Example 2:</span><br />
<br />
<span style="color:#2ecc71;">A mage with 0 gold and 0 population and an upkeep of -25,000 gold and -2,000 population upkeep&nbsp;can spend 2 turns Pillaging to receive say 1,000,000 gold and 5,000 population, which means the mage now has 975,000 gold and 3,000 population after spending the 2 turns pillaging (instead of gold and population crashing)&nbsp;</span></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Contract_of_the_Soul&diff=51821Contract of the Soul2022-03-14T22:41:43Z<p>Krystalline: </p>
<hr />
<div><br />
{{Spellstats<br />
| description = <br />
By signing a pact with Satan, you have gained his favour through selling your soul. He will send forth cohorts of Devils under the commandment of devil prince to aid you. Entire cohort will take part in defensive battles, and in counters, ensuring your victory. But be warned! These devils will not leave your army and they need to be fed every day with massive human and geld sacrifice. They will only go back to hell when there's no man left in your country, or when they become bored. After that, you cannot sign another pact before you fulfill current contract.<br />
| image = <br />
| unit = <br />
}}<br />
<br />
&nbsp;<br />
<br />
== Effects ==<br />
<br />
*[[Contract of the Soul]] is an enchantment that for its upkeep eats a big lot of [[Population|population]] every turn you take. <br />
*It makes [[Devils|Devils]] appear in your battles for a maximum of&nbsp;<span style="color:#2ecc71;">24 hours and 30 minutes on all servers others except for Lightning Server&nbsp;(12 hours and 30 minutes on Lightning Server)</span>, or as long as you manage to upkeep the enchantment. <br />
**The [[Devils|Devils]] come as [[Reinforcements|reinforcements]], send to you by God Satan. <br />
**<span style="color:#2ecc71;">The number of Devils that are sent are a function of Spell Level and Current Population:</span> <br />
***<span style="color:#2ecc71;">A Minimum of [[Spell_Level|Spell Level]]</span><span style="color:#2ecc71;">&nbsp;x 0.10 number of [[devils|devils]]</span><span style="color:#2ecc71;">&nbsp;will always be sent (irrespective of Attacking, Countering, Spell Sieging or Defending)</span> <br />
***<span style="color:#2ecc71;">On non-solo servers, a&nbsp;number equal to [[Spell_Level|Spell Level]]</span><span style="color:#2ecc71;">&nbsp;x 15 + 3 x square root (Current Population) when Countering, Spell Sieging or Defending</span> <br />
***<span style="color:#2ecc71;">On solo servers, a number equal to [[Spell_Level|Spell Level]] when Countering, Spell Sieging or Defending</span> <br />
*On defense and in counters, [[Devils|Devils]] show up in such numbers that they almost always [[Stack_wipe|stack wipe]] the top stack of the enemy. <br />
*Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too. <br />
*<span style="color:#2ecc71;">After casting&nbsp;[[Contract of the Soul]], a&nbsp;[[Devil_Prince|Devil Prince]]&nbsp;is automatically summoned and stays&nbsp;with you for 72 hours 13 minutes and 20 seconds after which he will automatically go away</span> <br />
**<span style="color:#2ecc71;">The [[Devil_Prince|Devil Prince]]&nbsp;can not be dismissed and prevents you from taking geld, items and population home via [[Pillaging|pillaging]]</span> <br />
**<span style="color:#2ecc71;">The [[Devil_Prince|Devil Prince]] prevents you from casting [[Contract_of_the_Soul|Contract of the Soul]]</span> <br />
<br />
For hours of entertainment try our new flavor, Fun With Devils at Low Levels. Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.<br />
<br />
Also see: [[DOLZero's_Devil_Guide|DOLZero's Devil Guide]]<br />
<br />
Notes of Interest (Updated December 2011):<br />
<br />
*Upon casting CoS, for the next 72 hours, your Black Sabbath spell will no longer generate the "static" mana that adds to your kingdom's upkeep. However, the "random" mana generated per turn taken will continue to be awarded. When the devil prince has left your kingdom, you will see that the "static" mana generation of Black Sabbath returned as per normal. <br />
<br />
*It is not a requirement as part of the contract to force expiry via population depletion. <br />
<br />
*When CoS is activated, Satan will send devils to aid you in warfare. The amount sent on a "non-machine-counter" is going to be less than 50, almost as useful as an ally who sends you 50 water elementals as reinforcement. The amount sent on a "defense" or "machine-counter" is going to be proportional to the population you have [number of devils = Floor(15 x SL + 3 x sqrt(pop))]. The exact value is unknown, but I estimate it to be 1/80 of your max population, i.e. with 700,000 population, Satan will send 9000 devils, equivalent to 9000 water elementals as reinforcement. During Armageddon, the number of devils sent will decline dramatically, making CoS extremely unattractive to use at this time. <br />
<br />
*Having CoS upon does not make you invulnerable. Your kingdom will engage in warfare under normal victory regulations <br />
<br />
*Having CoS activated will stunt population income. In addition, for every turn you take, you will lose approximately 10,000,000 Gold and 100,000 Population in addition to your normal unit upkeep. Typically at 3,000 acres, you should be expecting around 250,000 Population lost for every attack conducted under CoS. <br />
<br />
*At 3,500 acres, you should be expecting around 450,000 Population lost for every attack conducted under CoS as well as around 70,000,000 Gold Lost in total. <br />
<br />
*Since Devils are reinforcements, they are not affected by the item Ash of Invisibility. Devils can also be blocked by the spell Hallucination, and potentially by the spell Dreams of Seduction. (Jello, 2013) <br />
<br />
*Loss of geld by deviling will be greatly minimized by "loaning" money on Black Market; i.e. bidding most of your geld for a hero that you know someone is going to outbid you for. (as long as you use the devils before you get outbid.) A good strategy is to bid all but 10 million or so geld. If you get outbid, you have only spent about 7-9 million geld for devils. (Jello, 2013) <br />
<br />
fckLR<br />
<br />
[[Category:Spells]] [[Category:Nether Spells]] [[Category:Summoning Spells]] [[Category:Ultimate Spells]] [[Category:God Spells]] [[Category:Enchantments]] [[Category:SelfOnly]]</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_Battle_Guide&diff=51809Krystalline Battle Guide2021-10-22T05:28:52Z<p>Krystalline: </p>
<hr />
<div><br />
= Krystalline's Battle Guide =<br />
<br />
Date: 21st&nbsp;October 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to win batles.<br />
<br />
&nbsp;<br />
<br />
= Win Condition =<br />
<br />
#You win an attack when you have killed more than 10% of the defender's army in Net Power; and <br />
#You win an attack when you have killed more Net Power than your own losses; and <br />
#Subject to scaling (Not going to talk about this just yet, as it is not really relevant to the bulk of your fights) <br />
<br />
&nbsp;<br />
<br />
= Offense Tactics =<br />
<br />
== Level 1 - The perfect pairs ==<br />
<br />
This is the most basic element of stacking which can single handedly win you fights without having to rely heavily on spells or items. The opportunity to perfectly pair may not always exist, especially if you don't know the opponent's stack. This is why sometimes you should work together with your team mates and allies to work out the stacking of the opponent.<br />
<br />
'''Study Material: Unit Favorable Matchups'''<br />
<br />
<span style="color:#f1c40f;">''A perfectly paired matchup could mean that you are doing up to 10x as much damage to the opponent with the exact same amount of Net Power commitment''</span><br />
<br />
#Click the unit that the defender is using <br />
#Choose from one of the recommended units to pair on a "tank and trades favorably" basis <br />
#Repeat steps [1]&nbsp;and [2]&nbsp;at least 3 times (Idealy&nbsp;from top to bottom)&nbsp;to determine your attacking stack <br />
#Attack using a "Regular" attack <br />
#Select a spell from the "most consistent spells" <br />
#Select an item from the "most consistent items" <br />
#Cross your fingers <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Perfect Pairs.jpg|RTENOTITLE]]<br />
<br />
[[File:Perfect Pairs - Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Incorrect Pairing.jpg|RTENOTITLE]]<br />
<br />
== Level 2 - The snipers ==<br />
