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	<id>https://wiki.the-reincarnation.org/index.php?action=history&amp;feed=atom&amp;title=Section_3_-_Battle</id>
	<title>Section 3 - Battle - Revision history</title>
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	<updated>2026-04-21T17:57:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=38442&amp;oldid=prev</id>
		<title>Airwreck at 16:51, 4 August 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=38442&amp;oldid=prev"/>
		<updated>2011-08-04T16:51:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:51, 4 August 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Efficiency''' = Measure of &amp;quot;Fatigue&amp;quot; of unit. Base Efficiency of every unit is 1, when unit strikes with a primary attack the unit suffers -.15 to this number (this number is only -.1 if the unit has &amp;quot;endurance&amp;quot;), a unit also suffers -.15 to this number when they attempt to counter (even if paralyzed or too far away - they still suffer fatigue). Charm causes a .5 reduction in efficiency when unit is attacked by a primary attack (Charm Example: 1 - .5 = .5 efficiency)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Efficiency''' = Measure of &amp;quot;Fatigue&amp;quot; of unit. Base Efficiency of every unit is 1, when unit strikes with a primary attack the unit suffers -.15 to this number (this number is only -.1 if the unit has &amp;quot;endurance&amp;quot;), a unit also suffers -.15 to this number when they attempt to counter (even if paralyzed or too far away - they still suffer fatigue). Charm causes a .5 reduction in efficiency when unit is attacked by a primary attack (Charm Example: 1 - .5 = .5 efficiency)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Accuracy''' = Accuracy of units, all units have a starting accuracy of .3, this accuracy is effected by spells, items, heroes, abilities, etc. Under normal circumstances it subtracts/adds to accuracy normally (example: Satchel of Mist is -10% accuracy, ie -.1 to accuracy. Changing accuracy from .3 to .2). The non-normal circumstances are when accuracy would reach extreme lows, in which case it changes formulae to one a bit more complicated (not at liberty to place here - as that is someone else's research whom I don't have permission from).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Accuracy''' = Accuracy of units, all units have a starting accuracy of .3, this accuracy is effected by spells, items, heroes, abilities, etc. Under normal circumstances it subtracts/adds to accuracy normally (example: Satchel of Mist is -10% accuracy, ie -.1 to accuracy. Changing accuracy from .3 to .2). The non-normal circumstances are when accuracy would reach extreme lows, in which case it changes formulae to one a bit more complicated (not at liberty to place here - as that is someone else's research whom I don't have permission from).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Rand''' = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Magic or Psychic attacks (even when linked with other attack types) have a Rand multiplier of 1. All other attacks have a &lt;/del&gt;Rand multiplier that randomly lands between .2 and .8 (for calculations .5 is standard).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Rand''' = Rand multiplier that randomly lands between .2 and .8 (for calculations .5 is standard)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Magic and Psychic attacks used to have a Rand of 1, but to prevent unnecessary confusion these attack types had their AP stats doubled ingame so they would have the same Rand value as everything else&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Avgres''' = Average resistances a unit has to an attack. This is calculated the following method:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Avgres''' = Average resistances a unit has to an attack. This is calculated the following method:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;(ResistanceToAttackType1 + ResistanceToAttackType2 + ... + ResistanceToAttackTypeN)/N&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;(ResistanceToAttackType1 + ResistanceToAttackType2 + ... + ResistanceToAttackTypeN)/N&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Airwreck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=15847&amp;oldid=prev</id>
		<title>Windflare at 19:18, 16 April 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=15847&amp;oldid=prev"/>
		<updated>2008-04-16T19:18:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:18, 16 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return to: [[General Mechanics Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return to: [[General Mechanics Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Chapters]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Windflare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=12212&amp;oldid=prev</id>
		<title>Alzorath at 15:06, 26 October 2007</title>
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		<updated>2007-10-26T15:06:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:06, 26 October 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Life''' = The life of the unit being hit, very straightforward (lich = 7500 in the sample, Archangel = 6000 in the sample)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Life''' = The life of the unit being hit, very straightforward (lich = 7500 in the sample, Archangel = 6000 in the sample)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return to: [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Alzorath's &lt;/del&gt;General &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FAQ&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return to: [[General &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mechanics Guide&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=4453&amp;oldid=prev</id>
