https://wiki.the-reincarnation.org/api.php?action=feedcontributions&user=Zaron&feedformat=atomTheReincarnation - User contributions [en]2024-03-29T15:05:54ZUser contributionsMediaWiki 1.31.0https://wiki.the-reincarnation.org/index.php?title=Regeneration_(Spell)&diff=18848Regeneration (Spell)2009-12-10T02:24:25Z<p>Zaron: </p>
<hr />
<div>{{spellnav}}<br />
<br><br />
By borrowing from the natural energy of growth, you can grant your troops the ability of regeneration. Regenerating soldiers appear to grow back together with tiny vines and mossy bandages. Area of effect: all your units.<br><br />
<br><br />
<br />
{| cellspacing="0" <br />
|Magic Specialty:<br />
|{{green}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Instant/Battle]]<br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||30,000<br />
|-<br />
|Research Cost:|| 3,000<br />
|-<br />
|Upkeep:||None<br />
|-<br />
|Related Unit:||None<br />
|}<br />
<br />
==Effects==<br />
*Resurrects 15% of all your slain units in battle.<br />
<br />
*Unit's Regen 20%<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Verdant Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Crystal_Ball&diff=18846Crystal Ball2009-12-09T03:22:32Z<p>Zaron: </p>
<hr />
<div>{{Navigation}}<br />
<br />
Swirling mist can be seen in the heart of this scrying device. A mage can see into any location simply by concentrating hard on it. Target = Enemy Mage<br />
{| cellspacing="0"<br />
|Attribute: || LESSER ONEUSE<br />
|-<br />
|Charge Turn:|| 0<br />
|}<br />
<br />
==Effects==<br />
* The spell the [[Scrying Mirror]] works similar to the item [[Crystal Ball]] (a bit better, but [[spell level]] dependent)<br />
* The unique item [[Basin of Far Seeing]] works similar to the item [[Crystal Ball]] (much better, but rare)<br />
<br />
[[Items#Lesser Items|Lesser Items]]<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Offensive Items]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Griffon&diff=18836Griffon2009-12-05T02:12:18Z<p>Zaron: </p>
<hr />
<div>{{Unitstats<br />
<br />
| description = Griffons are horse size creatures that have the front of a giant eagle (including wings) and the hind of a lion. It feeds primarily on horse flesh, but will settle for any meaty foe. It attacks with razor sharp claws, raking its oppenents in a high speed dive. It also can bite a horse's head clean off with its powerful beak. There have been rumors of those that can ride these creatures as mounts.<br />
<br />
| infoboxcolor = <br />
| labelcolor = {{Color Verdant}}<br />
| textcolor = #000000<br />
| color = [[VERDANT]]<br />
| race = [[ANIMAL]]<br />
| attrib = [[SUMMON]]<br />
| power = 399<br />
| ap = 2,400<br />
| type = [[MELEE]]<br />
| init = 1<br />
| counter = 500<br />
| xap = 3,000<br />
| xtype = [[MELEE]]<br />
| xinit = 3<br />
| hp = 3,750<br />
| recruit = -<br />
| upkeep = 48.0 Gold, 0.6 M.P.<br />
| ability = [[ENDURANCE]], [[FLYING]], [[MARKSMANSHIP]]<br />
| spell = [[Call Griffon]]<br />
| item = -<br />
| red = 20<br />
| black = 50<br />
| blue = 40<br />
| missile = 60<br />
| fire = 30<br />
| poison = 40<br />
| breath = 30<br />
| magic = 20<br />
| melee = 50<br />
| ranged = 45<br />
| cold = 30<br />
| psychic = 25<br />
| image = [[image:intfVERDANT.gif]]<br />
}}<br />
<br />
[[Category:Units]] <br />
[[Category:Verdant Units]] <br />
[[Category:Flying Units]]<br />
[[Category:Melee Units]]<br />
[[Category:Animals]]<br />
<br />
<br />
__NOEDITSECTION__</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Blaze&diff=18831Blaze2009-12-04T01:44:15Z<p>Zaron: </p>
<hr />
<div>{{spellnav}}<br />
<br><br />
This basic eradication spell shoots blazes of fire towards your enemy. The blaze automatically seeks out the enemy and never misses, though it does not do much damage to more powerful units. At night you can see bright light glowing, as the blazes of fire fly cut through the sky. Area of effect: 1 random enemy stack.<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Simple Spells|Simple]]<br />
|-<br />
|Type:||[[Instant/Battle]] <br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||1,000<br />
|-<br />
|Research Cost:||500<br />
|-<br />
|Upkeep:||none<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects==<br />
* Inflicts minor damage, could be secondary effect, more effective then [[Force bolt]].<br />
* ~250*SL<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Simple Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Battle_Chant&diff=18825Battle Chant2009-12-03T17:48:19Z<p>Zaron: /* Effects */</p>
<hr />
<div>{{NeedsConfirm}}<br />
The numbers stated for effects<br />
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Enchantment]] [[SelfOnly]]<br />
|-<br />
|Cast Turn:||10<br />
|-<br />
|Cast M.P.:||50,000<br />
|-<br />
|Research Cost:||7,000<br />
|-<br />
|Upkeep:||250 MP<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects==<br />
* ''For {{red}}'': <br />
** +20% AP/Counter/EAP and -10% HP (base SL)<br />
**~ +0.044*SL %AP (rounds down to nearest 0.1)<br />
**~ -0.022*SL %HP (rounds down to nearest 1)<br />
** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup><br />
<br />
==Obsolete (Since April 09)==<br />
* ''For {{red}}'': <br />
** +30% AP/Counter and -10% HP <br />
** Pillages geld if attack is successful (5% on regular, 10% on siege). <br />
<br />
* ''For {{black}}'' <br />
** +16% AP/Counter and -6% HP (470 SL)<br />
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)<br />
** For 607 SL +20% AP/Counter -7% HP <sup>[http://www.the-reincarnation.com/viewtopic.php?f=65&t=22441]</sup><br />
<br />
*''For {{green}}''<br />
** +15% AP/Counter and -6% HP (from fuzzy memory)<br />
<br />
*''For {{blue}}''<br />
**+16% AP/Counter and -6% HP (from fuzzy memory)<br />
**+14% AP/Counter and -5% HP Tested on SL 661<br />
<br />
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup><br />
**+5% AP/Counter and -5% HP<br />
**+10% AP/Counter and -4% HP (SL 493)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Battle_Chant&diff=18824Battle Chant2009-12-03T17:46:40Z<p>Zaron: /* Effects */</p>
<hr />
<div>{{NeedsConfirm}}<br />
The numbers stated for effects<br />
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Enchantment]] [[SelfOnly]]<br />
|-<br />
|Cast Turn:||10<br />
|-<br />
|Cast M.P.:||50,000<br />
|-<br />
|Research Cost:||7,000<br />
|-<br />
|Upkeep:||250 MP<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects==<br />
* ''For {{red}}'': <br />
** +20% AP/Counter/EAP and -10% HP (base SL)<br />
**~ +0.04*SL %AP (rounds down to nearest 0.1)<br />
**~ -0.025*SL %HP (rounds down to nearest 1)<br />
** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup><br />
<br />
==Obsolete (Since April 09)==<br />
* ''For {{red}}'': <br />
** +30% AP/Counter and -10% HP <br />
** Pillages geld if attack is successful (5% on regular, 10% on siege). <br />
<br />
* ''For {{black}}'' <br />
** +16% AP/Counter and -6% HP (470 SL)<br />
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)<br />
** For 607 SL +20% AP/Counter -7% HP <sup>[http://www.the-reincarnation.com/viewtopic.php?f=65&t=22441]</sup><br />
<br />
*''For {{green}}''<br />
** +15% AP/Counter and -6% HP (from fuzzy memory)<br />
<br />
*''For {{blue}}''<br />
**+16% AP/Counter and -6% HP (from fuzzy memory)<br />
**+14% AP/Counter and -5% HP Tested on SL 661<br />
<br />
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup><br />
**+5% AP/Counter and -5% HP<br />
**+10% AP/Counter and -4% HP (SL 493)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Battle_Chant&diff=18823Battle Chant2009-12-03T17:46:07Z<p>Zaron: </p>
<hr />
<div>{{NeedsConfirm}}<br />
The numbers stated for effects<br />
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Enchantment]] [[SelfOnly]]<br />
|-<br />
|Cast Turn:||10<br />
|-<br />
|Cast M.P.:||50,000<br />
|-<br />
|Research Cost:||7,000<br />
|-<br />
|Upkeep:||250 MP<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects==<br />
* ''For {{red}}'': <br />
** +20% AP/Counter/EAP and -10% HP (base SL)<br />
~ +0.04*SL %AP (rounds down to nearest 0.1)<br />
~ -0.025*SL %HP (rounds down to nearest 1)<br />
** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup><br />
<br />
==Obsolete (Since April 09)==<br />
* ''For {{red}}'': <br />
** +30% AP/Counter and -10% HP <br />
** Pillages geld if attack is successful (5% on regular, 10% on siege). <br />
<br />
* ''For {{black}}'' <br />
** +16% AP/Counter and -6% HP (470 SL)<br />
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)<br />
** For 607 SL +20% AP/Counter -7% HP <sup>[http://www.the-reincarnation.com/viewtopic.php?f=65&t=22441]</sup><br />
<br />
*''For {{green}}''<br />
** +15% AP/Counter and -6% HP (from fuzzy memory)<br />
<br />
*''For {{blue}}''<br />
**+16% AP/Counter and -6% HP (from fuzzy memory)<br />
**+14% AP/Counter and -5% HP Tested on SL 661<br />
<br />
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup><br />
**+5% AP/Counter and -5% HP<br />
**+10% AP/Counter and -4% HP (SL 493)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Force_Bolt&diff=18822Force Bolt2009-12-02T20:48:35Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
This basic spell will cause flashing lightning bolts to fly towards your enemy. The impact will kill and stun enemy units, making them fight less effectively. Area of effect: 1 random enemy group.<br><br />
<br><br />
<br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Simple Spells|Simple]]<br />
|-<br />
|Type:||[[Instant/Battle]] <br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||700<br />
|-<br />
|Research Cost:||600<br />
|-<br />
|Upkeep:||none<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects== <br />
*Inflicts minor [[lightning]] damage on random enemy unit 200*SL<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Simple Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Phantasm_Magic&diff=18816Phantasm Magic2009-12-01T22:20:13Z<p>Zaron: </p>
<hr />
<div>{{spellnav}}<br />
<br><br />
This spell will create shadows that will strike the enemy. These shadows do not have corporeal forms and are mere illusions. However, those who fail to disbelieve the illusion will fall dead and never recover. Area of effect: 1 random enemy group.<br><br />
<br><br />
<br />
{| cellspacing="0" <br />
|Magic Specialty:<br />
|{{blue}}<br />
|-<br />
|Rank:||[[:Category:Simple Spells|Simple]]<br />
|-<br />
|Type:||[[Instant/Battle]]<br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||800<br />
|-<br />
|Research Cost:|| 600<br />
|-<br />
|Upkeep:||None<br />
|-<br />
|Related Unit:||None<br />