<br />
Whilst some units don't always win face to face, they can still do particularly well when "sniping" from afar.<br />
<br />
'''Study Material: Unit Weaknesses'''<br />
<br />
''<span style="color:#f1c40f;">Sniping allows you to do damage to units where you could not otherwise have found a perfect pair without making wholesale changes to your stack. A good snipe or two of stacks can single handedly win you the battle.</span>''<br />
<br />
All unmatched units beyond the initial pairing are re-matched from top to bottom.<br />
<br />
#Take a view on the "depth" of the opponent's stack. The shallower/shorter their stack, the more likely you will be able to snipe certain units without investing into very much. <br />
#Pair your "snipers" against the opponent's weaknesses <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Sniping Example 1.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 3.jpg|RTENOTITLE]]<br />
<br />
== Level 3 - The positional fight ==<br />
<br />
The positional fight revolves around understanding the distribution of NP&nbsp;% of the armies that engage. By utilising the efficient positioning of units, you can further enhance your favorable matchups whilst reducing your tanking commitments.<br />
<br />
'''Study Material: Basic Arithmetic and Unit Attributes'''<br />
<br />
<span style="color:#f1c40f;">''Positioning allows you to distribute and organise the NP&nbsp;% of your stack to emphasise on their respective roles. By reducing your commitment to NP&nbsp;% for tanks, you can increase your commitment to NP&nbsp;% for snipers or favorable trades.''</span><br />
<br />
Position Coefficients:<br />
<br />
*A unit WITH&nbsp;a Ranged Primary Attack receives NO positional coefficient <br />
*A unit WITHOUT Flying or a Ranged Primary Attack receives a 1.5x positional coefficient <br />
*A unit WITH Flying receives a 2.25x positional coefficient <br />
<br />
[[File:Position Examples.jpg|RTENOTITLE]]<br />
<br />
Engagement Rules:<br />
<br />
*Only Flying and Ranged units can attack Flying units <br />
*Ranged units that attack a flying unit do&nbsp;<span style="color:#e74c3c;">NOT</span> suffer from [[Siege|Siege]] Penalty <br />
*Non-Flying/Non-Ranged units <span style="color:#e74c3c;">ALWAYS</span>&nbsp;suffer from [[Siege|Siege]] Penalty <br />
*Units are paired from top to bottom <br />
<br />
&nbsp;<br />
<br />
Examples<br />
<br />
[[File:Position Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the Attacker efficiently achieves:<br />
<br />
*Up to 50% LESS&nbsp;NP on the 1st stack of [[Archangel|Archangel]]&nbsp;to tank the [[Dark_Elf_Magician|Dark Elf Magician]] (Very efficient tanking for less NP commitment) <br />
*Up to 125% MORE&nbsp;NP on the 2nd stack of [[Ice_Elemental|Ice Elemental]]&nbsp;to favorably trade with the [[Djinni|Djinni]] (Focused sniping on obvious wins) <br />
*Up to 35% LESS&nbsp;NP on the 3rd of [[Bulwark_Horror|Bulwark Horror]] to tank the [[Mind_Ripper|Mind Ripper]] (Efficient tanking for less NP commitment) <br />
*Up to 35% LESS NP on the 4th stack of [[Unicorn|Unicorn]] to favourably trade the [[Water_Elemental|Water Elemental]] (Efficient tanking for less NP commitment) <br />
<br />
&nbsp;<br />
<br />
[[File:Position Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the attacker efficiently achieves:<br />
<br />
*Up to 35% LESS NP on the 1st stack of [[Dwarven_Shaman|Dwarven Shaman]]&nbsp;to tank [[Red_Dragon|Red Dragon]] whilst having a reasonable hit on defender's [[Efreeti|Efreeti]]&nbsp;(Since they can not attack flyers and therefore must go for the next available ground unit - [[Efreeti|Efreeti]]) <br />
*Up to 50% LESS NP on the 2nd stack of [[Bulwark_Horror|Bulwark Horror]] to tank [[Efreeti|Efreeti]] whilst having a reasonable hit on defender's [[Hydra|Hydra]] (Since the defender's&nbsp;[[Efreeti|Efreeti]] has already been paired by the [[Dwarven_Shaman|Dwarven Shaman]], they must go for the next ground unit - [[Hydra|Hydra]]) <br />
*Up to 125% MORE NP on the 3rd stack of [[Efreeti|Efreeti]] to tank [[Hydra|Hydra]] whilst having a favorable snipe on defender's [[Red_Dragon|Red Dragon]] (Since they have the ability to attack flyers, then they will hit the defender's 1st unpaired flyer - [[Red_Dragon|Red Dragon]]) <br />
*Up to 50% MORE NP on the 4th stack of [[Lich|Lich]] to tank and favorably trade on defender's [[Fire_Elemental|Fire Elemental]] <br />
<br />
&nbsp;<br />
<br />
== Level 4 - The sacrifice ==<br />
<br />
Sacrifices are typically used in deep stacks to counter short or mono stacked defenders.<br />
<br />
Sacrifices are efficient because the investment in summoning the sacrificial stacks is often less than summoning a perfect stack.<br />
<br />
'''Study Material: Knowing the sacrifice units'''<br />
<br />
<span style="color:#f1c40f;">''Sacrificial stacks are typically flying units such as Archangel, Djinni, Vampire, Chimera.''</span><br />
<br />
Identifying the sacrifice opportunity:<br />
<br />
*Mono stacked enemies <br />
*Enemies under the influence of Contract of the Soul <br />
*Enemies with a heavy top stack units (Who are likely to use Ashes of Invisibility) <br />
<br />
Example<br />
<br />
[[File:Sacrifice Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's Mono [[Djinni|Djinni]] with [[Double_Time|Double Time]] as the most likely assignment is tanked by a light [[Archangel|Archangel]] (less than 10% of army NP)&nbsp;sacrifice stack. The balance of the attacker's stacks all have ranged hits on the Mono [[Djinni|Djinni]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
[[File:Sacrifice Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Wraith|Wraith]] with [[Battle_Lust|Battle Lust]] and [[Ashes_of_Invisibility|Ashes of Invisibility]] is the most likely assignment is tanked by a light [[Djinni|Djinni]] (less than 10% of the army) sacrifice stack.&nbsp;The balance of the attacker's stacks all have ranged hits on the Mono [[Wraith|Wraith]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
Note: The defender's [[Devil|Devil]] reinforcement also only engages with the attacker's [[Djinni|Djinni]] as well.<br />
<br />
[[File:Sacrifice Example 3.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Fire_Elemental|Fire Elemental]] with [[Flame_Shield|Flame Shield]] and [[Oil_Flasks|Oil Flasks]] is the most likely assignment is tanked by a moderate/light amount of [[Unicorn|Unicorn]] (less than 15% of the army). The balance of the attacker's stack all have ranged hits on the Mono [[Fire_Elemental|Fire Elemental]] stack and the attacker wins the battle by out damaging and fatigueing.<br />
<br />
== Level 5&nbsp;- The Reinforcements ==<br />
<br />
Mages are automatically assisted with [[Reinforcements|reinforcements]] provided by their allies<br />
<br />
Getting the perfect reinforcement(s) on a consistent basis can greatly increase the chance of winning battles<br />
<br />
'''Study Material - Virtual stacking'''<br />
<br />
<span style="color:#f1c40f;">''The best reinforcements are not always the best to keep at home''</span><br />
<br />
Since mages only get reinforcements when there are 3 or more stacks, this would suggest that whenever reinforcement is sent, then the ally must have at least 3 stacks, and when reinforcements are not sent, then the ally must have less than 3 stacks (Unless if the ally's stacks are too big)<br />
<br />
Reinforcements add an additional dimension to your fights, and are considered "snipers" [Refer to Level 2 - The Snipers section of this guide] in that they can freely hit the top available stack without being hit back.<br />
<br />
Reinforcement stacks hit for 50% of their advertised damage.<br />
<br />
Pre battle reinforcement&nbsp;analysis:<br />
<br />
*Check the [[Status_Report|Status Report]] of your [[Allies|Allies]] prior to playing turns or making attacks (where possible) <br />
*Look for the 3rd, 4th and 5th highest&nbsp;NP% stacks <br />
*Green and White Allies&nbsp;typically provide the worst reinforcements&nbsp;because most green units are useless without buffs (and they are mostly melee damage) - especially those with the 3rd, 4th or 5th highest NP% <br />
*Blue and Black Allies usually provide the best and hardest hitting reinforcements <br />
<br />
Post battle reinforcement analysis:<br />
<br />
*All reinforcements are sent in EXACT numbers and are revealed to the opponent <br />
