Astral Magician

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Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


"Came thro' the jaws of Death, Back from the mouth of Hell, All that was left of them" - Alfred Lord Tennyson, Charge of the Light Brigade

The Astral Magicians were Ascendant mages of Terra's past that were so powerful they escaped the maw of Hell during the time of Armageddon, taking refuge in other planes of existence. Sensing that they are needed once more in the mortal realm, they have returned to the mortal plane of Terra, but are only at a fraction of their previous power.

Unit Statistics
Name Astral Magician
Magic Speciality Ascendant
Race Astral
Attributes Summon
Power Rank 170
Attack Power 1,200
Attack Type Ranged Magic
Attack Initiative 2
Counter Attack 0
Extra Attack Power 1,200
Extra Attack Type Ranged Lightning
Extra Attack Initiative 4
Hit Points 750
Recruit Cost -
Upkeep Cost 0.2 M.P.
Abilities Swift
Related Spell Summon Astral Magician
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 30%
NETHER 60%
PHANTASM 0%
Attack Resistances
MISSILE 40%
FIRE 0%
POISON 0%
BREATH 0%
MAGIC 45%
MELEE 30%
RANGED 40%
LIGHTNING 65%
COLD 0%
PARALYSE 0%
PSYCHIC 45%
HOLY 20%
AstralMagician.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero -


Recommended Role: Lightning sniper

 

Recommended Pairing:

White - Knight Templar to tank, Titan/High Priest to snipe

Blue - Water Elemental/Ice Elemental to snipe

Black - Bulwark Horror/Lich to tank, Demon Knight/Horned Demon/Unholy Reaver to snipe

Red - Hydra/Efreeti to tank, Fire to snipe

Green - Treant/Mandrake/Venus Flytrap to trade favorably