Difference between revisions of "MAGIC"

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(updated magic/psychic random modifier)
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(magic is a word with many meanings. This is the page for the [[MAGIC]] [[Attack Type]] - you may be looking for [[Spells]] or [[Items]].
 
(magic is a word with many meanings. This is the page for the [[MAGIC]] [[Attack Type]] - you may be looking for [[Spells]] or [[Items]].
 
  
 
MAGIC as an attack type is special (together with [[PSYCHIC]]), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)
 
MAGIC as an attack type is special (together with [[PSYCHIC]]), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)
 
  
 
Attacks of MAGIC attack type will NOT trigger the [[Bursting]] ability for a unit
 
Attacks of MAGIC attack type will NOT trigger the [[Bursting]] ability for a unit
 
* (regardless of the additional [[:category:Attack Type|attack types]])
 
* (regardless of the additional [[:category:Attack Type|attack types]])
  
 +
 +
Note: As long as part of the unit's attack is MAGIC (or [[PSYCHIC]]) they will receive the fixed .5 multiplier. For instance a [[Mind Ripper]]'s MAGIC RANGED still receives .5, even though it is also RANGED.
  
 
== Obsolete ==
 
== Obsolete ==

Latest revision as of 05:15, 24 November 2009

(magic is a word with many meanings. This is the page for the MAGIC Attack Type - you may be looking for Spells or Items.

MAGIC as an attack type is special (together with PSYCHIC), because it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)

Attacks of MAGIC attack type will NOT trigger the Bursting ability for a unit


Note: As long as part of the unit's attack is MAGIC (or PSYCHIC) they will receive the fixed .5 multiplier. For instance a Mind Ripper's MAGIC RANGED still receives .5, even though it is also RANGED.

Obsolete

MAGIC as an attack type is special (together with PSYCHIC), because it usually deals the 'critical strike' in a battle:

  • in terms of the damage formula, the "Random Multiplier" for this attack type is always 1
  • wheras for other attack types it randomly varies between .2 and .8.