*Reinforcements being sent to assist you in battle gives very good intelligence to your opponents that informs them on what your allies are likely to be stacking. For example, if your ally&nbsp;send you 50 Red Dragon, that automatically means that your ally DOES NOT have Red Dragon in their 1st or 2nd stack <br />
*When no reinforcements are sent, this means that the allied mage has 2 or fewer stacks (usually implies mono stacking) <br />
<br />
Preparing reinforcements:<br />
<br />
*Running stockier (3-5) stacks allows you to provide the most meaningful reinforcements <br />
*Running 3 stacks allows you to Guarantee the reinforcement that will be sent (which will always be the 3rd highest NP% stack) <br />
*Perfect Green: 34% [[High_Elf|High Elf]], 33% [[Phoenix|Phoenix]], 33% [[Earth_Elemental|Earth Elemental]] <br />
*Perfect White: 34% [[Astral_Magician|Astral Magician]], 33% [[Dominion|Dominion]], 33% [[Titan|Titan]] <br />
*Perfect Blue: 34% [[Air_Elemental|Air Elemental]], 33% [[Water_Elemental|Water Elemental]], 33% [[Ice_Elemental|Ice Elemental]] <br />
*Perfect Red: 34% [[Chimera|Chimera]], 33% [[Fire_Elemental|Fire Elemental]], 33% [[Dwarven_Shaman|Dwarven Shaman]] <br />
*Perfect Black: 34% [[Dark_Elf_Magician|Dark Elf Magician]], 33% [[Unholy_Reaver|Unholy Reaver]], 33% [[Horned_Demon|Horned Demon]]/[[Demon_Knight|Demon Knight]] <br />
<br />
&nbsp;<br />
<br />
'''<span style="color:#f1c40f;">If you have made it this far, and have mastered the 1st 5 levels of my guide (i.e. Matters within you or your ally's absolute control), then you are likely to win at least 50% of battles. From this point onwards, each level will provide only very small but incremental advantages to your battle success. I wish you all the best on your TR journey!</span>'''<br />
<br />
&nbsp;<br />
<br />
== Level 6 - The Assignments ==<br />
<br />
Assignments are both spells and items which you can use for attacking or defending.<br />
<br />
Successfully countering an assignment can single handedly win you the battle.<br />
<br />
'''Study Material: Spells and Items'''<br />
<br />
This section is divided into 5 parts, where I look to&nbsp;provide&nbsp;advice on what spells/items to use when attacking with different colors&nbsp;(defending is a level 13 skill)<br />
<br />
=== Green Offensive Assignments ===<br />
<br />
==== Basic ====<br />
<br />
*[[Rust_Armor|Rust Armor]] is the most typical spell a green would use when attacking because most of green's units do [[Melee|Melee]]&nbsp;damage and get benefits from [[Rust_Armor|Rust Armor]] <br />
*Where the opponent is likely to be using flying units, the alternative is to use [[Call_Hurricane|Call Hurricane]] as this will allow green's hardest hitter, the [[Treant|Treant]] to attack <br />
*[[Ashes_of_Invisibility|Ashes of Invisibility]] is the best counter for against [[The_Spider's_Web|The Spider's Web]] <br />
*[[Candle_of_Sleeping|Candle of Sleeping]] is the best counter against opponent's who use many ultimate units <br />
*[[Carpet_of_Flying|Carpet of Flying]] is great for both increasing damage (by reducing the accuracy penalty suffered by your units during a siege) as well as reducing damage taken from enemy ground only hitter <br />
<br />
==== Intermediate&nbsp; ====<br />
<br />
Requires at least 550 SL for a 90% confidence interval<br />
<br />
*[[Flame_Blade|Flame Blade]] in combination with [[Oil_Flasks|Oil Flasks]] is the best counter against [[Brooch_of_Protection|Brooch of Protection]]. It is also a great spell to pair with your melee attackers to&nbsp;counter&nbsp;ultimate units such as: [[Water_Elemental|Water Elemental]], [[Ice_Elemental|Ice Elemental]], [[Earth_Elemental|Earth Elemental]], [[Leviathan|Leviathan]],&nbsp;[[Titan|Titan]] and [[Unholy_Reaver|Unholy Reaver]] <br />
*[[Sword_of_Light|Sword of Light]] is a low chance but a significant damage boost to your melee attackers against black mages who use many undead units such as: [[Vampire|Vampire]], [[Lich|Lich]], [[Wraith|Wraith]] and [[Zombie|Zombie]]. It is a low chance spell because most black mages are assumed to be using&nbsp;Shroud of Darkness as well as having barriers that almost makes it impossible to pass this white spell <br />
*[[Stun|Stun]] is a technical spell to use against greens that acts as both damage reduction (by way of reducing green unit's efficiency) but also their resistance - albeit&nbsp;half as effective as [[Rust_Armor|Rust Armor]] <br />
*[[Eye_of_the_Eagle|Eye of the Eagle]] is a technical spell that provides a significant boost to your elves. It is particularly useful when attacking reds provided that you are stacking and positioning your elves in the right places <br />
*[[Vial_of_Venom|Vial of Venom]] is great to use against enemies that have low poison resist such as: [[Air_Elemental|Air Elemental]], [[Djinni|Djinni]], [[Mind_Ripper|Mind Ripper]], [[Astral_Magician|Astral Magician]], [[High_Priest|High Priest]], [[Dwarven_Shaman|Dwarven Shaman]], [[Dark_Elf_Magician|Dark Elf Magician]], [[Elven_Blade_Dancer|Elven Blade Dancer]], [[High_Elf|High Elf]] and [[Empyrean_Inquisitor|Empyrean Inquisitor]] <br />
*[[Oil_Flasks|Oil Flasks]] are also good to use when you are attacking with a very heavy (40%+ [[Phoenix|Phoenix]] stack) <br />
<br />
==== Advanced&nbsp; ====<br />
<br />
Requires at least 650 SL for a 90% confidence interval<br />
<br />
*[[Foul_Water|Foul Water]]/[[Blood_Curse|Blood Curse]] is a low chance counter against white mages who use [[Miracle|Miracle]]/[[Resurrection|Resurrection]]/[[Platinum_Hand_of_Healing|Platinum Hand of Healing]]. It is a low chance spell because most white mages are assumed to be using Protection from Evil as well as having barriers that almost makes it impossible pass this black spell <br />
*[[Nature's_Curse|Nature's Curse]] is a spell that heals large numbers of units with low hit points such as Faerie Dragon. Likewise, [[Ointment_of_Healing|Ointment of Healing]] is also a good item to accompany this unit. <br />
<br />
=== Red Offensive Assignments: ===<br />
<br />
==== Basic ====<br />
<br />
&nbsp;<br />
<br />
==== Intermediate ====<br />
<br />
&nbsp;<br />
<br />
==== Advanced ====<br />
<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
== Level 7 - The Uniques ==<br />
<br />
&nbsp;<br />
<br />
== Level 8 - The Spell Level ==<br />
<br />
&nbsp;<br />
<br />
== Level 9 - The Skills and Favors ==<br />
<br />
&nbsp;<br />
<br />
== Level 10 - The Heroes ==<br />
<br />
&nbsp;<br />
<br />
== Level 11 - The Intelligence/Meta Game ==<br />
<br />
&nbsp;<br />
<br />
== Level 12 - The Shuffle ==<br />
<br />
&nbsp;<br />
<br />
== Level 13 - The Defence ==</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_Battle_Guide&diff=51808Krystalline Battle Guide2021-10-21T00:01:58Z<p>Krystalline: </p>
<hr />
<div><br />
= Krystalline's Battle Guide =<br />
<br />
Date: 21st&nbsp;October 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to win batles.<br />
<br />
&nbsp;<br />
<br />
= Win Condition =<br />
<br />
#You win an attack when you have killed more than 10% of the defender's army in Net Power; and <br />
#You win an attack when you have killed more Net Power than your own losses; and <br />
#Subject to scaling (Not going to talk about this just yet, as it is not really relevant to the bulk of your fights) <br />
<br />
&nbsp;<br />
<br />
= Offense Tactics =<br />
<br />
== Level 1 - The perfect pairs ==<br />
<br />
This is the most basic element of stacking which can single handedly win you fights without having to rely heavily on spells or items. The opportunity to perfectly pair may not always exist, especially if you don't know the opponent's stack. This is why sometimes you should work together with your team mates and allies to work out the stacking of the opponent.<br />
<br />
'''Study Material: Unit Favorable Matchups'''<br />
<br />
<span style="color:#f1c40f;">''A perfectly paired matchup could mean that you are doing up to 10x as much damage to the opponent with the exact same amount of Net Power commitment''</span><br />
<br />
#Click the unit that the defender is using <br />
#Choose from one of the recommended units to pair on a "tank and trades favorably" basis <br />
#Repeat steps [1]&nbsp;and [2]&nbsp;at least 3 times (Idealy&nbsp;from top to bottom)&nbsp;to determine your attacking stack <br />
#Attack using a "Regular" attack <br />
#Select a spell from the "most consistent spells" <br />
#Select an item from the "most consistent items" <br />