|}<br />
<br />
==Effects== <br />
Low-level psychic damage to your enemy<br />
~230*SL <br />
<br />
==Notes==<br />
Use [[Mental Thrash]] instead of this<br />
<br />
<br />
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]<br />
[[Category:Simple Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&diff=15165Dreams of Seduction2008-03-22T22:08:57Z<p>Zaron: </p>
<hr />
<div>{{Spellnav}}<br />
<br />
Rank: {{black}} Ultimate<br><br />
Type: Instant/Battle<br><br />
Cost: 40,000 MP<br><br />
<br />
==Effects== <br />
*Summons [[Succubus]] equal to 2.5% of your populuation to join you in battle<br />
*Kills the same number of your population as total Succubi summoned (That is after modification by summoning factors)<br />
<br />
Example: 700000pop * .025 = 17500sucs<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Ultimate Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Dreams_of_Seduction&diff=15164Dreams of Seduction2008-03-22T22:08:43Z<p>Zaron: </p>
<hr />
<div>{{Spellnav}}<br />
<br />
Rank: {{black}} Ultimate<br><br />
Type: Instant/Battle<br><br />
Cost: 40,000 MP<br><br />
<br />
==Effects== <br />
*Summons [[Succubi]] equal to 2.5% of your populuation to join you in battle<br />
*Kills the same number of your population as total Succubi summoned (That is after modification by summoning factors)<br />
<br />
Example: 700000pop * .025 = 17500sucs<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Ultimate Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Pandora%27s_Box&diff=15163Pandora's Box2008-03-22T20:09:01Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<br />
Left alone with the mysterious casket, Pandora became more and more inquisitive. Stealthily she drew near and examined it with great interest, for it was curiously wrought of dark wood, and surmounted by a delicately carved head, of such fine workmanship that it seemed to smile and encourage her. Around the box a glittering golden cord was wound, and fastened on top in an intricate knot. Pandora, who prided herself specially on her deft fingers, felt sure she could unfasten it, and reasoning that it would not be indiscreet to untie it if she did not raise the lid, she set to work. Long she strove, but all in vain. She was just on the point of giving up in despair, when suddenly the refractory knot yielded to her fumbling fingers, and the cord, unrolling, dropped on the floor.<br />
<br />
<br />
Attribute UNIQUE REUSABLE BATTLE <br />
<br />
Charge turn 15 (Recharges after 15 turns pass)<br />
<br />
Known Random Effects (Only 1 at a time so far):<br />
*15% Healing<br />
*+50% AP/Counter to all your units<br />
*-50% AP/Counter to all your units</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Pandora%27s_Box&diff=15162Pandora's Box2008-03-22T17:04:08Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<br />
Left alone with the mysterious casket, Pandora became more and more inquisitive. Stealthily she drew near and examined it with great interest, for it was curiously wrought of dark wood, and surmounted by a delicately carved head, of such fine workmanship that it seemed to smile and encourage her. Around the box a glittering golden cord was wound, and fastened on top in an intricate knot. Pandora, who prided herself specially on her deft fingers, felt sure she could unfasten it, and reasoning that it would not be indiscreet to untie it if she did not raise the lid, she set to work. Long she strove, but all in vain. She was just on the point of giving up in despair, when suddenly the refractory knot yielded to her fumbling fingers, and the cord, unrolling, dropped on the floor.<br />
<br />
<br />
Attribute UNIQUE REUSABLE BATTLE <br />
<br />
Charge turn 15 (Recharges after 15 turns pass)<br />
<br />
Known Random Effects (Only 1 at a time so far):<br />
*15% Healing<br />
*+50% AP/Counter to all your units</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&diff=15159Augment Summoning2008-03-22T06:04:00Z<p>Zaron: </p>
<hr />
<div>{{skillnav}}<br />
<br />
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. <br />
<br />
<br>''Effects''<br><br />
<br />
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1%, -0.2% mana upkeep per level.<br />
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2%, -0.4% mana upkeep per level.<br />
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by 3%, -0.6% mana upkeep per level.<br />
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by 4% -0.8% mana upkeep per level.<br />
<br />
<br>''Level By Level''<br><br />
<br />
* L1 : Summoning amount increased by 1%, -0.2% mana upkeep<br />
* L2 : Summoning amount increased by 2%, -0.4% mana upkeep<br />
* L3 : Summoning amount increased by 3%, -0.6% mana upkeep<br />
* L4 : Summoning amount increased by 4%, -0.8% mana upkeep<br />
* L5 : Summoning amount increased by 5%, -1.0% mana upkeep<br />
* L6 : Summoning amount increased by 7%, -1.4% mana upkeep<br />
* L7 : Summoning amount increased by 9%, -1.8% mana upkeep<br />
* L8 : Summoning amount increased by 11%, -2.2% mana upkeep<br />
* L9 : Summoning amount increased by 13%, -2.6% mana upkeep<br />
* L10: Summoning amount increased by 15%, -3.0% mana upkeep<br />
* L11: Summoning amount increased by 18%, -3.6% mana upkeep<br />
* L12: Summoning amount increased by 21%, -4.2% mana upkeep<br />
* L13: Summoning amount increased by 24%, -4.8% mana upkeep<br />
* L14: Summoning amount increased by 27%, -5.4% mana upkeep<br />
* L15: Summoning amount increased by 30%, -6.0% mana upkeep<br />
* L16: Summoning amount increased by 34%, -6.8% mana upkeep<br />
* L17: Summoning amount increased by 38%, -7.6% mana upkeep<br />
* L18: Summoning amount increased by 42%, -8.4% mana upkeep<br />
* L19: Summoning amount increased by 46%, -9.2% mana upkeep<br />
* L20: Summoning amount increased by 50%, -10.0% mana upkeep<br />
<br />
<br><br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Skills]]<br><br />
----<br />
[[Category:Skills]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Giant_Strength&diff=15158Giant Strength2008-03-22T01:33:32Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
This spell will endow your troops with the power and strength of giants, increasing their attack power. Area of effect: all your units.<br><br />
<br><br />
{| cellspacing="0"<br />
|Magic Speciality:||{{red}}<br />
|-<br />
|Rank:||[[:Category:Average Spells|Average]]<br />
|-<br />
|Type:||[[Instant/Battle]]<br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||3000<br />
|-<br />
|Research Cost:||1500<br />
|-<br />
|Upkeep:||None<br />
|-<br />
|Related Unit:||None<br />
|}<br />
<br />
==Effects== <br />
*+20% AP/Counter to all units.<br />
<BR><br />
{{black}}<br />
*12% AP/Counter (SL 470)<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Average Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Giant_Strength&diff=15157Giant Strength2008-03-22T01:33:17Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
This spell will endow your troops with the power and strength of giants, increasing their attack power. Area of effect: all your units.<br><br />
<br><br />
{| cellspacing="0"<br />
|Magic Speciality:||{{red}}<br />
|-<br />
|Rank:||[[:Category:Average Spells|Average]]<br />
|-<br />
|Type:||[[Instant/Battle]]<br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||3000<br />
|-<br />
|Research Cost:||1500<br />
|-<br />
|Upkeep:||None<br />
|-<br />
|Related Unit:||None<br />
|}<br />
<br />
==Effects== <br />
*+20% AP/Counter to all units.<br />
<br />
*{{black}}<br />
*12% AP/Counter (SL 470)<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Average Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Pandora%27s_Box&diff=15156Pandora's Box2008-03-22T01:13:27Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<br />
Left alone with the mysterious casket, Pandora became more and more inquisitive. Stealthily she drew near and examined it with great interest, for it was curiously wrought of dark wood, and surmounted by a delicately carved head, of such fine workmanship that it seemed to smile and encourage her. Around the box a glittering golden cord was wound, and fastened on top in an intricate knot. Pandora, who prided herself specially on her deft fingers, felt sure she could unfasten it, and reasoning that it would not be indiscreet to untie it if she did not raise the lid, she set to work. Long she strove, but all in vain. She was just on the point of giving up in despair, when suddenly the refractory knot yielded to her fumbling fingers, and the cord, unrolling, dropped on the floor.<br />
<br />
<br />
Attribute UNIQUE REUSABLE BATTLE <br />
<br />
Charge turn 15 (Recharges after 15 turns pass)<br />
<br />
Known Random Effects:<br />
*15% Healing</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Pandora%27s_Box&diff=15155Pandora's Box2008-03-22T01:12:45Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<br />
Left alone with the mysterious casket, Pandora became more and more inquisitive. Stealthily she drew near and examined it with great interest, for it was curiously wrought of dark wood, and surmounted by a delicately carved head, of such fine workmanship that it seemed to smile and encourage her. Around the box a glittering golden cord was wound, and fastened on top in an intricate knot. Pandora, who prided herself specially on her deft fingers, felt sure she could unfasten it, and reasoning that it would not be indiscreet to untie it if she did not raise the lid, she set to work. Long she strove, but all in vain. She was just on the point of giving up in despair, when suddenly the refractory knot yielded to her fumbling fingers, and the cord, unrolling, dropped on the floor.<br />
<br />
<br />
Attribute UNIQUE REUSABLE BATTLE <br />
<br />
Charge turn 15<br />
<br />
Known Random Effects:<br />
*15% Healing</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Staff_of_Illusion&diff=15154Staff of Illusion2008-03-22T01:07:48Z<p>Zaron: /* Effects */</p>
<hr />
<div>{{Navigation}}<br />
<br />
<br />
This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer psychic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units<br />
<br />
{| cellspacing="0"<br />
|Attribute: || LESSER ONEUSE BATTLE<br />
|-<br />
|Charge Turn:|| 0<br />
|}<br />
==Effects==<br />
This [[Items#Lesser Items|lesser item]] deals approximately 100k - 125k of [[Magic]] damage. Does not scale.<br />
<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]<br />
<br />
===Raw Battle Stats===<br />
<center>Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 1127 5250 800 4500 <br />