		<title>Alzorath at 01:59, 22 March 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=4453&amp;oldid=prev"/>
		<updated>2006-03-22T01:59:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:59, 22 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''AttackPower''' = Listed AP of the unit. (in sample: Lich's AttackPower is 5500(primary), 8000(secondary), 2000(counter), Archangel's AttackPower is 4000(primary), 400(counter).)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''AttackPower''' = Listed AP of the unit. (in sample: Lich's AttackPower is 5500(primary), 8000(secondary), 2000(counter), Archangel's AttackPower is 4000(primary), 400(counter).)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Efficiency''' = Measure of &amp;quot;Fatigue&amp;quot; of unit. Base Efficiency of every unit is 1, when unit strikes with a primary attack the unit suffers -.15 to this number (this number is only -.1 if the unit has &amp;quot;endurance&amp;quot;), a unit also suffers -.15 to this number when they attempt to counter (even if paralyzed or too far away - they still suffer fatigue). Charm causes a .5 reduction in efficiency when unit is attacked by a primary attack (Charm Example: 1 - .5 = .5 efficiency)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Efficiency''' = Measure of &amp;quot;Fatigue&amp;quot; of unit. Base Efficiency of every unit is 1, when unit strikes with a primary attack the unit suffers -.15 to this number (this number is only -.1 if the unit has &amp;quot;endurance&amp;quot;), a unit also suffers -.15 to this number when they attempt to counter (even if paralyzed or too far away - they still suffer fatigue). Charm causes a .5 reduction in efficiency when unit is attacked by a primary attack (Charm Example: 1 - .5 = .5 efficiency)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accuracy = Accuracy of units, all units have a starting accuracy of .3, this accuracy is effected by spells, items, heroes, abilities, etc. Under normal circumstances it subtracts/adds to accuracy normally (example: Satchel of Mist is -10% accuracy, ie -.1 to accuracy. Changing accuracy from .3 to .2). The non-normal circumstances are when accuracy would reach extreme lows, in which case it changes formulae to one a bit more complicated (not at liberty to place here - as that is someone else's research whom I don't have permission from).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;'''&lt;/ins&gt;Accuracy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;= Accuracy of units, all units have a starting accuracy of .3, this accuracy is effected by spells, items, heroes, abilities, etc. Under normal circumstances it subtracts/adds to accuracy normally (example: Satchel of Mist is -10% accuracy, ie -.1 to accuracy. Changing accuracy from .3 to .2). The non-normal circumstances are when accuracy would reach extreme lows, in which case it changes formulae to one a bit more complicated (not at liberty to place here - as that is someone else's research whom I don't have permission from).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Rand''' = Magic or Psychic attacks (even when linked with other attack types) have a Rand multiplier of 1. All other attacks have a Rand multiplier that randomly lands between .2 and .8 (for calculations .5 is standard).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Rand''' = Magic or Psychic attacks (even when linked with other attack types) have a Rand multiplier of 1. All other attacks have a Rand multiplier that randomly lands between .2 and .8 (for calculations .5 is standard).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Avgres''' = Average resistances a unit has to an attack. This is calculated the following method:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Avgres''' = Average resistances a unit has to an attack. This is calculated the following method:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=3878&amp;oldid=prev</id>
		<title>Alzorath at 04:50, 14 March 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=3878&amp;oldid=prev"/>
		<updated>2006-03-14T04:50:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:50, 14 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;''Damage'' = #ofattackers * AttackPower * Efficiency * Accuracy * Rand * (1-(avgres)) * OtherMultipliers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;''Damage'' = #ofattackers * AttackPower * Efficiency * Accuracy * Rand * (1-(avgres)) * OtherMultipliers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;''Units Killed'' = Damage/Life&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;''Units Killed'' = Damage/Life&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table width=&amp;quot;350px&amp;quot;&amp;gt;&amp;lt;tr bgcolor=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Battle Sample&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table width=&amp;quot;350px&amp;quot;&amp;gt;&amp;lt;tr bgcolor=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Battle Sample&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Attacker MageA (#1)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Attacker MageA (#1)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lich - 1000 : 5500 : 2000 : 7500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lich - 1000 : 5500 : 2000 : 7500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Defender MageB (#2)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Defender MageB (#2)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archangel - 2500 : 4000 : 400 : 6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archangel - 2500 : 4000 : 400 : 6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=3877&amp;oldid=prev</id>
		<title>Alzorath at 04:44, 14 March 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=3877&amp;oldid=prev"/>