#Cross your fingers <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Perfect Pairs.jpg|RTENOTITLE]]<br />
<br />
[[File:Perfect Pairs - Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Incorrect Pairing.jpg|RTENOTITLE]]<br />
<br />
== Level 2 - The snipers ==<br />
<br />
Whilst some units don't always win face to face, they can still do particularly well when "sniping" from afar.<br />
<br />
'''Study Material: Unit Weaknesses'''<br />
<br />
''<span style="color:#f1c40f;">Sniping allows you to do damage to units where you could not otherwise have found a perfect pair without making wholesale changes to your stack. A good snipe or two of stacks can single handedly win you the battle.</span>''<br />
<br />
All unmatched units beyond the initial pairing are re-matched from top to bottom.<br />
<br />
#Take a view on the "depth" of the opponent's stack. The shallower/shorter their stack, the more likely you will be able to snipe certain units without investing into very much. <br />
#Pair your "snipers" against the opponent's weaknesses <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Sniping Example 1.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 3.jpg|RTENOTITLE]]<br />
<br />
== Level 3 - The positional fight ==<br />
<br />
The positional fight revolves around understanding the distribution of NP&nbsp;% of the armies that engage. By utilising the efficient positioning of units, you can further enhance your favorable matchups whilst reducing your tanking commitments.<br />
<br />
'''Study Material: Basic Arithmetic and Unit Attributes'''<br />
<br />
<span style="color:#f1c40f;">''Positioning allows you to distribute and organise the NP&nbsp;% of your stack to emphasise on their respective roles. By reducing your commitment to NP&nbsp;% for tanks, you can increase your commitment to NP&nbsp;% for snipers or favorable trades.''</span><br />
<br />
Position Coefficients:<br />
<br />
*A unit WITH&nbsp;a Ranged Primary Attack receives NO positional coefficient <br />
*A unit WITHOUT Flying or a Ranged Primary Attack receives a 1.5x positional coefficient <br />
*A unit WITH Flying receives a 2.25x positional coefficient <br />
<br />
[[File:Position Examples.jpg|RTENOTITLE]]<br />
<br />
Engagement Rules:<br />
<br />
*Only Flying and Ranged units can attack Flying units <br />
*Ranged units that attack a flying unit do&nbsp;<span style="color:#e74c3c;">NOT</span> suffer from [[Siege|Siege]] Penalty <br />
*Non-Flying/Non-Ranged units <span style="color:#e74c3c;">ALWAYS</span>&nbsp;suffer from [[Siege|Siege]] Penalty <br />
*Units are paired from top to bottom <br />
<br />
&nbsp;<br />
<br />
Examples<br />
<br />
[[File:Position Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the Attacker efficiently achieves:<br />
<br />
*Up to 50% LESS&nbsp;NP on the 1st stack of [[Archangel|Archangel]]&nbsp;to tank the [[Dark_Elf_Magician|Dark Elf Magician]] (Very efficient tanking for less NP commitment) <br />
*Up to 125% MORE&nbsp;NP on the 2nd stack of [[Ice_Elemental|Ice Elemental]]&nbsp;to favorably trade with the [[Djinni|Djinni]] (Focused sniping on obvious wins) <br />
*Up to 35% LESS&nbsp;NP on the 3rd of [[Bulwark_Horror|Bulwark Horror]] to tank the [[Mind_Ripper|Mind Ripper]] (Efficient tanking for less NP commitment) <br />
*Up to 35% LESS NP on the 4th stack of [[Unicorn|Unicorn]] to favourably trade the [[Water_Elemental|Water Elemental]] (Efficient tanking for less NP commitment) <br />
<br />
&nbsp;<br />
<br />
[[File:Position Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the attacker efficiently achieves:<br />
<br />
*Up to 35% LESS NP on the 1st stack of [[Dwarven_Shaman|Dwarven Shaman]]&nbsp;to tank [[Red_Dragon|Red Dragon]] whilst having a reasonable hit on defender's [[Efreeti|Efreeti]]&nbsp;(Since they can not attack flyers and therefore must go for the next available ground unit - [[Efreeti|Efreeti]]) <br />
*Up to 50% LESS NP on the 2nd stack of [[Bulwark_Horror|Bulwark Horror]] to tank [[Efreeti|Efreeti]] whilst having a reasonable hit on defender's [[Hydra|Hydra]] (Since the defender's&nbsp;[[Efreeti|Efreeti]] has already been paired by the [[Dwarven_Shaman|Dwarven Shaman]], they must go for the next ground unit - [[Hydra|Hydra]]) <br />
*Up to 125% MORE NP on the 3rd stack of [[Efreeti|Efreeti]] to tank [[Hydra|Hydra]] whilst having a favorable snipe on defender's [[Red_Dragon|Red Dragon]] (Since they have the ability to attack flyers, then they will hit the defender's 1st unpaired flyer - [[Red_Dragon|Red Dragon]]) <br />
*Up to 50% MORE NP on the 4th stack of [[Lich|Lich]] to tank and favorably trade on defender's [[Fire_Elemental|Fire Elemental]] <br />
<br />
&nbsp;<br />
<br />
== Level 4 - The sacrifice ==<br />
<br />
Sacrifices are typically used in deep stacks to counter short or mono stacked defenders.<br />
<br />
Sacrifices are efficient because the investment in summoning the sacrificial stacks is often less than summoning a perfect stack.<br />
<br />
'''Study Material: Knowing the sacrifice units'''<br />
<br />
<span style="color:#f1c40f;">''Sacrificial stacks are typically flying units such as Archangel, Djinni, Vampire, Chimera.''</span><br />
<br />
Identifying the sacrifice opportunity:<br />
<br />
*Mono stacked enemies <br />
*Enemies under the influence of Contract of the Soul <br />
*Enemies with a heavy top stack units (Who are likely to use Ashes of Invisibility) <br />
<br />
Example<br />
<br />
[[File:Sacrifice Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's Mono [[Djinni|Djinni]] with [[Double_Time|Double Time]] as the most likely assignment is tanked by a light [[Archangel|Archangel]] (less than 10% of army NP)&nbsp;sacrifice stack. The balance of the attacker's stacks all have ranged hits on the Mono [[Djinni|Djinni]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
[[File:Sacrifice Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Wraith|Wraith]] with [[Battle_Lust|Battle Lust]] and [[Ashes_of_Invisibility|Ashes of Invisibility]] is the most likely assignment is tanked by a light [[Djinni|Djinni]] (less than 10% of the army) sacrifice stack.&nbsp;The balance of the attacker's stacks all have ranged hits on the Mono [[Wraith|Wraith]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
Note: The defender's [[Devil|Devil]] reinforcement also only engages with the attacker's [[Djinni|Djinni]] as well.<br />
<br />
[[File:Sacrifice Example 3.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Fire_Elemental|Fire Elemental]] with [[Flame_Shield|Flame Shield]] and [[Oil_Flasks|Oil Flasks]] is the most likely assignment is tanked by a moderate/light amount of [[Unicorn|Unicorn]] (less than 15% of the army). The balance of the attacker's stack all have ranged hits on the Mono [[Fire_Elemental|Fire Elemental]] stack and the attacker wins the battle by out damaging and fatigueing.<br />
<br />
== Level 5&nbsp;- The Reinforcements ==<br />
<br />
Mages are automatically assisted with [[Reinforcements|reinforcements]] provided by their allies<br />
<br />
Getting the perfect reinforcement(s) on a consistent basis can greatly increase the chance of winning battles<br />
<br />
'''Study Material - Virtual stacking'''<br />
<br />
<span style="color:#f1c40f;">''The best reinforcements are not always the best to keep at home''</span><br />
<br />
Since mages only get reinforcements when there are 3 or more stacks, this would suggest that whenever reinforcement is sent, then the ally must have at least 3 stacks, and when reinforcements are not sent, then the ally must have less than 3 stacks (Unless if the ally's stacks are too big)<br />
<br />
Reinforcements add an additional dimension to your fights, and are considered "snipers" [Refer to Level 2 - The Snipers section of this guide] in that they can freely hit the top available stack without being hit back.<br />
<br />
Reinforcement stacks hit for 50% of their advertised damage.<br />
<br />
Pre battle reinforcement&nbsp;analysis:<br />
<br />
*Check the [[Status_Report|Status Report]] of your [[Allies|Allies]] prior to playing turns or making attacks (where possible) <br />
*Look for the 3rd, 4th and 5th highest&nbsp;NP% stacks <br />
*Green and White Allies&nbsp;typically provide the worst reinforcements&nbsp;because most green units are useless without buffs (and they are mostly melee damage) - especially those with the 3rd, 4th or 5th highest NP% <br />
*Blue and Black Allies usually provide the best and hardest hitting reinforcements <br />
<br />