<br />
Fire Elemental 20 105000 9000 106250 <br />
<br />
Chimera 590 2625 300 2750 <br />
<br />
Wraith 1227 1260 0 1250 <br />
<br />
Dryad 12017 126 0 87 <br />
<br />
Renegade Wizard 3357 840 0 125 <br />
<br />
Ghoul 4563 525 200 500 <br />
<br />
Lich 114 5775 2000 9375 <br />
<br />
Fire Giant 2076 1155 200 875 <br />
<br />
Zombie 6409 220 30 212 <br />
<br />
<br />
Enemy 1 (#xxxx) used Staff of Illusion.<br />
<br />
Me (#xxxx)'s 11 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 23 Chimera are slain.<br />
<br />
Me (#xxxx)'s 65 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 1103 Dryads are slain.<br />
<br />
Me (#xxxx)'s 422 Renegade Wizards are slain.<br />
<br />
Me (#xxxx)'s 215 Ghoul are slain.<br />
<br />
Me (#xxxx)'s 2 Liches are slain.<br />
<br />
Me (#xxxx)'s 88 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 522 Zombies are slain.<br />
<br />
----<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 3496 6750 1024 4284 <br />
<br />
Wraith 712 1620 0 1190 <br />
<br />
Hell Hound 677 1350 384 833 <br />
<br />
Nymph 1744 634 0 178 <br />
<br />
Zombie 4472 283 38 202 <br />
<br />
Lizard Man 1663 405 76 297 <br />
<br />
Fire Giant 970 1485 256 833 <br />
<br />
Dryad 3863 162 0 83 <br />
<br />
Soul Speaker 2943 175 0 89 <br />
<br />
Fire Elemental 2 135000 11520 101150 <br />
<br />
<br />
Engage <br />
<br />
Enemy 2 (#xxxx) used Staff of Illusion.<br />
<br />
Lucifer, the Fallen Angel blessed Me (#xxxx)'s armies!<br />
<br />
Me (#xxxx)'s 12 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 68 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 91 Hell Hounds are slain.<br />
<br />
Me (#xxxx)'s 292 Nymphs are slain.<br />
<br />
Me (#xxxx)'s 546 Zombies are slain.<br />
<br />
Me (#xxxx)'s 262 Lizard Men are slain.<br />
<br />
Me (#xxxx)'s 92 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 1049 Dryads are slain.<br />
<br />
Me (#xxxx)'s 959 Soul Speakers are slain.<br />
</center></div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Javelin_of_Lightning_Bolt&diff=15143Javelin of Lightning Bolt2008-03-21T04:13:48Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<BR><br />
{{Navigation}}<br />
<br />
This Javelin may look like a normal javelin, but when it is thrown, it turns into a bolt of lightning that strikes those in its path.Area of Effect : all enemy units<br />
{| cellspacing="0"<br />
|Attribute: || LESSER ONEUSE BATTLE<br />
|-<br />
|Charge Turn:|| 0<br />
|}<br />
==Effects==<br />
Deals 90-105k [[Lightning]] damage and reduces enemy units' counterattack damage by 25%. <br />
<br />
[[Items#Lesser Items|Lesser Items]]<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&diff=15142Touch of Necromancy2008-03-21T03:34:09Z<p>Zaron: </p>
<hr />
<div>{{Spellnav}}<br />
<br />
Rank: {{black}} Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 10 turns, 50,000 MP<br><br />
Upkeep: 50 MP<br><br />
<br />
==Effects== <br />
*Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army <br />
*Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10.<br />
*At negative mana income, number of units raised cannot be greater then number of units lost<br />
*Decreases mana income by 5% <br />
<br><br />
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)<BR><br />
{{black}}<br />
* %raised ~ SL/50 + 20<br />
{{white}}<br />
* %raised ~ SL/100 + 5<br />
<br><br />
==Obsolete==<br />
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&diff=15141Touch of Necromancy2008-03-21T03:33:45Z<p>Zaron: </p>
<hr />
<div>{{Spellnav}}<br />
<br />
Rank: {{black}} Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 10 turns, 50,000 MP<br><br />
Upkeep: 50 MP<br><br />
<br />
==Effects== <br />
*Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army <br />
*Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10.<br />
*At negative mana income, number of units raised cannot be greater then number of units lost<br />
*Decreases mana income by 5% <br />
<br><br />
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)<br />
{{black}}<br />
* %raised ~ SL/50 + 20<br />
{{white}}<br />
* %raised ~ SL/100 + 5<br />
<br><br />
==Obsolete==<br />
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Staff_of_Illusion&diff=15140Staff of Illusion2008-03-21T03:24:01Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<BR><br />
{{Navigation}}<br />
<br />
This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer psychic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units<br />
<br />
{| cellspacing="0"<br />
|Attribute: || LESSER ONEUSE BATTLE<br />
|-<br />
|Charge Turn:|| 0<br />
|}<br />
==Effects==<br />
Deal approximately 100k - 125k of [[Magic]] damage. (Results from 9-11 million NP, 3-3.5k land Defender. Requires testing at different Total NPs to confirm)<br />
<br />
[[Items#Lesser Items|Lesser Items]]<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]<br />
<BR><br />
<BR><br />
I don't think it's just psychic damage. My zombies and ghouls died even though they have 100% psychic resist. I think it's ranged psychic or some other weird combination. I have posted direct battle data below.<br />
==Raw Battle Stats==<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 1127 5250 800 4500 <br />
<br />
Fire Elemental 20 105000 9000 106250 <br />
<br />
Chimera 590 2625 300 2750 <br />
<br />
Wraith 1227 1260 0 1250 <br />
<br />
Dryad 12017 126 0 87 <br />
<br />
Renegade Wizard 3357 840 0 125 <br />
<br />
Ghoul 4563 525 200 500 <br />
<br />
Lich 114 5775 2000 9375 <br />
<br />
Fire Giant 2076 1155 200 875 <br />
<br />
Zombie 6409 220 30 212 <br />
<br />
<br />
Enemy 1 (#xxxx) used Staff of Illusion.<br />
<br />
Me (#xxxx)'s 11 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 23 Chimera are slain.<br />
<br />
Me (#xxxx)'s 65 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 1103 Dryads are slain.<br />
<br />
Me (#xxxx)'s 422 Renegade Wizards are slain.<br />
<br />
Me (#xxxx)'s 215 Ghoul are slain.<br />
<br />
Me (#xxxx)'s 2 Liches are slain.<br />
<br />
Me (#xxxx)'s 88 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 522 Zombies are slain.<br />
<br />
----<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 3496 6750 1024 4284 <br />
<br />
Wraith 712 1620 0 1190 <br />
<br />
Hell Hound 677 1350 384 833 <br />
<br />
Nymph 1744 634 0 178 <br />
<br />
Zombie 4472 283 38 202 <br />
<br />
Lizard Man 1663 405 76 297 <br />
<br />
Fire Giant 970 1485 256 833 <br />
<br />
Dryad 3863 162 0 83 <br />
<br />
Soul Speaker 2943 175 0 89 <br />
<br />
Fire Elemental 2 135000 11520 101150 <br />
<br />
<br />
Engage <br />
<br />
Enemy 2 (#xxxx) used Staff of Illusion.<br />
<br />
Lucifer, the Fallen Angel blessed Me (#xxxx)'s armies!<br />
<br />
Me (#xxxx)'s 12 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 68 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 91 Hell Hounds are slain.<br />
<br />
Me (#xxxx)'s 292 Nymphs are slain.<br />
<br />
Me (#xxxx)'s 546 Zombies are slain.<br />
<br />
Me (#xxxx)'s 262 Lizard Men are slain.<br />
<br />
Me (#xxxx)'s 92 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 1049 Dryads are slain.<br />
<br />
Me (#xxxx)'s 959 Soul Speakers are slain.<br />
<br />
efreeti = 0% psychic resist<br><br />
chimera = 0% psychic resist, 25% scales<br><br />
wraith = 50% psychic resist<br><br />
dryad = 40% psychic resist<br><br />
lizardmen = 0% psychic resist, 25% scales<br><br />
RW = 80% psychic resist<br><br />
HH = 25% psychic resist<br><br />
nymph = 40% psychic resist<br><br />
ghoul = 100% psychic resist<br><br />
soul speaker = 30% psychic resist<br><br />
lich= 75% psychic resist<br><br />
fire giant = 0% psychic resist<br><br />
zombie = 100% psychic resist</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Staff_of_Illusion&diff=15139Staff of Illusion2008-03-21T03:23:42Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<BR><br />
{{Navigation}}<br />
<br />
This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer psychic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units<br />
<br />
{| cellspacing="0"<br />
|Attribute: || LESSER ONEUSE BATTLE<br />
|-<br />
|Charge Turn:|| 0<br />
|}<br />
==Effects==<br />
Deal approximately 100k - 125k of [[Magic]] damage. (Results from 9-11 million NP, 3-3.5k land Defender. Requires testing at different Total NPs to confirm)<br />
<br />
[[Items#Lesser Items|Lesser Items]]<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]<br />
<BR><br />
I don't think it's just psychic damage. My zombies and ghouls died even though they have 100% psychic resist. I think it's ranged psychic or some other weird combination. I have posted direct battle data below.<br />
==Raw Battle Stats==<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 1127 5250 800 4500 <br />
<br />
Fire Elemental 20 105000 9000 106250 <br />
<br />
Chimera 590 2625 300 2750 <br />
<br />
Wraith 1227 1260 0 1250 <br />
<br />
Dryad 12017 126 0 87 <br />
<br />
Renegade Wizard 3357 840 0 125 <br />
<br />
Ghoul 4563 525 200 500 <br />
<br />
Lich 114 5775 2000 9375 <br />
<br />
Fire Giant 2076 1155 200 875 <br />
<br />
Zombie 6409 220 30 212 <br />
<br />
<br />
Enemy 1 (#xxxx) used Staff of Illusion.<br />
<br />
Me (#xxxx)'s 11 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 23 Chimera are slain.<br />
<br />
Me (#xxxx)'s 65 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 1103 Dryads are slain.<br />
<br />
Me (#xxxx)'s 422 Renegade Wizards are slain.<br />
<br />
Me (#xxxx)'s 215 Ghoul are slain.<br />
<br />
Me (#xxxx)'s 2 Liches are slain.<br />
<br />
Me (#xxxx)'s 88 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 522 Zombies are slain.<br />
<br />
----<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 3496 6750 1024 4284 <br />
<br />
Wraith 712 1620 0 1190 <br />
<br />
Hell Hound 677 1350 384 833 <br />
<br />
Nymph 1744 634 0 178 <br />
<br />
Zombie 4472 283 38 202 <br />
<br />
Lizard Man 1663 405 76 297 <br />
<br />
Fire Giant 970 1485 256 833 <br />
<br />
Dryad 3863 162 0 83 <br />
<br />
Soul Speaker 2943 175 0 89 <br />
<br />
Fire Elemental 2 135000 11520 101150 <br />
<br />
<br />
Engage <br />
<br />
Enemy 2 (#xxxx) used Staff of Illusion.<br />
<br />
Lucifer, the Fallen Angel blessed Me (#xxxx)'s armies!<br />
<br />
Me (#xxxx)'s 12 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 68 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 91 Hell Hounds are slain.<br />
<br />
Me (#xxxx)'s 292 Nymphs are slain.<br />
<br />
Me (#xxxx)'s 546 Zombies are slain.<br />
<br />
Me (#xxxx)'s 262 Lizard Men are slain.<br />