		<updated>2006-03-14T04:44:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:44, 14 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''OtherMultipliers''' = These are the other multipliers such as Scales(.75) and Weakness(2). All multipliers are in turn multiplied.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''OtherMultipliers''' = These are the other multipliers such as Scales(.75) and Weakness(2). All multipliers are in turn multiplied.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Life''' = The life of the unit being hit, very straightforward (lich = 7500 in the sample, Archangel = 6000 in the sample)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;'''Life''' = The life of the unit being hit, very straightforward (lich = 7500 in the sample, Archangel = 6000 in the sample)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Return to: [[Alzorath's General FAQ]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alzorath</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=3876&amp;oldid=prev</id>
		<title>Alzorath at 04:43, 14 March 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.the-reincarnation.org/index.php?title=Section_3_-_Battle&amp;diff=3876&amp;oldid=prev"/>
		<updated>2006-03-14T04:43:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;'''Winning Battles'''&lt;br /&gt;
&amp;lt;br&amp;gt;There are 3 conditions an attacker must meet to win a battle:&lt;br /&gt;
&amp;lt;br&amp;gt;1. Attacker must kill 10% of the Defender's permanent army. (Temporary units do not count in this %)&lt;br /&gt;
&amp;lt;br&amp;gt;2. Attacker must kill a larger % of the Defender's permanent army, than the Defender kills of the Attacker's permanent army.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Attacker must have at least 1 unit remaining at the end of the battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
All a defender has to do to win, is prevent one of these situations from being fulfilled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Determining Unit kills'''&lt;br /&gt;
&amp;lt;br&amp;gt;''Damage'' = #ofattackers * AttackPower * Efficiency * Accuracy * Rand * (1-(avgres)) * OtherMultipliers&lt;br /&gt;
&amp;lt;br&amp;gt;''Units Killed'' = Damage/Life&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;350px&amp;quot;&amp;gt;&amp;lt;tr bgcolor=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Battle Sample&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Attacker MageA (#1)&amp;lt;br&amp;gt;&lt;br /&gt;
Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;br /&gt;
Lich - 1000 : 5500 : 2000 : 7500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#333333&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Defender MageB (#2)&amp;lt;br&amp;gt;&lt;br /&gt;
Name - # of Units : Attack : Counter : Hit point&amp;lt;br&amp;gt;&lt;br /&gt;
Archangel - 2500 : 4000 : 400 : 6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(205, 205, 205); font-size: 12px; line-height: normal;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''#ofattackers''' = # of units in the given &amp;quot;stack&amp;quot; of units (in sample: Lich's #ofattackers = 1000 , Archangel's #ofattackers = 2500)&lt;br /&gt;
&amp;lt;br&amp;gt;'''AttackPower''' = Listed AP of the unit. (in sample: Lich's AttackPower is 5500(primary), 8000(secondary), 2000(counter), Archangel's AttackPower is 4000(primary), 400(counter).)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Efficiency''' = Measure of &amp;quot;Fatigue&amp;quot; of unit. Base Efficiency of every unit is 1, when unit strikes with a primary attack the unit suffers -.15 to this number (this number is only -.1 if the unit has &amp;quot;endurance&amp;quot;), a unit also suffers -.15 to this number when they attempt to counter (even if paralyzed or too far away - they still suffer fatigue). Charm causes a .5 reduction in efficiency when unit is attacked by a primary attack (Charm Example: 1 - .5 = .5 efficiency)&lt;br /&gt;
Accuracy = Accuracy of units, all units have a starting accuracy of .3, this accuracy is effected by spells, items, heroes, abilities, etc. Under normal circumstances it subtracts/adds to accuracy normally (example: Satchel of Mist is -10% accuracy, ie -.1 to accuracy. Changing accuracy from .3 to .2). The non-normal circumstances are when accuracy would reach extreme lows, in which case it changes formulae to one a bit more complicated (not at liberty to place here - as that is someone else's research whom I don't have permission from).&lt;br /&gt;
&amp;lt;br&amp;gt;'''Rand''' = Magic or Psychic attacks (even when linked with other attack types) have a Rand multiplier of 1. All other attacks have a Rand multiplier that randomly lands between .2 and .8 (for calculations .5 is standard).&lt;br /&gt;
&amp;lt;br&amp;gt;'''Avgres''' = Average resistances a unit has to an attack. This is calculated the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;(ResistanceToAttackType1 + ResistanceToAttackType2 + ... + ResistanceToAttackTypeN)/N&lt;br /&gt;
&amp;lt;br&amp;gt;The (1-(avgres)) part of the formula can be interpreted in the following example:&lt;br /&gt;
&amp;lt;br&amp;gt;''Attack Type: Fire Breath''&lt;br /&gt;
&amp;lt;br&amp;gt;''Defender's Resistances: Fire: 75%, Breath: 0%''&lt;br /&gt;
&amp;lt;br&amp;gt;''Avgres = 37.5%''&lt;br /&gt;
&amp;lt;br&amp;gt;''(1-(avgres)) = 1 - .375 = .625''&lt;br /&gt;
&amp;lt;br&amp;gt;'''OtherMultipliers''' = These are the other multipliers such as Scales(.75) and Weakness(2). All multipliers are in turn multiplied.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Life''' = The life of the unit being hit, very straightforward (lich = 7500 in the sample, Archangel = 6000 in the sample)&lt;/div&gt;</summary>
		<author><name>Alzorath</name></author>
		
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