Post battle reinforcement analysis:<br />
<br />
*All reinforcements are sent in EXACT numbers and are revealed to the opponent <br />
*Reinforcements being sent to assist you in battle gives very good intelligence to your opponents that informs them on what your allies are likely to be stacking. For example, if your ally&nbsp;send you 50 Red Dragon, that automatically means that your ally DOES NOT have Red Dragon in their 1st or 2nd stack <br />
*When no reinforcements are sent, this means that the allied mage has 2 or fewer stacks (usually implies mono stacking) <br />
<br />
Preparing reinforcements:<br />
<br />
*Running stockier (3-5) stacks allows you to provide the most meaningful reinforcements <br />
*Running 3 stacks allows you to Guarantee the reinforcement that will be sent (which will always be the 3rd highest NP% stack) <br />
*Perfect Green: 34% [[High_Elf|High Elf]], 33% [[Phoenix|Phoenix]], 33% [[Earth_Elemental|Earth Elemental]] <br />
*Perfect White: 34% [[Astral_Magician|Astral Magician]], 33% [[Dominion|Dominion]], 33% [[Titan|Titan]] <br />
*Perfect Blue: 34% [[Air_Elemental|Air Elemental]], 33% [[Water_Elemental|Water Elemental]], 33% [[Ice_Elemental|Ice Elemental]] <br />
*Perfect Red: 34% [[Chimera|Chimera]], 33% [[Fire_Elemental|Fire Elemental]], 33% [[Dwarven_Shaman|Dwarven Shaman]] <br />
*Perfect Black: 34% [[Dark_Elf_Magician|Dark Elf Magician]], 33% [[Unholy_Reaver|Unholy Reaver]], 33% [[Horned_Demon|Horned Demon]]/[[Demon_Knight|Demon Knight]] <br />
<br />
&nbsp;<br />
<br />
'''<span style="color:#f1c40f;">If you have made it this far, and have mastered the 1st 5 levels of my guide (i.e. Matters within you or your ally's absolute control), then you are likely to win at least 50% of battles. From this point onwards, each level will provide only very small but incremental advantages to your battle success. I wish you all the best on your TR journey!</span>'''<br />
<br />
&nbsp;<br />
<br />
== Level 6 - The Assignments ==<br />
<br />
Assignments are both spells and items which you can use for attacking or defending.<br />
<br />
Successfully countering an assignment can single handedly win you the battle.<br />
<br />
'''Study Material: Spells and Items'''<br />
<br />
This section is divided into 5 parts, where I look to&nbsp;provide&nbsp;advice on what spells/items to use when attacking with different colors&nbsp;(defending is a level 13 skill)<br />
<br />
=== Green Offensive Assignments ===<br />
<br />
==== Basic ====<br />
<br />
*[[Rust_Armor|Rust Armor]] is the most typical spell a green would use when attacking because most of green's units do [[Melee|Melee]]&nbsp;damage and get benefits from [[Rust_Armor|Rust Armor]] <br />
*Where the opponent is likely to be using flying units, the alternative is to use [[Call_Hurricane|Call Hurricane]] as this will allow green's hardest hitter, the [[Treant|Treant]] to attack <br />
*[[Ashes_of_Invisibility|Ashes of Invisibility]] is the best counter for against [[The_Spider's_Web|The Spider's Web]] <br />
*[[Candle_of_Sleeping|Candle of Sleeping]] is the best counter against opponent's who use many ultimate units <br />
*[[Carpet_of_Flying|Carpet of Flying]] is great for both increasing damage (by reducing the accuracy penalty suffered by your units during a siege) as well as reducing damage taken from enemy ground only hitter <br />
<br />
==== Intermediate (Requires at least 550 SL for a 90% confidence interval) ====<br />
<br />
*[[Flame_Blade|Flame Blade]] in combination with [[Oil_Flasks|Oil Flasks]] is the best counter against [[Brooch_of_Protection|Brooch of Protection]]. It is also a great spell to pair with your melee attackers to&nbsp;counter&nbsp;ultimate units such as: [[Water_Elemental|Water Elemental]], [[Ice_Elemental|Ice Elemental]], [[Earth_Elemental|Earth Elemental]], [[Leviathan|Leviathan]],&nbsp;[[Titan|Titan]] and [[Unholy_Reaver|Unholy Reaver]] <br />
*[[Sword_of_Light|Sword of Light]] is a low chance but a significant damage boost to your melee attackers against black mages who use many undead units such as: [[Vampire|Vampire]], [[Lich|Lich]], [[Wraith|Wraith]] and [[Zombie|Zombie]]. It is a low chance spell because most black mages are assumed to be using both Shroud of Darkness as well as having barriers that almost makes it impossible to pass this white spell <br />
*[[Stun|Stun]] is a technical spell to use against greens that acts as both damage reduction (by way of reducing green unit's efficiency) but also their resistance - albeit&nbsp;half as effective as [[Rust_Armor|Rust Armor]] <br />
*[[Eye_of_the_Eagle|Eye of the Eagle]] is a technical spell that provides a significant boost to your elves. It is particularly useful when attacking reds provided that you are stacking and positioning your elves in the right places <br />
*[[Vial_of_Venom|Vial of Venom]] is great to use against enemies that have low poison resist such as: [[Air_Elemental|Air Elemental]], [[Djinni|Djinni]], [[Mind_Ripper|Mind Ripper]], [[Astral_Magician|Astral Magician]], [[High_Priest|High Priest]], [[Dwarven_Shaman|Dwarven Shaman]], [[Dark_Elf_Magician|Dark Elf Magician]], [[Elven_Blade_Dancer|Elven Blade Dancer]], [[High_Elf|High Elf]] and [[Empyrean_Inquisitor|Empyrean Inquisitor]] <br />
*[[Oil_Flasks|Oil Flasks]] are also good to use when you are attacking with a very heavy (40%+ [[Phoenix|Phoenix]] stack) <br />
<br />
==== Advanced (Requires at least 650 SL for a 90% confidence interval) ====<br />
<br />
*&nbsp; <br />
<br />
&nbsp;<br />
<br />
== Level 7 - The Uniques ==<br />
<br />
&nbsp;<br />
<br />
== Level 8 - The Spell Level ==<br />
<br />
&nbsp;<br />
<br />
== Level 9 - The Skills and Favors ==<br />
<br />
&nbsp;<br />
<br />
== Level 10 - The Heroes ==<br />
<br />
&nbsp;<br />
<br />
== Level 11 - The Intelligence/Meta Game ==<br />
<br />
&nbsp;<br />
<br />
== Level 12 - The Shuffle ==<br />
<br />
&nbsp;<br />
<br />
== Level 13 - The Defence ==</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_Battle_Guide&diff=51807Krystalline Battle Guide2021-10-20T23:02:35Z<p>Krystalline: </p>
<hr />
<div><br />
= Krystalline's Battle Guide =<br />
<br />
Date: 4th October 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to win batles.<br />
<br />
&nbsp;<br />
<br />
= Win Condition =<br />
<br />
#You win an attack when you have killed more than 10% of the defender's army in Net Power; and <br />
#You win an attack when you have killed more Net Power than your own losses; and <br />
#Subject to scaling (Not going to talk about this just yet, as it is not really relevant to the bulk of your fights) <br />
<br />
&nbsp;<br />
<br />
= Offense Tactics =<br />
<br />
== Level 1 - The perfect pairs ==<br />
<br />
This is the most basic element of stacking which can single handedly win you fights without having to rely heavily on spells or items. The opportunity to perfectly pair may not always exist, especially if you don't know the opponent's stack. This is why sometimes you should work together with your team mates and allies to work out the stacking of the opponent.<br />
<br />
'''Study Material: Unit Favorable Matchups'''<br />
<br />
<span style="color:#f1c40f;">''A perfectly paired matchup could mean that you are doing up to 10x as much damage to the opponent with the exact same amount of Net Power commitment''</span><br />
<br />
#Click the unit that the defender is using <br />
#Choose from one of the recommended units to pair on a "tank and trades favorably" basis <br />
#Repeat steps [1]&nbsp;and [2]&nbsp;at least 3 times (Idealy&nbsp;from top to bottom)&nbsp;to determine your attacking stack <br />
#Attack using a "Regular" attack <br />
#Select a spell from the "most consistent spells" <br />
#Select an item from the "most consistent items" <br />
#Cross your fingers <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Perfect Pairs.jpg|RTENOTITLE]]<br />
<br />
[[File:Perfect Pairs - Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Incorrect Pairing.jpg|RTENOTITLE]]<br />
<br />
== Level 2 - The snipers ==<br />
<br />
Whilst some units don't always win face to face, they can still do particularly well when "sniping" from afar.<br />
<br />
'''Study Material: Unit Weaknesses'''<br />
<br />
''<span style="color:#f1c40f;">Sniping allows you to do damage to units where you could not otherwise have found a perfect pair without making wholesale changes to your stack. A good snipe or two of stacks can single handedly win you the battle.</span>''<br />
