Difference between revisions of "Explore"

From TheReincarnation
Jump to: navigation, search
 
Line 1: Line 1:
In The Reincarnation, exploring is the safe way to gain more acres of land, in contrast to gaining land in battles with other kingdoms. Exploring is very efficient when you have little land, and becomes increasingly less efficient when you have gained more. You can specify the number of turns you want to spend exploring in the Explore screen. Exploring many [[turns]] at once does not give a land gain benefit above exploring turn-by-turn. Note that the rate at which land is explored also depends on the length of the game so far (late comers can explore faster) and is effected by enchantments. There are also items that give you extra land.
+
 
 +
In The Reincarnation, exploring is the safe way to gain more acres of land, in contrast to gaining land in battles with other kingdoms. Exploring is very efficient when you have little land, and becomes increasingly less efficient when you have gained more. You can specify the number of turns you want to spend exploring in the Explore screen. Exploring many [[Turns|turns]] at once does not give a land gain benefit above exploring turn-by-turn. Note that the rate at which land is explored also depends on the length of the game so far (late comers can explore faster but applies only for the [[Lightning_Server|Lightning Server]] and [[Beta_Server|Beta Server]] - the amount of land gained per turn is increased by the the multiple of the age of the set. For example if the set is 5 days old, you will get 500% more land. If the set is 15 days old, you will get 1,500% more land) and is effected by enchantments. There are also items that give you extra land.
 +
 
 +
The Net Amount of land you get is Randomly Rounded to the nearest Integer where:
 +
 
 +
*It gets a 50% bonus multiplied if you have [[Nature's_Lore|Nature's Lore]]
 +
*It gets a 10% bonus multiplied if you have [[Luck|Luck]]
 +
 
 +
On the [[Arch_server|Arch server]], the land explored is reduced by 30% once you exceed 2,000 acres
 +
 
 +
[[File:Explore vs Land.png|RTENOTITLE]]
 +
 
 +
Base equation for land explored are as follows:
 +
 
 +
*For Non OS = 25 x exponent ( -0.0005 x current land)
 +
*For OS = 30 x exponent ( -0.0006 x current land)
 +
*Multiplied by Inflation Rate for [[Lightning_Server|Lightning Server]] and [[Beta_Servers|Beta Servers]]
  
 
The amount of land determines a large part of your net power. Exploring a lot of land means you will quickly rise in ranks, defending new explored land and maintaining ranks is a different matter, and requires using the resources of your land. Newly explored land comes as barren wilderness. After exploring, you’ll need to build structures on these acres of wilderness to use and defend the land of your kingdom.
 
The amount of land determines a large part of your net power. Exploring a lot of land means you will quickly rise in ranks, defending new explored land and maintaining ranks is a different matter, and requires using the resources of your land. Newly explored land comes as barren wilderness. After exploring, you’ll need to build structures on these acres of wilderness to use and defend the land of your kingdom.
  
On some servers, the maximum amount of land to which one can explore is limited (e.g. to 3500 acres). There is no hard cap on exploring, but the [[Wilderness]] returns will just drop to about zero (apart from [[Nature's Lore|enchantment]] bonus). When a mage has reached the point where on-averge 0 acres per turn are generates, exploring 200 turns gives a few single acres and exploring without enchantment help is no longer practical.
+
There is no hard cap on exploring, but the [[Wilderness|Wilderness]] returns will just drop to about zero (apart from [[Nature's_Lore|enchantment]] bonus). When a mage has reached the point where on-averge 0 acres per turn are generates, exploring 200 turns gives a few single acres and exploring without enchantment help is no longer practical.
 
 
[[Luck]] gives a +10% boost to average land explored.
 

Latest revision as of 07:18, 9 September 2019

In The Reincarnation, exploring is the safe way to gain more acres of land, in contrast to gaining land in battles with other kingdoms. Exploring is very efficient when you have little land, and becomes increasingly less efficient when you have gained more. You can specify the number of turns you want to spend exploring in the Explore screen. Exploring many turns at once does not give a land gain benefit above exploring turn-by-turn. Note that the rate at which land is explored also depends on the length of the game so far (late comers can explore faster but applies only for the Lightning Server and Beta Server - the amount of land gained per turn is increased by the the multiple of the age of the set. For example if the set is 5 days old, you will get 500% more land. If the set is 15 days old, you will get 1,500% more land) and is effected by enchantments. There are also items that give you extra land.

The Net Amount of land you get is Randomly Rounded to the nearest Integer where:

  • It gets a 50% bonus multiplied if you have Nature's Lore
  • It gets a 10% bonus multiplied if you have Luck

On the Arch server, the land explored is reduced by 30% once you exceed 2,000 acres

RTENOTITLE

Base equation for land explored are as follows:

  • For Non OS = 25 x exponent ( -0.0005 x current land)
  • For OS = 30 x exponent ( -0.0006 x current land)
  • Multiplied by Inflation Rate for Lightning Server and Beta Servers

The amount of land determines a large part of your net power. Exploring a lot of land means you will quickly rise in ranks, defending new explored land and maintaining ranks is a different matter, and requires using the resources of your land. Newly explored land comes as barren wilderness. After exploring, you’ll need to build structures on these acres of wilderness to use and defend the land of your kingdom.

There is no hard cap on exploring, but the Wilderness returns will just drop to about zero (apart from enchantment bonus). When a mage has reached the point where on-averge 0 acres per turn are generates, exploring 200 turns gives a few single acres and exploring without enchantment help is no longer practical.