<br />
Me (#xxxx)'s 92 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 1049 Dryads are slain.<br />
<br />
Me (#xxxx)'s 959 Soul Speakers are slain.<br />
<br />
efreeti = 0% psychic resist<br><br />
chimera = 0% psychic resist, 25% scales<br><br />
wraith = 50% psychic resist<br><br />
dryad = 40% psychic resist<br><br />
lizardmen = 0% psychic resist, 25% scales<br><br />
RW = 80% psychic resist<br><br />
HH = 25% psychic resist<br><br />
nymph = 40% psychic resist<br><br />
ghoul = 100% psychic resist<br><br />
soul speaker = 30% psychic resist<br><br />
lich= 75% psychic resist<br><br />
fire giant = 0% psychic resist<br><br />
zombie = 100% psychic resist</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Staff_of_Illusion&diff=15138Staff of Illusion2008-03-21T03:22:29Z<p>Zaron: </p>
<hr />
<div>{{NeedsContent}}<BR><br />
{{Navigation}}<br />
<br />
This foot long, ivory staff is topped by a large crystal ball. It can be used to create audio and visual illusions. Half of those who are zapped by the staff realize that it is merely an illusion and are not affected. However, the other half suffer psychic damages, which are as real and devastating as physical damages. After releasing its magical powers, the crystal ball will shatter, losing its effectiveness and thus becoming obsolete. Area of Effect: all enemy units<br />
<br />
{| cellspacing="0"<br />
|Attribute: || LESSER ONEUSE BATTLE<br />
|-<br />
|Charge Turn:|| 0<br />
|}<br />
==Effects==<br />
Deal approximately 100k - 125k of [[Magic]] damage. (Requires testing at different Total NPs)<br />
<br />
[[Items#Lesser Items|Lesser Items]]<br />
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]<br />
<BR><br />
I don't think it's just psychic damage. My zombies and ghouls died even though they have 100% psychic resist. I think it's ranged psychic or some other weird combination. I have posted direct battle data below.<br />
==Raw Battle Stats==<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 1127 5250 800 4500 <br />
<br />
Fire Elemental 20 105000 9000 106250 <br />
<br />
Chimera 590 2625 300 2750 <br />
<br />
Wraith 1227 1260 0 1250 <br />
<br />
Dryad 12017 126 0 87 <br />
<br />
Renegade Wizard 3357 840 0 125 <br />
<br />
Ghoul 4563 525 200 500 <br />
<br />
Lich 114 5775 2000 9375 <br />
<br />
Fire Giant 2076 1155 200 875 <br />
<br />
Zombie 6409 220 30 212 <br />
<br />
<br />
Enemy 1 (#xxxx) used Staff of Illusion.<br />
<br />
Me (#xxxx)'s 11 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 23 Chimera are slain.<br />
<br />
Me (#xxxx)'s 65 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 1103 Dryads are slain.<br />
<br />
Me (#xxxx)'s 422 Renegade Wizards are slain.<br />
<br />
Me (#xxxx)'s 215 Ghoul are slain.<br />
<br />
Me (#xxxx)'s 2 Liches are slain.<br />
<br />
Me (#xxxx)'s 88 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 522 Zombies are slain.<br />
<br />
----<br />
Defender Me (#xxxx) <br />
<br />
Name - # of Units Attack Counter Hit point <br />
<br />
Efreeti 3496 6750 1024 4284 <br />
<br />
Wraith 712 1620 0 1190 <br />
<br />
Hell Hound 677 1350 384 833 <br />
<br />
Nymph 1744 634 0 178 <br />
<br />
Zombie 4472 283 38 202 <br />
<br />
Lizard Man 1663 405 76 297 <br />
<br />
Fire Giant 970 1485 256 833 <br />
<br />
Dryad 3863 162 0 83 <br />
<br />
Soul Speaker 2943 175 0 89 <br />
<br />
Fire Elemental 2 135000 11520 101150 <br />
<br />
<br />
Engage <br />
<br />
Enemy 2 (#xxxx) used Staff of Illusion.<br />
<br />
Lucifer, the Fallen Angel blessed Me (#xxxx)'s armies!<br />
<br />
Me (#xxxx)'s 12 Efreeti are slain.<br />
<br />
Me (#xxxx)'s 68 Wraiths are slain.<br />
<br />
Me (#xxxx)'s 91 Hell Hounds are slain.<br />
<br />
Me (#xxxx)'s 292 Nymphs are slain.<br />
<br />
Me (#xxxx)'s 546 Zombies are slain.<br />
<br />
Me (#xxxx)'s 262 Lizard Men are slain.<br />
<br />
Me (#xxxx)'s 92 Fire Giants are slain.<br />
<br />
Me (#xxxx)'s 1049 Dryads are slain.<br />
<br />
Me (#xxxx)'s 959 Soul Speakers are slain.<br />
<br />
efreeti = 0% psychic resist<br><br />
chimera = 0% psychic resist, 25% scales<br><br />
wraith = 50% psychic resist<br><br />
dryad = 40% psychic resist<br><br />
lizardmen = 0% psychic resist, 25% scales<br><br />
RW = 80% psychic resist<br><br />
HH = 25% psychic resist<br><br />
nymph = 40% psychic resist<br><br />
ghoul = 100% psychic resist<br><br />
soul speaker = 30% psychic resist<br><br />
lich= 75% psychic resist<br><br />
fire giant = 0% psychic resist<br><br />
zombie = 100% psychic resist</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Resist_Elements&diff=15074Resist Elements2008-03-16T22:31:18Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
{{Spellnav}}<br />
<br />
<br><br />
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.<br><br />
<br><br />
<br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{White}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Enchantment]] / [[SelfOnly]]<br />
|-<br />
|Cast Turn:||12<br />
|-<br />
|Cast M.P.:||8,000<br />
|-<br />
|Research Cost:||3,000<br />
|-<br />
|Upkeep:||150<br />
|-<br />
|Related Unit:|| None<br />
|}<br />
<br />
{{NeedsContent}}<br />
<br />
==Effects== <br />
*Adds to Eradication Spell Resistance for all units.<br />
<br />
==Obsolete==<br />
*Is believed to add 6% to resistance to fire, cold and lightning. <br />
<br />
[[Category:Spells]]<br />
[[Category:Ascendant Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Heroes2&diff=15030Heroes22008-03-15T23:56:05Z<p>Zaron: /* Leading a Stack */</p>
<hr />
<div>= Getting Heroes =<br />
There are a number of ways to gain heroes and these are listed below<br />
* They can be bought from the Tavern in the Black Market<br />
* They can be given by getting favor from a [[God_Favour | God]] (small % chance)<br />
* A high level hero (20+) can be obtained by getting into [[God_Favour#Most_Favoured | Lucifer's Most Favored]] List <br />
* [[Love Potion #9]], [[Lipstick of Enslavement]] and [[The Magic Mirror]] are unique items that can grant you one hero<br />
<br />
= Joining the Battle = <br />
Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on; however, heroes will lead units that are the <b>same race and color </b>(for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack). Heroes will die in battle when the stack that they command is completely destroyed and the damage dealt is sufficient to completely take off the hitpoint of the hero.<br />
e.g.<br />
level 17 Illusionist leads Phoenix.<br />
A stack of Red Dragon deals a final blow of 226000 damage to the remaining 3 Phoenix(with 70000 hp).<br />
The stack will be wiped off but the hero survives as a level 17 Illusionist has a hp of 18000 while 3 Phoenix have a total of 210000 hp. So the total amount of damage needed to clear the stack and kill that hero should be 228000. Therefore, with only 226000, the hero survives.<br />
<br />
== Leading a Stack ==<br />
* On DEFENSE ([[Regular]] and [[Siege]]), heroes will lead any stack (even 1 [[militia]] or 1 [[sheep]]).<br />
* On OFFENSE ([[Regular]] and [[Siege]]), <br />
** If you send a very small stack (less then 10% of your total power), the hero will ''not'' lead it.<br />
** If you send a big stack in company with small stacks, heroes can lead all stacks. <br />
*** Note that very small stacks may not be targeted if they are under a certain % of your NP.<br />
<br />
<br />
* When color ''AND'' [[:category:races|race]] of a stack match that of the hero, a hero will prefer to lead that stack.<br />
* In any other case (no match, only color matches, only race matches), the hero prefers to lead the highest powerranked stack<br />
** If you have two heroes of the same Race and Color, the highest level hero chooses stack preference first.<br />
** If you have several heroes, the most experienced (highest level) hero is matched first.<br />
<br />
* If there are more battle heroes than stacks, <br />
** the not-preferred stack hero stays home (if there is a preferred hero-stack match in the army send to battle), <br />
** the lowest level hero stays home.<br />
*** long ago multiple heroes could jointly lead one and the same stack - that was abandoned in TR.<br />
<br />
= When In the Battle = <br />
<br />
===Efficiency Bonus===<br />
If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to [[efficiency]] equal to the heros level in percent. This goes for the start of the battle. Soon as the unit hits and or is hit, the [[Fatigue]] effect comes in to play.<br />
* Example: Level 16 [[Fire Elementalist]] commands stack of [[Efreeti]].<br />
** Efreeti start with 100% efficiency + 16% bonus = 116% efficiency (100% default)<br />
** After their primary attack (init 4) they lose 15% as normal = 101% efficiency (85% default)<br />
** After one hit they again lose 15% = 86% efficiency (70% default)<br />
<br />
==Attack of the hero==<br />
* Right after the primary attack of the stack, to the same stack.<br />
<br />
===Heroes' spells and resistance===<br />
* If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just as any other spell. <br />
* Hero colour determines the colour of the spell/skill.<br />
<br />
===How Heroes are Lost in Combat:===<br />
* [[Stack wiping]] the hero led stack will usually kill a hero<br />
** but... for the hero to die, there needs to be enough damage left over after the stack is killed, to kill the hero also. <br />
** In a close call, it thus ''is'' possible to have a hero-lead stack completely die, while the hero manages to survive.<br />
<br />
<br />
= Hero Experience =<br />
With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.<br />
<br />
== Experience gain ==<br />
'''Battle Heroes:''' <br />
* Slow servers (Arch 1/12 min): 12 experience per turn + 24 experience for leading a stack in a battle (win or not) <br />
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''<br />
* Normal servers (Guild, Solo 1/7min): 5 experience per turn + 10 experience for leading a stack in a battle (win or not)<br />
* Fast servers (Beta 1/5 min): 4 experience per turn + 8 experience for leading a stack in a battle (win or not)<br />
<br />
'''Non-Battle Heroes:'''<br />
* Slow servers (Arch 1/12 min): 18 experience per turn <br />
:: ''arch changed from 1/15 to 1/12 min, experience needs confirmation''<br />
* Normal servers (Guild, Solo 1/7min): 8.4 experience per turn <br />
* Fast servers (Beta 1/5 min): 6 experience per turn<br />
<br />
== Leveling ==<br />
* For a hero to go up a level, it requires 1000*current level in experience. <br />
<br />
<br><br />
