Beta Server

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Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources


Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Beta Server

This is The Reincarnation's server for live testing changes to the game-code.

Basics

Turn Rate: 1 turn per 3 minutes, 500 max turns - storage (480 Turns every 24 hours)

Guilds allowed (max 6 members)

No Guild Alliances / No Guild NAPs

Chronicles will now display in 12hr increments

Server Status: Active

Green are changes compared to last set

Examples

The following types of developments are tested out on the beta server first.

  • Changed spells, units, items for balance issues
  • Changed game mechanics
  • Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
  • Changed graphics to speed up day-to-day play
  • Changed interfaces for the game-admins and developers themselves
  • New features
  • New spells, items, units

Current Beta Features

Commencing: UTC (GMT-Zulu) TBC
Armageddon Scheduled to Begin: UTC (GMT-Zulu) TBC

  • Increased exploring rate similar to Lightning Server.
  • Land Inflation - Explore cap raises 1-3% a day.
  • 24 Hour Damaged Status
  • 48 Hour God Favor 
  • 96 Hour God Most Favored
  • Land Counters disabled (unless enabled via Guild Supremacy Perk)
  • Individual NAPs disabled.
  • Meditation now lasts for a minimum of 48hrs.
  • Devil prince lasts for 72hrs.
  • Hallucination no longer blocks attacks in Armageddon.
  • Seals will now break in increments of 12 hours leading up to Armageddon. Additionally, the end of the world has been reduced to 12 hours.
  • Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)
  • Spell Resistance and Reflection checks now work in the following priority:
    • 1. Check for Heavenly Protection - Reflection
    • 2. Check for Mirror of the Grey Witch - Reflection
    • 3. Check for Barrier Resist - Resistance
    • 4. Check for Spell Resist - Resistance

  • Research rate has been reduced by approximately 50%
  • Guild Supremacy is now re-enabled.
    • Attacking Bots now only yields 50 supremacy points
    • Attack Humans yields 200 supremacy points
    • Tithing - Increased gold Income from taxing by 20% - Costs 21,000
    • Mana Siphon - Increases mana income from m.p charging by 20% - Costs 21,000
    • Arcanum Codex - Increases skill point income from training by 30% - Costs 21,000
    • Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 40,200
    • Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 18,000
    • Foreign Embassies - Enables diplomatic relations with another guild. The other guild must also have Foreign Embassies in order for an alliance to be made - Costs 10,200
    • Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 31,800
    • Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000
    • Sacred Ground - Grants The Star of Luck to each mage - Costs 45,000
    • Nondimensional Storage - Increases maximum turn storage by 20% - Costs 36,000
  • Lucky Cauldron enabled.
    • Lucky Cauldron base pack prices are 15m/30m/60m/120m
    • Packs increase by 20% of their base cost after every purchase
    • Ultra packs now only give 16 items
    • Large packs now only give 12 items
    • Medium Packs now only give 8 items
    • Lesser packs now only give 4 items
    • Packs cost revert back to original base cost after 22hrs
    • Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
  • Black Market disabled except for Altar of Darkness.
  • Skill Training (Similar to devoting turns to double the speed of Researching.)
  • Training Grounds Heroes can now be trained.
    • Visit the Audience screen to speak with your Heroes, and then click on the new link for the "Imperial Training Ground". You can select one hero to train, and they will gain 5x XP for each turn spent training. (Subject to balance changes.)







  • AI / Bot Changes
    • AI mages can now gain and use Illusionary Heroes through the reset.
    • AI mages can now get favor from the gods.
    • AI mages have a chance to have the Divine Balance effect applied to them.
    • AI mages are now far more aggressive and will attack more often.
    • AI mages will now have access to complex/ultimate spells and enchantments much sooner.
    • AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
    • AI mages will now ally each other and receive reinforcements.
    • The ratio of AI to human mages has been increased dramatically.


When a regular server resets, those changes that succesfully passed beta-testing are ported to the main server.