<br />
All unmatched units beyond the initial pairing are re-matched from top to bottom.<br />
<br />
#Take a view on the "depth" of the opponent's stack. The shallower/shorter their stack, the more likely you will be able to snipe certain units without investing into very much. <br />
#Pair your "snipers" against the opponent's weaknesses <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Sniping Example 1.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 3.jpg|RTENOTITLE]]<br />
<br />
== Level 3 - The positional fight ==<br />
<br />
The positional fight revolves around understanding the distribution of NP&nbsp;% of the armies that engage. By utilising the efficient positioning of units, you can further enhance your favorable matchups whilst reducing your tanking commitments.<br />
<br />
'''Study Material: Basic Arithmetic and Unit Attributes'''<br />
<br />
<span style="color:#f1c40f;">''Positioning allows you to distribute and organise the NP&nbsp;% of your stack to emphasise on their respective roles. By reducing your commitment to NP&nbsp;% for tanks, you can increase your commitment to NP&nbsp;% for snipers or favorable trades.''</span><br />
<br />
Position Coefficients:<br />
<br />
*A unit WITH&nbsp;a Ranged Primary Attack receives NO positional coefficient <br />
*A unit WITHOUT Flying or a Ranged Primary Attack receives a 1.5x positional coefficient <br />
*A unit WITH Flying receives a 2.25x positional coefficient <br />
<br />
[[File:Position Examples.jpg|RTENOTITLE]]<br />
<br />
Engagement Rules:<br />
<br />
*Only Flying and Ranged units can attack Flying units <br />
*Ranged units that attack a flying unit do&nbsp;<span style="color:#e74c3c;">NOT</span> suffer from [[Siege|Siege]] Penalty <br />
*Non-Flying/Non-Ranged units <span style="color:#e74c3c;">ALWAYS</span>&nbsp;suffer from [[Siege|Siege]] Penalty <br />
*Units are paired from top to bottom <br />
<br />
&nbsp;<br />
<br />
Examples<br />
<br />
[[File:Position Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the Attacker efficiently achieves:<br />
<br />
*Up to 50% LESS&nbsp;NP on the 1st stack of [[Archangel|Archangel]]&nbsp;to tank the [[Dark_Elf_Magician|Dark Elf Magician]] (Very efficient tanking for less NP commitment) <br />
*Up to 125% MORE&nbsp;NP on the 2nd stack of [[Ice_Elemental|Ice Elemental]]&nbsp;to favorably trade with the [[Djinni|Djinni]] (Focused sniping on obvious wins) <br />
*Up to 35% LESS&nbsp;NP on the 3rd of [[Bulwark_Horror|Bulwark Horror]] to tank the [[Mind_Ripper|Mind Ripper]] (Efficient tanking for less NP commitment) <br />
*Up to 35% LESS NP on the 4th stack of [[Unicorn|Unicorn]] to favourably trade the [[Water_Elemental|Water Elemental]] (Efficient tanking for less NP commitment) <br />
<br />
&nbsp;<br />
<br />
[[File:Position Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the attacker efficiently achieves:<br />
<br />
*Up to 35% LESS NP on the 1st stack of [[Dwarven_Shaman|Dwarven Shaman]]&nbsp;to tank [[Red_Dragon|Red Dragon]] whilst having a reasonable hit on defender's [[Efreeti|Efreeti]]&nbsp;(Since they can not attack flyers and therefore must go for the next available ground unit - [[Efreeti|Efreeti]]) <br />
*Up to 50% LESS NP on the 2nd stack of [[Bulwark_Horror|Bulwark Horror]] to tank [[Efreeti|Efreeti]] whilst having a reasonable hit on defender's [[Hydra|Hydra]] (Since the defender's&nbsp;[[Efreeti|Efreeti]] has already been paired by the [[Dwarven_Shaman|Dwarven Shaman]], they must go for the next ground unit - [[Hydra|Hydra]]) <br />
*Up to 125% MORE NP on the 3rd stack of [[Efreeti|Efreeti]] to tank [[Hydra|Hydra]] whilst having a favorable snipe on defender's [[Red_Dragon|Red Dragon]] (Since they have the ability to attack flyers, then they will hit the defender's 1st unpaired flyer - [[Red_Dragon|Red Dragon]]) <br />
*Up to 50% MORE NP on the 4th stack of [[Lich|Lich]] to tank and favorably trade on defender's [[Fire_Elemental|Fire Elemental]] <br />
<br />
&nbsp;<br />
<br />
== Level 4 - The sacrifice ==<br />
<br />
Sacrifices are typically used in deep stacks to counter short or mono stacked defenders. Sacrifices are efficient because the investment in summoning the sacrificial stacks is often less than summoning a perfect stack.<br />
<br />
'''Study Material: Knowing the sacrifice units'''<br />
<br />
<span style="color:#f1c40f;">''Sacrificial stacks are typically flying units such as Archangel, Djinni, Vampire, Chimera.''</span><br />
<br />
Identifying the sacrifice opportunity:<br />
<br />
*Mono stacked enemies <br />
*Enemies under the influence of Contract of the Soul <br />
*Enemies with a heavy top stack units (Who are likely to use Ashes of Invisibility) <br />
<br />
Example<br />
<br />
[[File:Sacrifice Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's Mono [[Djinni|Djinni]] with [[Double_Time|Double Time]] as the most likely assignment is tanked by a light [[Archangel|Archangel]] (less than 10% of army NP)&nbsp;sacrifice stack. The balance of the attacker's stacks all have ranged hits on the Mono [[Djinni|Djinni]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
[[File:Sacrifice Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Wraith|Wraith]] with [[Battle_Lust|Battle Lust]] and [[Ashes_of_Invisibility|Ashes of Invisibility]] is the most likely assignment is tanked by a light [[Djinni|Djinni]] (less than 10% of the army) sacrifice stack.&nbsp;The balance of the attacker's stacks all have ranged hits on the Mono [[Wraith|Wraith]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
Note: The defender's [[Devil|Devil]] reinforcement also only engages with the attacker's [[Djinni|Djinni]] as well.<br />
<br />
[[File:Sacrifice Example 3.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Fire_Elemental|Fire Elemental]] with [[Flame_Shield|Flame Shield]] and [[Oil_Flasks|Oil Flasks]] is the most likely assignment is tanked by a moderate/light amount of [[Unicorn|Unicorn]] (less than 15% of the army). The balance of the attacker's stack all have ranged hits on the Mono [[Fire_Elemental|Fire Elemental]] stack and the attacker wins the battle by out damaging and fatigueing.<br />
<br />
== Level 5&nbsp;- The Reinforcements ==<br />
<br />
Mages are automatically assisted with [[Reinforcements|reinforcements]] provided by their allies.<br />
<br />
'''Study Material - Virtual stacking'''<br />
<br />
<span style="color:#f1c40f;">''The best reinforcements are not always the best to keep at home''</span><br />
<br />
Since mages only get reinforcements when there are 3 or more stacks, this would suggest that whenever reinforcement is sent, then the ally must have at least 3 stacks, and when reinforcements are not sent, then the ally must have less than 3 stacks (Unless if the ally's stacks are too big)<br />
<br />
Reinforcements add an additional dimension to your fights, and are considered "snipers" [Refer to Level 2 - The Snipers section of this guide] in that they can freely hit the top available stack without being hit back.<br />
<br />
Reinforcement stacks hit for 50% of their advertised damage.<br />
<br />
Pre battle reinforcement&nbsp;analysis:<br />
<br />
*Check the [[Status_Report|Status Report]] of your [[Allies|Allies]] prior to playing turns or making attacks (where possible) <br />
*Look for the 3rd, 4th and 5th highest&nbsp;NP% stacks <br />
*Green and White Allies&nbsp;typically provide the worst reinforcements&nbsp;because most green units are useless without buffs (and they are mostly melee damage) - especially those with the 3rd, 4th or 5th highest NP% <br />
*Blue and Black Allies usually provide the best and hardest hitting reinforcements <br />
<br />
Post battle reinforcement analysis:<br />
<br />
*All reinforcements are sent in EXACT numbers and are revealed to the opponent <br />
*Reinforcements being sent to assist you in battle gives very good intelligence to your opponents that informs them on what your allies are likely to be stacking. For example, if your ally&nbsp;send you 50 Red Dragon, that automatically means that your ally DOES NOT have Red Dragon in their 1st or 2nd stack <br />
*When no reinforcements are sent, this means that the allied mage has 2 or fewer stacks (usually implies mono stacking) <br />
<br />
Preparing reinforcements:<br />
<br />
*Running stockier (3-5) stacks allows you to provide the most meaningful reinforcements <br />