[[Section 7 - Heroes and Heroins]] of [[Alzorath's General FAQ| Alzorath's FAQ v0.2]] shows a table format of the hero levels from zero up to 40; however, the lowest level heroes available start from level 8 as most heroes have thier first abilities when they reach level 9.<br><br />
<br />
== Gods testing heroes ==<br />
When a god turns from favour to disfavour, one of your heroes may be tested by a God.<br />
The possible outcomes are: your hero gains one level, your hero stays, your hero dies.<br />
<br />
:: ''Example: Gaining Sun's favour while having Moon's favour. Get a hero, and get it leveled right after.''<br />
<center><br />
You offered 30,000,000 gold to Sun, the Father of the Sky.<BR><br />
Sun, the Father of the Sky seems to be very pleased by your generous donation.<BR><br />
Inner strength filled your spirit.<BR><br />
Your action has gained you the favour of Sun, the Father of the Sky.<BR><br />
The hero Vendu Clatian Berserker came to you and offered to serve under your command.<BR><br />
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.<BR><br />
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.<BR><br />
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.<BR><br />
Vendu Clatian Berserker passed Moon, the Light in the Night's test.<BR><br />
Moon, the Light in the Night is pleased with Vendu Clatian's performance.<BR><br />
<BR><br />
Sat Mar 15 18:24:43 2008<BR> <br />
Vendu Clatian Berserker became level 18.<BR> <br />
</center><br />
<br />
= Hero Abilities =<br />
<br />
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the [[Hero Abilities|encyclopedia]]. Two types of hero abilities exist: battle and non-battle. Non-battle heroes only have non-battle abilities, battle heroes can have both.<br />
<br />
Note that some hero abilities can be turned off (click ''audience'' in the main menu) - this cuts down on your hero upkeep.<br />
<br />
{{navigation}}</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Imp&diff=14980Imp2008-03-14T00:21:28Z<p>Zaron: </p>
<hr />
<div>Imps are two feet tall humanoids with leathery bat-like wings, a barbed tail, and sharp horns. These evil-nature creatures are small demons who serve the evil priest and magicians. They have dark red skin and white jagged teeth. Most imps also have the aiblity to polymorph into certain kinds of animals.<br />
<br />
<hr width="175" align="left"><br />
<table><br />
<tr><br />
<td>'''Magic Speciality:'''</td><td>Nether</td><td rowspan="5" valign="top">'''Spell Resistance:'''</td><td rowspan="5"><ul><li>Ascendant: 0%<br />
<li>Verdant: 0%<br />
<li>Eradication: 25%<br />
<li>Nether: 25%<br />
<li>Phantasm 15%<br />
</ul></td><br />
</tr><br />
<tr><br />
<td>'''Race:'''</td><td>Demon</td><br />
</tr><br />
<tr><br />
<td>'''Attribute:'''</td><td>Special</td><br />
</tr><br />
<tr><br />
<td>'''Power Rank:'''</td><td>19</td><br />
</tr><br />
<tr><br />
<td>'''Attack Power:'''</td><td>150</td><br />
</tr><br />
<tr><br />
<td>'''Attack Type:'''</td><td>Poison</td><td rowspan="12" valign="top">&nbsp;<br>'''Attack Resistance:'''</td><td rowspan="12" valign="top">-<br><ul><li>Missile: 30%<br />
<li>Fire: 0%<br />
<li>Poison: 30%<br />
<li>Breath: 0%<br />
<li>Magic: 30%<br />
<li>Melee: 30%<br />
<li>Ranged: 30%<br />
<li>Lightning: 0%<br />
<li>Cold: 0%<br />
<li>Paralyse: 0%<br />
<li>Psychic: 30%<br />
<li>Holy: 0%<br />
</ul></td><br />
</tr><br />
<tr><br />
<td>'''Attack Initiative:'''</td><td>2</td><br />
</tr><br />
<tr><br />
<td>'''Counter Attack:'''</td><td>0</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Power:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Type:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Initiative:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Hitpoints:'''</td><td>80</td><br />
</tr><br />
<tr><br />
<td>'''Recruit Costs:'''</td><td>60.00 Gold , 0.20 M.P. , 1.00 Population</td><br />
</tr><br />
<tr><br />
<td>'''Upkeep Costs:'''</td><td>2.40 Gold , 0.02 M.P.</td><br />
</tr><br />
<tr><br />
<td>'''[[Unit Abilities]]:'''</td><td>[[Flying]]</td><br />
</tr><br />
<tr><br />
<td>'''Related spell:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Related item:'''</td><td>-</td><br />
</tr><br />
</table><br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Units]]<br><br />
----<br />
[[Category:Units]]<br />
[[Category:Flying Units]]<br />
[[Category:Poison Units]]<br />
[[Category:Recruits]]<br />
[[Category:Demons]]<br />
<br />
<br />
<br />
[[Category:Nether Recruits]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Imp&diff=14979Imp2008-03-14T00:21:06Z<p>Zaron: </p>
<hr />
<div>Imps are two feet tall humanoids with leathery bat-like wings, a barbed tail, and sharp horns. These evil-nature creatures are small demons who serve the evil priest and magicians. They have dark red skin and white jagged teeth. Most imps also have the aiblity to polymorph into certain kinds of animals.<br />
<br />
<hr width="175" align="left"><br />
<table><br />
<tr><br />
<td>'''Magic Speciality:'''</td><td>Nether</td><td rowspan="5" valign="top">'''Spell Resistance:'''</td><td rowspan="5"><ul><li>Ascendant: 0%<br />
<li>Verdant: 0%<br />
<li>Eradication: 25%<br />
<li>Nether: 25%<br />
<li>Phantasm 15%<br />
</ul></td><br />
</tr><br />
<tr><br />
<td>'''Race:'''</td><td>Demon</td><br />
</tr><br />
<tr><br />
<td>'''Attribute:'''</td><td>Special</td><br />
</tr><br />
<tr><br />
<td>'''Power Rank:'''</td><td>19</td><br />
</tr><br />
<tr><br />
<td>'''Attack Power:'''</td><td>150</td><br />
</tr><br />
<tr><br />
<td>'''Attack Type:'''</td><td>Poison</td><td rowspan="12" valign="top">&nbsp;<br>'''Attack Resistance:'''</td><td rowspan="12" valign="top">-<br><ul><li>Missile: 30%<br />
<li>Fire: 0%<br />
<li>Poison: 30%<br />
<li>Breath: 0%<br />
<li>Magic: 30%<br />
<li>Melee: 30%<br />
<li>Ranged: 30%<br />
<li>Lightning: 0%<br />
<li>Cold: 0%<br />
<li>Paralyse: 0%<br />
<li>Psychic: 30%<br />
<li>Holy: 0%<br />
</ul></td><br />
</tr><br />
<tr><br />
<td>'''Attack Initiative:'''</td><td>2</td><br />
</tr><br />
<tr><br />
<td>'''Counter Attack:'''</td><td>0</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Power:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Type:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Initiative:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Hitpoints:'''</td><td>110</td><br />
</tr><br />
<tr><br />
<td>'''Recruit Costs:'''</td><td>60.00 Gold , 0.20 M.P. , 1.00 Population</td><br />
</tr><br />
<tr><br />
<td>'''Upkeep Costs:'''</td><td>2.40 Gold , 0.02 M.P.</td><br />
</tr><br />
<tr><br />
<td>'''[[Unit Abilities]]:'''</td><td>[[Flying]]</td><br />
</tr><br />
<tr><br />
<td>'''Related spell:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Related item:'''</td><td>-</td><br />
</tr><br />
</table><br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Units]]<br><br />
----<br />
[[Category:Units]]<br />
[[Category:Flying Units]]<br />
[[Category:Poison Units]]<br />
[[Category:Recruits]]<br />
[[Category:Demons]]<br />
<br />
<br />
<br />
[[Category:Nether Recruits]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Gargoyle&diff=14978Gargoyle2008-03-14T00:20:37Z<p>Zaron: </p>
<hr />
<div>Gargoyles are stone statues which represent horrid sculptures of evil. It is rumored that some unknown mages have given them life with some powerful enchantments. The appearance of gargoyles vary depending on the original art of the statue. When they sit motionless, they look exactly like a stone statues . But they will suddenly strike if anyone comes close enough for them to detect .<br />
<br />
<hr width="175" align="left"><br />
<table><br />
<tr><br />
<td>'''Magic Speciality:'''</td><td>Nether</td><td rowspan="5" valign="top">'''Spell Resistance:'''</td><td rowspan="5"><ul><li>Ascendant: 0%<br />
<li>Verdant: 0%<br />
<li>Eradication: 25%<br />
<li>Nether: 25%<br />
<li>Phantasm 15%<br />
</ul></td><br />
</tr><br />
<tr><br />
<td>'''Race:'''</td><td>Golem</td><br />
</tr><br />
<tr><br />
<td>'''Attribute:'''</td><td>Special</td><br />
</tr><br />
<tr><br />
<td>'''Power Rank:'''</td><td>64</td><br />
</tr><br />
<tr><br />
<td>'''Attack Power:'''</td><td>400</td><br />
</tr><br />
<tr><br />
<td>'''Attack Type:'''</td><td>Melee</td><td rowspan="12" valign="top">&nbsp;<br>'''Attack Resistance:'''</td><td rowspan="12" valign="top">-<br><ul><li>Missile: 25%<br />
<li>Fire: 0%<br />
<li>Poison: 0%<br />
<li>Breath: 0%<br />
<li>Magic: 25%<br />
<li>Melee: 25%<br />
<li>Ranged: 25%<br />
<li>Lightning: 0%<br />
<li>Cold: 0%<br />
<li>Paralyse: 100%<br />
<li>Psychic: 100%<br />
<li>Holy: 0%<br />
</ul></td><br />
</tr><br />
<tr><br />
<td>'''Attack Initiative:'''</td><td>2</td><br />
</tr><br />
<tr><br />
<td>'''Counter Attack:'''</td><td>0</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Power:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Type:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Extra Attack Initiative:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Hitpoints:'''</td><td>300</td><br />
</tr><br />
<tr><br />
<td>'''Recruit Costs:'''</td><td>300.00 Gold , 0.06 M.P. , 2.00 Population</td><br />
</tr><br />
<tr><br />
<td>'''Upkeep Costs:'''</td><td>3.20 Gold , 0.075 M.P.</td><br />
</tr><br />
<tr><br />
<td>'''[[Unit Abilities]]:'''</td><td>[[Flying]]</td><br />
</tr><br />
<tr><br />
<td>'''Related spell:'''</td><td>-</td><br />
</tr><br />
<tr><br />
<td>'''Related item:'''</td><td>-</td><br />
</tr><br />
</table><br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Units]]<br><br />
----<br />
[[Category:Units]]<br />
[[Category:Melee Units]]<br />
[[Category:Flying Units]]<br />
<br />
[[Category:Recruits]]<br />
[[Category:Golems]]<br />
<br />
<br />
<br />
[[Category:Nether Recruits]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Plant_Growth&diff=14977Plant Growth2008-03-13T19:46:54Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 3 turns, 30,000 MP<br><br />
Upkeep: 250 MP<br><br />
<br />
==Effects== <br />
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarnation.com/viewtopic.php?p=173198&highlight=plant+growth+secondary+attack#173198].<br />
** The % increase is proportionate to your spell level and your magic speciality.<br />
*** 0.535% increase per [[Spell Level]] when casted on-color.<br />
** For normal green spell level (ultimate server) it is 3x normal.<br />
<br><br />
*''For {{white}}''<br />
* +74% AP/Counter/HP (SL 493)<br />
* +76% AP/Counter/HP (SL 506)<br />
<br><br />
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).<br />
