Difference between revisions of "God Favour"

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Plus special goodies:
 
Plus special goodies:
* Nature: Plant Growth, Nature's Favor, Nature's Lore level 777 for 200/300 turns (with upkeep)
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* Nature: Plant Growth or Nature's Favor or Nature's Lore level 777 for 300 turns (with upkeep)
 
* Sun: 100 Red Dragons (with upkeep)
 
* Sun: 100 Red Dragons (with upkeep)
 
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).
 
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).

Revision as of 08:33, 4 March 2008

How to get Favour

You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the Black Market.

You need to donate minimum amount to stand a chance.

  • Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.

on top of that,

  • minimum for Beta server (1 turn/5 min) is 20,000,000,
  • minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,
  • minimum for Arch Server (1 turn/15 min) is 10,000,000.

if the above is satisfied,

  • then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).

It is harder to get favour right after recovering from disfavour.

What god to get favour from?

It depends what bonus you are looking for

What does each god give their favoured then?

Standard Favour Effects

Each god has a standard favor effect that lasts for 48 hours:

  • Nature gives.......... +10% geld generation by farms/towns and pop income
  • Sun gives............. +3% accuracy in battles
  • Moon gives............ +10% node m.p. generation
  • Magic gives.............. +20 SL and decreases casting cost by 10%
  • Science gives........... increased item generation - usually too little to notice. Also increases the effectiveness of using items +10% (like the skill Legendary Artificer).
  • Satan gives........... lowered unit upkeep by 10%
  • Lucifer gives.................. +10% summoning yields/attack power

Random reward for getting God's favour

On top of that, you also gain one of the following (random)

  • 45% chance on an enchantment for 15 turns
  • 5% a random hero of up to level 17
  • 20% one lesser item
  • 15% small m.p. refill (kinda like what Wish does)
  • 5% that the Star of Luck will shine upon you
  • 10% a group of Fanatics ('Zealots') joins your army
  • x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.

(estimated chances - feel free to correct)

  • [Correction]: Although its good to have your own enchantment casted beforehand i was able to cast my own concetration AFTER receiving god concetration in order to benefit from the 1 turn research of ultimate spells ( i lost 10 turns of the god's spell to do so - but it was possible )

Can I get favour from more than one god ?

Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.

Jealousy table

As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.

if you have favour from (god in top row) and want to add favour from (god in left colum), there is a xxx (number in crosstable) chance the first god gets jealous.

Nature Sun Moon Magic Science Satan Lucifer
Nature --25%25%50%50%50%25%
Sun 25%--75%25%25%50%25%
Moon 25%75%--25%?25%25%25%?
Magic 25%?25%25%?--75%25%25%
Science 50%25%25%75%--50%25%
Satan 50%50%50%25%50%--75%
Lucifer 25%25%25%?25%25%75%--

Jealousy remarks

  • the table dates back to Archmage and may no longer be 100% accurate.
  • It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.
  • Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.
  • First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)

Disfavour and Hatred status

This you get from making gods jealous and donating puny 1 geld amounts.

  • you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, Battle Chant, Serenity, Destroy Artifacts, Fool's Gold, Hero death, Bad Luck, No Damaged Protection, etc. are all possible).
  • you get double the opposite effect for Hatred. (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, Battle Chant, Serenity, Destroy Artifacts, Fool's Gold, Volcano Eruption, a 'Super' Atomic Bomb, Hero Death, Bad Luck, No Damaged Protection, etc. are all possible)

Most Favoured

Yeah, you can get that too.

  • You need to be a top10 donator
  • You need to donate almost all of your geld (over 90%)
  • the amount you donate needs to be at least 10x the normal (minimum) donation amount.
  • You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god
  • You need special kinds of things with your country (e.g. no attacks in last 48 hours) - differs per god
    • For Science, it is said that you need at least 1001 items.
  • You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc) - differs per god
  • The requirements for most favoured sometimes change


  • If all the above is satisfied, then you have a 50% (?) chance to get that most favour.

What does it bring?

Double what normal favour brings for double the time (48 hours)

Plus special goodies:

  • Nature: Plant Growth or Nature's Favor or Nature's Lore level 777 for 300 turns (with upkeep)
  • Sun: 100 Red Dragons (with upkeep)
  • Moon: Full mana charge and 70,000 werewolves (with upkeep).
  • Magic: 777 Concentration for 200/300 turns, 500 nodes.
  • Science: Random unique item, yes you can get Holy Grails.
  • Satan: 50 turns of CoS (no upkeep, no Devil Prince)
  • Lucifer: a level 18-24 random hero (with upkeep)

Tactics

Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Sages spot that way.