*Running 3 stacks allows you to Guarantee the reinforcement that will be sent (which will always be the 3rd highest NP% stack) <br />
*Perfect Green: 34% [[High_Elf|High Elf]], 33% [[Phoenix|Phoenix]], 33% [[Earth_Elemental|Earth Elemental]] <br />
*Perfect White: 34% [[Astral_Magician|Astral Magician]], 33% [[Dominion|Dominion]], 33% [[Titan|Titan]] <br />
*Perfect Blue: 34% [[Air_Elemental|Air Elemental]], 33% [[Water_Elemental|Water Elemental]], 33% [[Ice_Elemental|Ice Elemental]] <br />
*Perfect Red: 34% [[Chimera|Chimera]], 33% [[Fire_Elemental|Fire Elemental]], 33% [[Dwarven_Shaman|Dwarven Shaman]] <br />
*Perfect Black: 34% [[Dark_Elf_Magician|Dark Elf Magician]], 33% [[Unholy_Reaver|Unholy Reaver]], 33% [[Horned_Demon|Horned Demon]]/[[Demon_Knight|Demon Knight]] <br />
<br />
== Level 6 - The assignments ==<br />
<br />
&nbsp;<br />
<br />
== Level 7 - The Uniques ==<br />
<br />
&nbsp;<br />
<br />
== Level 8 - The Spell Level ==<br />
<br />
&nbsp;<br />
<br />
== Level 9 - The Skills and Favors ==<br />
<br />
&nbsp;<br />
<br />
== Level 10 - The heroes ==<br />
<br />
&nbsp;<br />
<br />
== Level 11 - The intelligence ==<br />
<br />
&nbsp;<br />
<br />
== Level 12 - The shuffle ==</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Reinforcements&diff=51806Reinforcements2021-10-12T03:18:35Z<p>Krystalline: </p>
<hr />
<div><br />
[[Reinforcements]] are extra stacks of units, that come to help in battles.<br />
<br />
They are send to you by your [[Allies|allied]] mages, or by a god (see {{black}} [[Contract_of_the_Soul|Contract of the Soul]]).<br />
<br />
== Which stacks are sent ==<br />
<br />
*In the first 24h / 48h of an alliance, allies do not send each other reinforcements at all. <br />
**thereafter, there is a good chance the ally will send reinforcements. <br />
**If you have 3 stacks, you send reinforcements 33% of the time (april 2008) <br />
**If you have 4 stacks, you send reinforcements 67% of the time (april 2008) <br />
<br />
*The ally needs to have at least 3 stacks to send reinforcements. <br />
**What stack (3rd or lower) is send is picked random, but follows the rules below. <br />
**Allies never send each other their 1st and 2nd biggest stacks (biggest by power, see status report). <br />
**Only the 3rd-5th stack in terms of highest raw power will be sent(unmodified by melee/ranged/flying modifiers). <br />
**<span style="color:#2ecc71;">One of the 3rd, 4th or 5th biggest stack is selected as random for reinforcement</span> <br />
**If there are too large power differences, no reinforcements are sent <br />
***The reinforcement stack power must be less than <span style="color:#2ecc71;">50%</span> of the helped army. <br />
<br />
---> As of 6/17/2014 "The 'distance' between allies is not a direct factor in what reins are sent, even if there is a correlation. The rule is that you can't receive a stack of reins that is bigger than 50% of the total army size (NP) of the mage you're hitting. So if you're hitting a 10 mil mage who has 5 mil army, the biggest rein stack you can get is 2.5 mil NP. The final determination of what stack gets sent comes from a random roll between the three biggest qualifying stacks (excluding top two and too large stacks) of the ally. If no stacks qualify, no reins are sent." -Laanders<br />
<br />
--> on July 8, 2014 guild server. System sent my 11th stack, which is 19500 frogs to aid my ally in a defense battle. My ally's total net power is around 4.2 million, while my total net power is around 10.4 million.<br />
<br />
*<br />
**<br />
***However, Satan's Devils come to reinforce you no matter what power the stack you send. <br />
<br />
&nbsp;<br />
<br />
== Pairing of Reinforcements ==<br />
<br />
*In a battle, attacking and defending mage each can receive reinforcements from two allies. <br />
<br />
Reinforcements will attack.... {{NeedsContent}}<br />
<br />
== Being a good ally ==<br />
<br />
*Have ultimate units 3rd/4rd in power - stack/disband to make that happen ({{green}}, {{blue}}, {{white}}, {{red}})</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sacrifice_Example_3.jpg&diff=51805File:Sacrifice Example 3.jpg2021-10-11T03:33:50Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_Battle_Guide&diff=51804Krystalline Battle Guide2021-10-10T23:47:27Z<p>Krystalline: </p>
<hr />
<div><br />
= Krystalline's Battle Guide =<br />
<br />
Date: 4th October 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to win batles.<br />
<br />
&nbsp;<br />
<br />
= Win Condition =<br />
<br />
#You win an attack when you have killed more than 10% of the defender's army in Net Power; and <br />
#You win an attack when you have killed more Net Power than your own losses; and <br />
#Subject to scaling (Not going to talk about this just yet, as it is not really relevant to the bulk of your fights) <br />
<br />
&nbsp;<br />
<br />
= Offense Tactics =<br />
<br />
== Level 1 - The perfect pairs ==<br />
<br />
This is the most basic element of stacking which can single handedly win you fights without having to rely heavily on spells or items. The opportunity to perfectly pair may not always exist, especially if you don't know the opponent's stack. This is why sometimes you should work together with your team mates and allies to work out the stacking of the opponent.<br />
<br />
'''Study Material: Unit Favorable Matchups'''<br />
<br />
<span style="color:#f1c40f;">''A perfectly paired matchup could mean that you are doing up to 10x as much damage to the opponent with the exact same amount of Net Power commitment''</span><br />
<br />
#Click the unit that the defender is using <br />
#Choose from one of the recommended units to pair on a "tank and trades favorably" basis <br />
#Repeat steps [1]&nbsp;and [2]&nbsp;at least 3 times (Idealy&nbsp;from top to bottom)&nbsp;to determine your attacking stack <br />
#Attack using a "Regular" attack <br />
#Select a spell from the "most consistent spells" <br />
#Select an item from the "most consistent items" <br />
#Cross your fingers <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Perfect Pairs.jpg|RTENOTITLE]]<br />
<br />
[[File:Perfect Pairs - Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Incorrect Pairing.jpg|RTENOTITLE]]<br />
<br />
== Level 2 - The snipers ==<br />
<br />
Whilst some units don't always win face to face, they can still do particularly well when "sniping" from afar.<br />
<br />
'''Study Material: Unit Weaknesses'''<br />
<br />
''<span style="color:#f1c40f;">Sniping allows you to do damage to units where you could not otherwise have found a perfect pair without making wholesale changes to your stack. A good snipe or two of stacks can single handedly win you the battle.</span>''<br />
<br />
All unmatched units beyond the initial pairing are re-matched from top to bottom.<br />
<br />
#Take a view on the "depth" of the opponent's stack. The shallower/shorter their stack, the more likely you will be able to snipe certain units without investing into very much. <br />
#Pair your "snipers" against the opponent's weaknesses <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Sniping Example 1.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Sniping Example 3.jpg|RTENOTITLE]]<br />
<br />
== Level 3 - The positional fight ==<br />
<br />
The positional fight revolves around understanding the distribution of NP&nbsp;% of the armies that engage. By utilising the efficient positioning of units, you can further enhance your favorable matchups whilst reducing your tanking commitments.<br />
<br />
'''Study Material: Basic Arithmetic and Unit Attributes'''<br />
<br />
<span style="color:#f1c40f;">''Positioning allows you to distribute and organise the NP&nbsp;% of your stack to emphasise on their respective roles. By reducing your commitment to NP&nbsp;% for tanks, you can increase your commitment to NP&nbsp;% for snipers or favorable trades.''</span><br />
<br />
Position Coefficients:<br />
<br />
*A unit WITH&nbsp;a Ranged Primary Attack receives NO positional coefficient <br />
*A unit WITHOUT Flying or a Ranged Primary Attack receives a 1.5x positional coefficient <br />
*A unit WITH Flying receives a 2.25x positional coefficient <br />
<br />
[[File:Position Examples.jpg|RTENOTITLE]]<br />
<br />
Engagement Rules:<br />
<br />
*Only Flying and Ranged units can attack Flying units <br />
*Ranged units that attack a flying unit do&nbsp;<span style="color:#e74c3c;">NOT</span> suffer from [[Siege|Siege]] Penalty <br />