* The boost works for the base power (as indicated in the [[Encyclopedia]]).<br />
<br />
==Usage Tip==<br />
* (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).<br />
* Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment.<br />
* Since all boosts are applied to the base stats of a unit, PGed tree units are improved <i>less</i> relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.<br />
[[Category:Spells]]<br />
[[Category:Verdant Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Flame_Blade&diff=14971Flame Blade2008-03-13T01:50:36Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
This spell will cause the blades of your troops with glow red hot with fire, allowing your troops to hit with higher accuracy and inflict fire damages. Area of effect: all units with melee attack.<br />
<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Instant/Battle]] <br />
|-<br />
|Cast Turn:||0<br />
|-<br />
|Cast M.P.:||20,000<br />
|-<br />
|Research Cost:||5,000<br />
|-<br />
|Upkeep:||none<br />
|-<br />
|Related Unit:||none<br />
|}<br />
{{NeedsContent}}<br />
==Effects==<br />
* Adds [[FIRE]] [[Attack Types|attack type]] to all [[MELEE]] units, <br />
<br />
* It increases attack power of the primary attack.<br />
** For on-color (Eradication {{red}}) 20 %<br />
** Nether {{black}} +10% (SL 470) <br />
** Verdancy {{green}} 6%?? (fuzzy memory ~9% too).<br />
** For opposite color: Phantasm {{blue}}, White {{white}} xx %. <br />
<br />
* Also gives a boost in accuracy <br />
** For on-color (Eradication {{red}}) 3 % (unconfirmed)<br />
** Nether {{black}} ~2% (SL 470)<br />
** Verdancy {{green}}) 1%. (unconfirmed)<br />
** For opposite color (Phantasm {{blue}}, White {{white}}) xx %.<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&diff=14970Augment Summoning2008-03-13T01:14:10Z<p>Zaron: </p>
<hr />
<div>{{skillnav}}<br />
<br />
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. <br />
<br />
<br>''Effects''<br><br />
<br />
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1%, -0.2% mana upkeep per level.<br />
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2%, -0.4% mana upkeep per level.<br />
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by 3%, -0.6% mana upkeep per level.<br />
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by 4% -0.8% mana upkeep per level.<br />
<br />
** Note: Needs confirmation!<br><br />
Rank 12 AS = 4.3% decrease on upkeep<br><br />
Rank 20 AS = 10% decrease on upkeep<br><br />
only on mana upkeep <br />
<br>''Bonuses''<br><br />
<br />
* Level 10+ : Unknown if existing.<br />
* Level 15+ : Unknown if existing.<br />
* Level 20 : Unknown if existing. <br />
<br />
<br>''Level By Level''<br><br />
<br />
* L1 : Summoning amount increased by 1%, -0.2% mana upkeep<br />
* L2 : Summoning amount increased by 2%, -0.4% mana upkeep<br />
* L3 : Summoning amount increased by 3%, -0.6% mana upkeep<br />
* L4 : Summoning amount increased by 4%, -0.8% mana upkeep<br />
* L5 : Summoning amount increased by 5%, -1.0% mana upkeep<br />
* L6 : Summoning amount increased by 7%, -1.4% mana upkeep<br />
* L7 : Summoning amount increased by 9%, -1.8% mana upkeep<br />
* L8 : Summoning amount increased by 11%, -2.2% mana upkeep<br />
* L9 : Summoning amount increased by 13%, -2.6% mana upkeep<br />
* L10: Summoning amount increased by 15%, -3.0% mana upkeep<br />
* L11: Summoning amount increased by 18%, -3.6% mana upkeep<br />
* L12: Summoning amount increased by 21%, -4.2% mana upkeep<br />
* L13: Summoning amount increased by 24%, -4.8% mana upkeep<br />
* L14: Summoning amount increased by 27%, -5.4% mana upkeep<br />
* L15: Summoning amount increased by 30%, -6.0% mana upkeep<br />
* L16: Summoning amount increased by 34%, -6.8% mana upkeep<br />
* L17: Summoning amount increased by 38%, -7.6% mana upkeep<br />
* L18: Summoning amount increased by 42%, -8.4% mana upkeep<br />
* L19: Summoning amount increased by 46%, -9.2% mana upkeep<br />
* L20: Summoning amount increased by 50%, -10.0% mana upkeep<br />
<br />
<br><br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Skills]]<br><br />
----<br />
[[Category:Skills]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&diff=14969Augment Summoning2008-03-13T01:13:48Z<p>Zaron: </p>
<hr />
<div>{{skillnav}}<br />
<br />
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. <br />
<br />
<br>''Effects''<br><br />
<br />
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1%, -0.2% mana upkeep per level.<br />
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2%, -0.4% mana upkeep per level.<br />
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by 3%, -0.6% mana upkeep per level.<br />
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by 4% -0.8% mana upkeep per level.<br />
<br />
** Note: Needs confirmation!<br><br />
Rank 12 AS = 4.3% decrease on upkeep<br><br />
Rank 20 AS = 10% decrease on upkeep<br><br />
only on mana upkeep <br />
<br>''Bonuses''<br><br />
<br />
* Level 10+ : Unknown if existing.<br />
* Level 15+ : Unknown if existing.<br />
* Level 20 : Unknown if existing. <br />
<br />
<br>''Level By Level''<br><br />
<br />
* L1 : Summoning amount increased by 1%, -0.2% mana upkeep<br />
* L2 : Summoning amount increased by 2%, -0.4% mana upkeep<br />
* L3 : Summoning amount increased by 3%, -0.6% mana upkeep<br />
* L4 : Summoning amount increased by 4%, -0.8% mana upkeep<br />
* L5 : Summoning amount increased by 5%, -1.0% mana upkeep<br />
* L6 : Summoning amount increased by 7%, -1.4% mana upkeep<br />
* L7 : Summoning amount increased by 9%, -1.8% mana upkeep<br />
* L8 : Summoning amount increased by 11%, -2.2% mana upkeep<br />
* L9 : Summoning amount increased by 13%, -2.6% mana upkeep<br />
* L10: Summoning amount increased by 15%, -3.0% mana upkeep<br />
* L11: Summoning amount increased by 18%, -3.6% mana upkeep<br />
* L12: Summoning amount increased by 21%, -4.2% mana upkeep<br />
* L13: Summoning amount increased by 24%, -4.8% mana upkeep<br />
* L14: Summoning amount increased by 27%, -5.4% mana upkeep<br />
* L15: Summoning amount increased by 30%, -6.0% mana upkeep<br />
* L16: Summoning amount increased by 34%, -6.8% mana upkeep<br />
* L17: Summoning amount increased by 38%, -7.6% mana upkeep<br />
* L18: Summoning amount increased by 42%, -8.4% mana upkeep<br />
* L19: Summoning amount increased by 46%, -9.2% mana upkeep<br />
* L20: Summoning amount increased by 50%, -10.0% mana upkeep<br />
<br />
* Confirmed (Guild, Feb 2008)<br />
Rank 3 AS = 1.24 (-0.8% Vamp/AA) 2.09(-0.48% DJ) 0.65(0% Chim)<br><br />
Presumbaly actual upkeep goes out to X digits, but status shows rounded to 2(ie skeleton/crusader 0.005 = 0.00)<br><br />
Using Disband calculator I saw that the apparent number of digits used is 4.<br><br />
DJ 2.088, 2.0874 (-0.6%)<br><br />
AA 1.243, 1.2425 (-0.6%)<br><br />
Didnt notice the effect at 1,2 AS due to rounding, estimate is 0.2%/level for the first 3 levels, will update<br><br />
<br />
*Rank 4, BS generates 692 zombies/skeletons (Guild, Feb 2008)<br />
<br />
only on mana upkeep <br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Skills]]<br><br />
----<br />
[[Category:Skills]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Black_Sabbath&diff=14968Black Sabbath2008-03-13T01:07:08Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Ultimate<br><br />
Type: Enchantment/Self<br><br />
Cost: 3 turns, 200,000 MP<br><br />
Upkeep: 666 pop<br><br />
<br />
==Upkeep==<br />
* Takes population upkeep <br />
<br />
==Effects== <br />
* Increases the [[mana]] output from your nodes by 3K to 4K (3.5K on average). <br />
** This amount is NOT node number dependent.<br />
** The bonus gleaned from BS fluctuates every time a new page is loaded. <br />
**W/out BS 3,485acres & 1,483 nodes: 10,062mp <br />
**W/ BS, 12,595 to 13,755 to 14,478 mp--> 3.5K on average<br />
<br />
* Summons 666 [[Zombie|Zombies]] and [[Skeleton|Skeletons]] every turn. <br />
** The amount of [[Zombie|Zombies]] and [[Skeleton|Skeletons]] gained per turn is affected by factors affecting number of units summoned <br />
*** ''eg'' [[GodFavour|Lucifer's favor]] bonus and [[Summoner]]'s [[Heroes|Summoning]] ability<br />
* Gives around 30% (SL 470) [[HOLY]] resistance to [[:category:Demons|demons]] and [[:category:Undeads|undead]] units<br />
<br />
==Outdated==<br />
[http://ubb.the-reincarnation.com/viewtopic.php?t=10600&start=15&postdays=0&postorder=asc&highlight=thl+accuracy Relevant UBB thread]<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Ultimate Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&diff=14967Touch of Necromancy2008-03-13T01:05:15Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 10 turns, 50,000 MP<br><br />
Upkeep: 50 MP<br><br />
<br />
==Effects== <br />
*Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army <br />
*Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10.<br />
*Decreases mana income by 5% <br />
<br><br />
==Obsolete==<br />
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Kiss_of_the_Vampire&diff=14966Kiss of the Vampire2008-03-13T01:04:36Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Instant/Battle<br><br />
Cost: 20,000 MP<br><br />
<br />
==Effects== <br />
*All units gain ability of [[Steal Life]] 10% on-color, 5% off-color. <br />
*Units with [[Steal Life]] already get a 3% (SL 470) accuracy bonus instead<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Battle Spells]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Weather_Summoning&diff=14946Weather Summoning2008-03-11T03:01:20Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Enchantment/self<br><br />
Cost: 8 turns, 50,000 MP <br><br />
Upkeep: 200 MP<br />
<br />
==Effects==<br />
*Increase food production of farms in exchange of the mana upkeep of the spell.<br />
**+(0.313 x [[Spell Level]]) food per farm when casted on-color.<br />
**+(0.140 x [[Spell Level]]) food per farm when casted by adjacent color mages.<br />
**+(0.072 x [[Spell Level]]) food per farm when casted by opposite color mages.<br />
<br />
[[Category:Spells]]<br />
[[Category:Verdant Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]<br />
Note: Completely unconfirmed, but is there a hidden mana upkeep as well as the normal mana upkeep?</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&diff=14813Augment Summoning2008-03-08T01:44:49Z<p>Zaron: </p>
<hr />
<div>{{skillnav}}<br />
<br />
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. <br />
<br />
<br>''Effects''<br><br />
<br />
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1%, -0.2% mana upkeep per level.<br />
