Difference between revisions of "Armageddon"

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(Some updates)
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Guild-casted version:
 
Guild-casted version:
 
* After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken.  
 
* After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken.  
** the idea is that you pay upkeep for all the days leading to armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well),  
+
** the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well),  
 
** the idea is you don't pay upkeep during the last 24h of armageddon itself.
 
** the idea is you don't pay upkeep during the last 24h of armageddon itself.
 
** this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)
 
** this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)
  
*Variation: On Archwar casters still can receive damaged status, but the percentage required increases with each seal
+
*Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal
 
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection
 
**Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection
 +
*Variation: On Guildwar, Armageddon does not have an upkeep
 +
 +
* If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list
  
 
Server-casted version:
 
Server-casted version:
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=Armageddon day=
 
=Armageddon day=
 
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').
 
* A lot of players play, all at the same time - at times this makes the server very slow ('lag').
* anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.
+
* Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.
* it lasts 24 hours (duh) - thereafter no players can log onto the server.
+
* It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.
 
* HoF usually automatically updated immediately afterwards.
 
* HoF usually automatically updated immediately afterwards.
  
* creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)
+
* Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)
* mage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.
+
* Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.
  
 
=Terra Destroyed=
 
=Terra Destroyed=

Revision as of 22:21, 5 May 2014

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Clock00.jpg


NOTE: PLAYER-CAST ARMAGEDDON CURRENTLY ENABLED ON BETA, LIGHTNING, AND ARCHWAR SERVERS

ON ALL OTHER SERVERS ARMAGEDDON STARTS AUTOMATICALLY IN THE LAST WEEK OF THE GAME ROUND

GroeTube - Funkadelic - Wars of Armageddon


The Research

Individual-cast version:

  • Research follows all other spells
  • No increase to spell level
  • Casting sequence can be started at any time after research

Guild-casted version:

  • You can only learn the spell when you are in a guild and have sufficient power.
  • Researching this mother of all spells will not boost your spell level.

The Casting

Guild-casted version:

  • After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken.
    • the idea is that you pay upkeep for all the days leading to Armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well),
    • the idea is you don't pay upkeep during the last 24h of armageddon itself.
    • this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)
  • Variation: On Guildwar, casters still can receive damaged status, but the percentage required increases with each seal
    • Currently on Beta and Lightning, casters can be attacked infinitely until death, with no damaged protection
  • Variation: On Guildwar, Armageddon does not have an upkeep
  • If players manage to break all seven seals and start Armageddon, all casters are included in a separate HoF list

Server-casted version:

  • it comes at an announced day and hour (see portal), 2 or 3 months after the game round started
  • it counts down for 7 days. The last of these 7 days is armageddon day.

Armageddon day

  • A lot of players play, all at the same time - at times this makes the server very slow ('lag').
  • Anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.
  • It lasts 24 hours (12 hours on Lightning) - thereafter the set ends, and no players can log onto the server.
  • HoF usually automatically updated immediately afterwards.
  • Creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)
  • Cage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.

Terra Destroyed

Destroyedterra.jpg

For a few days the server is closed to clean it up, update it, and prepare it for a new terra. Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)