Difference between revisions of "Animal Mastery"

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(Effects)
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* Level 11-15 : increases AP and Counter of all animal units by 3x% per level.
 
* Level 11-15 : increases AP and Counter of all animal units by 3x% per level.
 
* Level 16-20 : increases AP and Counter of all animal units by 4x% per level.
 
* Level 16-20 : increases AP and Counter of all animal units by 4x% per level.
* +1 Initiative at lvl 20
+
* +1 Initiative at lvl 20*
  
 +
<nowiki>*Does not give +1 init on Beta/Lightning, as of March 6, 2015</nowiki>
 +
See:<br>
 +
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722
  
 
+
Changes -
+
*Animal Mastery:
 +
*Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.
 +
*+1 Init boost removed at level 20.
 +
--[[User:Foobz|Foobz]] 18:49, 17 July 2015 (CEST)
  
 
==Level By Level==
 
==Level By Level==

Revision as of 16:49, 17 July 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill will increase the attack power and hitpoints of your Animal units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.

Effects

  • HP increase of 3% per level at level 10 and under, 1% per level after that.
  • Level 1-5 : increases AP and Counter of all animal units by 1% per level.
  • Level 6-10 : increases AP and Counter of all animal units by 2x% per level.
  • Level 11-15 : increases AP and Counter of all animal units by 3x% per level.
  • Level 16-20 : increases AP and Counter of all animal units by 4x% per level.
  • +1 Initiative at lvl 20*

*Does not give +1 init on Beta/Lightning, as of March 6, 2015 See:
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722

Changes -

  • Animal Mastery:
  • Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.
  • +1 Init boost removed at level 20.

--Foobz 18:49, 17 July 2015 (CEST)

Level By Level


Verified code on Lightning (Paralytic 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.

  • L1 : AP/Counter of all animals increased by 1%, HP increased by 3%
  • L2 : AP/Counter of all animals increased by 2%, HP increased by 6%
  • L3 : AP/Counter of all animals increased by 3%, HP increased by 9%
  • L4 : AP/Counter of all animals increased by 4%, HP increased by 12%
  • L5 : AP/Counter of all animals increased by 5%, HP increased by 15%
  • L6 : AP/Counter of all animals increased by 7%, HP increased by 18%
  • L7 : AP/Counter of all animals increased by 9%, HP increased by 21%
  • L8 : AP/Counter of all animals increased by 11%, HP increased by 24%
  • L9 : AP/Counter of all animals increased by 13%, HP increased by 27%
  • L10: AP/Counter of all animals increased by 15%, HP increased by 30%
  • L11: AP/Counter of all animals increased by 18%, HP increased by 31%
  • L12: AP/Counter of all animals increased by 21%, HP increased by 32%
  • L13: AP/Counter of all animals increased by 24%, HP increased by 33%
  • L14: AP/Counter of all animals increased by 27%, HP increased by 34%
  • L15: AP/Counter of all animals increased by 30%, HP increased by 35%
  • L16: AP/Counter of all animals increased by 34%, HP increased by 36%
  • L17: AP/Counter of all animals increased by 38%, HP increased by 37%
  • L18: AP/Counter of all animals increased by 42%, HP increased by 38%
  • L19: AP/Counter of all animals increased by 46%, HP increased by 39%
  • L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals


Additional bonus divided by additional skill points spent, at each level

  • L1 : 1.00%
  • L2 : 0.50%
  • L3 : 0.33%
  • L4 : 0.25%
  • L5 : 0.20%
  • L6 : 0.33%
  • L7 : 0.29%
  • L8 : 0.25%
  • L9 : 0.22%
  • L10: 0.20%
  • L11: 0.27%
  • L12: 0.25%
  • L13: 0.23%
  • L14: 0.21%
  • L15: 0.20%
  • L16: 0.25%
  • L17: 0.24%
  • L18: 0.22%
  • L19: 0.21%
  • L20: 0.20% (and an init bonus...)



Total bonus divided by total skill points spent

  • L1 : 1.00%
  • L2 : 0.67%
  • L3 : 0.50%
  • L4 : 0.40%
  • L5 : 0.33%
  • L6 : 0.33%
  • L7 : 0.32%
  • L8 : 0.31%
  • L9 : 0.29%
  • L10: 0.27%
  • L11: 0.27%
  • L12: 0.27%
  • L13: 0.26%
  • L14: 0.26%
  • L15: 0.25%
  • L16: 0.25%
  • L17: 0.25%
  • L18: 0.25%
  • L19: 0.24%
  • L20: 0.24% (but you get an initiative bonus too)
  • HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)

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Was worth using before Griffins lost their Marksmanship ability on most servers. Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with. Animals are expensive both on mana and geld they are not nearly as sturdy as trees.