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2%, -0.4% mana upkeep per level.<br />
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by ? per level.<br />
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by ? per level.<br />
<br />
** Note: Needs confirmation!<br><br />
Rank 12 AS = 4.3% decrease on upkeep<br><br />
Rank 20 AS = 10% decrease on upkeep<br><br />
only on mana upkeep <br />
<br>''Bonuses''<br><br />
<br />
* Level 10+ : Unknown if existing.<br />
* Level 15+ : Unknown if existing.<br />
* Level 20 : Unknown if existing. <br />
<br />
<br>''Level By Level''<br><br />
<br />
* L1 : Summoning amount increased by 1%, -0.2% mana upkeep<br />
* L2 : Summoning amount increased by 2%, -0.4% mana upkeep<br />
* L3 : Summoning amount increased by 3%, -0.6% mana upkeep<br />
* L4 : Summoning amount increased by 4%, -0.8% mana upkeep<br />
* L5 : Summoning amount increased by 5%, -1.0% mana upkeep<br />
* L6 : Summoning amount increased by 7%, -1.4% mana upkeep<br />
* L7 : Summoning amount increased by 9%, -1.8% mana upkeep<br />
* L8 : Summoning amount increased by <br />
* L9 : Summoning amount increased by <br />
* L10: Summoning amount increased by <br />
* L11: Summoning amount increased by <br />
* L12: Summoning amount increased by <br />
* L13: Summoning amount increased by <br />
* L14: Summoning amount increased by <br />
* L15: Summoning amount increased by <br />
* L16: Summoning amount increased by <br />
* L17: Summoning amount increased by <br />
* L18: Summoning amount increased by <br />
* L19: Summoning amount increased by <br />
* L20: Summoning amount increased by <br />
<br />
* Confirmed (Guild, Feb 2008)<br />
Rank 3 AS = 1.24 (-0.8% Vamp/AA) 2.09(-0.48% DJ) 0.65(0% Chim)<br><br />
Presumbaly actual upkeep goes out to X digits, but status shows rounded to 2(ie skeleton/crusader 0.005 = 0.00)<br><br />
Using Disband calculator I saw that the apparent number of digits used is 4.<br><br />
DJ 2.088, 2.0874 (-0.6%)<br><br />
AA 1.243, 1.2425 (-0.6%)<br><br />
Didnt notice the effect at 1,2 AS due to rounding, estimate is 0.2%/level for the first 3 levels, will update<br><br />
<br />
*Rank 4, BS generates 692 zombies/skeletons (Guild, Feb 2008)<br />
<br />
only on mana upkeep <br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Skills]]<br><br />
----<br />
[[Category:Skills]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Plant_Growth&diff=14808Plant Growth2008-03-07T02:15:08Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 3 turns, 30,000 MP<br><br />
Upkeep: 250 MP<br><br />
<br />
==Effects== <br />
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarnation.com/viewtopic.php?p=173198&highlight=plant+growth+secondary+attack#173198].<br />
** The % increase is proportionate to your spell level and your magic speciality.<br />
*** 0.535% increase per [[Spell Level]] when casted on-color.<br />
** For normal green spell level (ultimate server) it is 3x normal.<br />
<br><br />
*''For {{white}}''<br />
* +74% AP/Counter/HP (SL 493)<br />
<br><br />
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).<br />
* The boost works for the base power (as indicated in the [[Encyclopedia]]).<br />
<br />
==Usage Tip==<br />
* (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).<br />
* Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment.<br />
* Since all boosts are applied to the base stats of a unit, PGed tree units are improved <i>less</i> relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.<br />
[[Category:Spells]]<br />
[[Category:Verdant Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Plant_Growth&diff=14807Plant Growth2008-03-07T02:14:47Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 3 turns, 30,000 MP<br><br />
Upkeep: 250 MP<br><br />
<br />
==Effects== <br />
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarnation.com/viewtopic.php?p=173198&highlight=plant+growth+secondary+attack#173198].<br />
** The % increase is proportionate to your spell level and your magic speciality.<br />
*** 0.535% increase per [[Spell Level]] when casted on-color.<br />
** For normal green spell level (ultimate server) it is 3x normal.<br />
<br />
*''For {{white}}''<br />
* +74% AP/Counter/HP (SL 493)<br />
<br />
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).<br />
* The boost works for the base power (as indicated in the [[Encyclopedia]]).<br />
<br />
==Usage Tip==<br />
* (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).<br />
* Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment.<br />
* Since all boosts are applied to the base stats of a unit, PGed tree units are improved <i>less</i> relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.<br />
[[Category:Spells]]<br />
[[Category:Verdant Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Touch_of_Necromancy&diff=14804Touch of Necromancy2008-03-07T00:25:48Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Complex<br><br />
Type: Enchantment/Self<br><br />
Cost: 10 turns, 50,000 MP<br><br />
Upkeep: 50 MP<br><br />
<br />
==Effects== <br />
*Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army <br />
*Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10.<br />
*Decreases mana upkeep by 5% <br />
<br><br />
==Obsolete==<br />
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Nether Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=The_Holy_Light&diff=14803The Holy Light2008-03-07T00:24:20Z<p>Zaron: </p>
<hr />
<div><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
<br />
Rank: Ultimate<br><br />
Type: Enchantment/Self<br><br />
Cost: 10 turns, 200,000 MP<br><br />
Upkeep: 50 MP (decreases MP income by 12.5%? 15%? 25%?)<br><br />
<br />
==Effects== <br />
* Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack. <br />
* Increases [[accuracy]] of ALL units by a fixed percentage.<br />
** Gain = 0.016 (??) % * skill level (and then rounded down on percentages) (not exact)<br />
*** Ex. Lvl 421: 6% (someone please re-confirm this)<br />
*** Ex. Lvl 442: 7%<br />
*** Ex. Lvl 506: 8%<br />
* Increases Primary AP/Counter of ALL units by a fixed percentage. <br />
** Gain = 0.03% * spell level (and then rounded down on percentages) <br />
*** Ex. Lvl 421: 13%<br />
*** Ex. Lvl 500: 15%<br />
*** God Lvl 777: 23%<br />
* Combined with [[Sword of Light]], THL+SoL give [[HOLY]] too ALL unit's primaries, but does not apply the +42% AP Bonus of SoL to non-[[MELEE]] units.<br />
* Decreases MP income by 15%(03/03/08).<br />
* Upkeep is only 50 MP now (11/12/07).<br />
* Accuracy bonus is approximately 1/2 damage bonus, may be subject to rounding<br />
<br />
UBB-discussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466<br />
<br />
Accuracy Bonus on God THL (sl777): 12% (tested on wraiths)<br />
<br />
http://www.the-reincarnation.com/viewtopic.php?f=2&t=18090<br />
<br />
..almost double of a regular THL.. whoo!<br />
<br />
[[Category:Spells]]<br />
[[Category:Ascendant Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Ultimate Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Battle_Chant&diff=14802Battle Chant2008-03-07T00:20:38Z<p>Zaron: /* Effects */</p>
<hr />
<div>{{NeedsConfirm}}<br />
The numbers stated for effects<br />
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Enchantment]] [[SelfOnly]]<br />
|-<br />
|Cast Turn:||10<br />
|-<br />
|Cast M.P.:||50,000<br />
|-<br />
|Research Cost:||7,000<br />
|-<br />
|Upkeep:||250 MP<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects==<br />
* ''For {{red}}'': <br />
** +30% 1'AP/Counter and -10% HP<br />
** Pillages geld if attack is successful (5% on regular, 10% on siege). <br />
<br />
* ''For {{black}}'' <br />
** +16% 1'AP/Counter and -6% HP (470 SL)<br />
** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)<br />
<br />
Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether? <br />
<br />
*''For {{green}}''<br />
** +15% 1'AP/Counter and -6% HP (from fuzzy memory)<br />
<br />
*''For {{blue}}''<br />
**+16% 1'AP/Counter and -6% HP (from fuzzy memory)<br />
**+14% 1'AP/Counter and -5% HP Tested on SL 661<br />
<br />
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup><br />
**+5% 1'AP/Counter and -5% HP<br />
**+10% 1AP/Counter and -4% HP (SL 493)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Battle_Chant&diff=14801Battle Chant2008-03-07T00:19:55Z<p>Zaron: </p>
<hr />
<div>{{NeedsConfirm}}<br />
The numbers stated for effects<br />
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center><br />
{{spellnav}}<br />
<br><br />
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br><br />
<br><br />
{| cellspacing="0" <br />
|Magic Speciality:<br />
|{{red}}<br />
|-<br />
|Rank:||[[:Category:Complex Spells|Complex]]<br />
|-<br />
|Type:||[[Enchantment]] [[SelfOnly]]<br />
|-<br />
|Cast Turn:||10<br />
|-<br />
|Cast M.P.:||50,000<br />
|-<br />
|Research Cost:||7,000<br />
|-<br />
|Upkeep:||250 MP<br />
|-<br />
|Related Unit:||none<br />
|}<br />
<br />
==Effects==<br />
* ''For {{red}}'': <br />
** +30% 1'AP/Counter and -10% HP<br />
** Pillages geld if attack is successful (5% on regular, 10% on siege). <br />
<br />
* ''For {{black}}'' <br />
** +16% 1'AP/Counter and -6% HP (470 SL)<br />
** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)<br />
<br />
Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether? <br />
<br />
*''For {{green}}''<br />
** +15% 1'AP/Counter and -6% HP (from fuzzy memory)<br />
<br />
*''For {{blue}}''<br />
**+16% 1'AP/Counter and -6% HP (from fuzzy memory)<br />
**+14% 1'AP/Counter and -5% HP Tested on SL 661<br />
<br />
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup><br />
**+5% 1'AP/Counter and -5% HP<br />
**+10% 1AP/Counter and -5% HP (SL 493)<br />
<br />
<br />
[[Category:Spells]]<br />
[[Category:Eradication Spells]]<br />
[[Category:Enchantments]]<br />
[[Category:Complex Spells]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Augment_Summoning&diff=14733Augment Summoning2008-03-04T02:26:10Z<p>Zaron: </p>
<hr />
<div>{{skillnav}}<br />
<br />
This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. <br />
<br />
<br>''Effects''<br><br />
<br />
* Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1%, -0.2% mana upkeep per level.<br />
* Level 6-10 : increases the amount of units summoned by any spell/enchantment by 2%, -0.4% mana upkeep per level.<br />
* Level 11-15 : increases the amount of units summoned by any spell/enchantment by ? per level.<br />
* Level 16-20 : increases the amount of units summoned by any spell/enchantment by ? per level.<br />
<br />
** Note: Needs confirmation!<br><br />
Rank 12 AS = 4.3% decrease on upkeep<br><br />