*Non-Flying/Non-Ranged units <span style="color:#e74c3c;">ALWAYS</span>&nbsp;suffer from [[Siege|Siege]] Penalty <br />
*Units are paired from top to bottom <br />
<br />
&nbsp;<br />
<br />
Examples<br />
<br />
[[File:Position Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the Attacker efficiently achieves:<br />
<br />
*Up to 50% LESS&nbsp;NP on the 1st stack of [[Archangel|Archangel]]&nbsp;to tank the [[Dark_Elf_Magician|Dark Elf Magician]] (Very efficient tanking for less NP commitment) <br />
*Up to 125% MORE&nbsp;NP on the 2nd stack of [[Ice_Elemental|Ice Elemental]]&nbsp;to favorably trade with the [[Djinni|Djinni]] (Focused sniping on obvious wins) <br />
*Up to 35% LESS&nbsp;NP on the 3rd of [[Bulwark_Horror|Bulwark Horror]] to tank the [[Mind_Ripper|Mind Ripper]] (Efficient tanking for less NP commitment) <br />
*Up to 35% LESS NP on the 4th stack of [[Unicorn|Unicorn]] to favourably trade the [[Water_Elemental|Water Elemental]] (Efficient tanking for less NP commitment) <br />
<br />
&nbsp;<br />
<br />
[[File:Position Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the attacker efficiently achieves:<br />
<br />
*Up to 35% LESS NP on the 1st stack of [[Dwarven_Shaman|Dwarven Shaman]]&nbsp;to tank [[Red_Dragon|Red Dragon]] whilst having a reasonable hit on defender's [[Efreeti|Efreeti]]&nbsp;(Since they can not attack flyers and therefore must go for the next available ground unit - [[Efreeti|Efreeti]]) <br />
*Up to 50% LESS NP on the 2nd stack of [[Bulwark_Horror|Bulwark Horror]] to tank [[Efreeti|Efreeti]] whilst having a reasonable hit on defender's [[Hydra|Hydra]] (Since the defender's&nbsp;[[Efreeti|Efreeti]] has already been paired by the [[Dwarven_Shaman|Dwarven Shaman]], they must go for the next ground unit - [[Hydra|Hydra]]) <br />
*Up to 125% MORE NP on the 3rd stack of [[Efreeti|Efreeti]] to tank [[Hydra|Hydra]] whilst having a favorable snipe on defender's [[Red_Dragon|Red Dragon]] (Since they have the ability to attack flyers, then they will hit the defender's 1st unpaired flyer - [[Red_Dragon|Red Dragon]]) <br />
*Up to 50% MORE NP on the 4th stack of [[Lich|Lich]] to tank and favorably trade on defender's [[Fire_Elemental|Fire Elemental]] <br />
<br />
&nbsp;<br />
<br />
== Level 4 - The sacrifice ==<br />
<br />
Sacrifices are typically used in deep stacks to counter short or mono stacked defenders. Sacrifices are efficient because the investment in summoning the sacrificial stacks is often less than summoning a perfect stack.<br />
<br />
'''Study Material: Knowing the sacrifice units'''<br />
<br />
<span style="color:#f1c40f;">''Sacrificial stacks are typically flying units such as Archangel, Djinni, Vampire, Chimera.''</span><br />
<br />
Identifying the sacrifice opportunity:<br />
<br />
*Mono stacked enemies <br />
*Enemies under the influence of Contract of the Soul <br />
*Enemies with a heavy top stack units (Who are likely to use Ashes of Invisibility) <br />
<br />
Example<br />
<br />
[[File:Sacrifice Example 1.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's Mono [[Djinni|Djinni]] with [[Double_Time|Double Time]] as the most likely assignment is tanked by a light [[Archangel|Archangel]] (less than 10% of army NP)&nbsp;sacrifice stack. The balance of the attacker's stacks all have ranged hits on the Mono [[Djinni|Djinni]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
[[File:Sacrifice Example 2.jpg|RTENOTITLE]]<br />
<br />
In the above example, the defender's [[Wraith|Wraith]] with [[Battle_Lust|Battle Lust]] and [[Ashes_of_Invisibility|Ashes of Invisibility]] is the most likely assignment is tanked by a light [[Djinni|Djinni]] (less than 10% of the army) sacrifice stack.&nbsp;The balance of the attacker's stacks all have ranged hits on the Mono [[Wraith|Wraith]] stack and the attacker wins the battle by outdamaging the losses.<br />
<br />
Note: The defender's [[Devil|Devil]] reinforcement also only engages with the attacker's [[Djinni|Djinni]] as well.<br />
<br />
== Level 5&nbsp;- The reinforcements ==<br />
<br />
&nbsp;<br />
<br />
== Level 6 - The assignments ==<br />
<br />
&nbsp;<br />
<br />
== Level 7 - The Uniques ==<br />
<br />
&nbsp;<br />
<br />
== Level 8 - The Spell Level ==<br />
<br />
&nbsp;<br />
<br />
== Level 9 - The Skills and Favors ==<br />
<br />
&nbsp;<br />
<br />
== Level 10 - The heroes ==<br />
<br />
&nbsp;<br />
<br />
== Level 11 - The intelligence ==<br />
<br />
&nbsp;<br />
<br />
== Level 12 - The shuffle ==</div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sacrifice_Example_2.jpg&diff=51803File:Sacrifice Example 2.jpg2021-10-10T23:44:54Z<p>Krystalline: Krystalline uploaded a new version of File:Sacrifice Example 2.jpg</p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sacrifice_Example_2.jpg&diff=51802File:Sacrifice Example 2.jpg2021-10-10T23:15:07Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sacrifice_Example_1.jpg&diff=51801File:Sacrifice Example 1.jpg2021-10-10T23:04:17Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Position_Example_2.jpg&diff=51800File:Position Example 2.jpg2021-10-10T21:51:59Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Position_Example_1.jpg&diff=51799File:Position Example 1.jpg2021-10-10T21:38:04Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Position_Examples.jpg&diff=51798File:Position Examples.jpg2021-10-08T01:17:46Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sniping_Example_3.jpg&diff=51797File:Sniping Example 3.jpg2021-10-07T23:28:14Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sniping_Example_2.jpg&diff=51796File:Sniping Example 2.jpg2021-10-07T23:15:55Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=File:Sniping_Example_1.jpg&diff=51795File:Sniping Example 1.jpg2021-10-07T23:10:49Z<p>Krystalline: </p>
<hr />
<div></div>Krystallinehttps://wiki.the-reincarnation.org/index.php?title=Krystalline_Battle_Guide&diff=51794Krystalline Battle Guide2021-10-07T06:08:40Z<p>Krystalline: </p>
<hr />
<div><br />
= Krystalline's Battle Guide =<br />
<br />
Date: 4th October 2021<br />
<br />
&nbsp;<br />
<br />
The purpose of this guide is to provide some very quick insights on how to win batles.<br />
<br />
&nbsp;<br />
<br />
= Win Condition =<br />
<br />
#You win an attack when you have killed more than 10% of the defender's army in Net Power; and <br />
#You win an attack when you have killed more Net Power than your own losses; and <br />
#Subject to scaling (Not going to talk about this just yet, as it is not really relevant to the bulk of your fights) <br />
<br />
&nbsp;<br />
<br />
= Offense Tactics =<br />
<br />
== Level 1 - The perfect pairs ==<br />
<br />
This is the most basic element of stacking which can single handedly win you fights without having to rely heavily on spells or items. The opportunity to perfectly pair may not always exist, especially if you don't know the opponent's stack. This is why sometimes you should work together with your team mates and allies to work out the stacking of the opponent.<br />
<br />
#Click the unit that the defender is using <br />
#Choose from one of the recommended units to pair on a "tank and trades favorably" basis <br />
#Repeat steps [1]&nbsp;and [2]&nbsp;at least 3 times (Idealy&nbsp;from top to bottom)&nbsp;to determine your attacking stack <br />
#Attack using a "Regular" attack <br />
#Select a spell from the "most consistent spells" <br />
#Select an item from the "most consistent items" <br />
#Cross your fingers <br />
#Collect land <br />
<br />
Examples<br />
<br />
[[File:Perfect Pairs.jpg|RTENOTITLE]]<br />
<br />
[[File:Perfect Pairs - Example 2.jpg|RTENOTITLE]]<br />
<br />
[[File:Incorrect Pairing.jpg]]<br />
<br />
== Level 2 - The snipers ==<br />
<br />
Whilst some units don't always win when the face front on against their foe, they can still do particularly well when<br />
<br />
== Level 3 - The positional fight ==<br />
<br />
&nbsp;<br />
<br />
== Level 4 - The sacrifice ==<br />
<br />
&nbsp;<br />
<br />
== Level 5&nbsp;- The reinforcements ==<br />
<br />
&nbsp;<br />
<br />
== Level 6 - The assignments ==<br />
<br />
&nbsp;<br />
<br />
== Level 7 - The Uniques ==<br />
<br />
&nbsp;<br />
<br />
== Level 8 - The Spell Level ==<br />
<br />
&nbsp;<br />
<br />
== Level 9 - The Skills and Favors ==<br />
<br />
&nbsp;<br />
<br />
== Level 10 - The heroes ==<br />
<br />
&nbsp;<br />
<br />
== Level 11 - The intelligence ==<br />
<br />
&nbsp;<br />
<br />
== Level 12 - The shuffle ==</div>Krystalline