Lesser Items are a large part of a mage's daily activities and their effects can often have heavy influence on the outcome of certain situations, including battles. Lesser Items come in many different shapes and sizes: there are battle items and non-battle items, of which the latter includes summon items, resource-granting items, resource-siphoning items, and the list goes on. Unlike Unique Items, Lesser Items are, for the most part, very common, and are generated invariably as a mage consumes turns according to the percentage of Libraries that the mage has built in relation to their land size. Mages can hold an infinite quantity of Lesser Items, except for the two 'special' Lesser Items (Magical Compass and Minor Indulgence), which mages can only have three of at any one time.
- Purchasing Lesser Items from the Black Market, which are either sold by other mages or generated naturally by the server at a rate that differs from server to server
- As a reward from a pleased God
- Through the use of other Lesser Items such as Treasure Chests or Letters of the Thieves' Guild
- Through the pillaging of other mages
- Through the use of Spells like Steal Artifact or Locate Artifact
Lesser Items have many different purposes, but the three primary methods that mages use to employ Lesser Items are the 'Use Item' function, the 'Assignment' function, and during battles. Using the 'Use Item' function will do exactly that: it will consume whatever item is chosen outside of battle, and the effects (or lack thereof) will be experienced immediately, whether the target was the user, or an enemy mage. On the other hand, the 'Assignment' function sets a Lesser Item to be activated during defensive battles (at whatever set parameter) in order to improve the chances of defending ones' land. Offensive battles, on the other hand, offer mages the option of using a Lesser Item in order to either strengthen their army, weaken the enemy army, or both.
There are, as detailed above, several ways to generate/earn Lesser Items. There are also several ways to lose Lesser Items, of which the most common are being pillaged by an enemy mage, being the target of certain spells listed above, and obviously, using the Lesser Item, which will consume it (even if blocked by a target's barriers). In addition, a mage always has the option to sell some or all of their Lesser Item hoard in the Black Market, trading their items for a varied amount of gold.
|Ash of Invisibility||
The initiative of all of your units' Primary and Extra Attack are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses initiative-influencing magic or items, too). Notes:
|Blood Stained Map|
|Book of Golem Summoning||
Summons 7 - 25 Iron Golems.
|Book of Prophecy||
Grants 5,000 - 10,000 population.
|Bottle of Eversmoking|
|Brooch of Protection|
|Candle of Sleeping|
|Carpet of Flying|
Summons a set amount of a certain unit, either 2000 Zombies, 1000 Ghouls, 500 Wraiths, 20 Liches, or 20 Vampires. The chance is equal for each set of units (20%). The Coffin is similar to the spell Night of the Living Dead.
Spies on an enemy mage and reveals pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the spell Scrying Mirror, albeit less effective.
|Dozens of Silver-tipped Arrows|
|Drums of War|
|Figurine of Ice Queen||
|Flasks of Holy Water|
|Horn of Valhalla||
Grants the user 2,000 - 4,000 Knights.
|Javelin of Lightning Bolt||
|Letters of the Thieves' Guild|
Dispels spells cast by Gods, other mages, and spells that have the No Dispel attribute, such as The Wall of Silence. Only dispels one spell at a time, and it will not dispel a mage's own beneficial spells, like Concentration or The Holy Light. A mage can only hold 3 of these items, and they can never be pillaged.
|Nets of Ensnarement||
Grounds one random enemy stack. If the randomly-chosen stack has Flying, it also suffers -1 initiative. If the randomly-chosen stack does not have Flying, this item has no effect. This item is only active on Arch Server.
|Official List of Demands||
Has an equal chance to trigger an effect of one of the four following items against target enemy mage:
|Ointment of Healing||
Heals 1 - 5 HP for each unit in each stack. For example, if there are 1,000 units in a stack, it will heal between 1,000 and 5,000 HP. It is similar to the Spell Healing, albeit a bit more varied in its healing.
Grants the user 1,500 - 5,000 Gorillas.
|Pipes of the Sewer|
Reduces all Damage Resistances of the enemy army by a total of 20% divided by the number of stacks. This item differs from Candle of Sleeping because it assigns this penalty to each stack equally. For example, if the enemy mage has 10 stacks, then it will reduce each stacks' Damage Resistance by 2%. If the enemy mage has 2 stacks, it will reduce each stacks' Damage Resistance by 10%.
|Potion of Valor|
|Pouch of Herbs|
|Ring of Animal Command||
Increases the base AP of the Primary, Extra and Counter attacks of all friendly Animal units by 100% while reducing the base AP of the Primary, Extra and Counter attacks of all enemy Animal units by 100%. Note that this item's increase and decrease are to base unit values, so Enlarge Animal will still improve statistics significantly and will distort the reduction results. Also note that on the Arch Server, there is no increase or reduction to Extra AP.
Destroys 5,000 - 15,000 of the target enemy mage's population. On Arch Server, this value is 10,000 - 30,000.
Grants the user 1,000,000 - 2,000,000 geld.
|Satchel of Mist||
Reduces the accuracy of both friendly and enemy units by 10%.
|Scroll of Protection from Fire|
|Staff of Illusion||
|Strange Metallic Can||
Resurrects 25% of the user's casualties at the end of battle for all stacks that were not completely annihilated.
|The Head of Medusa|
|The Spider's Web|
|Total Newbie Handbook|
Grants either 500,000 geld, 5 lesser items, a Unique Item, or nothing. The chances for a Unique are 2%. The Unique comes from the Unique Items currently present in the Unique Pool. If there are no Unique Items in the Pool, then the mage will get a message stating that there are no Uniques available. On Beta and Lightning Server, it will take a random Unique and give it to the mage, regardless of if it was owned or not (it is capable of stealing).
|Vial of Venom|
|Wine of the Three Whips|