Rank 20 AS = 10% decrease on upkeep<br><br />
only on mana upkeep <br />
<br>''Bonuses''<br><br />
<br />
* Level 10+ : Unknown if existing.<br />
* Level 15+ : Unknown if existing.<br />
* Level 20 : Unknown if existing. <br />
<br />
<br>''Level By Level''<br><br />
<br />
* L1 : Summoning amount increased by 1%, -0.2% mana upkeep<br />
* L2 : Summoning amount increased by 2%, -0.4% mana upkeep<br />
* L3 : Summoning amount increased by 3%, -0.6% mana upkeep<br />
* L4 : Summoning amount increased by 4%, -0.8% mana upkeep<br />
* L5 : Summoning amount increased by 5%, -1% mana upkeep<br />
* L6 : Summoning amount increased by 7%, -1.4% mana upkeep<br />
* L7 : Summoning amount increased by <br />
* L8 : Summoning amount increased by <br />
* L9 : Summoning amount increased by <br />
* L10: Summoning amount increased by <br />
* L11: Summoning amount increased by <br />
* L12: Summoning amount increased by <br />
* L13: Summoning amount increased by <br />
* L14: Summoning amount increased by <br />
* L15: Summoning amount increased by <br />
* L16: Summoning amount increased by <br />
* L17: Summoning amount increased by <br />
* L18: Summoning amount increased by <br />
* L19: Summoning amount increased by <br />
* L20: Summoning amount increased by <br />
<br />
* Confirmed (Guild, Feb 2008)<br />
Rank 3 AS = 1.24 (-0.8% Vamp/AA) 2.09(-0.48% DJ) 0.65(0% Chim)<br><br />
Presumbaly actual upkeep goes out to X digits, but status shows rounded to 2(ie skeleton/crusader 0.005 = 0.00)<br><br />
Using Disband calculator I saw that the apparent number of digits used is 4.<br><br />
DJ 2.088, 2.0874 (-0.6%)<br><br />
AA 1.243, 1.2425 (-0.6%)<br><br />
Didnt notice the effect at 1,2 AS due to rounding, estimate is 0.2%/level for the first 3 levels, will update<br><br />
<br />
*Rank 4, BS generates 692 zombies/skeletons (Guild, Feb 2008)<br />
<br />
only on mana upkeep <br />
----<br />
'''Return to:'''<br><br />
- [[Encyclopedia]]<br><br />
- [[Skills]]<br><br />
----<br />
[[Category:Skills]]</div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Luck&diff=14732Luck2008-03-04T02:17:16Z<p>Zaron: </p>
<hr />
<div>'''Known Effects:'''<BR><br />
Summoning: +5% yield<BR><br />
<BR><br />
'''Speculated Effects:'''<BR><br />
Chest/Map/Bottle: Increases chance of item generation<BR><br />
Exploration: Bonus 25%?<BR> <br />
(After about 100, 1 turn explores I've never seen it go over 150% average or under 50% average with or without Star of luck)<BR><br />
<BR><br />
Star of Luck from different sources stack.<BR><br />
<BR><br />
Sources:<BR><br />
Voting<BR><br />
[[Wish]]<BR><br />
[[God Favor]]<BR></div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Luck&diff=14731Luck2008-03-04T02:16:23Z<p>Zaron: </p>
<hr />
<div>'''Known Effects:'''<BR><br />
Summoning: +5% yield<BR><br />
<BR><br />
'''Speculated Effects:'''<BR><br />
Chest/Map/Bottle: Increases chance of item generation<BR><br />
Exploration: Bonus 25%?<BR> <br />
(After about 100, 1 turn explores I've never seen it go over 150% average or under 50% average with or without Star of luck)<BR><br />
<BR><br />
Star of Luck from different sources stack.<BR><br />
<BR><br />
Sources:<BR><br />
Voting<br />
[[Wish]]<BR><br />
[[God Favor]]<BR></div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=Luck&diff=14730Luck2008-03-04T01:53:19Z<p>Zaron: New page: Wish<BR> God Favor<BR></p>
<hr />
<div>[[Wish]]<BR><br />
[[God Favor]]<BR></div>Zaronhttps://wiki.the-reincarnation.org/index.php?title=God_Favour&diff=14729God Favour2008-03-04T01:51:14Z<p>Zaron: </p>
<hr />
<div>= How to get Favour =<br />
You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].<br />
<br />
You need to donate minimum amount to stand a chance.<br />
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.<br />
<br />
on top of that,<br />
* minimum for Beta server (1 turn/5 min) is 20,000,000, <br />
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,<br />
* minimum for Arch Server (1 turn/15 min) is 10,000,000.<br />
<br />
if the above is satisfied, <br />
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).<br />
<br />
It is harder to get favour right after recovering from disfavour.<br />
<br />
== What god to get favour from? ==<br />
It depends what bonus you are looking for<br />
<br />
== What does each god give their favoured then? ==<br />
===Standard Favour Effects===<br />
Each god has a standard favor effect that lasts for 48 hours:<br />
* Nature gives.......... +10% geld generation by farms/towns and pop income<br />
* Sun gives............. +3% accuracy in battles<br />
* Moon gives............ +10% node m.p. generation<br />
* Magic gives.............. +20 SL and decreases casting cost by 10%<br />
* Science gives........... increased item generation - usually too little to notice. Also increases the effectiveness of using items +10% (like the [[skills|skill]] [[Legendary Artificer]]).<br />
** Note: [Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status]<br />
* Satan gives........... lowered unit upkeep by 10%<br />
* Lucifer gives.................. +10% summoning yields/attack power<br />
<br />
===Random reward for getting God's favour===<br />
On top of that, you also gain one of the following (random)<br />
* 45% chance on an enchantment for 15 turns <br />
** You pay NO upkeep for this enchantment<br />
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).<br />
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.<br />
** God-enchantment effects stack on top of your own enchantments. <br />
*** Only gods can place an enchantment on a mage if another copy of the spell is currently active -<br />
*** so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.<br />
** Possible enchantments to receive:<br />
*** Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]]<br />
*** Verdant: [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],<br />
*** Ascendant: [[The Holy Light]], [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]], <br />
*** Nether: [[Black Sabbath]], [[Shroud of Darkness]]. <br />
* 5% a random [[heroes|hero]] of up to level 17 <br />
* 20% one [[items|lesser item]] <br />
* 15% small [[mana|m.p.]] refill (kinda like what [[Wish]] does) <br />
* 5% that the [[Luck|Star of Luck]] will shine upon you<br />
* 10% a group of [[Fanatic]]s ('Zealots') joins your army <br />
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.<br />
<br />
(estimated chances - feel free to correct)<br />
* [Correction]: Although its good to have your own enchantment casted beforehand i was able to cast my own concetration AFTER receiving god concetration in order to benefit from the 1 turn research of ultimate spells ( i lost 10 turns of the god's spell to do so - but it was possible )<br />
<br />
== Can I get favour from more than one god ? ==<br />
<br />
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.<br />
<br />
===Jealousy table===<br />
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''<br />
<br />
if you have favour from (god in top row) and want to add favour from (god in left colum),<br />
there is a xxx (number in crosstable) chance the first god gets jealous.<br />
<br />
<table><br />
<tr><br />
<td> </td><br />
<td>'''Nature'''</td><br />
<td>'''Sun'''</td><br />
<td>'''Moon'''</td><br />
<td>'''Magic'''</td><br />
<td>'''Science'''</td><br />
<td>'''Satan'''</td><br />
<td>'''Lucifer'''</td><br />
</tr><br />
<br />
<tr><td>'''Nature''' </td><br />
<td>--</td><td>25%</td><td>25%</td><td>50%</td><td>50%</td><td>50%</td><td>25%</td><br />
</tr><br />
<tr><td>'''Sun''' </td><br />
<td>25%</td><td>--</td><td><b>75%</B></td><td>25%</td><td>25%</td><td>50%</td><td>25%</td><br />
</tr><br />
<tr><td>'''Moon''' </td><br />
<td>25%</td><td><b>75%</b></td><td>--</td><td>25%?</td><td>25%</td><td>25%</td><td>25%?</td><br />
</tr><br />
<tr><td>'''Magic''' </td><br />
<td>25%?</td><td>25%</td><td>25%?</td><td>--</td><td><b>75%</B></td><td>25%</td><td>25%</td><br />
</tr><br />
<tr><td>'''Science''' </td><br />
<td>50%</td><td>25%</td><td>25%</td><td><b>75%</b></td><td>--</td><td>50%</td><td>25%</td><br />
</tr><br />
<tr><td>'''Satan''' </td><br />
<td>50%</td><td>50%</td><td>50%</td><td>25%</td><td>50%</td><td>--</td><td><b>75%</b></td><br />
</tr><br />
<tr><td>'''Lucifer'''</td><br />
<td>25%</td><td>25%</td><td>25%?</td><td>25%</td><td>25%</td><td><b>75%</B></td><td>--</td><br />
</tr></table><br />
<br />
===Jealousy remarks===<br />
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.<br />
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.<br />
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.<br />
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)<br />
<br />
= Disfavour and Hatred status =<br />
This you get from making gods jealous and donating puny 1 geld amounts.<br />
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[heroes|Hero]] death, Bad Luck, No Damaged Protection, etc. are all possible).<br />
* you get double the opposite effect for Hatred. (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[Volcano Eruption]], a 'Super' [[Atomic Bomb]], Hero Death, Bad Luck, No Damaged Protection, etc. are all possible)<br />
<br />
= Most Favoured =<br />
<br />
== Yeah, you can get that too. ==<br />
* You need to be a top10 donator<br />
* You need to donate almost all of your geld (over 90%) <br />
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.<br />
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god<br />
* You need special kinds of things with your country (e.g. no attacks in last 48 hours) - differs per god<br />
** For Science, it is said that you need at least 1001 items.<br />
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc) - differs per god<br />
* The requirements for most favoured sometimes change<br />
<br />
<br />
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.<br />
<br />
== What does it bring? ==<br />
Double what normal favour brings for double the time (48 hours)<br />
<br />
Plus special goodies:<br />
* Nature: Plant Growth, Nature's Favor, Nature's Lore level 777 for 200/300 turns (with upkeep)<br />
* Sun: 100 Red Dragons (with upkeep)<br />
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).<br />
* Magic: 777 Concentration for 200/300 turns, 500 nodes.<br />
* Science: Random unique item, yes you can get Holy Grails.<br />
* Satan: 50 turns of CoS (no upkeep, no Devil Prince)<br />
* Lucifer: a level 18-24 random hero (with upkeep)<br />
<br />
===Tactics===<br />
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Sages spot that way.</div>Zaron